@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,68 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// Enum used in BodyCreationSettings and MotionProperties to indicate which degrees of freedom a body has
10
+ enum class EAllowedDOFs : uint8
11
+ {
12
+ None = 0b000000, ///< No degrees of freedom are allowed. Note that this is not valid and will crash. Use a static body instead.
13
+ All = 0b111111, ///< All degrees of freedom are allowed
14
+ TranslationX = 0b000001, ///< Body can move in world space X axis
15
+ TranslationY = 0b000010, ///< Body can move in world space Y axis
16
+ TranslationZ = 0b000100, ///< Body can move in world space Z axis
17
+ RotationX = 0b001000, ///< Body can rotate around world space X axis
18
+ RotationY = 0b010000, ///< Body can rotate around world space Y axis
19
+ RotationZ = 0b100000, ///< Body can rotate around world space Z axis
20
+ Plane2D = TranslationX | TranslationY | RotationZ, ///< Body can only move in X and Y axis and rotate around Z axis
21
+ };
22
+
23
+ /// Bitwise OR operator for EAllowedDOFs
24
+ constexpr EAllowedDOFs operator | (EAllowedDOFs inLHS, EAllowedDOFs inRHS)
25
+ {
26
+ return EAllowedDOFs(uint8(inLHS) | uint8(inRHS));
27
+ }
28
+
29
+ /// Bitwise AND operator for EAllowedDOFs
30
+ constexpr EAllowedDOFs operator & (EAllowedDOFs inLHS, EAllowedDOFs inRHS)
31
+ {
32
+ return EAllowedDOFs(uint8(inLHS) & uint8(inRHS));
33
+ }
34
+
35
+ /// Bitwise XOR operator for EAllowedDOFs
36
+ constexpr EAllowedDOFs operator ^ (EAllowedDOFs inLHS, EAllowedDOFs inRHS)
37
+ {
38
+ return EAllowedDOFs(uint8(inLHS) ^ uint8(inRHS));
39
+ }
40
+
41
+ /// Bitwise NOT operator for EAllowedDOFs
42
+ constexpr EAllowedDOFs operator ~ (EAllowedDOFs inAllowedDOFs)
43
+ {
44
+ return EAllowedDOFs(~uint8(inAllowedDOFs));
45
+ }
46
+
47
+ /// Bitwise OR assignment operator for EAllowedDOFs
48
+ constexpr EAllowedDOFs & operator |= (EAllowedDOFs &ioLHS, EAllowedDOFs inRHS)
49
+ {
50
+ ioLHS = ioLHS | inRHS;
51
+ return ioLHS;
52
+ }
53
+
54
+ /// Bitwise AND assignment operator for EAllowedDOFs
55
+ constexpr EAllowedDOFs & operator &= (EAllowedDOFs &ioLHS, EAllowedDOFs inRHS)
56
+ {
57
+ ioLHS = ioLHS & inRHS;
58
+ return ioLHS;
59
+ }
60
+
61
+ /// Bitwise XOR assignment operator for EAllowedDOFs
62
+ constexpr EAllowedDOFs & operator ^= (EAllowedDOFs &ioLHS, EAllowedDOFs inRHS)
63
+ {
64
+ ioLHS = ioLHS ^ inRHS;
65
+ return ioLHS;
66
+ }
67
+
68
+ JPH_NAMESPACE_END
@@ -0,0 +1,426 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Body/Body.h>
8
+ #include <Jolt/Physics/Body/BodyCreationSettings.h>
9
+ #include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
10
+ #include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>
11
+ #include <Jolt/Physics/PhysicsSettings.h>
12
+ #include <Jolt/Physics/StateRecorder.h>
13
+ #include <Jolt/Physics/Collision/Shape/EmptyShape.h>
14
+ #include <Jolt/Core/StringTools.h>
15
+ #include <Jolt/Core/Profiler.h>
16
+ #ifdef JPH_DEBUG_RENDERER
17
+ #include <Jolt/Renderer/DebugRenderer.h>
18
+ #endif // JPH_DEBUG_RENDERER
19
+
20
+ JPH_NAMESPACE_BEGIN
21
+
22
+ static const EmptyShape sFixedToWorldShape;
