@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// A sunlit 3D meadow for the Nayan engine games, seen through a perspective camera at eye height and
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// built to scale in metres (the engine's depth range is 500 and its shadows cover tens of metres).
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// The game itself plays on a plane a few metres in front of the camera, mapped so one screen point
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// there is exactly where a 2D game drew it: gameplay stays in screen points while everything around it
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// is real 3D. Each game frames it with a `Rig` (eye height, where the horizon sits, how far the play
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// plane is) and picks what's in it with `MeadowOptions`.
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//
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// The scene, back to front: a sky dome (its color gradient by elevation), the sun with a soft corona
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// into the haze, the grass meadow out to the horizon, a treeline, two big framing trees, bushes and
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// rocks, grass tufts and flowers. The sun casts shadows. Fog is off: the haze is painted into the hills
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// and ground, which keeps the sky its own color.
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import {
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type Camera,
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type Color,
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type Entity,
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lathe,
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type Light,
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merge,
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quat,
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recolor,
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shapeGeometry,
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tube,
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type World
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} from '@nayan-ui/engine';
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import { type GameTheme, NIGHT_SCENE } from '../../services/ThemeService';
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import { toColor } from '../shared/EngineUtils';
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import { cacheGameAsset, createGameMesh as createShape } from './EngineMeshes';
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// ── The camera rig ────────────────────────────────────────────────────
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/** How a game frames the meadow. */
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/** Metres from the ground to the eye. Default 1.6. */
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eyeHeight?: number;
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eye: Vec3;
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export function makeView(width: number, height: number, rig: Rig = {}): View3D {
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export function cameraFor(v: View3D): Camera {
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/** Metres per screen point on a plane `depth` metres ahead. */
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/** Where screen point (x, y) lands on the plane `depth` metres ahead. */
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export function at(v: View3D, x: number, y: number, depth = v.playDepth): Vec3 {
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const centre = add(v.eye, scale(v.forward, depth));
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return [centre[0] + (x - v.width / 2) * k, centre[1] + (v.height / 2 - y) * k * v.up[1], centre[2] + (v.height / 2 - y) * k * v.up[2]];
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}
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/** A screen-plane vector (points per second, y down) in world metres per second at the play plane. */
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}
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/** Turns something drawn facing +z to face the camera, then by `angle` in the screen's plane. */
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/** The direction from the eye through screen point (x, y). */
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const sy = ((v.height / 2 - y) / (v.height / 2)) * v.tanHalf;
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return normalize(add(add(v.forward, [sx, 0, 0]), scale(v.up, sy)));
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}
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// ── Vectors ───────────────────────────────────────────────────────────
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export const add = (a: Vec3, b: Vec3): Vec3 => [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
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export const scale = (a: Vec3, k: number): Vec3 => [a[0] * k, a[1] * k, a[2] * k];
