@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
  333. package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
  334. package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
  340. package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
  341. package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
  342. package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
  343. package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
  345. package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
  347. package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
  348. package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
  349. package/src/games/game-2048/Game2048.tsx +0 -84
  350. package/src/games/game-2048/Game2048Constants.ts +0 -68
  351. package/src/games/game-2048/Game2048Game.ts +0 -181
  352. package/src/games/game-2048/Game2048Rules.ts +0 -101
  353. package/src/games/game-2048/Game2048Scene.ts +0 -206
  354. package/src/games/knife-hit/KnifeHit.tsx +0 -78
  355. package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
  356. package/src/games/knife-hit/KnifeHitGame.ts +0 -264
  357. package/src/games/knife-hit/KnifeHitScene.ts +0 -360
  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
  359. package/src/games/ludo-king/LudoKingConstants.ts +0 -212
  360. package/src/games/ludo-king/LudoKingGame.ts +0 -326
  361. package/src/games/ludo-king/LudoKingRules.ts +0 -143
  362. package/src/games/ludo-king/LudoKingScene.ts +0 -397
  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
  364. package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
  365. package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
  366. package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
  367. package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
  368. package/src/games/memory-match/MemoryMatch.tsx +0 -77
  369. package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
  370. package/src/games/memory-match/MemoryMatchGame.ts +0 -222
  371. package/src/games/memory-match/MemoryMatchRules.ts +0 -38
  372. package/src/games/memory-match/MemoryMatchScene.ts +0 -268
  373. package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
  374. package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
  375. package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
  376. package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
  377. package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
  378. package/src/games/mob-control/MobControl.tsx +0 -73
  379. package/src/games/mob-control/MobControlConstants.ts +0 -106
  380. package/src/games/mob-control/MobControlGame.ts +0 -176
  381. package/src/games/mob-control/MobControlMeshes.ts +0 -85
  382. package/src/games/mob-control/MobControlRenderer.ts +0 -108
  383. package/src/games/mob-control/MobControlRules.ts +0 -522
  384. package/src/games/mob-control/MobControlScene.ts +0 -399
  385. package/src/games/number-search/NumberSearch.tsx +0 -18
  386. package/src/games/number-search/NumberSearchNumbers.ts +0 -623
  387. package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
  388. package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
  389. package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
  390. package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
  391. package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
  392. package/src/games/pac-man/PacMan.tsx +0 -86
  393. package/src/games/pac-man/PacManConstants.ts +0 -169
  394. package/src/games/pac-man/PacManGame.ts +0 -406
  395. package/src/games/pac-man/PacManRules.ts +0 -255
  396. package/src/games/pac-man/PacManScene.ts +0 -387
  397. package/src/games/paper-io/PaperIo.tsx +0 -91
  398. package/src/games/paper-io/PaperIoConstants.ts +0 -86
  399. package/src/games/paper-io/PaperIoGame.ts +0 -193
  400. package/src/games/paper-io/PaperIoMeshes.ts +0 -233
  401. package/src/games/paper-io/PaperIoRules.ts +0 -315
  402. package/src/games/paper-io/PaperIoScene.ts +0 -310
  403. package/src/games/penguin-run/PenguinMeshes.ts +0 -269
  404. package/src/games/penguin-run/PenguinModel.ts +0 -712
  405. package/src/games/penguin-run/PenguinRun.tsx +0 -77
  406. package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
  407. package/src/games/penguin-run/PenguinRunGame.ts +0 -406
  408. package/src/games/penguin-run/PenguinRunScene.ts +0 -949
