@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
  356. package/src/games/knife-hit/KnifeHitGame.ts +0 -264
  357. package/src/games/knife-hit/KnifeHitScene.ts +0 -360
  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
  364. package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
  365. package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
  367. package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
  369. package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
  370. package/src/games/memory-match/MemoryMatchGame.ts +0 -222
  371. package/src/games/memory-match/MemoryMatchRules.ts +0 -38
  372. package/src/games/memory-match/MemoryMatchScene.ts +0 -268
  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
  374. package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
  375. package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
  376. package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
  377. package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
  378. package/src/games/mob-control/MobControl.tsx +0 -73
  379. package/src/games/mob-control/MobControlConstants.ts +0 -106
  380. package/src/games/mob-control/MobControlGame.ts +0 -176
  381. package/src/games/mob-control/MobControlMeshes.ts +0 -85
  382. package/src/games/mob-control/MobControlRenderer.ts +0 -108
  383. package/src/games/mob-control/MobControlRules.ts +0 -522
  384. package/src/games/mob-control/MobControlScene.ts +0 -399
  385. package/src/games/number-search/NumberSearch.tsx +0 -18
  386. package/src/games/number-search/NumberSearchNumbers.ts +0 -623
  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
  388. package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
  389. package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
  390. package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
  391. package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
  392. package/src/games/pac-man/PacMan.tsx +0 -86
  393. package/src/games/pac-man/PacManConstants.ts +0 -169
  394. package/src/games/pac-man/PacManGame.ts +0 -406
  395. package/src/games/pac-man/PacManRules.ts +0 -255
  396. package/src/games/pac-man/PacManScene.ts +0 -387
  397. package/src/games/paper-io/PaperIo.tsx +0 -91
  398. package/src/games/paper-io/PaperIoConstants.ts +0 -86
  399. package/src/games/paper-io/PaperIoGame.ts +0 -193
  400. package/src/games/paper-io/PaperIoMeshes.ts +0 -233
  401. package/src/games/paper-io/PaperIoRules.ts +0 -315
  402. package/src/games/paper-io/PaperIoScene.ts +0 -310
  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
  404. package/src/games/penguin-run/PenguinModel.ts +0 -712
  405. package/src/games/penguin-run/PenguinRun.tsx +0 -77
  406. package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
  407. package/src/games/penguin-run/PenguinRunGame.ts +0 -406
  408. package/src/games/penguin-run/PenguinRunScene.ts +0 -949
  409. package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
  410. package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
  411. package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
  412. package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
  413. package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
  415. package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
  416. package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
  417. package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
  418. package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
  420. package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
  421. package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
  422. package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
  423. package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
  424. package/src/games/popit-fidget/PopitFidget.tsx +0 -72
  425. package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
  426. package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
  427. package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
  428. package/src/games/reversi/Reversi.tsx +0 -94
  429. package/src/games/reversi/ReversiConstants.ts +0 -67
  430. package/src/games/reversi/ReversiGame.ts +0 -266
  431. package/src/games/reversi/ReversiRules.ts +0 -176
  432. package/src/games/reversi/ReversiScene.ts +0 -240
  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
  434. package/src/games/search-grid/SearchGridConstants.ts +0 -178
  435. package/src/games/search-grid/SearchGridGame.ts +0 -209
  436. package/src/games/search-grid/SearchGridScene.ts +0 -301
  437. package/src/games/shared/BackdropCard.tsx +0 -54
  438. package/src/games/shared/EngineBackdrop.ts +0 -300
  439. package/src/games/shared/EngineBlasts.ts +0 -136
  440. package/src/games/shared/EngineBlocks.ts +0 -91
  441. package/src/games/shared/EngineControlText.ts +0 -17
  442. package/src/games/shared/EngineDice.ts +0 -250
  443. package/src/games/shared/EngineFootprint.ts +0 -35
  444. package/src/games/shared/EngineFruits.ts +0 -1435
  445. package/src/games/shared/EngineGameLoader.tsx +0 -88
  446. package/src/games/shared/EngineGameScreen.tsx +0 -325
  447. package/src/games/shared/EngineGameWidth.ts +0 -3
  448. package/src/games/shared/EngineGameWidth.web.ts +0 -3
  449. package/src/games/shared/EngineGlyphs.ts +0 -178
  450. package/src/games/shared/EngineHud.ts +0 -815
  451. package/src/games/shared/EngineLoading.ts +0 -477
  452. package/src/games/shared/EngineMeadow.ts +0 -725
  453. package/src/games/shared/EngineMeshCache.ts +0 -15
  454. package/src/games/shared/EngineMeshes.ts +0 -10
  455. package/src/games/shared/EngineRacingChase.ts +0 -21
  456. package/src/games/shared/EngineRacingHandling.ts +0 -48
  457. package/src/games/shared/EngineReadyContext.ts +0 -4
  458. package/src/games/shared/EngineTilt.ts +0 -44
  459. package/src/games/shared/EngineTouchSurface.tsx +0 -103
  460. package/src/games/shared/EngineUtils.ts +0 -52
