@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Allocation-free fixed-step crowd simulation. Individual slots are recycled; at the visual cap,
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import { type Barrier, type Base, type BoostPad, type Gate, MOB_CONFIG as C } from './MobControlConstants';
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export interface Events {
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gates: number;
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clashes: number;
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}
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export interface Sim {
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alive: Uint8Array;
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x: Float32Array;
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ticket: Uint32Array;
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kind: Uint8Array; // 0 soldier, 1 allied champion, 2 enemy boss
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boost: Float32Array;
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flight: Float32Array;
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playerStrength: number;
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events: Events;
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}
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const clamp = (x: number, lo: number, hi: number) => Math.max(lo, Math.min(hi, x));
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function random(s: Sim) {
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s.seed = (Math.imul(s.seed, 1664525) + 1013904223) >>> 0;
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export const isPlayer = (i: number) => i < C.PLAYER_SLOTS;
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export function createSim(seed = Math.floor(Math.random() * 0xffffffff), level = 1): Sim {
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const s: Sim = {
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alive: new Uint8Array(C.CAPACITY),
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x: new Float32Array(C.CAPACITY),
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z: new Float32Array(C.CAPACITY),
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previousX: new Float32Array(C.CAPACITY),
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previousZ: new Float32Array(C.CAPACITY),
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strength: new Uint16Array(C.CAPACITY),
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gatesPassed: new Uint8Array(C.CAPACITY),
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ticket: new Uint32Array(C.CAPACITY),
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kind: new Uint8Array(C.CAPACITY),
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boost: new Float32Array(C.CAPACITY),
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flight: new Float32Array(C.CAPACITY),
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next: new Int16Array(C.CAPACITY),
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playerGrid: new Int16Array(C.GRID_COLUMNS * C.GRID_ROWS),
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enemyGrid: new Int16Array(C.GRID_COLUMNS * C.GRID_ROWS),
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freePlayer: new Uint16Array(C.PLAYER_SLOTS),
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freeEnemy: new Uint16Array(C.ENEMY_SLOTS),
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playerCount: 0,
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playerStrength: 0,
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level: Math.max(1, Math.floor(Number.isFinite(level) ? level : 1)),
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elapsed: 0,
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battleClock: 0,
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targetX: 0,
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gates: [],
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bases: [],
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barriers: [],
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boostPad: null,
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collisionVisits: 0,
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events: {
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shots: 0,
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gates: 0,
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clashes: 0,
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hits: 0,
