@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Tank 1990's rules, physics, timings and layout. Rules, speeds (per 60 Hz tick, in board points) and
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// scoring match the original version (games/tank-1990, at its medium difficulty), so scores and feel carry
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// over, including its mix of sizes: tank movement and bodies scale with the cell, bullets and the
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import { getScoreBoardTop } from '../shared/EngineHud';
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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export type Direction = 'up' | 'down' | 'left' | 'right';
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export type TileType = 'empty' | 'brick' | 'steel' | 'base';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const GRID_WIDTH = 13;
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export const GRID_HEIGHT = 17;
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export const LIVES = 3;
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export const POINTS_PER_ENEMY = 1000;
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export const POINTS_PER_LEVEL = 2000;
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export const ENEMIES_PER_LEVEL = 15;
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export const MAX_ENEMIES = 4;
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// ── Physics (points per 60 Hz tick; times in ms) ──────────────────────
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export const STEP_MS = 1000 / 60;
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export const STEP_TOLERANCE_MS = 2; // absorbs vsync jitter, so a 16.5 ms frame still takes its step
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export const MAX_PENDING_MS = 50; // a long frame catches up at most ~3 steps, never a fast-forward
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export const REFERENCE_CELL = 24; // tank speeds are per this cell size, scaled to the real one
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export const PLAYER_SPEED = 2;
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export const ENEMY_SPEED = 1;
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export const TANK_RATIO = 0.8; // a tank's body, of a cell
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export const HIT_TANK_SIZE = 20; // bullets hit tanks within (BULLET_SIZE + this) / 2
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export const BULLET_SPEED = 6;
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export const BULLET_SIZE = 4;
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export const PLAYER_FIRE_COOLDOWN = 300;
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export const ENEMY_FIRE_COOLDOWN = 1500;
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export const SPAWN_PROTECTION = 2000;
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export const ENEMY_TURN_INTERVAL = 800; // an enemy only reconsiders its heading this often
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export const ENEMY_AIM_TOLERANCE = REFERENCE_CELL * 3; // how near in line the player must be for an aimed shot
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export const FIRST_ENEMY = 1000;
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export const ENEMY_SPAWN_INTERVAL = 5000;
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export const SWIPE_THRESHOLD = 5; // points a finger moves before it steers
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// ── Feel (seconds) ────────────────────────────────────────────────────
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export const TURN_TIME = 0.08; // a tank swings round to its new heading
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export const EXPLOSION_TIME = 0.5;
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// ── The scene ─────────────────────────────────────────────────────────
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/** The camera leans back from straight down, so the walls, tanks and turrets stand up off the field. */
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export const TILT = 0.42;
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/** Lit from the upper left; surfaces facing up off the field (+z) keep their exact color. */
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export const LIGHT = frontLight([-0.45, 0.5, 1], 0.45);
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export const CLASSIC_FIELD = 'rgba(255, 255, 255, 0.30)';
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export const GRID_LINE = 'rgba(0, 0, 0, 0.10)';
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// ── Layout (view points) ──────────────────────────────────────────────
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const SCOREBOARD_HEIGHT = 82;
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const CONTROLS_HEIGHT = 110;
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/** The steel frame round the field (at most this wide, half a cell on tiny boards): it counts toward the max width. */
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export const FRAME = 10;
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export type Layout = TiltView & {
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cell: number;
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};
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/** A whole-point cell as wide as the game area allows with the frame round it, smaller if the screen is short. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
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const room = Math.max(240, height - top - CONTROLS_HEIGHT);
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const fitHeight = (room - FRAME * 2 * Math.cos(TILT)) / (GRID_HEIGHT * Math.cos(TILT) + 0.8 * Math.sin(TILT));
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const cell = Math.max(8, Math.floor(Math.min((gameWidth - FRAME * 2) / GRID_WIDTH, fitHeight)));
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// Tank 1990's battle, with no React: build a game with `createGame` (it deals a map), give it a layout,
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// `start` it and `tick` it every frame. Hold a swipe to drive your tank (it fires on its own); enemies
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// roll in from the top, the first after a second and then one every five, at most four at a time and
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// over.
