@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Everything Bluk draws: a deep sky (themed, as the original sky) with stars, far rock spires in the haze and
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114
|
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const skin = toColor(COLORS.SKIN);
|
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115
|
-
const trousers: Color = [0.2, 0.26, 0.42, 1];
|
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116
|
-
const shoe: Color = [0.16, 0.12, 0.1, 1];
|
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117
|
-
const hair: Color = [0.24, 0.15, 0.09, 1];
|
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118
|
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const limb = (a: Vec3, b: Vec3, r: number, color: Color) => ({ geometry: tube([a, b], { radius: r, sides: 12, caps: true }), color });
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119
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const smile: Vec3[] = Array.from({ length: 9 }, (_, i) => {
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120
|
-
const a = Math.PI * 1.2 + (Math.PI * 0.6 * i) / 8;
|
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121
|
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return [Math.cos(a) * 0.05, 0.835 + Math.sin(a) * 0.035, 0.15];
|
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122
|
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});
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123
|
-
const parts = [
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124
|
-
// Legs in trousers, a belt, and shoes
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125
|
-
limb([-0.055, 0.44, 0], [-0.065, 0.07, 0.01], 0.05, trousers),
|
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126
|
-
limb([0.055, 0.44, 0], [0.065, 0.07, 0.01], 0.05, trousers),
|
|
127
|
-
{
|
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128
|
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geometry: shapeGeometry('roundedBox'),
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129
|
-
position: [0, 0.43, 0] as Vec3,
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130
|
-
scale: [0.25, 0.04, 0.2] as Vec3,
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131
|
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color: [0.18, 0.14, 0.12, 1] as Color
|
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132
|
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},
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133
|
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{ geometry: shapeGeometry('roundedBox'), position: [-0.068, 0.035, 0.03] as Vec3, scale: [0.09, 0.07, 0.16] as Vec3, color: shoe },
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134
|
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{ geometry: shapeGeometry('roundedBox'), position: [0.068, 0.035, 0.03] as Vec3, scale: [0.09, 0.07, 0.16] as Vec3, color: shoe },
|
|
135
|
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// Forearms and hands
|
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136
|
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limb([-0.19, 0.6, 0.01], [-0.22, 0.47, 0.03], 0.04, skin),
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137
|
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limb([0.19, 0.6, 0.01], [0.22, 0.47, 0.03], 0.04, skin),
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138
|
