@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Lightweight loading scenes rendered by the same Rust/WASM world as gameplay.
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import {
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type AnimateTarget,
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type Camera,
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type Color,
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type Entity,
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extrude,
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type Font,
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measureText,
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merge,
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type Model,
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Path,
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World
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} from '@nayan-ui/engine';
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import { GAMES_METADATA } from '../../services/GamesMetadata';
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import { GAME_IDS, type GameThemeMode } from '../../services/UtilsService';
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import { cacheGameAsset, createGameMesh } from './EngineMeshes';
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import { frontLight, toColor, toRgb } from './EngineUtils';
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export type LoadingScene = 'forest' | 'penguin' | 'car' | 'bike' | 'ninja' | 'merger' | 'tiles' | 'tua' | 'chameleon' | 'paper' | 'crossing';
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export interface LoadingColours {
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sky: string;
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horizon: string;
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ground: string;
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interface Look {
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scene: LoadingScene;
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tag: string;
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message: string;
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dark: LoadingColours;
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light: LoadingColours;
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}
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const palette = (sky: string, horizon: string, ground: string, accent: string, second: string, text: string, muted: string): LoadingColours => ({
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sky,
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horizon,
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ground,
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});
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const LOOKS: Partial<Record<GAME_IDS, Look>> = {
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[GAME_IDS.TREASURE_HUNT]: {
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scene: 'forest',
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tag: 'INTO THE WILD',
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message: 'Follow the river. Find the diamonds.',
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dark: palette('#0D2420', '#234332', '#142E25', '#AED492', '#9BDCE8', '#F0F7E9', '#BED0B9'),
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light: palette('#E5EDDF', '#BDCFAC', '#95B18A', '#386747', '#347C8B', '#253C2B', '#51674F')
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scene: 'penguin',
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tag: 'JUNGLE DASH',
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message: 'Through the jungle. Over the ruins.',
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dark: palette('#112B28', '#2C4B3D', '#172C28', '#FFBD58', '#95B484', '#FFF7E8', '#C8D1BC'),
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light: palette('#E7EBDD', '#C1D0AB', '#8DA988', '#916027', '#446C48', '#2C3B31', '#596A52')
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tag: 'START YOUR ENGINES',
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message: 'Your red racer. A fresh stretch of road.',
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dark: palette('#111C29', '#293948', '#151E28', '#FF6A68', '#F1CC7A', '#F6F5ED', '#BEC6CD'),
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light: palette('#ECF0F3', '#CAD6DD', '#A5B4BC', '#B93038', '#88703F', '#27333E', '#5C6A73')
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},
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[GAME_IDS.BIKE_RACING]: {
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scene: 'bike',
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tag: 'READY TO RIDE',