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breaches: 0,
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captured: 0,
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champion: false,
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126
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barrierBroken: 0,
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127
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bossDefeated: false,
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128
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won: false,
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129
|
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lost: false,
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130
|
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effectCount: 0,
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131
|
-
effectX: new Float32Array(C.MAX_EFFECTS),
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132
|
-
effectZ: new Float32Array(C.MAX_EFFECTS),
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133
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effectTeam: new Uint8Array(C.MAX_EFFECTS)
|
|
134
|
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}
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135
|
-
};
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136
|
-
prepareLevel(s);
|
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137
|
-
return s;
|
|
138
|
-
}
|
|
139
|
-
function clearUnits(s: Sim) {
|
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140
|
-
s.alive.fill(0);
|
|
141
|
-
s.strength.fill(0);
|
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142
|
-
s.kind.fill(0);
|
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143
|
-
s.boost.fill(0);
|
|
144
|
-
s.flight.fill(0);
|
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145
|
-
s.freePlayerCount = C.PLAYER_SLOTS;
|
|
146
|
-
s.freeEnemyCount = C.ENEMY_SLOTS;
|
|
147
|
-
s.playerCount = s.enemyCount = s.playerStrength = s.enemyStrength = 0;
|
|
148
|
-
s.championCount = s.bossCount = 0;
|
|
149
|
-
for (let i = 0; i < C.PLAYER_SLOTS; i++) s.freePlayer[i] = C.PLAYER_SLOTS - 1 - i;
|
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150
|
-
for (let i = 0; i < C.ENEMY_SLOTS; i++) s.freeEnemy[i] = C.CAPACITY - 1 - i;
|
|
151
|
-
}
|
|
152
|
-
function prepareLevel(s: Sim) {
|
|
153
|
-
clearUnits(s);
|
|
154
|
-
s.battleClock = 0;
|
|
155
|
-
s.fireClock = C.FIRE_INTERVAL;
|
|
156
|
-
s.charge = 0;
|
|
157
|
-
const swap = random(s) > 0.5;
|
|
158
|
-
const layout = ((s.level - 1) % 3) + 1;
|
|
159
|
-
const endurance = layout === 1 ? 1 : layout === 2 ? 2.5 : 3;
|
|
160
|
-
const factors = layout === 1 ? [1, 2, 3, 4] : layout === 2 ? [3, 4, -2, 5] : [4, 3, 6, 5];
|
|
161
|
-
s.gates = factors.map((factor, id) => {
|
|
162
|
-
const x = ((id % 2 === 0) !== swap ? -1 : 1) * 2.35;
|
|
163
|
-
const operation: Gate['operation'] = layout === 1 && id === 0 ? 'add' : factor < 0 ? 'divide' : 'multiply';
|
|
164
|
-
return { id, x, originX: x, z: id < 2 ? -8.5 : -16, halfWidth: 1.95, factor, operation, moving: layout > 1 && id >= 2, hits: 0, remainder: 0 };
|
|
165
|
-
});
|
|
166
|
-
s.bases = [-3.1, 0, 3.1].map((x, i) => {
|
|
167
|
-
const hp = (i === 1 ? C.CORE_HP : C.BASE_HP) * endurance;
|
|
168
|
-
return { x, z: C.BASE_Z - (i === 1 ? 1.2 : 0), hp, maxHp: hp, spawnClock: -0.4 - i * 0.32 };
|
|
169
|
-
});
|
|
170
|
-
s.barriers = layout === 1 ? [] : [-2.35, 2.35].map((x) => ({ x, z: -22.5, halfWidth: 1.5, hp: layout * 18, maxHp: layout * 18 }));
|
|
171
|
-
s.boostPad = layout === 1 ? null : { x: swap ? 2.35 : -2.35, z: -19.1, halfWidth: 1.55, halfLength: 1.15 };
|
|
172
|
-
if (layout === 3) spawn(s, false, 0, -26.5, C.BOSS_STRENGTH, 0, 2);
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
/** Pool pressure packs strength into an existing slot; it never silently deletes a multiplied army. */
|
|
176
|
-
export function spawn(s: Sim, player: boolean, x: number, z: number, strength = 1, passed = 0, kind = 0, airborne = false): number {
|
|
177
|
-
const remaining = C.MAX_STRENGTH - (player ? s.playerStrength : s.enemyStrength);
|
|
178
|
-
const amount = Math.max(0, Math.min(strength, remaining));
|
|
179
|
-
if (amount === 0) return -1;
|
|
180
|
-
const free = player ? s.freePlayer : s.freeEnemy;
|
|
181
|
-
const n = player ? s.freePlayerCount : s.freeEnemyCount;
|
|
182
|
-
let i: number;
|
|
183
|
-
// Keep one allied slot available for a champion even when gates fill the soldier pool.
