@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
  356. package/src/games/knife-hit/KnifeHitGame.ts +0 -264
  357. package/src/games/knife-hit/KnifeHitScene.ts +0 -360
  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
  364. package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
  365. package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
  367. package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
  369. package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
  370. package/src/games/memory-match/MemoryMatchGame.ts +0 -222
  371. package/src/games/memory-match/MemoryMatchRules.ts +0 -38
  372. package/src/games/memory-match/MemoryMatchScene.ts +0 -268
  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
  374. package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
  375. package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
  376. package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
  377. package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
  378. package/src/games/mob-control/MobControl.tsx +0 -73
  379. package/src/games/mob-control/MobControlConstants.ts +0 -106
  380. package/src/games/mob-control/MobControlGame.ts +0 -176
  381. package/src/games/mob-control/MobControlMeshes.ts +0 -85
  382. package/src/games/mob-control/MobControlRenderer.ts +0 -108
  383. package/src/games/mob-control/MobControlRules.ts +0 -522
  384. package/src/games/mob-control/MobControlScene.ts +0 -399
  385. package/src/games/number-search/NumberSearch.tsx +0 -18
  386. package/src/games/number-search/NumberSearchNumbers.ts +0 -623
  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
  388. package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
  389. package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
  390. package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
  391. package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
  392. package/src/games/pac-man/PacMan.tsx +0 -86
  393. package/src/games/pac-man/PacManConstants.ts +0 -169
  394. package/src/games/pac-man/PacManGame.ts +0 -406
  395. package/src/games/pac-man/PacManRules.ts +0 -255
  396. package/src/games/pac-man/PacManScene.ts +0 -387
  397. package/src/games/paper-io/PaperIo.tsx +0 -91
  398. package/src/games/paper-io/PaperIoConstants.ts +0 -86
  399. package/src/games/paper-io/PaperIoGame.ts +0 -193
  400. package/src/games/paper-io/PaperIoMeshes.ts +0 -233
  401. package/src/games/paper-io/PaperIoRules.ts +0 -315
  402. package/src/games/paper-io/PaperIoScene.ts +0 -310
  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
  404. package/src/games/penguin-run/PenguinModel.ts +0 -712
  405. package/src/games/penguin-run/PenguinRun.tsx +0 -77
  406. package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
  407. package/src/games/penguin-run/PenguinRunGame.ts +0 -406
  408. package/src/games/penguin-run/PenguinRunScene.ts +0 -949
  409. package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
  410. package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
  411. package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
  412. package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
  413. package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
  415. package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
  416. package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
  417. package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
  418. package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
  420. package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
  421. package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
  422. package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
  423. package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
  424. package/src/games/popit-fidget/PopitFidget.tsx +0 -72
  425. package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
  426. package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
  427. package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
  428. package/src/games/reversi/Reversi.tsx +0 -94
  429. package/src/games/reversi/ReversiConstants.ts +0 -67
  430. package/src/games/reversi/ReversiGame.ts +0 -266
  431. package/src/games/reversi/ReversiRules.ts +0 -176
  432. package/src/games/reversi/ReversiScene.ts +0 -240
  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
  434. package/src/games/search-grid/SearchGridConstants.ts +0 -178
  435. package/src/games/search-grid/SearchGridGame.ts +0 -209
  436. package/src/games/search-grid/SearchGridScene.ts +0 -301
  437. package/src/games/shared/BackdropCard.tsx +0 -54
  438. package/src/games/shared/EngineBackdrop.ts +0 -300
  439. package/src/games/shared/EngineBlasts.ts +0 -136
  440. package/src/games/shared/EngineBlocks.ts +0 -91
  441. package/src/games/shared/EngineControlText.ts +0 -17
  442. package/src/games/shared/EngineDice.ts +0 -250
  443. package/src/games/shared/EngineFootprint.ts +0 -35
  444. package/src/games/shared/EngineFruits.ts +0 -1435
  445. package/src/games/shared/EngineGameLoader.tsx +0 -88
  446. package/src/games/shared/EngineGameScreen.tsx +0 -325
  447. package/src/games/shared/EngineGameWidth.ts +0 -3
  448. package/src/games/shared/EngineGameWidth.web.ts +0 -3
  449. package/src/games/shared/EngineGlyphs.ts +0 -178
  450. package/src/games/shared/EngineHud.ts +0 -815
  451. package/src/games/shared/EngineLoading.ts +0 -477
  452. package/src/games/shared/EngineMeadow.ts +0 -725
  453. package/src/games/shared/EngineMeshCache.ts +0 -15
  454. package/src/games/shared/EngineMeshes.ts +0 -10
  455. package/src/games/shared/EngineRacingChase.ts +0 -21
  456. package/src/games/shared/EngineRacingHandling.ts +0 -48