  409. package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
  410. package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
  411. package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
  412. package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
  413. package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
  414. package/src/games/pipe-connect/PipeConnect.tsx +0 -69
  415. package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
  416. package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
  417. package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
  418. package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
  419. package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
  420. package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
  421. package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
  422. package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
  423. package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
  424. package/src/games/popit-fidget/PopitFidget.tsx +0 -72
  425. package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
  426. package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
  427. package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
  428. package/src/games/reversi/Reversi.tsx +0 -94
  429. package/src/games/reversi/ReversiConstants.ts +0 -67
  430. package/src/games/reversi/ReversiGame.ts +0 -266
  431. package/src/games/reversi/ReversiRules.ts +0 -176
  432. package/src/games/reversi/ReversiScene.ts +0 -240
  433. package/src/games/search-grid/SearchGrid.tsx +0 -92
  434. package/src/games/search-grid/SearchGridConstants.ts +0 -178
  435. package/src/games/search-grid/SearchGridGame.ts +0 -209
  436. package/src/games/search-grid/SearchGridScene.ts +0 -301
  437. package/src/games/shared/BackdropCard.tsx +0 -54
  438. package/src/games/shared/EngineBackdrop.ts +0 -300
  439. package/src/games/shared/EngineBlasts.ts +0 -136
  440. package/src/games/shared/EngineBlocks.ts +0 -91
  441. package/src/games/shared/EngineControlText.ts +0 -17
  442. package/src/games/shared/EngineDice.ts +0 -250
  443. package/src/games/shared/EngineFootprint.ts +0 -35
  444. package/src/games/shared/EngineFruits.ts +0 -1435
  445. package/src/games/shared/EngineGameLoader.tsx +0 -88
  446. package/src/games/shared/EngineGameScreen.tsx +0 -325
  447. package/src/games/shared/EngineGameWidth.ts +0 -3
  448. package/src/games/shared/EngineGameWidth.web.ts +0 -3
  449. package/src/games/shared/EngineGlyphs.ts +0 -178
  450. package/src/games/shared/EngineHud.ts +0 -815
  451. package/src/games/shared/EngineLoading.ts +0 -477
  452. package/src/games/shared/EngineMeadow.ts +0 -725
  453. package/src/games/shared/EngineMeshCache.ts +0 -15
  454. package/src/games/shared/EngineMeshes.ts +0 -10
  455. package/src/games/shared/EngineRacingChase.ts +0 -21
  456. package/src/games/shared/EngineRacingHandling.ts +0 -48
  457. package/src/games/shared/EngineReadyContext.ts +0 -4
  458. package/src/games/shared/EngineTilt.ts +0 -44
  459. package/src/games/shared/EngineTouchSurface.tsx +0 -103
  460. package/src/games/shared/EngineUtils.ts +0 -52
  461. package/src/games/shared/GameActivity.ts +0 -13
  462. package/src/games/shared/GameLoading.tsx +0 -202
  463. package/src/games/shared/GameLoadingTransition.tsx +0 -61
  464. package/src/games/shared/ProceduralCacheVersion.ts +0 -2
  465. package/src/games/shared/useEngineGame.ts +0 -240
  466. package/src/games/shared/useGameResource.ts +0 -21
  467. package/src/games/shared/useLiveState.ts +0 -58
  468. package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
  469. package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
  470. package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
  471. package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
  472. package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
  473. package/src/games/snake-3d/Snake3D.tsx +0 -76
  474. package/src/games/snake-3d/Snake3DConstants.ts +0 -61
  475. package/src/games/snake-3d/Snake3DGame.ts +0 -192
  476. package/src/games/snake-3d/Snake3DMotion.ts +0 -22
  477. package/src/games/snake-3d/Snake3DRules.ts +0 -116
  478. package/src/games/snake-3d/Snake3DScene.ts +0 -322
  479. package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
