@nayan-ui/games 1.20.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsScene.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -1
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -1
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -1
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -1
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -1
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukScene.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -1
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -1
- package/lib/module/games/car-racing/CarMeshes.js +1 -1
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingScene.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -1
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersScene.js +1 -1
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -1
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -1
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -1
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -1
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Scene.js +1 -1
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -1
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -1
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -1
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -1
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -1
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -1
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -1
- package/lib/module/games/mob-control/MobControlRules.js +1 -1
- package/lib/module/games/mob-control/MobControlScene.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -1
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -1
- package/lib/module/games/pac-man/PacManScene.js +1 -1
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -1
- package/lib/module/games/paper-io/PaperIoScene.js +1 -1
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -1
- package/lib/module/games/penguin-run/PenguinRun.js +1 -1
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -1
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -1
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiScene.js +1 -1
- package/lib/module/games/search-grid/SearchGrid.js +1 -1
- package/lib/module/games/search-grid/SearchGridScene.js +1 -1
- package/lib/module/games/shared/BackdropCard.js +1 -1
- package/lib/module/games/shared/EngineBackdrop.js +1 -1
- package/lib/module/games/shared/EngineBlasts.js +1 -1
- package/lib/module/games/shared/EngineBlocks.js +1 -1
- package/lib/module/games/shared/EngineDice.js +1 -1
- package/lib/module/games/shared/EngineFruits.js +1 -1
- package/lib/module/games/shared/EngineGameLoader.js +1 -1
- package/lib/module/games/shared/EngineGameScreen.js +1 -1
- package/lib/module/games/shared/EngineGlyphs.js +1 -1
- package/lib/module/games/shared/EngineHud.js +1 -1
- package/lib/module/games/shared/EngineMeadow.js +1 -1
- package/lib/module/games/shared/EngineTouchSurface.js +1 -1
- package/lib/module/games/shared/GameActivity.js +1 -1
- package/lib/module/games/shared/GameLoading.js +1 -1
- package/lib/module/games/shared/GameLoadingTransition.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersScene.js +1 -1
- package/lib/module/games/snake-3d/Snake3D.js +1 -1
- package/lib/module/games/snake-3d/Snake3DScene.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLadders.js +1 -1
- package/lib/module/games/snakes-and-ladders/SnakesAndLaddersScene.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -1
- package/lib/module/games/space-fighter/SpaceFighterScene.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaire.js +1 -1
- package/lib/module/games/spider-solitaire/SpiderSolitaireScene.js +1 -1
- package/lib/module/games/stack-tower/StackTower.js +1 -1
- package/lib/module/games/stack-tower/StackTowerScene.js +1 -1
- package/lib/module/games/sudoku/Sudoku.js +1 -1
- package/lib/module/games/sudoku/SudokuScene.js +1 -1
- package/lib/module/games/tangram/Tangram.js +1 -1
- package/lib/module/games/tangram/TangramScene.js +1 -1
- package/lib/module/games/tank-1990/Tank1990.js +1 -1
- package/lib/module/games/tank-1990/Tank1990Scene.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToe.js +1 -1
- package/lib/module/games/tic-tac-toe/TicTacToeScene.js +1 -1
- package/lib/module/games/tile-home/TileHome.js +1 -1
- package/lib/module/games/tile-home/TileHomeScene.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHunt.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntConstants.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntModel.js +1 -1
- package/lib/module/games/treasure-hunt/TreasureHuntScene.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleScene.js +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -1
- package/lib/module/helpers/GameTheme.js +1 -1
- package/package.json +1 -2
- package/src/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/src/assets/models/explorer/explorer.glb +0 -0
- package/src/assets/models/explorer/params.json +0 -51
- package/src/assets/models/explorer/source.json +0 -222
- package/src/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/src/assets/models/play-with-tua/sources.json +0 -141
- package/src/assets/sfx/balloon_pop.wav +0 -0
- package/src/assets/sfx/blocked.wav +0 -0
- package/src/assets/sfx/boing.wav +0 -0
- package/src/assets/sfx/bonus.wav +0 -0
- package/src/assets/sfx/boom.wav +0 -0
- package/src/assets/sfx/bump.wav +0 -0
- package/src/assets/sfx/cannon.wav +0 -0
- package/src/assets/sfx/capture.wav +0 -0
- package/src/assets/sfx/card_flip.wav +0 -0
- package/src/assets/sfx/card_place.wav +0 -0
- package/src/assets/sfx/catch.wav +0 -0
- package/src/assets/sfx/chime.wav +0 -0
- package/src/assets/sfx/chomp.wav +0 -0
- package/src/assets/sfx/chomp_alt.wav +0 -0
- package/src/assets/sfx/clack.wav +0 -0
- package/src/assets/sfx/clang.wav +0 -0
- package/src/assets/sfx/clash.wav +0 -0
- package/src/assets/sfx/click.wav +0 -0
- package/src/assets/sfx/coin.wav +0 -0
- package/src/assets/sfx/combo.wav +0 -0
- package/src/assets/sfx/crash.wav +0 -0
- package/src/assets/sfx/crunch.wav +0 -0
- package/src/assets/sfx/dance.wav +0 -0
- package/src/assets/sfx/deselect.wav +0 -0
- package/src/assets/sfx/dice_roll.wav +0 -0
- package/src/assets/sfx/die.wav +0 -0
- package/src/assets/sfx/draw.wav +0 -0
- package/src/assets/sfx/drop.wav +0 -0
- package/src/assets/sfx/eat.wav +0 -0
- package/src/assets/sfx/engine.wav +0 -0
- package/src/assets/sfx/error.wav +0 -0
- package/src/assets/sfx/flag.wav +0 -0
- package/src/assets/sfx/flap.wav +0 -0
- package/src/assets/sfx/flip_disc.wav +0 -0
- package/src/assets/sfx/footstep_run.wav +0 -0
- package/src/assets/sfx/footstep_walk.wav +0 -0
- package/src/assets/sfx/game_over.wav +0 -0
- package/src/assets/sfx/gate.wav +0 -0
- package/src/assets/sfx/hit.wav +0 -0
- package/src/assets/sfx/hop.wav +0 -0
- package/src/assets/sfx/hurt.wav +0 -0
- package/src/assets/sfx/invalid.wav +0 -0