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//
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// The battle steps in fixed 60 Hz ticks, in the same order as the original version's loop, on the game's own
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// clock (ms), so cooldowns, spawn shields and the AI's turns pause with it. Each frame then puts the
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// tanks and shells where the battle has them.
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted } from '../shared/EngineTilt';
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import {
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type Direction,
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ENEMIES_PER_LEVEL,
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ENEMY_SPAWN_INTERVAL,
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ENEMY_SPEED,
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FIRST_ENEMY,
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type Layout,
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LIVES,
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21
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MAX_ENEMIES,
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22
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MAX_PENDING_MS,
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23
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PLAYER_SPEED,
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24
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POINTS_PER_ENEMY,
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25
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POINTS_PER_LEVEL,
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26
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STEP_MS,
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27
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STEP_TOLERANCE_MS,
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28
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SWIPE_THRESHOLD
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29
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} from './Tank1990Constants';
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30
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import {
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31
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type Board,
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32
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type Bullet,
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33
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bulletClashes,
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34
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bulletHit,
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35
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createEnemy,
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36
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createMap,
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37
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createPlayer,
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38
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damageTile,
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39
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enemyHeading,
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40
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enemyWantsToFire,
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41
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fire,
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42
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moveBullet,
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43
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moveTank,
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44
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type Tank,
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45
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type Tile
|
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46
|
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} from './Tank1990Rules';
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47
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import { buildScene, explode, muzzleFlash, rebuildWalls, removeScene, type Scene, setSceneTheme, syncUnits, updateWall } from './Tank1990Scene';
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48
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-
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49
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export type Phase = 'ready' | 'playing' | 'over';
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50
|
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/** fire: a shot of yours; kill: an enemy destroyed; hit: you were hit. */
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51
|
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export type GameEvent = 'fire' | 'kill' | 'hit';
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52
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-
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53
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const WORLD_CAPACITY = 1200; // up to ~150 walls, tanks and shells, and the bursts of a busy fight
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54
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55
|
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export function createGame(theme: GameTheme) {
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56
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const world = new World(WORLD_CAPACITY);
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57
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const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
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const g = {
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world,
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60
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camera,
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61
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theme,
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62
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layout: null as Layout | null,
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63
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scene: null as Scene | null,
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64
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phase: 'ready' as Phase,
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65
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tiles: createMap(),
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66
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player: null as Tank | null,
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67
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enemies: [] as Tank[],
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68
|
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bullets: [] as Bullet[],
|
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69
|
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/** Score and lives live in the engine (Rust). */
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70
|
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get lives() {
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71
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return world.scoreboard.lives;
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72
|
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},
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73
|
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get score() {
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74
|
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return world.scoreboard.score;
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75
|
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},
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76
|
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/** Enemies still to roll in this level. */
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77
|
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enemiesRemaining: ENEMIES_PER_LEVEL,
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78
|
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won: false,
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79
|
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/** Where the held swipe is steering, if anywhere. */
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80
|
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direction: null as Direction | null,
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81
|
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/** The game clock (ms), the fixed-step remainder, and the enemy roll-ins: a first one, then a steady interval from the start. */
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82
|
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now: 0,
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83
|
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pending: 0,
|
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84
|
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firstSpawn: null as number | null,
|
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85
|
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nextSpawn: 0,
|
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86
|
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// UI hooks, set by the screen.