  480. package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
  481. package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
  482. package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
  483. package/src/games/space-fighter/SpaceFighter.tsx +0 -74
  484. package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
  485. package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
  486. package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
  487. package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
  488. package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
  489. package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
  490. package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
  491. package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
  492. package/src/games/stack-tower/StackTower.tsx +0 -76
  493. package/src/games/stack-tower/StackTowerConstants.ts +0 -74
  494. package/src/games/stack-tower/StackTowerGame.ts +0 -236
  495. package/src/games/stack-tower/StackTowerScene.ts +0 -186
  496. package/src/games/sudoku/Sudoku.tsx +0 -73
  497. package/src/games/sudoku/SudokuConstants.ts +0 -127
  498. package/src/games/sudoku/SudokuGame.ts +0 -250
  499. package/src/games/sudoku/SudokuRules.ts +0 -125
  500. package/src/games/sudoku/SudokuScene.ts +0 -304
  501. package/src/games/tangram/Tangram.tsx +0 -79
  502. package/src/games/tangram/TangramConstants.ts +0 -64
  503. package/src/games/tangram/TangramGame.ts +0 -356
  504. package/src/games/tangram/TangramRules.ts +0 -409
  505. package/src/games/tangram/TangramScene.ts +0 -203
  506. package/src/games/tank-1990/Tank1990.tsx +0 -78
  507. package/src/games/tank-1990/Tank1990Constants.ts +0 -81
  508. package/src/games/tank-1990/Tank1990Game.ts +0 -331
  509. package/src/games/tank-1990/Tank1990Rules.ts +0 -390
  510. package/src/games/tank-1990/Tank1990Scene.ts +0 -434
  511. package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
  512. package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
  513. package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
  514. package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
  515. package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
  516. package/src/games/tile-home/TileHome.tsx +0 -92
  517. package/src/games/tile-home/TileHomeConstants.ts +0 -139
  518. package/src/games/tile-home/TileHomeGame.ts +0 -435
  519. package/src/games/tile-home/TileHomeScene.ts +0 -154
  520. package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
  521. package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
  522. package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
  523. package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
  524. package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
  525. package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
  526. package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
  527. package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
  528. package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
  529. package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
  530. package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
  531. package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
  532. package/src/games/word-search/WordSearch.tsx +0 -18
  533. package/src/games/word-search/WordSearchWords.ts +0 -1642
  534. package/src/helpers/GamePatternData.ts +0 -120
  535. package/src/helpers/GameSettingsModal.tsx +0 -384
  536. package/src/helpers/GameTheme.tsx +0 -37
  537. package/src/helpers/IconPaths.ts +0 -6
  538. package/src/helpers/index.ts +0 -2
  539. package/src/index.tsx +0 -60
  540. package/src/services/GameAssetLoader.ts +0 -111
  541. package/src/services/GameAssets.ts +0 -149
  542. package/src/services/GameLoaders.ts +0 -93
  543. package/src/services/GamesConstants.ts +0 -193
  544. package/src/services/GamesMetadata.ts +0 -711
  545. package/src/services/GamesService.ts +0 -116
  546. package/src/services/HapticsService.ts +0 -48
  547. package/src/services/ScoringService.ts +0 -19
  548. package/src/services/SfxSources.ts +0 -81
  549. package/src/services/SoundsService.ts +0 -582
  550. package/src/services/ThemeService.ts +0 -281
  551. package/src/services/UtilsService.ts +0 -134
  552. package/src/services/index.ts +0 -6
@@ -1,474 +0,0 @@
1
