@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
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  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
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@@ -1,73 +0,0 @@
1
- // Block Blast's screen, on the Nayan engine: the board, pieces and effects are one 3D scene (an
2
- // orthographic camera, so it reads as a flat board with bevelled blocks), under Playtura's scoreboard,
3
- // controls and modals. The rules are in BlockBlastGame.ts, what it draws in BlockBlastScene.ts.
4
- //
5
- // One world serves the whole visit: Start, Stop and Play Again reset it in place, and a theme change
6
- // repaints it, so the GPU view is never rebuilt. The engine animates blocks, flashes and blasts in its
7
- // Rust core; JS only steps it once a frame and moves the held piece.
8
- import { HapticType } from '../../services/HapticsService';
9
- import { GAME_SOUNDS } from '../../services/SoundsService';
10
- import { GAME_IDS } from '../../services/UtilsService';
11
- import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
12
- import { scoreColumn, timerColumn } from '../shared/EngineHud';
13
- import { useEngineGame } from '../shared/useEngineGame';
14
- import { useLiveState } from '../shared/useLiveState';
15
- import { GAME_DURATION, getLayout, LIGHT } from './BlockBlastConstants';
16
- import { createGame, dispose, dragEnd, dragMove, dragStart, reset, setLayout, setTheme, start, tick } from './BlockBlastGame';
17
-
18
- const SFX = GAME_SOUNDS.BLOCK_BLAST;
19
-
20
- export const BlockBlast = engineGame(GAME_IDS.BLOCK_BLAST, (props) => {
21
- const [score, setScore] = useLiveState(0);
22
- const [timeLeft, setTimeLeft] = useLiveState(GAME_DURATION);
23
-
24
- // Win when the timer runs out, lose with no room left
25
- const { theme, status, screen, gameOver } = useEngineGame(props, {
26
- gameId: GAME_IDS.BLOCK_BLAST,
27
- create: createGame,
28
- start,
29
- reset,
30
- dispose,
31
- tick,
32
- setTheme,
33
- resize: (g, width, height, offset) => {
34
- const l = getLayout(width, height, offset);
35
- setLayout(g, l);
36
- return l.boardSize;
37
- },
38
- drag: (g, { phase, x, y }) => {
39
- if (phase === 'start') dragStart(g, x, y);
40
- else if (phase === 'move') dragMove(g, x, y);
41
- else dragEnd(g);
42
- },
43
- onStart: (fx) => fx(SFX.START, HapticType.SUCCESS),
44
- onOver: (fx, status) => {
45
- if (status === 'win') fx(SFX.WIN, HapticType.SUCCESS);
46
- },
47
- wire: (g, fx) => {
48
- g.onScore = setScore;
49
- g.onTime = setTimeLeft;
50
- g.onPick = () => fx(SFX.PICK, HapticType.LIGHT);
51
- g.onInvalid = () => fx(SFX.INVALID, HapticType.WARNING);
52
- g.onPlace = () => fx(SFX.PLACE, HapticType.LIGHT);
53
- g.onClear = () => fx(SFX.CLEAR, HapticType.SUCCESS);
54
- g.onGameOver = () => fx(SFX.GAME_OVER, HapticType.ERROR);
55
- }
56
- });
57
-
58
- return (
59
- <EngineGameScreen
60
- {...screen}
61
- light={LIGHT}
62
- columns={[scoreColumn(score), timerColumn(timeLeft, theme)]}
63
- subtext="Place blocks, clear lines!"
64
- gameOver={gameOver({
65
- title: status === 'win' ? 'YOU WON!' : 'GAME OVER',
66
- message: status === 'win' ? 'Time completed! Great job!' : 'No more moves available!',
67
- scoreLabel: 'Final Score',
68
- score,
69
- buttonText: 'Play Again!'
