@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Connect Em All's screen, on the Nayan engine: dots, chain lines and bursts are one 3D scene (an
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// orthographic camera over a flat board of glossy dots), under Playtura's scoreboard, controls and
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// modals. The rules are in ConnectEmAllGame.ts, what it draws in ConnectEmAllScene.ts.
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//
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// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
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// repaints the board, so the GPU view is never rebuilt. Pops, falls and bursts animate in the engine's
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// Rust core; JS only hit-tests the finger and steps the world once a frame.
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import { HapticType } from '../../services/HapticsService';
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import { GAME_SOUNDS } from '../../services/SoundsService';
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import { GAME_IDS } from '../../services/UtilsService';
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import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
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import { scoreColumn, timerColumn } from '../shared/EngineHud';
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import { useEngineGame } from '../shared/useEngineGame';
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import { useLiveState } from '../shared/useLiveState';
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import { getLayout, LIGHT, TIME_LIMIT } from './ConnectEmAllConstants';
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import { createGame, dispose, reset, setLayout, setTheme, start, tick, touchEnd, touchMove, touchStart } from './ConnectEmAllGame';
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const SFX = GAME_SOUNDS.CONNECT_EM_ALL;
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const formatScore = (score: number) => score.toLocaleString();
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export const ConnectEmAll = engineGame(GAME_IDS.CONNECT_EM_ALL, (props) => {
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const [score, setScore] = useLiveState(0);
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const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
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// Win with any score when the timer runs out, lose with none
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const { theme, status, screen, gameOver } = useEngineGame(props, {
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gameId: GAME_IDS.CONNECT_EM_ALL,
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create: createGame,
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start,
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reset,
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dispose,
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tick,
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setTheme,
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resize: (g, width, height, offset) => {
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const l = getLayout(width, height, offset);
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setLayout(g, l);
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return l.boardSize;
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},
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drag: (g, { phase, x, y }) => {
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if (phase === 'start') touchStart(g, x, y);
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else if (phase === 'move') touchMove(g, x, y);
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else touchEnd(g);
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},
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sounds: SFX,
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onStart: (fx) => fx(SFX.START, HapticType.MEDIUM),
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onOver: (fx, status) => fx(status === 'win' ? SFX.WIN : SFX.GAME_OVER, status === 'win' ? HapticType.SUCCESS : HapticType.HEAVY),
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wire: (g, fx) => {
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g.onScore = setScore;
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g.onTime = setTimeLeft;
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g.onConnect = () => fx(SFX.CONNECT, HapticType.LIGHT);
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g.onClear = () => fx(SFX.CLEAR, HapticType.MEDIUM);
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}
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});
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return (
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<EngineGameScreen
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{...screen}
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light={LIGHT}
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columns={[scoreColumn(score, 'SCORE', formatScore), timerColumn(timeLeft, theme)]}
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subtext="Connect matching dots!"
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gameOver={gameOver({
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title: status === 'win' ? 'WELL DONE!' : 'TIME UP!',
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message: status === 'win' ? 'All connections made!' : 'You ran out of time!',
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scoreLabel: status === 'win' ? 'Great Job!' : 'Game Over',
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score,
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buttonText: status === 'win' ? 'Play Again!' : 'Try Again!'
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})}
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/>
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);
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});
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// Connect Em All's rules, colors and layout. Rules, scoring and layout match the original version
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// (games/connect-em-all), so scores and feel carry over.
