@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Treasure Hunt: Builds the wilderness and its bridges from cached meshes.
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import {
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extrude,
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merge,
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Path,
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shapeGeometry,
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { MINIMAP_SIZE, type NatureAssets, WORLD_EDGE } from './TreasureHuntConstants';
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diamondGeometry,
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post: createShape(
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merge([
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part('roundedBox', [0, 0.5, 0], [0.16, BRIDGE_POST_HEIGHT, 0.16], [0.31, 0.35, 0.33]),
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part('cube', [0, 0.04, 0], [BRIDGE_POST_WIDTH, 0.08, BRIDGE_POST_WIDTH], [0.16, 0.2, 0.2]),
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part('roundedBox', [0, 1.08, 0], [0.2, 0.08, 0.2], [0.54, 0.57, 0.51]),
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...[-1, 1].flatMap((x) => [-1, 1].map((z) => part('cylinder', [x * 0.09, 0.09, z * 0.09], [0.035, 0.02, 0.035], [0.64, 0.64, 0.56])))
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position: [end * (bridge.halfLength - 0.65), -0.7, side * 1.85],
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});
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}
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for (const barrier of bridgeBarriers(bridge)) {
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if (barrier.kind === 'post') world.spawn({ mesh: mesh.post, parent: root, position: [barrier.x, 0, barrier.z], pickable: false });
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else
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for (const y of [0.48, 0.98])
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world.spawn({
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mesh: 'cube',
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parent: root,
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position: [barrier.x, y, barrier.z],
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scale: [barrier.halfX * 2, 0.07, barrier.halfZ * 2],
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color: [0.39, 0.43, 0.4, 1],
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pickable: false
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});
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}
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}
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// Wilderness scene.
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|
-
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136
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export { spawnRobot, placeRobot } from './TreasureHuntModel';
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138
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export type { RobotVisual } from './TreasureHuntModel';
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const WHITE: Color = [1, 1, 1, 1];
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142
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interface NatureMeshes {
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143
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gem: Model;
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144
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trunks: Model[];
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145
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pine: Model[];
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146
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birch: Model[];
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rocks: Model[];
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grass: Model[];
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cave: Model;
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}
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152
