@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Flappy Bird's rules and physics, with no React: build a run with `createGame`, give it a layout,
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// `start` it and `tick` it every frame. Tap to flap; the bird falls between flaps. Pipes come every
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// 2.5 s with a gap to fly through: each one passed scores 500. Survive two minutes to win; touch a
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// pipe or a brick wall and it's over. The physics is the original version's, in fixed 60 Hz steps (its
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// constants are per step), so it plays the same at any display rate.
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { cameraFor, makeView, spawnWorld, type View3D } from '../shared/EngineMeadow';
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import {
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BIRD_SIZE,
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DAMPING,
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FIRST_PIPE,
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GRAVITY,
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JUMP_VELOCITY,
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type Layout,
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MAX_FALL_SPEED,
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MAX_PENDING,
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meadowFor,
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PASS_SCORE,
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PIPE_GAP,
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PIPE_INTERVAL,
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PIPE_SPEED,
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PIPE_WIDTH,
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randomGapTop,
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RIG,
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STEP,
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tiltFor,
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TIME_LIMIT,
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wingFor
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} from './FlappyBirdConstants';
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import {
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type BirdView,
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blink,
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crashBurst,
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dazeBird,
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flapPop,
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hoverBird,
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placeBird,
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placePipe,
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placeWalls,
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spawnBird,
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spawnPipe,
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spawnWalls,
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wakeBird,
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type Walls
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} from './FlappyBirdScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** A pipe pair: its left edge (screen points) and its gap. */
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type Pipe = { x: number; gapTop: number; gapBottom: number; passed: boolean; root: Entity };
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const WORLD_CAPACITY = 900; // the meadow (~340), the walls, a few pipes, the bird and bursts
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export function createGame(theme: GameTheme) {
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const camera: Camera = { eye: [0, 1.6, 0], target: [0, 1.6, -1], fov: 0.9 };
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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view: null as View3D | null,
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/** The meadow around the play area. */
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scenery: [] as Entity[],
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/** How far the pipes (and the walls with them) have scrolled, in points. */
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scroll: 0,
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bird: null as BirdView | null,
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phase: 'ready' as Phase,
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get score() {
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},
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get timeLeft() {
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},
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won: false,
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/** Game clock, seconds: drives the pipe spawns (it pauses with the frame loop). */
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time: 0,
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/** Unspent frame time, stepped in fixed 60 Hz steps. */
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pending: 0,
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birdY: 0,
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velocity: 0,
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/** How the bird looks this frame: its lean (eased toward its speed's), its wings, time since the last flap, the next blink. */
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wingPhase: 0,
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wingLift: 0,
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flapT: 1,
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blinkIn: 2,
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pipes: [] as Pipe[],
