@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
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  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
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  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
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  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
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  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
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  349. package/src/games/game-2048/Game2048.tsx +0 -84
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@@ -1,250 +0,0 @@
1
- // The die the board games roll (Snakes and Ladders, Ludo King): an ivory cube with softly rounded
2
- // edges, flat pips set into its faces and a big red 1, and its roll: tossed up off the board, it
3
- // tumbles and lands with two smaller bounces, drifting a little and coming back to its spot, landing on
4
- // the rolled face (no snap at the end). Its shadow shrinks and fades while it's in the air, and each
5
- // landing kicks up a little dust. The board is the xy plane with z up; the die stands on it.
6
- import {
7
- type Color,
8
- effects,
9
- type Entity,
10
- type GeometryPart,
11
- loft,
12
- type LoftSection as Section,
13
- merge,
14
- type Model,
15
- type Quat,
16
- quat,
17
- shapeGeometry,
18
- type Vec3,
19
- type World
20
- } from '@nayan-ui/engine';
21
- import { cacheGameAsset, createGameMesh as createShape } from './EngineMeshes';
22
-
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- type RGB = [number, number, number];
24
- const IVORY: RGB = [0.98, 0.965, 0.925];
25
- const IVORY_EDGE: RGB = [0.86, 0.83, 0.77];
26
- const PIP: Color = [0.11, 0.11, 0.16, 1];
27
- const RED_PIP: Color = [0.84, 0.16, 0.16, 1];
28
-
29
- // ── Mesh ──────────────────────────────────────────────────────────────
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-
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- /** Each face's outward normal and two in-face axes, for faces 1..6 (1 opposite 6, 2 opposite 5, 3 opposite 4). */
32
- const FACES: { n: Vec3; a: Vec3; b: Vec3 }[] = [
33
- { n: [0, 0, 1], a: [1, 0, 0], b: [0, 1, 0] },
34
- { n: [0, 1, 0], a: [1, 0, 0], b: [0, 0, 1] },
35
- { n: [1, 0, 0], a: [0, 1, 0], b: [0, 0, 1] },
36
- { n: [-1, 0, 0], a: [0, 1, 0], b: [0, 0, 1] },
37
- { n: [0, -1, 0], a: [1, 0, 0], b: [0, 0, 1] },
38
- { n: [0, 0, -1], a: [1, 0, 0], b: [0, 1, 0] }
39
- ];
40
- const C = 0.24;
41
- const PIPS: [number, number][][] = [
42
- [[0, 0]],
43
- [
44
- [-C, C],
45
- [C, -C]
46
- ],
47
- [
48
- [-C, C],
49
- [0, 0],
50
- [C, -C]
51
- ],
52
- [
53
- [-C, C],
54
- [C, C],
55
- [-C, -C],
56
- [C, -C]
57
- ],
58
- [
59
- [-C, C],
60
- [C, C],
61
- [0, 0],
62
- [-C, -C],
63
- [C, -C]
64
- ],
65
- [
66
- [-C, C],
67
- [C, C],
68
- [-C, 0],
69
- [C, 0],
70
- [-C, -C],
71
- [C, -C]
72
- ]
73
- ];
74
-
75
- /** How round the cube's edges are (its half-size is 0.5). */
76
- const EDGE = 0.12;
77
-
78
- let die: Model | null = null;
79
-
80
- /** The die, one unit across, centred. Made once per app. */
81
- export function dieMesh(): Model {
82
- return cacheGameAsset('shared/EngineDice:dieMesh', () => dieMeshUncached());
83
- }
84
-
85
- function dieMeshUncached(): Model {
86
- if (die) return die;
87
- // A rounded cube: square-cornered sections (superellipses) along z, easing in round the top and bottom edges
88
- const zs = [0, 0.25, 0.5, 0.7, 0.85, 0.95, 1].map((t) => 0.5 - EDGE + t * EDGE);
89
- const half = (z: number) => {
90
- const d = Math.abs(z) - (0.5 - EDGE);
91
- return d <= 0 ? 0.5 : 0.5 - EDGE + Math.sqrt(Math.max(0, EDGE * EDGE - d * d));
92
- };
93
- const sections: Section[] = [...zs.map((z) => -z).reverse(), ...zs].map((z) => {
94
- const w = Math.max(0.02, half(z));
95
- return { z, bottom: -w, top: w, width: w, square: 9 };
96
- });
97
- const body = loft(sections, {
98
- around: 48,
99
- smoothness: 1,
100
- // Ivory, a little deeper on the rounded edges and corners so the cube's shape reads
101
- color: (_, n) => {
102
- const flat = Math.max(Math.abs(n[0]), Math.abs(n[1]), Math.abs(n[2])) ** 6;