  461. package/src/games/shared/GameActivity.ts +0 -13
  462. package/src/games/shared/GameLoading.tsx +0 -202
  463. package/src/games/shared/GameLoadingTransition.tsx +0 -61
  464. package/src/games/shared/ProceduralCacheVersion.ts +0 -2
  465. package/src/games/shared/useEngineGame.ts +0 -240
  466. package/src/games/shared/useGameResource.ts +0 -21
  467. package/src/games/shared/useLiveState.ts +0 -58
  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
  469. package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
  470. package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
  471. package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
  472. package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
  474. package/src/games/snake-3d/Snake3DConstants.ts +0 -61
  475. package/src/games/snake-3d/Snake3DGame.ts +0 -192
  476. package/src/games/snake-3d/Snake3DMotion.ts +0 -22
  477. package/src/games/snake-3d/Snake3DRules.ts +0 -116
  478. package/src/games/snake-3d/Snake3DScene.ts +0 -322
  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
  480. package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
  481. package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
  482. package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
  483. package/src/games/space-fighter/SpaceFighter.tsx +0 -74
  484. package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
  485. package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
  486. package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
  488. package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
  489. package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
  490. package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
  491. package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
  492. package/src/games/stack-tower/StackTower.tsx +0 -76
  493. package/src/games/stack-tower/StackTowerConstants.ts +0 -74
  494. package/src/games/stack-tower/StackTowerGame.ts +0 -236
  495. package/src/games/stack-tower/StackTowerScene.ts +0 -186
  496. package/src/games/sudoku/Sudoku.tsx +0 -73
  497. package/src/games/sudoku/SudokuConstants.ts +0 -127
  498. package/src/games/sudoku/SudokuGame.ts +0 -250
  499. package/src/games/sudoku/SudokuRules.ts +0 -125
  500. package/src/games/sudoku/SudokuScene.ts +0 -304
  501. package/src/games/tangram/Tangram.tsx +0 -79
  502. package/src/games/tangram/TangramConstants.ts +0 -64
  503. package/src/games/tangram/TangramGame.ts +0 -356
  504. package/src/games/tangram/TangramRules.ts +0 -409
  505. package/src/games/tangram/TangramScene.ts +0 -203
  506. package/src/games/tank-1990/Tank1990.tsx +0 -78
  507. package/src/games/tank-1990/Tank1990Constants.ts +0 -81
  508. package/src/games/tank-1990/Tank1990Game.ts +0 -331
  509. package/src/games/tank-1990/Tank1990Rules.ts +0 -390
  510. package/src/games/tank-1990/Tank1990Scene.ts +0 -434
  511. package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
  512. package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
  513. package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
  514. package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
  515. package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
  516. package/src/games/tile-home/TileHome.tsx +0 -92
  517. package/src/games/tile-home/TileHomeConstants.ts +0 -139
  518. package/src/games/tile-home/TileHomeGame.ts +0 -435
  519. package/src/games/tile-home/TileHomeScene.ts +0 -154
  520. package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
  521. package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
  522. package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
  523. package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
  524. package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
  525. package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
  526. package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
  527. package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
  528. package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
  529. package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
  530. package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
  531. package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
  532. package/src/games/word-search/WordSearch.tsx +0 -18
  533. package/src/games/word-search/WordSearchWords.ts +0 -1642
  534. package/src/helpers/GamePatternData.ts +0 -120
  535. package/src/helpers/GameSettingsModal.tsx +0 -384
  536. package/src/helpers/GameTheme.tsx +0 -37
  537. package/src/helpers/IconPaths.ts +0 -6
  538. package/src/helpers/index.ts +0 -2
  539. package/src/index.tsx +0 -60
  540. package/src/services/GameAssetLoader.ts +0 -111
  541. package/src/services/GameAssets.ts +0 -149
  542. package/src/services/GameLoaders.ts +0 -93
  543. package/src/services/GamesConstants.ts +0 -193
  544. package/src/services/GamesMetadata.ts +0 -711
  545. package/src/services/GamesService.ts +0 -116
  546. package/src/services/HapticsService.ts +0 -48
  547. package/src/services/ScoringService.ts +0 -19
  548. package/src/services/SfxSources.ts +0 -81
  549. package/src/services/SoundsService.ts +0 -582
  550. package/src/services/ThemeService.ts +0 -281
  551. package/src/services/UtilsService.ts +0 -134
  552. package/src/services/index.ts +0 -6
@@ -1,514 +0,0 @@
1
- // Everything Bluk draws: a deep sky (themed, as the original sky) with stars, far rock spires in the haze and
2
- // soft clouds drifting slowly behind, the rugged rock pillars (stone layers under a grassy cap that
3
- // droops over the edges, a gold sweet spot set into each top), the
4
- // little block character (a body in the block's color, arms and legs, a round head with eyes and a
5
- // smile), the aiming arc's dots, landing dust and the perfect ring. An orthographic camera looks a
6
- // little down and from the right at the course (one world unit per view point, y up).