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message: 'Lean in. The open road awaits.',
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dark: palette('#121E28', '#2C3A43', '#16222A', '#FFA153', '#E9D4A5', '#FBF5EB', '#C8C9BE'),
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light: palette('#EDF0EC', '#CCD8D5', '#A3B5AB', '#A3551B', '#786846', '#2C3835', '#5A6A61')
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scene: 'ninja',
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tag: 'SLICE INTO ACTION',
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dark: palette('#152C24', '#35513B', '#1C3026', '#FFAA82', '#B8D492', '#FFF7E9', '#C8D3B9'),
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light: palette('#EEF1DE', '#CDDBB5', '#A1B582', '#AA4734', '#476A39', '#334329', '#616E4C')
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},
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[GAME_IDS.FRUIT_MERGER]: {
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tag: 'SMALL FRUIT. BIG FUN.',
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message: 'Drop. Match. Make something bigger.',
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dark: palette('#241D37', '#443459', '#2B233D', '#FFBE79', '#ECCF9B', '#FFF5E7', '#D6C8E1'),
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light: palette('#F1EAF5', '#E1D4EB', '#CDBFDD', '#9C5728', '#A35568', '#43304E', '#75617F')
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},
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[GAME_IDS.TILE_HOME]: {
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scene: 'tiles',
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tag: 'THREE OF A KIND',
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message: 'A perfect little match is waiting.',
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dark: palette('#241F38', '#44365D', '#2D2540', '#CAB0F1', '#F2DCB9', '#FFF8EE', '#D5C9E4'),
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light: palette('#F3EDF6', '#E3D9EE', '#D0C4DE', '#75528E', '#937341', '#44334F', '#786685')
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},
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[GAME_IDS.PLAY_WITH_TUA]: {
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tag: 'YOUR PLAYFUL COMPANION',
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message: 'Wave, laugh and play with Tua.',
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dark: palette('#281F3D', '#493763', '#21333A', '#D0AFF2', '#8ED4C5', '#FCF4FF', '#D3C4E5'),
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light: palette('#F2EAF9', '#DCCDEC', '#C3DDD5', '#8055AB', '#347F76', '#473255', '#766282')
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},
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|
104
|
-
[GAME_IDS.CHAMELEON_RUN]: {
|
|
105
|
-
scene: 'chameleon',
|
|
106
|
-
tag: 'SWITCH. JUMP. RUN.',
|
|
107
|
-
message: 'Yellow or pink? Find your rhythm.',
|
|
108
|
-
dark: palette('#1A2A38', '#344A5B', '#1C2D3A', '#FFD447', '#F653A6', '#FFF7E2', '#C6D2D8'),
|
|
109
|
-
light: palette('#E9F0F0', '#CBDEE0', '#AEC7CD', '#8D6921', '#B63B7D', '#30454F', '#5E7480')
|
|
110
|
-
},
|
|
111
|
-
[GAME_IDS.PAPER_IO]: {
|
|
112
|
-
scene: 'paper',
|
|
113
|
-
tag: 'MAKE YOUR MARK',
|
|
114
|
-
message: 'Paint your path. Claim your world.',
|
|
115
|
-
dark: palette('#221F33', '#3B354C', '#28263B', '#88D693', '#F58B8B', '#F5F6EF', '#C7CED1'),
|
|
116
|
-
light: palette('#F0EDF5', '#DDD7E7', '#C9C4D8', '#3B7D47', '#B4474D', '#364438', '#65706C')
|
|
117
|
-
},
|
|
118
|
-
[GAME_IDS.CROSSY_ROAD]: {
|
|
119
|
-
scene: 'crossing',
|
|
120
|
-
tag: 'ONE HOP AT A TIME',
|
|
121
|
-
message: 'Watch the traffic. Make your move.',
|
|
122
|
-
dark: palette('#1A2B2E', '#344D43', '#294732', '#EDD785', '#9AC984', '#FCF6E3', '#CDD5BE'),
|
|
123
|
-
light: palette('#EAF0E7', '#C7D8BC', '#9BBB80', '#886727', '#4A7544', '#34462E', '#617454')
|
|
124
|
-
}
|
|
125
|
-
};
|
|
126
|
-
const DEFAULT = LOOKS[GAME_IDS.TILE_HOME]!;
|
|
127
|
-
|
|
128
|
-
export function loadingLook(gameId: GAME_IDS, mode?: GameThemeMode): Look & { colours: LoadingColours } {
|
|
129
|
-
const look = LOOKS[gameId] ?? { ...DEFAULT, tag: 'READY FOR A NEW ROUND', message: 'A little playtime is on its way.' };
|
|
130
|
-
return { ...look, colours: mode === 'light' ? look.light : look.dark };
|
|
131
|
-
}
|
|
132
|
-
export const LOADING_LIGHT = frontLight([0, 0, 1], 1);
|
|
133
|
-
const primitives = new Map<string, Model>();
|
|
134
|
-
function shape(key: string, path: () => Path, flipY = false): Model {
|
|
135
|
-
let mesh = primitives.get(key);
|
|
136
|
-
if (!mesh) {
|
|
137
|
-
mesh = cacheGameAsset(`loading:${key}`, () => {
|
|
138
|
-
const geometry = extrude(path(), { depth: 0 });
|
|
139
|
-
// Illustration paths use engine coordinates; Path extrusions normally flip SVG's downwards y.