23
+ Body Body::sFixedToWorld(false);
24
+
25
+ Body::Body(bool) :
26
+ mPosition(Vec3::sZero()),
27
+ mRotation(Quat::sIdentity()),
28
+ mShape(&sFixedToWorldShape), // Dummy shape
29
+ mFriction(0.0f),
30
+ mRestitution(0.0f),
31
+ mObjectLayer(cObjectLayerInvalid),
32
+ mMotionType(EMotionType::Static)
33
+ {
34
+ sFixedToWorldShape.SetEmbedded();
35
+ }
36
+
37
+ void Body::SetMotionType(EMotionType inMotionType)
38
+ {
39
+ if (mMotionType == inMotionType)
40
+ return;
41
+
42
+ JPH_ASSERT(inMotionType == EMotionType::Static || mMotionProperties != nullptr, "Body needs to be created with mAllowDynamicOrKinematic set to true");
43
+ JPH_ASSERT(inMotionType != EMotionType::Static || !IsActive(), "Deactivate body first");
44
+ JPH_ASSERT(inMotionType == EMotionType::Dynamic || !IsSoftBody(), "Soft bodies can only be dynamic, you can make individual vertices kinematic by setting their inverse mass to 0");
45
+
46
+ // Store new motion type
47
+ mMotionType = inMotionType;
48
+
49
+ if (mMotionProperties != nullptr)
50
+ {
51
+ // Update cache
52
+ JPH_IF_ENABLE_ASSERTS(mMotionProperties->mCachedMotionType = inMotionType;)
53
+
54
+ switch (inMotionType)
55
+ {
56
+ case EMotionType::Static:
57
+ // Stop the object
58
+ mMotionProperties->mLinearVelocity = Vec3::sZero();
59
+ mMotionProperties->mAngularVelocity = Vec3::sZero();
60
+ [[fallthrough]];
61
+
62
+ case EMotionType::Kinematic:
63
+ // Cancel forces
64
+ mMotionProperties->ResetForce();
65
+ mMotionProperties->ResetTorque();
66
+ break;
67
+
68
+ case EMotionType::Dynamic:
69
+ break;
70
+ }
71
+ }
72
+ }
73
+
74
+ void Body::SetAllowSleeping(bool inAllow)
75
+ {
76
+ mMotionProperties->mAllowSleeping = inAllow;
77
+ if (inAllow)
78
+ ResetSleepTimer();
79
+ }
80
+
81
+ void Body::MoveKinematic(RVec3Arg inTargetPosition, QuatArg inTargetRotation, float inDeltaTime)
82
+ {
83
+ JPH_ASSERT(IsRigidBody()); // Only valid for rigid bodies
84
+ JPH_ASSERT(!IsStatic());
85
+ JPH_ASSERT(BodyAccess::sCheckRights(BodyAccess::sPositionAccess(), BodyAccess::EAccess::Read));
86
+
87
+ // Calculate center of mass at end situation
88
+ RVec3 new_com = inTargetPosition + inTargetRotation * mShape->GetCenterOfMass();
89
+
90
+ // Calculate delta position and rotation
91
+ Vec3 delta_pos = Vec3(new_com - mPosition);
92
+ Quat delta_rotation = inTargetRotation * mRotation.Conjugated();
93
+
94
+ mMotionProperties->MoveKinematic(delta_pos, delta_rotation, inDeltaTime);
95
+ }
96
+
97
+ void Body::CalculateWorldSpaceBoundsInternal()
98
+ {
99
+ mBounds = mShape->GetWorldSpaceBounds(GetCenterOfMassTransform(), Vec3::sOne());
100
+ }
101
+
102
+ void Body::SetPositionAndRotationInternal(RVec3Arg inPosition, QuatArg inRotation, bool inResetSleepTimer)
103
+ {
104
+ JPH_ASSERT(BodyAccess::sCheckRights(BodyAccess::sPositionAccess(), BodyAccess::EAccess::ReadWrite));
105
+
106
+ mPosition = inPosition + inRotation * mShape->GetCenterOfMass();
107
+ mRotation = inRotation;
108
+
109
+ // Initialize bounding box
110
+ CalculateWorldSpaceBoundsInternal();
111
+
112
+ // Reset sleeping test
113
+ if (inResetSleepTimer && mMotionProperties != nullptr)