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{ geometry: shapeGeometry('sphere'), position: [-0.225, 0.45, 0.035] as Vec3, scale: 0.075, color: skin },
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139
|
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{ geometry: shapeGeometry('sphere'), position: [0.225, 0.45, 0.035] as Vec3, scale: 0.075, color: skin },
|
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140
|
-
// Neck and head, ears, nose
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141
|
-
limb([0, 0.7, 0], [0, 0.76, 0], 0.04, skin),
|
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142
|
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{ geometry: shapeGeometry('sphere'), position: [0, 0.86, 0] as Vec3, scale: [0.27, 0.3, 0.27] as Vec3, color: skin },
|
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143
|
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{ geometry: shapeGeometry('sphere'), position: [-0.135, 0.86, 0] as Vec3, scale: [0.05, 0.08, 0.05] as Vec3, color: skin },
|
|
144
|
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{ geometry: shapeGeometry('sphere'), position: [0.135, 0.86, 0] as Vec3, scale: [0.05, 0.08, 0.05] as Vec3, color: skin },
|
|
145
|
-
{
|
|
146
|
-
geometry: shapeGeometry('sphere'),
|
|
147
|
-
position: [0, 0.855, 0.135] as Vec3,
|
|
148
|
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scale: [0.04, 0.05, 0.04] as Vec3,
|
|
149
|
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color: [skin[0] * 0.92, skin[1] * 0.86, skin[2] * 0.82, 1] as Color
|
|
150
|
-
},
|
|
151
|
-
// Hair: a cap over the top and back of the head, with a fringe
|
|
152
|
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{ geometry: shapeGeometry('sphere'), position: [0, 0.92, -0.015] as Vec3, scale: [0.29, 0.22, 0.29] as Vec3, color: hair },
|
|
153
|
-
{ geometry: shapeGeometry('roundedBox'), position: [0.02, 0.965, 0.11] as Vec3, scale: [0.2, 0.05, 0.06] as Vec3, color: hair },
|
|
154
|
-
// Eyes (whites, irises, pupils, a glint), brows and a smile
|
|
155
|
-
...[-1, 1].flatMap((side) => [
|
|
156
|
-
{
|
|
157
|
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geometry: shapeGeometry('sphere'),
|
|
158
|
-
position: [side * 0.05, 0.885, 0.118] as Vec3,
|
|
159
|
-
scale: [0.055, 0.06, 0.03] as Vec3,
|
|
160
|
-
color: [1, 1, 1, 1] as Color
|
|
161
|
-
},
|
|
162
|
-
{
|
|
163
|
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geometry: shapeGeometry('sphere'),
|
|
164
|
-
position: [side * 0.05, 0.882, 0.13] as Vec3,
|
|
165
|
-
scale: [0.034, 0.038, 0.015] as Vec3,
|
|
166
|
-
color: [0.27, 0.45, 0.62, 1] as Color
|
|
167
|
-
},
|
|
168
|
-
{
|
|
169
|
-
geometry: shapeGeometry('sphere'),
|
|
170
|
-
position: [side * 0.05, 0.882, 0.137] as Vec3,
|
|
171
|
-
scale: [0.018, 0.02, 0.01] as Vec3,
|
|
172
|
-
color: toColor(COLORS.PUPIL)
|
|
173
|
-
},
|
|
174
|
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{ geometry: shapeGeometry('sphere'), position: [side * 0.05 + 0.008, 0.89, 0.142] as Vec3, scale: 0.008, color: [1.4, 1.4, 1.4, 1] as Color },
|
|
175
|
-
{
|
|
176
|
-
geometry: shapeGeometry('roundedBox'),
|
|
177
|
-
position: [side * 0.05, 0.925, 0.125] as Vec3,
|
|
178
|
-
rotation: quat.z(side * -0.15),
|
|
179
|
-
scale: [0.05, 0.011, 0.012] as Vec3,
|
|
180
|
-
color: hair
|
|
181
|
-
}
|
|
182
|
-
]),
|
|
183
|
-
{ geometry: tube(smile, { radius: 0.007, sides: 6, caps: true }), color: toColor(COLORS.SMILE) }
|
|
184
|
-
];
|
|
185
|
-
return createShape(merge(parts), { center: false, shine: 0.25 });
|
|
186
|
-
});
|
|
187
|
-
