@nayan-ui/games 1.20.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/lib/module/games/arrows/Arrows.js +1 -1
  2. package/lib/module/games/arrows/ArrowsScene.js +1 -1
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
  5. package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
  6. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  7. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  8. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
  9. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  10. package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
  11. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  12. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
  13. package/lib/module/games/bluk/Bluk.js +1 -1
  14. package/lib/module/games/bluk/BlukScene.js +1 -1
  15. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  16. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
  17. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
  19. package/lib/module/games/car-racing/CarMeshes.js +1 -1
  20. package/lib/module/games/car-racing/CarRacing.js +1 -1
  21. package/lib/module/games/car-racing/CarRacingScene.js +1 -1
  22. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  23. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
  24. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
  25. package/lib/module/games/checkers/Checkers.js +1 -1
  26. package/lib/module/games/checkers/CheckersScene.js +1 -1
  27. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  28. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
  29. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
  31. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  32. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
  33. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  34. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
  35. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
  36. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  37. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
  38. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  39. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
  40. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  41. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
  42. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  43. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
  44. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  45. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
  46. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  47. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
  48. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  49. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
  50. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
  51. package/lib/module/games/game-2048/Game2048.js +1 -1
  52. package/lib/module/games/game-2048/Game2048Scene.js +1 -1
  53. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  54. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
  55. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  56. package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
  57. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  58. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
  59. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  60. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
  61. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  62. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
  63. package/lib/module/games/mob-control/MobControl.js +1 -1
  64. package/lib/module/games/mob-control/MobControlGame.js +1 -1
  65. package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
  66. package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
  67. package/lib/module/games/mob-control/MobControlRules.js +1 -1
  68. package/lib/module/games/mob-control/MobControlScene.js +1 -1
  69. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  70. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
  71. package/lib/module/games/pac-man/PacMan.js +1 -1
  72. package/lib/module/games/pac-man/PacManGame.js +1 -1
  73. package/lib/module/games/pac-man/PacManScene.js +1 -1
  74. package/lib/module/games/paper-io/PaperIo.js +1 -1
  75. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
  76. package/lib/module/games/paper-io/PaperIoScene.js +1 -1
  77. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
  78. package/lib/module/games/penguin-run/PenguinRun.js +1 -1
  79. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
  80. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  81. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
  82. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  83. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
  84. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
  85. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  86. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
  87. package/lib/module/games/reversi/Reversi.js +1 -1
  88. package/lib/module/games/reversi/ReversiScene.js +1 -1