  457. package/src/games/shared/EngineReadyContext.ts +0 -4
  458. package/src/games/shared/EngineTilt.ts +0 -44
  459. package/src/games/shared/EngineTouchSurface.tsx +0 -103
  460. package/src/games/shared/EngineUtils.ts +0 -52
  461. package/src/games/shared/GameActivity.ts +0 -13
  462. package/src/games/shared/GameLoading.tsx +0 -202
  463. package/src/games/shared/GameLoadingTransition.tsx +0 -61
  464. package/src/games/shared/ProceduralCacheVersion.ts +0 -2
  465. package/src/games/shared/useEngineGame.ts +0 -240
  466. package/src/games/shared/useGameResource.ts +0 -21
  467. package/src/games/shared/useLiveState.ts +0 -58
  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
  469. package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
  470. package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
  471. package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
  472. package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
  474. package/src/games/snake-3d/Snake3DConstants.ts +0 -61
  475. package/src/games/snake-3d/Snake3DGame.ts +0 -192
  476. package/src/games/snake-3d/Snake3DMotion.ts +0 -22
  477. package/src/games/snake-3d/Snake3DRules.ts +0 -116
  478. package/src/games/snake-3d/Snake3DScene.ts +0 -322
  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
  480. package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
  481. package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
  482. package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
  483. package/src/games/space-fighter/SpaceFighter.tsx +0 -74
  484. package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
  485. package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
  486. package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
  488. package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
  489. package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
  490. package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
  491. package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
  492. package/src/games/stack-tower/StackTower.tsx +0 -76
  493. package/src/games/stack-tower/StackTowerConstants.ts +0 -74
  494. package/src/games/stack-tower/StackTowerGame.ts +0 -236
  495. package/src/games/stack-tower/StackTowerScene.ts +0 -186
  496. package/src/games/sudoku/Sudoku.tsx +0 -73
  497. package/src/games/sudoku/SudokuConstants.ts +0 -127
  498. package/src/games/sudoku/SudokuGame.ts +0 -250
  499. package/src/games/sudoku/SudokuRules.ts +0 -125
  500. package/src/games/sudoku/SudokuScene.ts +0 -304
  501. package/src/games/tangram/Tangram.tsx +0 -79
  502. package/src/games/tangram/TangramConstants.ts +0 -64
  503. package/src/games/tangram/TangramGame.ts +0 -356
  504. package/src/games/tangram/TangramRules.ts +0 -409
  505. package/src/games/tangram/TangramScene.ts +0 -203
  506. package/src/games/tank-1990/Tank1990.tsx +0 -78
  507. package/src/games/tank-1990/Tank1990Constants.ts +0 -81
  508. package/src/games/tank-1990/Tank1990Game.ts +0 -331
  509. package/src/games/tank-1990/Tank1990Rules.ts +0 -390
  510. package/src/games/tank-1990/Tank1990Scene.ts +0 -434
  511. package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
  512. package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
  513. package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
  514. package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
  515. package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
  516. package/src/games/tile-home/TileHome.tsx +0 -92
  517. package/src/games/tile-home/TileHomeConstants.ts +0 -139
  518. package/src/games/tile-home/TileHomeGame.ts +0 -435
  519. package/src/games/tile-home/TileHomeScene.ts +0 -154
  520. package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
  521. package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
  522. package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
  523. package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
  524. package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
  525. package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
  526. package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
  527. package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
  528. package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
  529. package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
  530. package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
  531. package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
  532. package/src/games/word-search/WordSearch.tsx +0 -18
  533. package/src/games/word-search/WordSearchWords.ts +0 -1642
  534. package/src/helpers/GamePatternData.ts +0 -120
  535. package/src/helpers/GameSettingsModal.tsx +0 -384
  536. package/src/helpers/GameTheme.tsx +0 -37
  537. package/src/helpers/IconPaths.ts +0 -6
  538. package/src/helpers/index.ts +0 -2
  539. package/src/index.tsx +0 -60
  540. package/src/services/GameAssetLoader.ts +0 -111
  541. package/src/services/GameAssets.ts +0 -149
  542. package/src/services/GameLoaders.ts +0 -93
  543. package/src/services/GamesConstants.ts +0 -193
  544. package/src/services/GamesMetadata.ts +0 -711
  545. package/src/services/GamesService.ts +0 -116
  546. package/src/services/HapticsService.ts +0 -48
  547. package/src/services/ScoringService.ts +0 -19
  548. package/src/services/SfxSources.ts +0 -81
  549. package/src/services/SoundsService.ts +0 -582
  550. package/src/services/ThemeService.ts +0 -281
  551. package/src/services/UtilsService.ts +0 -134
  552. package/src/services/index.ts +0 -6
@@ -1,477 +0,0 @@
1
- // Lightweight loading scenes rendered by the same Rust/WASM world as gameplay.