- package/src/assets/sfx/jump.wav +0 -0
- package/src/assets/sfx/ladder.wav +0 -0
- package/src/assets/sfx/land.wav +0 -0
- package/src/assets/sfx/laugh.wav +0 -0
- package/src/assets/sfx/lose.wav +0 -0
- package/src/assets/sfx/merge.wav +0 -0
- package/src/assets/sfx/miss.wav +0 -0
- package/src/assets/sfx/nitro.wav +0 -0
- package/src/assets/sfx/pew.wav +0 -0
- package/src/assets/sfx/place.wav +0 -0
- package/src/assets/sfx/pling.wav +0 -0
- package/src/assets/sfx/point.wav +0 -0
- package/src/assets/sfx/pop.wav +0 -0
- package/src/assets/sfx/pop_soft.wav +0 -0
- package/src/assets/sfx/power_up.wav +0 -0
- package/src/assets/sfx/reveal.wav +0 -0
- package/src/assets/sfx/robot.wav +0 -0
- package/src/assets/sfx/rotate.wav +0 -0
- package/src/assets/sfx/run_steps.wav +0 -0
- package/src/assets/sfx/select.wav +0 -0
- package/src/assets/sfx/shuffle.wav +0 -0
- package/src/assets/sfx/six.wav +0 -0
- package/src/assets/sfx/slice.wav +0 -0
- package/src/assets/sfx/slide.wav +0 -0
- package/src/assets/sfx/snake.wav +0 -0
- package/src/assets/sfx/snap.wav +0 -0
- package/src/assets/sfx/splash.wav +0 -0
- package/src/assets/sfx/star.wav +0 -0
- package/src/assets/sfx/start.wav +0 -0
- package/src/assets/sfx/swoosh.wav +0 -0
- package/src/assets/sfx/tap.wav +0 -0
- package/src/assets/sfx/thud.wav +0 -0
- package/src/assets/sfx/thunk.wav +0 -0
- package/src/assets/sfx/tick.wav +0 -0
- package/src/assets/sfx/time_up.wav +0 -0
- package/src/assets/sfx/tock.wav +0 -0
- package/src/assets/sfx/walk_steps.wav +0 -0
- package/src/assets/sfx/warning.wav +0 -0
- package/src/assets/sfx/whack.wav +0 -0
- package/src/assets/sfx/whoosh.wav +0 -0
- package/src/assets/sfx/win.wav +0 -0
- package/src/assets/sfx/zap.wav +0 -0
- package/src/assets/textures/ad_bolt.png +0 -0
- package/src/assets/textures/ad_bubbles.png +0 -0
- package/src/assets/textures/ad_chevrons.png +0 -0
- package/src/assets/textures/asphalt.png +0 -0
- package/src/assets/textures/bark.jpg +0 -0
- package/src/assets/textures/explorer-atlas.png +0 -0
- package/src/assets/textures/facade.png +0 -0
- package/src/assets/textures/grass.png +0 -0
- package/src/assets/textures/leaves.png +0 -0
- package/src/assets/textures/limestone.jpg +0 -0
- package/src/assets/textures/meadow.jpg +0 -0
- package/src/assets/textures/nature-sources.json +0 -87
- package/src/assets/textures/pine.png +0 -0
- package/src/assets/textures/river.jpg +0 -0
- package/src/assets/textures/soft_glow.png +0 -0
- package/src/games/arrows/Arrows.tsx +0 -69
- package/src/games/arrows/ArrowsConstants.ts +0 -107
- package/src/games/arrows/ArrowsGame.ts +0 -735
- package/src/games/arrows/ArrowsScene.ts +0 -395
- package/src/games/balloon-blaster/BalloonBlaster.tsx +0 -75
- package/src/games/balloon-blaster/BalloonBlasterConstants.ts +0 -79
- package/src/games/balloon-blaster/BalloonBlasterGame.ts +0 -287
- package/src/games/balloon-blaster/BalloonBlasterPhysics.ts +0 -95
- package/src/games/balloon-blaster/BalloonBlasterScene.ts +0 -225
- package/src/games/bike-racing/BikeMeshes.ts +0 -273
- package/src/games/bike-racing/BikeRacing.tsx +0 -211
- package/src/games/bike-racing/BikeRacingConstants.ts +0 -103
- package/src/games/bike-racing/BikeRacingGame.ts +0 -557
- package/src/games/bike-racing/BikeRacingScene.ts +0 -119
- package/src/games/block-blast/BlockBlast.tsx +0 -73
- package/src/games/block-blast/BlockBlastConstants.ts +0 -179
- package/src/games/block-blast/BlockBlastGame.ts +0 -471
- package/src/games/block-blast/BlockBlastScene.ts +0 -156
- package/src/games/block-breaker/BlockBreaker.tsx +0 -79
- package/src/games/block-breaker/BlockBreakerConstants.ts +0 -139
- package/src/games/block-breaker/BlockBreakerGame.ts +0 -459
- package/src/games/block-breaker/BlockBreakerScene.ts +0 -257
- package/src/games/bluk/Bluk.tsx +0 -82
- package/src/games/bluk/BlukConstants.ts +0 -121
- package/src/games/bluk/BlukGame.ts +0 -323
- package/src/games/bluk/BlukRules.ts +0 -154
- package/src/games/bluk/BlukScene.ts +0 -514
- package/src/games/bubble-shooter/BubbleShooter.tsx +0 -76
- package/src/games/bubble-shooter/BubbleShooterConstants.ts +0 -103
- package/src/games/bubble-shooter/BubbleShooterGame.ts +0 -459
- package/src/games/bubble-shooter/BubbleShooterScene.ts +0 -158
- package/src/games/candy-crush/CandyCrush.tsx +0 -77
- package/src/games/candy-crush/CandyCrushConstants.ts +0 -94
- package/src/games/candy-crush/CandyCrushGame.ts +0 -477
- package/src/games/candy-crush/CandyCrushScene.ts +0 -209
- package/src/games/car-racing/CarMeshes.ts +0 -440
- package/src/games/car-racing/CarRacing.tsx +0 -211
- package/src/games/car-racing/CarRacingConstants.ts +0 -167
- package/src/games/car-racing/CarRacingFacade.ts +0 -40
- package/src/games/car-racing/CarRacingGame.ts +0 -539
- package/src/games/car-racing/CarRacingScene.ts +0 -1026
- package/src/games/car-racing/CarRacingScenery.ts +0 -265
- package/src/games/chameleon-run/ChameleonRun.tsx +0 -96
- package/src/games/chameleon-run/ChameleonRunBackdrop.ts +0 -186
- package/src/games/chameleon-run/ChameleonRunConstants.ts +0 -47
- package/src/games/chameleon-run/ChameleonRunGame.ts +0 -309
- package/src/games/chameleon-run/ChameleonRunMeshes.ts +0 -305
- package/src/games/chameleon-run/ChameleonRunRules.ts +0 -252
- package/src/games/chameleon-run/ChameleonRunScene.ts +0 -310
- package/src/games/checkers/Checkers.tsx +0 -83
- package/src/games/checkers/CheckersAI.ts +0 -255
- package/src/games/checkers/CheckersConstants.ts +0 -68
- package/src/games/checkers/CheckersGame.ts +0 -322
- package/src/games/checkers/CheckersRules.ts +0 -167
- package/src/games/checkers/CheckersScene.ts +0 -308
- package/src/games/color-switch/ColorSwitch.tsx +0 -75
- package/src/games/color-switch/ColorSwitchConstants.ts +0 -61
- package/src/games/color-switch/ColorSwitchGame.ts +0 -329
- package/src/games/color-switch/ColorSwitchScene.ts +0 -220
- package/src/games/colors-sort/ColorsSort.tsx +0 -82
- package/src/games/colors-sort/ColorsSortConstants.ts +0 -119
- package/src/games/colors-sort/ColorsSortGame.ts +0 -246
- package/src/games/colors-sort/ColorsSortScene.ts +0 -315
- package/src/games/connect-em-all/ConnectEmAll.tsx +0 -70
- package/src/games/connect-em-all/ConnectEmAllConstants.ts +0 -77
- package/src/games/connect-em-all/ConnectEmAllGame.ts +0 -401
- package/src/games/connect-em-all/ConnectEmAllScene.ts +0 -235
- package/src/games/crossy-road/CrossyRoad.tsx +0 -74
- package/src/games/crossy-road/CrossyRoadCamera.ts +0 -59
- package/src/games/crossy-road/CrossyRoadConstants.ts +0 -132
- package/src/games/crossy-road/CrossyRoadGame.ts +0 -293
- package/src/games/crossy-road/CrossyRoadMeshes.ts +0 -195
- package/src/games/crossy-road/CrossyRoadPerson.ts +0 -198
- package/src/games/crossy-road/CrossyRoadRules.ts +0 -99
- package/src/games/crossy-road/CrossyRoadScene.ts +0 -355
- package/src/games/dino-jump/DinoJump.tsx +0 -77
