@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
|
@@ -1,67 +0,0 @@
|
|
|
1
|
-
// Reversi's scores, timings, colors and layout. Rules and scores match the original version
|
|
2
|
-
// (games/reversi), so scores carry over.
|
|
3
|
-
import { getScoreBoardTop } from '../shared/EngineHud';
|
|
4
|
-
import type { TiltView } from '../shared/EngineTilt';
|
|
5
|
-
import { frontLight, gameWidthFor } from '../shared/EngineUtils';
|
|
6
|
-
|
|
7
|
-
// ── Rules and timing ──────────────────────────────────────────────────
|
|
8
|
-
|
|
9
|
-
export const GAME_DURATION = 300; // seconds; running out loses
|
|
10
|
-
export const POINTS_PER_FLIP = 200;
|
|
11
|
-
export const WIN_BONUS = 5000;
|
|
12
|
-
export const AI_DELAY = 0.5; // the robot "thinks" this long
|
|
13
|
-
export const TAP_SLOP = 12; // points a finger may wander and still tap
|
|
14
|
-
|
|
15
|
-
// A move's captures turn over one ring at a time, outward from the placed disc
|
|
16
|
-
export const FLIP_TIME = 0.24;
|
|
17
|
-
export const RIPPLE = 0.07;
|
|
18
|
-
export const PLACE_LEAD = 0.09; // the placed disc lands before its captures start turning
|
|
19
|
-
|
|
20
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
21
|
-
|
|
22
|
-
export const COLORS = {
|
|
23
|
-
// Flat felt, grid and star points stay green in every theme.
|
|
24
|
-
FELT: '#1F7A46',
|
|
25
|
-
BOARD_BORDER: '#0F3D24',
|
|
26
|
-
GRID: '#155a33',
|
|
27
|
-
STAR: '#0d3b21',
|
|
28
|
-
HINT: 'rgba(255,255,255,0.75)',
|
|
29
|
-
LAST_MOVE: 'rgba(255,213,79,0.9)',
|
|
30
|
-
BLACK: '#2A2A2A',
|
|
31
|
-
WHITE: '#F2F2F2'
|
|
32
|
-
} as const;
|
|
33
|
-
|
|
34
|
-
// ── The scene ─────────────────────────────────────────────────────────
|
|
35
|
-
|
|
36
|
-
/** Directly overhead, like Checkers: a flat board with only the discs raised in 3D. */
|
|
37
|
-
export const TILT = 0;
|
|
38
|
-
export const BOARD_BORDER_WIDTH = 3;
|
|
39
|
-
export const BOARD_SURFACE = 0.2;
|
|
40
|
-
/** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
|
|
41
|
-
export const LIGHT = frontLight([-0.4, 0.5, 1], 0.45);
|
|
42
|
-
|
|
43
|
-
// ── Layout (view points) ──────────────────────────────────────────────
|
|
44
|
-
|
|
45
|
-
const SCOREBOARD_HEIGHT = 82;
|
|
46
|
-
const CONTROLS_HEIGHT = 120;
|
|
47
|
-
|
|
48
|
-
export type Layout = TiltView & { cell: number; size: number };
|
|
49
|
-
|
|
50
|
-
/** Use Checkers' centered board sizing, reserving space for the thin outer border. */
|
|
51
|
-
export function getLayout(width: number, height: number, offset: number): Layout {
|
|
52
|
-
const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
|
|
53
|
-
const room = Math.max(200, height - top - CONTROLS_HEIGHT);
|
|
54
|
-
const outer = Math.min(gameWidthFor(width), room / Math.cos(TILT) - 20);
|
|
55
|
-
const cell = Math.max(16, Math.floor((outer - BOARD_BORDER_WIDTH * 2) / 8));
|
|
56
|
-
return { width, height, tilt: TILT, centerY: top + room / 2, cell, size: cell * 8 };
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
/** A cell's centre (row 0 along the top), in world units. */
|
|
60
|
-
export const cellCentre = (l: Layout, index: number): [number, number] => [((index % 8) - 3.5) * l.cell, (3.5 - Math.floor(index / 8)) * l.cell];
|
|
61
|
-
|
|
62
|
-
/** The cell under a board point, or -1. */
|
|
63
|
-
export function cellAt(l: Layout, x: number, y: number): number {
|
|
64
|
-
const col = Math.floor((x + l.size / 2) / l.cell);
|
|
65
|
-
const row = Math.floor((l.size / 2 - y) / l.cell);
|
|
66
|
-
return col < 0 || col > 7 || row < 0 || row > 7 ? -1 : row * 8 + col;
|
|
67
|
-
}
|
|
@@ -1,266 +0,0 @@
|
|
|
1
|
-
// Reversi's play, with no React: build a game with `createGame`, give it a layout, `start` it and
|
|
2
|
-
// `tick` it every frame. You play black and go first: tap a ringed cell to place a disc, turning over
|
|
3
|
-
// every white line it outflanks (200 points a disc). The robot (white) answers half a second later. A
|
|
4
|
-
// side with no move passes; when neither can move, the most discs wins (5,000 bonus). Five minutes,
|
|
5
|
-
// then the robot wins.