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const normalize = (a: Vec3): Vec3 => scale(a, 1 / (Math.hypot(a[0], a[1], a[2]) || 1));
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// ── Light and palette (day for classic and light, night for dark) ────
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const night = (theme: GameTheme) => theme.mode === 'dark';
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const DAY_LIGHT: Light = { direction: [0.55, 0.8, 0.45], ambient: 0.42, color: [1.08, 1.02, 0.94], shadows: true, shadowExtent: 22 };
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const NIGHT_LIGHT: Light = { direction: [-0.45, 0.75, 0.4], ambient: 0.64, color: [0.92, 0.95, 1.06], shadows: true, shadowExtent: 22 };
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export const lightFor = (theme: GameTheme): Light => (night(theme) ? NIGHT_LIGHT : DAY_LIGHT);
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type RGB = [number, number, number];
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const [r, g, b] = toColor(css);
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return [r, g, b];
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};
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const mix = (a: RGB, b: RGB, t: number): RGB => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
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const SKY_DAY = { zenith: rgb('#2a73c0'), mid: rgb('#6aaee0'), horizon: rgb('#d8edf6') };
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const SKY_NIGHT = { zenith: rgb('#07061a'), mid: rgb(NIGHT_SCENE.SKY[1]), horizon: rgb(NIGHT_SCENE.SKY[3]) };
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/** What far-off things fade toward. */
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export const HAZE = rgb('#c6e0ec');
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/** Scenery is painted in day colors; at night it is dimmed and cooled on top of the moonlight. */
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const NIGHT_TINT: Color = [0.72, 0.76, 0.92, 1];
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const DAY_TINT: Color = [1, 1, 1, 1];
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/** The color multiplier scenery takes for a theme (night dims and cools it), for games adding their own. */
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export const sceneryTint = (theme: GameTheme): Color => (night(theme) ? NIGHT_TINT : DAY_TINT);
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// ── Deterministic noise (the same meadow every visit) ────────────────
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const hash = (x: number, y: number) => {
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const s = Math.sin(x * 127.1 + y * 311.7) * 43758.5453;
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return s - Math.floor(s);
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};
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const smooth = (t: number) => t * t * (3 - 2 * t);
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/** Value noise, 0..1. */
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export function noise(x: number, y: number) {
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const ix = Math.floor(x);
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const iy = Math.floor(y);
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const fx = smooth(x - ix);
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const fy = smooth(y - iy);
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const a = hash(ix, iy);
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const b = hash(ix + 1, iy);
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const c = hash(ix, iy + 1);
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const d = hash(ix + 1, iy + 1);
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return a + (b - a) * fx + (c - a) * fy + (a - b - c + d) * fx * fy;
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}
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export const fbm = (x: number, y: number) => noise(x, y) * 0.55 + noise(x * 2.1, y * 2.1) * 0.3 + noise(x * 4.3, y * 4.3) * 0.15;
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export function random(seed: number) {
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let s = seed >>> 0;
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return () => {
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s = (s + 0x6d2b79f5) >>> 0;
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t = Math.imul(t ^ (t >>> 15), t | 1);
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t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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};
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}
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// ── Geometry helpers ──────────────────────────────────────────────────
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class Mesh {
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vertices: number[] = [];
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indices: number[] = [];
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vertex(p: Vec3, n: Vec3, c: RGB) {
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this.vertices.push(p[0], p[1], p[2], n[0], n[1], n[2], c[0], c[1], c[2], 0, 0);