|
|
87
|
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onPhase: (_p: Phase) => {},
|
|
88
|
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onScore: (_s: number) => {},
|
|
89
|
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onLives: (_n: number) => {},
|
|
90
|
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onEnemies: (_n: number) => {},
|
|
91
|
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onEvent: (_e: GameEvent) => {}
|
|
92
|
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};
|
|
93
|
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world.scoreboard.reset(LIVES);
|
|
94
|
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return g;
|
|
95
|
-
}
|
|
96
|
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export type Game = ReturnType<typeof createGame>;
|
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97
|
-
|
|
98
|
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const board = (g: Game): Board | null => {
|
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99
|
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const l = g.layout;
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100
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return l ? { tiles: g.tiles, cell: l.cell, width: l.boardWidth, height: l.boardHeight } : null;
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101
|
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};
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102
|
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103
|
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// ── Scene ─────────────────────────────────────────────────────────────
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104
|
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|
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105
|
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/** Lays the battle out for the view (first layout, header height, rotation); a new cell size rescales the tanks and shells. */
|
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106
|
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export function setLayout(g: Game, l: Layout) {
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107
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const old = g.layout;
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|
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if (g.scene) removeScene(g.world, g.scene);
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|
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g.layout = l;
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110
|
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aimTilted(g.camera, l);
|
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111
|
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if (old && old.cell !== l.cell) {
|
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112
|
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const k = l.cell / old.cell;
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113
|
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for (const t of [...(g.player ? [g.player] : []), ...g.enemies]) {
|
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114
|
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t.x *= k;
|
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115
|
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t.y *= k;
|
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116
|
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}
|
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117
|
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for (const b of g.bullets) {
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118
|
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b.x *= k;
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119
|
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b.y *= k;
|
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120
|
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}
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121
|
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}
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122
|
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if (!g.player) g.player = createPlayer(l.cell, g.now);
|
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123
|
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g.scene = buildScene(g.world, l, g.theme, g.tiles);
|
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124
|
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sync(g);
|
|
125
|
-
}
|
|
126
|