  89. package/lib/module/games/search-grid/SearchGrid.js +1 -1
  90. package/lib/module/games/search-grid/SearchGridScene.js +1 -1
  91. package/lib/module/games/shared/BackdropCard.js +1 -1
  92. package/lib/module/games/shared/EngineBackdrop.js +1 -1
  93. package/lib/module/games/shared/EngineBlasts.js +1 -1
  94. package/lib/module/games/shared/EngineBlocks.js +1 -1
  95. package/lib/module/games/shared/EngineDice.js +1 -1
  96. package/lib/module/games/shared/EngineFruits.js +1 -1
  97. package/lib/module/games/shared/EngineGameLoader.js +1 -1
  98. package/lib/module/games/shared/EngineGameScreen.js +1 -1
  99. package/lib/module/games/shared/EngineGlyphs.js +1 -1
  100. package/lib/module/games/shared/EngineHud.js +1 -1
  101. package/lib/module/games/shared/EngineMeadow.js +1 -1
  102. package/lib/module/games/shared/EngineTouchSurface.js +1 -1
  103. package/lib/module/games/shared/GameActivity.js +1 -1
  104. package/lib/module/games/shared/GameLoading.js +1 -1
  105. package/lib/module/games/shared/GameLoadingTransition.js +1 -1
  106. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
  107. package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
  108. package/lib/module/games/snake-3d/Snake3D.js +1 -1
  109. package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
  110. package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
  111. package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
  112. package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
  113. package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
  114. package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
  115. package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
  116. package/lib/module/games/stack-tower/StackTower.js +1 -1
  117. package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
  118. package/lib/module/games/sudoku/Sudoku.js +1 -1
  119. package/lib/module/games/sudoku/SudokuScene.js +1 -1
  120. package/lib/module/games/tangram/Tangram.js +1 -1
  121. package/lib/module/games/tangram/TangramScene.js +1 -1
  122. package/lib/module/games/tank-1990/Tank1990.js +1 -1
  123. package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
  124. package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
  125. package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
  126. package/lib/module/games/tile-home/TileHome.js +1 -1
  127. package/lib/module/games/tile-home/TileHomeScene.js +1 -1
  128. package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
  129. package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
  130. package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
  131. package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
  132. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
  133. package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
  134. package/lib/module/helpers/GameSettingsModal.js +1 -1
  135. package/lib/module/helpers/GameTheme.js +1 -1
  136. package/package.json +1 -2
  137. package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
  138. package/src/assets/models/explorer/explorer.glb +0 -0
  139. package/src/assets/models/explorer/params.json +0 -51
  140. package/src/assets/models/explorer/source.json +0 -222
  141. package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
  142. package/src/assets/models/play-with-tua/sources.json +0 -141
  143. package/src/assets/sfx/balloon_pop.wav +0 -0
  144. package/src/assets/sfx/blocked.wav +0 -0
  145. package/src/assets/sfx/boing.wav +0 -0
  146. package/src/assets/sfx/bonus.wav +0 -0
  147. package/src/assets/sfx/boom.wav +0 -0
  148. package/src/assets/sfx/bump.wav +0 -0
  149. package/src/assets/sfx/cannon.wav +0 -0
  150. package/src/assets/sfx/capture.wav +0 -0
  151. package/src/assets/sfx/card_flip.wav +0 -0
  152. package/src/assets/sfx/card_place.wav +0 -0
  153. package/src/assets/sfx/catch.wav +0 -0
  154. package/src/assets/sfx/chime.wav +0 -0
  155. package/src/assets/sfx/chomp.wav +0 -0
  156. package/src/assets/sfx/chomp_alt.wav +0 -0
  157. package/src/assets/sfx/clack.wav +0 -0
  158. package/src/assets/sfx/clang.wav +0 -0
  159. package/src/assets/sfx/clash.wav +0 -0
  160. package/src/assets/sfx/click.wav +0 -0
  161. package/src/assets/sfx/coin.wav +0 -0
  162. package/src/assets/sfx/combo.wav +0 -0
  163. package/src/assets/sfx/crash.wav +0 -0
  164. package/src/assets/sfx/crunch.wav +0 -0
  165. package/src/assets/sfx/dance.wav +0 -0
  166. package/src/assets/sfx/deselect.wav +0 -0
  167. package/src/assets/sfx/dice_roll.wav +0 -0
  168. package/src/assets/sfx/die.wav +0 -0
  169. package/src/assets/sfx/draw.wav +0 -0
  170. package/src/assets/sfx/drop.wav +0 -0
  171. package/src/assets/sfx/eat.wav +0 -0
  172. package/src/assets/sfx/engine.wav +0 -0
  173. package/src/assets/sfx/error.wav +0 -0
  174. package/src/assets/sfx/flag.wav +0 -0
  175. package/src/assets/sfx/flap.wav +0 -0
  176. package/src/assets/sfx/flip_disc.wav +0 -0
  177. package/src/assets/sfx/footstep_run.wav +0 -0
  178. package/src/assets/sfx/footstep_walk.wav +0 -0
  179. package/src/assets/sfx/game_over.wav +0 -0