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return this.vertices.length / 11 - 1;
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}
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/** A grid of rows x cols vertices from `point(i, j)`, triangles facing the camera (+z) or up. */
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grid(rows: number, cols: number, point: (i: number, j: number) => { p: Vec3; n: Vec3; c: RGB }) {
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const first = this.vertices.length / 11;
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for (let i = 0; i < rows; i++)
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for (let j = 0; j < cols; j++) {
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const { p, n, c } = point(i, j);
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this.vertex(p, n, c);
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}
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const id = (i: number, j: number) => first + i * cols + j;
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for (let i = 0; i + 1 < rows; i++)
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for (let j = 0; j + 1 < cols; j++) this.indices.push(id(i, j), id(i, j + 1), id(i + 1, j + 1), id(i, j), id(i + 1, j + 1), id(i + 1, j));
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}
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geometry(): Geometry {
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return { vertices: new Float32Array(this.vertices), indices: new Uint32Array(this.indices) };
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}
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}
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const meshes = new Map<string, Model>();
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const cached = (key: string, build: () => Model) => {
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let m = meshes.get(key);
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|
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if (!m) {
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m = cacheGameAsset('shared/EngineMeadow:' + key, build);
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meshes.set(key, m);
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}
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return m;
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|
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};
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|
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// ── Sky ───────────────────────────────────────────────────────────────
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const SKY_RADIUS = 420;
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|
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|
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/**
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217
|
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* The sky: a curved band around the eye, its color by elevation. Its normals point at the light, so
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218
|
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* the shading the renderer applies is a known factor, divided out of the colors: it shows exactly them.
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|
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*/
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|
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function skyMesh(theme: GameTheme): Model {
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|
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const isNight = night(theme);
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|
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return cached(`meadow-sky:${isNight ? 'night' : 'day'}`, () => {
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|
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const light = lightFor(theme);
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|
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const n = normalize(light.direction);
|
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|
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const hemisphere = 0.6 + 0.4 * (n[1] * 0.5 + 0.5);
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|
-
const lit = light.ambient * hemisphere + (1 - light.ambient);
|
|
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|
-
const lc = light.color ?? [1, 1, 1];
|
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|
-
const sky = isNight ? SKY_NIGHT : SKY_DAY;
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|
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const m = new Mesh();
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|
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const rows = 14;
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|
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|
-
const cols = 24;
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232
|
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m.grid(rows, cols, (i, j) => {
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|
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const elevation = -0.12 + (i / (rows - 1)) * 1.2; // radians, from just below the horizon up