|
|
6
|
-
//
|
|
7
|
-
// The rules and the robot are the original store's (ReversiRules.ts), turn for turn; the robot's think and
|
|
8
|
-
// the clock run on the game's own clock, so Stop or leaving can't let a late move into the next game.
|
|
9
|
-
import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
|
10
|
-
import type { GameTheme } from '../../services/ThemeService';
|
|
11
|
-
import { aimTilted, unproject } from '../shared/EngineTilt';
|
|
12
|
-
import { AI_DELAY, BOARD_SURFACE, cellAt, GAME_DURATION, type Layout, POINTS_PER_FLIP, TAP_SLOP, WIN_BONUS } from './ReversiConstants';
|
|
13
|
-
import { AI, applyMove, chooseAIMove, counts, flipsFor, HUMAN, initialBoard, type Move, opponent, type Player, validMoves } from './ReversiRules';
|
|
14
|
-
import { buildScene, celebrate, flipDiscs, nudge, placeDisc, removeScene, type Scene, setSceneTheme, showHints, showLast } from './ReversiScene';
|
|
15
|
-
|
|
16
|
-
export type Phase = 'ready' | 'playing' | 'over';
|
|
17
|
-
/** place / robot: a disc down; invalid: a tap off the legal moves; pass: a side couldn't move; win / lose: how it ended (a timeout is silent). */
|
|
18
|
-
export type GameEvent = 'place' | 'robot' | 'invalid' | 'pass' | 'win' | 'lose';
|
|
19
|
-
|
|
20
|
-
const WORLD_CAPACITY = 300; // the board, felt and grid, 64 discs, the rings, and the confetti
|
|
21
|
-
|
|
22
|
-
export function createGame(theme: GameTheme) {
|
|
23
|
-
const world = new World(WORLD_CAPACITY);
|
|
24
|
-
const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
|
|
25
|
-
const board = initialBoard();
|
|
26
|
-
const g = {
|
|
27
|
-
world,
|
|
28
|
-
camera,
|
|
29
|
-
theme,
|
|
30
|
-
layout: null as Layout | null,
|
|
31
|
-
scene: null as Scene | null,
|
|
32
|
-
phase: 'ready' as Phase,
|
|
33
|
-
board,
|
|
34
|
-
turn: HUMAN as Player,
|
|
35
|
-
/** Your legal moves (shown as rings; none on the robot's turn). */
|
|
36
|
-
hints: validMoves(board, HUMAN).map((m) => m.index),
|
|
37
|
-
last: -1,
|
|
38
|
-
winner: null as Player | null,
|
|
39
|
-
timedOut: false,
|
|
40
|
-
black: 2,
|
|
41
|
-
white: 2,
|
|
42
|
-
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
43
|
-
get score() {
|
|
44
|
-
return world.scoreboard.score;
|
|
45
|
-
},
|
|
46
|
-
get timeLeft() {
|
|
47
|
-
return world.scoreboard.shownSeconds;
|
|
48
|
-
},
|
|
49
|
-
press: null as { x: number; y: number } | null,
|
|
50
|
-
// UI hooks, set by the screen.