|
|
184
|
-
if (n === 0 || (player && kind === 0 && n === 1 && s.championCount === 0)) {
|
|
185
|
-
let nearest = -1,
|
|
186
|
-
distance = Infinity;
|
|
187
|
-
const start = player ? 0 : C.PLAYER_SLOTS,
|
|
188
|
-
end = player ? C.PLAYER_SLOTS : C.CAPACITY;
|
|
189
|
-
for (let j = start; j < end; j++) {
|
|
190
|
-
if (!s.alive[j] || s.gatesPassed[j] !== passed || s.kind[j] !== kind) continue;
|
|
191
|
-
const d = (s.x[j]! - x) ** 2 + (s.z[j]! - z) ** 2;
|
|
192
|
-
if (d < distance) {
|
|
193
|
-
distance = d;
|
|
194
|
-
nearest = j;
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
|
-
if (nearest < 0) return -1;
|
|
198
|
-
s.strength[nearest] = s.strength[nearest]! + amount;
|
|
199
|
-
if (player) s.playerStrength += amount;
|
|
200
|
-
else s.enemyStrength += amount;
|
|
201
|
-
return nearest;
|
|
202
|
-
}
|
|
203
|
-
i = free[n - 1]!;
|
|
204
|
-
if (player) {
|
|
205
|
-
s.freePlayerCount--;
|
|
206
|
-
s.playerCount++;
|
|
207
|
-
s.playerStrength += amount;
|
|
208
|
-
} else {
|
|
209
|
-
s.freeEnemyCount--;
|
|
210
|
-
s.enemyCount++;
|
|
211
|
-
s.enemyStrength += amount;
|
|
212
|
-
}
|
|
213
|
-
s.alive[i] = 1;
|
|
214
|
-
s.strength[i] = amount;
|
|
215
|
-
s.gatesPassed[i] = passed;
|
|
216
|
-
s.kind[i] = kind;
|
|
217
|
-
s.boost[i] = 0;
|
|
218
|
-
s.flight[i] = airborne ? C.FLIGHT_DURATION : 0;
|
|
219
|
-
if (kind === 1) s.championCount++;
|
|
220
|
-
if (kind === 2) s.bossCount++;
|
|
221
|
-
s.ticket[i] = ++s.serial;
|
|
222
|
-
s.x[i] = s.previousX[i] = clamp(x, -C.HALF_WIDTH + 0.3, C.HALF_WIDTH - 0.3);
|
|
223
|
-
s.z[i] = s.previousZ[i] = z;
|
|
224
|
-
return i;
|
|
225
|
-
}
|
|
226
|
-
function remove(s: Sim, i: number) {
|
|
227
|
-
if (!s.alive[i]) return;
|
|
228
|
-
s.alive[i] = 0;
|
|
229
|
-
if (s.kind[i] === 1) s.championCount--;
|
|
230
|
-
if (s.kind[i] === 2) {
|
|
231
|
-
s.bossCount--;
|
|
232
|
-
if (s.strength[i] === 0) s.events.bossDefeated = true;
|
|
233
|
-
}
|
|
234
|
-
if (isPlayer(i)) {
|
|
235
|
-
s.playerStrength -= s.strength[i]!;
|
|
236
|
-
s.freePlayer[s.freePlayerCount++] = i;
|
|
237
|
-
s.playerCount--;
|
|
238
|
-
} else {
|
|
239
|
-
s.enemyStrength -= s.strength[i]!;
|
|
240
|
-
s.freeEnemy[s.freeEnemyCount++] = i;
|
|
241
|
-
s.enemyCount--;
|
|
242
|
-
}
|
|
243
|
-
s.strength[i] = 0;
|
|
244
|
-
}
|
|
245
|
-
function effect(s: Sim, x: number, z: number, player: boolean) {