114
+ ResetSleepTimer();
115
+ }
116
+
117
+ void Body::UpdateCenterOfMassInternal(Vec3Arg inPreviousCenterOfMass, bool inUpdateMassProperties)
118
+ {
119
+ // Update center of mass position so the world position for this body stays the same
120
+ mPosition += mRotation * (mShape->GetCenterOfMass() - inPreviousCenterOfMass);
121
+
122
+ // Recalculate mass and inertia if requested
123
+ if (inUpdateMassProperties && mMotionProperties != nullptr)
124
+ mMotionProperties->SetMassProperties(mMotionProperties->GetAllowedDOFs(), mShape->GetMassProperties());
125
+ }
126
+
127
+ void Body::SetShapeInternal(const Shape *inShape, bool inUpdateMassProperties)
128
+ {
129
+ JPH_ASSERT(IsRigidBody()); // Only valid for rigid bodies
130
+ JPH_ASSERT(BodyAccess::sCheckRights(BodyAccess::sPositionAccess(), BodyAccess::EAccess::ReadWrite));
131
+
132
+ // Get the old center of mass
133
+ Vec3 old_com = mShape->GetCenterOfMass();
134
+
135
+ // Update the shape
136
+ mShape = inShape;
137
+
138
+ // Update center of mass
139
+ UpdateCenterOfMassInternal(old_com, inUpdateMassProperties);
140
+
141
+ // Recalculate bounding box
142
+ CalculateWorldSpaceBoundsInternal();
143
+ }
144
+
145
+ ECanSleep Body::UpdateSleepStateInternal(float inDeltaTime, float inMaxMovement, float inTimeBeforeSleep)
146
+ {
147
+ // Check override & sensors will never go to sleep (they would stop detecting collisions with sleeping bodies)
148
+ if (!mMotionProperties->mAllowSleeping || IsSensor())
149
+ return ECanSleep::CannotSleep;
150
+
151
+ // Get the points to test
152
+ RVec3 points[3];
153
+ GetSleepTestPoints(points);
154
+
155
+ #ifdef JPH_DOUBLE_PRECISION
156
+ // Get base offset for spheres
157
+ DVec3 offset = mMotionProperties->GetSleepTestOffset();
158
+ #endif // JPH_DOUBLE_PRECISION
159
+
160
+ for (int i = 0; i < 3; ++i)
161
+ {
162
+ Sphere &sphere = mMotionProperties->mSleepTestSpheres[i];
163
+
164
+ // Make point relative to base offset
165
+ #ifdef JPH_DOUBLE_PRECISION
166
+ Vec3 p = Vec3(points[i] - offset);
167
+ #else
168
+ Vec3 p = points[i];
169
+ #endif // JPH_DOUBLE_PRECISION
170
+
171
+ // Encapsulate the point in a sphere
172
+ sphere.EncapsulatePoint(p);
173
+
174
+ // Test if it exceeded the max movement
175
+ if (sphere.GetRadius() > inMaxMovement)
176
+ {
177
+ // Body is not sleeping, reset test
178
+ mMotionProperties->ResetSleepTestSpheres(points);
179
+ return ECanSleep::CannotSleep;
180
+ }
181
+ }
182
+
183
+ return mMotionProperties->AccumulateSleepTime(inDeltaTime, inTimeBeforeSleep);
184
+ }
185
+
186
+ void Body::GetSubmergedVolume(RVec3Arg inSurfacePosition, Vec3Arg inSurfaceNormal, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outRelativeCenterOfBuoyancy) const
187
+ {
188
+ // For GetSubmergedVolume we transform the surface relative to the body position for increased precision
189
+ Mat44 rotation = Mat44::sRotation(mRotation);
190
+ Plane surface_relative_to_body = Plane::sFromPointAndNormal(inSurfacePosition - mPosition, inSurfaceNormal);
191
+
192
+ // Calculate amount of volume that is submerged and what the center of buoyancy is
193