|
|
140
|
-
return createGameMesh(flipY ? merge([{ geometry, scale: [1, -1, 1] }]) : geometry, { center: false });
|
|
141
|
-
});
|
|
142
|
-
primitives.set(key, mesh);
|
|
143
|
-
}
|
|
144
|
-
return mesh;
|
|
145
|
-
}
|
|
146
|
-
const circle = () => shape('circle', () => new Path().addCircle(0, 0, 0.5));
|
|
147
|
-
const rect = () => shape('rect', () => new Path().addRoundedRect(-0.5, -0.5, 1, 1, 0.12));
|
|
148
|
-
const vector = (key: string, svg: string) => shape(key, () => Path.fromSVG(svg), true);
|
|
149
|
-
const STAR = 'M0 11L3 3L11 0L3-3L0-11L-3-3L-11 0L-3 3Z';
|
|
150
|
-
const DIAMOND = 'M-20 3L-10 16H10L20 3L0-23Z';
|
|
151
|
-
const LEAF = 'M0 0Q-5 24 25 20Q24-3 0 0Z';
|
|
152
|
-
const PINE = 'M0 65L-24 23H-12L-31-5H-16L-39-35H39L16-5H31L12 23H24Z';
|
|
153
|
-
const gradients = new Map<string, Model>();
|
|
154
|
-
function background(colours: LoadingColours): Model {
|
|
155
|
-
const key = `${colours.sky}:${colours.horizon}:${colours.ground}`;
|
|
156
|
-
let mesh = gradients.get(key);
|
|
157
|
-
if (!mesh) {
|
|
158
|
-
mesh = cacheGameAsset(`loading:gradient:${key}`, () => {
|
|
159
|
-
const vertices: number[] = [],
|
|
160
|
-
indices: number[] = [];
|
|
161
|
-
for (const [row, colour] of [colours.sky, colours.horizon, colours.ground].entries()) {
|
|
162
|
-
const [r, g, b] = toColor(colour);
|
|
163
|
-
for (const x of [0, 1]) vertices.push(x, -row / 2, 0, 0, 0, 1, r, g, b, 0, 0);
|
|
164
|
-
}
|
|
165
|
-
for (let row = 0; row < 2; row++) {
|
|
166
|
-
const i = row * 2;
|
|
167
|
-
indices.push(i, i + 2, i + 1, i + 1, i + 2, i + 3);
|
|
168
|
-
}
|
|
169
|
-
return createGameMesh({ vertices: new Float32Array(vertices), indices: new Uint32Array(indices) }, { center: false });
|
|
170
|
-
});
|
|
171
|
-
gradients.set(key, mesh);
|
|
172
|
-
}
|
|
173
|
-
return mesh;
|
|
174
|
-
}
|
|
175
|
-
export function loadingPlacement(width: number, height: number, offset = 0) {
|
|
176
|
-
const scale = Math.max(0.1, Math.min((width - 30) / 360, (height - offset - 24) / 620));
|
|
177
|
-
const top = offset + Math.max(12, (height - offset - 590 * scale) / 2);
|
|
178
|
-
return { scale, top, retryBounds: { left: width / 2 - 90 * scale, top: top + 542 * scale, width: 180 * scale, height: 46 * scale } };
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
export interface LoadingStatus {
|
|
182
|
-
label: string;
|
|
183
|
-
error: boolean;
|
|
184
|
-
message?: string;
|
|
185
|
-
retry: boolean;
|
|
186
|
-
reducedMotion: boolean;
|
|
187
|
-
}
|
|
188
|
-
interface Motion {
|
|
189
|
-
entity: Entity;
|
|
190
|
-
initial: AnimateTarget;
|
|
191
|
-
target: Parameters<World['animate']>[1];
|
|
192
|
-
options: Parameters<World['animate']>[2];
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
export class EngineLoading {
|
|
196
|
-
readonly world = new World(512);
|
|
197
|
-
readonly camera: Camera = { eye: [200, -425, 100], target: [200, -425, 0], fov: 1, ortho: 425 };
|
|
198
|
-
readonly look: ReturnType<typeof loadingLook>;
|
|
199
|
-
readonly clearColor: readonly [number, number, number];
|
|
200
|
-
private backdrop: Entity;
|
|
201
|
-
private content: Entity;
|
|
202
|
-
private progress: Entity;
|
|
203
|
-
private retryButton: Entity;
|
|
204
|
-
private statusText: Entity | null = null;
|
|
205
|
-
private messageText: Entity[] = [];
|
|
206
|
-
private motions: Motion[] = [];
|
|
207
|
-
private status: LoadingStatus = { label: '', error: false, retry: false, reducedMotion: true };
|
|
208
|
-
private disposed = false;
|
|
209
|
-
private retryBox = { left: 0, top: 0, width: 0, height: 0 };
|
|
210
|
-
|
|
211
|
-
constructor(
|
|
212
|
-
gameId: GAME_IDS,
|
|
213
|
-
mode: GameThemeMode | undefined,
|
|
214
|
-
private font: Font
|
|
215
|
-
) {
|
|
216
|
-
this.look = loadingLook(gameId, mode);
|
|
217
|
-
const c = this.look.colours;
|
|
218
|
-
this.clearColor = toRgb(c.sky);
|
|
219
|
-
this.backdrop = this.world.spawn({ mesh: background(c), pickable: false });
|
|
220
|
-
this.content = this.world.spawn({ mesh: 'none', position: [200, -70, 5], pickable: false });
|
|
221
|
-
// Soft, colourful atmosphere made from shared engine primitives.