|
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234
|
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const azimuth = -1.25 + (j / (cols - 1)) * 2.5;
|
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235
|
-
const t = Math.max(0, elevation) / 1.08;
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|
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const c = t < 0.25 ? mix(sky.horizon, sky.mid, smooth(t / 0.25)) : mix(sky.mid, sky.zenith, smooth((t - 0.25) / 0.75));
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|
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return {
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|
238
|
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p: [
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239
|
-
Math.sin(azimuth) * Math.cos(elevation) * SKY_RADIUS,
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|
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Math.sin(elevation) * SKY_RADIUS,
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241
|
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-Math.cos(azimuth) * Math.cos(elevation) * SKY_RADIUS
|
|
242
|
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],
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|
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n,
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244
|
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c: [Math.min(1, c[0] / (lit * lc[0])), Math.min(1, c[1] / (lit * lc[1])), Math.min(1, c[2] / (lit * lc[2]))]
|
|
245
|
-
};
|
|
246
|
-
});
|
|
247
|
-
// Rows run up and columns left to right as the eye sees them: the grid's winding already faces it
|
|
248
|
-
return createShape(m.geometry(), { center: false });
|
|
249
|
-
});
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
// ── Hills and ground ──────────────────────────────────────────────────
|
|
253
|
-
|
|
254
|
-
/** Where the scene is: green rolling hills and a grass meadow, or sandstone mesas over a desert. */
|
|
255
|
-
export type Biome = 'meadow' | 'desert';
|
|
256
|
-
|
|
257
|
-
const HILLS: Record<Biome, { distance: number; height: number; roughness: number; colors: [string, string]; haze: number; mesa?: boolean }[]> = {
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|
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meadow: [
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259
|
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{ distance: 250, height: 34, roughness: 0.012, colors: ['#5f8a6e', '#4b7560'], haze: 0.62 },
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260
|
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{ distance: 150, height: 20, roughness: 0.02, colors: ['#4f8a4a', '#3b6e3c'], haze: 0.4 },
|
|
261
|
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{ distance: 85, height: 11, roughness: 0.035, colors: ['#4a8f3c', '#356f2c'], haze: 0.2 }
|
|
262
|
-
],
|
|
263
|
-
// Flat-topped sandstone mesas, redder up close, paler and bluer far off
|
|
264
|
-
desert: [
|
|
265
|
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{ distance: 250, height: 40, roughness: 0.014, colors: ['#c7a07e', '#a9846a'], haze: 0.58, mesa: true },
|
|
266
|
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{ distance: 150, height: 26, roughness: 0.022, colors: ['#c9875a', '#a5643d'], haze: 0.36, mesa: true },
|
|
267
|
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{ distance: 85, height: 9, roughness: 0.04, colors: ['#ddb27a', '#c4925a'], haze: 0.16 }
|
|
268
|
-
]
|
|
269
|
-
};
|
|
270
|
-
|
|
271
|
-
/** A range of hills: a wavy ridge `distance` metres out, shaded lighter at the ridge, faded into the haze. */
|
|
272
|
-
function hillMesh(index: number, biome: Biome = 'meadow'): Model {
|
|
273
|
-
return cached(`meadow-hill:${biome}:${index}`, () => {
|
|
274
|
-
const h = HILLS[biome][index]!;
|
|
275
|
-
const ridge = rgb(h.colors[0]!);
|
|
276
|
-
const foot = rgb(h.colors[1]!);
|
|
277
|
-
const m = new Mesh();
|
|
278
|
-
const cols = 90;
|
|
279
|
-
const span = h.distance * 1.3;
|
|
280
|
-
m.grid(3, cols, (i, j) => {
|
|
281
|
-
const x = -span + (j / (cols - 1)) * span * 2;
|
|
282
|
-
const n = fbm(x * h.roughness + index * 7, index * 3.1);
|
|
283
|
-
// Mesas: steep sides and flat tops where the noise runs high
|
|
284
|
-
const top = h.height * (h.mesa ? Math.min(1, 0.25 + Math.max(0, n - 0.35) * 3.2) : 0.35 + 0.65 * n);
|
|
285
|
-
const y = i === 0 ? top : i === 1 ? top * 0.45 : -2;
|
|
286
|
-
const z = -h.distance - fbm(x * 0.01, index) * 20 + (i === 0 ? 0 : 4 * i);
|
|
287
|
-
const base = i === 0 ? ridge : mix(ridge, foot, i / 2);
|
|
288
|
-
return { p: [x, y, z], n: normalize([0, 0.55, 0.85]), c: mix(base, HAZE, h.haze) };
|
|
289
|
-
});
|
|
290
|
-
const g = m.geometry();
|
|
291
|
-
// The rows run down the hill: flip the winding so the faces look at the camera
|
|
292
|
-
for (let k = 0; k < g.indices.length; k += 3) {
|
|
293
|
-
const a = g.indices[k + 1]!;
|
|
294
|
-
g.indices[k + 1] = g.indices[k + 2]!;
|
|
295
|
-
g.indices[k + 2] = a;
|
|
296
|
-
}
|
|
297
|
-
return createShape(g, { center: false });
|
|
298
|
-
});
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
/** The meadow: grass patches in a few greens, fading into the haze toward the horizon. */
|
|