+ mShape->GetSubmergedVolume(rotation, Vec3::sOne(), surface_relative_to_body, outTotalVolume, outSubmergedVolume, outRelativeCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, mPosition));
194
+ }
195
+
196
+ bool Body::ApplyBuoyancyImpulse(float inTotalVolume, float inSubmergedVolume, Vec3Arg inRelativeCenterOfBuoyancy, float inBuoyancy, float inLinearDrag, float inAngularDrag, Vec3Arg inFluidVelocity, Vec3Arg inGravity, float inDeltaTime)
197
+ {
198
+ JPH_ASSERT(IsRigidBody()); // Only implemented for rigid bodies currently
199
+
200
+ // We follow the approach from 'Game Programming Gems 6' 2.5 Exact Buoyancy for Polyhedra
201
+ // All quantities below are in world space
202
+
203
+ // If we're not submerged, there's no point in doing the rest of the calculations
204
+ if (inSubmergedVolume > 0.0f)
205
+ {
206
+ #ifdef JPH_DEBUG_RENDERER
207
+ // Draw submerged volume properties
208
+ if (Shape::sDrawSubmergedVolumes)
209
+ {
210
+ RVec3 center_of_buoyancy = mPosition + inRelativeCenterOfBuoyancy;
211
+ DebugRenderer::sInstance->DrawMarker(center_of_buoyancy, Color::sWhite, 2.0f);
212
+ DebugRenderer::sInstance->DrawText3D(center_of_buoyancy, StringFormat("%.3f / %.3f", (double)inSubmergedVolume, (double)inTotalVolume));
213
+ }
214
+ #endif // JPH_DEBUG_RENDERER
215
+
216
+ // When buoyancy is 1 we want neutral buoyancy, this means that the density of the liquid is the same as the density of the body at that point.
217
+ // Buoyancy > 1 should make the object float, < 1 should make it sink.
218
+ float inverse_mass = mMotionProperties->GetInverseMass();
219
+ float fluid_density = inBuoyancy / (inTotalVolume * inverse_mass);
220
+
221
+ // Buoyancy force = Density of Fluid * Submerged volume * Magnitude of gravity * Up direction (eq 2.5.1)
222
+ // Impulse = Force * Delta time
223
+ // We should apply this at the center of buoyancy (= center of mass of submerged volume)
224
+ Vec3 buoyancy_impulse = -fluid_density * inSubmergedVolume * mMotionProperties->GetGravityFactor() * inGravity * inDeltaTime;
225
+
226
+ // Calculate the velocity of the center of buoyancy relative to the fluid
227
+ Vec3 linear_velocity = mMotionProperties->GetLinearVelocity();
228
+ Vec3 angular_velocity = mMotionProperties->GetAngularVelocity();
229
+ Vec3 center_of_buoyancy_velocity = linear_velocity + angular_velocity.Cross(inRelativeCenterOfBuoyancy);
230
+ Vec3 relative_center_of_buoyancy_velocity = inFluidVelocity - center_of_buoyancy_velocity;
231
+
232
+ // Here we deviate from the article, instead of eq 2.5.14 we use a quadratic drag formula: https://en.wikipedia.org/wiki/Drag_%28physics%29
233
+ // Drag force = 0.5 * Fluid Density * (Velocity of fluid - Velocity of center of buoyancy)^2 * Linear Drag * Area Facing the Relative Fluid Velocity
234
+ // Again Impulse = Force * Delta Time
235
+ // We should apply this at the center of buoyancy (= center of mass for submerged volume with no center of mass offset)
236
+
237
+ // Get size of local bounding box
238
+ Vec3 size = mShape->GetLocalBounds().GetSize();
239
+
240
+ // Determine area of the local space bounding box in the direction of the relative velocity between the fluid and the center of buoyancy