  180. package/src/assets/sfx/gate.wav +0 -0
  181. package/src/assets/sfx/hit.wav +0 -0
  182. package/src/assets/sfx/hop.wav +0 -0
  183. package/src/assets/sfx/hurt.wav +0 -0
  184. package/src/assets/sfx/invalid.wav +0 -0
  185. package/src/assets/sfx/jump.wav +0 -0
  186. package/src/assets/sfx/ladder.wav +0 -0
  187. package/src/assets/sfx/land.wav +0 -0
  188. package/src/assets/sfx/laugh.wav +0 -0
  189. package/src/assets/sfx/lose.wav +0 -0
  190. package/src/assets/sfx/merge.wav +0 -0
  191. package/src/assets/sfx/miss.wav +0 -0
  192. package/src/assets/sfx/nitro.wav +0 -0
  193. package/src/assets/sfx/pew.wav +0 -0
  194. package/src/assets/sfx/place.wav +0 -0
  195. package/src/assets/sfx/pling.wav +0 -0
  196. package/src/assets/sfx/point.wav +0 -0
  197. package/src/assets/sfx/pop.wav +0 -0
  198. package/src/assets/sfx/pop_soft.wav +0 -0
  199. package/src/assets/sfx/power_up.wav +0 -0
  200. package/src/assets/sfx/reveal.wav +0 -0
  201. package/src/assets/sfx/robot.wav +0 -0
  202. package/src/assets/sfx/rotate.wav +0 -0
  203. package/src/assets/sfx/run_steps.wav +0 -0
  204. package/src/assets/sfx/select.wav +0 -0
  205. package/src/assets/sfx/shuffle.wav +0 -0
  206. package/src/assets/sfx/six.wav +0 -0
  207. package/src/assets/sfx/slice.wav +0 -0
  208. package/src/assets/sfx/slide.wav +0 -0
  209. package/src/assets/sfx/snake.wav +0 -0
  210. package/src/assets/sfx/snap.wav +0 -0
  211. package/src/assets/sfx/splash.wav +0 -0
  212. package/src/assets/sfx/star.wav +0 -0
  213. package/src/assets/sfx/start.wav +0 -0
  214. package/src/assets/sfx/swoosh.wav +0 -0
  215. package/src/assets/sfx/tap.wav +0 -0
  216. package/src/assets/sfx/thud.wav +0 -0
  217. package/src/assets/sfx/thunk.wav +0 -0
  218. package/src/assets/sfx/tick.wav +0 -0
  219. package/src/assets/sfx/time_up.wav +0 -0
  220. package/src/assets/sfx/tock.wav +0 -0
  221. package/src/assets/sfx/walk_steps.wav +0 -0
  222. package/src/assets/sfx/warning.wav +0 -0
  223. package/src/assets/sfx/whack.wav +0 -0
  224. package/src/assets/sfx/whoosh.wav +0 -0
  225. package/src/assets/sfx/win.wav +0 -0
  226. package/src/assets/sfx/zap.wav +0 -0
  227. package/src/assets/textures/ad_bolt.png +0 -0
  228. package/src/assets/textures/ad_bubbles.png +0 -0
  229. package/src/assets/textures/ad_chevrons.png +0 -0
  230. package/src/assets/textures/asphalt.png +0 -0
  231. package/src/assets/textures/bark.jpg +0 -0
  232. package/src/assets/textures/explorer-atlas.png +0 -0
  233. package/src/assets/textures/facade.png +0 -0
  234. package/src/assets/textures/grass.png +0 -0
  235. package/src/assets/textures/leaves.png +0 -0
  236. package/src/assets/textures/limestone.jpg +0 -0
  237. package/src/assets/textures/meadow.jpg +0 -0
  238. package/src/assets/textures/nature-sources.json +0 -87
  239. package/src/assets/textures/pine.png +0 -0
  240. package/src/assets/textures/river.jpg +0 -0
  241. package/src/assets/textures/soft_glow.png +0 -0
  242. package/src/games/arrows/Arrows.tsx +0 -69
  243. package/src/games/arrows/ArrowsConstants.ts +0 -107
  244. package/src/games/arrows/ArrowsGame.ts +0 -735
  245. package/src/games/arrows/ArrowsScene.ts +0 -395
  246. package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
  247. package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
  248. package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
  249. package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
  250. package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
  251. package/src/games/bike-racing/BikeMeshes.ts +0 -273
  252. package/src/games/bike-racing/BikeRacing.tsx +0 -211
  253. package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
  254. package/src/games/bike-racing/BikeRacingGame.ts +0 -557
  255. package/src/games/bike-racing/BikeRacingScene.ts +0 -119
  256. package/src/games/block-blast/BlockBlast.tsx +0 -73
  257. package/src/games/block-blast/BlockBlastConstants.ts +0 -179
  258. package/src/games/block-blast/BlockBlastGame.ts +0 -471
  259. package/src/games/block-blast/BlockBlastScene.ts +0 -156
  260. package/src/games/block-breaker/BlockBreaker.tsx +0 -79
  261. package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
  262. package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
  263. package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
  264. package/src/games/bluk/Bluk.tsx +0 -82
  265. package/src/games/bluk/BlukConstants.ts +0 -121
  266. package/src/games/bluk/BlukGame.ts +0 -323
  267. package/src/games/bluk/BlukRules.ts +0 -154
  268. package/src/games/bluk/BlukScene.ts +0 -514
  269. package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
  270. package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
  271. package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
  272. package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
  273. package/src/games/candy-crush/CandyCrush.tsx +0 -77
  274. package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
  275. package/src/games/candy-crush/CandyCrushGame.ts +0 -477
  276. package/src/games/candy-crush/CandyCrushScene.ts +0 -209