302
|
-
function groundMesh(): Model {
|
|
303
|
-
return cached('meadow-ground', () => {
|
|
304
|
-
const light = rgb('#5fae3e');
|
|
305
|
-
const dark = rgb('#3c7f2a');
|
|
306
|
-
const dry = rgb('#9bb24a');
|
|
307
|
-
const m = new Mesh();
|
|
308
|
-
const rows = 46;
|
|
309
|
-
const cols = 40;
|
|
310
|
-
m.grid(rows, cols, (i, j) => {
|
|
311
|
-
// Dense near the camera, sparse far away; starting just ahead of the eye, so a game looking down
|
|
312
|
-
// steeply (Whack a Mole's lawn) still has grass under its nearest pieces
|
|
313
|
-
const z = -(Math.pow(1.13, i) - 1) * (246 / 243) - 0.3;
|
|
314
|
-
const half = 12 + -z * 1.25;
|
|
315
|
-
const x = -half + (j / (cols - 1)) * half * 2;
|
|
316
|
-
const n1 = fbm(x * 0.08, z * 0.08);
|
|
317
|
-
const n2 = noise(x * 0.5, z * 0.5);
|
|
318
|
-
let c = mix(dark, light, n1);
|
|
319
|
-
c = mix(c, dry, Math.max(0, n2 - 0.7) * 1.5);
|
|
320
|
-
const haze = 1 - Math.exp(-((-z / 170) ** 2));
|
|
321
|
-
return { p: [x, 0, z], n: [0, 1, 0], c: mix(c, HAZE, haze * 0.75) };
|
|
322
|
-
});
|
|
323
|
-
// Rows run away from the camera (up the screen), columns left to right: the grid's winding faces it
|
|
324
|
-
return createShape(m.geometry(), { center: false });
|
|
325
|
-
});
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
// ── Plants and rocks (each one unit-ish, scaled where they're placed) ──
|
|
329
|
-
|
|
330
|
-
/** Leafy color: a few greens, darker underneath and toward the inside. */
|
|
331
|
-
const leafy =
|
|
332
|
-
(light: RGB, dark: RGB, seed: number) =>
|
|
333
|
-
({ position: p }: { position: Vec3 }): Color => {
|
|
334
|
-
const n = noise(p[0] * 9 + seed, p[1] * 9 + p[2] * 7);
|
|
335
|
-
return mix(dark, light, Math.min(1, Math.max(0, 0.25 + p[1] * 0.6 + n * 0.5)));
|
|
336
|
-
};
|
|
337
|
-
|
|
338
|
-
/** A broad-leaved tree about one unit tall: a tapering trunk and a cloud of leafy clumps. */
|
|
339
|
-
const oakMesh = () =>
|
|
340
|
-
cached('meadow-oak', () => {
|
|
341
|
-
const bark = rgb('#6b4423');
|
|
342
|
-
const sphere = shapeGeometry('sphere');
|
|
343
|
-
const clumps: [Vec3, number][] = [
|
|
344
|
-
[[0, 0.62, 0], 0.46],
|
|
345
|
-
[[-0.2, 0.54, 0.06], 0.32],
|
|
346
|
-
[[0.22, 0.56, -0.04], 0.34],
|
|
347
|
-
[[0.04, 0.82, 0.03], 0.32],
|
|
348
|
-
[[-0.12, 0.74, -0.14], 0.28],
|
|
349
|
-
[[0.14, 0.72, 0.16], 0.28],
|
|
350
|
-
[[-0.24, 0.68, -0.02], 0.24]
|
|
351
|
-
];
|
|
352
|
-
const canopy = clumps.map(([position, size], i) => ({
|
|
353
|
-
geometry: recolor(shapeGeometry('sphere'), leafy(rgb('#6fbf4a'), rgb('#24602a'), i * 3.7)),
|
|
354
|
-
position,
|
|
355
|
-
scale: size
|
|
356
|
-
}));
|
|
357
|
-
return createShape(
|
|
358
|
-
merge([
|
|
359
|
-
{
|
|
360
|
-
geometry: tube(
|
|
361
|
-
[
|
|
362
|
-
[0, 0, 0],
|
|
363
|
-
[0.01, 0.25, 0],
|
|
364
|
-
[-0.02, 0.5, 0.01]
|
|
365
|
-
],
|
|
366
|
-
{ radius: (t) => 0.055 - t * 0.025, color: bark }
|
|
367
|
-
)
|
|
368
|
-
},
|
|
369
|
-
...canopy,
|
|
370
|
-
{ geometry: sphere, position: [0, 0.01, 0], scale: [0.14, 0.03, 0.14], color: rgb('#5a3a1e') }
|
|
371
|
-
]),
|
|
372
|
-
{ center: false, shine: 0.05 }
|
|
373
|
-
);
|
|
374
|
-
});
|
|
375
|
-
|
|
376
|
-
/** A pine about one unit tall: a trunk and stacked cones, each a little narrower. */
|
|
377
|
-
export const pineMesh = () =>
|
|
378
|
-
cached('meadow-pine', () => {
|
|
379
|
-
const tiers = [0, 1, 2, 3].map((i) => {
|
|
380
|
-
const base = 0.18 + i * 0.19;
|
|
381
|
-
const r = 0.3 - i * 0.06;
|
|
382
|
-
return {
|
|
383
|
-
geometry: recolor(
|
|
384
|
-
lathe(
|
|
385
|
-
[
|
|
386
|
-
[r, base],
|
|
387
|
-
[r * 0.55, base + 0.12],
|
|
388
|
-
[0.001, base + 0.3]
|
|
389
|
-
],
|
|
390
|
-
{ segments: 14 }
|
|
391
|
-
),
|
|
392
|
-
leafy(rgb('#3f8a45'), rgb('#123d1d'), i * 5.1)
|
|
393
|
-
)
|
|
394
|
-
};
|
|
395
|
-
});
|
|
396
|
-
return createShape(
|
|
397
|
-
merge([
|
|
398
|
-
{
|
|
399
|
-
geometry: tube(
|
|
400
|
-
[
|
|
401
|
-
[0, 0, 0],
|
|
402
|
-
[0, 0.4, 0]
|
|
403
|
-
],
|
|
404
|
-
{ radius: (t) => 0.045 - t * 0.02, color: rgb('#5a3a22') }
|
|
405
|
-
)
|
|
406
|
-
},
|
|
407
|
-
...tiers
|
|
408
|
-
]),
|
|
409
|
-
{ center: false }
|
|
410
|
-
);
|
|
411
|
-
});
|
|
412
|
-
|
|
413
|
-
/** A bush about half a unit tall: a few overlapping leafy clumps. */
|
|
414
|
-
export const bushMesh = () =>
|
|
415
|
-
cached('meadow-bush', () =>
|
|
416
|
-
createShape(
|
|
417
|
-
merge(
|
|
418
|
-
(
|
|
419
|
-
[
|
|
420
|
-
[[0, 0.22, 0], 0.5],
|
|
421
|
-
[[-0.24, 0.16, 0.05], 0.36],
|
|
422
|
-
[[0.25, 0.17, -0.03], 0.38],
|
|
423
|
-
[[0.05, 0.36, 0.04], 0.34]
|
|
424
|
-
] as [Vec3, number][]
|
|
425
|
-
).map(([position, size], i) => ({
|
|
426
|
-
geometry: recolor(shapeGeometry('sphere'), leafy(rgb('#77c24f'), rgb('#2d6b2a'), i * 2.3)),
|
|
427
|
-
position,
|
|
428
|
-
scale: [size, size * 0.8, size] as Vec3
|
|
429
|
-
}))
|
|
430
|
-
),
|
|
431
|
-
{ center: false, shine: 0.08 }
|
|
432
|
-
)
|
|
433
|
-
);
|
|
434
|
-
|
|
435
|
-
/** A weathered grey boulder, one unit across. */
|
|
436
|
-
export const rockMesh = () =>
|
|
437
|
-
cached('meadow-rock', () =>
|
|
438
|
-
createShape(
|
|
439
|
-
merge([
|
|
440
|
-
{
|
|
441
|
-
geometry: recolor(shapeGeometry('sphere'), ({ position: p }) => {
|
|
442
|
-
const g = 0.48 + noise(p[0] * 6, p[1] * 6 + p[2] * 4) * 0.22;
|
|
443
|
-
return [g, g * 0.98, g * 0.92];