/** A flat ring one unit across, lying face up. */
|
|
188
|
-
const ringMesh = () =>
|
|
189
|
-
cached('bluk-ring', () =>
|
|
190
|
-
createShape(extrude(new Path().addCircle(0, 0, 0.5).addCircle(0, 0, 0.42), { depth: 0, fillRule: 'evenodd' }), { center: false })
|
|
191
|
-
);
|
|
192
|
-
|
|
193
|
-
/**
|
|
194
|
-
* A rugged rock column one unit across and deep, its top at y = 0 running down to y = -1: stacked stone
|
|
195
|
-
* layers, each a little uneven in width and shade, with darker seams between them (tinted per pillar).
|
|
196
|
-
*/
|
|
197
|
-
const rockMesh = () =>
|
|
198
|
-
cached('bluk-rock', () => {
|
|
199
|
-
const layers = 26;
|
|
200
|
-
const parts = [];
|
|
201
|
-
for (let i = 0; i < layers; i++) {
|
|
202
|
-
const y = -(i + 0.5) / layers;
|
|
203
|
-
const jx = (noise(i * 3.1, 1.7) - 0.5) * 0.12;
|
|
204
|
-
const jz = (noise(i * 2.3, 8.9) - 0.5) * 0.12;
|
|
205
|
-
const k = 0.78 + 0.3 * noise(i * 1.9, 4.2);
|
|
206
|
-
parts.push({
|
|
207
|
-
geometry: shapeGeometry('roundedBox'),
|
|
208
|
-
position: [jx * 0.3, y, jz * 0.3] as Vec3,
|
|
209
|
-
scale: [1 + jx, 1 / layers - 0.004, 1 + jz] as Vec3,
|
|
210
|
-
color: [k, k, k, 1] as Color
|
|
211
|
-
});
|
|
212
|
-
parts.push({
|
|
213
|
-
geometry: shapeGeometry('cube'),
|
|
214
|
-
position: [0, y - 0.5 / layers, 0] as Vec3,
|
|
215
|
-
scale: [0.97, 0.004, 0.97] as Vec3,
|
|
216
|
-
color: [0.45, 0.45, 0.45, 1] as Color
|
|
217
|
-
});
|
|
218
|
-
}
|
|
219
|
-
return createShape(merge(parts), { center: false, shine: 0.12 });
|
|
220
|
-
});
|
|
221
|
-
/** A grassy cap one unit across and deep, sitting on y = 0: a turf slab with tufts drooping over its edges. */
|
|
222
|
-
const capMesh = () =>
|
|
223
|
-
cached('bluk-cap', () => {
|
|
224
|
-
const grass = toColor(COLORS.GRASS);
|
|
225
|
-
const dark = toColor(COLORS.GRASS_DARK);
|
|
226
|
-
const moss = toColor(COLORS.MOSS);
|
|
227
|
-
const parts = [
|
|
228
|
-
{ geometry: shapeGeometry('roundedBox'), position: [0, 0.5, 0] as Vec3, scale: [1.06, 1, 1.06] as Vec3, color: grass },
|
|
229
|
-
{ geometry: shapeGeometry('roundedBox'), position: [0, -0.1, 0] as Vec3, scale: [1.02, 0.4, 1.02] as Vec3, color: moss }
|
|
230
|
-
];
|
|
231
|
-
// Tufts hanging over the front and side edges
|
|
232
|
-
for (let i = 0; i < 9; i++) {
|
|
233
|
-
const x = -0.46 + i * 0.115;
|
|
234
|
-
const drop = 0.5 + 0.9 * noise(i * 2.7, 3.3);
|
|
235
|
-
parts.push({
|
|
236
|
-
geometry: shapeGeometry('roundedBox'),
|
|
237
|
-
position: [x, -drop / 2 + 0.1, 0.5] as Vec3,
|
|
238
|
-
scale: [0.09, drop, 0.06] as Vec3,
|
|
239
|
-
color: i % 2 ? dark : grass
|
|
240
|
-
});
|
|
241
|
-
}
|
|
242
|
-
for (const side of [-1, 1])
|
|
243
|
-
for (let i = 0; i < 6; i++) {
|
|
244
|
-
const z = -0.4 + i * 0.16;
|
|
245
|
-
const drop = 0.4 + 0.8 * noise(i * 3.9 + side, 7.1);
|
|
246
|
-
parts.push({
|
|
247
|
-
geometry: shapeGeometry('roundedBox'),
|
|
248
|
-
position: [side * 0.52, -drop / 2 + 0.1, z] as Vec3,
|
|
249
|
-
scale: [0.06, drop, 0.1] as Vec3,
|
|
250
|
-
color: i % 2 ? grass : dark
|
|
251
|
-
});
|
|
252
|
-
}
|
|
253
|
-
return createShape(merge(parts), { center: false, shine: 0.08 });
|
|
254
|
-
});
|
|
255
|
-
/** A soft cloud, one unit across: a cluster of puffs, flat-bottomed. */
|
|
256
|
-
const cloudMesh = () =>
|
|
257
|
-
cached('bluk-cloud', () =>
|
|
258
|
-
createShape(
|
|
259
|
-
merge(
|
|
260
|
-
[
|
|
261
|
-
[0, 0, 0.5],
|
|
262
|
-
[-0.28, -0.06, 0.38],
|
|
263
|
-
[0.3, -0.05, 0.4],
|
|
264
|
-
[-0.12, 0.12, 0.42],
|
|
265
|
-
[0.14, 0.14, 0.36],