7
- import {
8
- type Camera,
9
- type Color,
10
- effects,
11
- type Entity,
12
- extrude,
13
- merge,
14
- type Model,
15
- Path,
16
- type Quat,
17
- quat,
18
- recolor,
19
- shapeGeometry,
20
- tube,
21
- type Vec3,
22
- type World
23
- } from '@nayan-ui/engine';
24
- import type { GameTheme } from '../../services/ThemeService';
25
- import { noise } from '../shared/EngineMeadow';
26
- import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
27
- import { toColor } from '../shared/EngineUtils';
28
- import { BLOCK_COLORS, COLORS, type Config, PITCH, SKIES, type Sky, SKY_POSITIONS, TRAJECTORY_DOTS, YAW } from './BlukConstants';
29
- import type { Pillar } from './BlukRules';
30
-
31
- const meshes = new Map<string, Model>();
32
- const cached = (key: string, build: () => Model) => {
33
- let m = meshes.get(key);
34
- if (!m) {
35
- m = cacheGameAsset('bluk/BlukScene:' + key, build);
36
- meshes.set(key, m);
37
- }
38
- return m;
39
- };
40
- const EYE_DISTANCE = 300;
41
- const SKY_DEPTH = 220;
42
- const TOWER_DEPTH = 150;
43
- const FLAT_UP: Quat = quat.x(-Math.PI / 2);
44
- const rgb = (css: string): [number, number, number] => {
45
- const [r, g, b] = toColor(css);
46
- return [r, g, b];
47
- };
48
-
49
- /** The theme's sky: the built-in one, its base following the theme's background (as the original scene). */
50
- export function skyFor(theme: GameTheme): Sky {
51
- if (theme.mode === 'classic') return SKIES.classic;
52
- const sky = SKIES[theme.isDark ? 'dark' : 'light'];
53
- const base = sky.stops[0] === sky.stops[sky.stops.length - 1] ? sky.stops[0] : null;
54
- return { ...sky, stops: sky.stops.map((s) => (s === base ? theme.BACKGROUND : s)) };
55
- }
56
-
57
- // ── Meshes ────────────────────────────────────────────────────────────
58
-
59
- /** The sky: a vertical gradient, one unit square (top edge at y = 0.5), facing the camera. */
60
- const skyMesh = (sky: Sky) =>
61
- cached(`bluk-sky:${sky.stops.join(',')}`, () => {
62
- const stops = sky.stops.map(rgb);
63
- const g = recolor(extrude(new Path().addRect(-0.5, -0.5, 1, 1), { depth: 0 }), ({ position }) => {
64
- const t = Math.min(1, Math.max(0, 0.5 - position[1]));
65
- let k = 0;
66
- while (k < SKY_POSITIONS.length - 2 && t > SKY_POSITIONS[k + 1]!) k++;
67
- const a = SKY_POSITIONS[k]!;
68
- const b = SKY_POSITIONS[k + 1]!;
69
- const f = (t - a) / (b - a || 1);
70
- const ca = stops[k]!;
71
- const cb = stops[k + 1]!;
72
- return [ca[0] + (cb[0] - ca[0]) * f, ca[1] + (cb[1] - ca[1]) * f, ca[2] + (cb[2] - ca[2]) * f, 1];
73
- });
74
- return createShape(g, { center: false });
75
- });
76
-
77
- /**
78
- * The character, one block tall, feet on y = 0, facing the camera (+z). Its shirt (torso and sleeves) is
79
- * white and tinted per block color; everything else (skin, hair, trousers, shoes, face) keeps its own.
80
- */
81
- const bodyMesh = () =>
82
- cached('bluk-body-v2', () => {
83
- const sleeve = (side: number) => ({
84
- geometry: tube(
85
- [
86
- [side * 0.13, 0.68, 0],
87
- [side * 0.19, 0.6, 0.01]
88
- ],
89
- { radius: 0.055, sides: 12, caps: true }
90
- )
91
- });
92
- return createShape(
93
- merge([
94
- // A rounded torso, broader at the chest, tapering to the waist
95
- {
96
- geometry: tube(
97
- [
98
- [0, 0.42, 0],
99
- [0, 0.56, 0],
100
- [0, 0.7, 0]
101
- ],
102
- { radius: (t) => 0.1 + 0.035 * Math.sin(Math.PI * Math.min(1, t * 1.3)), sides: 18, caps: true }
103
- ),
104
- scale: [1.25, 1, 0.85]
105
- },
106
- sleeve(-1),
107
- sleeve(1)
108
- ]),
109
- { center: false, shine: 0.3 }
110
- );
111
- });
112
- const headMesh = () =>
113
- cached('bluk-head-v2', () => {
114
- const skin = toColor(COLORS.SKIN);
115
- const trousers: Color = [0.2, 0.26, 0.42, 1];
116
- const shoe: Color = [0.16, 0.12, 0.1, 1];
117
- const hair: Color = [0.24, 0.15, 0.09, 1];
118
- const limb = (a: Vec3, b: Vec3, r: number, color: Color) => ({ geometry: tube([a, b], { radius: r, sides: 12, caps: true }), color });
119