- // Nuts and Bolts' puzzles and moves, as plain functions: the planks laid across a 5 x 5 grid of points,
2
- // a bolt wherever two or more cross, three swap holes below, and what moving a bolt frees. The original
3
- // version's service (games/nuts-and-bolts), unchanged, so every puzzle plays the same.
4
- import { BOARD_COLS, BOARD_ROWS, EXTRA_HOLES } from './NutsAndBoltsConstants';
5
-
6
- export interface Hole {
7
- id: string;
8
- row: number;
9
- col: number;
10
- boltId: string | null; // null means empty hole
11
- }
12
-
13
- export interface Bolt {
14
- id: string;
15
- row: number;
16
- col: number;
17
- originalRow: number; // Original position where bolt started (never changes)
18
- originalCol: number;
19
- holeId: string | null; // null means bolt is at a grid position
20
- }
21
-
22
- export interface Plank {
23
- id: string;
24
- orientation: 'horizontal' | 'vertical';
25
- startRow: number;
26
- startCol: number;
27
- length: number;
28
- color: string;
29
- zIndex: number; // for layering - higher = on top
30
- }
31
-
32
- export interface PuzzleState {
33
- holes: Hole[]; // only the 3 extra holes at bottom
34
- bolts: Bolt[];
35
- planks: Plank[];
36
- }
37
-
38
- const PLANK_COLORS = {
39
- horizontal: '#8B4513', // Brown for horizontal planks
40
- vertical: '#C0C0C0' // Silver/Gray for vertical planks
41
- };
42
-
43
- // Get all grid positions a plank covers
44
- export const getPlankPositions = (plank: Plank): { row: number; col: number }[] => {
45
- const positions: { row: number; col: number }[] = [];
46
- for (let i = 0; i < plank.length; i++) {
47
- if (plank.orientation === 'horizontal') {
48
- positions.push({ row: plank.startRow, col: plank.startCol + i });
49
- } else {
50
- positions.push({ row: plank.startRow + i, col: plank.startCol });
51
- }
52
- }
53
- return positions;
54
- };
55
-
56
- // Check if a plank covers a specific position - optimized to avoid array creation
57
- export const plankCoversPosition = (plank: Plank, row: number, col: number): boolean => {
58
- const offset = plank.orientation === 'horizontal' ? col - plank.startCol : row - plank.startRow;
59
- const aligned = plank.orientation === 'horizontal' ? row === plank.startRow : col === plank.startCol;
60
- return aligned && Number.isInteger(offset) && offset >= 0 && offset < plank.length;
61
- };
62
-
63
- // Helper to generate random integer in range [min, max]
64
- const randomInt = (min: number, max: number): number => {
65
- return Math.floor(Math.random() * (max - min + 1)) + min;
66
- };
67
-
68
- // Helper to shuffle array
69
- const shuffleArray = <T>(array: T[]): T[] => {
70
- const shuffled = [...array];
71
- for (let i = shuffled.length - 1; i > 0; i--) {
72
- const j = Math.floor(Math.random() * (i + 1));
73
- [shuffled[i], shuffled[j]] = [shuffled[j]!, shuffled[i]!];
74
- }
75
- return shuffled;
76
- };
77
-
78
- export const generatePuzzle = (): PuzzleState => {
79
- const holes: Hole[] = [];
80
- const bolts: Bolt[] = [];
81
- let planks: Plank[] = [];
82
-
83
- // Hard: four planks each way over the 5 x 5 grid
84
- const numHorizontal = 4;
85
- const numVertical = 4;
86
-
87
- let plankId = 0;
88
- let boltId = 0;
89
-
90
- // Keep trying until we get a valid puzzle
91
- let validPuzzle = false;
92
- let attempts = 0;
93
-
94
- while (!validPuzzle && attempts < 500) {
95
- attempts++;
96
- planks = [];
97
- plankId = 0;
98
-
99
- // Randomly decide pattern type for variety
100
- const patternType = randomInt(0, 3);
101
-
102
- if (patternType === 0) {
103
- // Pattern 1: Grid pattern - horizontal and vertical planks at random positions
104
- const availableRows = shuffleArray([...Array(BOARD_ROWS).keys()]).slice(0, numHorizontal);
105
- const availableCols = shuffleArray([...Array(BOARD_COLS).keys()]).slice(0, numVertical);
106
-
107
- for (const row of availableRows) {
108
- const startCol = randomInt(0, 1);
109
- const length = BOARD_COLS - startCol - randomInt(0, 1);
110
- planks.push({
111
- id: `plank-${plankId++}`,
112
- orientation: 'horizontal',
113
- startRow: row,
114
- startCol,
115
- length: Math.max(2, length),
116
- color: PLANK_COLORS.horizontal,
117
- zIndex: plankId
118
- });
119
- }
120
-
121
- for (const col of availableCols) {
122
- const startRow = randomInt(0, 1);
123
- const length = BOARD_ROWS - startRow - randomInt(0, 1);
124
- planks.push({
125
- id: `plank-${plankId++}`,
126
- orientation: 'vertical',