|
|
246
|
-
const e = s.events;
|
|
247
|
-
if (e.effectCount >= C.MAX_EFFECTS) return;
|
|
248
|
-
const i = e.effectCount++;
|
|
249
|
-
e.effectX[i] = x;
|
|
250
|
-
e.effectZ[i] = z;
|
|
251
|
-
e.effectTeam[i] = player ? 1 : 0;
|
|
252
|
-
}
|
|
253
|
-
function gridX(x: number) {
|
|
254
|
-
return clamp(Math.floor((x + C.HALF_WIDTH) / C.GRID_SIZE), 0, C.GRID_COLUMNS - 1);
|
|
255
|
-
}
|
|
256
|
-
function gridZ(z: number) {
|
|
257
|
-
return clamp(Math.floor(-z / C.GRID_SIZE), 0, C.GRID_ROWS - 1);
|
|
258
|
-
}
|
|
259
|
-
function grid(s: Sim) {
|
|
260
|
-
s.playerGrid.fill(-1);
|
|
261
|
-
s.enemyGrid.fill(-1);
|
|
262
|
-
for (let i = 0; i < C.CAPACITY; i++)
|
|
263
|
-
if (s.alive[i]) {
|
|
264
|
-
const heads = isPlayer(i) ? s.playerGrid : s.enemyGrid;
|
|
265
|
-
const cell = gridZ(s.z[i]!) * C.GRID_COLUMNS + gridX(s.x[i]!);
|
|
266
|
-
s.next[i] = heads[cell]!;
|
|
267
|
-
heads[cell] = i;
|
|
268
|
-
}
|
|
269
|
-
}
|
|
270
|
-
function move(s: Sim, dt: number) {
|
|
271
|
-
grid(s);
|
|
272
|
-
let boss = -1;
|
|
273
|
-
if (s.bossCount > 0)
|
|
274
|
-
for (let i = C.PLAYER_SLOTS; i < C.CAPACITY; i++)
|
|
275
|
-
if (s.alive[i] && s.kind[i] === 2) {
|
|
276
|
-
boss = i;
|
|
277
|
-
break;
|
|
278
|
-
}
|
|
279
|
-
const hasBases = s.bases.some((b) => b.hp > 0);
|
|
280
|
-
for (let i = 0; i < C.CAPACITY; i++) {
|
|
281
|
-
if (!s.alive[i]) continue;
|
|
282
|
-
const player = isPlayer(i),
|
|
283
|
-
x = s.x[i]!,
|
|
284
|
-
z = s.z[i]!;
|
|
285
|
-
s.previousX[i] = x;
|
|
286
|
-
s.previousZ[i] = z;
|
|
287
|
-
s.flight[i] = Math.max(0, s.flight[i]! - dt);
|
|
288
|
-
let targetX = x,
|
|
289
|
-
targetZ = player ? C.TARGET_LINE - 3 : C.BREACH_Z + 1;
|
|
290
|
-
const bossDistance = boss < 0 ? Infinity : Math.hypot(s.x[boss]! - x, s.z[boss]! - z);
|
|
291
|
-
if (player && (z < -18 || bossDistance < 8 || !hasBases)) {
|
|
292
|
-
let distance = Infinity;
|
|
293
|
-
for (const b of s.bases)
|
|
294
|
-
if (b.hp > 0) {
|
|
295
|
-
const d = Math.abs(b.x - x) + Math.abs(b.z - z) * 0.15;
|
|
296
|
-
if (d < distance) {
|
|
297
|
-
distance = d;
|
|
298
|
-
targetX = b.x;
|
|
299
|
-
targetZ = b.z;
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
// Once the boss reaches the front, nearby troops turn to intercept it; surviving mobs also
|
|
303
|
-
// pursue it after the towers fall rather than waiting at an empty enemy base.