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// UI hooks, set by the screen.
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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onTime: (_t: number) => {},
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onFlap: () => {},
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onPass: () => {},
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onCrash: () => {},
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onWin: () => {}
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};
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world.scoreboard.reset(0, TIME_LIMIT);
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world.scoreboard.handlers = {
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onSecond: (t) => g.onTime(t),
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onTimeUp: () => g.phase === 'playing' && end(g, true)
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};
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return g;
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}
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export type Game = ReturnType<typeof createGame>;
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const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
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// ── Scene ─────────────────────────────────────────────────────────────
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/** Lays the world out for the view and header: the meadow, the walls and the bird, from the run's state. */
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export function setLayout(g: Game, l: Layout) {
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const w = g.world;
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for (const e of g.scenery) w.despawn(e);
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if (g.walls) {
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w.despawn(g.walls.top);
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123
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w.despawn(g.walls.bottom);
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124
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}
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125
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clearPipes(g);
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126
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if (g.bird) w.despawn(g.bird.root);
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const first = !g.layout;
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g.layout = l;
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129
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const v = makeView(l.width, l.height, RIG);
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g.view = v;
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const cam = cameraFor(v);
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g.camera.eye = cam.eye;
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g.camera.target = cam.target;
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g.camera.fov = cam.fov;
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g.scenery = spawnWorld(w, v, g.theme, meadowFor(sunY(l)));
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g.walls = spawnWalls(w, v, l);
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placeWalls(w, v, l, g.walls, g.scroll);
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if (first || g.phase !== 'playing') g.birdY = l.birdStartY;
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g.bird = spawnBird(w, v, l.birdX + BIRD_SIZE / 2, g.birdY + BIRD_SIZE / 2);
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hoverBird(w, g.bird, g.phase === 'ready', v);
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141
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drawBird(g);
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}
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144
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/** The sun sits a quarter down, lower under a header, as the original scene placed it. */
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145
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const sunY = (l: Layout) => 0.25 + (l.offset * 0.9) / l.height;
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146
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147
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/** A new theme: day or night (the screen swaps the light); the run carries on. */
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148
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export function setTheme(g: Game, theme: GameTheme) {
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149
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if (theme === g.theme && g.scenery.length) return;
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150
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g.theme = theme;
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151
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const v = g.view;
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const l = g.layout;
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if (!v || !l || g.world.isDisposed) return;
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for (const e of g.scenery) g.world.despawn(e);
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155
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g.scenery = spawnWorld(g.world, v, theme, meadowFor(sunY(l)));
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156
|
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}
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157
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158
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function clearPipes(g: Game) {