|
|
266
|
-
[0.45, -0.1, 0.26],
|
|
267
|
-
[-0.48, -0.1, 0.26]
|
|
268
|
-
].map(([x, y, r]) => ({ geometry: shapeGeometry('sphere'), position: [x!, y!, 0] as Vec3, scale: [r!, r! * 0.75, r! * 0.6] as Vec3 }))
|
|
269
|
-
),
|
|
270
|
-
{ center: false, shine: 0 }
|
|
271
|
-
)
|
|
272
|
-
);
|
|
273
|
-
|
|
274
|
-
// ── Spawning ──────────────────────────────────────────────────────────
|
|
275
|
-
|
|
276
|
-
type PillarView = { root: Entity };
|
|
277
|
-
type Decor = { entity: Entity; x: number; y: number; z: number };
|
|
278
|
-
export type Scene = {
|
|
279
|
-
sky: Entity;
|
|
280
|
-
towers: Decor[];
|
|
281
|
-
frameX?: number;
|
|
282
|
-
frameWidth?: number;
|
|
283
|
-
frameHeight?: number;
|
|
284
|
-
pillars: Map<string, PillarView>;
|
|
285
|
-
block: Entity;
|
|
286
|
-
figure: Entity;
|
|
287
|
-
body: Entity;
|
|
288
|
-
dots: Entity[];
|
|
289
|
-
ring: Entity;
|
|
290
|
-
};
|
|
291
|
-
|
|
292
|
-
/** World point for a course point (x along the world, y down in the view). */
|
|
293
|
-
export const toWorld = (x: number, y: number, z = 0): Vec3 => [x, -y, z];
|
|
294
|
-
|
|
295
|
-
function spawnPillar(world: World, c: Config, p: Pillar): PillarView {
|
|
296
|
-
const bottom = c.height + 400; // runs down past the bottom of the view
|
|
297
|
-
const h = bottom - p.topY;
|
|
298
|
-
const d = p.width * 0.85;
|
|
299
|
-
const root = world.spawn({ mesh: 'none', position: toWorld(p.worldX, p.topY), pickable: false });
|
|
300
|
-
const add = (o: Parameters<World['spawn']>[0]) => world.spawn({ parent: root, pickable: false, ...o });
|
|
301
|
-
// The rock column, its grassy cap, and the gold sweet spot set into the turf
|
|
302
|
-
add({ mesh: rockMesh(), position: [0, -3, 0], scale: [p.width, h, d], color: toColor(COLORS.ROCK) });
|
|
303
|
-
add({ mesh: capMesh(), position: [0, -5, 0], scale: [p.width, 6, d], color: [1, 1, 1, 1] });
|
|
304
|
-
add({ mesh: 'roundedBox', position: [0, 1.2, 0], scale: [c.sweetSpotWidth + 8, 1.2, d * 0.62], color: toColor(COLORS.SWEET_RECESS) });
|
|
305
|
-
add({ mesh: 'roundedBox', position: [0, 1.8, 0], scale: [c.sweetSpotWidth, 1, d * 0.42], color: [1.5, 1.3, 0.25, 1] });
|
|
306
|
-
return { root };
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
export function buildScene(world: World, c: Config, theme: GameTheme, pillars: Pillar[], block: [number, number], colorIndex: number): Scene {
|
|
310
|
-
const sky = skyFor(theme);
|
|
311
|
-
const skyEntity = world.spawn({ mesh: skyMesh(sky), scale: [c.width * 2.4, c.height * 1.8, 1], pickable: false });
|
|
312
|
-
// Stars (riding with the sky: infinitely far) and far ghost towers (drifting at a tenth of the course's pace)
|
|
313
|
-
if (sky.stars) {
|
|
314
|
-
let seed = 7;
|
|
315
|
-
const rnd = () => {
|
|
316
|
-
const x = Math.sin(seed++ * 12.9898) * 43758.5453;
|
|
317
|
-
return x - Math.floor(x);
|
|
318
|
-
};
|
|
319
|
-
for (let i = 0; i < 48; i++) {
|
|
320
|
-
const a = 0.4 + rnd() * 0.9;
|
|
321
|
-
world.spawn({
|
|
322
|
-
mesh: 'sphere',
|
|
323
|
-
parent: skyEntity,
|
|
324
|
-
// Across the view's upper 64% (the sky is centred a tenth of the view above the view's centre)
|
|
325
|
-
position: [(rnd() - 0.5) * 0.9, (0.4 - rnd() * 0.64) / 1.8, 0.5],
|
|
326
|
-
scale: [(1.2 + rnd() * 2.4) / (c.width * 2.4), (1.2 + rnd() * 2.4) / (c.height * 1.8), 0.01],
|
|
327
|
-
color: [1.4 * a, 1.3 * a, 1.6 * a, 1],
|
|
328
|
-
pickable: false
|
|
329
|
-
});
|
|
330
|
-
}
|
|
331
|
-
}
|
|
332
|
-
// Far off: rock spires in the haze (drifting slower than the course), and nearer soft clouds