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import { frontLight, gameWidthFor } from '../shared/EngineUtils';
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// ── Rules ─────────────────────────────────────────────────────────────
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export const GRID_SIZE = 7;
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export const MIN_CONNECT = 3;
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export const TIME_LIMIT = 300; // seconds
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export const LOOP_BONUS = 250;
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export const DOT_COLORS = ['#FF3B3B', '#32CD32', '#FFD700', '#4DA6FF', '#BF5AF2'] as const;
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/** 50 a dot, plus 75 for every dot past the third. */
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export const scoreFor = (dots: number) => (dots < 2 ? 0 : dots * 50 + (dots >= 4 ? (dots - 3) * 75 : 0));
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// ── Feel ──────────────────────────────────────────────────────────────
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export const FALL_TIME = 0.35; // seconds: survivors drop and new dots fall in, overshooting a little
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// A new board rains in: dots drop from above column by column, bottom rows first, landing with a bounce
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export const INTRO_COL_STAGGER = 0.035;
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export const INTRO_ROW_STAGGER = 0.03;
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export const INTRO_SPRING = { damping: 12, stiffness: 190, mass: 0.9 };
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export const POP_SCALE = 1.24; // a dot joining the chain pops to this...
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export const CONNECTED_SCALE = 1.08; // ...and settles here
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export const POP_TIME = 0.2;
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export const RELEASE_TIME = 0.14;
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export const CLEAR_TIME = 0.45; // a cleared dot's pop: swell, flash, settle, shrink away
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export const TRAIL_ALPHA = 0.75;
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/** The halo round a connected dot: its size as a share of the dot, and its opacity at the dot's edge (it fades smoothly to nothing). */
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export const GLOW_SIZE = 1.6;
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export const GLOW_ALPHA = 0.38;
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export const GLOW_IN_TIME = 0.2; // seconds for the halo to bloom when a dot joins the chain
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export const GLOW_OUT_TIME = 0.12; // seconds for it to fade when the dot leaves
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/** The board panel's corner radius (points), as Block Blast's. */
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export const BOARD_RADIUS = 8;
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// Lit from the top and front, so every dot is lit evenly all round (no dark side melting into the
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// board) with its highlight near the top; flat surfaces keep their exact color.
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export const LIGHT = frontLight([0, 0.35, 1], 0.6);
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export const DOT_SHINE = 0.4;
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// ── Layout (points) ───────────────────────────────────────────────────
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export type Layout = {
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/** The GameView's size. */
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width: number;
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height: number;
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boardLeft: number;
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boardTop: number;
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boardSize: number;
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/** From the board's edge to the outer dots' centres. */
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padding: number;
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spacing: number;
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radius: number;
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hitRadius: number;
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};
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/** Board as wide as the game area (360 phones / 500 tablets), centred in the space below the header. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const boardSize = gameWidthFor(width);
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const padding = boardSize / GRID_SIZE / 2 + 5;
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const spacing = (boardSize - padding * 2) / (GRID_SIZE - 1);
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const radius = spacing * 0.44;
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return {
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width,
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height,
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boardLeft: (width - boardSize) / 2,
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boardSize,
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padding,
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spacing,
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radius,
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hitRadius: radius * 1.5
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};
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}
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@@ -1,401 +0,0 @@
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// Connect Em All's rules, with no React: build a run with `createGame`, give it a layout, `start` it
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// and `tick` it every frame. Drag through adjacent dots of one color (diagonals count); let go on 3 or
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// more to clear them. A loop (4+ dots, last next to the first) clears every dot of that color. Dots
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// above fall into the gaps and new ones drop in. Score anything before the timer runs out to win.