|
|
51
|
-
onPhase: (_p: Phase) => {},
|
|
52
|
-
onScore: (_s: number) => {},
|
|
53
|
-
onCounts: (_black: number, _white: number) => {},
|
|
54
|
-
onTurn: (_p: Player) => {},
|
|
55
|
-
onTime: (_t: number) => {},
|
|
56
|
-
onEvent: (_e: GameEvent) => {}
|
|
57
|
-
};
|
|
58
|
-
world.scoreboard.reset(0, GAME_DURATION);
|
|
59
|
-
world.scoreboard.handlers = {
|
|
60
|
-
onSecond: (t) => g.onTime(t),
|
|
61
|
-
onTimeUp: () => {
|
|
62
|
-
if (g.phase !== 'playing') return;
|
|
63
|
-
g.timedOut = true;
|
|
64
|
-
g.winner = AI;
|
|
65
|
-
end(g);
|
|
66
|
-
}
|
|
67
|
-
};
|
|
68
|
-
return g;
|
|
69
|
-
}
|
|
70
|
-
export type Game = ReturnType<typeof createGame>;
|
|
71
|
-
|
|
72
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
73
|
-
|
|
74
|
-
/** Lays the board out for the view (first layout, header height, rotation): rebuilt where things stand. */
|
|
75
|
-
export function setLayout(g: Game, l: Layout) {
|
|
76
|
-
if (g.scene) removeScene(g.world, g.scene);
|
|
77
|
-
g.layout = l;
|
|
78
|
-
aimTilted(g.camera, l);
|
|
79
|
-
g.scene = buildScene(g.world, l, g.theme, g.board, g.hints, g.last);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
83
|
-
g.theme = theme;
|
|
84
|
-
if (g.scene) setSceneTheme(g.world, g.scene, theme);
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
const setHints = (g: Game, hints: number[]) => {
|
|
88
|
-
g.hints = hints;
|
|
89
|
-
if (g.layout && g.scene) showHints(g.world, g.layout, g.scene, hints);
|
|
90
|
-
};
|
|
91
|
-
|
|
92
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
93
|
-
|
|
94
|
-
/** The opening four discs, your move, nothing on the clock yet. */
|
|
95
|
-
function fresh(g: Game) {
|
|
96
|
-
g.world.cancelTimers();
|
|
97
|
-
g.board = initialBoard();
|
|
98
|
-
g.turn = HUMAN;
|
|
99
|
-
g.last = -1;
|
|
100
|
-
g.winner = null;
|
|
101
|
-
g.timedOut = false;
|
|
102
|
-
g.black = 2;
|
|
103
|
-
g.white = 2;
|
|
104
|
-
g.world.scoreboard.reset(0, GAME_DURATION);
|
|
105
|
-
g.press = null;
|
|
106
|
-
if (g.layout) setLayout(g, g.layout);
|
|
107
|
-
setHints(
|
|
108
|
-
g,
|
|
109
|
-
validMoves(g.board, HUMAN).map((m) => m.index)
|
|
110
|
-
);
|
|
111
|
-
g.onScore(0);
|
|
112
|
-
g.onCounts(2, 2);
|
|
113
|
-
g.onTurn(HUMAN);
|
|
114
|
-
g.onTime(GAME_DURATION);
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
/** A fresh board, your move. */
|
|
118
|
-
export function start(g: Game) {
|
|
119
|
-
if (g.phase !== 'ready') return;
|
|
120
|
-
fresh(g);
|
|
121
|
-
g.world.scoreboard.startCountdown(GAME_DURATION);
|
|
122
|
-
g.phase = 'playing';
|
|
123
|
-
g.onPhase('playing');
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
/** The opening board, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
127
|
-
export function reset(g: Game) {
|
|
128
|
-
fresh(g);