2
- import {
3
- type AnimateTarget,
4
- type Camera,
5
- type Color,
6
- type Entity,
7
- extrude,
8
- type Font,
9
- measureText,
10
- merge,
11
- type Model,
12
- Path,
13
- World
14
- } from '@nayan-ui/engine';
15
- import { GAMES_METADATA } from '../../services/GamesMetadata';
16
- import { GAME_IDS, type GameThemeMode } from '../../services/UtilsService';
17
- import { cacheGameAsset, createGameMesh } from './EngineMeshes';
18
- import { frontLight, toColor, toRgb } from './EngineUtils';
19
-
20
- export type LoadingScene = 'forest' | 'penguin' | 'car' | 'bike' | 'ninja' | 'merger' | 'tiles' | 'tua' | 'chameleon' | 'paper' | 'crossing';
21
- export interface LoadingColours {
22
- sky: string;
23
- horizon: string;
24
- ground: string;
25
- accent: string;
26
- second: string;
27
- text: string;
28
- muted: string;
29
- }
30
- interface Look {
31
- scene: LoadingScene;
32
- tag: string;
33
- message: string;
34
- dark: LoadingColours;
35
- light: LoadingColours;
36
- }
37
- // Kept independent of game modules: reading a loader palette must never start model/texture loading.
38
- const palette = (sky: string, horizon: string, ground: string, accent: string, second: string, text: string, muted: string): LoadingColours => ({
39
- sky,
40
- horizon,
41
- ground,
42
- accent,
43
- second,
44
- text,
45
- muted
46
- });
47
- const LOOKS: Partial<Record<GAME_IDS, Look>> = {
48
- [GAME_IDS.TREASURE_HUNT]: {
49
- scene: 'forest',
50
- tag: 'INTO THE WILD',
51
- message: 'Follow the river. Find the diamonds.',
52
- dark: palette('#0D2420', '#234332', '#142E25', '#AED492', '#9BDCE8', '#F0F7E9', '#BED0B9'),
53
- light: palette('#E5EDDF', '#BDCFAC', '#95B18A', '#386747', '#347C8B', '#253C2B', '#51674F')
54
- },
55
- [GAME_IDS.PENGUIN_RUN]: {
56
- scene: 'penguin',
57
- tag: 'JUNGLE DASH',
58
- message: 'Through the jungle. Over the ruins.',
59
- dark: palette('#112B28', '#2C4B3D', '#172C28', '#FFBD58', '#95B484', '#FFF7E8', '#C8D1BC'),
60
- light: palette('#E7EBDD', '#C1D0AB', '#8DA988', '#916027', '#446C48', '#2C3B31', '#596A52')
61
- },
62
- [GAME_IDS.CAR_RACING]: {
63
- scene: 'car',
64
- tag: 'START YOUR ENGINES',
65
- message: 'Your red racer. A fresh stretch of road.',
66
- dark: palette('#111C29', '#293948', '#151E28', '#FF6A68', '#F1CC7A', '#F6F5ED', '#BEC6CD'),
67
- light: palette('#ECF0F3', '#CAD6DD', '#A5B4BC', '#B93038', '#88703F', '#27333E', '#5C6A73')
68
- },
69
- [GAME_IDS.BIKE_RACING]: {
70
- scene: 'bike',
71
- tag: 'READY TO RIDE',
72
- message: 'Lean in. The open road awaits.',
73
- dark: palette('#121E28', '#2C3A43', '#16222A', '#FFA153', '#E9D4A5', '#FBF5EB', '#C8C9BE'),
74
- light: palette('#EDF0EC', '#CCD8D5', '#A3B5AB', '#A3551B', '#786846', '#2C3835', '#5A6A61')
75
- },
76
- [GAME_IDS.FRUIT_NINJA]: {
77
- scene: 'ninja',
78
- tag: 'SLICE INTO ACTION',
79
- message: 'Fresh fruit. One perfect slice.',
80
- dark: palette('#152C24', '#35513B', '#1C3026', '#FFAA82', '#B8D492', '#FFF7E9', '#C8D3B9'),
81
- light: palette('#EEF1DE', '#CDDBB5', '#A1B582', '#AA4734', '#476A39', '#334329', '#616E4C')
82
- },
83
- [GAME_IDS.FRUIT_MERGER]: {
84
- scene: 'merger',
85
- tag: 'SMALL FRUIT. BIG FUN.',
86
- message: 'Drop. Match. Make something bigger.',
87
- dark: palette('#241D37', '#443459', '#2B233D', '#FFBE79', '#ECCF9B', '#FFF5E7', '#D6C8E1'),
88
- light: palette('#F1EAF5', '#E1D4EB', '#CDBFDD', '#9C5728', '#A35568', '#43304E', '#75617F')
89
- },
90
- [GAME_IDS.TILE_HOME]: {
91
- scene: 'tiles',
92
- tag: 'THREE OF A KIND',
93
- message: 'A perfect little match is waiting.',
94
- dark: palette('#241F38', '#44365D', '#2D2540', '#CAB0F1', '#F2DCB9', '#FFF8EE', '#D5C9E4'),
95
- light: palette('#F3EDF6', '#E3D9EE', '#D0C4DE', '#75528E', '#937341', '#44334F', '#786685')
96
- },
97
- [GAME_IDS.PLAY_WITH_TUA]: {
98
- scene: 'tua',
99