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { popAndBurst } from '../shared/EngineBlasts';
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import { introPlayed } from '../shared/EngineUtils';
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import {
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CLEAR_TIME,
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CONNECTED_SCALE,
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DOT_COLORS,
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FALL_TIME,
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GRID_SIZE,
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INTRO_COL_STAGGER,
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INTRO_ROW_STAGGER,
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INTRO_SPRING,
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type Layout,
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LOOP_BONUS,
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MIN_CONNECT,
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POP_SCALE,
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POP_TIME,
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RELEASE_TIME,
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scoreFor,
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TIME_LIMIT,
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TRAIL_ALPHA
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} from './ConnectEmAllConstants';
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import {
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type Board,
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buildBoard,
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DOT_COUNT,
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dotBurst,
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dotColor,
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dotPoint,
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dotPosition,
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dotScale,
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hideSegment,
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hideTrail,
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lineColor,
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removeBoard,
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type Segment,
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showGlow,
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showSegment,
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showTrail,
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spawnDot,
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spawnSegment,
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spawnTrail,
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type Trail
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} from './ConnectEmAllScene';
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export type Phase = 'ready' | 'playing' | 'over';
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type Dot = { colorIndex: number; entity: Entity | null; glow: Entity | null };
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const NO_DOT = -1;
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const WORLD_CAPACITY = 1200; // dots and their halos (49 x 5), chain lines (~100), board, and bursts
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const randomColor = () => Math.floor(Math.random() * DOT_COLORS.length);
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const rowOf = (i: number) => Math.floor(i / GRID_SIZE);
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const colOf = (i: number) => i % GRID_SIZE;
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const adjacent = (a: number, b: number) => {
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const dr = Math.abs(rowOf(a) - rowOf(b));
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const dc = Math.abs(colOf(a) - colOf(b));
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return dr <= 1 && dc <= 1 && dr + dc > 0;
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|
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};
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|
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|
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export function createGame(theme: GameTheme) {
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|
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const world = new World(WORLD_CAPACITY);
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|
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const camera: Camera = { eye: [0, 0, 400], target: [0, 0, 0], fov: 1, ortho: 1 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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|