|
|
129
|
-
g.phase = 'ready';
|
|
130
|
-
g.onPhase('ready');
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
export function dispose(g: Game) {
|
|
134
|
-
g.world.dispose();
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
export function tick(g: Game, dt: number) {
|
|
138
|
-
if (g.world.isDisposed) return;
|
|
139
|
-
g.world.update(dt);
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
function end(g: Game) {
|
|
143
|
-
g.world.cancelTimers();
|
|
144
|
-
g.world.scoreboard.stop();
|
|
145
|
-
g.press = null;
|
|
146
|
-
setHints(g, []);
|
|
147
|
-
g.phase = 'over';
|
|
148
|
-
if (g.winner === HUMAN && g.layout && g.scene) celebrate(g.world, g.layout, g.scene, g.board);
|
|
149
|
-
g.onPhase('over');
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
// ── Moves (the original store's, step for step) ───────────────────────────
|
|
153
|
-
|
|
154
|
-
/** A disc down for `who`: its captures turn over, the count and (for you) the score go up. */
|
|
155
|
-
function play(g: Game, m: Move, who: Player) {
|
|
156
|
-
g.board = applyMove(g.board, m, who);
|
|
157
|
-
const c = counts(g.board);
|
|
158
|
-
g.black = c.black;
|
|
159
|
-
g.white = c.white;
|
|
160
|
-
if (who === HUMAN) g.world.scoreboard.add(m.flips.length * POINTS_PER_FLIP);
|
|
161
|
-
g.last = m.index;
|
|
162
|
-
g.turn = opponent(who);
|
|
163
|
-
const { layout: l, scene: s } = g;
|
|
164
|
-
if (l && s) {
|
|
165
|
-
placeDisc(g.world, l, s, m.index, who);
|
|
166
|
-
flipDiscs(g.world, l, s, m.index, m.flips, who);
|
|
167
|
-
showLast(g.world, l, s, m.index);
|
|
168
|
-
}
|
|
169
|
-
setHints(g, []);
|
|
170
|
-
g.onCounts(c.black, c.white);
|
|
171
|
-
if (who === HUMAN) g.onScore(g.score);
|
|
172
|
-
g.onEvent(who === HUMAN ? 'place' : 'robot');
|
|
173
|
-
resolveTurn(g);
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
/** Your move on a cell: a legal one is played, anything else just buzzes. */
|
|
177
|
-
export function select(g: Game, index: number) {
|
|
178
|
-
if (g.phase !== 'playing' || g.turn !== HUMAN) return;
|
|
179
|
-
const flips = flipsFor(g.board, index, HUMAN);
|
|
180
|
-
if (flips.length === 0) {
|
|
181
|
-
if (g.layout && g.scene) nudge(g.world, g.layout, g.scene, index);
|
|
182
|
-
g.onEvent('invalid');
|
|
183
|
-
return;
|
|
184
|
-
}
|
|
185
|
-
play(g, { index, flips }, HUMAN);
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
function robotMove(g: Game) {
|
|
189
|
-
if (g.phase !== 'playing' || g.turn !== AI) return;
|
|
190
|
-
const m = chooseAIMove(g.board);
|
|
191
|
-
if (!m) {
|
|
192
|
-
g.turn = HUMAN;
|
|
193
|
-
g.onTurn(HUMAN);
|
|
194
|
-
resolveTurn(g);
|
|
195
|
-
return;
|
|
196
|
-
}
|
|
197
|
-
play(g, m, AI);
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