127
- startRow,
128
- startCol: col,
129
- length: Math.max(2, length),
130
- color: PLANK_COLORS.vertical,
131
- zIndex: plankId
132
- });
133
- }
134
- } else if (patternType === 1) {
135
- // Pattern 2: Cross pattern - planks crossing at center
136
- const centerRow = Math.floor(BOARD_ROWS / 2);
137
- const centerCol = Math.floor(BOARD_COLS / 2);
138
-
139
- // Add horizontal planks around center
140
- for (let i = 0; i < numHorizontal; i++) {
141
- const row = (centerRow - 1 + i) % BOARD_ROWS;
142
- planks.push({
143
- id: `plank-${plankId++}`,
144
- orientation: 'horizontal',
145
- startRow: row,
146
- startCol: randomInt(0, 1),
147
- length: BOARD_COLS - randomInt(0, 1),
148
- color: PLANK_COLORS.horizontal,
149
- zIndex: plankId
150
- });
151
- }
152
-
153
- // Add vertical planks around center
154
- for (let i = 0; i < numVertical; i++) {
155
- const col = (centerCol - 1 + i) % BOARD_COLS;
156
- planks.push({
157
- id: `plank-${plankId++}`,
158
- orientation: 'vertical',
159
- startRow: randomInt(0, 1),
160
- startCol: col,
161
- length: BOARD_ROWS - randomInt(0, 1),
162
- color: PLANK_COLORS.vertical,
163
- zIndex: plankId
164
- });
165
- }
166
- } else if (patternType === 2) {
167
- // Pattern 3: Staggered pattern
168
- for (let i = 0; i < numHorizontal; i++) {
169
- const row = randomInt(0, BOARD_ROWS - 1);
170
- const startCol = i % 2 === 0 ? 0 : randomInt(0, 1);
171
- const endCol = i % 2 === 0 ? BOARD_COLS - randomInt(0, 1) : BOARD_COLS;
172
- planks.push({
173
- id: `plank-${plankId++}`,
174
- orientation: 'horizontal',
175
- startRow: row,
176
- startCol,
177
- length: Math.max(2, endCol - startCol),
178
- color: PLANK_COLORS.horizontal,
179
- zIndex: plankId
180
- });
181
- }
182
-
183
- for (let i = 0; i < numVertical; i++) {
184
- const col = randomInt(0, BOARD_COLS - 1);
185
- const startRow = i % 2 === 0 ? 0 : randomInt(0, 1);
186
- const endRow = i % 2 === 0 ? BOARD_ROWS - randomInt(0, 1) : BOARD_ROWS;
187
- planks.push({
188
- id: `plank-${plankId++}`,
189
- orientation: 'vertical',
190
- startRow,
191
- startCol: col,
192
- length: Math.max(2, endRow - startRow),
193
- color: PLANK_COLORS.vertical,
194
- zIndex: plankId
195
- });
196
- }
197
- } else {
198
- // Pattern 4: Random lengths and positions
199
- for (let i = 0; i < numHorizontal; i++) {
200
- const row = randomInt(0, BOARD_ROWS - 1);
201
- const length = randomInt(2, BOARD_COLS);
202
- const startCol = randomInt(0, Math.max(0, BOARD_COLS - length));
203
- planks.push({
204
- id: `plank-${plankId++}`,
205
- orientation: 'horizontal',
206
- startRow: row,
207
- startCol,
208
- length,
209
- color: PLANK_COLORS.horizontal,
210
- zIndex: plankId
211
- });
212
- }
213
-
214
- for (let i = 0; i < numVertical; i++) {
215
- const col = randomInt(0, BOARD_COLS - 1);
216
- const length = randomInt(2, BOARD_ROWS);
217
- const startRow = randomInt(0, Math.max(0, BOARD_ROWS - length));
218
- planks.push({
219
- id: `plank-${plankId++}`,
220
- orientation: 'vertical',
221
- startRow,
222
- startCol: col,
223
- length,
224
- color: PLANK_COLORS.vertical,
225
- zIndex: plankId
226
- });
227
- }
228
- }
229
-
230
- // Trim planks so each has at most 3 bolt holes (intersections)
231
- const MAX_HOLES_PER_PLANK = 3;
232
- for (let p = 0; p < planks.length; p++) {
233
- const plank = planks[p]!;
234
- const positions = getPlankPositions(plank);
235
- const holePositions: number[] = [];
236
-
237
- for (let i = 0; i < positions.length; i++) {
238
- const pos = positions[i]!;
239
- // Check if this position intersects with any other plank
240
- for (let q = 0; q < planks.length; q++) {
241
- if (q === p) continue;
242
- if (plankCoversPosition(planks[q]!, pos.row, pos.col)) {
243
- holePositions.push(i);
244
- break;
245
- }
246
- }
247
- }
248
-
249
- if (holePositions.length > MAX_HOLES_PER_PLANK) {
250
- // Keep only the first MAX_HOLES_PER_PLANK intersections by trimming the plank
251
- const lastKeptIndex = holePositions[MAX_HOLES_PER_PLANK - 1]!;
252
- plank.length = lastKeptIndex + 1;
253
- }
254
- }
255
-
256
- // Validate: every plank must have at least one intersection
257
- const intersections = getPlankIntersections(planks);
258
-
259
- // Need minimum intersections for a valid puzzle (hard: 8 bolts). Planks keep at most 3 bolts
260
- // (MAX_HOLES_PER_PLANK), so the 3 swap holes can always free some plank: every puzzle stays solvable.