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board: null as Board | null,
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|
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phase: 'ready' as Phase,
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|
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
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|
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get score() {
|
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|
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return world.scoreboard.score;
|
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|
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},
|
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|
-
get timeLeft() {
|
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|
-
return world.scoreboard.shownSeconds;
|
|
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|
-
},
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|
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won: false,
|
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|
-
/** Row-major, `GRID_SIZE` x `GRID_SIZE`. */
|
|
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|
-
dots: Array.from({ length: DOT_COUNT }, (): Dot => ({ colorIndex: randomColor(), entity: null, glow: null })),
|
|
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|
-
/** Dot indices, in the order they were joined. */
|
|
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|
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chain: [] as number[],
|
|
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|
-
touching: false,
|
|
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|
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lastIndex: NO_DOT,
|
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|
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finger: [0, 0] as [number, number],
|
|
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|
-
segments: [] as Segment[],
|
|
93
|
-
trail: null as Trail | null,
|
|
94
|
-
/** The next board to appear rains in. */
|
|
95
|
-
intro: true,
|
|
96
|
-
/** Game seconds the current intro has been playing (-1 until its board spawns). */
|
|
97
|
-
introAge: -1,
|
|
98
|
-
// UI hooks, set by the screen.
|
|
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|
-
onPhase: (_p: Phase) => {},
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|
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|
-
onScore: (_s: number) => {},
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|
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onTime: (_t: number) => {},
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|
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onConnect: () => {},
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|
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|
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onClear: () => {}
|
|
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|
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};
|
|
105
|
-
world.scoreboard.reset(0, TIME_LIMIT);
|
|
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|
-
world.scoreboard.handlers = {
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|
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|
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onSecond: (t) => g.onTime(t),
|
|
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|
-
onTimeUp: () => g.phase === 'playing' && end(g)
|
|
109
|
-
};
|
|
110
|
-
return g;
|
|
111
|
-
}
|
|
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|
-
export type Game = ReturnType<typeof createGame>;
|
|
113
|
-
|
|
114
|
-
// ── Scene ─────────────────────────────────────────────────────────────
|
|
115
|
-
|
|
116
|
-
/** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the run's state. */
|
|
117
|
-
export function setLayout(g: Game, l: Layout) {
|
|
118
|
-
const w = g.world;
|
|
119
|
-
releaseChain(g);
|
|
120
|
-
if (g.board) removeBoard(w, g.board);
|
|
121
|
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for (const d of g.dots) if (d.entity != null) w.despawn(d.entity); // its glow goes with it
|
|
122
|
-
g.layout = l;
|
|
123
|
-
g.camera.ortho = l.height / 2;
|
|
124
|
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g.board = buildBoard(w, l, g.theme);
|
|
125
|
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spawnAll(g);
|
|
126
|
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if (!g.trail) g.trail = spawnTrail(w);
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