-
|
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127
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
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128
|
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g.theme = theme;
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129
|
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if (g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme);
|
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130
|
-
}
|
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131
|
-
|
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132
|
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function sync(g: Game) {
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133
|
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const { layout: l, scene: s } = g;
|
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134
|
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if (!l || !s) return;
|
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135
|
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syncUnits(g.world, l, s, [...(g.player ? [g.player] : []), ...g.enemies], g.bullets, g.now);
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
139
|
-
|
|
140
|
-
/** Plays the map that's showing, your tank freshly shielded. */
|
|
141
|
-
export function start(g: Game) {
|
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142
|
-
if (g.phase !== 'ready' || !g.layout) return;
|
|
143
|
-
g.phase = 'playing';
|
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144
|
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g.pending = 0;
|
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145
|
-
g.firstSpawn = g.now + FIRST_ENEMY;
|
|
146
|
-
g.nextSpawn = g.now + ENEMY_SPAWN_INTERVAL;
|
|
147
|
-
g.player = createPlayer(g.layout.cell, g.now);
|
|
148
|
-
g.onPhase('playing');
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/** A new map, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
152
|
-
export function reset(g: Game) {
|
|
153
|
-
g.tiles = createMap();
|
|
154
|
-
g.enemies = [];
|
|
155
|
-
g.bullets = [];
|
|
156
|
-
g.world.scoreboard.reset(LIVES);
|
|
157
|
-
g.enemiesRemaining = ENEMIES_PER_LEVEL;
|
|
158
|
-
g.won = false;
|
|
159
|
-
g.direction = null;
|
|
160
|
-
g.firstSpawn = null;
|
|
161
|
-
g.phase = 'ready';
|
|
162
|
-
g.player = g.layout ? createPlayer(g.layout.cell, g.now) : null;
|
|
163
|
-
if (g.layout && g.scene) rebuildWalls(g.world, g.layout, g.scene, g.tiles);
|
|
164
|
-
sync(g);
|
|
165
|
-
g.onScore(0);
|
|
166
|
-
g.onLives(LIVES);
|
|
167
|
-
g.onEnemies(ENEMIES_PER_LEVEL);
|
|
168
|
-
g.onPhase('ready');
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
export function dispose(g: Game) {
|
|
172
|
-
g.world.dispose();
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
export function tick(g: Game, dt: number) {
|
|
176
|
-
if (g.world.isDisposed) return;
|
|
177
|
-
if (g.phase === 'playing') {
|
|
178
|
-
// Fixed 60 Hz steps; a long frame catches up at most a few
|
|
179
|
-
let pending = Math.min(g.pending + dt * 1000, MAX_PENDING_MS);
|
|
180
|
-
while (g.phase === 'playing' && pending >= STEP_MS - STEP_TOLERANCE_MS) {
|
|
181
|
-
pending -= STEP_MS;
|
|
182
|
-
g.now += STEP_MS;
|
|
183
|
-
if (g.firstSpawn !== null && g.now >= g.firstSpawn) {
|
|
184
|
-
g.firstSpawn = null;
|
|
185
|
-
spawnEnemy(g);
|
|
186
|
-
}
|
|
187
|
-
if (g.now >= g.nextSpawn) {
|
|
188
|
-
g.nextSpawn += ENEMY_SPAWN_INTERVAL;
|
|
189
|
-
spawnEnemy(g);
|
|
190
|
-
}
|
|
191
|
-
step(g);
|
|
192
|
-
}
|
|
193
|
-
g.pending = pending;
|
|
194
|
-
} else {
|
|
195
|
-
g.now += Math.min(dt, 0.25) * 1000;
|
|
196
|
-
}
|
|
197
|
-
sync(g);
|
|
198
|
-
g.world.update(dt);
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
/** An enemy at a free spawn point, while fewer than four are out and some are still to come. */
|
|
202
|
-
function spawnEnemy(g: Game) {
|
|
203
|
-
const l = g.layout;
|
|
204
|
-
if (!l || g.enemies.length >= MAX_ENEMIES || g.enemiesRemaining <= 0) return;
|
|
205
|
-
const enemy = createEnemy(l.cell, g.enemies, g.now);
|
|
206
|
-
if (!enemy) return;
|
|
207
|
-
g.enemies.push(enemy);
|
|
208
|
-
g.enemiesRemaining -= 1;
|
|
209
|
-
g.onEnemies(g.enemiesRemaining);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
/** One 60 Hz tick of the battle, in the original loop's order. */
|
|
213
|
-
function step(g: Game) {
|
|
214
|
-
const b = board(g);
|
|
215
|
-
const l = g.layout;
|
|
216
|
-
let player = g.player;
|
|
217
|
-
if (!b || !l || !player) return;
|
|
218
|
-
const now = g.now;
|
|
219
|
-
const tanks = [player, ...g.enemies];
|
|
220
|
-
|