103
- return [
104
- IVORY_EDGE[0] + (IVORY[0] - IVORY_EDGE[0]) * flat,
105
- IVORY_EDGE[1] + (IVORY[1] - IVORY_EDGE[1]) * flat,
106
- IVORY_EDGE[2] + (IVORY[2] - IVORY_EDGE[2]) * flat,
107
- 1
108
- ];
109
- }
110
- });
111
- const parts: GeometryPart[] = [{ geometry: body }];
112
- const pip = shapeGeometry('sphere');
113
- FACES.forEach(({ n, a, b }, f) => {
114
- const one = f === 0;
115
- const size = one ? 0.28 : 0.17;
116
- for (const [pa, pb] of PIPS[f]!) {
117
- parts.push({
118
- geometry: pip,
119
- // Set into the face: a flat dot just proud of it
120
- position: [0, 1, 2].map((k) => n[k]! * 0.488 + a[k]! * pa + b[k]! * pb) as unknown as Vec3,
121
- scale: [0, 1, 2].map((k) => (n[k] ? 0.035 : size)) as unknown as Vec3,
122
- color: one ? RED_PIP : PIP
123
- });
124
- }
125
- });
126
- die = createShape(merge(parts), { shine: 0.45 });
127
- return die;
128
- }
129
-
130
- // ── Orientation ───────────────────────────────────────────────────────
131
-
132
- /** Rotation around any axis (normalized here: tumble axes aren't unit length). */
133
- const axisAngle = (x: number, y: number, z: number, angle: number): Quat => {
134
- const l = Math.hypot(x, y, z) || 1;
135
- return quat.axisAngle(x / l, y / l, z / l, angle);
136
- };
137
- const mul = quat.multiply;
138
- /** Turns face `value` up (+z). */
139
- const FACE_UP: Quat[] = [
140
- axisAngle(1, 0, 0, 0),
141
- axisAngle(1, 0, 0, Math.PI / 2),
142
- axisAngle(0, 1, 0, -Math.PI / 2),
143
- axisAngle(0, 1, 0, Math.PI / 2),
144
- axisAngle(1, 0, 0, -Math.PI / 2),
145
- axisAngle(0, 1, 0, Math.PI)
146
- ];
147
-
148
- /** The die showing `value` toward a camera leaning back by `tilt`, turned `twist` round its up axis. */
149
- export const dieRotation = (tilt: number, value: number, twist = 0): Quat =>
150
- mul(axisAngle(1, 0, 0, tilt), mul(axisAngle(0, 0, 1, twist), FACE_UP[value - 1]!));
151
-
152
- // ── The roll ──────────────────────────────────────────────────────────
153
-
154
- export type DieRoll = {
155
- die: Entity;
156
- shadow: Entity;
157
- /** Where the die rests (its centre), and its shadow's place and size there. */
158
- rest: Vec3;
159
- shadowAt: Vec3;
160
- shadowScale: Vec3;
161
- /** The die's edge, in world units. */
162
- size: number;
163
- /** The camera's lean (the rolled face ends up facing it). */
164
- tilt: number;
165
- value: number;
166
- /** Seconds, from the toss to the die at rest. */
167
- duration: number;
168
- /** For delayed effects (the landing dust): whether the scene is gone. */
169
- disposed?: () => boolean;
170
- };
171
-
172
- // The bounces: when (fraction of the roll) the die is at the top of each hop and lands, and how high (in die sizes)
173
- const HOPS = [
174
- { up: 0.2, down: 0.44, height: 1.7 },
175
- { up: 0.555, down: 0.67, height: 0.55 },
176
- { up: 0.735, down: 0.8, height: 0.16 }
177
- ];
178
-
179
- /** Rolls the die to `value`: tossed up, tumbling, bouncing to rest on its spot showing `value`. */
180
- export function rollDie(world: World, r: DieRoll) {
181
- const { die, shadow, rest, size, duration } = r;
182
- world.stopAnimation(die);
183
- world.stopAnimation(shadow);
184
- // A little drift on the board while it bounces, back to its spot by the end
185
- const angle = Math.random() * Math.PI * 2;
186
- const drift = (k: number): [number, number] => [Math.cos(angle) * size * k, Math.sin(angle) * size * k * 0.6];
187
- const lands = [0.35, -0.2, 0.06];
188
- const frames: { position: Vec3; at: number }[] = [];
189
- const shadowFrames: { position: Vec3; scale: Vec3; color: Color; at: number }[] = [];
190
- const shadowPos = (dx: number, dy: number): Vec3 => [r.shadowAt[0] + dx, r.shadowAt[1] + dy, r.shadowAt[2]];
191
- const shadowAt = (k: number, lift: number, at: number) => {
192
- const [dx, dy] = drift(k);
193
- const shrink = 1 - Math.min(0.55, lift * 0.3);
194
- shadowFrames.push({
195
- position: shadowPos(dx, dy),
196
- scale: [r.shadowScale[0] * shrink, r.shadowScale[1] * shrink, r.shadowScale[2]],
197
- color: [0, 0, 0, 0.22 * shrink],
198
- at
199
- });
200
- };
201
- let from = 0;
202
- HOPS.forEach((hop, i) => {
203
- const to = lands[i]!;
204
- const mid = (from + to) / 2;