|
|
222
|
-
for (let i = 0; i < 7; i++)
|
|
223
|
-
this.disc(this.content, Math.sin(i * 2.4) * 175, 25 + i * 75, 45 + i * 13, 45 + i * 13, toColor(i % 2 ? c.accent : c.second, 0.055), -1);
|
|
224
|
-
this.box(this.content, 0, 28, 230, 32, toColor(c.accent, 0.14));
|
|
225
|
-
this.text(this.content, this.look.tag, 0, 28, 10, c.accent, 210);
|
|
226
|
-
const hero = this.world.spawn({ mesh: 'none', parent: this.content, position: [0, -215, 4], pickable: false });
|
|
227
|
-
this.disc(hero, 0, 105, 245, 25, toColor('#000000', 0.16), -2);
|
|
228
|
-
this.drawHero(hero);
|
|
229
|
-
this.motion(hero, { moveBy: [0, 7, 0] }, { duration: 1.5, repeat: 'forever', yoyo: true, easing: 'easeInOut' }, { position: [0, -215, 4] });
|
|
230
|
-
for (const [i, x] of [-140, 140, -112, 114].entries()) {
|
|
231
|
-
const star = this.path(hero, 'star', STAR, x, i % 2 ? -67 : -110, i % 2 ? c.second : c.accent, 0.5 + i * 0.1);
|
|
232
|
-
this.motion(star, { scale: 0.85 + i * 0.12 }, { duration: 0.9 + i * 0.12, repeat: 'forever', yoyo: true }, { scale: 0.5 + i * 0.1 });
|
|
233
|
-
}
|
|
234
|
-
this.text(this.content, GAMES_METADATA[gameId].title, 0, 385, 30, c.text, 330);
|
|
235
|
-
this.text(this.content, this.look.message, 0, 425, 13, c.muted, 330);
|
|
236
|
-
this.progress = this.world.spawn({ mesh: 'none', parent: this.content, position: [0, -485, 5], pickable: false });
|
|
237
|
-
this.box(this.progress, 0, 0, 290, 14, toColor(c.accent, 0.14));
|
|
238
|
-
const sweep = this.box(this.progress, -108, 0, 64, 10, toColor(c.accent));
|
|
239
|
-
this.motion(sweep, { position: [108, 0, 1] }, { duration: 1.3, repeat: 'forever', yoyo: true, easing: 'easeInOut' }, { position: [-108, 0, 1] });
|
|
240
|
-
for (let i = 0; i < 3; i++) {
|
|
241
|
-
const dot = this.disc(this.progress, -15 + i * 15, 62, 6, 6, toColor(c.accent, 0.5));
|
|
242
|
-
this.motion(
|
|
243
|
-
dot,
|
|
244
|
-
{ scale: [9, 9, 1], color: toColor(c.accent, 1) },
|
|
245
|
-
{ duration: 0.55, delay: i * 0.16, repeat: 'forever', yoyo: true },
|
|
246
|
-
{ scale: [6, 6, 1], color: toColor(c.accent, 0.5) }
|
|
247
|
-
);
|
|
248
|
-
}
|
|
249
|
-
this.retryButton = this.world.spawn({ mesh: 'none', parent: this.content, position: [0, -565, 6], scale: 0, pickable: false });
|
|
250
|
-
this.box(this.retryButton, 0, 0, 180, 46, toColor(c.accent));
|
|
251
|
-
this.text(this.retryButton, 'Try again', 0, 0, 16, c.sky, 160);
|
|
252
|
-
}
|
|
253
|
-
private box(parent: Entity, x: number, y: number, w: number, h: number, color: Color, z = 1): Entity {
|
|
254
|
-
return this.world.spawn({ mesh: rect(), parent, position: [x, -y, z], scale: [w, h, 1], color, pickable: false });
|
|
255
|
-
}
|
|
256
|
-
private disc(parent: Entity, x: number, y: number, w: number, h: number, color: Color, z = 1): Entity {
|
|
257
|
-