- tag: 'YOUR PLAYFUL COMPANION',
100
- message: 'Wave, laugh and play with Tua.',
101
- dark: palette('#281F3D', '#493763', '#21333A', '#D0AFF2', '#8ED4C5', '#FCF4FF', '#D3C4E5'),
102
- light: palette('#F2EAF9', '#DCCDEC', '#C3DDD5', '#8055AB', '#347F76', '#473255', '#766282')
103
- },
104
- [GAME_IDS.CHAMELEON_RUN]: {
105
- scene: 'chameleon',
106
- tag: 'SWITCH. JUMP. RUN.',
107
- message: 'Yellow or pink? Find your rhythm.',
108
- dark: palette('#1A2A38', '#344A5B', '#1C2D3A', '#FFD447', '#F653A6', '#FFF7E2', '#C6D2D8'),
109
- light: palette('#E9F0F0', '#CBDEE0', '#AEC7CD', '#8D6921', '#B63B7D', '#30454F', '#5E7480')
110
- },
111
- [GAME_IDS.PAPER_IO]: {
112
- scene: 'paper',
113
- tag: 'MAKE YOUR MARK',
114
- message: 'Paint your path. Claim your world.',
115
- dark: palette('#221F33', '#3B354C', '#28263B', '#88D693', '#F58B8B', '#F5F6EF', '#C7CED1'),
116
- light: palette('#F0EDF5', '#DDD7E7', '#C9C4D8', '#3B7D47', '#B4474D', '#364438', '#65706C')
117
- },
118
- [GAME_IDS.CROSSY_ROAD]: {
119
- scene: 'crossing',
120
- tag: 'ONE HOP AT A TIME',
121
- message: 'Watch the traffic. Make your move.',
122
- dark: palette('#1A2B2E', '#344D43', '#294732', '#EDD785', '#9AC984', '#FCF6E3', '#CDD5BE'),
123
- light: palette('#EAF0E7', '#C7D8BC', '#9BBB80', '#886727', '#4A7544', '#34462E', '#617454')
124
- }
125
- };
126
- const DEFAULT = LOOKS[GAME_IDS.TILE_HOME]!;
127
-
128
- export function loadingLook(gameId: GAME_IDS, mode?: GameThemeMode): Look & { colours: LoadingColours } {
129
- const look = LOOKS[gameId] ?? { ...DEFAULT, tag: 'READY FOR A NEW ROUND', message: 'A little playtime is on its way.' };
130
- return { ...look, colours: mode === 'light' ? look.light : look.dark };
131
- }
132
- export const LOADING_LIGHT = frontLight([0, 0, 1], 1);
133
- const primitives = new Map<string, Model>();
134
- function shape(key: string, path: () => Path, flipY = false): Model {
135
- let mesh = primitives.get(key);
136
- if (!mesh) {
137
- mesh = cacheGameAsset(`loading:${key}`, () => {
138
- const geometry = extrude(path(), { depth: 0 });
139
- // Illustration paths use engine coordinates; Path extrusions normally flip SVG's downwards y.
140
- return createGameMesh(flipY ? merge([{ geometry, scale: [1, -1, 1] }]) : geometry, { center: false });
141
- });
142
- primitives.set(key, mesh);
143
- }
144
- return mesh;
145
- }
146
- const circle = () => shape('circle', () => new Path().addCircle(0, 0, 0.5));
147
- const rect = () => shape('rect', () => new Path().addRoundedRect(-0.5, -0.5, 1, 1, 0.12));
148
- const vector = (key: string, svg: string) => shape(key, () => Path.fromSVG(svg), true);
149
- const STAR = 'M0 11L3 3L11 0L3-3L0-11L-3-3L-11 0L-3 3Z';
150
- const DIAMOND = 'M-20 3L-10 16H10L20 3L0-23Z';
151
- const LEAF = 'M0 0Q-5 24 25 20Q24-3 0 0Z';
152
- const PINE = 'M0 65L-24 23H-12L-31-5H-16L-39-35H39L16-5H31L12 23H24Z';
153
- const gradients = new Map<string, Model>();
154
- function background(colours: LoadingColours): Model {
155
- const key = `${colours.sky}:${colours.horizon}:${colours.ground}`;
156
- let mesh = gradients.get(key);
157
- if (!mesh) {
158
- mesh = cacheGameAsset(`loading:gradient:${key}`, () => {
159
- const vertices: number[] = [],
160
- indices: number[] = [];
161
- for (const [row, colour] of [colours.sky, colours.horizon, colours.ground].entries()) {
162
- const [r, g, b] = toColor(colour);
163
- for (const x of [0, 1]) vertices.push(x, -row / 2, 0, 0, 0, 1, r, g, b, 0, 0);
164
- }
165
- for (let row = 0; row < 2; row++) {
166
- const i = row * 2;
167
- indices.push(i, i + 2, i + 1, i + 1, i + 2, i + 3);
168
- }
169
- return createGameMesh({ vertices: new Float32Array(vertices), indices: new Uint32Array(indices) }, { center: false });
170
- });
171
- gradients.set(key, mesh);
172
- }
173
- return mesh;
174
- }
175