- package/src/games/dino-jump/DinoJumpConstants.ts +0 -80
- package/src/games/dino-jump/DinoJumpGame.ts +0 -344
- package/src/games/dino-jump/DinoJumpScene.ts +0 -686
- package/src/games/dots-and-boxes/DotsAndBoxes.tsx +0 -83
- package/src/games/dots-and-boxes/DotsAndBoxesConstants.ts +0 -77
- package/src/games/dots-and-boxes/DotsAndBoxesGame.ts +0 -271
- package/src/games/dots-and-boxes/DotsAndBoxesScene.ts +0 -249
- package/src/games/falling-sticks/FallingSticks.tsx +0 -72
- package/src/games/falling-sticks/FallingSticksConstants.ts +0 -62
- package/src/games/falling-sticks/FallingSticksGame.ts +0 -220
- package/src/games/falling-sticks/FallingSticksRules.ts +0 -145
- package/src/games/falling-sticks/FallingSticksScene.ts +0 -245
- package/src/games/find-different-number/FindDifferentNumber.tsx +0 -74
- package/src/games/find-different-number/FindDifferentNumberConstants.ts +0 -74
- package/src/games/find-different-number/FindDifferentNumberGame.ts +0 -174
- package/src/games/find-different-number/FindDifferentNumberRules.ts +0 -43
- package/src/games/find-different-number/FindDifferentNumberScene.ts +0 -193
- package/src/games/flappy-bird/FlappyBird.tsx +0 -73
- package/src/games/flappy-bird/FlappyBirdConstants.ts +0 -95
- package/src/games/flappy-bird/FlappyBirdGame.ts +0 -375
- package/src/games/flappy-bird/FlappyBirdScene.ts +0 -630
- package/src/games/fruit-merger/FruitMerger.tsx +0 -73
- package/src/games/fruit-merger/FruitMergerConstants.ts +0 -102
- package/src/games/fruit-merger/FruitMergerGame.ts +0 -285
- package/src/games/fruit-merger/FruitMergerRules.ts +0 -286
- package/src/games/fruit-merger/FruitMergerScene.ts +0 -498
- package/src/games/fruit-ninja/FruitNinja.tsx +0 -129
- package/src/games/fruit-ninja/FruitNinjaConstants.ts +0 -107
- package/src/games/fruit-ninja/FruitNinjaGame.ts +0 -391
- package/src/games/fruit-ninja/FruitNinjaScene.ts +0 -319
- package/src/games/fruit-ninja/FruitNinjaWorld.ts +0 -17
- package/src/games/game-2048/Game2048.tsx +0 -84
- package/src/games/game-2048/Game2048Constants.ts +0 -68
- package/src/games/game-2048/Game2048Game.ts +0 -181
- package/src/games/game-2048/Game2048Rules.ts +0 -101
- package/src/games/game-2048/Game2048Scene.ts +0 -206
- package/src/games/knife-hit/KnifeHit.tsx +0 -78
- package/src/games/knife-hit/KnifeHitConstants.ts +0 -89
- package/src/games/knife-hit/KnifeHitGame.ts +0 -264
- package/src/games/knife-hit/KnifeHitScene.ts +0 -360
- package/src/games/ludo-king/LudoKing.tsx +0 -86
- package/src/games/ludo-king/LudoKingConstants.ts +0 -212
- package/src/games/ludo-king/LudoKingGame.ts +0 -326
- package/src/games/ludo-king/LudoKingRules.ts +0 -143
- package/src/games/ludo-king/LudoKingScene.ts +0 -397
- package/src/games/maze-runner/MazeRunner.tsx +0 -88
- package/src/games/maze-runner/MazeRunnerConstants.ts +0 -65
- package/src/games/maze-runner/MazeRunnerGame.ts +0 -176
- package/src/games/maze-runner/MazeRunnerRules.ts +0 -161
- package/src/games/maze-runner/MazeRunnerScene.ts +0 -245
- package/src/games/memory-match/MemoryMatch.tsx +0 -77
- package/src/games/memory-match/MemoryMatchConstants.ts +0 -105
- package/src/games/memory-match/MemoryMatchGame.ts +0 -222
- package/src/games/memory-match/MemoryMatchRules.ts +0 -38
- package/src/games/memory-match/MemoryMatchScene.ts +0 -268
- package/src/games/mine-sweeper/MineSweeper.tsx +0 -77
- package/src/games/mine-sweeper/MineSweeperConstants.ts +0 -94
- package/src/games/mine-sweeper/MineSweeperGame.ts +0 -234
- package/src/games/mine-sweeper/MineSweeperRules.ts +0 -67
- package/src/games/mine-sweeper/MineSweeperScene.ts +0 -262
- package/src/games/mob-control/MobControl.tsx +0 -73
- package/src/games/mob-control/MobControlConstants.ts +0 -106
- package/src/games/mob-control/MobControlGame.ts +0 -176
- package/src/games/mob-control/MobControlMeshes.ts +0 -85
- package/src/games/mob-control/MobControlRenderer.ts +0 -108
- package/src/games/mob-control/MobControlRules.ts +0 -522
- package/src/games/mob-control/MobControlScene.ts +0 -399
- package/src/games/number-search/NumberSearch.tsx +0 -18
- package/src/games/number-search/NumberSearchNumbers.ts +0 -623
- package/src/games/nuts-and-bolts/NutsAndBolts.tsx +0 -85
- package/src/games/nuts-and-bolts/NutsAndBoltsConstants.ts +0 -75
- package/src/games/nuts-and-bolts/NutsAndBoltsGame.ts +0 -298
- package/src/games/nuts-and-bolts/NutsAndBoltsRules.ts +0 -474
- package/src/games/nuts-and-bolts/NutsAndBoltsScene.ts +0 -498
- package/src/games/pac-man/PacMan.tsx +0 -86
- package/src/games/pac-man/PacManConstants.ts +0 -169
- package/src/games/pac-man/PacManGame.ts +0 -406
- package/src/games/pac-man/PacManRules.ts +0 -255
- package/src/games/pac-man/PacManScene.ts +0 -387
- package/src/games/paper-io/PaperIo.tsx +0 -91
- package/src/games/paper-io/PaperIoConstants.ts +0 -86
- package/src/games/paper-io/PaperIoGame.ts +0 -193
- package/src/games/paper-io/PaperIoMeshes.ts +0 -233
- package/src/games/paper-io/PaperIoRules.ts +0 -315
- package/src/games/paper-io/PaperIoScene.ts +0 -310
- package/src/games/penguin-run/PenguinMeshes.ts +0 -269
- package/src/games/penguin-run/PenguinModel.ts +0 -712
- package/src/games/penguin-run/PenguinRun.tsx +0 -77
- package/src/games/penguin-run/PenguinRunConstants.ts +0 -69
- package/src/games/penguin-run/PenguinRunGame.ts +0 -406
- package/src/games/penguin-run/PenguinRunScene.ts +0 -949
- package/src/games/perfect-circle/PerfectCircle.tsx +0 -74
- package/src/games/perfect-circle/PerfectCircleConstants.ts +0 -52
- package/src/games/perfect-circle/PerfectCircleGame.ts +0 -153
- package/src/games/perfect-circle/PerfectCircleRules.ts +0 -111
- package/src/games/perfect-circle/PerfectCircleScene.ts +0 -176
- package/src/games/pipe-connect/PipeConnect.tsx +0 -69
- package/src/games/pipe-connect/PipeConnectConstants.ts +0 -101
- package/src/games/pipe-connect/PipeConnectGame.ts +0 -179
- package/src/games/pipe-connect/PipeConnectRules.ts +0 -326
- package/src/games/pipe-connect/PipeConnectScene.ts +0 -271
- package/src/games/play-with-tua/PlayWithTua.tsx +0 -123
- package/src/games/play-with-tua/PlayWithTuaConstants.ts +0 -70
- package/src/games/play-with-tua/PlayWithTuaGame.ts +0 -167
- package/src/games/play-with-tua/PlayWithTuaModel.ts +0 -42
- package/src/games/play-with-tua/PlayWithTuaScene.ts +0 -36
- package/src/games/popit-fidget/PopitFidget.tsx +0 -72
- package/src/games/popit-fidget/PopitFidgetConstants.ts +0 -71
- package/src/games/popit-fidget/PopitFidgetGame.ts +0 -148
- package/src/games/popit-fidget/PopitFidgetScene.ts +0 -242
- package/src/games/reversi/Reversi.tsx +0 -94
- package/src/games/reversi/ReversiConstants.ts +0 -67
- package/src/games/reversi/ReversiGame.ts +0 -266
- package/src/games/reversi/ReversiRules.ts +0 -176
- package/src/games/reversi/ReversiScene.ts +0 -240
- package/src/games/search-grid/SearchGrid.tsx +0 -92
- package/src/games/search-grid/SearchGridConstants.ts +0 -178