  277. package/src/games/car-racing/CarMeshes.ts +0 -440
  278. package/src/games/car-racing/CarRacing.tsx +0 -211
  279. package/src/games/car-racing/CarRacingConstants.ts +0 -167
  280. package/src/games/car-racing/CarRacingFacade.ts +0 -40
  281. package/src/games/car-racing/CarRacingGame.ts +0 -539
  282. package/src/games/car-racing/CarRacingScene.ts +0 -1026
  283. package/src/games/car-racing/CarRacingScenery.ts +0 -265
  284. package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
  285. package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
  286. package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
  287. package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
  288. package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
  289. package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
  290. package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
  291. package/src/games/checkers/Checkers.tsx +0 -83
  292. package/src/games/checkers/CheckersAI.ts +0 -255
  293. package/src/games/checkers/CheckersConstants.ts +0 -68
  294. package/src/games/checkers/CheckersGame.ts +0 -322
  295. package/src/games/checkers/CheckersRules.ts +0 -167
  296. package/src/games/checkers/CheckersScene.ts +0 -308
  297. package/src/games/color-switch/ColorSwitch.tsx +0 -75
  298. package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
  299. package/src/games/color-switch/ColorSwitchGame.ts +0 -329
  300. package/src/games/color-switch/ColorSwitchScene.ts +0 -220
  301. package/src/games/colors-sort/ColorsSort.tsx +0 -82
  302. package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
  303. package/src/games/colors-sort/ColorsSortGame.ts +0 -246
  304. package/src/games/colors-sort/ColorsSortScene.ts +0 -315
  305. package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
  306. package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
  307. package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
  308. package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
  309. package/src/games/crossy-road/CrossyRoad.tsx +0 -74
  310. package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
  311. package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
  312. package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
  313. package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
  314. package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
  315. package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
  316. package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
  317. package/src/games/dino-jump/DinoJump.tsx +0 -77
  318. package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
  319. package/src/games/dino-jump/DinoJumpGame.ts +0 -344
  320. package/src/games/dino-jump/DinoJumpScene.ts +0 -686
  321. package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
  322. package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
  323. package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
  324. package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
  325. package/src/games/falling-sticks/FallingSticks.tsx +0 -72
  326. package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
  327. package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
  328. package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
  329. package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
  330. package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
  331. package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
  332. package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
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  335. package/src/games/flappy-bird/FlappyBird.tsx +0 -73
  336. package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
  337. package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
  338. package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
  339. package/src/games/fruit-merger/FruitMerger.tsx +0 -73
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  344. package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
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  346. package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
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  349. package/src/games/game-2048/Game2048.tsx +0 -84
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  358. package/src/games/ludo-king/LudoKing.tsx +0 -86
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  363. package/src/games/maze-runner/MazeRunner.tsx +0 -88
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@@ -1,375 +0,0 @@
1
- // Flappy Bird's rules and physics, with no React: build a run with `createGame`, give it a layout,
2
- // `start` it and `tick` it every frame. Tap to flap; the bird falls between flaps. Pipes come every
3
- // 2.5 s with a gap to fly through: each one passed scores 500. Survive two minutes to win; touch a
4
- // pipe or a brick wall and it's over. The physics is the original version's, in fixed 60 Hz steps (its
5
- // constants are per step), so it plays the same at any display rate.