return this.world.spawn({ mesh: circle(), parent, position: [x, -y, z], scale: [w, h, 1], color, pickable: false });
|
|
258
|
-
}
|
|
259
|
-
private path(parent: Entity, key: string, svg: string, x: number, y: number, color: string, scale = 1, z = 2): Entity {
|
|
260
|
-
return this.world.spawn({ mesh: vector(key, svg), parent, position: [x, -y, z], scale, color: toColor(color), pickable: false });
|
|
261
|
-
}
|
|
262
|
-
private text(parent: Entity, text: string, x: number, y: number, size: number, colour: string, max = 330): Entity {
|
|
263
|
-
const measured = measureText(this.font, text);
|
|
264
|
-
return this.world.spawn({
|
|
265
|
-
text,
|
|
266
|
-
font: this.font,
|
|
267
|
-
parent,
|
|
268
|
-
position: [x, -y, 10],
|
|
269
|
-
scale: Math.min(size, max / Math.max(1, measured)),
|
|
270
|
-
color: toColor(colour),
|
|
271
|
-
pickable: false
|
|
272
|
-
});
|
|
273
|
-
}
|
|
274
|
-
private motion(entity: Entity, target: Motion['target'], options: Motion['options'], initial: Motion['initial']) {
|
|
275
|
-
this.motions.push({ entity, target, options, initial });
|
|
276
|
-
}
|
|
277
|
-
private tree(root: Entity, x: number, y: number, scale: number, colour: string) {
|
|
278
|
-
this.box(root, x, y + 35, 7 * scale, 70 * scale, toColor('#75604B'));
|
|
279
|
-
this.path(root, 'pine', PINE, x, y, colour, scale);
|
|
280
|
-
}
|
|
281
|
-
private fruit(root: Entity, x: number, y: number, size: number, colour: string) {
|
|
282
|
-
this.disc(root, x, y, size, size, toColor(colour));
|
|
283
|
-
this.disc(root, x - size * 0.22, y - size * 0.18, size * 0.18, size * 0.3, toColor('#FFFFFF', 0.3), 2);
|
|
284
|
-
this.path(root, 'leaf', LEAF, x, y - size * 0.45, '#74BA65', size / 75, 3);
|
|
285
|
-
}
|
|
286
|
-
private drawHero(root: Entity) {
|
|
287
|
-
const c = this.look.colours,
|
|
288
|
-
scene = this.look.scene;
|
|
289
|
-
if (scene === 'forest' || scene === 'penguin' || scene === 'ninja') {
|
|
290
|
-
this.disc(root, 0, 82, 310, 88, toColor('#426C48'));
|
|
291
|
-
this.disc(root, 12, 103, 275, 35, toColor('#284F39'));
|
|
292
|
-
this.tree(root, -112, -3, 0.9, '#578257');
|
|
293
|
-
this.tree(root, 110, 10, 0.85, '#345E44');
|
|
294
|
-
this.tree(root, -73, -28, 0.58, '#81A96C');
|
|
295
|
-
}
|
|
296
|
-
if (scene === 'forest') {
|
|
297
|
-
this.path(root, 'river', 'M-45-105Q20-65-20-30Q-60 5 4 28L16 12Q-31-3-4-24Q42-62-24-110Z', 0, 0, '#6EBACB', 1, 2);
|
|
298
|
-
this.box(root, -5, 55, 67, 12, toColor('#DFCAA0'), 3);
|
|
299
|
-
this.path(root, 'diamond', DIAMOND, 8, -60, '#A9EBF7', 2, 5);
|
|
300
|
-
this.path(root, 'diamond', DIAMOND, 120, 62, '#D2F8FF', 0.55, 5);
|
|
301
|
-
return;
|
|
302
|
-
}
|
|
303
|
-
if (scene === 'car' || scene === 'bike' || scene === 'crossing') {
|
|
304
|
-
for (let i = 0; i < 6; i++) {
|
|
305
|
-
const x = -142 + i * 55,
|
|
306
|
-