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let natureMeshes: NatureMeshes | undefined;
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153
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154
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type TerrainModels = { meadow: Model; stone: Model; shore: Model; water: Model };
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const terrainMeshes = new Map<number, TerrainModels>();
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interface TerrainPreparation {
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builder: Generator<void, TerrainGeometry>;
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geometry?: TerrainGeometry;
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|
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models: Partial<TerrainModels>;
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}
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const terrainPreparations = new Map<number, TerrainPreparation>();
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|
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function terrainPreparation(profile: number): TerrainPreparation {
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let pending = terrainPreparations.get(profile);
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if (!pending) {
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pending = { builder: terrainGeometrySteps(profile), models: {} };
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terrainPreparations.set(profile, pending);
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|
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}
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return pending;
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|
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}
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function advanceTerrain(pending: TerrainPreparation) {
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if (pending.geometry) return;
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const next = pending.builder.next();
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|
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if (next.done) pending.geometry = next.value;
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|
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}
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function terrainPart(profile: number, pending: TerrainPreparation, part: keyof TerrainModels): Model {
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return (pending.models[part] ??= cacheGameAsset(`treasure-terrain:${profile}:${part}`, () => {
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if (part === 'water') return createShape(riverGeometry(landscapeFor(profile)), { center: false, shine: 0.85 });
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while (!pending.geometry) advanceTerrain(pending);
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|
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return createShape(pending.geometry[part], { center: false });
|
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180
|
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}));
|
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181
|
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}
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182
|
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function* warmTerrain(profile: number): Iterable<() => void> {
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183
|
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if (terrainMeshes.has(profile)) return;
|
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184
|
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const pending = terrainPreparation(profile);
|
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185
|
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while (!pending.geometry) {
|
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186
|
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yield () => advanceTerrain(pending);
|