- package/src/games/search-grid/SearchGridGame.ts +0 -209
- package/src/games/search-grid/SearchGridScene.ts +0 -301
- package/src/games/shared/BackdropCard.tsx +0 -54
- package/src/games/shared/EngineBackdrop.ts +0 -300
- package/src/games/shared/EngineBlasts.ts +0 -136
- package/src/games/shared/EngineBlocks.ts +0 -91
- package/src/games/shared/EngineControlText.ts +0 -17
- package/src/games/shared/EngineDice.ts +0 -250
- package/src/games/shared/EngineFootprint.ts +0 -35
- package/src/games/shared/EngineFruits.ts +0 -1435
- package/src/games/shared/EngineGameLoader.tsx +0 -88
- package/src/games/shared/EngineGameScreen.tsx +0 -325
- package/src/games/shared/EngineGameWidth.ts +0 -3
- package/src/games/shared/EngineGameWidth.web.ts +0 -3
- package/src/games/shared/EngineGlyphs.ts +0 -178
- package/src/games/shared/EngineHud.ts +0 -815
- package/src/games/shared/EngineLoading.ts +0 -477
- package/src/games/shared/EngineMeadow.ts +0 -725
- package/src/games/shared/EngineMeshCache.ts +0 -15
- package/src/games/shared/EngineMeshes.ts +0 -10
- package/src/games/shared/EngineRacingChase.ts +0 -21
- package/src/games/shared/EngineRacingHandling.ts +0 -48
- package/src/games/shared/EngineReadyContext.ts +0 -4
- package/src/games/shared/EngineTilt.ts +0 -44
- package/src/games/shared/EngineTouchSurface.tsx +0 -103
- package/src/games/shared/EngineUtils.ts +0 -52
- package/src/games/shared/GameActivity.ts +0 -13
- package/src/games/shared/GameLoading.tsx +0 -202
- package/src/games/shared/GameLoadingTransition.tsx +0 -61
- package/src/games/shared/ProceduralCacheVersion.ts +0 -2
- package/src/games/shared/useEngineGame.ts +0 -240
- package/src/games/shared/useGameResource.ts +0 -21
- package/src/games/shared/useLiveState.ts +0 -58
- package/src/games/sliding-numbers/SlidingNumbers.tsx +0 -71
- package/src/games/sliding-numbers/SlidingNumbersConstants.ts +0 -65
- package/src/games/sliding-numbers/SlidingNumbersGame.ts +0 -192
- package/src/games/sliding-numbers/SlidingNumbersRules.ts +0 -79
- package/src/games/sliding-numbers/SlidingNumbersScene.ts +0 -193
- package/src/games/snake-3d/Snake3D.tsx +0 -76
- package/src/games/snake-3d/Snake3DConstants.ts +0 -61
- package/src/games/snake-3d/Snake3DGame.ts +0 -192
- package/src/games/snake-3d/Snake3DMotion.ts +0 -22
- package/src/games/snake-3d/Snake3DRules.ts +0 -116
- package/src/games/snake-3d/Snake3DScene.ts +0 -322
- package/src/games/snakes-and-ladders/SnakesAndLadders.tsx +0 -87
- package/src/games/snakes-and-ladders/SnakesAndLaddersConstants.ts +0 -136
- package/src/games/snakes-and-ladders/SnakesAndLaddersGame.ts +0 -310
- package/src/games/snakes-and-ladders/SnakesAndLaddersScene.ts +0 -515
- package/src/games/space-fighter/SpaceFighter.tsx +0 -74
- package/src/games/space-fighter/SpaceFighterConstants.ts +0 -86
- package/src/games/space-fighter/SpaceFighterGame.ts +0 -292
- package/src/games/space-fighter/SpaceFighterScene.ts +0 -550
- package/src/games/spider-solitaire/SpiderSolitaire.tsx +0 -80
- package/src/games/spider-solitaire/SpiderSolitaireConstants.ts +0 -107
- package/src/games/spider-solitaire/SpiderSolitaireGame.ts +0 -387
- package/src/games/spider-solitaire/SpiderSolitaireRules.ts +0 -123
- package/src/games/spider-solitaire/SpiderSolitaireScene.ts +0 -352
- package/src/games/stack-tower/StackTower.tsx +0 -76
- package/src/games/stack-tower/StackTowerConstants.ts +0 -74
- package/src/games/stack-tower/StackTowerGame.ts +0 -236
- package/src/games/stack-tower/StackTowerScene.ts +0 -186
- package/src/games/sudoku/Sudoku.tsx +0 -73
- package/src/games/sudoku/SudokuConstants.ts +0 -127
- package/src/games/sudoku/SudokuGame.ts +0 -250
- package/src/games/sudoku/SudokuRules.ts +0 -125
- package/src/games/sudoku/SudokuScene.ts +0 -304
- package/src/games/tangram/Tangram.tsx +0 -79
- package/src/games/tangram/TangramConstants.ts +0 -64
- package/src/games/tangram/TangramGame.ts +0 -356
- package/src/games/tangram/TangramRules.ts +0 -409
- package/src/games/tangram/TangramScene.ts +0 -203
- package/src/games/tank-1990/Tank1990.tsx +0 -78
- package/src/games/tank-1990/Tank1990Constants.ts +0 -81
- package/src/games/tank-1990/Tank1990Game.ts +0 -331
- package/src/games/tank-1990/Tank1990Rules.ts +0 -390
- package/src/games/tank-1990/Tank1990Scene.ts +0 -434
- package/src/games/tic-tac-toe/TicTacToe.tsx +0 -98
- package/src/games/tic-tac-toe/TicTacToeConstants.ts +0 -69
- package/src/games/tic-tac-toe/TicTacToeGame.ts +0 -200
- package/src/games/tic-tac-toe/TicTacToeRules.ts +0 -103
- package/src/games/tic-tac-toe/TicTacToeScene.ts +0 -245
- package/src/games/tile-home/TileHome.tsx +0 -92
- package/src/games/tile-home/TileHomeConstants.ts +0 -139
- package/src/games/tile-home/TileHomeGame.ts +0 -435
- package/src/games/tile-home/TileHomeScene.ts +0 -154
- package/src/games/treasure-hunt/TreasureHunt.tsx +0 -206
- package/src/games/treasure-hunt/TreasureHuntConstants.ts +0 -266
- package/src/games/treasure-hunt/TreasureHuntControls.ts +0 -280
- package/src/games/treasure-hunt/TreasureHuntGame.ts +0 -402
- package/src/games/treasure-hunt/TreasureHuntMeshes.ts +0 -422
- package/src/games/treasure-hunt/TreasureHuntModel.ts +0 -506
- package/src/games/treasure-hunt/TreasureHuntRules.ts +0 -1210
- package/src/games/treasure-hunt/TreasureHuntScene.ts +0 -586
- package/src/games/whack-a-mole/WhackAMole.tsx +0 -79
- package/src/games/whack-a-mole/WhackAMoleConstants.ts +0 -94
- package/src/games/whack-a-mole/WhackAMoleGame.ts +0 -233
- package/src/games/whack-a-mole/WhackAMoleScene.ts +0 -349
- package/src/games/word-search/WordSearch.tsx +0 -18
- package/src/games/word-search/WordSearchWords.ts +0 -1642
- package/src/helpers/GamePatternData.ts +0 -120
- package/src/helpers/GameSettingsModal.tsx +0 -384
- package/src/helpers/GameTheme.tsx +0 -37
- package/src/helpers/IconPaths.ts +0 -6
- package/src/helpers/index.ts +0 -2
- package/src/index.tsx +0 -60
- package/src/services/GameAssetLoader.ts +0 -111
- package/src/services/GameAssets.ts +0 -149
- package/src/services/GameLoaders.ts +0 -93
- package/src/services/GamesConstants.ts +0 -193
- package/src/services/GamesMetadata.ts +0 -711
- package/src/services/GamesService.ts +0 -116
- package/src/services/HapticsService.ts +0 -48
- package/src/services/ScoringService.ts +0 -19
- package/src/services/SfxSources.ts +0 -81
- package/src/services/SoundsService.ts +0 -582
- package/src/services/ThemeService.ts +0 -281
- package/src/services/UtilsService.ts +0 -134
- package/src/services/index.ts +0 -6
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// Sliding Numbers' rules, with no React or engine: the 3 x 3 board (eight numbered tiles and a gap),
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// shuffled by random slides from solved so it's always solvable, which tiles can slide, and whether
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// it's solved. Ported from the original store (games/sliding-numbers).