- const smile: Vec3[] = Array.from({ length: 9 }, (_, i) => {
120
- const a = Math.PI * 1.2 + (Math.PI * 0.6 * i) / 8;
121
- return [Math.cos(a) * 0.05, 0.835 + Math.sin(a) * 0.035, 0.15];
122
- });
123
- const parts = [
124
- // Legs in trousers, a belt, and shoes
125
- limb([-0.055, 0.44, 0], [-0.065, 0.07, 0.01], 0.05, trousers),
126
- limb([0.055, 0.44, 0], [0.065, 0.07, 0.01], 0.05, trousers),
127
- {
128
- geometry: shapeGeometry('roundedBox'),
129
- position: [0, 0.43, 0] as Vec3,
130
- scale: [0.25, 0.04, 0.2] as Vec3,
131
- color: [0.18, 0.14, 0.12, 1] as Color
132
- },
133
- { geometry: shapeGeometry('roundedBox'), position: [-0.068, 0.035, 0.03] as Vec3, scale: [0.09, 0.07, 0.16] as Vec3, color: shoe },
134
- { geometry: shapeGeometry('roundedBox'), position: [0.068, 0.035, 0.03] as Vec3, scale: [0.09, 0.07, 0.16] as Vec3, color: shoe },
135
- // Forearms and hands
136
- limb([-0.19, 0.6, 0.01], [-0.22, 0.47, 0.03], 0.04, skin),
137
- limb([0.19, 0.6, 0.01], [0.22, 0.47, 0.03], 0.04, skin),
138
- { geometry: shapeGeometry('sphere'), position: [-0.225, 0.45, 0.035] as Vec3, scale: 0.075, color: skin },
139
- { geometry: shapeGeometry('sphere'), position: [0.225, 0.45, 0.035] as Vec3, scale: 0.075, color: skin },
140
- // Neck and head, ears, nose
141
- limb([0, 0.7, 0], [0, 0.76, 0], 0.04, skin),
142
- { geometry: shapeGeometry('sphere'), position: [0, 0.86, 0] as Vec3, scale: [0.27, 0.3, 0.27] as Vec3, color: skin },
143
- { geometry: shapeGeometry('sphere'), position: [-0.135, 0.86, 0] as Vec3, scale: [0.05, 0.08, 0.05] as Vec3, color: skin },
144
- { geometry: shapeGeometry('sphere'), position: [0.135, 0.86, 0] as Vec3, scale: [0.05, 0.08, 0.05] as Vec3, color: skin },
145
- {
146
- geometry: shapeGeometry('sphere'),
147
- position: [0, 0.855, 0.135] as Vec3,
148
- scale: [0.04, 0.05, 0.04] as Vec3,
149
- color: [skin[0] * 0.92, skin[1] * 0.86, skin[2] * 0.82, 1] as Color
150
- },
151
- // Hair: a cap over the top and back of the head, with a fringe
152
- { geometry: shapeGeometry('sphere'), position: [0, 0.92, -0.015] as Vec3, scale: [0.29, 0.22, 0.29] as Vec3, color: hair },
153
- { geometry: shapeGeometry('roundedBox'), position: [0.02, 0.965, 0.11] as Vec3, scale: [0.2, 0.05, 0.06] as Vec3, color: hair },
154
- // Eyes (whites, irises, pupils, a glint), brows and a smile
155
- ...[-1, 1].flatMap((side) => [
156
- {
157
- geometry: shapeGeometry('sphere'),
158
- position: [side * 0.05, 0.885, 0.118] as Vec3,
159
- scale: [0.055, 0.06, 0.03] as Vec3,
160
- color: [1, 1, 1, 1] as Color
161
- },
162
- {
163
- geometry: shapeGeometry('sphere'),
164
- position: [side * 0.05, 0.882, 0.13] as Vec3,
165
- scale: [0.034, 0.038, 0.015] as Vec3,
166
- color: [0.27, 0.45, 0.62, 1] as Color
167
- },
168
- {
169
- geometry: shapeGeometry('sphere'),
170
- position: [side * 0.05, 0.882, 0.137] as Vec3,
171
- scale: [0.018, 0.02, 0.01] as Vec3,
172
- color: toColor(COLORS.PUPIL)
173
- },
174
- { geometry: shapeGeometry('sphere'), position: [side * 0.05 + 0.008, 0.89, 0.142] as Vec3, scale: 0.008, color: [1.4, 1.4, 1.4, 1] as Color },
175
- {
176
- geometry: shapeGeometry('roundedBox'),
177
- position: [side * 0.05, 0.925, 0.125] as Vec3,
178
- rotation: quat.z(side * -0.15),
179
- scale: [0.05, 0.011, 0.012] as Vec3,
180
- color: hair
181
- }
182
- ]),
183
- { geometry: tube(smile, { radius: 0.007, sides: 6, caps: true }), color: toColor(COLORS.SMILE) }
184
- ];
185
- return createShape(merge(parts), { center: false, shine: 0.25 });
186
- });
187
- /** A flat ring one unit across, lying face up. */
188
- const ringMesh = () =>
189
- cached('bluk-ring', () =>
190
- createShape(extrude(new Path().addCircle(0, 0, 0.5).addCircle(0, 0, 0.42), { depth: 0, fillRule: 'evenodd' }), { center: false })
191
- );
192
-
193
- /**
194
- * A rugged rock column one unit across and deep, its top at y = 0 running down to y = -1: stacked stone
195
- * layers, each a little uneven in width and shade, with darker seams between them (tinted per pillar).