|
|
444
|
-
}),
|
|
445
|
-
scale: [1, 0.55, 0.8],
|
|
446
|
-
position: [0, 0.18, 0]
|
|
447
|
-
}
|
|
448
|
-
]),
|
|
449
|
-
{ center: false, shine: 0.15 }
|
|
450
|
-
)
|
|
451
|
-
);
|
|
452
|
-
|
|
453
|
-
/** A tuft of grass blades, about a third of a unit tall, dark at the root and sunlit at the tips. */
|
|
454
|
-
export const tuftMesh = () =>
|
|
455
|
-
cached('meadow-tuft', () => {
|
|
456
|
-
const rand = random(7);
|
|
457
|
-
const blades = Array.from({ length: 7 }, () => {
|
|
458
|
-
const a = rand() * Math.PI * 2;
|
|
459
|
-
const lean = 0.05 + rand() * 0.08;
|
|
460
|
-
const h = 0.22 + rand() * 0.14;
|
|
461
|
-
const ox = (rand() - 0.5) * 0.08;
|
|
462
|
-
const oz = (rand() - 0.5) * 0.08;
|
|
463
|
-
return {
|
|
464
|
-
geometry: recolor(
|
|
465
|
-
tube(
|
|
466
|
-
[
|
|
467
|
-
[ox, 0, oz],
|
|
468
|
-
[ox + Math.cos(a) * lean * 0.4, h * 0.55, oz + Math.sin(a) * lean * 0.4],
|
|
469
|
-
[ox + Math.cos(a) * lean, h, oz + Math.sin(a) * lean]
|
|
470
|
-
],
|
|
471
|
-
{ radius: (t) => 0.014 * (1 - t), sides: 4, smoothness: 3 }
|
|
472
|
-
),
|
|
473
|
-
({ position: p }) => mix(rgb('#2f6e22'), rgb('#9ad466'), Math.min(1, p[1] / 0.3))
|
|
474
|
-
)
|
|
475
|
-
};
|
|
476
|
-
});
|
|
477
|
-
return createShape(merge(blades), { center: false });
|
|
478
|
-
});
|
|
479
|
-
|
|
480
|
-
/** A little flower: white petals (tinted where it's placed) round a golden centre. */
|
|
481
|
-
export const flowerMesh = () =>
|
|
482
|
-
cached('meadow-flower', () => {
|
|
483
|
-
const sphere = shapeGeometry('sphere');
|
|
484
|
-
const petals = [0, 1, 2, 3, 4].map((i) => {
|
|
485
|
-
const a = (i / 5) * Math.PI * 2;
|
|
486
|
-
return {
|
|
487
|
-
geometry: sphere,
|
|
488
|
-
position: [Math.cos(a) * 0.05, 0.2, Math.sin(a) * 0.05] as Vec3,
|
|
489
|
-
scale: [0.06, 0.025, 0.06] as Vec3,
|
|
490
|
-
color: [1, 1, 1] as Color
|
|
491
|
-
};
|
|
492
|
-
});
|
|
493
|
-
return createShape(
|
|
494
|
-
merge([
|
|
495
|
-
{
|
|
496
|
-
geometry: tube(
|
|
497
|
-
[
|
|
498
|
-
[0, 0, 0],
|
|
499
|
-
[0.01, 0.2, 0]
|
|
500
|
-
],
|
|
501
|
-
{ radius: 0.006, sides: 4, color: rgb('#3d7a2a') }
|
|
502
|
-
)
|
|
503
|
-
},
|
|
504
|
-
...petals,
|
|
505
|
-
{ geometry: sphere, position: [0, 0.21, 0], scale: 0.04, color: rgb('#ffd23f') }
|
|
506
|
-
]),
|
|
507
|
-
{ center: false }
|
|
508
|
-
);
|
|
509
|
-
});
|
|
510
|
-
|
|
511
|
-
/** Hot-air balloon envelopes: alternating stripe colors round the envelope. */
|
|
512
|
-
const HOT_AIR_PATTERNS: [string, string][] = [
|
|
513
|
-
['#e8433b', '#ffd34d'],
|
|
514
|
-
['#2f7ae5', '#ffffff'],
|
|
515
|
-
['#7b4fd6', '#ff8a3d']
|
|
516
|
-
];
|
|
517
|
-
|
|
518
|
-
/** A hot-air balloon about one unit tall: a striped envelope, ropes and a wicker basket. */
|
|
519
|
-
const hotAirBalloonMesh = (pattern: number) =>
|
|
520
|
-
cached(`meadow-hot-air:${pattern}`, () => {
|
|
521
|
-
const [a, b] = HOT_AIR_PATTERNS[pattern]!.map(rgb) as [RGB, RGB];
|
|
522
|
-
const envelope = lathe(
|
|
523
|
-
[
|
|
524
|
-
[0.08, 0.28],
|
|
525
|
-
[0.16, 0.36],
|
|
526
|
-
[0.3, 0.52],
|
|
527
|
-
[0.36, 0.66],
|
|
528
|
-
[0.35, 0.8],
|
|
529
|
-
[0.27, 0.93],
|
|
530
|
-
[0.12, 1],
|
|
531
|
-
[0.001, 1.01]
|
|
532
|
-
],
|
|
533
|
-
{ segments: 24, color: ({ u }) => (Math.floor(u * 12) % 2 ? a : b) }
|
|
534
|
-
);
|
|
535
|
-
const ropes = [0, 1, 2, 3].map((i) => {
|
|
536
|
-
const t = (i / 4) * Math.PI * 2 + Math.PI / 4;
|
|
537
|
-
return {
|
|
538
|
-
geometry: tube(
|
|
539
|
-
[
|
|
540
|
-
[Math.cos(t) * 0.075, 0.28, Math.sin(t) * 0.075],
|
|
541
|
-
[Math.cos(t) * 0.05, 0.12, Math.sin(t) * 0.05]
|
|
542
|
-
],
|
|
543
|
-
{ radius: 0.004, sides: 3, color: rgb('#5a4630') }
|
|
544
|
-
)
|
|
545
|
-
};
|
|
546
|
-
});
|
|
547
|
-
return createShape(
|
|
548
|
-
merge([
|
|
549
|
-
{ geometry: envelope },
|
|
550
|
-
...ropes,
|
|
551
|
-
{ geometry: shapeGeometry('roundedBox'), position: [0, 0.08, 0], scale: [0.11, 0.08, 0.11], color: rgb('#8a5a2b') }
|
|
552
|
-
]),
|
|
553
|
-
{ center: false, shine: 0.25 }
|
|
554
|
-
);
|
|
555
|
-
});
|
|
556
|
-
|
|
557
|
-
// ── The scene ─────────────────────────────────────────────────────────
|
|
558
|
-
|
|
559
|
-
const FLOWER_COLORS: Color[] = ['#FF6B9D', '#FF5A5A', '#B784FF', '#6FA8FF', '#FF9F43', '#FFFFFF'].map((c) => toColor(c));
|
|
560
|
-
|
|
561
|
-
/** What's in a game's meadow, and where the sun and clouds sit on its screen. */
|
|
562
|
-
export type MeadowOptions = {
|
|
563
|
-
/** The sun (or moon), as fractions of the screen. Default [0.8, 0.2]. */
|
|
564
|
-
sun?: readonly [number, number];
|
|
565
|
-
/** The band of sky the clouds sit in, as fractions down the screen. Default [0.1, 0.42]. */
|
|
566
|
-
clouds?: readonly [number, number];
|
|
567
|
-
/** The big oak and pine framing the play area. Default true. */
|
|
568
|
-
framingTrees?: boolean;
|
|
569
|
-
/** Grass tufts and flowers right in front. Default true. */
|
|
570
|
-
foreground?: boolean;
|
|
571
|
-
/** Hot-air balloons drifting far off. Default 0. */
|
|
572
|
-
hotAirBalloons?: number;
|
|
573
|
-
/** Meadow (default) or desert. */
|
|
574
|
-
biome?: Biome;
|
|
575
|
-
/**
|
|
576
|
-
* The ground and everything standing on it (treeline, framing trees, bushes, rocks, foreground).
|
|
577
|
-
* Default true; a game that scrolls its own ground passes false and gets only the sky and far hills.