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export const GRID = 3;
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/** Tile ids 0..8 (8 is the gap, value 0); each tile's cell, row-major. */
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export type Tile = { id: number; value: number; row: number; col: number };
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export type Board = { tiles: Tile[]; emptyRow: number; emptyCol: number };
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[1, 0],
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[0, -1],
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[0, 1]
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const NEIGHBORS = Array.from({ length: CELLS }, (_, i) => {
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c = i % GRID;
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return DIRS.filter(([dr, dc]) => r + dr >= 0 && r + dr < GRID && c + dc >= 0 && c + dc < GRID).map(([dr, dc]) => (r + dr) * GRID + c + dc);
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});
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/** A fresh board shuffled by 200 random slides of the gap, as the original store did (the same random draws). */
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export function shuffled(): Board {
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const tiles: Tile[] = Array.from({ length: CELLS }, (_, i) => ({
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id: i,
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value: i === CELLS - 1 ? 0 : i + 1,
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}));
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let ec = GRID - 1;
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const byCell = tiles.slice();
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const gap = tiles[CELLS - 1]!;
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const valid = NEIGHBORS[empty]!;
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const next = valid[Math.floor(Math.random() * valid.length)]!;
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const nr = Math.floor(next / GRID);
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const nc = next % GRID;
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const moving = byCell[next]!;
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byCell[empty] = moving;
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byCell[next] = gap;
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gap.row = nr;
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gap.col = nc;
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moving.row = er;
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}
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return { tiles, emptyRow: er, emptyCol: ec };
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}
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export const tileAt = (b: Board, row: number, col: number) => b.tiles.find((t) => t.row === row && t.col === col) ?? null;
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/** Whether a tile is beside the gap (and so can slide into it). */
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}
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/** Slides a tile into the gap (already checked). */
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export function slide(b: Board, t: Tile) {
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const gap = b.tiles.find((x) => x.value === 0)!;
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const [r, c] = [t.row, t.col];
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t.row = b.emptyRow;
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t.col = b.emptyCol;
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gap.row = r;
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gap.col = c;
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b.emptyRow = r;
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}
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/** Every tile home: 1..8 in reading order, the gap bottom right. */
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export const solved = (b: Board) =>
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b.tiles.every((t) =>
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t.value === 0 ? t.row === GRID - 1 && t.col === GRID - 1 : t.row === Math.floor((t.value - 1) / GRID) && t.col === (t.value - 1) % GRID
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);
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// Everything Sliding Numbers draws: the board (a wooden board with a sunken well and nine recessed
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// slots in the classic theme, the theme's board and cells otherwise) and the eight raised tiles, each
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// in its own color with its number and its word standing on top in 3D letters. Seen from a little in
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// front of straight down (shared/EngineTilt: an orthographic camera leaning back, one world unit per
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// point). Every tile is a root (unscaled, so its letters keep their shape) carrying its block and letters.
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import { type Color, effects, type Entity, extrude, type Model, Path, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { setBackdropTheme, spawnBackdrop } from '../shared/EngineBackdrop';
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import { spawnRaisedBlock } from '../shared/EngineBlocks';
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import { flatGlyphMesh, GLYPH_ADVANCE } from '../shared/EngineGlyphs';
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import { cacheGameAsset, createGameMesh as createShape } from '../shared/EngineMeshes';
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import { placeTiltedBackdrop } from '../shared/EngineTilt';
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import { toColor } from '../shared/EngineUtils';
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import { cellCentre, COLORS, type Layout, NUMBER_WORDS, PRESS_SCALE, SLIDE_TIME, TILE_COLORS, TILE_HEIGHT } from './SlidingNumbersConstants';
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import type { Tile } from './SlidingNumbersRules';
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const cached = (key: string, build: () => Model) => {
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m = cacheGameAsset('sliding-numbers/SlidingNumbersScene:' + key, build);
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meshes.set(key, m);
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}
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return m;
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};
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const BOARD_DEPTH = 12;
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const BACKDROP_DEPTH = 30;
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const SURFACE = 1; // the board's top, where the tiles stand
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30
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const panelMesh = (w: number, radius: number, depth: number) =>
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cached(`sn-panel:${w}:${radius}:${depth}`, () =>
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createShape(extrude(new Path().addRoundedRect(-w / 2, -w / 2, w, w, radius), { depth }), { shine: 0.25 })
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);
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// ── Spawning ──────────────────────────────────────────────────────────
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37
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/** A tile: its root (moved), and its block (pressed, tinted). */
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type TileView = { root: Entity; block: Entity };
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export type Scene = { backdrop: Entity; board: Entity[]; tiles: Map<number, TileView> };
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const tileTop = (l: Layout) => SURFACE + l.tile * TILE_HEIGHT;
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const at = (l: Layout, row: number, col: number): Vec3 => {
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const [x, y] = cellCentre(l, row, col);
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return [x, y, SURFACE];
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};
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47
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function spawnBoard(world: World, l: Layout, theme: GameTheme): Entity[] {
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const out: Entity[] = [];
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const add = (o: Parameters<World['spawn']>[0]) => out.push(world.spawn({ pickable: false, ...o }));
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const outer = l.size + l.pad * 2;
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const classic = theme.mode === 'classic';
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add({
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mesh: panelMesh(outer, classic ? 16 : 8, BOARD_DEPTH),
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position: [0, 0, -BOARD_DEPTH / 2],
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color: toColor(classic ? COLORS.FRAME : theme.BOARD.SURFACE)
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});
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57
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if (classic) add({ mesh: panelMesh(l.size + 8, 10, 1), position: [0, 0, 0.2], color: toColor(COLORS.WELL) });
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58
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// A slot under every cell: where the gap shows
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for (let r = 0; r < 3; r++)
|
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60
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for (let c = 0; c < 3; c++) {
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const [x, y] = cellCentre(l, r, c);
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add({
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mesh: panelMesh(l.tile, Math.min(10, l.tile * 0.12), 1),
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position: [x, y, 0.5],
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|
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color: toColor(classic ? COLORS.SLOT : theme.BOARD.CELL_EMPTY)