196
- */
197
- const rockMesh = () =>
198
- cached('bluk-rock', () => {
199
- const layers = 26;
200
- const parts = [];
201
- for (let i = 0; i < layers; i++) {
202
- const y = -(i + 0.5) / layers;
203
- const jx = (noise(i * 3.1, 1.7) - 0.5) * 0.12;
204
- const jz = (noise(i * 2.3, 8.9) - 0.5) * 0.12;
205
- const k = 0.78 + 0.3 * noise(i * 1.9, 4.2);
206
- parts.push({
207
- geometry: shapeGeometry('roundedBox'),
208
- position: [jx * 0.3, y, jz * 0.3] as Vec3,
209
- scale: [1 + jx, 1 / layers - 0.004, 1 + jz] as Vec3,
210
- color: [k, k, k, 1] as Color
211
- });
212
- parts.push({
213
- geometry: shapeGeometry('cube'),
214
- position: [0, y - 0.5 / layers, 0] as Vec3,
215
- scale: [0.97, 0.004, 0.97] as Vec3,
216
- color: [0.45, 0.45, 0.45, 1] as Color
217
- });
218
- }
219
- return createShape(merge(parts), { center: false, shine: 0.12 });
220
- });
221
- /** A grassy cap one unit across and deep, sitting on y = 0: a turf slab with tufts drooping over its edges. */
222
- const capMesh = () =>
223
- cached('bluk-cap', () => {
224
- const grass = toColor(COLORS.GRASS);
225
- const dark = toColor(COLORS.GRASS_DARK);
226
- const moss = toColor(COLORS.MOSS);
227
- const parts = [
228
- { geometry: shapeGeometry('roundedBox'), position: [0, 0.5, 0] as Vec3, scale: [1.06, 1, 1.06] as Vec3, color: grass },
229
- { geometry: shapeGeometry('roundedBox'), position: [0, -0.1, 0] as Vec3, scale: [1.02, 0.4, 1.02] as Vec3, color: moss }
230
- ];
231
- // Tufts hanging over the front and side edges
232
- for (let i = 0; i < 9; i++) {
233
- const x = -0.46 + i * 0.115;
234
- const drop = 0.5 + 0.9 * noise(i * 2.7, 3.3);
235
- parts.push({
236
- geometry: shapeGeometry('roundedBox'),
237
- position: [x, -drop / 2 + 0.1, 0.5] as Vec3,
238
- scale: [0.09, drop, 0.06] as Vec3,
239
- color: i % 2 ? dark : grass
240
- });
241
- }
242
- for (const side of [-1, 1])
243
- for (let i = 0; i < 6; i++) {
244
- const z = -0.4 + i * 0.16;
245
- const drop = 0.4 + 0.8 * noise(i * 3.9 + side, 7.1);
246
- parts.push({
247
- geometry: shapeGeometry('roundedBox'),
248
- position: [side * 0.52, -drop / 2 + 0.1, z] as Vec3,
249
- scale: [0.06, drop, 0.1] as Vec3,
250
- color: i % 2 ? grass : dark
251
- });
252
- }
253
- return createShape(merge(parts), { center: false, shine: 0.08 });
254
- });
255
- /** A soft cloud, one unit across: a cluster of puffs, flat-bottomed. */
256
- const cloudMesh = () =>
257
- cached('bluk-cloud', () =>
258
- createShape(
259
- merge(
260
- [
261
- [0, 0, 0.5],
262
- [-0.28, -0.06, 0.38],
263
- [0.3, -0.05, 0.4],
264
- [-0.12, 0.12, 0.42],
265
- [0.14, 0.14, 0.36],
266
- [0.45, -0.1, 0.26],
267
- [-0.48, -0.1, 0.26]
268
- ].map(([x, y, r]) => ({ geometry: shapeGeometry('sphere'), position: [x!, y!, 0] as Vec3, scale: [r!, r! * 0.75, r! * 0.6] as Vec3 }))
269
- ),
270
- { center: false, shine: 0 }
271
- )
272
- );
273
-
274
- // ── Spawning ──────────────────────────────────────────────────────────
275
-
276
- type PillarView = { root: Entity };
277
- type Decor = { entity: Entity; x: number; y: number; z: number };
278
- export type Scene = {
279
- sky: Entity;
280
- towers: Decor[];
281
- frameX?: number;
282
- frameWidth?: number;
283
- frameHeight?: number;
284
- pillars: Map<string, PillarView>;
285
- block: Entity;
286
- figure: Entity;
287
- body: Entity;
288
- dots: Entity[];
289
- ring: Entity;
290
- };
291
-
292
- /** World point for a course point (x along the world, y down in the view). */
293
- export const toWorld = (x: number, y: number, z = 0): Vec3 => [x, -y, z];
294
-
295
- function spawnPillar(world: World, c: Config, p: Pillar): PillarView {
296
- const bottom = c.height + 400; // runs down past the bottom of the view
297
- const h = bottom - p.topY;
298
- const d = p.width * 0.85;
299
- const root = world.spawn({ mesh: 'none', position: toWorld(p.worldX, p.topY), pickable: false });
300
- const add = (o: Parameters<World['spawn']>[0]) => world.spawn({ parent: root, pickable: false, ...o });
301
- // The rock column, its grassy cap, and the gold sweet spot set into the turf
302
- add({ mesh: rockMesh(), position: [0, -3, 0], scale: [p.width, h, d], color: toColor(COLORS.ROCK) });
303
- add({ mesh: capMesh(), position: [0, -5, 0], scale: [p.width, 6, d], color: [1, 1, 1, 1] });
304
- add({ mesh: 'roundedBox', position: [0, 1.2, 0], scale: [c.sweetSpotWidth + 8, 1.2, d * 0.62], color: toColor(COLORS.SWEET_RECESS) });
305