|
|
304
|
-
if (boss >= 0 && (bossDistance < 8 || !hasBases || s.kind[i] === 1)) {
|
|
305
|
-
targetX = s.x[boss]!;
|
|
306
|
-
targetZ = s.z[boss]!;
|
|
307
|
-
}
|
|
308
|
-
} else if (!player) targetX = s.cannonX * 0.65;
|
|
309
|
-
const dx = targetX - x,
|
|
310
|
-
dz = targetZ - z,
|
|
311
|
-
length = Math.hypot(dx, dz) || 1;
|
|
312
|
-
const pad = s.boostPad;
|
|
313
|
-
if (player && pad && Math.abs(x - pad.x) <= pad.halfWidth && Math.abs(z - pad.z) <= pad.halfLength) s.boost[i] = C.BOOST_DURATION;
|
|
314
|
-
else s.boost[i] = Math.max(0, s.boost[i]! - dt);
|
|
315
|
-
const speed =
|
|
316
|
-
(s.kind[i] === 1 ? C.CHAMPION_SPEED : s.kind[i] === 2 ? C.BOSS_SPEED : player ? C.PLAYER_SPEED : C.ENEMY_SPEED) *
|
|
317
|
-
(s.boost[i]! > 0 ? C.BOOST_SPEED : 1);
|
|
318
|
-
let pushX = 0,
|
|
319
|
-
pushZ = 0,
|
|
320
|
-
visits = 0;
|
|
321
|
-
const heads = player ? s.playerGrid : s.enemyGrid,
|
|
322
|
-
gx = gridX(x),
|
|
323
|
-
gz = gridZ(z);
|
|
324
|
-
for (let oz = -1; oz <= 1 && visits < C.MAX_SEPARATION_VISITS; oz++)
|
|
325
|
-
for (let ox = -1; ox <= 1 && visits < C.MAX_SEPARATION_VISITS; ox++) {
|
|
326
|
-
const cx = gx + ox,
|
|
327
|
-
cz = gz + oz;
|
|
328
|
-
if (cx < 0 || cx >= C.GRID_COLUMNS || cz < 0 || cz >= C.GRID_ROWS) continue;
|
|
329
|
-
for (let j = heads[cz * C.GRID_COLUMNS + cx]!; j >= 0 && visits < C.MAX_SEPARATION_VISITS; j = s.next[j]!) {
|
|
330
|
-
if (j === i || !s.alive[j]) continue;
|
|
331
|
-
visits++;
|
|
332
|
-
const sx = x - s.x[j]!,
|
|
333
|
-
sz = z - s.z[j]!,
|
|
334
|
-
d2 = sx * sx + sz * sz;
|
|
335
|
-
if (d2 > 0.00001 && d2 < 0.24) {
|
|
336
|
-
const force = (0.49 - Math.sqrt(d2)) * 2.2;
|
|
337
|
-
const inv = 1 / Math.sqrt(d2);
|
|
338
|
-
pushX += sx * inv * force;
|
|
339
|
-
pushZ += sz * inv * force;
|
|
340
|
-
}
|
|
341
|
-
}
|
|
342
|
-
}
|
|
343
|
-
s.x[i] = clamp(x + ((dx / length) * speed + clamp(pushX, -1.1, 1.1)) * dt, -C.HALF_WIDTH + 0.3, C.HALF_WIDTH - 0.3);
|
|
344
|
-
s.z[i] = z + ((dz / length) * speed + clamp(pushZ, -0.5, 0.5)) * dt;
|
|
345
|
-
}
|
|
346
|
-
}
|
|
347
|
-
function gates(s: Sim) {
|
|
348
|
-
for (let i = 0; i < C.PLAYER_SLOTS; i++) {
|
|
349
|
-
if (!s.alive[i] || s.kind[i] === 1) continue;
|
|
350
|
-
for (const g of s.gates) {
|
|
351
|
-
const bit = 1 << g.id;
|
|
352
|
-
if (s.gatesPassed[i]! & bit || s.previousZ[i]! < g.z || s.z[i]! > g.z || Math.abs(s.x[i]! - g.x) > g.halfWidth) continue;
|
|
353
|
-
s.gatesPassed[i] = s.gatesPassed[i]! | bit;
|
|
354
|
-
const before = s.strength[i]!;
|
|
355
|
-
g.hits++;
|
|
356
|
-
s.events.gates++;
|
|
357
|
-
if (g.factor < 0) {
|
|
358
|
-
g.remainder += before / -g.factor;
|
|
359
|
-
const after = Math.floor(g.remainder);
|
|
360
|
-
g.remainder -= after;
|
|
361
|
-
s.playerStrength += after - before;
|
|
362
|
-
s.strength[i] = after;
|
|
363
|
-
if (!after) remove(s, i);
|
|
364
|
-
} else {
|
|
365
|
-
const total = Math.min(g.operation === 'add' ? g.factor : before * (g.factor - 1), C.MAX_STRENGTH - s.playerStrength);
|
|
366
|
-
// Spawn only below the gate; inherited bits prevent recursive re-multiplication.