6
- import { type Camera, type Entity, World } from '@nayan-ui/engine';
7
- import type { GameTheme } from '../../services/ThemeService';
8
- import { cameraFor, makeView, spawnWorld, type View3D } from '../shared/EngineMeadow';
9
- import {
10
- BIRD_SIZE,
11
- DAMPING,
12
- FIRST_PIPE,
13
- GRAVITY,
14
- JUMP_VELOCITY,
15
- type Layout,
16
- MAX_FALL_SPEED,
17
- MAX_PENDING,
18
- meadowFor,
19
- PASS_SCORE,
20
- PIPE_GAP,
21
- PIPE_INTERVAL,
22
- PIPE_SPEED,
23
- PIPE_WIDTH,
24
- randomGapTop,
25
- RIG,
26
- STEP,
27
- STEP_TOLERANCE,
28
- tiltFor,
29
- TIME_LIMIT,
30
- wingFor
31
- } from './FlappyBirdConstants';
32
- import {
33
- type BirdView,
34
- blink,
35
- crashBurst,
36
- dazeBird,
37
- flapPop,
38
- hoverBird,
39
- placeBird,
40
- placePipe,
41
- placeWalls,
42
- spawnBird,
43
- spawnPipe,
44
- spawnWalls,
45
- wakeBird,
46
- type Walls
47
- } from './FlappyBirdScene';
48
-
49
- export type Phase = 'ready' | 'playing' | 'over';
50
-
51
- /** A pipe pair: its left edge (screen points) and its gap. */
52
- type Pipe = { x: number; gapTop: number; gapBottom: number; passed: boolean; root: Entity };
53
-
54
- const WORLD_CAPACITY = 900; // the meadow (~340), the walls, a few pipes, the bird and bursts
55
-
56
- export function createGame(theme: GameTheme) {
57
- const world = new World(WORLD_CAPACITY);
58
- // Placed for the view on the first layout; GameView reads this object every frame
59
- const camera: Camera = { eye: [0, 1.6, 0], target: [0, 1.6, -1], fov: 0.9 };
60
- const g = {
61
- world,
62
- camera,
63
- theme,
64
- layout: null as Layout | null,
65
- view: null as View3D | null,
66
- /** The meadow around the play area. */
67
- scenery: [] as Entity[],
68
- walls: null as Walls | null,
69
- /** How far the pipes (and the walls with them) have scrolled, in points. */
70
- scroll: 0,
71
- bird: null as BirdView | null,
72
- phase: 'ready' as Phase,
73
- /** Score and the countdown live in the engine (Rust), advanced by world.update. */
74
- get score() {
75
- return world.scoreboard.score;
76
- },
77
- get timeLeft() {
78
- return world.scoreboard.shownSeconds;
79
- },
80
- won: false,
81
- /** Game clock, seconds: drives the pipe spawns (it pauses with the frame loop). */
82
- time: 0,
83
- /** Unspent frame time, stepped in fixed 60 Hz steps. */
84
- pending: 0,
85
- birdY: 0,
86
- velocity: 0,
87
- /** How the bird looks this frame: its lean (eased toward its speed's), its wings, time since the last flap, the next blink. */
88
- tiltShown: 0,
89
- wingPhase: 0,
90
- wingLift: 0,
91
- farLift: 0,
92
- flapT: 1,
93
- blinkIn: 2,
94
- pipes: [] as Pipe[],
95
- // UI hooks, set by the screen.