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187
|
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if (terrainMeshes.has(profile)) return;
|
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188
|
-
}
|
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189
|
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for (const part of ['meadow', 'stone', 'shore', 'water'] as const) {
|
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190
|
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yield () => {
|
|
191
|
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terrainPart(profile, pending, part);
|
|
192
|
-
};
|
|
193
|
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if (terrainMeshes.has(profile)) return;
|
|
194
|
-
}
|
|
195
|
-
terrainMeshes.set(profile, pending.models as TerrainModels);
|
|
196
|
-
terrainPreparations.delete(profile);
|
|
197
|
-
}
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198
|
-
|
|
199
|
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function trunk(pine: boolean, style: number) {
|
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200
|
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const height = pine ? 9.4 : 8.2,
|
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201
|
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parts: GeometryPart[] = [
|
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202
|
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{
|
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203
|
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geometry: tube(
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204
|
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[
|
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205
|
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[0, -0.45, 0],
|
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206
|
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[0, -0.08, 0],
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207
|
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[0.03, 0.35, 0.02],
|
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|
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[0.08, 2, 0.08],
|
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209
|
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[-0.08, 4.4, 0],
|
|
210
|
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[0.2, height, 0.1]
|
|
211
|
-
],
|
|
212
|
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{ radius: (t) => 0.32 * (1 - t * 0.95), sides: 9, smoothness: 2 }
|
|
213
|
-
)
|
|
214
|
-
}
|
|
215
|
-
];
|
|
216
|
-
for (let i = 0; i < 12; i++) {
|
|
217
|
-
const a = i * 2.4 + style,
|
|
218
|
-
y = 4.8 + i * (pine ? 0.33 : 0.24),
|
|
219
|
-
reach = pine ? (1 - i / 16) * 2.1 : 1.6;
|
|
220
|
-
parts.push({
|
|
221
|
-
geometry: tube(
|
|
222
|
-
[
|
|
223
|
-
[0, y, 0],
|
|
224
|
-
[Math.cos(a) * reach * 0.55, y + 0.15, Math.sin(a) * reach * 0.55],
|
|
225
|
-
[Math.cos(a) * reach, y + (pine ? -0.1 : 0.9), Math.sin(a) * reach]
|
|
226
|
-
],
|
|
227
|
-
{ radius: (t) => 0.065 * (1 - t * 0.98), sides: 5, smoothness: 1 }
|
|
228
|
-
)
|
|
229
|
-
});
|
|
230
|
-
}
|
|
231
|
-
return createShape(merge(parts), { center: false });
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
const natureCache = new Map<string, Model>();
|
|
235
|
-
function natureMesh(key: string, build: () => Model): Model {
|
|
236
|
-
let model = natureCache.get(key);
|
|
237
|
-
if (!model) {
|
|
238
|
-
model = cacheGameAsset('treasure-hunt/TreasureHuntScene:' + key, build);
|
|
239
|
-
natureCache.set(key, model);
|
|
240
|
-
}
|
|
241
|
-
return model;
|
|
242
|
-
}
|
|
243
|
-
const gemMesh = () => natureMesh('gem', () => createShape(diamondGeometry(), { center: false, shine: 0.98 }));
|
|
244
|
-
const trunkMesh = (pine: boolean, style: number) => natureMesh(`trunk:${pine}:${style}`, () => trunk(pine, style));
|
|
245
|
-
const foliageMesh = (pine: boolean, style: number) =>
|
|
246
|
-
natureMesh(`foliage:${pine}:${style}`, () => createShape(foliageGeometry(pine, style), { center: false }));
|
|
247
|
-
const rockMesh = (style: number) => natureMesh(`rock:${style}`, () => createShape(boulderGeometry(style), { center: false }));