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for (const p of g.pipes) g.world.despawn(p.root);
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160
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g.pipes = [];
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161
|
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}
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162
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163
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function drawBird(g: Game) {
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const l = g.layout;
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165
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const v = g.view;
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166
|
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if (!l || !v || !g.bird) return;
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167
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placeBird(g.world, v, g.bird, l.birdX + BIRD_SIZE / 2, g.birdY + BIRD_SIZE / 2, g.tiltShown, g.wingLift, g.farLift);
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168
|
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}
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169
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-
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170
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/** How long a flap's quick wing beats last (seconds). */
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171
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const FLAP_BEAT_TIME = 0.32;
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172
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/** How quickly the lean follows the bird's speed (per second). */
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173
|
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const TILT_FOLLOW = 12;
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174
|
-
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175
|
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/**
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176
|
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* Every frame: the wings beat fast just after a flap, flap steadily while hovering or climbing, and
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177
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* are held up in a glide as the bird falls (the far one a beat behind); the lean eases toward the
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178
|
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* bird's speed; now and then it blinks. After a crash the wings droop.
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179
|
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*/
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180
|
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function animateBird(g: Game, dt: number) {
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181
|
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const b = g.bird;
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182
|
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if (!b) return;
|
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183
|
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const ease = (rate: number) => 1 - Math.exp(-dt * rate);
|
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184
|
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if (g.phase === 'over') {
|
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185
|
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g.wingLift += (-0.55 - g.wingLift) * ease(8);
|
|
186
|
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g.farLift += (-0.55 - g.farLift) * ease(8);
|
|
187
|
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} else {
|
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188
|
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const ready = g.phase === 'ready';
|
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189
|
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g.flapT += dt;
|
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190
|
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const beating = !ready && g.flapT < FLAP_BEAT_TIME;
|
|
191
|
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const climbing = g.velocity < 0;
|
|
192
|
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const [freq, amplitude, base] = beating
|
|
193
|
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? [13, 0.95 - (g.flapT / FLAP_BEAT_TIME) * 0.35, -0.1]
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194
|
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: ready
|
|
195
|
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? [6.5, 0.75, 0.1]
|
|
196
|
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: climbing
|
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197
|
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? [7, 0.45, -0.15]
|
|
198
|
-
: [2.5, 0.12, 0.15 + wingFor(g.velocity) * 1.6]; // falling: held up in a glide
|
|
199
|
-
g.wingPhase += dt * freq * Math.PI * 2;
|
|
200
|
-
g.wingLift = base + Math.sin(g.wingPhase) * amplitude;
|
|
201
|
-
g.farLift = base + Math.sin(g.wingPhase - 0.6) * amplitude;
|
|
202
|
-
g.tiltShown += ((ready ? 0 : tiltFor(g.velocity)) - g.tiltShown) * ease(TILT_FOLLOW);
|
|
203
|
-
g.blinkIn -= dt;
|
|
204
|
-
if (g.blinkIn <= 0) {
|
|
205
|
-
blink(g.world, b);
|
|
206
|
-
g.blinkIn = 2 + Math.random() * 3;
|
|
207
|
-
}
|
|
208
|
-
}
|
|
209
|
-
drawBird(g);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
213
|
-
|
|
214
|
-
export function start(g: Game) {
|
|
215
|
-
const l = g.layout;
|
|
216
|
-
if (g.phase !== 'ready' || !l) return;
|
|
217
|
-
g.birdY = l.birdStartY;
|
|
218
|
-
g.velocity = 0;
|
|
219
|
-
g.pending = 0;
|
|
220
|
-
g.phase = 'playing';
|
|
221
|
-
g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
222