|
|
333
|
-
const towers: Decor[] = [];
|
|
334
|
-
const haze = toColor(sky.tower);
|
|
335
|
-
for (let i = 0; i < 10; i++) {
|
|
336
|
-
const x = (i / 10) * c.width * 1.8 - c.width * 0.2;
|
|
337
|
-
const top = c.height * (0.3 + ((i * 37) % 11) * 0.025);
|
|
338
|
-
const w = 22 + ((i * 53) % 20);
|
|
339
|
-
const h = c.height * 1.3 - top;
|
|
340
|
-
const far = i % 2 === 0;
|
|
341
|
-
const k = far ? 1 : 0.85;
|
|
342
|
-
const entity = world.spawn({
|
|
343
|
-
mesh: rockMesh(),
|
|
344
|
-
position: [x, -top, -TOWER_DEPTH * (far ? 1 : 0.7)],
|
|
345
|
-
scale: [w, h, w],
|
|
346
|
-
color: [haze[0] * k, haze[1] * k, haze[2] * k, 1],
|
|
347
|
-
pickable: false
|
|
348
|
-
});
|
|
349
|
-
towers.push({ entity, x, y: -top, z: -TOWER_DEPTH * (far ? 1 : 0.7) });
|
|
350
|
-
}
|
|
351
|
-
const cloud: Color = sky.stars ? [0.55, 0.52, 0.75, 0.35] : [1, 1, 1, 0.85];
|
|
352
|
-
for (let i = 0; i < 6; i++) {
|
|
353
|
-
const x = (i / 6) * c.width * 1.8 - c.width * 0.2;
|
|
354
|
-
const y = c.height * (0.1 + ((i * 29) % 7) * 0.04);
|
|
355
|
-
const size = 60 + ((i * 41) % 50);
|
|
356
|
-
const entity = world.spawn({
|
|
357
|
-
mesh: cloudMesh(),
|
|
358
|
-
position: [x, -y, -TOWER_DEPTH * 0.4],
|
|
359
|
-
scale: [size, size * 0.6, size * 0.5],
|
|
360
|
-
color: cloud,
|
|
361
|
-
pickable: false
|
|
362
|
-
});
|
|
363
|
-
towers.push({ entity, x, y: -y, z: -TOWER_DEPTH * 0.4 });
|
|
364
|
-
}
|
|
365
|
-
const s: Scene = {
|
|
366
|
-
sky: skyEntity,
|
|
367
|
-
towers,
|
|
368
|
-
pillars: new Map(),
|
|
369
|
-
block: world.spawn({ mesh: 'none', position: toWorld(block[0], block[1]), pickable: false }),
|
|
370
|
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figure: 0 as Entity,
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371
|
-
body: 0 as Entity,
|
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372
|
-
dots: [],
|
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373
|
-
ring: world.spawn({ mesh: ringMesh(), rotation: FLAT_UP, scale: 0, color: [1.6, 1.4, 0.3, 0], pickable: false })
|
|
374
|
-
};
|
|
375
|
-
// The character: its feet at the block's bottom, so a squash keeps them on the pillar
|
|
376
|
-
s.figure = world.spawn({ mesh: 'none', parent: s.block, position: [0, -c.blockSize / 2, 0], scale: c.blockSize, pickable: false });
|
|
377
|
-
s.body = world.spawn({ mesh: bodyMesh(), parent: s.figure, color: toColor(BLOCK_COLORS[colorIndex]!), pickable: false });
|
|
378
|
-
world.spawn({ mesh: headMesh(), parent: s.figure, pickable: false });
|
|
379
|
-
const dot = toColor(COLORS.TRAJECTORY);
|
|
380
|
-
for (let i = 0; i <= TRAJECTORY_DOTS; i++)
|
|
381
|
-
s.dots.push(world.spawn({ mesh: 'sphere', scale: 0, color: [dot[0] * 1.4, dot[1] * 1.4, dot[2] * 1.4, 0.92], pickable: false }));
|
|
382
|
-
syncPillars(world, c, s, pillars);
|
|
383
|
-
return s;
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
export function removeScene(world: World, s: Scene) {
|
|
387
|
-
for (const e of [s.sky, ...s.towers.map((t) => t.entity), ...Array.from(s.pillars.values(), (p) => p.root), s.block, ...s.dots, s.ring])
|
|
388
|
-
world.despawn(e);
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
/** Keeps the pillars in step with the course: new ones appear, dropped ones go. */
|
|
392
|
-
export function syncPillars(world: World, c: Config, s: Scene, pillars: Pillar[]) {
|
|
393
|
-
const live = new Set(pillars.map((p) => p.id));
|
|
394
|
-
for (const [id, v] of s.pillars)
|
|
395
|
-
if (!live.has(id)) {