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|
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});
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|
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}
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|
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return out;
|
|
69
|
-
}
|
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70
|
-
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71
|
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/** A tile's number (large) and word (small) in solid white 3D letters on its top, each over a dark copy (the tile's own deep shade) offset below it, embossed. */
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function spawnLabel(world: World, l: Layout, root: Entity, value: number) {
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const white = toColor(COLORS.NUMBER);
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74
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const [r, g, b] = toColor(TILE_COLORS[value - 1]!);
|
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|
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const deep: Color = [r * 0.45, g * 0.45, b * 0.45, 1];
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76
|
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// On the block's face
|
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const top = tileTop(l) - SURFACE;
|
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78
|
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// Printed flat and matte (crisp from straight above), over a dark copy offset down-right
|
|
79
|
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const letter = (ch: string, x: number, y: number, size: number) => {
|
|
80
|
-
const off = Math.max(1, size * 0.05);
|
|
81
|
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world.spawn({ mesh: flatGlyphMesh(ch), parent: root, position: [x + off, y - off, top + 0.3], scale: size, color: deep, pickable: false });
|
|
82
|
-
world.spawn({ mesh: flatGlyphMesh(ch), parent: root, position: [x, y, top + 0.6], scale: size, color: white, pickable: false });
|
|
83
|
-
};
|
|
84
|
-
letter(String(value), 0, l.tile * 0.07, l.tile * 0.32);
|
|
85
|
-
const word = NUMBER_WORDS[value]!;
|
|
86
|
-
const small = l.tile * 0.11;
|
|
87
|
-
const step = small * GLYPH_ADVANCE;
|
|
88
|
-
[...word].forEach((ch, i) => letter(ch, (i - (word.length - 1) / 2) * step, -l.tile * 0.24, small));
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
export function buildScene(world: World, l: Layout, theme: GameTheme, tiles: Tile[]): Scene {
|
|
92
|
-
const backdrop = spawnBackdrop(world, l.width, l.height, -BACKDROP_DEPTH, theme);
|
|
93
|
-
placeTiltedBackdrop(world, backdrop, l, BACKDROP_DEPTH);
|
|
94
|
-
const s: Scene = { backdrop, board: spawnBoard(world, l, theme), tiles: new Map() };
|
|
95
|
-
const h = l.tile * TILE_HEIGHT;
|
|
96
|
-
for (const t of tiles) {
|
|
97
|
-
if (t.value === 0) continue;
|
|
98
|
-
const root = world.spawn({ mesh: 'none', position: at(l, t.row, t.col), pickable: false });
|
|
99
|
-
// A bevelled block, as Candy Crush's (matte), without a shadow
|
|
100
|
-
const block = spawnRaisedBlock(world, {
|
|
101
|
-
parent: root,
|
|
102
|
-
position: [0, 0, h / 2],
|
|
103
|
-
size: [l.tile, l.tile, h],
|
|
104
|
-
color: toColor(TILE_COLORS[t.value - 1]!),
|
|
105
|
-
gloss: false,
|
|
106
|
-
shadow: false
|
|
107
|
-
});
|
|
108
|
-
spawnLabel(world, l, root, t.value);
|
|
109
|
-
s.tiles.set(t.id, { root, block });
|
|
110
|
-
}
|
|
111
|
-
return s;
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
export function removeScene(world: World, s: Scene) {
|
|
115
|
-
for (const e of [s.backdrop, ...s.board, ...Array.from(s.tiles.values(), (t) => t.root)]) world.despawn(e);
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
export function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme) {
|
|
119
|
-
setBackdropTheme(world, s.backdrop, theme);
|
|
120
|
-
for (const e of s.board) world.despawn(e);
|
|
121
|
-
s.board = spawnBoard(world, l, theme);
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
// ── Motion ────────────────────────────────────────────────────────────
|
|
125
|
-
|
|
126
|
-
/** A tile glides to its cell (or is put there at once). */
|
|
127
|
-
export function placeTile(world: World, l: Layout, s: Scene, t: Tile, animate = true) {
|
|
128
|
-
const v = s.tiles.get(t.id);
|
|
129
|
-
if (!v) return;
|
|
130
|
-
if (animate) world.animate(v.root, { position: at(l, t.row, t.col) }, { duration: SLIDE_TIME, easing: 'easeOut' });
|
|
131
|
-
else {
|
|
132
|
-
world.stopAnimation(v.root);
|
|
133
|
-
world.set(v.root, { position: at(l, t.row, t.col) });
|
|
134
|
-
}
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
/** A finger down on a tile sinks it a little; lifting brings it back. */
|
|
138
|
-
export function press(world: World, s: Scene, id: number, down: boolean) {
|
|
139
|
-
const v = s.tiles.get(id);
|
|
140
|
-
if (!v) return;
|
|
141
|
-
const k = down ? PRESS_SCALE : 1;
|
|
142
|
-
world.animate(v.root, { scale: k }, { duration: down ? 0.08 : 0.14, easing: down ? 'easeOut' : 'back' });
|
|
143
|
-
}
|
|
144
|
-
|
|
145
|
-
/** A tile that can't move (not beside the gap): a quick shake. */
|
|
146
|
-
export function shake(world: World, l: Layout, s: Scene, id: number) {
|
|
147
|
-
const v = s.tiles.get(id);
|
|
148
|
-
if (v) world.animate(v.root, { shake: l.tile * 0.05 }, { duration: 0.25 });
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/** Solved: the tiles hop in a wave across the board, and confetti bursts over it. */
|
|
152
|
-
export function celebrate(world: World, l: Layout, s: Scene, tiles: Tile[]) {
|
|
153
|
-
for (const t of tiles) {
|
|
154
|
-
const v = s.tiles.get(t.id);
|
|
155
|
-
if (!v) continue;
|
|
156
|
-
const [x, y, z] = at(l, t.row, t.col);
|
|
157
|
-
world.animate(
|
|
158
|
-
v.root,
|
|
159
|
-
[
|
|
160
|
-
{ position: [x, y, z + l.tile * 0.35], scale: 1.04, at: 0.4 },
|
|
161
|
-
{ position: [x, y, z], scale: 1 }
|
|
162
|
-
],
|
|
163
|
-
{ duration: 0.45, delay: SLIDE_TIME + (t.row + t.col) * 0.07, easing: 'easeOut' }
|
|
164
|
-
);
|
|
165
|
-
}
|
|
166
|
-
effects.confetti(world, {
|
|
167
|
-
position: [0, 0, l.tile],
|
|
168
|
-
count: 60,
|
|
169
|
-
size: l.tile * 0.08,
|
|
170
|
-
speed: l.size * 1.4,
|
|
171
|
-
lifetime: 1.3,
|
|
172
|
-
gravity: -l.size * 2.4,
|
|
173
|
-
colors: TILE_COLORS.slice(0, 4).map((c) => toColor(c))
|
|
174
|
-
});
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
/** Out of time: the tiles dim. */
|
|
178
|
-
export function dim(world: World, s: Scene, tiles: Tile[]) {
|
|
179
|
-
for (const t of tiles) {
|
|
180
|
-
const v = s.tiles.get(t.id);
|
|
181
|
-
if (!v) continue;
|
|
182
|
-
const c = toColor(TILE_COLORS[t.value - 1]!);
|
|
183
|
-
world.animate(v.block, { color: [c[0] * 0.5, c[1] * 0.5, c[2] * 0.55, 1] }, { duration: 0.4 });
|
|
184
|
-
}
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
/** Back to their own colors (a new game). */
|
|
188
|
-
export function undim(world: World, s: Scene, tiles: Tile[]) {
|
|
189
|
-
for (const t of tiles) {
|
|
190
|
-
const v = s.tiles.get(t.id);
|
|
191
|
-
if (v) world.set(v.block, { color: toColor(TILE_COLORS[t.value - 1]!) });
|
|
192
|
-
}
|
|
193
|
-
}
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
// Snake 3D's screen, on the Nayan engine: the board, the snake and its food are one 3D scene (an
|
|
2
|
-
// orthographic camera leaning back over the board), under Playtura's scoreboard, controls and modals.
|
|
3
|
-
// The play is in Snake3DGame.ts (the rules in Snake3DRules.ts), what it draws in Snake3DScene.ts.
|
|
4
|
-
//
|
|
5
|
-
// One world serves the whole visit: Start, Stop and Play Again reset it in place and a theme change
|
|
6
|
-
// rebuilds just the board, so the GPU view is never rebuilt. JS steps the snake (a few numbers) on the
|
|
7
|
-
// game's own clock and glides it every frame; gulps, bursts and the crash animate in the Rust core.
|
|
8
|
-
import { HapticType } from '../../services/HapticsService';
|
|
9
|
-
import { GAME_SOUNDS } from '../../services/SoundsService';
|
|
10
|
-
import { GAME_IDS } from '../../services/UtilsService';
|
|
11
|
-
import { engineGame, EngineGameScreen } from '../shared/EngineGameScreen';
|
|
12
|
-
import { scoreColumn, timerColumn } from '../shared/EngineHud';
|
|
13
|
-
import { useEngineGame } from '../shared/useEngineGame';
|
|
14
|
-
import { useLiveState } from '../shared/useLiveState';
|
|
15
|
-
import { getLayout, LIGHT, TIME_LIMIT } from './Snake3DConstants';
|
|
16
|
-
import { createGame, dispose, drag, type GameEvent, reset, setLayout, setTheme, start, tick } from './Snake3DGame';
|
|
17
|
-
|
|
18
|
-
const SOUNDS = GAME_SOUNDS.SNAKE_3D;
|
|
19
|
-
|
|
20
|
-
/** Each event's sound and haptic, as the original version played them. */
|
|
21
|
-
const FEEDBACK: Record<GameEvent, { sound: (typeof SOUNDS)[keyof typeof SOUNDS]; haptic: HapticType }> = {
|
|
22
|
-
eat: { sound: SOUNDS.EAT, haptic: HapticType.MEDIUM },
|
|
23
|
-
special: { sound: SOUNDS.SPECIAL, haptic: HapticType.HEAVY },
|
|
24
|
-
crash: { sound: SOUNDS.COLLISION, haptic: HapticType.HEAVY }
|
|
25
|
-
};
|
|
26
|
-
|
|
27
|
-
const scoreText = (s: number) => `${s}`;
|
|
28
|
-
|
|
29
|
-
export const Snake3D = engineGame(GAME_IDS.SNAKE_3D, (props) => {
|
|
30
|
-
const [score, setScore] = useLiveState(0);
|
|
31
|
-
const [time, setTime] = useLiveState(TIME_LIMIT);
|
|
32
|
-
|
|
33
|
-
const { theme, screen, gameOver } = useEngineGame(props, {
|
|
34
|
-
gameId: GAME_IDS.SNAKE_3D,
|
|
35
|
-
create: createGame,
|
|
36
|
-
start,
|
|
37
|
-
reset,
|
|
38
|
-
dispose,
|
|
39
|
-
tick,
|
|
40
|
-
setTheme,
|
|
41
|
-
resize: (g, width, height, offset) => {
|
|
42
|
-
const l = getLayout(width, height, offset);
|
|
43
|
-
setLayout(g, l);
|
|
44
|
-
return l.size + l.cell;
|
|
45
|
-
},
|
|
46
|
-
drag,
|
|
47
|
-
// It always ends as a loss (a crash or time up), as in the original game
|
|
48
|
-
outcome: () => 'lose',
|
|
49
|
-
sounds: SOUNDS,
|
|
50
|
-
onStart: (fx) => fx(SOUNDS.START),
|
|
51
|
-
onStop: (fx) => fx(null, HapticType.LIGHT),
|
|
52
|
-
onOver: (fx, _status, g) => fx(g.timeLeft <= 0 ? SOUNDS.TIME_UP : SOUNDS.GAME_OVER, HapticType.ERROR),
|
|
53
|
-
wire: (g, fx) => {
|
|
54
|
-
g.onScore = setScore;
|
|
55
|
-
g.onTime = setTime;
|
|
56
|
-
g.onEvent = (event) => fx(FEEDBACK[event].sound, FEEDBACK[event].haptic);
|
|
57
|
-
}
|
|
58
|
-
});
|
|
59
|
-
|
|
60
|
-
return (
|
|
61
|
-
<EngineGameScreen
|
|
62
|
-
{...screen}
|
|
63
|
-
light={LIGHT}
|
|
64
|
-
columns={[scoreColumn(score), timerColumn(time, theme, 0)]}
|
|
65
|
-
subtext="Swipe to steer!"