|
|
367
|
-
for (let n = 0; n < total; n++) {
|
|
368
|
-
if (s.freePlayerCount <= (s.championCount === 0 ? 1 : 0)) {
|
|
369
|
-
s.strength[i] = s.strength[i]! + total - n;
|
|
370
|
-
s.playerStrength += total - n;
|
|
371
|
-
break;
|
|
372
|
-
}
|
|
373
|
-
const a = (s.serial + n) * 2.39996,
|
|
374
|
-
r = 0.16 + Math.sqrt(n + 1) * 0.11;
|
|
375
|
-
spawn(s, true, s.x[i]! + Math.cos(a) * r, g.z - 0.12 - Math.abs(Math.sin(a) * r), 1, s.gatesPassed[i]!);
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
}
|
|
379
|
-
}
|
|
380
|
-
}
|
|
381
|
-
function fight(s: Sim) {
|
|
382
|
-
grid(s);
|
|
383
|
-
s.collisionVisits = 0;
|
|
384
|
-
const radius2 = C.COLLISION_RADIUS * C.COLLISION_RADIUS;
|
|
385
|
-
for (let i = 0; i < C.PLAYER_SLOTS; i++) {
|
|
386
|
-
if (!s.alive[i]) continue;
|
|
387
|
-
const gx = gridX(s.x[i]!),
|
|
388
|
-
gz = gridZ(s.z[i]!);
|
|
389
|
-
let visits = 0;
|
|
390
|
-
for (let oz = -1; oz <= 1 && s.alive[i] && visits < C.MAX_COLLISION_VISITS; oz++)
|
|
391
|
-
for (let ox = -1; ox <= 1 && s.alive[i] && visits < C.MAX_COLLISION_VISITS; ox++) {
|
|
392
|
-
const cx = gx + ox,
|
|
393
|
-
cz = gz + oz;
|
|
394
|
-
if (cx < 0 || cx >= C.GRID_COLUMNS || cz < 0 || cz >= C.GRID_ROWS) continue;
|
|
395
|
-
for (let j = s.enemyGrid[cz * C.GRID_COLUMNS + cx]!; j >= 0 && s.alive[i] && visits < C.MAX_COLLISION_VISITS; j = s.next[j]!) {
|
|
396
|
-
visits++;
|
|
397
|
-
s.collisionVisits++;
|
|
398
|
-
if (!s.alive[j]) continue;
|
|
399
|
-
const dx = s.x[i]! - s.x[j]!,
|
|
400
|
-
dz = s.z[i]! - s.z[j]!;
|
|
401
|
-
const reach = s.kind[i] === 1 || s.kind[j] === 2 ? 0.75 ** 2 : radius2;
|
|
402
|
-
if (dx * dx + dz * dz > reach) continue;
|
|
403
|
-
const n = Math.min(s.strength[i]!, s.strength[j]!);
|
|
404
|
-
s.strength[i] = s.strength[i]! - n;
|
|
405
|
-
s.strength[j] = s.strength[j]! - n;
|
|
406
|
-
s.playerStrength -= n;
|
|
407
|
-
s.enemyStrength -= n;
|
|
408
|
-
s.score += n * C.KILL_POINTS;
|
|
409
|
-
s.events.clashes += n;
|
|
410
|
-
s.charge = Math.min(C.CHAMPION_CHARGE, s.charge + n * 0.12);
|
|
411
|
-
effect(s, (s.x[i]! + s.x[j]!) / 2, (s.z[i]! + s.z[j]!) / 2, false);
|
|
412
|
-
if (!s.strength[j]) remove(s, j);
|
|
413
|
-
if (!s.strength[i]) remove(s, i);
|
|
414
|
-
}
|
|
415
|
-
}
|
|
416
|
-
}
|
|
417
|
-
}
|
|
418
|
-
function outcomes(s: Sim) {