/** A new theme: the background and board are rebuilt; the dots and the run carry on. */
|
|
130
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
131
|
-
g.theme = theme;
|
|
132
|
-
const l = g.layout;
|
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|
-
if (!l) return;
|
|
134
|
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if (g.board) removeBoard(g.world, g.board);
|
|
135
|
-
g.board = buildBoard(g.world, l, theme);
|
|
136
|
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}
|
|
137
|
-
|
|
138
|
-
/** Spawns every dot; a new board rains in, column by column, bottom rows first. */
|
|
139
|
-
function spawnAll(g: Game) {
|
|
140
|
-
const l = g.layout;
|
|
141
|
-
if (!l) return;
|
|
142
|
-
const intro = g.intro;
|
|
143
|
-
if (intro) g.introAge = 0;
|
|
144
|
-
g.dots.forEach((d, i) => {
|
|
145
|
-
if (!intro) return spawnInto(g, d, i);
|
|
146
|
-
const { entity, glow } = spawnDot(g.world, l, rowOf(i) - 2, colOf(i), d.colorIndex);
|
|
147
|
-
d.entity = entity;
|
|
148
|
-
d.glow = glow;
|
|
149
|
-
const delay = colOf(i) * INTRO_COL_STAGGER + (GRID_SIZE - 1 - rowOf(i)) * INTRO_ROW_STAGGER;
|
|
150
|
-
g.world.set(entity, { scale: 0 });
|
|
151
|
-
g.world.animate(entity, { position: dotPosition(l, rowOf(i), colOf(i)) }, { spring: INTRO_SPRING, delay });
|
|
152
|
-
g.world.animate(entity, { scale: l.radius * 2 }, { duration: FALL_TIME, delay, easing: 'back' });
|
|
153
|
-
});
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
/** Spawns a dot at its place, or (refills) a row above it, growing from nothing as it drops in. */
|
|
157
|
-
function spawnInto(g: Game, d: Dot, i: number, dropIn = false) {
|
|
158
|
-
const l = g.layout;
|
|
159
|
-
if (!l) return;
|
|
160
|
-
const { entity, glow } = spawnDot(g.world, l, dropIn ? rowOf(i) - 1 : rowOf(i), colOf(i), d.colorIndex);
|
|
161
|
-
d.entity = entity;
|
|
162
|
-
d.glow = glow;
|
|
163
|
-
if (!dropIn) return;
|
|
164
|
-
g.world.set(entity, { scale: 0 });
|
|
165
|
-
g.world.animate(entity, { scale: l.radius * 2 }, { duration: FALL_TIME, easing: 'back' });
|
|
166
|
-
fall(g, d, i);
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
/** Drops a dot to its resting place, overshooting slightly so it settles rather than stops dead. */
|
|
170
|
-
function fall(g: Game, d: Dot, i: number) {
|
|
171
|
-
if (d.entity == null || !g.layout) return;
|
|
172
|
-
g.world.animate(d.entity, { position: dotPosition(g.layout, rowOf(i), colOf(i)) }, { duration: FALL_TIME, easing: 'back' });
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
176
|
-
|
|
177
|
-
export function start(g: Game) {
|
|
178
|
-
if (g.phase !== 'ready') return;
|
|
179
|
-
g.phase = 'playing';
|
|
180
|
-
g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
181
|
-
g.onPhase('playing');
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
/** A fresh board and timer (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
185
|
-
export function reset(g: Game) {
|
|
186
|
-
releaseChain(g);
|
|
187
|
-
for (const d of g.dots) if (d.entity != null) g.world.despawn(d.entity);
|
|
188
|
-
g.dots = g.dots.map(() => ({ colorIndex: randomColor(), entity: null, glow: null }));
|
|
189
|
-
g.intro = true;
|
|
190
|
-
spawnAll(g);
|
|
191
|
-
g.world.scoreboard.reset(0, TIME_LIMIT);
|
|
192
|
-
g.won = false;
|
|
193
|
-
g.phase = 'ready';
|
|
194
|
-
g.onScore(0);
|
|
195
|
-
g.onTime(TIME_LIMIT);
|
|
196
|
-
g.onPhase('ready');
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
export function dispose(g: Game) {
|
|
200
|
-
g.world.dispose();
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
export function tick(g: Game, dt: number) {
|
|
204
|
-
if (g.world.isDisposed) return;
|
|
205
|
-
introPlayed(g, dt);
|
|
206
|
-
g.world.update(dt);
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
function end(g: Game) {
|
|
210
|
-
g.world.scoreboard.stop();
|
|
211
|
-
releaseChain(g);
|
|
212
|
-
g.won = g.score > 0;
|
|
213
|
-
g.phase = 'over';
|
|
214
|
-
g.onPhase('over');
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
// ── Touch ─────────────────────────────────────────────────────────────
|
|
218
|
-
|
|
219
|
-
/** The dot under a view point (within 1.5 radii of its centre), or NO_DOT. */
|
|
220
|
-
function dotAt(l: Layout, x: number, y: number) {
|
|
221
|
-
const col = Math.round((x - l.boardLeft - l.padding) / l.spacing);
|
|
222
|
-
const row = Math.round((y - l.boardTop - l.padding) / l.spacing);
|
|
223
|
-
if (row < 0 || row >= GRID_SIZE || col < 0 || col >= GRID_SIZE) return NO_DOT;
|
|
224
|
-
const [cx, cy] = dotPoint(l, row, col);
|
|
225
|
-
return (x - cx) ** 2 + (y - cy) ** 2 <= l.hitRadius ** 2 ? row * GRID_SIZE + col : NO_DOT;
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
export function touchStart(g: Game, x: number, y: number) {