/** Whose turn it is now: their moves (yours as rings, the robot's after its think), a forced pass, or the end. */
|
|
201
|
-
function resolveTurn(g: Game) {
|
|
202
|
-
if (g.phase !== 'playing') return;
|
|
203
|
-
const player = g.turn;
|
|
204
|
-
const moves = validMoves(g.board, player);
|
|
205
|
-
if (moves.length > 0) {
|
|
206
|
-
g.onTurn(player);
|
|
207
|
-
if (player === HUMAN)
|
|
208
|
-
setHints(
|
|
209
|
-
g,
|
|
210
|
-
moves.map((m) => m.index)
|
|
211
|
-
);
|
|
212
|
-
else {
|
|
213
|
-
setHints(g, []);
|
|
214
|
-
g.world.cancelTimers();
|
|
215
|
-
g.world.after(AI_DELAY, () => robotMove(g));
|
|
216
|
-
}
|
|
217
|
-
return;
|
|
218
|
-
}
|
|
219
|
-
const opp = opponent(player);
|
|
220
|
-
if (validMoves(g.board, opp).length === 0) return finishByCount(g);
|
|
221
|
-
g.turn = opp;
|
|
222
|
-
setHints(g, []);
|
|
223
|
-
g.onEvent('pass');
|
|
224
|
-
resolveTurn(g);
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
function finishByCount(g: Game) {
|
|
228
|
-
const c = counts(g.board);
|
|
229
|
-
g.black = c.black;
|
|
230
|
-
g.white = c.white;
|
|
231
|
-
g.winner = c.black > c.white ? HUMAN : c.white > c.black ? AI : null;
|
|
232
|
-
if (g.winner === HUMAN) {
|
|
233
|
-
g.onScore(g.world.scoreboard.add(WIN_BONUS));
|
|
234
|
-
}
|
|
235
|
-
g.onCounts(c.black, c.white);
|
|
236
|
-
g.onEvent(g.winner === HUMAN ? 'win' : 'lose');
|
|
237
|
-
end(g);
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
241
|
-
|
|
242
|
-
/** The cell under a view point (on the felt), or -1. */
|
|
243
|
-
export function cellUnder(g: Game, x: number, y: number): number {
|
|
244
|
-
const l = g.layout;
|
|
245
|
-
if (!l) return -1;
|
|
246
|
-
const [wx, wy] = unproject(l, x, y, BOARD_SURFACE);
|
|
247
|
-
return cellAt(l, wx, wy);
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/** A tap (a finger down and up without wandering) on a cell. */
|
|
251
|
-
export function drag(g: Game, { phase, x, y }: DragEvent) {
|
|
252
|
-
if (phase === 'start') {
|
|
253
|
-
g.press = { x, y };
|
|
254
|
-
return;
|
|
255
|
-
}
|
|
256
|
-
const p = g.press;
|
|
257
|
-
if (!p) return;
|
|
258
|
-
if (Math.hypot(x - p.x, y - p.y) > TAP_SLOP) {
|
|
259
|
-
g.press = null;
|
|
260
|
-
return;
|
|
261
|
-
}
|
|
262
|
-
if (phase !== 'end') return;
|
|
263
|
-
g.press = null;
|
|
264
|
-
const i = cellUnder(g, x, y);
|
|
265
|
-
if (i >= 0) select(g, i);
|
|
266
|
-
}
|
|
@@ -1,176 +0,0 @@
|
|
|
1
|
-
// Reversi's rules and robot, with no React or engine: legal moves and the discs they flip, playing a
|
|
2
|
-
// move, the count, and the robot's choice (a shallow alpha-beta search over a positional table, with
|
|
3
|
-
// the odd random move and a random pick among near-best moves). Ported as they were from the original
|
|
4
|
-
// store (games/reversi), with the same random draws in the same order.