|
|
578
|
-
*/
|
|
579
|
-
near?: boolean;
|
|
580
|
-
/** Trees, bushes, rocks and foreground plants on the ground. Default true. */
|
|
581
|
-
groundDetails?: boolean;
|
|
582
|
-
};
|
|
583
|
-
|
|
584
|
-
/** Spawns the whole world for a view and theme; returns every entity, to despawn on a new layout or theme. */
|
|
585
|
-
export function spawnWorld(world: World, v: View3D, theme: GameTheme, options: MeadowOptions = {}): Entity[] {
|
|
586
|
-
const [sunX, sunY] = options.sun ?? [0.8, 0.2];
|
|
587
|
-
const [cloudTop, cloudBottom] = options.clouds ?? [0.1, 0.42];
|
|
588
|
-
const isNight = night(theme);
|
|
589
|
-
const tint = isNight ? NIGHT_TINT : DAY_TINT;
|
|
590
|
-
const shade = (c: Color): Color => [c[0] * tint[0], c[1] * tint[1], c[2] * tint[2], c[3] ?? 1];
|
|
591
|
-
const out: Entity[] = [];
|
|
592
|
-
const spawn = (mesh: Model | 'sphere' | 'puff', position: Vec3, size: Vec3 | number, color: Color, rotation?: Quat) =>
|
|
593
|
-
out.push(world.spawn({ mesh, position, scale: size, color, ...(rotation ? { rotation } : {}), pickable: false }));
|
|
594
|
-
const rand = random(42);
|
|
595
|
-
const yaw = (a: number) => quat.y(a);
|
|
596
|
-
|
|
597
|
-
// Sky, then the sun (or moon and stars) in it, up to the right as in the original scene
|
|
598
|
-
spawn(skyMesh(theme), v.eye, 1, [1, 1, 1, 1]);
|
|
599
|
-
const sunDir = rayThrough(v, v.width * sunX, v.height * sunY);
|
|
600
|
-
const sunAt = add(v.eye, scale(sunDir, 380));
|
|
601
|
-
if (isNight) {
|
|
602
|
-
spawn('puff', sunAt, 90, [1.3, 1.3, 1.9, 0.35]);
|
|
603
|
-
spawn('sphere', sunAt, 15, [2.1, 2.1, 2.3]);
|
|
604
|
-
for (let i = 0; i < 46; i++) {
|
|
605
|
-
const dir = rayThrough(v, rand() * v.width, rand() * v.height * v.horizon * 0.82);
|
|
606
|
-
spawn('sphere', add(v.eye, scale(dir, 395)), 0.7 + rand() * 1.1, [2, 2, 2.2]);
|
|
607
|
-
}
|
|
608
|
-
} else {
|
|
609
|
-
spawn('puff', sunAt, 170, [2.2, 1.9, 1.2, 0.5]);
|
|
610
|
-
spawn('puff', sunAt, 70, [2.4, 2.2, 1.6, 0.85]);
|
|
611
|
-
spawn('sphere', sunAt, 22, [2.6, 2.35, 1.7]);
|
|
612
|
-
}
|
|
613
|
-
|
|
614
|
-
// Clouds: soft puffs bunched together, drifting slowly
|
|
615
|
-
const cloudColor: Color = isNight ? [0.66, 0.68, 0.84, 0.88] : [1.18, 1.18, 1.22, 0.92];
|
|
616
|
-
for (let c = 0; c < 7; c++) {
|
|
617
|
-
const dir = rayThrough(
|
|
618
|
-
v,
|
|
619
|
-
(c / 6) * v.width * 1.1 - v.width * 0.05 + (rand() - 0.5) * 60,
|
|
620
|
-
v.height * (cloudTop + rand() * (cloudBottom - cloudTop))
|
|
621
|
-
);
|
|
622
|
-
const centre = add(v.eye, scale(dir, 200 + rand() * 120));
|
|
623
|
-
const size = 22 + rand() * 18;
|
|
624
|
-
for (let p = 0; p < 7; p++) {
|
|
625
|
-
const offset: Vec3 = [(rand() - 0.5) * size * 2.2, (rand() - 0.3) * size * 0.5, (rand() - 0.5) * size * 0.6];
|
|
626
|
-
out.push(
|
|
627
|
-
world.spawn({
|
|
628
|
-
mesh: 'puff',
|
|
629
|
-
position: add(centre, offset),
|
|
630
|
-
scale: size * (0.8 + rand() * 0.7),
|
|
631
|
-
color: cloudColor,
|
|
632
|
-
velocity: [0.12, 0, 0],
|
|
633
|
-
pickable: false
|
|
634
|
-
})
|
|
635
|
-
);
|
|
636
|
-
}
|
|
637
|
-
}
|
|
638
|
-
|
|
639
|
-
// Hills, far to near, then the meadow
|
|
640
|
-
const biome = options.biome ?? 'meadow';
|
|
641
|
-
HILLS[biome].forEach((_, i) => spawn(hillMesh(i, biome), [0, 0, 0], 1, shade([1, 1, 1, 1])));
|
|
642
|
-
const near = options.near ?? true;
|
|
643
|
-
const groundDetails = near && (options.groundDetails ?? true);
|
|
644
|
-
if (near) spawn(groundMesh(), [0, 0, 0], 1, shade([1, 1, 1, 1]));
|
|
645
|
-
|
|
646
|
-
// A treeline across the middle distance
|
|
647
|
-
for (let i = 0; groundDetails && i < 26; i++) {
|
|
648
|
-
const z = -(26 + rand() * 50);
|
|
649
|
-
const x = (rand() * 2 - 1) * (-z * 0.62 + 6);
|
|
650
|
-
const pine = rand() < 0.45;
|
|
651
|
-
const h = (pine ? 8 : 6) + rand() * 5;
|
|
652
|
-
spawn(
|
|
653
|
-