96
- onPhase: (_p: Phase) => {},
97
- onScore: (_s: number) => {},
98
- onTime: (_t: number) => {},
99
- onFlap: () => {},
100
- onPass: () => {},
101
- onCrash: () => {},
102
- onWin: () => {}
103
- };
104
- world.scoreboard.reset(0, TIME_LIMIT);
105
- world.scoreboard.handlers = {
106
- onSecond: (t) => g.onTime(t),
107
- onTimeUp: () => g.phase === 'playing' && end(g, true)
108
- };
109
- return g;
110
- }
111
- export type Game = ReturnType<typeof createGame>;
112
-
113
- const after = (g: Game, seconds: number, run: () => void) => g.world.after(seconds, run);
114
-
115
- // ── Scene ─────────────────────────────────────────────────────────────
116
-
117
- /** Lays the world out for the view and header: the meadow, the walls and the bird, from the run's state. */
118
- export function setLayout(g: Game, l: Layout) {
119
- const w = g.world;
120
- for (const e of g.scenery) w.despawn(e);
121
- if (g.walls) {
122
- w.despawn(g.walls.top);
123
- w.despawn(g.walls.bottom);
124
- }
125
- clearPipes(g);
126
- if (g.bird) w.despawn(g.bird.root);
127
- const first = !g.layout;
128
- g.layout = l;
129
- const v = makeView(l.width, l.height, RIG);
130
- g.view = v;
131
- const cam = cameraFor(v);
132
- g.camera.eye = cam.eye;
133
- g.camera.target = cam.target;
134
- g.camera.fov = cam.fov;
135
- g.scenery = spawnWorld(w, v, g.theme, meadowFor(sunY(l)));
136
- g.walls = spawnWalls(w, v, l);
137
- placeWalls(w, v, l, g.walls, g.scroll);
138
- if (first || g.phase !== 'playing') g.birdY = l.birdStartY;
139
- g.bird = spawnBird(w, v, l.birdX + BIRD_SIZE / 2, g.birdY + BIRD_SIZE / 2);
140
- hoverBird(w, g.bird, g.phase === 'ready', v);
141
- drawBird(g);
142
- }
143
-
144
- /** The sun sits a quarter down, lower under a header, as the original scene placed it. */
145
- const sunY = (l: Layout) => 0.25 + (l.offset * 0.9) / l.height;
146
-
147
- /** A new theme: day or night (the screen swaps the light); the run carries on. */
148
- export function setTheme(g: Game, theme: GameTheme) {
149
- if (theme === g.theme && g.scenery.length) return;
150
- g.theme = theme;
151
- const v = g.view;
152
- const l = g.layout;
153
- if (!v || !l || g.world.isDisposed) return;
154
- for (const e of g.scenery) g.world.despawn(e);
155
- g.scenery = spawnWorld(g.world, v, theme, meadowFor(sunY(l)));
156
- }
157
-
158
- function clearPipes(g: Game) {
159
- for (const p of g.pipes) g.world.despawn(p.root);
160
- g.pipes = [];
161
- }
162
-
163
- function drawBird(g: Game) {
164
- const l = g.layout;
165
- const v = g.view;
166
- if (!l || !v || !g.bird) return;
167
- placeBird(g.world, v, g.bird, l.birdX + BIRD_SIZE / 2, g.birdY + BIRD_SIZE / 2, g.tiltShown, g.wingLift, g.farLift);
168
- }
169
-
170
- /** How long a flap's quick wing beats last (seconds). */
171
- const FLAP_BEAT_TIME = 0.32;
172
- /** How quickly the lean follows the bird's speed (per second). */
173
- const TILT_FOLLOW = 12;
174
-
175
- /**
176
- * Every frame: the wings beat fast just after a flap, flap steadily while hovering or climbing, and
177
- * are held up in a glide as the bird falls (the far one a beat behind); the lean eases toward the
178
- * bird's speed; now and then it blinks. After a crash the wings droop.