|
|
66
|
-
gameOver={gameOver({
|
|
67
|
-
title: 'GAME OVER',
|
|
68
|
-
message: 'You hit the wall or yourself!',
|
|
69
|
-
scoreLabel: 'Final Score',
|
|
70
|
-
score,
|
|
71
|
-
formatter: scoreText,
|
|
72
|
-
buttonText: 'Play Again!'
|
|
73
|
-
})}
|
|
74
|
-
/>
|
|
75
|
-
);
|
|
76
|
-
});
|
|
@@ -1,61 +0,0 @@
|
|
|
1
|
-
// Snake 3D's timings, colors and layout. Rules and scoring (in Snake3DRules.ts) match the original version
|
|
2
|
-
// (games/snake-3d), so scores carry over.
|
|
3
|
-
import { getScoreBoardTop } from '../shared/EngineHud';
|
|
4
|
-
import type { TiltView } from '../shared/EngineTilt';
|
|
5
|
-
import { frontLight, gameWidthFor } from '../shared/EngineUtils';
|
|
6
|
-
import { GRID } from './Snake3DRules';
|
|
7
|
-
|
|
8
|
-
// ── Timing ────────────────────────────────────────────────────────────
|
|
9
|
-
|
|
10
|
-
export const TIME_LIMIT = 300; // seconds: five minutes
|
|
11
|
-
/** One move every 300 ms, the original game's fixed speed. */
|
|
12
|
-
export const TICK_MS = 300;
|
|
13
|
-
/** A long frame counts for at most this much, so the snake never jumps two cells or fast-forwards. */
|
|
14
|
-
export const MAX_FRAME_MS = 100;
|
|
15
|
-
export const SWIPE = 15; // points a finger must travel for a turn (the original pan's threshold)
|
|
16
|
-
|
|
17
|
-
// ── Colors ────────────────────────────────────────────────────────────
|
|
18
|
-
|
|
19
|
-
export const COLORS = {
|
|
20
|
-
HEAD: '#00c853',
|
|
21
|
-
BODY: '#00a344',
|
|
22
|
-
TAIL: '#008035',
|
|
23
|
-
BELLY: '#7CF2A8',
|
|
24
|
-
EYE: '#FFFFFF',
|
|
25
|
-
PUPIL: '#111111',
|
|
26
|
-
TONGUE: '#E53935',
|
|
27
|
-
SPECIAL: '#ffa502',
|
|
28
|
-
CRASH: '#ff4757',
|
|
29
|
-
CLASSIC_BOARD: 'rgba(255, 255, 255, 0.30)',
|
|
30
|
-
CLASSIC_DARK: 'rgba(255, 255, 255, 0.10)',
|
|
31
|
-
CLASSIC_RIM: 'rgba(255, 255, 255, 0.55)'
|
|
32
|
-
} as const;
|
|
33
|
-
|
|
34
|
-
// ── The scene ─────────────────────────────────────────────────────────
|
|
35
|
-
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/** The camera looks straight down at the board. */
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export const TILT = 0;
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/** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
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export const LIGHT = frontLight([-0.4, 0.5, 1], 0.45);
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// ── Layout (view points) ──────────────────────────────────────────────
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const SCOREBOARD_HEIGHT = 82;
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const CONTROLS_HEIGHT = 120;
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const RIM = 0.5; // the rim round the board, of a cell
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export type Layout = TiltView & { cell: number; size: number };
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/** The board as wide as the screen allows (as the original board, which filled the width), smaller if the screen is short. */
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export function getLayout(width: number, height: number, offset: number): Layout {
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const top = getScoreBoardTop(offset) + SCOREBOARD_HEIGHT;
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const room = Math.max(200, height - top - CONTROLS_HEIGHT);
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const fromWidth = gameWidthFor(width) / (GRID + RIM * 2);
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const fromHeight = room / (Math.cos(TILT) * (GRID + RIM * 2) + Math.sin(TILT) * 1.5);
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// Not rounded to whole points, so the board (rim included) spans exactly the game width when the height allows
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const cell = Math.max(8, Math.min(fromWidth, fromHeight));
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return { width, height, tilt: TILT, centerY: top + room / 2, cell, size: cell * GRID };
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}
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/** A grid point (cells, 0.5 = the middle of the first) on the board, in world units. */
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export const gridPoint = (l: Layout, x: number, y: number): [number, number] => [x * l.cell - l.size / 2, l.size / 2 - y * l.cell];
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@@ -1,192 +0,0 @@
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// Snake 3D's play, with no React: build a game with `createGame`, give it a layout, `start` it and
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// `tick` it every frame. Swipe to turn; eat the apple (1,000) or the gold star (2,000, gone after 10
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// seconds) to grow; the walls and your own body end the game, and so does the five-minute clock.
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//
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// The snake moves one cell every 300 ms on the game's own clock, exactly as the original physics stepped it
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// (Snake3DRules.ts), and glides between cells every frame.
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { aimTilted } from '../shared/EngineTilt';
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import { type Layout, MAX_FRAME_MS, SWIPE, TICK_MS, TIME_LIMIT } from './Snake3DConstants';
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import { freshState, generateFood, POINTS_PER_FOOD, POINTS_PER_SPECIAL_FOOD, step, turn } from './Snake3DRules';
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import { buildScene, crash, drawSnake, faceHead, flick, gulp, placeFood, removeScene, resetSnake, type Scene, setSceneTheme } from './Snake3DScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** eat / special: food eaten; crash: a wall or the body. */
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export type GameEvent = 'eat' | 'special' | 'crash';
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const WORLD_CAPACITY = 1000; // up to 400 beads and their joints, the board, the food, and bursts
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export function createGame(theme: GameTheme) {
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const world = new World(WORLD_CAPACITY);
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const camera: Camera = { eye: [0, 0, 240], target: [0, 0, 0], fov: 1, ortho: 1 };
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const st = freshState();
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const g = {
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world,
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camera,
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theme,
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layout: null as Layout | null,
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scene: null as Scene | null,
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phase: 'ready' as Phase,
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31
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st,
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32
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/** The cells as of the move before last, for the glide. */
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prev: st.snake.slice(),
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pending: 0,
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35
|
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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36
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get score() {
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37
|
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return world.scoreboard.score;
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38
|
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},
|
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39
|
-
get timeLeft() {
|
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40
|
-
return world.scoreboard.shownSeconds;
|
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41
|
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},
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42
|
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/** Seconds on the game's clock (the bonus food's expiry runs on it, so a pause can't expire it). */
|
|
43
|
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clock: 0,
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44
|
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moves: 0,
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45
|
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/** Where the current drag stretch began (each 15 points one way is a swipe). */
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anchor: null as [number, number] | null,
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47
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// UI hooks, set by the screen.