height = 45 + (i % 3) * 23;
|
|
307
|
-
this.box(root, x, 25 - height / 2, 42, height, toColor(c.horizon, 0.8), -1);
|
|
308
|
-
for (let row = 0; row < 2; row++)
|
|
309
|
-
for (let col = 0; col < 2; col++) this.box(root, x - 9 + col * 18, 20 - height + 14 + row * 18, 7, 8, toColor(c.second, 0.6), 0);
|
|
310
|
-
}
|
|
311
|
-
this.box(root, 0, 76, 320, 51, toColor('#303C47'));
|
|
312
|
-
this.box(root, 0, 52, 320, 3, toColor('#F1D998'));
|
|
313
|
-
this.box(root, 0, 100, 320, 3, toColor('#F1D998'));
|
|
314
|
-
for (let x = -140; x <= 140; x += 70) {
|
|
315
|
-
const dash = this.box(root, x, 76, 34, 3, toColor('#FFFFFF', 0.6));
|
|
316
|
-
this.motion(dash, { moveBy: [-24, 0, 0] }, { duration: 0.8, repeat: 'forever', easing: 'linear' }, { position: [x, -76, 1] });
|
|
317
|
-
}
|
|
318
|
-
if (scene === 'car') {
|
|
319
|
-
this.box(root, 0, 10, 218, 66, toColor('#EF575B'), 3);
|
|
320
|
-
this.path(root, 'roof', 'M-72 0L-46 47H39L79 0Z', 0, -23, '#D94248', 1, 4);
|
|
321
|
-
this.path(root, 'window', 'M-48 0L-31 29H-5V0ZM5 0V29H29L53 0Z', 0, -33, '#BCE0E5', 1, 5);
|
|
322
|
-
this.box(root, -94, 8, 22, 12, toColor('#FFE5AA'), 6);
|
|
323
|
-
this.box(root, 97, 10, 14, 16, toColor('#FFD49B'), 6);
|
|
324
|
-
for (const x of [-66, 66]) {
|
|
325
|
-
this.disc(root, x, 44, 49, 49, toColor('#253342'), 6);
|
|
326
|
-
this.disc(root, x, 44, 24, 24, toColor('#C9D2D5'), 7);
|
|
327
|
-
}
|
|
328
|
-
} else if (scene === 'bike') {
|
|
329
|
-
for (const x of [-78, 78]) {
|
|
330
|
-
this.disc(root, x, 43, 70, 70, toColor('#263444'), 3);
|
|
331
|
-
this.disc(root, x, 43, 47, 47, toColor('#C8D5D8'), 4);
|
|
332
|
-
this.disc(root, x, 43, 34, 34, toColor(c.sky), 5);
|
|
333
|
-
}
|
|
334
|
-
this.path(root, 'bike-frame', 'M-78-43L-28 12L27-43H15L-27-3L-66-43ZM-18 20H35L82-43H70L30 8H-18Z', 0, 0, '#F9A54D', 1, 6);
|
|
335
|
-
this.box(root, 7, -30, 70, 17, toColor('#293B48'), 7);
|
|
336
|
-
this.box(root, -13, -5, 63, 35, toColor('#E97143'), 6);
|
|
337
|
-
this.path(root, 'rider', 'M-9 2L-27 45L5 68L28 36L13 28L3 43L-8 35L8 8Z', 0, -45, '#4B91B3', 1, 8);
|
|
338
|
-
this.disc(root, 6, -87, 45, 45, toColor('#FFD177'), 9);
|
|
339
|
-
this.box(root, 15, -88, 32, 15, toColor('#31434F'), 10);
|
|
340
|
-
} else {
|
|
341
|
-
this.box(root, -55, -19, 111, 48, toColor('#E78459'), 4);
|
|
342
|
-
for (const x of [-90, -23]) this.disc(root, x, 5, 25, 25, toColor('#263444'), 5);
|
|
343
|
-
this.disc(root, 77, -4, 58, 68, toColor('#FFF8E7'), 6);
|
|
344
|
-
this.disc(root, 93, -30, 39, 39, toColor('#FFF8E7'), 7);
|
|
345
|
-
this.box(root, 115, -27, 20, 12, toColor('#EDB44C'), 8);
|
|
346
|
-
}
|
|
347
|
-
return;
|
|
348
|
-
}
|
|
349
|
-
if (scene === 'penguin') {
|
|
350
|
-
this.disc(root, 0, 5, 108, 140, toColor('#1E2D43'), 3);
|
|
351
|
-
this.disc(root, 0, 20, 73, 95, toColor('#FFF8ED'), 4);