- add({ mesh: 'roundedBox', position: [0, 1.8, 0], scale: [c.sweetSpotWidth, 1, d * 0.42], color: [1.5, 1.3, 0.25, 1] });
306
- return { root };
307
- }
308
-
309
- export function buildScene(world: World, c: Config, theme: GameTheme, pillars: Pillar[], block: [number, number], colorIndex: number): Scene {
310
- const sky = skyFor(theme);
311
- const skyEntity = world.spawn({ mesh: skyMesh(sky), scale: [c.width * 2.4, c.height * 1.8, 1], pickable: false });
312
- // Stars (riding with the sky: infinitely far) and far ghost towers (drifting at a tenth of the course's pace)
313
- if (sky.stars) {
314
- let seed = 7;
315
- const rnd = () => {
316
- const x = Math.sin(seed++ * 12.9898) * 43758.5453;
317
- return x - Math.floor(x);
318
- };
319
- for (let i = 0; i < 48; i++) {
320
- const a = 0.4 + rnd() * 0.9;
321
- world.spawn({
322
- mesh: 'sphere',
323
- parent: skyEntity,
324
- // Across the view's upper 64% (the sky is centred a tenth of the view above the view's centre)
325
- position: [(rnd() - 0.5) * 0.9, (0.4 - rnd() * 0.64) / 1.8, 0.5],
326
- scale: [(1.2 + rnd() * 2.4) / (c.width * 2.4), (1.2 + rnd() * 2.4) / (c.height * 1.8), 0.01],
327
- color: [1.4 * a, 1.3 * a, 1.6 * a, 1],
328
- pickable: false
329
- });
330
- }
331
- }
332
- // Far off: rock spires in the haze (drifting slower than the course), and nearer soft clouds
333
- const towers: Decor[] = [];
334
- const haze = toColor(sky.tower);
335
- for (let i = 0; i < 10; i++) {
336
- const x = (i / 10) * c.width * 1.8 - c.width * 0.2;
337
- const top = c.height * (0.3 + ((i * 37) % 11) * 0.025);
338
- const w = 22 + ((i * 53) % 20);
339
- const h = c.height * 1.3 - top;
340
- const far = i % 2 === 0;
341
- const k = far ? 1 : 0.85;
342
- const entity = world.spawn({
343
- mesh: rockMesh(),
344
- position: [x, -top, -TOWER_DEPTH * (far ? 1 : 0.7)],
345
- scale: [w, h, w],
346
- color: [haze[0] * k, haze[1] * k, haze[2] * k, 1],
347
- pickable: false
348
- });
349
- towers.push({ entity, x, y: -top, z: -TOWER_DEPTH * (far ? 1 : 0.7) });
350
- }
351
- const cloud: Color = sky.stars ? [0.55, 0.52, 0.75, 0.35] : [1, 1, 1, 0.85];
352
- for (let i = 0; i < 6; i++) {
353
- const x = (i / 6) * c.width * 1.8 - c.width * 0.2;
354
- const y = c.height * (0.1 + ((i * 29) % 7) * 0.04);
355
- const size = 60 + ((i * 41) % 50);
356
- const entity = world.spawn({
357
- mesh: cloudMesh(),
358
- position: [x, -y, -TOWER_DEPTH * 0.4],
359
- scale: [size, size * 0.6, size * 0.5],
360
- color: cloud,
361
- pickable: false
362
- });
363
- towers.push({ entity, x, y: -y, z: -TOWER_DEPTH * 0.4 });
364
- }
365
- const s: Scene = {
366
- sky: skyEntity,
367
- towers,
368
- pillars: new Map(),
369
- block: world.spawn({ mesh: 'none', position: toWorld(block[0], block[1]), pickable: false }),
370
- figure: 0 as Entity,
371
- body: 0 as Entity,
372
- dots: [],
373
- ring: world.spawn({ mesh: ringMesh(), rotation: FLAT_UP, scale: 0, color: [1.6, 1.4, 0.3, 0], pickable: false })
374
- };
375
- // The character: its feet at the block's bottom, so a squash keeps them on the pillar
376
- s.figure = world.spawn({ mesh: 'none', parent: s.block, position: [0, -c.blockSize / 2, 0], scale: c.blockSize, pickable: false });
377
- s.body = world.spawn({ mesh: bodyMesh(), parent: s.figure, color: toColor(BLOCK_COLORS[colorIndex]!), pickable: false });
378
- world.spawn({ mesh: headMesh(), parent: s.figure, pickable: false });
379
- const dot = toColor(COLORS.TRAJECTORY);
380
- for (let i = 0; i <= TRAJECTORY_DOTS; i++)
381
- s.dots.push(world.spawn({ mesh: 'sphere', scale: 0, color: [dot[0] * 1.4, dot[1] * 1.4, dot[2] * 1.4, 0.92], pickable: false }));
382
- syncPillars(world, c, s, pillars);
383
- return s;
384
- }
385
-
386
- export function removeScene(world: World, s: Scene) {
387
- for (const e of [s.sky, ...s.towers.map((t) => t.entity), ...Array.from(s.pillars.values(), (p) => p.root), s.block, ...s.dots, s.ring])
388
- world.despawn(e);
389
- }
390
-
391
- /** Keeps the pillars in step with the course: new ones appear, dropped ones go. */
392
- export function syncPillars(world: World, c: Config, s: Scene, pillars: Pillar[]) {
393
- const live = new Set(pillars.map((p) => p.id));
394
- for (const [id, v] of s.pillars)
395
- if (!live.has(id)) {
396
- world.despawn(v.root);
397
- s.pillars.delete(id);
398
- }
399
- for (const p of pillars) if (!s.pillars.has(p.id)) s.pillars.set(p.id, spawnPillar(world, c, p));
400
- }
401
-
402