- export function loadingPlacement(width: number, height: number, offset = 0) {
176
- const scale = Math.max(0.1, Math.min((width - 30) / 360, (height - offset - 24) / 620));
177
- const top = offset + Math.max(12, (height - offset - 590 * scale) / 2);
178
- return { scale, top, retryBounds: { left: width / 2 - 90 * scale, top: top + 542 * scale, width: 180 * scale, height: 46 * scale } };
179
- }
180
-
181
- export interface LoadingStatus {
182
- label: string;
183
- error: boolean;
184
- message?: string;
185
- retry: boolean;
186
- reducedMotion: boolean;
187
- }
188
- interface Motion {
189
- entity: Entity;
190
- initial: AnimateTarget;
191
- target: Parameters<World['animate']>[1];
192
- options: Parameters<World['animate']>[2];
193
- }
194
-
195
- export class EngineLoading {
196
- readonly world = new World(512);
197
- readonly camera: Camera = { eye: [200, -425, 100], target: [200, -425, 0], fov: 1, ortho: 425 };
198
- readonly look: ReturnType<typeof loadingLook>;
199
- readonly clearColor: readonly [number, number, number];
200
- private backdrop: Entity;
201
- private content: Entity;
202
- private progress: Entity;
203
- private retryButton: Entity;
204
- private statusText: Entity | null = null;
205
- private messageText: Entity[] = [];
206
- private motions: Motion[] = [];
207
- private status: LoadingStatus = { label: '', error: false, retry: false, reducedMotion: true };
208
- private disposed = false;
209
- private retryBox = { left: 0, top: 0, width: 0, height: 0 };
210
-
211
- constructor(
212
- gameId: GAME_IDS,
213
- mode: GameThemeMode | undefined,
214
- private font: Font
215
- ) {
216
- this.look = loadingLook(gameId, mode);
217
- const c = this.look.colours;
218
- this.clearColor = toRgb(c.sky);
219
- this.backdrop = this.world.spawn({ mesh: background(c), pickable: false });
220
- this.content = this.world.spawn({ mesh: 'none', position: [200, -70, 5], pickable: false });
221
- // Soft, colourful atmosphere made from shared engine primitives.
222
- for (let i = 0; i < 7; i++)
223
- this.disc(this.content, Math.sin(i * 2.4) * 175, 25 + i * 75, 45 + i * 13, 45 + i * 13, toColor(i % 2 ? c.accent : c.second, 0.055), -1);
224
- this.box(this.content, 0, 28, 230, 32, toColor(c.accent, 0.14));
225
- this.text(this.content, this.look.tag, 0, 28, 10, c.accent, 210);
226
- const hero = this.world.spawn({ mesh: 'none', parent: this.content, position: [0, -215, 4], pickable: false });
227
- this.disc(hero, 0, 105, 245, 25, toColor('#000000', 0.16), -2);
228
- this.drawHero(hero);
229
- this.motion(hero, { moveBy: [0, 7, 0] }, { duration: 1.5, repeat: 'forever', yoyo: true, easing: 'easeInOut' }, { position: [0, -215, 4] });
230
- for (const [i, x] of [-140, 140, -112, 114].entries()) {
231
- const star = this.path(hero, 'star', STAR, x, i % 2 ? -67 : -110, i % 2 ? c.second : c.accent, 0.5 + i * 0.1);
232
- this.motion(star, { scale: 0.85 + i * 0.12 }, { duration: 0.9 + i * 0.12, repeat: 'forever', yoyo: true }, { scale: 0.5 + i * 0.1 });
233
- }
234
- this.text(this.content, GAMES_METADATA[gameId].title, 0, 385, 30, c.text, 330);
235
- this.text(this.content, this.look.message, 0, 425, 13, c.muted, 330);
236
- this.progress = this.world.spawn({ mesh: 'none', parent: this.content, position: [0, -485, 5], pickable: false });
237
- this.box(this.progress, 0, 0, 290, 14, toColor(c.accent, 0.14));
238
- const sweep = this.box(this.progress, -108, 0, 64, 10, toColor(c.accent));
239
- this.motion(sweep, { position: [108, 0, 1] }, { duration: 1.3, repeat: 'forever', yoyo: true, easing: 'easeInOut' }, { position: [-108, 0, 1] });
240
- for (let i = 0; i < 3; i++) {
241
- const dot = this.disc(this.progress, -15 + i * 15, 62, 6, 6, toColor(c.accent, 0.5));
242
- this.motion(
243
- dot,
244
- { scale: [9, 9, 1], color: toColor(c.accent, 1) },
245