|
|
396
|
-
world.despawn(v.root);
|
|
397
|
-
s.pillars.delete(id);
|
|
398
|
-
}
|
|
399
|
-
for (const p of pillars) if (!s.pillars.has(p.id)) s.pillars.set(p.id, spawnPillar(world, c, p));
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
/** Points the camera at the course scrolled `camX` along, the sky and towers following. */
|
|
403
|
-
export function frame(world: World, c: Config, s: Scene, camera: Camera, camX: number) {
|
|
404
|
-
if (s.frameX === camX && s.frameWidth === c.width && s.frameHeight === c.height) return;
|
|
405
|
-
s.frameX = camX;
|
|
406
|
-
s.frameWidth = c.width;
|
|
407
|
-
s.frameHeight = c.height;
|
|
408
|
-
const updates = world.transforms;
|
|
409
|
-
const tx = camX + c.width / 2;
|
|
410
|
-
const ty = -c.height / 2;
|
|
411
|
-
const cp = Math.cos(PITCH);
|
|
412
|
-
camera.target = [tx, ty, 0];
|
|
413
|
-
camera.eye = [tx + Math.sin(YAW) * cp * EYE_DISTANCE, ty + Math.sin(PITCH) * EYE_DISTANCE, Math.cos(YAW) * cp * EYE_DISTANCE];
|
|
414
|
-
camera.ortho = c.height / 2;
|
|
415
|
-
updates.position(s.sky, tx - Math.sin(YAW) * SKY_DEPTH, ty + c.height * 0.1 - Math.sin(PITCH) * SKY_DEPTH, -SKY_DEPTH);
|
|
416
|
-
for (const t of s.towers) {
|
|
417
|
-
// A tenth of the course's pace, wrapping round so there are always some in view
|
|
418
|
-
const span = c.width * 1.8;
|
|
419
|
-
let x = t.x + camX * 0.9;
|
|
420
|
-
x = camX - c.width * 0.2 + ((((x - camX + c.width * 0.2) % span) + span) % span);
|
|
421
|
-
updates.position(t.entity, x - Math.sin(YAW) * TOWER_DEPTH * 0.6, t.y, t.z);
|
|
422
|
-
}
|
|
423
|
-
updates.flush();
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
// ── The block ─────────────────────────────────────────────────────────
|
|
427
|
-
|
|
428
|
-
/** The block at its centre (course point), tilted `tilt` (radians, clockwise on screen). */
|
|
429
|
-
export function placeBlock(world: World, s: Scene, x: number, y: number, tilt: number) {
|
|
430
|
-
world.set(s.block, { position: toWorld(x, y), rotation: quat.z(-tilt) });
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
/** The character's squash (above 0 stretches it tall, below squashes it flat), set at once. */
|
|
434
|
-
export function squash(world: World, c: Config, s: Scene, q: number) {
|
|
435
|
-
const k = c.blockSize;
|
|
436
|
-
world.set(s.figure, { scale: [k * (1 - q * 0.6), k * (1 + q), k * (1 - q * 0.6)] });
|
|
437
|
-
}
|
|
438
|
-
const squashed = (c: Config, q: number): Vec3 => [c.blockSize * (1 - q * 0.6), c.blockSize * (1 + q), c.blockSize * (1 - q * 0.6)];
|
|
439
|
-
|
|
440
|
-
/** Springing out of the crouch into a quick stretch, for a launch. */
|
|
441
|
-
export function stretch(world: World, c: Config, s: Scene) {
|
|
442
|
-
world.animate(s.figure, [{ scale: squashed(c, 0.14), at: 0.26 }, { scale: squashed(c, 0) }], { duration: 0.35, easing: 'easeInOut' });
|
|
443
|
-
}
|
|
444
|
-
|
|
445
|
-
/** Relaxing a crouch that didn't jump. */
|
|
446
|
-
export function relax(world: World, c: Config, s: Scene) {
|
|
447
|
-
world.animate(s.figure, { scale: squashed(c, 0) }, { duration: 0.16, easing: 'easeOut' });
|
|
448
|
-
}
|
|
449
|
-
|
|
450
|
-
/** A landing: the tilt eases out, the character squashes and springs back, dust puffs up, and on a perfect one a gold ring spreads. */
|
|
451
|
-
export function land(world: World, c: Config, s: Scene, x: number, topY: number, perfect: boolean, colorIndex: number) {
|
|
452
|
-
world.animate(s.block, { rotation: [0, 0, 0, 1] }, { duration: 0.22, easing: 'easeOut' });
|
|