- /** Points the camera at the course scrolled `camX` along, the sky and towers following. */
403
- export function frame(world: World, c: Config, s: Scene, camera: Camera, camX: number) {
404
- if (s.frameX === camX && s.frameWidth === c.width && s.frameHeight === c.height) return;
405
- s.frameX = camX;
406
- s.frameWidth = c.width;
407
- s.frameHeight = c.height;
408
- const updates = world.transforms;
409
- const tx = camX + c.width / 2;
410
- const ty = -c.height / 2;
411
- const cp = Math.cos(PITCH);
412
- camera.target = [tx, ty, 0];
413
- camera.eye = [tx + Math.sin(YAW) * cp * EYE_DISTANCE, ty + Math.sin(PITCH) * EYE_DISTANCE, Math.cos(YAW) * cp * EYE_DISTANCE];
414
- camera.ortho = c.height / 2;
415
- updates.position(s.sky, tx - Math.sin(YAW) * SKY_DEPTH, ty + c.height * 0.1 - Math.sin(PITCH) * SKY_DEPTH, -SKY_DEPTH);
416
- for (const t of s.towers) {
417
- // A tenth of the course's pace, wrapping round so there are always some in view
418
- const span = c.width * 1.8;
419
- let x = t.x + camX * 0.9;
420
- x = camX - c.width * 0.2 + ((((x - camX + c.width * 0.2) % span) + span) % span);
421
- updates.position(t.entity, x - Math.sin(YAW) * TOWER_DEPTH * 0.6, t.y, t.z);
422
- }
423
- updates.flush();
424
- }
425
-
426
- // ── The block ─────────────────────────────────────────────────────────
427
-
428
- /** The block at its centre (course point), tilted `tilt` (radians, clockwise on screen). */
429
- export function placeBlock(world: World, s: Scene, x: number, y: number, tilt: number) {
430
- world.set(s.block, { position: toWorld(x, y), rotation: quat.z(-tilt) });
431
- }
432
-
433
- /** The character's squash (above 0 stretches it tall, below squashes it flat), set at once. */
434
- export function squash(world: World, c: Config, s: Scene, q: number) {
435
- const k = c.blockSize;
436
- world.set(s.figure, { scale: [k * (1 - q * 0.6), k * (1 + q), k * (1 - q * 0.6)] });
437
- }
438
- const squashed = (c: Config, q: number): Vec3 => [c.blockSize * (1 - q * 0.6), c.blockSize * (1 + q), c.blockSize * (1 - q * 0.6)];
439
-
440
- /** Springing out of the crouch into a quick stretch, for a launch. */
441
- export function stretch(world: World, c: Config, s: Scene) {
442
- world.animate(s.figure, [{ scale: squashed(c, 0.14), at: 0.26 }, { scale: squashed(c, 0) }], { duration: 0.35, easing: 'easeInOut' });
443
- }
444
-
445
- /** Relaxing a crouch that didn't jump. */
446
- export function relax(world: World, c: Config, s: Scene) {
447
- world.animate(s.figure, { scale: squashed(c, 0) }, { duration: 0.16, easing: 'easeOut' });
448
- }
449
-
450
- /** A landing: the tilt eases out, the character squashes and springs back, dust puffs up, and on a perfect one a gold ring spreads. */
451
- export function land(world: World, c: Config, s: Scene, x: number, topY: number, perfect: boolean, colorIndex: number) {
452
- world.animate(s.block, { rotation: [0, 0, 0, 1] }, { duration: 0.22, easing: 'easeOut' });
453
- world.animate(s.figure, [{ scale: squashed(c, -0.2), at: 0.2 }, { scale: squashed(c, 0) }], { duration: 0.36, easing: 'back' });
454
- world.set(s.body, { color: toColor(BLOCK_COLORS[colorIndex]!) });
455
- effects.dust(world, {
456
- position: toWorld(x, topY, 6),
457
- count: 10,
458
- size: c.blockSize * 0.22,
459
- speed: c.blockSize * 1.6,
460
- lifetime: 0.48,
461
- direction: [0, 1, 0],
462
- spread: 1.3,
463
- color: [0.85, 0.9, 0.95, 0.6],
464
- endSize: 1.8
465
- });
466
- if (perfect) {
467
- world.stopAnimation(s.ring);
468
- world.set(s.ring, { position: toWorld(x, topY - 1.5), scale: c.blockSize * 0.4, color: [1.6, 1.4, 0.3, 0.9] });
469
- world.animate(s.ring, { scale: c.blockSize * 2.6, color: [1.6, 1.4, 0.3, 0] }, { duration: 0.56, easing: 'easeOut' });
470
- effects.sparkle(world, {
471
- position: toWorld(x, topY - 4, 6),
472
- count: 20,
473
- size: c.blockSize * 0.08,
474
- speed: c.blockSize * 3,
475
- lifetime: 0.6,
476
- gravity: -c.blockSize * 4,
477
- colors: [
478
- [1, 0.83, 0.17, 1],
479
- [1, 1, 1, 1]
480
- ]
481
- });
482
- }
483
- }
484
-
485
- /** Off the edge: the block tumbles forward and fades as it drops into the void. */
486
- export function fall(world: World, s: Scene, tilt: number, colorIndex: number) {
487
- const c = toColor(BLOCK_COLORS[colorIndex]!);
488
- world.animate(s.block, { rotation: quat.z(-(tilt + 1.6)) }, { duration: 0.42, easing: 'easeIn' });
489
- world.animate(s.body, { color: [c[0], c[1], c[2], 0] }, { duration: 0.3 });
490