pine ? pineMesh() : oakMesh(),
|
|
654
|
-
[x, 0, z],
|
|
655
|
-
[h * (0.85 + rand() * 0.3), h, h * (0.85 + rand() * 0.3)],
|
|
656
|
-
shade([1, 1, 1, 1]),
|
|
657
|
-
yaw(rand() * 6.3)
|
|
658
|
-
);
|
|
659
|
-
}
|
|
660
|
-
// The two big trees framing the play area: an oak to the left, a pine to the right
|
|
661
|
-
if (groundDetails && (options.framingTrees ?? true)) {
|
|
662
|
-
spawn(oakMesh(), [-4.6, 0, -11], [8.5, 8, 8.5], shade([1, 1, 1, 1]), yaw(0.6));
|
|
663
|
-
spawn(pineMesh(), [5.2, 0, -14], [8, 12, 8], shade([1, 1, 1, 1]), yaw(1.9));
|
|
664
|
-
}
|
|
665
|
-
|
|
666
|
-
// Bushes and rocks in the middle ground
|
|
667
|
-
for (let i = 0; groundDetails && i < 16; i++) {
|
|
668
|
-
const z = -(7 + rand() * 24);
|
|
669
|
-
const x = (rand() * 2 - 1) * (-z * 0.55 + 2);
|
|
670
|
-
const s = 1 + rand() * 1.4;
|
|
671
|
-
spawn(bushMesh(), [x, 0, z], [s * 1.2, s, s * 1.2], shade([0.9 + rand() * 0.2, 1, 0.9, 1]), yaw(rand() * 6.3));
|
|
672
|
-
}
|
|
673
|
-
for (let i = 0; groundDetails && i < 7; i++) {
|
|
674
|
-
const z = -(6 + rand() * 20);
|
|
675
|
-
const x = (rand() * 2 - 1) * (-z * 0.5 + 1.5);
|
|
676
|
-
const s = 0.35 + rand() * 0.8;
|
|
677
|
-
spawn(rockMesh(), [x, 0, z], s, shade([1, 1, 1, 1]), yaw(rand() * 6.3));
|
|
678
|
-
}
|
|
679
|
-
|
|
680
|
-
// Hot-air balloons far off, drifting with the breeze and bobbing gently
|
|
681
|
-
for (let i = 0; i < (options.hotAirBalloons ?? 0); i++) {
|
|
682
|
-
const dir = rayThrough(v, v.width * (0.15 + 0.7 * rand()), v.height * (cloudTop + 0.05 + rand() * (cloudBottom - cloudTop)));
|
|
683
|
-
const where = add(v.eye, scale(dir, 70 + rand() * 60));
|
|
684
|
-
const size = 9 + rand() * 4;
|
|
685
|
-
out.push(
|
|
686
|
-
world.spawn({
|
|
687
|
-
mesh: hotAirBalloonMesh(i % HOT_AIR_PATTERNS.length),
|
|
688
|
-
position: where,
|
|
689
|
-
scale: size,
|
|
690
|
-
rotation: yaw(rand() * 6.3),
|
|
691
|
-
color: shade([1, 1, 1, 1]),
|
|
692
|
-
velocity: [0.25 + rand() * 0.2, 0, 0],
|
|
693
|
-
bob: { amplitude: [0, size * 0.06, 0], speed: 0.6 + rand() * 0.3, phase: rand() * 6.3 },
|
|
694
|
-
pickable: false
|
|
695
|
-
})
|
|
696
|
-
);
|
|
697
|
-
}
|
|
698
|
-
|
|
699
|
-
if (!groundDetails || !(options.foreground ?? true)) return out;
|
|
700
|
-
// Grass tufts and flowers in the foreground
|
|
701
|
-
for (let i = 0; i < 150; i++) {
|
|
702
|
-
const z = -(4.4 + Math.pow(rand(), 1.6) * 16);
|
|
703
|
-
const x = (rand() * 2 - 1) * (-z * 0.52 + 0.8);
|
|
704
|
-
const s = 0.9 + rand() * 0.9;
|
|
705
|
-
spawn(tuftMesh(), [x, 0, z], s, shade([1, 1, 1, 1]), yaw(rand() * 6.3));
|
|
706
|
-
}
|
|
707
|
-
for (let i = 0; i < 55; i++) {
|
|
708
|
-
const z = -(4.6 + Math.pow(rand(), 1.4) * 14);
|
|
709
|
-
const x = (rand() * 2 - 1) * (-z * 0.5 + 0.6);
|
|
710
|
-
const color = FLOWER_COLORS[Math.floor(rand() * FLOWER_COLORS.length)]!;
|
|
711
|
-
spawn(flowerMesh(), [x, 0, z], 0.9 + rand() * 0.6, shade(color), yaw(rand() * 6.3));
|
|
712
|
-
}
|
|
713
|
-
return out;
|
|
714
|
-
}
|
|
715
|
-
|
|
716
|
-
/** The clear color behind everything (only ever peeks out at the very edges). */
|
|
717
|
-
export const backgroundFor = (theme: GameTheme): readonly [number, number, number] => (night(theme) ? SKY_NIGHT.horizon : SKY_DAY.horizon);
|
|
718
|
-
|
|
719
|
-
/** Fixed scenery shared by the meadow games; seeded placement remains per run. */
|
|
720
|
-
export function* warmAssets(theme: GameTheme, biomes: readonly Biome[] = ['meadow', 'desert']): Iterable<() => unknown> {
|
|
721
|
-
yield () => skyMesh(theme);
|
|
722
|
-
for (const biome of biomes) for (let i = 0; i < HILLS[biome].length; i++) yield () => hillMesh(i, biome);
|
|
723
|
-
for (const build of [groundMesh, oakMesh, pineMesh, bushMesh, rockMesh, tuftMesh, flowerMesh]) yield build;
|
|
724
|
-
for (let i = 0; i < HOT_AIR_PATTERNS.length; i++) yield () => hotAirBalloonMesh(i);
|
|
725
|
-
}
|