- { duration: 0.55, delay: i * 0.16, repeat: 'forever', yoyo: true },
246
- { scale: [6, 6, 1], color: toColor(c.accent, 0.5) }
247
- );
248
- }
249
- this.retryButton = this.world.spawn({ mesh: 'none', parent: this.content, position: [0, -565, 6], scale: 0, pickable: false });
250
- this.box(this.retryButton, 0, 0, 180, 46, toColor(c.accent));
251
- this.text(this.retryButton, 'Try again', 0, 0, 16, c.sky, 160);
252
- }
253
- private box(parent: Entity, x: number, y: number, w: number, h: number, color: Color, z = 1): Entity {
254
- return this.world.spawn({ mesh: rect(), parent, position: [x, -y, z], scale: [w, h, 1], color, pickable: false });
255
- }
256
- private disc(parent: Entity, x: number, y: number, w: number, h: number, color: Color, z = 1): Entity {
257
- return this.world.spawn({ mesh: circle(), parent, position: [x, -y, z], scale: [w, h, 1], color, pickable: false });
258
- }
259
- private path(parent: Entity, key: string, svg: string, x: number, y: number, color: string, scale = 1, z = 2): Entity {
260
- return this.world.spawn({ mesh: vector(key, svg), parent, position: [x, -y, z], scale, color: toColor(color), pickable: false });
261
- }
262
- private text(parent: Entity, text: string, x: number, y: number, size: number, colour: string, max = 330): Entity {
263
- const measured = measureText(this.font, text);
264
- return this.world.spawn({
265
- text,
266
- font: this.font,
267
- parent,
268
- position: [x, -y, 10],
269
- scale: Math.min(size, max / Math.max(1, measured)),
270
- color: toColor(colour),
271
- pickable: false
272
- });
273
- }
274
- private motion(entity: Entity, target: Motion['target'], options: Motion['options'], initial: Motion['initial']) {
275
- this.motions.push({ entity, target, options, initial });
276
- }
277
- private tree(root: Entity, x: number, y: number, scale: number, colour: string) {
278
- this.box(root, x, y + 35, 7 * scale, 70 * scale, toColor('#75604B'));
279
- this.path(root, 'pine', PINE, x, y, colour, scale);
280
- }
281
- private fruit(root: Entity, x: number, y: number, size: number, colour: string) {
282
- this.disc(root, x, y, size, size, toColor(colour));
283
- this.disc(root, x - size * 0.22, y - size * 0.18, size * 0.18, size * 0.3, toColor('#FFFFFF', 0.3), 2);
284
- this.path(root, 'leaf', LEAF, x, y - size * 0.45, '#74BA65', size / 75, 3);
285
- }
286
- private drawHero(root: Entity) {
287
- const c = this.look.colours,
288
- scene = this.look.scene;
289
- if (scene === 'forest' || scene === 'penguin' || scene === 'ninja') {
290
- this.disc(root, 0, 82, 310, 88, toColor('#426C48'));
291
- this.disc(root, 12, 103, 275, 35, toColor('#284F39'));
292
- this.tree(root, -112, -3, 0.9, '#578257');
293
- this.tree(root, 110, 10, 0.85, '#345E44');
294
- this.tree(root, -73, -28, 0.58, '#81A96C');
295
- }
296
- if (scene === 'forest') {
297
- this.path(root, 'river', 'M-45-105Q20-65-20-30Q-60 5 4 28L16 12Q-31-3-4-24Q42-62-24-110Z', 0, 0, '#6EBACB', 1, 2);
298
- this.box(root, -5, 55, 67, 12, toColor('#DFCAA0'), 3);
299
- this.path(root, 'diamond', DIAMOND, 8, -60, '#A9EBF7', 2, 5);
300
- this.path(root, 'diamond', DIAMOND, 120, 62, '#D2F8FF', 0.55, 5);
301
- return;
302
- }
303
- if (scene === 'car' || scene === 'bike' || scene === 'crossing') {
304
- for (let i = 0; i < 6; i++) {
305
- const x = -142 + i * 55,
306
- height = 45 + (i % 3) * 23;
307
- this.box(root, x, 25 - height / 2, 42, height, toColor(c.horizon, 0.8), -1);
308
- for (let row = 0; row < 2; row++)
309
- for (let col = 0; col < 2; col++) this.box(root, x - 9 + col * 18, 20 - height + 14 + row * 18, 7, 8, toColor(c.second, 0.6), 0);
310
- }
311
- this.box(root, 0, 76, 320, 51, toColor('#303C47'));
312
- this.box(root, 0, 52, 320, 3, toColor('#F1D998'));
313
- this.box(root, 0, 100, 320, 3, toColor('#F1D998'));
314