|
|
248
|
-
const grassMesh = (style: number) => natureMesh(`grass:${style}`, () => createShape(grassGeometry(style), { center: false }));
|
|
249
|
-
const caveMesh = () => natureMesh('cave', () => createShape(caveGeometry(), { center: false }));
|
|
250
|
-
|
|
251
|
-
export function prepareNature(): NatureMeshes {
|
|
252
|
-
natureMeshes ??= {
|
|
253
|
-
gem: gemMesh(),
|
|
254
|
-
trunks: [trunkMesh(true, 0), trunkMesh(false, 1)],
|
|
255
|
-
pine: Array.from({ length: 4 }, (_, i) => foliageMesh(true, i)),
|
|
256
|
-
birch: Array.from({ length: 4 }, (_, i) => foliageMesh(false, i)),
|
|
257
|
-
rocks: Array.from({ length: 4 }, (_, i) => rockMesh(i)),
|
|
258
|
-
grass: Array.from({ length: 4 }, (_, i) => grassMesh(i)),
|
|
259
|
-
cave: caveMesh()
|
|
260
|
-
};
|
|
261
|
-
return natureMeshes;
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/** Reusable scenery only: terrain profiles and seeded maps are built for the chosen run. */
|
|
265
|
-
export function* warmAssets(): Iterable<() => unknown> {
|
|
266
|
-
yield prepareBridge;
|
|
267
|
-
yield gemMesh;
|
|
268
|
-
yield () => trunkMesh(true, 0);
|
|
269
|
-
yield () => trunkMesh(false, 1);
|
|
270
|
-
for (let i = 0; i < 4; i++) {
|
|
271
|
-
yield () => foliageMesh(true, i);
|
|
272
|
-
yield () => foliageMesh(false, i);
|
|
273
|
-
yield () => rockMesh(i);
|
|
274
|
-
yield () => grassMesh(i);
|
|
275
|
-
}
|
|
276
|
-
yield caveMesh;
|
|
277
|
-
}
|
|
278
|
-
|
|
279
|
-
export function terrainModels(profile: number) {
|
|
280
|
-
let models = terrainMeshes.get(profile);
|
|
281
|
-
if (!models) {
|
|
282
|
-
const pending = terrainPreparation(profile);
|
|
283
|
-
models = {
|
|
284
|
-
meadow: terrainPart(profile, pending, 'meadow'),
|
|
285
|
-
stone: terrainPart(profile, pending, 'stone'),
|
|
286
|
-
shore: terrainPart(profile, pending, 'shore'),
|
|
287
|
-
water: terrainPart(profile, pending, 'water')
|
|
288
|
-
};
|
|
289
|
-
terrainMeshes.set(profile, models);
|
|
290
|
-
terrainPreparations.delete(profile);
|
|
291
|
-
}
|
|
292
|
-
return models;
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
export interface NatureVisual {
|
|
296
|
-
root: Entity;
|
|
297
|
-
water: Entity;
|
|
298
|
-
flow: number;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
interface GrassPlacement {
|
|
302
|
-
position: Vec3;
|
|
303
|
-
scale: number;
|
|
304
|
-
yaw: number;
|
|
305
|
-
style: number;
|
|
306
|
-
}
|
|
307
|
-
interface GrassPreparation {
|
|
308
|
-
builder: Generator<void, GrassPlacement[]>;
|
|
309
|
-
placements?: GrassPlacement[];
|
|
310
|
-
}
|
|
311
|
-
const grassPlacements = new WeakMap<NatureMap, GrassPreparation>();
|
|
312
|
-
|
|
313
|
-
function* scatterGrass(map: NatureMap): Generator<void, GrassPlacement[]> {
|
|
314
|
-
const rng = random(map.seed ^ 0x679be3);
|
|
315
|
-
const placements: GrassPlacement[] = [];
|
|
316
|
-
const cos = Math.cos(map.rotation),
|
|
317
|
-
sin = Math.sin(map.rotation);
|
|
318
|
-
for (let i = 0; i < 1900; i++) {
|
|
319
|
-
if (i && i % 64 === 0) yield;
|
|
320
|
-
const at = map.reachable[Math.floor(rng() * map.reachable.length)]!;
|
|
321
|
-
const x = at.x + (rng() - 0.5) * 2,
|
|
322
|
-
z = at.z + (rng() - 0.5) * 2;
|
|
323
|
-
const local = { x: x * cos - z * sin, z: x * sin + z * cos };
|
|
324
|
-
if (
|
|
325
|
-
surfaceAt(map, x, z) !== 'grass' ||
|
|
326
|
-
!isWalkable(map, x, z, 0.9) ||
|
|
327
|
-
Math.abs(local.x - riverX(map.landscape, local.z)) < riverWidth(map.landscape, local.z) + 1 ||
|
|
328
|
-
map.landscape.caves.some((c) => Math.abs(local.x - c.x) < 6 && Math.abs(local.z - c.z) < 11)
|
|
329
|
-
)
|
|
330
|
-
continue;
|
|
331
|
-
placements.push({ position: [x, groundHeight(map, x, z) - 0.02, z], scale: 0.7 + rng() * 0.7, yaw: rng() * Math.PI * 2, style: i % 4 });
|
|
332
|
-
}
|
|
333
|
-
return placements;
|
|
334
|
-
}
|
|
335
|
-
|
|
336
|
-
function grassPreparation(map: NatureMap): GrassPreparation {
|
|
337
|
-
let pending = grassPlacements.get(map);
|
|
338
|
-
if (!pending) {
|
|
339
|
-
pending = { builder: scatterGrass(map) };
|
|
340
|
-
grassPlacements.set(map, pending);
|
|
341
|
-
}
|
|
342
|
-
return pending;
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