|
221
|
-
// You drive while a swipe is held, and fire whenever the gun's ready
|
|
222
|
-
if (g.direction && player.isAlive) {
|
|
223
|
-
player = moveTank(player, g.direction, PLAYER_SPEED, b, tanks);
|
|
224
|
-
tanks[0] = player;
|
|
225
|
-
}
|
|
226
|
-
const bullets = g.bullets.slice();
|
|
227
|
-
if (player.isAlive) {
|
|
228
|
-
const shot = fire(player, now);
|
|
229
|
-
if (shot) {
|
|
230
|
-
bullets.push(shot);
|
|
231
|
-
muzzleFlash(g.world, l, player);
|
|
232
|
-
player = { ...player, lastFireTime: now };
|
|
233
|
-
tanks[0] = player;
|
|
234
|
-
g.onEvent('fire');
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
// Each enemy: turn if blocked (or now and then), move, maybe fire
|
|
239
|
-
const aim = player;
|
|
240
|
-
let enemies = g.enemies.map((enemy) => {
|
|
241
|
-
if (!enemy.isAlive) return enemy;
|
|
242
|
-
const test = moveTank(enemy, enemy.direction, ENEMY_SPEED, b, tanks);
|
|
243
|
-
const blocked = test.x === enemy.x && test.y === enemy.y;
|
|
244
|
-
const { direction, turned } = enemyHeading(enemy, aim, b, tanks, blocked, now);
|
|
245
|
-
const moved = moveTank(enemy, direction, ENEMY_SPEED, b, tanks);
|
|
246
|
-
if (turned) moved.lastDirectionChangeTime = now;
|
|
247
|
-
if (enemyWantsToFire(moved, aim)) {
|
|
248
|
-
const shot = fire(moved, now);
|
|
249
|
-
if (shot) {
|
|
250
|
-
bullets.push(shot);
|
|
251
|
-
muzzleFlash(g.world, l, moved);
|
|
252
|
-
moved.lastFireTime = now;
|
|
253
|
-
}
|
|
254
|
-
}
|
|
255
|
-
return moved;
|
|
256
|
-
});
|
|
257
|
-
|
|
258
|
-
// Shells fly; opposing ones that meet cancel out
|
|
259
|
-
for (const shot of bullets) moveBullet(shot);
|
|
260
|
-
const clash = bulletClashes(bullets);
|
|
261
|
-
for (const [x, y] of clash.points) explode(g.world, l, x, y, false);
|
|
262
|
-
|
|
263
|
-
// ...then hit walls, the edge, or tanks
|
|
264
|
-
let lives = g.lives;
|
|
265
|
-
let baseDestroyed = false;
|
|
266
|
-
const hitTanks = [player!, ...enemies];
|
|
267
|
-
const flying = clash.remaining.filter((shot) => {
|
|
268
|
-
const hit = bulletHit(shot, b, hitTanks, now);
|
|
269
|
-
if (!hit.hit) return true;
|
|
270
|
-
if (hit.tile) {
|
|
271
|
-
const [tx, ty] = hit.tile;
|
|
272
|
-
const was = g.tiles[ty]![tx]!.type;
|
|
273
|
-
const next = damageTile(g.tiles, tx, ty);
|
|
274
|
-
if (next && g.scene) updateWall(g.world, l, g.scene, tx, ty, next as Tile, was);
|
|
275
|
-
explode(g.world, l, (tx + 0.5) * l.cell, (ty + 0.5) * l.cell, false);
|
|
276
|
-
}
|
|
277
|
-
if (hit.base) {
|
|
278
|
-
baseDestroyed = true;
|
|
279
|
-
explode(g.world, l, shot.x, shot.y, true);
|
|
280
|
-
}
|
|
281
|
-
const tank = hit.tank;
|
|
282
|
-
if (tank) {
|
|
283
|
-
explode(g.world, l, tank.x, tank.y, true);
|
|
284
|
-
if (tank.isPlayer) {
|
|
285
|
-
lives -= 1;
|
|
286
|
-
g.onEvent('hit');
|
|
287
|
-
player = lives > 0 ? createPlayer(l.cell, now) : { ...player!, isAlive: false };
|
|
288
|
-
hitTanks[0] = player;
|
|
289
|
-
} else {
|
|
290
|
-
enemies = enemies.map((e) => (e.id === tank.id ? { ...e, isAlive: false } : e));
|
|
291
|
-
for (let i = 0; i < enemies.length; i++) hitTanks[i + 1] = enemies[i]!;
|
|
292
|
-
g.onScore(g.world.scoreboard.add(POINTS_PER_ENEMY));
|
|
293
|
-
g.onEvent('kill');
|
|
294
|
-
}
|
|
295
|
-
}
|
|
296
|
-
return false;
|
|
297
|
-
});
|
|
298
|
-
|
|
299
|
-
g.player = player;
|
|
300
|
-
g.enemies = enemies.filter((e) => e.isAlive);
|
|
301
|
-
g.bullets = flying;
|
|
302
|
-
if (lives !== g.lives) {
|
|
303
|
-
g.world.scoreboard.setLives(lives);
|
|
304
|
-
g.onLives(lives);
|
|
305
|
-
}
|
|
306
|
-
if (baseDestroyed || lives <= 0) end(g, false);
|
|
307
|
-
else if (g.enemiesRemaining <= 0 && g.enemies.length === 0) end(g, true);
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
function end(g: Game, won: boolean) {
|
|
311
|
-
g.won = won;
|
|
312
|
-
if (won) {
|
|
313
|
-
g.onScore(g.world.scoreboard.add(POINTS_PER_LEVEL));
|
|
314
|
-
}
|
|
315
|
-
g.direction = null;
|
|
316
|
-
g.phase = 'over';
|
|
317
|
-
g.onPhase('over');
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
321
|
-
|
|
322
|
-
/** Hold a swipe to drive: the way it's moved furthest from where it started; let go to stop. */
|
|
323
|
-
export function drag(g: Game, { phase, dx, dy }: DragEvent) {
|
|
324
|
-
if (phase === 'end') {
|
|
325
|
-
g.direction = null;
|
|
326
|
-
return;
|
|
327
|
-
}
|
|
328
|
-
if (phase !== 'move' || g.phase !== 'playing') return;
|
|
329
|
-
if (Math.abs(dx) < SWIPE_THRESHOLD && Math.abs(dy) < SWIPE_THRESHOLD) return;
|
|
330
|
-
g.direction = Math.abs(dx) > Math.abs(dy) ? (dx > 0 ? 'right' : 'left') : dy > 0 ? 'down' : 'up';
|
|
331
|
-
}
|