70
- })}
71
- />
72
- );
73
- });
@@ -1,179 +0,0 @@
1
- // Block Blast's rules, shapes, colors and screen layout. The rules and layout match the original version
2
- // (games/block-blast) so scores, timing and feel carry over.
3
- import type { Color } from '@nayan-ui/engine';
4
- import { getSceneInputInsets } from '../shared/EngineHud';
5
- import { frontLight, gameWidthFor } from '../shared/EngineUtils';
6
-
7
- export { toColor } from '../shared/EngineUtils';
8
-
9
- // ── Rules ─────────────────────────────────────────────────────────────
10
-
11
- export const GRID_SIZE = 9;
12
- export const NEXT_PIECES_COUNT = 3;
13
- export const POINTS_PER_BLOCK = 50;
14
- export const POINTS_PER_LINE = 500;
15
- export const GAME_DURATION = 300; // seconds: surviving the timer wins
16
-
17
- // 6 maximally distinct colors, readable on every board theme
18
- export const BLOCK_COLORS = ['#FF3B3B', '#32CD32', '#FFD700', '#4DA6FF', '#BF5AF2', '#FF9500'] as const;
19
-
20
- // Every shape up to 4 blocks
21
- export const BLOCK_SHAPES: readonly (readonly (readonly number[])[])[] = [
22
- [[1]],
23
- [[1, 1]],
24
- [[1], [1]],
25
- [[1, 1, 1]],
26
- [[1], [1], [1]],
27
- [
28
- [1, 1],
29
- [1, 0]
30
- ],
31
- [
32
- [1, 1],
33
- [0, 1]
34
- ],
35
- [
36
- [1, 0],
37
- [1, 1]
38
- ],
39
- [
40
- [0, 1],
41
- [1, 1]
42
- ],
43
- [[1, 1, 1, 1]],
44
- [[1], [1], [1], [1]],
45
- [
46
- [1, 1],
47
- [1, 1]
48
- ],
49
- [
50
- [1, 1, 1],
51
- [0, 1, 0]
52
- ],
53
- [
54
- [0, 1, 0],
55
- [1, 1, 1]
56
- ],
57
- [
58
- [0, 1, 1],
59
- [1, 1, 0]
60
- ],
61
- [
62
- [1, 1, 0],
63
- [0, 1, 1]
64
- ],
65
- [
66
- [1, 1, 1],
67
- [1, 0, 0]
68
- ],
69
- [
70
- [0, 0, 1],
71
- [1, 1, 1]
72
- ],
73
- [
74
- [1, 0, 0],
75
- [1, 1, 1]
76
- ],
77
- [
78
- [1, 1, 1],
79
- [0, 0, 1]
80
- ]
81
- ];
82
-
83
- // ── Feel ──────────────────────────────────────────────────────────────
84
-
85
- export const TRAY_SCALE = 0.7; // tray pieces, relative to board cells
86
- export const DRAG_LIFT = 50; // points the held piece floats above the finger, so it stays visible
87
- export const LIFT_TIME = 0.14; // seconds to lift on pickup
88
- export const RETURN_TIME = 0.18; // seconds to fly back to the tray after an invalid drop
89
- export const DEAL_TIME = 0.24; // seconds for a new tray piece to pop in
90
- export const FLASH_TIME = 0.26; // seconds of the white glint on placed blocks
91
- export const FLASH_AMOUNT = 0.55;
92
- export const CLEAR_TIME = 0.5; // seconds for a cleared block to pop: swell, flash, settle and shrink away
93
- export const CLEAR_RIPPLE = 0.025; // seconds per cell: clears ripple out from where the piece landed
94
- export const PICKUP_SPRING = { stiffness: 320, damping: 18, mass: 0.6 };
95
-
96
- // ── Layout (points; same arithmetic as the original version) ──────────────
97
-
98
- export const CELL_GAP = 2;
99
- const TRAY_HEIGHT = 120;
100
- const CONTROLS_HEIGHT = 110;
101
- const GRID_TRAY_GAP = 30;
102
- const GRID_TOP_PADDING = 20;
103
- const TRAY_PADDING = 20;
104
- const TRAY_SPACING = 30;
105
-
106
- export type Layout = {
107
- /** The GameView's size in points. */
108
- width: number;
109
- height: number;
110
- cell: number;
111
- /** Cell plus gap: the distance between neighbouring cells. */
112
- step: number;
113
- /** Board's outer square: top-left corner and side, in view points. */
114
- boardLeft: number;
115
- boardTop: number;
116
- boardSize: number;
117
- /** Centre of each tray slot, in view points. */
118
- slots: [number, number][];
119
- /** Width of each slot's touch area. */
120
- slotWidth: number;
121
- trayTop: number;
122
- trayHeight: number;
123
- /** Block thickness toward the camera. */
124
- depth: number;
125
- };
126
-
127
- export function getLayout(width: number, height: number, offset: number): Layout {
128
- const top = getSceneInputInsets(offset).top;
129
- const available = height - top - CONTROLS_HEIGHT;
130
- // Scale the tray on short screens so the board keeps useful cell sizes.