function advanceGrass(pending: GrassPreparation) {
|
|
346
|
-
if (pending.placements) return;
|
|
347
|
-
const step = pending.builder.next();
|
|
348
|
-
if (step.done) pending.placements = step.value;
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
/** No second world or native entities: prepare only the next run's immutable scenery data. */
|
|
352
|
-
export function* warmMapScenery(map: NatureMap): Iterable<() => void> {
|
|
353
|
-
const pending = grassPreparation(map);
|
|
354
|
-
while (!pending.placements) yield () => advanceGrass(pending);
|
|
355
|
-
yield () => {
|
|
356
|
-
minimapTiles(map);
|
|
357
|
-
};
|
|
358
|
-
yield* warmTerrain(map.landscape.profile);
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
/** A single owner root makes replay cleanup include every tree, grass blade and bridge. */
|
|
362
|
-
export function spawnNature(world: World, map: NatureMap, assets: NatureAssets): NatureVisual {
|
|
363
|
-
const meshes = prepareNature(),
|
|
364
|
-
terrain = terrainModels(map.landscape.profile);
|
|
365
|
-
const root = world.spawn({ mesh: 'none', pickable: false });
|
|
366
|
-
const add = (mesh: Model | 'sphere', position: Vec3, scale: Vec3 | number = 1, color: Color = WHITE, texture?: Texture, yaw = 0) =>
|
|
367
|
-
world.spawn({ mesh, position, scale, color, texture, rotation: quat.y(yaw), parent: root, pickable: false });
|
|
368
|
-
const treeContact = (position: Vec3, scale: Vec3 | number) => {
|
|
369
|
-
const sx = typeof scale === 'number' ? scale : scale[0],
|
|
370
|
-
sz = typeof scale === 'number' ? scale : scale[2];
|
|
371
|
-
placeContactShadow(
|
|
372
|
-
world,
|
|
373
|
-
spawnContactShadow(world, root),
|
|
374
|
-
[position[0], groundHeight(map, position[0], position[2]) + 0.006, position[2]],
|
|
375
|
-
groundTilt(map, position[0], position[2]),
|
|
376
|
-
sx * 0.27,
|
|
377
|
-
sz * 0.27,
|
|
378
|
-
0.065
|
|
379
|
-
);
|
|
380
|
-
};
|
|
381
|
-
add(terrain.meadow, [0, 0, 0], 1, [0.85, 0.96, 0.77, 1], assets.meadow, map.rotation);
|
|
382
|
-
add(terrain.stone, [0, 0, 0], 1, [0.9, 0.94, 0.92, 1], assets.stone, map.rotation);
|
|
383
|
-
add(terrain.shore, [0, 0, 0], 1, [0.96, 0.78, 0.53, 1], assets.stone, map.rotation);
|
|
384
|
-
for (const bridge of map.landscape.bridges) spawnBridge(world, root, map, bridge, assets);
|
|
385
|
-
const water = add(terrain.water, [0, 0, 0], 1, [1.3, 1.3, 1.3, 0.94], assets.water, map.rotation);
|
|
386
|
-
for (const prop of map.props) {
|
|
387
|
-
const position: Vec3 = [prop.x, groundHeight(map, prop.x, prop.z) - 0.07, prop.z];
|
|
388
|
-
if (prop.kind === 'rock') add(meshes.rocks[prop.style]!, position, prop.scale, WHITE, assets.stone, prop.yaw);
|
|
389
|
-
else {
|
|
390
|
-
add(
|
|
391
|
-
meshes.trunks[prop.kind === 'pine' ? 0 : 1]!,
|
|
392
|
-
position,
|
|
393
|
-
prop.scale,
|
|
394
|
-
prop.kind === 'pine' ? [0.7, 0.65, 0.52, 1] : [1.35, 1.35, 1.24, 1],
|
|
395
|
-
assets.bark,
|
|
396
|
-
prop.yaw
|
|
397
|
-
);
|
|
398
|
-
add(meshes[prop.kind][prop.style]!, position, prop.scale, WHITE, prop.kind === 'pine' ? assets.pine : assets.leaves, prop.yaw);
|
|
399
|
-
treeContact(position, prop.scale);
|
|
400
|
-
}
|
|
401
|
-
}
|
|
402
|
-
for (const prop of map.decorations) {
|
|
403
|
-
const position: Vec3 = [prop.x, prop.y, prop.z];
|
|
404
|
-
if (prop.kind === 'rock') {
|
|
405
|
-
const color: Color = prop.area === 'horizon' ? [0.62, 0.69, 0.65, 1] : prop.area === 'cave-roof' ? [0.85, 0.9, 0.84, 1] : [0.8, 0.88, 0.8, 1];
|
|
406
|
-
add(meshes.rocks[prop.style]!, position, prop.scale, color, assets.stone, prop.yaw);
|
|
407
|
-
} else {
|
|
408
|
-
add(meshes.trunks[0]!, position, prop.scale, [0.7, 0.65, 0.52, 1], assets.bark, prop.yaw);
|
|
409
|
-
add(meshes.pine[prop.style]!, position, prop.scale, [0.7, 0.8, 0.74, 1], assets.pine, prop.yaw);
|
|
410
|
-
treeContact(position, prop.scale);
|
|
411
|
-
}
|
|
412
|
-
}
|
|
413
|
-
const grass = grassPreparation(map);
|
|
414
|
-
while (!grass.placements) advanceGrass(grass);
|
|
415
|
-
for (const placement of grass.placements) add(meshes.grass[placement.style]!, placement.position, placement.scale, WHITE, undefined, placement.yaw);
|
|
416
|
-
for (const cave of map.landscape.caves) {