179
- */
180
- function animateBird(g: Game, dt: number) {
181
- const b = g.bird;
182
- if (!b) return;
183
- const ease = (rate: number) => 1 - Math.exp(-dt * rate);
184
- if (g.phase === 'over') {
185
- g.wingLift += (-0.55 - g.wingLift) * ease(8);
186
- g.farLift += (-0.55 - g.farLift) * ease(8);
187
- } else {
188
- const ready = g.phase === 'ready';
189
- g.flapT += dt;
190
- const beating = !ready && g.flapT < FLAP_BEAT_TIME;
191
- const climbing = g.velocity < 0;
192
- const [freq, amplitude, base] = beating
193
- ? [13, 0.95 - (g.flapT / FLAP_BEAT_TIME) * 0.35, -0.1]
194
- : ready
195
- ? [6.5, 0.75, 0.1]
196
- : climbing
197
- ? [7, 0.45, -0.15]
198
- : [2.5, 0.12, 0.15 + wingFor(g.velocity) * 1.6]; // falling: held up in a glide
199
- g.wingPhase += dt * freq * Math.PI * 2;
200
- g.wingLift = base + Math.sin(g.wingPhase) * amplitude;
201
- g.farLift = base + Math.sin(g.wingPhase - 0.6) * amplitude;
202
- g.tiltShown += ((ready ? 0 : tiltFor(g.velocity)) - g.tiltShown) * ease(TILT_FOLLOW);
203
- g.blinkIn -= dt;
204
- if (g.blinkIn <= 0) {
205
- blink(g.world, b);
206
- g.blinkIn = 2 + Math.random() * 3;
207
- }
208
- }
209
- drawBird(g);
210
- }
211
-
212
- // ── Run ───────────────────────────────────────────────────────────────
213
-
214
- export function start(g: Game) {
215
- const l = g.layout;
216
- if (g.phase !== 'ready' || !l) return;
217
- g.birdY = l.birdStartY;
218
- g.velocity = 0;
219
- g.pending = 0;
220
- g.phase = 'playing';
221
- g.world.scoreboard.startCountdown(TIME_LIMIT);
222
- if (g.bird && g.view) hoverBird(g.world, g.bird, false, g.view);
223
- drawBird(g);
224
- g.onPhase('playing');
225
- after(g, FIRST_PIPE, () => spawn(g));
226
- after(g, PIPE_INTERVAL, () => spawnLoop(g));
227
- }
228
-
229
- function spawnLoop(g: Game) {
230
- if (g.phase !== 'playing') return;
231
- spawn(g);
232
- after(g, PIPE_INTERVAL, () => spawnLoop(g));
233
- }
234
-
235
- /** A pipe pair just past the right edge, its gap somewhere between the walls. */
236
- function spawn(g: Game) {
237
- const l = g.layout;
238
- const v = g.view;
239
- if (!l || !v || g.phase !== 'playing') return;
240
- const gapTop = randomGapTop(l);
241
- const x = l.width;
242
- g.pipes.push({ x, gapTop, gapBottom: gapTop + PIPE_GAP, passed: false, root: spawnPipe(g.world, v, l, x, gapTop, gapTop + PIPE_GAP) });
243
- }
244
-
245
- /** A fresh run (Stop, Play Again): the bird back at the start, hovering. The world is kept. */
246
- export function reset(g: Game) {
247
- g.world.cancelTimers();
248
- clearPipes(g);
249
- const l = g.layout;
250
- if (l) g.birdY = l.birdStartY;
251
- g.velocity = 0;
252
- g.pending = 0;
253
- g.world.scoreboard.reset(0, TIME_LIMIT);
254
- g.won = false;
255
- g.phase = 'ready';
256
- g.tiltShown = 0;
257
- if (g.bird) wakeBird(g.world, g.bird);
258
- if (g.bird && g.view) hoverBird(g.world, g.bird, true, g.view);
259
- drawBird(g);
260
- g.onScore(0);
261
- g.onTime(TIME_LIMIT);
262
- g.onPhase('ready');
263
- }
264
-
265
- export function dispose(g: Game) {
266
- g.world.cancelTimers();
267
- g.world.dispose();
268
- }
269
-
270
- /** The run ends: everything freezes where it is, under the game-over card. */
271
- function end(g: Game, won: boolean) {