261
- const minIntersections = 8;
262
-
263
- if (intersections.length < minIntersections) {
264
- continue;
265
- }
266
-
267
- let allPlanksHaveBolts = true;
268
- for (const plank of planks) {
269
- const plankPositions = getPlankPositions(plank);
270
- const hasIntersection = plankPositions.some((pos) => intersections.some((int) => int.row === pos.row && int.col === pos.col));
271
- if (!hasIntersection) {
272
- allPlanksHaveBolts = false;
273
- break;
274
- }
275
- }
276
-
277
- // Need all planks to have bolts and minimum intersections
278
- if (allPlanksHaveBolts && intersections.length >= minIntersections && planks.length >= 3) {
279
- validPuzzle = true;
280
- }
281
- }
282
-
283
- // Find all intersection points and create bolts
284
- const intersections = getPlankIntersections(planks);
285
-
286
- for (const pos of intersections) {
287
- bolts.push({
288
- id: `bolt-${boltId++}`,
289
- row: pos.row,
290
- col: pos.col,
291
- originalRow: pos.row,
292
- originalCol: pos.col,
293
- holeId: null
294
- });
295
- }
296
-
297
- // Create extra holes at the bottom for swapping
298
- for (let i = 0; i < EXTRA_HOLES; i++) {
299
- holes.push({
300
- id: `hole-${i}`,
301
- row: BOARD_ROWS,
302
- col: i + Math.floor((BOARD_COLS - EXTRA_HOLES) / 2),
303
- boltId: null
304
- });
305
- }
306
-
307
- return { holes, bolts, planks };
308
- };
309
-
310
- export const getBoltById = (boltId: string, bolts: Bolt[]): Bolt | null => {
311
- return bolts.find((b) => b.id === boltId) || null;
312
- };
313
-
314
- export const getBoltAtPosition = (row: number, col: number, bolts: Bolt[]): Bolt | null => {
315
- return bolts.find((b) => b.row === row && b.col === col && b.holeId === null) || null;
316
- };
317
-
318
- export const getHoleById = (holeId: string, holes: Hole[]): Hole | null => {
319
- return holes.find((h) => h.id === holeId) || null;
320
- };
321
-
322
- // Get planks that a bolt is holding (at a specific position)
323
- export const getPlanksAtPosition = (row: number, col: number, planks: Plank[]): Plank[] => {
324
- return planks.filter((plank) => plankCoversPosition(plank, row, col));
325
- };
326
-
327
- // Get all intersection points where bolts can be placed (where 2+ planks overlap)
328
- export const getPlankIntersections = (planks: Plank[]): { row: number; col: number }[] => {
329
- const positionCount = new Map<string, number>();
330
-
331
- for (const plank of planks) {
332
- const positions = getPlankPositions(plank);
333
- for (const pos of positions) {
334
- const key = `${pos.row}-${pos.col}`;
335
- positionCount.set(key, (positionCount.get(key) || 0) + 1);
336
- }
337
- }
338
-
339
- // Return positions where 2+ planks overlap
340
- const intersections: { row: number; col: number }[] = [];
341
- for (const [key, count] of positionCount) {
342
- if (count >= 2) {
343
- const [row, col] = key.split('-').map(Number);
344
- intersections.push({ row: row!, col: col! });
345
- }
346
- }
347
-
348
- return intersections;
349
- };
350
-
351
- // Get all valid bolt positions (where bolts can be placed)
352
- // This includes all intersection points on remaining planks
353
- export const getValidBoltPositions = (planks: Plank[]): { row: number; col: number }[] => {
354
- return getPlankIntersections(planks);
355
- };
356
-
357
- // Get empty grid holes (original bolt positions that don't have a bolt on them)
358
- // Simple logic: show hole at every original position that has no bolt currently there
359
- export const getEmptyGridHoles = (_planks: Plank[], bolts: Bolt[]): { row: number; col: number }[] => {
360
- // Get all positions where bolts are currently on the grid
361
- const boltCurrentPositions = new Set(bolts.filter((b) => b.holeId === null).map((b) => `${b.row}-${b.col}`));
362
-
363
- // Get all original bolt positions
364
- const originalPositions = new Map<string, { row: number; col: number }>();
365
- for (const bolt of bolts) {
366
- const key = `${bolt.originalRow}-${bolt.originalCol}`;