|
|
417
|
-
const p = toWorld(map, cave.x, cave.z);
|
|
418
|
-
add(meshes.cave, [p.x, cave.y, p.z], 1, WHITE, assets.stone, map.rotation);
|
|
419
|
-
}
|
|
420
|
-
return { root, water, flow: 0 };
|
|
421
|
-
}
|
|
422
|
-
|
|
423
|
-
/** River motion shares the engine's existing frame tick. */
|
|
424
|
-
export function animateNature(world: World, nature: NatureVisual, dt: number) {
|
|
425
|
-
nature.flow = (nature.flow + dt * 0.08) % 1;
|
|
426
|
-
world.set(nature.water, { textureRegion: [0, nature.flow, 1, 1 + nature.flow] });
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
export function spawnGem(world: World, x: number, y: number, z: number) {
|
|
430
|
-
return world.spawn({
|
|
431
|
-
mesh: prepareNature().gem,
|
|
432
|
-
position: [x, y + 0.9, z],
|
|
433
|
-
scale: 0.7,
|
|
434
|
-
color: [0.92, 1.02, 1.12, 1],
|
|
435
|
-
spin: [0, 0.85, 0],
|
|
436
|
-
bob: { amplitude: [0, 0.16, 0], speed: 2.5, phase: x + z },
|
|
437
|
-
pickable: false
|
|
438
|
-
});
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
// Screen-space minimap: the engine renders terrain, bridges and objective markers in its HUD world.
|
|
442
|
-
const MAP_COLORS = { grass: '#649452', hill: '#b3b8ac', cave: '#777f77', river: '#38b8ee', shore: '#cdb785', bridge: '#f7d79a' };
|
|
443
|
-
interface MinimapTile {
|
|
444
|
-
x: number;
|
|
445
|
-
y: number;
|
|
446
|
-
width: number;
|
|
447
|
-
height: number;
|
|
448
|
-
color: Color;
|
|
449
|
-
}
|
|
450
|
-
const mapTiles = new WeakMap<NatureMap, MinimapTile[]>();
|
|
451
|
-
interface MinimapMarker {
|
|
452
|
-
entity: Entity;
|
|
453
|
-
x: number;
|
|
454
|
-
z: number;
|
|
455
|
-
visible: boolean;
|
|
456
|
-
}
|
|
457
|
-
interface MinimapView {
|
|
458
|
-
map: NatureMap;
|
|
459
|
-
root: Entity;
|
|
460
|
-
player: Entity;
|
|
461
|
-
width: number;
|
|
462
|
-
offset: number;
|
|
463
|
-
x: number;
|
|
464
|
-
z: number;
|
|
465
|
-
yaw: number;
|
|
466
|
-
enemies: Map<number, MinimapMarker>;
|
|
467
|
-
gems: Map<number, MinimapMarker>;
|
|
468
|
-
}
|
|
469
|
-
const miniMaps = new WeakMap<EngineHud, MinimapView>();
|
|
470
|
-
const mapAt = (value: number) => ((value + WORLD_EDGE) / (WORLD_EDGE * 2)) * MINIMAP_SIZE;
|
|
471
|
-
let mapDot: Model | undefined;
|
|
472
|
-
let mapArrow: Model | undefined;
|
|
473
|
-
function minimapTiles(map: NatureMap): MinimapTile[] {
|
|
474
|
-
const cached = mapTiles.get(map);
|
|
475
|
-
if (cached) return cached;
|
|
476
|
-
const samples = mapOverview(map, MINIMAP_SIZE),
|
|
477
|
-
tiles: MinimapTile[] = [];
|
|
478
|
-
let previous = new Map<string, MinimapTile>();
|
|
479
|
-
for (let row = 0; row < MINIMAP_SIZE; row++) {
|
|
480
|
-
const next = new Map<string, MinimapTile>();
|
|
481
|
-
let start = 0;
|
|
482
|
-
while (start < MINIMAP_SIZE) {
|
|
483
|
-
const surface = samples[row * MINIMAP_SIZE + start];
|
|
484
|
-
let end = start + 1;
|
|
485
|
-
while (end < MINIMAP_SIZE && samples[row * MINIMAP_SIZE + end] === surface) end++;
|
|
486
|
-
if (surface) {
|
|
487
|
-
const key = `${start}:${end}:${surface}`,
|
|
488
|
-
above = previous.get(key);
|
|
489
|
-
if (above) {
|
|
490
|
-
above.height++;
|
|
491
|
-
next.set(key, above);
|
|
492
|
-
} else {
|
|
493
|
-
const tile = { x: start, y: row, width: end - start, height: 1, color: toColor(MAP_COLORS[surface]) };
|
|
494
|
-
tiles.push(tile);
|
|
495
|
-
next.set(key, tile);
|
|
496
|
-
}
|
|
497
|
-
}
|
|
498
|
-
start = end;
|
|
499
|
-
}
|
|
500
|
-
previous = next;
|
|
501
|
-
}
|
|
502
|
-
mapTiles.set(map, tiles);
|
|
503
|
-
return tiles;
|
|
504
|
-
}
|
|
505
|
-
export function drawMiniMap(hud: EngineHud, state: NatureState) {
|
|
506
|
-
if (!hud.ready) return;
|
|
507
|
-
let view = miniMaps.get(hud);
|
|
508
|
-
if (view?.map !== state.map) {
|
|
509
|
-
hud.clearLayer('minimap');
|
|
510
|
-
const root = hud.layer('minimap');
|
|
511
|
-
for (const tile of minimapTiles(state.map))
|
|
512
|
-
hud.rectangle(root, tile.x + tile.width / 2, -tile.y - tile.height / 2, tile.width, tile.height, tile.color);
|
|
513
|
-
for (const bridge of state.map.landscape.bridges) {
|
|
514
|
-
const p = toWorld(state.map, bridge.x, bridge.z);
|
|
515
|
-
const entity = hud.rectangle(