|
|
419
|
-
for (let i = 0; i < C.CAPACITY; i++) {
|
|
420
|
-
if (!s.alive[i]) continue;
|
|
421
|
-
if (isPlayer(i)) {
|
|
422
|
-
for (const barrier of s.barriers) {
|
|
423
|
-
if (barrier.hp <= 0 || s.previousZ[i]! < barrier.z || s.z[i]! > barrier.z || Math.abs(s.x[i]! - barrier.x) > barrier.halfWidth) continue;
|
|
424
|
-
const damage = Math.min(barrier.hp, s.strength[i]!);
|
|
425
|
-
barrier.hp -= damage;
|
|
426
|
-
s.strength[i] = s.strength[i]! - damage;
|
|
427
|
-
s.playerStrength -= damage;
|
|
428
|
-
s.events.hits += damage;
|
|
429
|
-
s.score += damage * 2;
|
|
430
|
-
effect(s, barrier.x, barrier.z, true);
|
|
431
|
-
if (barrier.hp === 0) s.events.barrierBroken++;
|
|
432
|
-
if (s.strength[i] === 0) remove(s, i);
|
|
433
|
-
}
|
|
434
|
-
if (!s.alive[i]) continue;
|
|
435
|
-
}
|
|
436
|
-
if (isPlayer(i) && s.z[i]! <= C.TARGET_LINE) {
|
|
437
|
-
let target: Base | null = null,
|
|
438
|
-
distance = Infinity;
|
|
439
|
-
for (const b of s.bases)
|
|
440
|
-
if (b.hp > 0) {
|
|
441
|
-
const d = Math.abs(b.x - s.x[i]!);
|
|
442
|
-
if (d < distance) {
|
|
443
|
-
target = b;
|
|
444
|
-
distance = d;
|
|
445
|
-
}
|
|
446
|
-
}
|
|
447
|
-
if (!target) continue;
|
|
448
|
-
if (distance > 0.9 || s.z[i]! > target.z + 1.25) continue;
|
|
449
|
-
const damage = Math.min(target.hp, s.strength[i]!);
|
|
450
|
-
target.hp -= damage;
|
|
451
|
-
s.score += damage * 2;
|
|
452
|
-
s.events.hits += damage;
|
|
453
|
-
effect(s, target.x, target.z, true);
|
|
454
|
-
s.strength[i] = s.strength[i]! - damage;
|
|
455
|
-
s.playerStrength -= damage;
|
|
456
|
-
if (!s.strength[i]) remove(s, i);
|
|
457
|
-
if (target.hp === 0) {
|
|
458
|
-
s.score += C.BASE_POINTS;
|
|
459
|
-
s.events.captured++;
|
|
460
|
-
}
|
|
461
|
-
} else if (!isPlayer(i) && s.z[i]! >= C.BREACH_Z) {
|
|
462
|
-
s.hp = s.kind[i] === 2 ? 0 : Math.max(0, s.hp - s.strength[i]!);
|
|
463
|
-
s.events.breaches += s.strength[i]!;
|
|
464
|
-
effect(s, s.x[i]!, 0, false);
|
|
465
|
-
remove(s, i);
|
|
466
|
-
}
|
|
467
|
-
}
|
|
468
|
-
}
|
|
469
|
-
export function step(s: Sim, dt: number): Events {
|
|
470
|
-
const e = s.events;
|
|
471
|
-
e.shots = e.gates = e.clashes = e.hits = e.breaches = e.captured = e.effectCount = e.barrierBroken = 0;
|
|
472
|
-
e.won = e.lost = e.champion = e.bossDefeated = false;