131
- const trayHeight = Math.min(TRAY_HEIGHT, Math.max(48, available * 0.2));
132
- // Reserve the piece tray and its gap before choosing the square board's width.
133
- const gameWidth = Math.max(96, Math.min(gameWidthFor(width), available - trayHeight - GRID_TRAY_GAP - 20));
134
- const cell = (gameWidth - CELL_GAP * (GRID_SIZE + 1)) / GRID_SIZE;
135
- const step = cell + CELL_GAP;
136
- const boardSize = GRID_SIZE * step + CELL_GAP;
137
- const extraTop = gameWidth > 400 ? 20 : 0;
138
- const contentHeight = boardSize + extraTop + GRID_TRAY_GAP + trayHeight;
139
- const contentTop = Math.max(top + (available - contentHeight) / 2, top + 10);
140
- const trayTop = contentTop + boardSize + extraTop + GRID_TRAY_GAP;
141
- const trayLeft = (width - gameWidth) / 2 + TRAY_PADDING;
142
- const slotWidth = (gameWidth - TRAY_PADDING * 2 - TRAY_SPACING * (NEXT_PIECES_COUNT - 1)) / NEXT_PIECES_COUNT;
143
- const slots = Array.from(
144
- { length: NEXT_PIECES_COUNT },
145
- (_, i) => [trayLeft + i * (slotWidth + TRAY_SPACING) + slotWidth / 2, trayTop + trayHeight / 2] as [number, number]
146
- );
147
- return {
148
- width,
149
- height,
150
- cell,
151
- step,
152
- boardLeft: (width - boardSize) / 2,
153
- boardTop: contentTop + GRID_TOP_PADDING,
154
- boardSize,
155
- slots,
156
- slotWidth: slotWidth + TRAY_SPACING,
157
- trayTop,
158
- trayHeight,
159
- depth: cell * 0.5
160
- };
161
- }
162
-
163
- // ── Look ──────────────────────────────────────────────────────────────
164
-
165
- // Light directly overhead along +z, aligned with the top-down camera; no cast shadows.
166
- export const LIGHT = frontLight([0, 0, 1], 0.45);
167
-
168
- /** Self-lit (flat, unshaded): the engine draws a color whose brightest channel is 2 at full brightness. */
169
- export function flat([r, g, b, a = 1]: Color): Color {
170
- const peak = Math.max(r, g, b);
171
- if (peak <= 0) return [0, 0, 0, a];
172
- const k = 2 / peak;
173
- return [r * k, g * k, b * k, a];
174
- }
175
-
176
- /** `color` blended toward white, for the placement glint. */
177
- export function tint([r, g, b]: Color, amount: number): Color {
178
- return [r + (1 - r) * amount, g + (1 - g) * amount, b + (1 - b) * amount, 1];
179
- }