- for (let x = -140; x <= 140; x += 70) {
315
- const dash = this.box(root, x, 76, 34, 3, toColor('#FFFFFF', 0.6));
316
- this.motion(dash, { moveBy: [-24, 0, 0] }, { duration: 0.8, repeat: 'forever', easing: 'linear' }, { position: [x, -76, 1] });
317
- }
318
- if (scene === 'car') {
319
- this.box(root, 0, 10, 218, 66, toColor('#EF575B'), 3);
320
- this.path(root, 'roof', 'M-72 0L-46 47H39L79 0Z', 0, -23, '#D94248', 1, 4);
321
- this.path(root, 'window', 'M-48 0L-31 29H-5V0ZM5 0V29H29L53 0Z', 0, -33, '#BCE0E5', 1, 5);
322
- this.box(root, -94, 8, 22, 12, toColor('#FFE5AA'), 6);
323
- this.box(root, 97, 10, 14, 16, toColor('#FFD49B'), 6);
324
- for (const x of [-66, 66]) {
325
- this.disc(root, x, 44, 49, 49, toColor('#253342'), 6);
326
- this.disc(root, x, 44, 24, 24, toColor('#C9D2D5'), 7);
327
- }
328
- } else if (scene === 'bike') {
329
- for (const x of [-78, 78]) {
330
- this.disc(root, x, 43, 70, 70, toColor('#263444'), 3);
331
- this.disc(root, x, 43, 47, 47, toColor('#C8D5D8'), 4);
332
- this.disc(root, x, 43, 34, 34, toColor(c.sky), 5);
333
- }
334
- this.path(root, 'bike-frame', 'M-78-43L-28 12L27-43H15L-27-3L-66-43ZM-18 20H35L82-43H70L30 8H-18Z', 0, 0, '#F9A54D', 1, 6);
335
- this.box(root, 7, -30, 70, 17, toColor('#293B48'), 7);
336
- this.box(root, -13, -5, 63, 35, toColor('#E97143'), 6);
337
- this.path(root, 'rider', 'M-9 2L-27 45L5 68L28 36L13 28L3 43L-8 35L8 8Z', 0, -45, '#4B91B3', 1, 8);
338
- this.disc(root, 6, -87, 45, 45, toColor('#FFD177'), 9);
339
- this.box(root, 15, -88, 32, 15, toColor('#31434F'), 10);
340
- } else {
341
- this.box(root, -55, -19, 111, 48, toColor('#E78459'), 4);
342
- for (const x of [-90, -23]) this.disc(root, x, 5, 25, 25, toColor('#263444'), 5);
343
- this.disc(root, 77, -4, 58, 68, toColor('#FFF8E7'), 6);
344
- this.disc(root, 93, -30, 39, 39, toColor('#FFF8E7'), 7);
345
- this.box(root, 115, -27, 20, 12, toColor('#EDB44C'), 8);
346
- }
347
- return;
348
- }
349
- if (scene === 'penguin') {
350
- this.disc(root, 0, 5, 108, 140, toColor('#1E2D43'), 3);
351
- this.disc(root, 0, 20, 73, 95, toColor('#FFF8ED'), 4);
352
- this.disc(root, 0, -67, 94, 90, toColor('#192A40'), 5);
353
- this.disc(root, 0, -61, 77, 60, toColor('#FFF8ED'), 6);
354
- for (const x of [-21, 21]) {
355
- this.disc(root, x, -67, 21, 26, toColor('#5394D8'), 7);
356
- this.disc(root, x, -66, 10, 15, toColor('#162539'), 8);
357
- }
358
- this.path(root, 'beak', 'M-14 5H14L0-10Z', 0, -40, '#FFB542', 1, 9);
359
- this.disc(root, -27, 78, 42, 18, toColor('#F7AE42'), 5);
360
- this.disc(root, 27, 78, 42, 18, toColor('#F7AE42'), 5);
361
- return;
362
- }
363
- if (scene === 'ninja' || scene === 'merger') {
364
- this.fruit(root, -74, 35, 100, '#EE6465');
365
- this.fruit(root, 43, -8, 117, '#F8B246');
366
- this.fruit(root, 115, 61, 66, '#A4CE68');
367
- if (scene === 'ninja') this.path(root, 'slash', 'M-138-78Q-4-37 119 111L143 99Q19-61-126-91Z', 0, 0, '#ECFFF1', 1, 8);
368
- return;
369
- }
370
- if (scene === 'tua') {
371
- this.disc(root, 0, 49, 95, 106, toColor('#D2AAEE'), 3);
372
- this.disc(root, 0, -37, 128, 119, toColor('#DCC0F3'), 5);
373
- for (const x of [-36, 36]) {
374
- this.disc(root, x, -103, 33, 86, toColor('#DCC0F3'), 3);
375
- this.disc(root, x, -104, 14, 55, toColor('#F7C7D9'), 4);
376
- }
377
- this.disc(root, 0, -13, 75, 51, toColor('#FFF2E4'), 6);
378
- for (const x of [-25, 25]) {
379
- this.disc(root, x, -43, 13, 19, toColor('#382B51'), 7);
380
- this.disc(root, x - 2, -47, 4, 6, [1, 1, 1, 1], 8);
381
- }
382
- this.disc(root, 0, -19, 15, 10, toColor('#A06C94'), 8);
383
- this.disc(root, -57, 37, 31, 67, toColor('#B996DF'), 2);
384
- this.disc(root, 57, 37, 31, 67, toColor('#B996DF'), 2);
385
- this.disc(root, -29, 101, 51, 25, toColor('#B996DF'), 4);
386
- this.disc(root, 29, 101, 51, 25, toColor('#B996DF'), 4);