|
|
229
|
-
const l = g.layout;
|
|
230
|
-
if (!l) return;
|
|
231
|
-
g.touching = true;
|
|
232
|
-
g.finger = [x, y];
|
|
233
|
-
g.lastIndex = dotAt(l, x, y);
|
|
234
|
-
if (g.phase !== 'playing' || g.lastIndex === NO_DOT) return;
|
|
235
|
-
releaseChain(g);
|
|
236
|
-
g.chain = [g.lastIndex];
|
|
237
|
-
connected(g, g.lastIndex, true);
|
|
238
|
-
drawChain(g);
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
export function touchMove(g: Game, x: number, y: number) {
|
|
242
|
-
const l = g.layout;
|
|
243
|
-
if (!l || !g.touching) return;
|
|
244
|
-
g.finger = [x, y];
|
|
245
|
-
const index = dotAt(l, x, y);
|
|
246
|
-
if (index !== NO_DOT && index !== g.lastIndex) {
|
|
247
|
-
g.lastIndex = index;
|
|
248
|
-
if (g.phase === 'playing' && extend(g, index)) {
|
|
249
|
-
g.onConnect();
|
|
250
|
-
drawChain(g);
|
|
251
|
-
}
|
|
252
|
-
}
|
|
253
|
-
drawTrail(g);
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
export function touchEnd(g: Game) {
|
|
257
|
-
g.touching = false;
|
|
258
|
-
g.lastIndex = NO_DOT;
|
|
259
|
-
if (g.trail) hideTrail(g.world, g.trail);
|
|
260
|
-
if (g.phase === 'playing' && g.chain.length >= MIN_CONNECT) clearChain(g);
|
|
261
|
-
else releaseChain(g);
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/** Joins `index` to the chain, or steps back off the last dot. Returns whether the chain changed. */
|
|
265
|
-
function extend(g: Game, index: number) {
|
|
266
|
-
const chain = g.chain;
|
|
267
|
-
const last = chain[chain.length - 1];
|
|
268
|
-
if (last === undefined || index === last) return false;
|
|
269
|
-
if (chain.length >= 2 && index === chain[chain.length - 2]) {
|
|
270
|
-
connected(g, chain.pop()!, false);
|
|
271
|
-
return true;
|
|
272
|
-
}
|
|
273
|
-
if (chain.includes(index) || g.dots[index]!.colorIndex !== g.dots[last]!.colorIndex || !adjacent(index, last)) return false;
|
|
274
|
-
chain.push(index);
|
|
275
|
-
connected(g, index, true);
|
|
276
|
-
return true;
|
|
277
|
-
}
|
|
278
|
-
|
|
279
|
-
/** A dot joining (pop, glow) or leaving (back to size) the chain. */
|
|
280
|
-
function connected(g: Game, index: number, on: boolean) {
|
|
281
|
-
const l = g.layout;
|
|
282
|
-
const d = g.dots[index]!;
|
|
283
|
-
if (!l || d.entity == null || d.glow == null) return;
|
|
284
|
-
const size = l.radius * 2;
|
|
285
|
-
if (on) {
|
|
286
|
-
g.world.animate(d.entity, [{ scale: size * POP_SCALE, at: 0.45 }, { scale: size * CONNECTED_SCALE }], { duration: POP_TIME });
|
|
287
|
-
} else {
|
|
288
|
-
g.world.animate(d.entity, { scale: size }, { duration: RELEASE_TIME });
|
|
289
|
-
}
|
|
290
|
-
showGlow(g.world, d.glow, on);
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
/** Lets go of the chain without clearing it. */
|
|
294
|
-
function releaseChain(g: Game) {
|
|
295
|
-
for (const i of g.chain) connected(g, i, false);
|
|
296
|
-
g.chain = [];
|
|
297
|
-
drawChain(g);
|
|
298
|
-
if (g.trail) hideTrail(g.world, g.trail);
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
function clearChain(g: Game) {
|
|
302
|
-
const l = g.layout!;
|
|
303
|
-
const w = g.world;
|
|
304
|
-
const chain = g.chain;
|
|
305
|
-
const color = g.dots[chain[0]!]!.colorIndex;
|
|
306
|
-
const loop = chain.length >= 4 && adjacent(chain[0]!, chain[chain.length - 1]!);
|
|
307
|
-
const removed = loop ? g.dots.flatMap((d, i) => (d.colorIndex === color ? [i] : [])) : chain.slice();
|
|
308
|
-
g.chain = [];
|
|
309
|
-
drawChain(g);
|
|
310
|
-
|
|
311
|
-
// Cleared dots pop and burst (the shared pop).
|
|
312
|
-
for (const i of removed) {
|
|
313
|
-
const d = g.dots[i]!;
|
|
314
|
-
const e = d.entity;
|
|
315
|
-
if (e != null) {
|
|
316
|
-
popAndBurst(
|
|
317
|
-
w,
|
|
318
|
-
e,
|
|
319
|
-
{ scale: dotScale(l), color: dotColor(d.colorIndex), duration: CLEAR_TIME },
|
|
320
|
-
dotBurst(l, rowOf(i), colOf(i), d.colorIndex)
|
|
321
|
-
).then(() => w.despawn(e));
|
|
322
|
-
}
|
|
323
|
-
d.entity = null;
|
|
324
|
-
d.glow = null;
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
// Gravity per column: the dots left fall to the bottom, new ones drop in from above the board.
|
|
328
|
-
const gone = new Set(removed);
|
|
329
|
-
for (let col = 0; col < GRID_SIZE; col++) {
|
|
330
|
-
const kept: { dot: Dot; from: number }[] = [];
|
|
331
|
-
for (let row = GRID_SIZE - 1; row >= 0; row--)
|
|
332
|
-
if (!gone.has(row * GRID_SIZE + col)) kept.push({ dot: g.dots[row * GRID_SIZE + col]!, from: row });
|
|
333
|
-
kept.forEach(({ dot, from }, k) => {
|
|
334
|
-
const row = GRID_SIZE - 1 - k;
|
|
335
|
-
g.dots[row * GRID_SIZE + col] = dot;
|
|
336
|
-
if (from !== row) fall(g, dot, row * GRID_SIZE + col);
|
|
337
|
-
});
|
|
338
|
-
// New dots fill the top of the column.