241
+ float area = 0.0f;
242
+ float relative_center_of_buoyancy_velocity_len_sq = relative_center_of_buoyancy_velocity.LengthSq();
243
+ if (relative_center_of_buoyancy_velocity_len_sq > 1.0e-12f)
244
+ {
245
+ Vec3 local_relative_center_of_buoyancy_velocity = GetRotation().InverseRotate(relative_center_of_buoyancy_velocity);
246
+ area = local_relative_center_of_buoyancy_velocity.Abs().Dot(size.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() * size.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>()) / sqrt(relative_center_of_buoyancy_velocity_len_sq);
247
+ }
248
+
249
+ // Calculate the impulse
250
+ Vec3 drag_impulse = (0.5f * fluid_density * inLinearDrag * area * inDeltaTime) * relative_center_of_buoyancy_velocity * relative_center_of_buoyancy_velocity.Length();
251
+
252
+ // Clamp magnitude against current linear velocity to prevent overshoot
253
+ float linear_velocity_len_sq = linear_velocity.LengthSq();
254
+ float drag_delta_linear_velocity_len_sq = (drag_impulse * inverse_mass).LengthSq();
255
+ if (drag_delta_linear_velocity_len_sq > linear_velocity_len_sq)
256
+ drag_impulse *= sqrt(linear_velocity_len_sq / drag_delta_linear_velocity_len_sq);
257
+
258
+ // Calculate the resulting delta linear velocity due to buoyancy and drag
259
+ Vec3 delta_linear_velocity = (drag_impulse + buoyancy_impulse) * inverse_mass;
260
+ mMotionProperties->AddLinearVelocityStep(delta_linear_velocity);
261
+
262
+ // Determine average width of the body (across the three axis)
263
+ float l = (size.GetX() + size.GetY() + size.GetZ()) / 3.0f;
264
+
265
+ // Drag torque = -Angular Drag * Mass * Submerged volume / Total volume * (Average width of body)^2 * Angular velocity (eq 2.5.15)
266
+ Vec3 drag_angular_impulse = (-inAngularDrag * inSubmergedVolume / inTotalVolume * inDeltaTime * Square(l) / inverse_mass) * angular_velocity;
267
+ Mat44 inv_inertia = GetInverseInertia();
268
+ Vec3 drag_delta_angular_velocity = inv_inertia * drag_angular_impulse;
269
+
270
+ // Clamp magnitude against the current angular velocity to prevent overshoot
271
+ float angular_velocity_len_sq = angular_velocity.LengthSq();
272
+ float drag_delta_angular_velocity_len_sq = drag_delta_angular_velocity.LengthSq();
273
+ if (drag_delta_angular_velocity_len_sq > angular_velocity_len_sq)
274
+ drag_delta_angular_velocity *= sqrt(angular_velocity_len_sq / drag_delta_angular_velocity_len_sq);
275
+
276
+ // Calculate total delta angular velocity due to drag and buoyancy
277
+ Vec3 delta_angular_velocity = drag_delta_angular_velocity + inv_inertia * inRelativeCenterOfBuoyancy.Cross(buoyancy_impulse + drag_impulse);
278
+ mMotionProperties->AddAngularVelocityStep(delta_angular_velocity);
279
+ return true;
280
+ }
281
+
282
+ return false;
283
+ }
284
+
285
+ bool Body::ApplyBuoyancyImpulse(RVec3Arg inSurfacePosition, Vec3Arg inSurfaceNormal, float inBuoyancy, float inLinearDrag, float inAngularDrag, Vec3Arg inFluidVelocity, Vec3Arg inGravity, float inDeltaTime)
286
+ {
287
+ JPH_PROFILE_FUNCTION();
288
+
289
+ float total_volume, submerged_volume;
290
+ Vec3 relative_center_of_buoyancy;