- world.animate(s.figure, { scale: 0.01 }, { duration: 0.3, delay: 0.1, easing: 'easeIn' });
491
- }
492
-
493
- /** The block whole again, at rest and in a color (a new board). */
494
- export function resetBlock(world: World, c: Config, s: Scene, colorIndex: number) {
495
- for (const e of [s.block, s.figure, s.body, s.ring]) world.stopAnimation(e);
496
- world.set(s.block, { rotation: [0, 0, 0, 1] });
497
- world.set(s.figure, { scale: squashed(c, 0) });
498
- world.set(s.body, { color: toColor(BLOCK_COLORS[colorIndex]!) });
499
- world.set(s.ring, { scale: 0 });
500
- }
501
-
502
- // ── The aim ───────────────────────────────────────────────────────────
503
-
504
- /** The preview arc: a dot at each point (course coordinates), shrinking along it; the rest hidden. */
505
- export function showArc(world: World, c: Config, s: Scene, pts: number[]) {
506
- const n = pts.length / 2;
507
- for (let i = 0; i < s.dots.length; i++) {
508
- if (i < n) {
509
- const r = c.blockSize * (0.16 - (0.08 * i) / Math.max(1, n));
510
- world.set(s.dots[i]!, { position: toWorld(pts[i * 2]!, pts[i * 2 + 1]!, 4), scale: r });
511
- } else world.set(s.dots[i]!, { scale: 0 });
512
- }
513
- }
514
- export const hideArc = (world: World, c: Config, s: Scene) => showArc(world, c, s, []);
@@ -1,76 +0,0 @@
1
- // Bubble Shooter's screen, on the Nayan engine: the board, bubbles, aim guide and shooter are one 3D
2
- // scene (an orthographic camera over glossy bubbles), under Playtura's scoreboard, controls and
3
- // modals. The rules are in BubbleShooterGame.ts, what it draws in BubbleShooterScene.ts.
4
- //
5
- // One world serves the whole visit: Start, Stop and Play Again deal a new board in place and a theme
6
- // change repaints it, so the GPU view is never rebuilt. Pops, loads and the board intro animate in the
7
- // engine's Rust core; JS moves the shot and aims, and steps the world once a frame.
8
- import { HapticType } from '../../services/HapticsService';
9
- import { GAME_SOUNDS } from '../../services/SoundsService';
10
- import { GAME_IDS } from '../../services/UtilsService';
11
- import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
12
- import { scoreColumn, timerColumn } from '../shared/EngineHud';
13
- import { useEngineGame } from '../shared/useEngineGame';
14
- import { useLiveState } from '../shared/useLiveState';
15
- import { getLayout, LIGHT, TIME_LIMIT } from './BubbleShooterConstants';
16
- import { aimAt, createGame, dispose, fire, reset, setLayout, setTheme, start, tick } from './BubbleShooterGame';
17
-
18
- const SFX = GAME_SOUNDS.BUBBLE_SHOOTER;
19
-
20
- export const BubbleShooter = engineGame(GAME_IDS.BUBBLE_SHOOTER, (props) => {
21
- const [score, setScore] = useLiveState(0);
22
- const [bubbles, setBubbles] = useLiveState(0);
23
- const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
24
-
25
- // Win on a cleared board, lose when time runs out
26
- const { theme, status, screen, gameOver } = useEngineGame(props, {
27
- gameId: GAME_IDS.BUBBLE_SHOOTER,
28
- create: createGame,
29
- start,
30
- reset,
31
- dispose,
32
- tick,
33
- setTheme,
34
- resize: (g, width, height, offset) => {
35
- const layout = getLayout(width, height, offset);
36
- setLayout(g, layout);
37
- return layout.boardWidth;
38
- },
39
- // Drag to aim and let go to fire, or tap where to shoot
40
- drag: (g, { phase, x, y, cancelled }) => {
41
- if (phase !== 'end') aimAt(g, x, y);
42
- else if (!cancelled) fire(g);
43
- },
44
- tap: (g, x, y) => {
45
- aimAt(g, x, y);
46
- fire(g);
47
- },
48
- sounds: SFX,
49
- onStart: (fx) => fx(SFX.START, HapticType.SUCCESS),
50
- wire: (g, fx) => {
51
- g.onScore = setScore;
52
- g.onTime = setTimeLeft;
53
- g.onBubbles = setBubbles;
54
- g.onShoot = () => fx(SFX.SHOOT, HapticType.LIGHT);
55
- g.onPop = () => fx(SFX.POP, HapticType.SUCCESS);
56
- g.onWin = () => fx(SFX.WIN, HapticType.SUCCESS);
57
- g.onLose = () => fx(SFX.GAME_OVER, HapticType.ERROR);
58
- }
59
- });
60
-
61
- return (
62
- <EngineGameScreen
63
- {...screen}
64
- light={LIGHT}
65
- columns={[scoreColumn(score), scoreColumn(bubbles, 'BUBBLES'), timerColumn(timeLeft, theme)]}
66
- subtext="Match three colored bubbles!"
67
- gameOver={gameOver({
68
- title: status === 'win' ? 'YOU WON!' : 'GAME OVER',
69
- message: status === 'win' ? 'All bubbles cleared!' : 'Great shooting!',
70
- scoreLabel: 'Final Score',
71
- score,
72
- buttonText: 'Shoot Again!'
73
- })}
74
- />
75
- );
76
- });