|
|
5
|
-
|
|
6
|
-
export const N = 8;
|
|
7
|
-
export type Player = 'black' | 'white';
|
|
8
|
-
export type Board = (Player | null)[]; // 64, index = row * 8 + col
|
|
9
|
-
export type Move = { index: number; flips: number[] };
|
|
10
|
-
|
|
11
|
-
/** You play black and move first; the robot plays white. */
|
|
12
|
-
export const HUMAN: Player = 'black';
|
|
13
|
-
export const AI: Player = 'white';
|
|
14
|
-
export const opponent = (p: Player): Player => (p === 'black' ? 'white' : 'black');
|
|
15
|
-
|
|
16
|
-
const AI_DEPTH = 2;
|
|
17
|
-
const AI_RANDOM_MOVE_CHANCE = 0.2;
|
|
18
|
-
const AI_SCORE_MARGIN = 12;
|
|
19
|
-
|
|
20
|
-
const DIRECTIONS = [
|
|
21
|
-
[-1, -1],
|
|
22
|
-
[-1, 0],
|
|
23
|
-
[-1, 1],
|
|
24
|
-
[0, -1],
|
|
25
|
-
[0, 1],
|
|
26
|
-
[1, -1],
|
|
27
|
-
[1, 0],
|
|
28
|
-
[1, 1]
|
|
29
|
-
] as const;
|
|
30
|
-
|
|
31
|
-
// Corners strong, X and C squares risky
|
|
32
|
-
const WEIGHTS = [
|
|
33
|
-
120, -20, 20, 5, 5, 20, -20, 120, -20, -40, -5, -5, -5, -5, -40, -20, 20, -5, 15, 3, 3, 15, -5, 20, 5, -5, 3, 3, 3, 3, -5, 5, 5, -5, 3, 3, 3, 3, -5,
|
|
34
|
-
5, 20, -5, 15, 3, 3, 15, -5, 20, -20, -40, -5, -5, -5, -5, -40, -20, 120, -20, 20, 5, 5, 20, -20, 120
|
|
35
|
-
];
|
|
36
|
-
|
|
37
|
-
const inBounds = (r: number, c: number) => r >= 0 && r < N && c >= 0 && c < N;
|
|
38
|
-
|
|
39
|
-
export function initialBoard(): Board {
|
|
40
|
-
const b: Board = new Array(N * N).fill(null);
|
|
41
|
-
b[27] = 'white';
|
|
42
|
-
b[28] = 'black';
|
|
43
|
-
b[35] = 'black';
|
|
44
|
-
b[36] = 'white';
|
|
45
|
-
return b;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/** The discs a move at `index` would flip (none: not a legal move). */
|
|
49
|
-
export function flipsFor(b: Board, index: number, player: Player): number[] {
|
|
50
|
-
if (b[index] !== null) return [];
|
|
51
|
-
const row = Math.floor(index / N);
|
|
52
|
-
const col = index % N;
|
|
53
|
-
const opp = opponent(player);
|
|
54
|
-
const flips: number[] = [];
|
|
55
|
-
for (const [dr, dc] of DIRECTIONS) {
|
|
56
|
-
let r = row + dr;
|
|
57
|
-
let c = col + dc;
|
|
58
|
-
const start = flips.length;
|
|
59
|
-
while (inBounds(r, c) && b[r * N + c] === opp) {
|
|
60
|
-
flips.push(r * N + c);
|
|
61
|
-
r += dr;
|
|
62
|
-
c += dc;
|
|
63
|
-
}
|
|
64
|
-
if (!inBounds(r, c) || b[r * N + c] !== player) flips.length = start;
|
|
65
|
-
}
|
|
66
|
-
return flips;
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
export function validMoves(b: Board, player: Player): Move[] {
|
|
70
|
-
const moves: Move[] = [];
|
|
71
|
-
for (let i = 0; i < b.length; i++) {
|
|
72
|
-
if (b[i] !== null) continue;
|
|
73
|
-
const flips = flipsFor(b, i, player);
|
|
74
|
-
if (flips.length > 0) moves.push({ index: i, flips });
|
|
75
|
-
}
|
|
76
|
-
return moves;
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
export function applyMove(b: Board, m: Move, player: Player): Board {
|
|
80
|
-
const nb = b.slice();
|
|
81
|
-
nb[m.index] = player;
|
|
82
|
-
for (const f of m.flips) nb[f] = player;
|
|
83
|
-
return nb;
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
export function counts(b: Board) {
|
|
87
|
-
let black = 0;
|
|
88
|
-
let white = 0;
|
|
89
|
-
for (const c of b) {
|
|
90
|
-
if (c === 'black') black++;
|
|
91
|
-
else if (c === 'white') white++;
|
|
92
|
-
}
|
|
93
|
-
return { black, white };
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