205
- const [ax, ay] = drift(mid);
206
- frames.push({ position: [rest[0] + ax, rest[1] + ay, rest[2] + hop.height * size], at: hop.up });
207
- shadowAt(mid, hop.height, hop.up);
208
- const [lx, ly] = drift(to);
209
- frames.push({ position: [rest[0] + lx, rest[1] + ly, rest[2]], at: hop.down });
210
- shadowAt(to, 0, hop.down);
211
- from = to;
212
- });
213
- frames.push({ position: rest, at: 1 });
214
- shadowFrames.push({ position: r.shadowAt, scale: r.shadowScale, color: [0, 0, 0, 0.22], at: 1 });
215
- world.animate(die, frames, { duration, path: 'smooth', easing: 'linear' });
216
- world.animate(shadow, shadowFrames, { duration, easing: 'linear' });
217
-
218
- // Tumbling: a few big random turns on the way, slowing with the bounces, landing on the rolled face
219
- const finalTwist = (Math.round(Math.random() * 4) - 2) * (Math.PI / 2) + (Math.random() - 0.5) * 0.3;
220
- const final = dieRotation(r.tilt, r.value, finalTwist);
221
- const turns = [2.4, 2.1, 1.6, 0.9];
222
- const spins: { rotation: Quat; at: number }[] = [];
223
- let q = final;
224
- // Built backwards from the landing, so the last turn ends exactly on the rolled face
225
- for (let i = turns.length - 1; i >= 0; i--) {
226
- const axis: Vec3 = [Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5];
227
- q = mul(axisAngle(axis[0], axis[1], axis[2], -turns[i]!), q);
228
- spins.unshift({ rotation: q, at: [0.12, 0.3, 0.5, 0.64][i]! });
229
- }
230
- spins.push({ rotation: final, at: HOPS[1]!.down });
231
- spins.push({ rotation: final, at: 1 });
232
- world.animate(die, spins, { duration, easing: 'linear' });
233
-
234
- // A puff of dust where it lands, smaller each bounce
235
- HOPS.slice(0, 2).forEach((hop, i) =>
236
- world.after(hop.down * duration, () => {
237
- if (r.disposed?.()) return;
238
- const [lx, ly] = drift(lands[i]!);
239
- effects.dust(world, {
240
- position: [rest[0] + lx, rest[1] + ly, rest[2] - size * 0.45],
241
- count: i ? 3 : 6,
242
- size: size * (i ? 0.35 : 0.5),
243
- speed: size * 2.5,
244
- lifetime: 0.4,
245
- color: [1, 1, 1, 0.45],
246
- endSize: 1.8
247
- });
248
- })
249
- );
250
- }
@@ -1,35 +0,0 @@
1
- // Vehicle footprints for the racing games: each vehicle's outline seen from above, so traffic collides
2
- // with the body itself (a car's tapered nose and waist, a bike's narrow tyres and wider bars) rather
3
- // than with a box the width of its lane.
4
-
5
- /** A vehicle's outline from above: its length, and its half width at each point along it (model z, front at -length / 2). */
6
- export type Footprint = { length: number; halfWidth: (z: number) => number };
7
-
8
- /**
9
- * How far two footprints overlap sideways (> 0 when they touch): `b` is `ahead` metres in front of
10
- * `a` along the road and `gap` across it, both facing down the road. Sampled along the stretch where
11
- * they overlap lengthways; -Infinity when they don't.
12
- */
13
- export function overlapAcross(a: Footprint, b: Footprint, ahead: number, gap: number, samples = 9): number {
14
- const lo = Math.max(-a.length / 2, ahead - b.length / 2);
15
- const hi = Math.min(a.length / 2, ahead + b.length / 2);
16
- if (hi <= lo) return -Infinity;
17
- let deepest = -Infinity;
18
- for (let i = 0; i < samples; i++) {
19
- const s = lo + ((hi - lo) * i) / (samples - 1);
20
- // A point `s` ahead of a vehicle's middle is at model z = -s (models face -z).
21
- deepest = Math.max(deepest, a.halfWidth(-s) + b.halfWidth(-(s - ahead)) - Math.abs(gap));
22
- }
23
- return deepest;
24
- }
25
-
26
- /**
27
- * Whether a contact that just began was nose to tail (a front hit) rather than side by side: they were
28
- * still (almost) clear lengthways a frame ago. `wasAhead` and `ahead` are the gap along the road then
29
- * and now. Allows for how far they closed in the frame and for tapered noses and tails.
30
- */
31
- export function frontHit(a: Footprint, b: Footprint, wasAhead: number, ahead: number, taper = 0.5): boolean {
32
- const overlapBefore = (a.length + b.length) / 2 - Math.abs(wasAhead);
33
- const closed = Math.max(0, Math.abs(wasAhead) - Math.abs(ahead));
34
- return overlapBefore < taper + closed;
35
- }