367
- originalPositions.set(key, { row: bolt.originalRow, col: bolt.originalCol });
368
- }
369
-
370
- // Show hole at every original position that doesn't have a bolt currently
371
- const emptyHoles: { row: number; col: number }[] = [];
372
- for (const [key, pos] of originalPositions) {
373
- // If no bolt is currently at this original position, show a hole
374
- if (!boltCurrentPositions.has(key)) {
375
- emptyHoles.push(pos);
376
- }
377
- }
378
-
379
- return emptyHoles;
380
- };
381
-
382
- // Check if a bolt can be moved (tapped to select)
383
- export const canSelectBolt = (bolt: Bolt, planks: Plank[]): boolean => {
384
- // Bolt must be on the grid (not in a hole)
385
- if (bolt.holeId !== null) return false;
386
-
387
- // Get planks at this bolt position
388
- const planksAtBolt = getPlanksAtPosition(bolt.row, bolt.col, planks);
389
- if (planksAtBolt.length === 0) return true; // Free bolt
390
-
391
- // Bolt can be selected if it's on the topmost plank (highest zIndex)
392
- const maxZIndex = Math.max(...planksAtBolt.map((p) => p.zIndex));
393
- const topPlank = planksAtBolt.find((p) => p.zIndex === maxZIndex);
394
-
395
- return topPlank !== undefined;
396
- };
397
-
398
- // Check if a hole can receive a bolt
399
- export const canPlaceBoltInHole = (hole: Hole): boolean => {
400
- return hole.boltId === null;
401
- };
402
-
403
- // Move bolt to a hole
404
- export const moveBoltToHole = (boltId: string, holeId: string, bolts: Bolt[], holes: Hole[]): { bolts: Bolt[]; holes: Hole[] } => {
405
- const newBolts = bolts.map((b) => ({ ...b }));
406
- const newHoles = holes.map((h) => ({ ...h }));
407
-
408
- const bolt = newBolts.find((b) => b.id === boltId);
409
- const hole = newHoles.find((h) => h.id === holeId);
410
-
411
- if (!bolt || !hole) return { bolts, holes };
412
-
413
- // If bolt was in another hole, clear it
414
- if (bolt.holeId) {
415
- const oldHole = newHoles.find((h) => h.id === bolt.holeId);
416
- if (oldHole) oldHole.boltId = null;
417
- }
418
-
419
- // Move bolt to new hole
420
- hole.boltId = boltId;
421
- bolt.holeId = holeId;
422
-
423
- return { bolts: newBolts, holes: newHoles };
424
- };
425
-
426
- // Move bolt from hole back to grid position
427
- export const moveBoltToGrid = (boltId: string, row: number, col: number, bolts: Bolt[], holes: Hole[]): { bolts: Bolt[]; holes: Hole[] } => {
428
- const newBolts = bolts.map((b) => ({ ...b }));
429
- const newHoles = holes.map((h) => ({ ...h }));
430
-
431
- const bolt = newBolts.find((b) => b.id === boltId);
432
- if (!bolt) return { bolts, holes };
433
-
434
- // Clear the hole the bolt was in
435
- if (bolt.holeId) {
436
- const oldHole = newHoles.find((h) => h.id === bolt.holeId);
437
- if (oldHole) oldHole.boltId = null;
438
- }
439
-
440
- // Move bolt to grid position
441
- bolt.row = row;
442
- bolt.col = col;
443
- bolt.holeId = null;
444
-
445
- return { bolts: newBolts, holes: newHoles };
446
- };
447
-
448
- // Check which planks should fall (no bolts holding them)
449
- export const checkPlankRemoval = (planks: Plank[], bolts: Bolt[]): { removedPlanks: Plank[]; remainingPlanks: Plank[] } => {
450
- const removedPlanks: Plank[] = [];
451
- const remainingPlanks: Plank[] = [];
452
-
453
- // Get all bolt positions on the grid (not in holes)
454
- const boltPositions = new Set(bolts.filter((b) => b.holeId === null).map((b) => `${b.row}-${b.col}`));
455
-
456
- for (const plank of planks) {
457
- const plankPositions = getPlankPositions(plank);
458
-
459
- // A plank is held if ANY of its positions has a bolt
460
- const isHeld = plankPositions.some((pos) => boltPositions.has(`${pos.row}-${pos.col}`));
461
-
462
- if (!isHeld) {
463
- removedPlanks.push(plank);
464
- } else {
465
- remainingPlanks.push(plank);
466
- }
467
- }
468
-
469
- return { removedPlanks, remainingPlanks };
470
- };
471
-
472
- export const isPuzzleComplete = (planks: Plank[]): boolean => {
473
- return planks.length === 0;
474
- };