|
-
if (g.bird && g.view) hoverBird(g.world, g.bird, false, g.view);
|
|
223
|
-
drawBird(g);
|
|
224
|
-
g.onPhase('playing');
|
|
225
|
-
after(g, FIRST_PIPE, () => spawn(g));
|
|
226
|
-
after(g, PIPE_INTERVAL, () => spawnLoop(g));
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
function spawnLoop(g: Game) {
|
|
230
|
-
if (g.phase !== 'playing') return;
|
|
231
|
-
spawn(g);
|
|
232
|
-
after(g, PIPE_INTERVAL, () => spawnLoop(g));
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
/** A pipe pair just past the right edge, its gap somewhere between the walls. */
|
|
236
|
-
function spawn(g: Game) {
|
|
237
|
-
const l = g.layout;
|
|
238
|
-
const v = g.view;
|
|
239
|
-
if (!l || !v || g.phase !== 'playing') return;
|
|
240
|
-
const gapTop = randomGapTop(l);
|
|
241
|
-
const x = l.width;
|
|
242
|
-
g.pipes.push({ x, gapTop, gapBottom: gapTop + PIPE_GAP, passed: false, root: spawnPipe(g.world, v, l, x, gapTop, gapTop + PIPE_GAP) });
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
/** A fresh run (Stop, Play Again): the bird back at the start, hovering. The world is kept. */
|
|
246
|
-
export function reset(g: Game) {
|
|
247
|
-
g.world.cancelTimers();
|
|
248
|
-
clearPipes(g);
|
|
249
|
-
const l = g.layout;
|
|
250
|
-
if (l) g.birdY = l.birdStartY;
|
|
251
|
-
g.velocity = 0;
|
|
252
|
-
g.pending = 0;
|
|
253
|
-
g.world.scoreboard.reset(0, TIME_LIMIT);
|
|
254
|
-
g.won = false;
|
|
255
|
-
g.phase = 'ready';
|
|
256
|
-
g.tiltShown = 0;
|
|
257
|
-
if (g.bird) wakeBird(g.world, g.bird);
|
|
258
|
-
if (g.bird && g.view) hoverBird(g.world, g.bird, true, g.view);
|
|
259
|
-
drawBird(g);
|
|
260
|
-
g.onScore(0);
|
|
261
|
-
g.onTime(TIME_LIMIT);
|
|
262
|
-
g.onPhase('ready');
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
export function dispose(g: Game) {
|
|
266
|
-
g.world.cancelTimers();
|
|
267
|
-
g.world.dispose();
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
/** The run ends: everything freezes where it is, under the game-over card. */
|
|
271
|
-
function end(g: Game, won: boolean) {
|
|
272
|
-
g.world.scoreboard.stop();
|
|
273
|
-
g.world.cancelTimers();
|
|
274
|
-
g.won = won;
|
|
275
|
-
g.phase = 'over';
|
|
276
|
-
if (!won && g.bird) dazeBird(g.world, g.bird);
|
|
277
|
-
if (won) g.onWin();
|
|
278
|
-
else g.onCrash();
|
|
279
|
-
g.onPhase('over');
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
export function tick(g: Game, dt: number) {
|
|
283
|
-
if (g.world.isDisposed) return;
|
|
284
|
-
g.time += dt;
|
|
285
|
-
if (g.phase === 'playing') {
|
|
286
|
-
g.pending = Math.min(g.pending + dt, MAX_PENDING);
|
|
287
|
-
let stepped = false;
|
|
288
|
-
while (g.pending >= STEP - STEP_TOLERANCE && g.phase === 'playing') {
|
|
289
|
-
g.pending -= STEP;
|
|
290
|
-
step(g);
|
|
291
|
-
stepped = true;
|
|
292
|
-
}
|
|
293
|
-
if (stepped) drawWorld(g);
|
|
294
|
-
}
|
|
295
|
-
animateBird(g, dt);
|
|
296
|
-
g.world.update(dt);
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
/** Finger down: flap. */
|
|
300
|
-
export function flap(g: Game) {
|
|
301
|
-
if (g.phase !== 'playing') return;
|
|
302
|
-
g.velocity = JUMP_VELOCITY;
|
|
303
|
-
g.flapT = 0;
|
|
304
|
-
if (g.bird) flapPop(g.world, g.bird);
|
|
305
|
-
g.onFlap();
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
// ── Physics ───────────────────────────────────────────────────────────
|
|
309
|
-
|
|
310
|
-
/** One 60 Hz step: the bird falls (or rises after a flap), pipes scroll and score, then collisions. */
|
|
311
|
-
function step(g: Game) {
|
|
312
|
-
const l = g.layout!;
|
|
313
|
-
let v = (g.velocity + GRAVITY) * DAMPING;
|
|
314
|
-
if (v > MAX_FALL_SPEED) v = MAX_FALL_SPEED;
|
|
315
|
-
let y = g.birdY + v;
|
|
316
|
-
let hitTop = false;
|
|
317
|
-
let hitBottom = false;
|
|
318
|
-
if (y < l.topWall) {
|
|
319
|
-
y = l.topWall;
|
|
320
|
-
v = 0;
|
|
321
|
-
hitTop = true;
|
|
322
|
-
}
|
|
323
|
-
if (y + BIRD_SIZE > l.bottomWallTop) {
|
|
324
|
-
y = l.bottomWallTop - BIRD_SIZE;
|
|
325
|
-
hitBottom = true;
|
|
326
|
-
}
|
|
327
|
-
g.birdY = y;
|
|
328
|
-
g.velocity = v;
|
|
329
|
-
|
|
330
|
-
// Pipes scroll, and the walls' bricks with them; passed and off-screen pipes are scored and dropped
|
|
331
|
-
// even on the crash step, as before
|
|
332
|
-
g.scroll += PIPE_SPEED;
|
|
333
|
-
let passed = 0;
|
|
334
|
-
g.pipes = g.pipes.filter((p) => {
|
|
335
|
-
p.x -= PIPE_SPEED;
|
|
336
|
-
if (!p.passed && p.x + PIPE_WIDTH < l.birdX) {
|
|
337
|
-
p.passed = true;
|
|
338
|
-
passed++;
|
|
339
|
-
}
|
|
340
|
-
if (p.x + PIPE_WIDTH < 0) {
|
|
341
|
-
g.world.despawn(p.root);
|
|
342
|
-
return false;
|
|
343
|
-
}
|
|
344
|
-
return true;
|
|
345
|
-
});
|
|
346
|
-
if (passed) {
|
|
347
|
-
g.onScore(g.world.scoreboard.add(passed * PASS_SCORE));
|
|
348
|
-
g.onPass();
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
// Walls win over pipes; pipes are checked against the bird's (clamped) position
|
|
352
|
-
const cx = l.birdX + BIRD_SIZE / 2;
|
|
353
|
-
let crashY: number | null = null;
|
|
354
|
-
if (hitTop) crashY = l.topWall + BIRD_SIZE / 2;
|
|
355
|
-
else if (hitBottom) crashY = l.bottomWallTop - BIRD_SIZE / 2;
|
|
356
|
-
else if (g.pipes.some((p) => l.birdX + BIRD_SIZE > p.x && l.birdX < p.x + PIPE_WIDTH && (y < p.gapTop || y + BIRD_SIZE > p.gapBottom))) {
|
|
357
|
-
crashY = y + BIRD_SIZE / 2;
|
|
358
|
-
}
|
|
359
|
-
if (crashY !== null) {
|
|
360
|
-
drawWorld(g);
|
|
361
|
-
if (g.view) crashBurst(g.world, g.view, cx, crashY);
|
|
362
|
-
end(g, false);
|
|
363
|
-
}
|
|
364
|
-
}
|
|
365
|
-
|
|
366
|
-
function drawWorld(g: Game) {
|
|
367
|
-
const v = g.view;
|
|
368
|
-
const l = g.layout;
|
|
369
|
-
if (!v || !l) return;
|
|
370
|
-
const updates = g.world.transforms;
|
|
371
|
-
for (const p of g.pipes) placePipe(g.world, v, p.root, p.x, updates);
|
|
372
|
-
updates.flush();
|
|
373
|
-
if (g.walls) placeWalls(g.world, v, l, g.walls, g.scroll);
|
|
374
|
-
drawBird(g);
|
|
375
|
-
}
|