|
|
352
|
-
this.disc(root, 0, -67, 94, 90, toColor('#192A40'), 5);
|
|
353
|
-
this.disc(root, 0, -61, 77, 60, toColor('#FFF8ED'), 6);
|
|
354
|
-
for (const x of [-21, 21]) {
|
|
355
|
-
this.disc(root, x, -67, 21, 26, toColor('#5394D8'), 7);
|
|
356
|
-
this.disc(root, x, -66, 10, 15, toColor('#162539'), 8);
|
|
357
|
-
}
|
|
358
|
-
this.path(root, 'beak', 'M-14 5H14L0-10Z', 0, -40, '#FFB542', 1, 9);
|
|
359
|
-
this.disc(root, -27, 78, 42, 18, toColor('#F7AE42'), 5);
|
|
360
|
-
this.disc(root, 27, 78, 42, 18, toColor('#F7AE42'), 5);
|
|
361
|
-
return;
|
|
362
|
-
}
|
|
363
|
-
if (scene === 'ninja' || scene === 'merger') {
|
|
364
|
-
this.fruit(root, -74, 35, 100, '#EE6465');
|
|
365
|
-
this.fruit(root, 43, -8, 117, '#F8B246');
|
|
366
|
-
this.fruit(root, 115, 61, 66, '#A4CE68');
|
|
367
|
-
if (scene === 'ninja') this.path(root, 'slash', 'M-138-78Q-4-37 119 111L143 99Q19-61-126-91Z', 0, 0, '#ECFFF1', 1, 8);
|
|
368
|
-
return;
|
|
369
|
-
}
|
|
370
|
-
if (scene === 'tua') {
|
|
371
|
-
this.disc(root, 0, 49, 95, 106, toColor('#D2AAEE'), 3);
|
|
372
|
-
this.disc(root, 0, -37, 128, 119, toColor('#DCC0F3'), 5);
|
|
373
|
-
for (const x of [-36, 36]) {
|
|
374
|
-
this.disc(root, x, -103, 33, 86, toColor('#DCC0F3'), 3);
|
|
375
|
-
this.disc(root, x, -104, 14, 55, toColor('#F7C7D9'), 4);
|
|
376
|
-
}
|
|
377
|
-
this.disc(root, 0, -13, 75, 51, toColor('#FFF2E4'), 6);
|
|
378
|
-
for (const x of [-25, 25]) {
|
|
379
|
-
this.disc(root, x, -43, 13, 19, toColor('#382B51'), 7);
|
|
380
|
-
this.disc(root, x - 2, -47, 4, 6, [1, 1, 1, 1], 8);
|
|
381
|
-
}
|
|
382
|
-
this.disc(root, 0, -19, 15, 10, toColor('#A06C94'), 8);
|
|
383
|
-
this.disc(root, -57, 37, 31, 67, toColor('#B996DF'), 2);
|
|
384
|
-
this.disc(root, 57, 37, 31, 67, toColor('#B996DF'), 2);
|
|
385
|
-
this.disc(root, -29, 101, 51, 25, toColor('#B996DF'), 4);
|
|
386
|
-
this.disc(root, 29, 101, 51, 25, toColor('#B996DF'), 4);
|
|
387
|
-
return;
|
|
388
|
-
}
|
|
389
|
-
if (scene === 'chameleon') {
|
|
390
|
-
this.path(root, 'chameleon-step', 'M-140-60H-55V-30H-140ZM-15-15H60V15H-15ZM100 35H156V65H100Z', 0, 0, '#F2C950', 1, 2);
|
|
391
|
-
this.disc(root, 8, -26, 110, 59, toColor('#ED67AD'), 3);
|
|
392
|
-
this.disc(root, 67, -39, 65, 65, toColor('#F6D856'), 4);
|
|
393
|
-
this.disc(root, 81, -55, 30, 30, toColor('#FFF8E8'), 5);
|
|
394
|
-
this.disc(root, 85, -54, 11, 13, toColor('#3E3756'), 6);
|
|
395
|
-
this.path(
|
|
396
|
-
root,
|
|
397
|
-
'tail',
|
|
398
|
-
'M-40 42Q-123 97-111 18Q-100-20-67 10Q-50 40-85 43L-84 29Q-68 29-78 18Q-94 6-97 23Q-105 74-47 29Z',
|
|
399
|
-
0,
|
|
400
|
-
0,
|
|
401
|
-
'#ED67AD',
|
|
402
|
-
1,
|
|
403
|
-
4
|
|
404
|
-
);
|
|
405
|
-
return;
|
|
406
|
-
}
|
|
407
|
-
// Tiles, territory games and the catalog fallback share a bright toy-board illustration.