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48
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onPhase: (_p: Phase) => {},
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onScore: (_s: number) => {},
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50
|
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onTime: (_t: number) => {},
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51
|
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onEvent: (_e: GameEvent) => {}
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52
|
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};
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53
|
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world.scoreboard.reset(0, TIME_LIMIT);
|
|
54
|
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world.scoreboard.handlers = {
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55
|
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onScore: (s) => g.onScore(s),
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|
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onSecond: (t) => g.onTime(t),
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|
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onTimeUp: () => g.phase === 'playing' && end(g)
|
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|
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};
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return g;
|
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60
|
-
}
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61
|
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export type Game = ReturnType<typeof createGame>;
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-
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63
|
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// ── Scene ─────────────────────────────────────────────────────────────
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|
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65
|
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/** Lays the board out for the view (first layout, header height, rotation): rebuilt where things stand. */
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|
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export function setLayout(g: Game, l: Layout) {
|
|
67
|
-
if (g.scene) removeScene(g.world, g.scene);
|
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68
|
-
g.layout = l;
|
|
69
|
-
aimTilted(g.camera, l);
|
|
70
|
-
g.scene = buildScene(g.world, l, g.theme);
|
|
71
|
-
faceHead(g.world, g.scene, g.st.direction);
|
|
72
|
-
draw(g);
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
export function setTheme(g: Game, theme: GameTheme) {
|
|
76
|
-
g.theme = theme;
|
|
77
|
-
if (g.layout && g.scene) setSceneTheme(g.world, g.layout, g.scene, theme);
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
function draw(g: Game) {
|
|
81
|
-
const { layout: l, scene: s } = g;
|
|
82
|
-
if (!l || !s) return;
|
|
83
|
-
drawSnake(g.world, l, s, g.prev, g.st.snake, g.phase === 'playing' ? g.pending / TICK_MS : 1);
|
|
84
|
-
placeFood(g.world, l, s, g.st.food);
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
// ── Run ───────────────────────────────────────────────────────────────
|
|
88
|
-
|
|
89
|
-
/** The snake back in the middle heading right, no food (the idle board, Stop, Play Again). */
|
|
90
|
-
function home(g: Game) {
|
|
91
|
-
g.st = freshState();
|
|
92
|
-
g.prev = g.st.snake.slice();
|
|
93
|
-
g.pending = 0;
|
|
94
|
-
g.world.scoreboard.reset(0, TIME_LIMIT);
|
|
95
|
-
if (g.layout && g.scene) {
|
|
96
|
-
resetSnake(g.world, g.layout, g.scene);
|
|
97
|
-
faceHead(g.world, g.scene, 'RIGHT');
|
|
98
|
-
}
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
export function start(g: Game) {
|
|
102
|
-
if (g.phase !== 'ready') return;
|
|
103
|
-
home(g);
|
|
104
|
-
g.st.food = generateFood(g.st.snake, false, 1, g.clock);
|
|
105
|
-
g.st.nextFoodId = 2;
|
|
106
|
-
g.world.scoreboard.startCountdown(TIME_LIMIT);
|
|
107
|
-
g.phase = 'playing';
|
|
108
|
-
draw(g);
|
|
109
|
-
g.onScore(0);
|
|
110
|
-
g.onTime(TIME_LIMIT);
|
|
111
|
-
g.onPhase('playing');
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
/** Stop and Play Again: the idle board. The world, and the GPU view drawing it, are kept. */
|
|
115
|
-
export function reset(g: Game) {
|
|
116
|
-
home(g);
|
|
117
|
-
g.phase = 'ready';
|
|
118
|
-
g.anchor = null;
|
|
119
|
-
draw(g);
|
|
120
|
-
g.onScore(0);
|
|
121
|
-
g.onTime(TIME_LIMIT);
|
|
122
|
-
g.onPhase('ready');
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
export function dispose(g: Game) {
|
|
126
|
-
g.world.dispose();
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
export function tick(g: Game, dt: number) {
|
|
130
|
-
if (g.world.isDisposed) return;
|
|
131
|
-
g.clock += Math.min(dt, 0.25);
|
|
132
|
-
if (g.phase === 'playing') {
|
|
133
|
-
g.pending += Math.min(dt * 1000, MAX_FRAME_MS);
|
|
134
|
-
if (g.pending >= TICK_MS) {
|
|
135
|
-
g.pending -= TICK_MS;
|
|
136
|
-
move(g);
|
|
137
|
-
}
|
|
138
|
-
draw(g);
|
|
139
|
-
}
|
|
140
|
-
g.world.update(dt);
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
function move(g: Game) {
|
|
144
|
-
const { layout: l, scene: s } = g;
|
|
145
|
-
const before = g.st.snake.slice();
|
|
146
|
-
const r = step(g.st, g.clock);
|
|
147
|
-
if (r.crash) {
|
|
148
|
-
// The snake stays where it was
|
|
149
|
-
g.prev = g.st.snake.slice();
|
|
150
|
-
g.pending = 0;
|
|
151
|
-
if (l && s) {
|
|
152
|
-
faceHead(g.world, s, g.st.direction);
|
|
153
|
-
crash(g.world, l, s, g.camera);
|
|
154
|
-
}
|
|
155
|
-
g.onEvent('crash');
|
|
156
|
-
end(g);
|
|
157
|
-
return;
|
|
158
|
-
}
|
|
159
|
-
g.prev = before;
|
|
160
|
-
if (++g.moves % 9 === 0 && s) flick(g.world, s);
|
|
161
|
-
if (r.ate) {
|
|
162
|
-
g.world.scoreboard.add(r.ate.isSpecial ? POINTS_PER_SPECIAL_FOOD : POINTS_PER_FOOD);
|
|
163
|
-
if (l && s) gulp(g.world, l, s, r.ate);
|
|
164
|
-
g.onEvent(r.ate.isSpecial ? 'special' : 'eat');
|
|
165
|
-
}
|
|
166
|
-
}
|
|
167
|
-
|
|
168
|
-
function end(g: Game) {
|
|
169
|
-
g.world.scoreboard.stop();
|
|
170
|
-
g.phase = 'over';
|
|
171
|
-
g.anchor = null;
|
|
172
|
-
g.onPhase('over');
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
// ── The finger ────────────────────────────────────────────────────────
|
|
176
|
-
|
|
177
|
-
/** Swipes anywhere turn the snake: each stretch of 15 points one way is a turn, so one drag can chain them. */
|
|
178
|
-
export function drag(g: Game, { phase, x, y, cancelled }: DragEvent) {
|
|
179
|
-
if (phase === 'start') {
|
|
180
|
-
g.anchor = [x, y];
|
|
181
|
-
return;
|
|
182
|
-
}
|
|
183
|
-
const a = g.anchor;
|
|
184
|
-
if (phase === 'end') g.anchor = null;
|
|
185
|
-
if (phase === 'end' && cancelled) return;
|
|
186
|
-
if (!a || g.phase !== 'playing') return;
|
|
187
|
-
const dx = x - a[0];
|
|
188
|
-
const dy = y - a[1];
|
|
189
|
-
if (Math.abs(dx) <= SWIPE && Math.abs(dy) <= SWIPE) return;
|
|
190
|
-
turn(g.st, Math.abs(dx) > Math.abs(dy) ? (dx > 0 ? 'RIGHT' : 'LEFT') : dy > 0 ? 'DOWN' : 'UP');
|
|
191
|
-
g.anchor = phase === 'end' ? null : [x, y];
|
|
192
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import type { Snake } from './Snake3DRules';
|
|
2
|
-
|
|
3
|
-
/** A bead's position and travel tangent, in grid units. The body follows the head's curved path. */
|
|
4
|
-
export function sampleSnakeMotion(prev: Snake, cur: Snake, index: number, fraction: number): [number, number, number, number] {
|
|
5
|
-
const i = index * 2;
|
|
6
|
-
const bx = cur[i]!;
|
|
7
|
-
const by = cur[i + 1]!;
|
|
8
|
-
const ax = prev[i] ?? bx;
|
|
9
|
-
const ay = prev[i + 1] ?? by;
|
|
10
|
-
const dx = bx - ax;
|
|
11
|
-
const dy = by - ay;
|
|
12
|
-
// A new tail bead stays put while the snake grows.
|
|
13
|
-
if (dx === 0 && dy === 0) return [bx, by, 0, 0];
|
|
14
|
-
const ix = prev[i + 2] === undefined ? dx : ax - prev[i + 2]!;
|
|
15
|
-
const iy = prev[i + 3] === undefined ? dy : ay - prev[i + 3]!;
|
|
16
|
-
const t = Math.max(0, Math.min(1, fraction));
|
|
17
|
-
// Cubic Hermite: enter with the previous direction and leave with this move's direction.
|
|
18
|
-
// Adjacent moves share their tangent, so neither the head nor the body snaps at a corner.
|
|
19
|
-
const a = t * (1 - t) * (1 - t);
|
|
20
|
-
const da = 1 - 4 * t + 3 * t * t;
|
|
21
|
-
return [ax + dx * t + (ix - dx) * a, ay + dy * t + (iy - dy) * a, dx + (ix - dx) * da, dy + (iy - dy) * da];
|
|
22
|
-
}
|