|
|
473
|
-
if (s.finished || dt <= 0 || !Number.isFinite(dt)) return e;
|
|
474
|
-
const difficulty = ((s.level - 1) % 3) + 1;
|
|
475
|
-
dt = Math.min(dt, C.STEP);
|
|
476
|
-
s.elapsed += dt;
|
|
477
|
-
s.battleClock += dt;
|
|
478
|
-
s.cannonX += (s.targetX - s.cannonX) * (1 - Math.exp(-dt * 15));
|
|
479
|
-
s.fireClock += dt;
|
|
480
|
-
if (s.fireClock >= C.FIRE_INTERVAL) {
|
|
481
|
-
s.fireClock -= C.FIRE_INTERVAL;
|
|
482
|
-
spawn(s, true, s.cannonX + (random(s) - 0.5) * 0.22, C.SPAWN_Z, 1, 0, 0, true);
|
|
483
|
-
s.charge = Math.min(C.CHAMPION_CHARGE, s.charge + C.CHAMPION_PER_SHOT);
|
|
484
|
-
e.shots++;
|
|
485
|
-
}
|
|
486
|
-
if (s.charge >= C.CHAMPION_CHARGE && s.championCount === 0) {
|
|
487
|
-
if (spawn(s, true, s.cannonX, C.SPAWN_Z, C.CHAMPION_STRENGTH + difficulty * 12, 0, 1, true) >= 0) {
|
|
488
|
-
s.charge = 0;
|
|
489
|
-
e.champion = true;
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
for (const g of s.gates) g.x = g.originX + (g.moving ? Math.sin(s.battleClock * 0.65 + g.id) * 0.28 : 0);
|
|
493
|
-
for (const b of s.bases)
|
|
494
|
-
if (b.hp > 0) {
|
|
495
|
-
b.spawnClock += dt;
|
|
496
|
-
const interval = C.ENEMY_WAVE_INTERVAL - (difficulty - 1) * 0.12;
|
|
497
|
-
if (b.spawnClock >= interval) {
|
|
498
|
-
b.spawnClock -= interval;
|
|
499
|
-
// Uncaptured spawners build pressure. Good gate choices break through before the next surge;
|
|
500
|
-
// leaving the cannon idle cannot hold the center forever with automatic champions.
|
|
501
|
-
const n = C.ENEMY_WAVE_SIZE + difficulty * 3 + Math.min(C.ENEMY_MAX_SURGE, Math.floor(s.battleClock / C.ENEMY_SURGE_INTERVAL) * 2);
|
|
502
|
-
for (let k = 0; k < n; k++) {
|
|
503
|
-
const a = s.serial * 2.39996,
|
|
504
|
-
r = Math.sqrt(k + 0.5) * 0.2;
|
|
505
|
-
spawn(s, false, b.x + Math.cos(a) * r, b.z + 1.1 + Math.sin(a) * r);
|
|
506
|
-
}
|
|
507
|
-
}
|
|
508
|
-
}
|
|
509
|
-
move(s, dt);
|
|
510
|
-
gates(s);
|
|
511
|
-
fight(s);
|
|
512
|
-
outcomes(s);
|
|
513
|
-
if (s.hp === 0) {
|
|
514
|
-
s.finished = true;
|
|
515
|
-
e.lost = true;
|
|
516
|
-
} else if (s.bossCount === 0 && s.bases.every((b) => b.hp === 0)) {
|
|
517
|
-
s.score += C.LEVEL_POINTS;
|
|
518
|
-
clearUnits(s);
|
|
519
|
-
s.finished = s.won = e.won = true;
|
|
520
|
-
}
|
|
521
|
-
return e;
|
|
522
|
-
}
|