|
|
408
|
-
const colors = ['#F3B655', '#A98ADB', '#7DC4AB', '#ED8292', '#73BBD6', '#E7D365'];
|
|
409
|
-
for (let row = 0; row < 2; row++)
|
|
410
|
-
for (let col = 0; col < 3; col++) {
|
|
411
|
-
const x = (col - 1) * 87,
|
|
412
|
-
y = (row - 0.5) * 87;
|
|
413
|
-
this.box(root, x + 4, y + 8, 76, 76, toColor('#000000', 0.16));
|
|
414
|
-
this.box(root, x, y, 76, 76, toColor(colors[row * 3 + col]!));
|
|
415
|
-
this.path(root, 'diamond', DIAMOND, x, y, '#FFFFFF', 0.65, 4);
|
|
416
|
-
}
|
|
417
|
-
}
|
|
418
|
-
layout(width: number, height: number, offset = 0) {
|
|
419
|
-
const { scale, top, retryBounds } = loadingPlacement(width, height, offset);
|
|
420
|
-
this.world.set(this.backdrop, { scale: [width, height, 1] });
|
|
421
|
-
this.world.set(this.content, { position: [width / 2, -top, 5], scale });
|
|
422
|
-
this.camera.eye = [width / 2, -height / 2, 100];
|
|
423
|
-
this.camera.target = [width / 2, -height / 2, 0];
|
|
424
|
-
this.camera.ortho = height / 2;
|
|
425
|
-
this.retryBox = retryBounds;
|
|
426
|
-
}
|
|
427
|
-
get retryBounds() {
|
|
428
|
-
return this.retryBox;
|
|
429
|
-
}
|
|
430
|
-
setStatus(status: LoadingStatus) {
|
|
431
|
-
if (this.disposed) return;
|
|
432
|
-
const c = this.look.colours;
|
|
433
|
-
if (status.label !== this.status.label || status.error !== this.status.error) {
|
|
434
|
-
if (this.statusText !== null) this.world.despawn(this.statusText);
|
|
435
|
-
this.statusText = this.text(this.content, status.error ? 'A little bump along the way' : `${status.label}…`, 0, 520, 13, c.text, 315);
|
|
436
|
-
}
|
|
437
|
-
if (status.message !== this.status.message || status.error !== this.status.error) {
|
|
438
|
-
for (const entity of this.messageText) this.world.despawn(entity);
|
|
439
|
-
this.messageText = [];
|
|
440
|
-
if (status.error && status.message) {
|
|
441
|
-
const lines: string[] = [];
|
|
442
|
-
let line = '';
|
|
443
|
-
const words = status.message
|
|
444
|
-
.slice(0, 240)
|
|
445
|
-
.split(/\s+/)
|
|
446
|
-
.flatMap((word) => word.match(/.{1,40}/gu) ?? []);
|
|
447
|
-
for (const word of words) {
|
|
448
|
-
const next = line ? `${line} ${word}` : word;
|
|
449
|
-
if (line && measureText(this.font, next) * 12 > 325) {
|
|
450
|
-
lines.push(line);
|
|
451
|
-
line = word;
|
|
452
|
-
} else line = next;
|
|
453
|
-
}
|
|
454
|
-
if (line) lines.push(line);
|
|
455
|
-
for (const [i, text] of lines.slice(0, 3).entries()) this.messageText.push(this.text(this.content, text, 0, 452 + i * 16, 12, c.muted, 325));
|
|
456
|
-
}
|
|
457
|
-
}
|
|
458
|
-
this.world.set(this.progress, { scale: status.error ? 0 : 1 });
|
|
459
|
-
this.world.set(this.retryButton, { scale: status.error && status.retry ? 1 : 0 });
|
|
460
|
-
if (status.reducedMotion !== this.status.reducedMotion || status.error !== this.status.error) {
|
|
461
|
-
for (const motion of this.motions) {
|
|
462
|
-
this.world.stopAnimation(motion.entity);
|
|
463
|
-
this.world.set(motion.entity, motion.initial);
|
|
464
|
-
if (!status.reducedMotion && !status.error) this.world.animate(motion.entity, motion.target, motion.options);
|
|
465
|
-
}
|
|
466
|
-
}
|
|
467
|
-
this.status = { ...status };
|
|
468
|
-
}
|
|
469
|
-
update(dt: number) {
|
|
470
|
-
if (!this.disposed) this.world.update(dt);
|
|
471
|
-
}
|
|
472
|
-
dispose() {
|
|
473
|
-
if (this.disposed) return;
|
|
474
|
-
this.disposed = true;
|
|
475
|
-
this.world.dispose();
|
|
476
|
-
}
|
|
477
|
-
}
|