272
- g.world.scoreboard.stop();
273
- g.world.cancelTimers();
274
- g.won = won;
275
- g.phase = 'over';
276
- if (!won && g.bird) dazeBird(g.world, g.bird);
277
- if (won) g.onWin();
278
- else g.onCrash();
279
- g.onPhase('over');
280
- }
281
-
282
- export function tick(g: Game, dt: number) {
283
- if (g.world.isDisposed) return;
284
- g.time += dt;
285
- if (g.phase === 'playing') {
286
- g.pending = Math.min(g.pending + dt, MAX_PENDING);
287
- let stepped = false;
288
- while (g.pending >= STEP - STEP_TOLERANCE && g.phase === 'playing') {
289
- g.pending -= STEP;
290
- step(g);
291
- stepped = true;
292
- }
293
- if (stepped) drawWorld(g);
294
- }
295
- animateBird(g, dt);
296
- g.world.update(dt);
297
- }
298
-
299
- /** Finger down: flap. */
300
- export function flap(g: Game) {
301
- if (g.phase !== 'playing') return;
302
- g.velocity = JUMP_VELOCITY;
303
- g.flapT = 0;
304
- if (g.bird) flapPop(g.world, g.bird);
305
- g.onFlap();
306
- }
307
-
308
- // ── Physics ───────────────────────────────────────────────────────────
309
-
310
- /** One 60 Hz step: the bird falls (or rises after a flap), pipes scroll and score, then collisions. */
311
- function step(g: Game) {
312
- const l = g.layout!;
313
- let v = (g.velocity + GRAVITY) * DAMPING;
314
- if (v > MAX_FALL_SPEED) v = MAX_FALL_SPEED;
315
- let y = g.birdY + v;
316
- let hitTop = false;
317
- let hitBottom = false;
318
- if (y < l.topWall) {
319
- y = l.topWall;
320
- v = 0;
321
- hitTop = true;
322
- }
323
- if (y + BIRD_SIZE > l.bottomWallTop) {
324
- y = l.bottomWallTop - BIRD_SIZE;
325
- hitBottom = true;
326
- }
327
- g.birdY = y;
328
- g.velocity = v;
329
-
330
- // Pipes scroll, and the walls' bricks with them; passed and off-screen pipes are scored and dropped
331
- // even on the crash step, as before
332
- g.scroll += PIPE_SPEED;
333
- let passed = 0;
334
- g.pipes = g.pipes.filter((p) => {
335
- p.x -= PIPE_SPEED;
336
- if (!p.passed && p.x + PIPE_WIDTH < l.birdX) {
337
- p.passed = true;
338
- passed++;
339
- }
340
- if (p.x + PIPE_WIDTH < 0) {
341
- g.world.despawn(p.root);
342
- return false;
343
- }
344
- return true;
345
- });
346
- if (passed) {
347
- g.onScore(g.world.scoreboard.add(passed * PASS_SCORE));
348
- g.onPass();
349
- }
350
-
351
- // Walls win over pipes; pipes are checked against the bird's (clamped) position
352
- const cx = l.birdX + BIRD_SIZE / 2;
353
- let crashY: number | null = null;
354
- if (hitTop) crashY = l.topWall + BIRD_SIZE / 2;
355
- else if (hitBottom) crashY = l.bottomWallTop - BIRD_SIZE / 2;
356
- else if (g.pipes.some((p) => l.birdX + BIRD_SIZE > p.x && l.birdX < p.x + PIPE_WIDTH && (y < p.gapTop || y + BIRD_SIZE > p.gapBottom))) {
357
- crashY = y + BIRD_SIZE / 2;
358
- }
359
- if (crashY !== null) {
360
- drawWorld(g);
361
- if (g.view) crashBurst(g.world, g.view, cx, crashY);
362
- end(g, false);
363
- }
364
- }
365
-
366
- function drawWorld(g: Game) {
367
- const v = g.view;
368
- const l = g.layout;
369
- if (!v || !l) return;
370
- const updates = g.world.transforms;
371
- for (const p of g.pipes) placePipe(g.world, v, p.root, p.x, updates);
372
- updates.flush();
373
- if (g.walls) placeWalls(g.world, v, l, g.walls, g.scroll);
374
- drawBird(g);
375
- }