453
|
-
world.animate(s.figure, [{ scale: squashed(c, -0.2), at: 0.2 }, { scale: squashed(c, 0) }], { duration: 0.36, easing: 'back' });
|
|
454
|
-
world.set(s.body, { color: toColor(BLOCK_COLORS[colorIndex]!) });
|
|
455
|
-
effects.dust(world, {
|
|
456
|
-
position: toWorld(x, topY, 6),
|
|
457
|
-
count: 10,
|
|
458
|
-
size: c.blockSize * 0.22,
|
|
459
|
-
speed: c.blockSize * 1.6,
|
|
460
|
-
lifetime: 0.48,
|
|
461
|
-
direction: [0, 1, 0],
|
|
462
|
-
spread: 1.3,
|
|
463
|
-
color: [0.85, 0.9, 0.95, 0.6],
|
|
464
|
-
endSize: 1.8
|
|
465
|
-
});
|
|
466
|
-
if (perfect) {
|
|
467
|
-
world.stopAnimation(s.ring);
|
|
468
|
-
world.set(s.ring, { position: toWorld(x, topY - 1.5), scale: c.blockSize * 0.4, color: [1.6, 1.4, 0.3, 0.9] });
|
|
469
|
-
world.animate(s.ring, { scale: c.blockSize * 2.6, color: [1.6, 1.4, 0.3, 0] }, { duration: 0.56, easing: 'easeOut' });
|
|
470
|
-
effects.sparkle(world, {
|
|
471
|
-
position: toWorld(x, topY - 4, 6),
|
|
472
|
-
count: 20,
|
|
473
|
-
size: c.blockSize * 0.08,
|
|
474
|
-
speed: c.blockSize * 3,
|
|
475
|
-
lifetime: 0.6,
|
|
476
|
-
gravity: -c.blockSize * 4,
|
|
477
|
-
colors: [
|
|
478
|
-
[1, 0.83, 0.17, 1],
|
|
479
|
-
[1, 1, 1, 1]
|
|
480
|
-
]
|
|
481
|
-
});
|
|
482
|
-
}
|
|
483
|
-
}
|
|
484
|
-
|
|
485
|
-
/** Off the edge: the block tumbles forward and fades as it drops into the void. */
|
|
486
|
-
export function fall(world: World, s: Scene, tilt: number, colorIndex: number) {
|
|
487
|
-
const c = toColor(BLOCK_COLORS[colorIndex]!);
|
|
488
|
-
world.animate(s.block, { rotation: quat.z(-(tilt + 1.6)) }, { duration: 0.42, easing: 'easeIn' });
|
|
489
|
-
world.animate(s.body, { color: [c[0], c[1], c[2], 0] }, { duration: 0.3 });
|
|
490
|
-
world.animate(s.figure, { scale: 0.01 }, { duration: 0.3, delay: 0.1, easing: 'easeIn' });
|
|
491
|
-
}
|
|
492
|
-
|
|
493
|
-
/** The block whole again, at rest and in a color (a new board). */
|
|
494
|
-
export function resetBlock(world: World, c: Config, s: Scene, colorIndex: number) {
|
|
495
|
-
for (const e of [s.block, s.figure, s.body, s.ring]) world.stopAnimation(e);
|
|
496
|
-
world.set(s.block, { rotation: [0, 0, 0, 1] });
|
|
497
|
-
world.set(s.figure, { scale: squashed(c, 0) });
|
|
498
|
-
world.set(s.body, { color: toColor(BLOCK_COLORS[colorIndex]!) });
|
|
499
|
-
world.set(s.ring, { scale: 0 });
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
// ── The aim ───────────────────────────────────────────────────────────
|
|
503
|
-
|
|
504
|
-
/** The preview arc: a dot at each point (course coordinates), shrinking along it; the rest hidden. */
|
|
505
|
-
export function showArc(world: World, c: Config, s: Scene, pts: number[]) {
|
|
506
|
-
const n = pts.length / 2;
|
|
507
|
-
for (let i = 0; i < s.dots.length; i++) {
|
|
508
|
-
if (i < n) {
|
|
509
|
-
const r = c.blockSize * (0.16 - (0.08 * i) / Math.max(1, n));
|
|
510
|
-
world.set(s.dots[i]!, { position: toWorld(pts[i * 2]!, pts[i * 2 + 1]!, 4), scale: r });
|
|
511
|
-
} else world.set(s.dots[i]!, { scale: 0 });
|
|
512
|
-
}
|
|
513
|
-
}
|
|
514
|
-
export const hideArc = (world: World, c: Config, s: Scene) => showArc(world, c, s, []);
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
// Bubble Shooter's screen, on the Nayan engine: the board, bubbles, aim guide and shooter are one 3D
|
|
2
|
-
// scene (an orthographic camera over glossy bubbles), under Playtura's scoreboard, controls and
|
|
3
|
-
// modals. The rules are in BubbleShooterGame.ts, what it draws in BubbleShooterScene.ts.