387
- return;
388
- }
389
- if (scene === 'chameleon') {
390
- this.path(root, 'chameleon-step', 'M-140-60H-55V-30H-140ZM-15-15H60V15H-15ZM100 35H156V65H100Z', 0, 0, '#F2C950', 1, 2);
391
- this.disc(root, 8, -26, 110, 59, toColor('#ED67AD'), 3);
392
- this.disc(root, 67, -39, 65, 65, toColor('#F6D856'), 4);
393
- this.disc(root, 81, -55, 30, 30, toColor('#FFF8E8'), 5);
394
- this.disc(root, 85, -54, 11, 13, toColor('#3E3756'), 6);
395
- this.path(
396
- root,
397
- 'tail',
398
- 'M-40 42Q-123 97-111 18Q-100-20-67 10Q-50 40-85 43L-84 29Q-68 29-78 18Q-94 6-97 23Q-105 74-47 29Z',
399
- 0,
400
- 0,
401
- '#ED67AD',
402
- 1,
403
- 4
404
- );
405
- return;
406
- }
407
- // Tiles, territory games and the catalog fallback share a bright toy-board illustration.
408
- const colors = ['#F3B655', '#A98ADB', '#7DC4AB', '#ED8292', '#73BBD6', '#E7D365'];
409
- for (let row = 0; row < 2; row++)
410
- for (let col = 0; col < 3; col++) {
411
- const x = (col - 1) * 87,
412
- y = (row - 0.5) * 87;
413
- this.box(root, x + 4, y + 8, 76, 76, toColor('#000000', 0.16));
414
- this.box(root, x, y, 76, 76, toColor(colors[row * 3 + col]!));
415
- this.path(root, 'diamond', DIAMOND, x, y, '#FFFFFF', 0.65, 4);
416
- }
417
- }
418
- layout(width: number, height: number, offset = 0) {
419
- const { scale, top, retryBounds } = loadingPlacement(width, height, offset);
420
- this.world.set(this.backdrop, { scale: [width, height, 1] });
421
- this.world.set(this.content, { position: [width / 2, -top, 5], scale });
422
- this.camera.eye = [width / 2, -height / 2, 100];
423
- this.camera.target = [width / 2, -height / 2, 0];
424
- this.camera.ortho = height / 2;
425
- this.retryBox = retryBounds;
426
- }
427
- get retryBounds() {
428
- return this.retryBox;
429
- }
430
- setStatus(status: LoadingStatus) {
431
- if (this.disposed) return;
432
- const c = this.look.colours;
433
- if (status.label !== this.status.label || status.error !== this.status.error) {
434
- if (this.statusText !== null) this.world.despawn(this.statusText);
435
- this.statusText = this.text(this.content, status.error ? 'A little bump along the way' : `${status.label}…`, 0, 520, 13, c.text, 315);
436
- }
437
- if (status.message !== this.status.message || status.error !== this.status.error) {
438
- for (const entity of this.messageText) this.world.despawn(entity);
439
- this.messageText = [];
440
- if (status.error && status.message) {
441
- const lines: string[] = [];
442
- let line = '';
443
- const words = status.message
444
- .slice(0, 240)
445
- .split(/\s+/)
446
- .flatMap((word) => word.match(/.{1,40}/gu) ?? []);
447
- for (const word of words) {
448
- const next = line ? `${line} ${word}` : word;
449
- if (line && measureText(this.font, next) * 12 > 325) {
450
- lines.push(line);
451
- line = word;
452
- } else line = next;
453
- }
454
- if (line) lines.push(line);
455
- for (const [i, text] of lines.slice(0, 3).entries()) this.messageText.push(this.text(this.content, text, 0, 452 + i * 16, 12, c.muted, 325));
456
- }
457
- }
458
- this.world.set(this.progress, { scale: status.error ? 0 : 1 });
459
- this.world.set(this.retryButton, { scale: status.error && status.retry ? 1 : 0 });
460
- if (status.reducedMotion !== this.status.reducedMotion || status.error !== this.status.error) {
461
- for (const motion of this.motions) {
462
- this.world.stopAnimation(motion.entity);
463
- this.world.set(motion.entity, motion.initial);
464
- if (!status.reducedMotion && !status.error) this.world.animate(motion.entity, motion.target, motion.options);
465
- }
466
- }
467
- this.status = { ...status };
468
- }
469
- update(dt: number) {
470
- if (!this.disposed) this.world.update(dt);
471
- }
472
- dispose() {
473
- if (this.disposed) return;
474
- this.disposed = true;
475
- this.world.dispose();
476
- }
477
- }