// ── The robot ─────────────────────────────────────────────────────────
|
|
97
|
-
|
|
98
|
-
function evaluate(b: Board): number {
|
|
99
|
-
let score = 0;
|
|
100
|
-
for (let i = 0; i < b.length; i++) {
|
|
101
|
-
const c = b[i];
|
|
102
|
-
if (!c) continue;
|
|
103
|
-
score += c === AI ? WEIGHTS[i]! : -WEIGHTS[i]!;
|
|
104
|
-
}
|
|
105
|
-
return score + (mobility(b, AI) - mobility(b, HUMAN)) * 5;
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
/** Leaf evaluation needs only a count, not move objects and eight temporary flip lists per square. */
|
|
109
|
-
function mobility(b: Board, player: Player): number {
|
|
110
|
-
const opp = opponent(player);
|
|
111
|
-
let count = 0;
|
|
112
|
-
for (let i = 0; i < b.length; i++) {
|
|
113
|
-
if (b[i] !== null) continue;
|
|
114
|
-
const row = Math.floor(i / N),
|
|
115
|
-
col = i % N;
|
|
116
|
-
for (const [dr, dc] of DIRECTIONS) {
|
|
117
|
-
let r = row + dr,
|
|
118
|
-
c = col + dc,
|
|
119
|
-
crossed = false;
|
|
120
|
-
while (inBounds(r, c) && b[r * N + c] === opp) {
|
|
121
|
-
crossed = true;
|
|
122
|
-
r += dr;
|
|
123
|
-
c += dc;
|
|
124
|
-
}
|
|
125
|
-
if (crossed && inBounds(r, c) && b[r * N + c] === player) {
|
|
126
|
-
count++;
|
|
127
|
-
break;
|
|
128
|
-
}
|
|
129
|
-
}
|
|
130
|
-
}
|
|
131
|
-
return count;
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
function search(b: Board, player: Player, depth: number, alpha: number, beta: number): number {
|
|
135
|
-
if (depth === 0) return evaluate(b);
|
|
136
|
-
const moves = validMoves(b, player);
|
|
137
|
-
if (moves.length === 0) {
|
|
138
|
-
if (validMoves(b, opponent(player)).length === 0) return evaluate(b);
|
|
139
|
-
return search(b, opponent(player), depth - 1, alpha, beta);
|
|
140
|
-
}
|
|
141
|
-
if (player === AI) {
|
|
142
|
-
let best = -Infinity;
|
|
143
|
-
for (const m of moves) {
|
|
144
|
-
const v = search(applyMove(b, m, player), opponent(player), depth - 1, alpha, beta);
|
|
145
|
-
if (v > best) best = v;
|
|
146
|
-
if (best > alpha) alpha = best;
|
|
147
|
-
if (beta <= alpha) break;
|
|
148
|
-
}
|
|
149
|
-
return best;
|
|
150
|
-
}
|
|
151
|
-
let best = Infinity;
|
|
152
|
-
for (const m of moves) {
|
|
153
|
-
const v = search(applyMove(b, m, player), opponent(player), depth - 1, alpha, beta);
|
|
154
|
-
if (v < best) best = v;
|
|
155
|
-
if (best < beta) beta = best;
|
|
156
|
-
if (beta <= alpha) break;
|
|
157
|
-
}
|
|
158
|
-
return best;
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
/** The robot's move: now and then a random one, otherwise a random pick among those near the best. */
|
|
162
|
-
export function chooseAIMove(b: Board): Move | null {
|
|
163
|
-
const moves = validMoves(b, AI);
|
|
164
|
-
if (moves.length === 0) return null;
|
|
165
|
-
if (moves.length === 1) return moves[0]!;
|
|
166
|
-
if (Math.random() < AI_RANDOM_MOVE_CHANCE) return moves[Math.floor(Math.random() * moves.length)]!;
|
|
167
|
-
let bestScore = -Infinity;
|
|
168
|
-
const scored: { move: Move; score: number }[] = [];
|
|
169
|
-
for (const m of moves) {
|
|
170
|
-
const score = search(applyMove(b, m, AI), HUMAN, AI_DEPTH - 1, -Infinity, Infinity);
|
|
171
|
-
scored.push({ move: m, score });
|
|
172
|
-
if (score > bestScore) bestScore = score;
|
|
173
|
-
}
|
|
174
|
-
const good = scored.filter((s) => s.score >= bestScore - AI_SCORE_MARGIN);
|
|
175
|
-
return good[Math.floor(Math.random() * good.length)]!.move;
|
|
176
|
-
}
|