|
|
516
|
-
root,
|
|
517
|
-
mapAt(p.x),
|
|
518
|
-
-mapAt(p.z),
|
|
519
|
-
(bridge.halfLength / WORLD_EDGE) * MINIMAP_SIZE,
|
|
520
|
-
Math.max(3, (bridge.halfWidth / WORLD_EDGE) * MINIMAP_SIZE),
|
|
521
|
-
toColor(MAP_COLORS.bridge),
|
|
522
|
-
1
|
|
523
|
-
);
|
|
524
|
-
hud.world.set(entity, { rotation: quat.z(state.map.rotation) });
|
|
525
|
-
}
|
|
526
|
-
mapDot ??= cacheGameAsset('treasure-map-dot', () => createShape(extrude(new Path().addCircle(0, 0, 0.5), { depth: 0 }), { center: false }));
|
|
527
|
-
mapArrow ??= cacheGameAsset('treasure-map-arrow', () => createShape(extrude(Path.fromSVG('M-3 0H3L0 5Z'), { depth: 0 }), { center: false }));
|
|
528
|
-
const player = hud.world.spawn({ mesh: 'none', parent: root, pickable: false });
|
|
529
|
-
hud.world.spawn({ mesh: mapDot, parent: player, scale: 10, color: [1, 1, 1, 1], pickable: false });
|
|
530
|
-
hud.world.spawn({ mesh: mapDot, parent: player, position: [0, 0, 1], scale: 6, color: toColor('#173d28'), pickable: false });
|
|
531
|
-
hud.world.spawn({ mesh: mapArrow, parent: player, position: [0, 7, 1], color: [1, 1, 1, 1], pickable: false });
|
|
532
|
-
hud.text(root, 'N', MINIMAP_SIZE - 8, -8, 10, [1, 1, 1, 1]);
|
|
533
|
-
view = { map: state.map, root, player, width: NaN, offset: NaN, x: NaN, z: NaN, yaw: NaN, enemies: new Map(), gems: new Map() };
|
|
534
|
-
miniMaps.set(hud, view);
|
|
535
|
-
}
|
|
536
|
-
const { width, offset } = hud.viewport;
|
|
537
|
-
const updates = hud.world.transforms;
|
|
538
|
-
if (view.width !== width || view.offset !== offset) {
|
|
539
|
-
updates.position(view.root, width - MINIMAP_SIZE - 18, -(getSceneInputInsets(offset).top + 6), 5);
|
|
540
|
-
view.width = width;
|
|
541
|
-
view.offset = offset;
|
|
542
|
-
}
|
|
543
|
-
if (view.x !== state.player.x || view.z !== state.player.z || view.yaw !== state.yaw) {
|
|
544
|
-
const yaw = state.yaw - Math.PI;
|
|
545
|
-
updates.transform(view.player, mapAt(state.player.x), -mapAt(state.player.z), 4, 0, 0, Math.sin(yaw / 2), Math.cos(yaw / 2));
|
|
546
|
-
view.x = state.player.x;
|
|
547
|
-
view.z = state.player.z;
|
|
548
|
-
view.yaw = state.yaw;
|
|
549
|
-
}
|
|
550
|
-
for (const enemy of state.enemies) {
|
|
551
|
-
let marker = view.enemies.get(enemy.id);
|
|
552
|
-
if (!marker) {
|
|
553
|
-
marker = {
|
|
554
|
-
entity: hud.world.spawn({ mesh: mapDot!, parent: view.root, scale: 6, color: toColor('#ff6355'), pickable: false }),
|
|
555
|
-
x: NaN,
|
|
556
|
-
z: NaN,
|
|
557
|
-
visible: true
|
|
558
|
-
};
|
|
559
|
-
view.enemies.set(enemy.id, marker);
|
|
560
|
-
}
|
|
561
|
-
const visible = enemy.health > 0;
|
|
562
|
-
if (marker.x !== enemy.x || marker.z !== enemy.z || marker.visible !== visible) {
|
|
563
|
-
updates.position(marker.entity, mapAt(enemy.x), -mapAt(enemy.z), 2);
|
|
564
|
-
updates.scale(marker.entity, visible ? 6 : 0);
|
|
565
|
-
marker.x = enemy.x;
|
|
566
|
-
marker.z = enemy.z;
|
|
567
|
-
marker.visible = visible;
|
|
568
|
-
}
|
|
569
|
-
}
|
|
570
|
-
for (const gem of state.pickups) {
|
|
571
|
-
let marker = view.gems.get(gem.id);
|
|
572
|
-
if (!marker) {
|
|
573
|
-
const entity = hud.rectangle(view.root, mapAt(gem.x), -mapAt(gem.z), 5, 5, toColor('#bdffff'), 3);
|
|
574
|
-
updates.rotation(entity, 0, 0, Math.sin(Math.PI / 8), Math.cos(Math.PI / 8));
|
|
575
|
-
if (gem.taken) updates.scale(entity, 0);
|
|
576
|
-
else updates.scale(entity, 5, 5, 1);
|
|
577
|
-
marker = { entity, x: gem.x, z: gem.z, visible: !gem.taken };
|
|
578
|
-
view.gems.set(gem.id, marker);
|
|
579
|
-
} else if (marker.visible !== !gem.taken) {
|
|
580
|
-
if (gem.taken) updates.scale(marker.entity, 0);
|
|
581
|
-
else updates.scale(marker.entity, 5, 5, 1);
|
|
582
|
-
marker.visible = !gem.taken;
|
|
583
|
-
}
|
|
584
|
-
}
|
|
585
|
-
updates.flush();
|
|
586
|
-
}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
// Whack a Mole's screen, on the Nayan engine: the meadow, the lawn of holes, the moles and the mallet
|
|
2
|
-
// are one 3D scene (a perspective camera at eye height looking across the lawn), under Playtura's
|
|
3
|
-
// scoreboard, controls and modals. The rules are in WhackAMoleGame.ts, what it draws in
|
|
4
|
-
// WhackAMoleScene.ts.