|
|
4
|
-
//
|
|
5
|
-
// One world serves the whole visit: Start, Stop and Play Again deal a new board in place and a theme
|
|
6
|
-
// change repaints it, so the GPU view is never rebuilt. Pops, loads and the board intro animate in the
|
|
7
|
-
// engine's Rust core; JS moves the shot and aims, and steps the world once a frame.
|
|
8
|
-
import { HapticType } from '../../services/HapticsService';
|
|
9
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
10
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
11
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
12
|
-
import { scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
13
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
14
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
15
|
-
import { getLayout, LIGHT, TIME_LIMIT } from './BubbleShooterConstants';
|
|
16
|
-
import { aimAt, createGame, dispose, fire, reset, setLayout, setTheme, start, tick } from './BubbleShooterGame';
|
|
17
|
-
|
|
18
|
-
const SFX = GAME_SOUNDS.BUBBLE_SHOOTER;
|
|
19
|
-
|
|
20
|
-
export const BubbleShooter = engineGame(GAME_IDS.BUBBLE_SHOOTER, (props) => {
|
|
21
|
-
const [score, setScore] = useLiveState(0);
|
|
22
|
-
const [bubbles, setBubbles] = useLiveState(0);
|
|
23
|
-
const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
|
|
24
|
-
|
|
25
|
-
// Win on a cleared board, lose when time runs out
|
|
26
|
-
const { theme, status, screen, gameOver } = useEngineGame(props, {
|
|
27
|
-
gameId: GAME_IDS.BUBBLE_SHOOTER,
|
|
28
|
-
create: createGame,
|
|
29
|
-
start,
|
|
30
|
-
reset,
|
|
31
|
-
dispose,
|
|
32
|
-
tick,
|
|
33
|
-
setTheme,
|
|
34
|
-
resize: (g, width, height, offset) => {
|
|
35
|
-
const layout = getLayout(width, height, offset);
|
|
36
|
-
setLayout(g, layout);
|
|
37
|
-
return layout.boardWidth;
|
|
38
|
-
},
|
|
39
|
-
// Drag to aim and let go to fire, or tap where to shoot
|
|
40
|
-
drag: (g, { phase, x, y, cancelled }) => {
|
|
41
|
-
if (phase !== 'end') aimAt(g, x, y);
|
|
42
|
-
else if (!cancelled) fire(g);
|
|
43
|
-
},
|
|
44
|
-
tap: (g, x, y) => {
|
|
45
|
-
aimAt(g, x, y);
|
|
46
|
-
fire(g);
|
|
47
|
-
},
|
|
48
|
-
sounds: SFX,
|
|
49
|
-
onStart: (fx) => fx(SFX.START, HapticType.SUCCESS),
|
|
50
|
-
wire: (g, fx) => {
|
|
51
|
-
g.onScore = setScore;
|
|
52
|
-
g.onTime = setTimeLeft;
|
|
53
|
-
g.onBubbles = setBubbles;
|
|
54
|
-
g.onShoot = () => fx(SFX.SHOOT, HapticType.LIGHT);
|
|
55
|
-
g.onPop = () => fx(SFX.POP, HapticType.SUCCESS);
|
|
56
|
-
g.onWin = () => fx(SFX.WIN, HapticType.SUCCESS);
|
|
57
|
-
g.onLose = () => fx(SFX.GAME_OVER, HapticType.ERROR);
|
|
58
|
-
}
|
|
59
|
-
});
|
|
60
|
-
|
|
61
|
-
return (
|
|
62
|
-
<EngineGameScreen
|
|
63
|
-
{...screen}
|
|
64
|
-
light={LIGHT}
|
|
65
|
-
columns={[scoreColumn(score), scoreColumn(bubbles, 'BUBBLES'), timerColumn(timeLeft, theme)]}
|
|
66
|
-
subtext="Match three colored bubbles!"
|
|
67
|
-
gameOver={gameOver({
|
|
68
|
-
title: status === 'win' ? 'YOU WON!' : 'GAME OVER',
|
|
69
|
-
message: status === 'win' ? 'All bubbles cleared!' : 'Great shooting!',
|
|
70
|
-
scoreLabel: 'Final Score',
|
|
71
|
-
score,
|
|
72
|
-
buttonText: 'Shoot Again!'
|
|
73
|
-
})}
|
|
74
|
-
/>
|
|
75
|
-
);
|
|
76
|
-
});
|