|
|
339
|
-
const fresh = GRID_SIZE - kept.length;
|
|
340
|
-
for (let row = 0; row < fresh; row++) {
|
|
341
|
-
const d: Dot = { colorIndex: randomColor(), entity: null, glow: null };
|
|
342
|
-
g.dots[row * GRID_SIZE + col] = d;
|
|
343
|
-
spawnInto(g, d, row * GRID_SIZE + col, true);
|
|
344
|
-
}
|
|
345
|
-
}
|
|
346
|
-
|
|
347
|
-
g.onScore(g.world.scoreboard.add(scoreFor(removed.length) + (loop ? LOOP_BONUS : 0)));
|
|
348
|
-
g.onClear();
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
// ── Lines ─────────────────────────────────────────────────────────────
|
|
352
|
-
|
|
353
|
-
/** Chain lines between joined dots, from a pool that grows to the longest chain seen. */
|
|
354
|
-
function drawChain(g: Game) {
|
|
355
|
-
const l = g.layout;
|
|
356
|
-
if (!l) return;
|
|
357
|
-
const w = g.world;
|
|
358
|
-
const chain = g.chain;
|
|
359
|
-
const color = chain.length ? lineColor(g.dots[chain[0]!]!.colorIndex) : null;
|
|
360
|
-
for (let s = 0; s < Math.max(chain.length - 1, g.segments.length); s++) {
|
|
361
|
-
if (s < chain.length - 1 && color) {
|
|
362
|
-
const segment = g.segments[s] ?? (g.segments[s] = spawnSegment(w));
|
|
363
|
-
const a = chain[s]!;
|
|
364
|
-
const b = chain[s + 1]!;
|
|
365
|
-
showSegment(w, l, segment, dotPoint(l, rowOf(a), colOf(a)), dotPoint(l, rowOf(b), colOf(b)), color);
|
|
366
|
-
} else if (g.segments[s]) {
|
|
367
|
-
hideSegment(w, g.segments[s]!);
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
drawTrail(g);
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
/** The line from the last joined dot to the finger, while dragging. */
|
|
374
|
-
function drawTrail(g: Game) {
|
|
375
|
-
const l = g.layout;
|
|
376
|
-
const t = g.trail;
|
|
377
|
-
if (!l || !t) return;
|
|
378
|
-
const last = g.chain[g.chain.length - 1];
|
|
379
|
-
if (!g.touching || last === undefined) {
|
|
380
|
-
hideTrail(g.world, t);
|
|
381
|
-
return;
|
|
382
|
-
}
|
|
383
|
-
const [r, gr, b] = lineColor(g.dots[last]!.colorIndex);
|
|
384
|
-
const from = dotPoint(l, rowOf(last), colOf(last));
|
|
385
|
-
showTrail(g.world, l, t, from, insideBoard(l, from, g.finger), [r, gr, b, TRAIL_ALPHA]);
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
/** Where the line from `from` (on the board) toward `to` leaves the board, or `to` if it doesn't. */
|
|
389
|
-
function insideBoard(l: Layout, from: [number, number], to: [number, number]): [number, number] {
|
|
390
|
-
let t = 1;
|
|
391
|
-
const edges: [number, number, number][] = [
|
|
392
|
-
[0, l.boardLeft, l.boardLeft + l.boardSize],
|
|
393
|
-
[1, l.boardTop, l.boardTop + l.boardSize]
|
|
394
|
-
];
|
|
395
|
-
for (const [axis, lo, hi] of edges) {
|
|
396
|
-
const d = to[axis]! - from[axis]!;
|
|
397
|
-
if (to[axis]! < lo) t = Math.min(t, (lo - from[axis]!) / d);
|
|
398
|
-
if (to[axis]! > hi) t = Math.min(t, (hi - from[axis]!) / d);
|
|
399
|
-
}
|
|
400
|
-
return [from[0] + (to[0] - from[0]) * t, from[1] + (to[1] - from[1]) * t];
|
|
401
|
-
}
|