|
|
5
|
-
//
|
|
6
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place, so the GPU view is
|
|
7
|
-
// never rebuilt. Moles, the mallet and the bursts animate in the engine's Rust core; JS runs the
|
|
8
|
-
// game's clock, hit-tests taps and steps the world once a frame.
|
|
9
|
-
import { useMemo } from 'react';
|
|
10
|
-
import { HapticType } from '../../services/HapticsService';
|
|
11
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
12
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
13
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
14
|
-
import { scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
15
|
-
import { backgroundFor, lightFor } from '../shared/EngineMeadow';
|
|
16
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
17
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
18
|
-
import { getLayout, TIME_LIMIT } from './WhackAMoleConstants';
|
|
19
|
-
import { createGame, dispose, type GameEvent, reset, setLayout, setTheme, start, tap, tick } from './WhackAMoleGame';
|
|
20
|
-
|
|
21
|
-
const SOUNDS = GAME_SOUNDS.WHACK_A_MOLE;
|
|
22
|
-
|
|
23
|
-
/** Each event's sound and haptic, as the original version played them. */
|
|
24
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
25
|
-
spawn: { sound: SOUNDS.SPAWN, haptic: HapticType.LIGHT },
|
|
26
|
-
hit: { sound: SOUNDS.HIT, haptic: HapticType.HEAVY },
|
|
27
|
-
miss: { sound: SOUNDS.MISS, haptic: HapticType.LIGHT },
|
|
28
|
-
empty: { sound: SOUNDS.EMPTY_TAP, haptic: HapticType.MEDIUM },
|
|
29
|
-
warning: { sound: SOUNDS.TIME_WARNING, haptic: HapticType.WARNING }
|
|
30
|
-
};
|
|
31
|
-
|
|
32
|
-
export const WhackAMole = engineGame(GAME_IDS.WHACK_A_MOLE, (props) => {
|
|
33
|
-
const [score, setScore] = useLiveState(0);
|
|
34
|
-
const [timeLeft, setTimeLeft] = useLiveState(TIME_LIMIT);
|
|
35
|
-
|
|
36
|
-
const { theme, screen, gameOver } = useEngineGame(props, {
|
|
37
|
-
gameId: GAME_IDS.WHACK_A_MOLE,
|
|
38
|
-
create: createGame,
|
|
39
|
-
start,
|
|
40
|
-
reset,
|
|
41
|
-
dispose,
|
|
42
|
-
tick,
|
|
43
|
-
setTheme,
|
|
44
|
-
resize: (g, width, height, offset) => setLayout(g, getLayout(width, height, offset)),
|
|
45
|
-
tap,
|
|
46
|
-
// A win (whatever was scored) when the time runs out
|
|
47
|
-
outcome: () => 'win',
|
|
48
|
-
sounds: SOUNDS,
|
|
49
|
-
onStart: (fx) => fx(SOUNDS.START, HapticType.SUCCESS),
|
|
50
|
-
onStop: (fx) => fx(null, HapticType.MEDIUM),
|
|
51
|
-
onOver: (fx) => fx(SOUNDS.GAME_OVER, HapticType.ERROR),
|
|
52
|
-
wire: (g, fx) => {
|
|
53
|
-
g.onScore = setScore;
|
|
54
|
-
g.onTime = setTimeLeft;
|
|
55
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
56
|
-
}
|
|
57
|
-
});
|
|
58
|
-
|
|
59
|
-
// Sunlight by day, moonlight at night (the world's colors follow the theme too)
|
|
60
|
-
const light = useMemo(() => lightFor(theme), [theme]);
|
|
61
|
-
const background = useMemo(() => backgroundFor(theme), [theme]);
|
|
62
|
-
|
|
63
|
-
return (
|
|
64
|
-
<EngineGameScreen
|
|
65
|
-
{...screen}
|
|
66
|
-
light={light}
|
|
67
|
-
background={background}
|
|
68
|
-
columns={[scoreColumn(score), timerColumn(timeLeft, theme, 0)]}
|
|
69
|
-
subtext="Whack moles to score!"
|
|
70
|
-
gameOver={gameOver({
|
|
71
|
-
title: 'TIME UP!',
|
|
72
|
-
message: 'Great whacking!',
|
|
73
|
-
scoreLabel: 'Final Score',
|
|
74
|
-
score,
|
|
75
|
-
buttonText: 'Whack Again!'
|
|
76
|
-
})}
|
|
77
|
-
/>
|
|
78
|
-
);
|
|
79
|
-
});
|