291
+ GetSubmergedVolume(inSurfacePosition, inSurfaceNormal, total_volume, submerged_volume, relative_center_of_buoyancy);
292
+
293
+ return ApplyBuoyancyImpulse(total_volume, submerged_volume, relative_center_of_buoyancy, inBuoyancy, inLinearDrag, inAngularDrag, inFluidVelocity, inGravity, inDeltaTime);
294
+ }
295
+
296
+ void Body::SaveState(StateRecorder &inStream) const
297
+ {
298
+ // Only write properties that can change at runtime
299
+ inStream.Write(mPosition);
300
+ inStream.Write(mRotation);
301
+
302
+ if (mMotionProperties != nullptr)
303
+ {
304
+ if (IsSoftBody())
305
+ static_cast<const SoftBodyMotionProperties *>(mMotionProperties)->SaveState(inStream);
306
+ else
307
+ mMotionProperties->SaveState(inStream);
308
+ }
309
+ }
310
+
311
+ void Body::RestoreState(StateRecorder &inStream)
312
+ {
313
+ inStream.Read(mPosition);
314
+ inStream.Read(mRotation);
315
+
316
+ if (mMotionProperties != nullptr)
317
+ {
318
+ if (IsSoftBody())
319
+ static_cast<SoftBodyMotionProperties *>(mMotionProperties)->RestoreState(inStream);
320
+ else
321
+ mMotionProperties->RestoreState(inStream);
322
+
323
+ JPH_IF_ENABLE_ASSERTS(mMotionProperties->mCachedMotionType = mMotionType);
324
+ }
325
+
326
+ // Initialize bounding box
327
+ CalculateWorldSpaceBoundsInternal();
328
+ }
329
+
330
+ BodyCreationSettings Body::GetBodyCreationSettings() const
331
+ {
332
+ JPH_ASSERT(IsRigidBody());
333
+
334
+ BodyCreationSettings result;
335
+
336
+ result.mPosition = GetPosition();
337
+ result.mRotation = GetRotation();
338
+ result.mLinearVelocity = mMotionProperties != nullptr? mMotionProperties->GetLinearVelocity() : Vec3::sZero();
339
+ result.mAngularVelocity = mMotionProperties != nullptr? mMotionProperties->GetAngularVelocity() : Vec3::sZero();
340
+ result.mObjectLayer = GetObjectLayer();
341
+ result.mUserData = mUserData;
342
+ result.mCollisionGroup = GetCollisionGroup();
343
+ result.mMotionType = GetMotionType();
344
+ result.mAllowedDOFs = mMotionProperties != nullptr? mMotionProperties->GetAllowedDOFs() : EAllowedDOFs::All;
345
+ result.mAllowDynamicOrKinematic = mMotionProperties != nullptr;
346
+ result.mIsSensor = IsSensor();
347
+ result.mCollideKinematicVsNonDynamic = GetCollideKinematicVsNonDynamic();
348
+ result.mUseManifoldReduction = GetUseManifoldReduction();
349
+ result.mApplyGyroscopicForce = GetApplyGyroscopicForce();
350
+ result.mMotionQuality = mMotionProperties != nullptr? mMotionProperties->GetMotionQuality() : EMotionQuality::Discrete;
351
+ result.mEnhancedInternalEdgeRemoval = GetEnhancedInternalEdgeRemoval();
352
+ result.mAllowSleeping = mMotionProperties != nullptr? GetAllowSleeping() : true;
353
+ result.mFriction = GetFriction();
354
+ result.mRestitution = GetRestitution();
355
+ result.mLinearDamping = mMotionProperties != nullptr? mMotionProperties->GetLinearDamping() : 0.0f;
356
+ result.mAngularDamping = mMotionProperties != nullptr? mMotionProperties->GetAngularDamping() : 0.0f;
357
+ result.mMaxLinearVelocity = mMotionProperties != nullptr? mMotionProperties->GetMaxLinearVelocity() : 0.0f;
358
+ result.mMaxAngularVelocity = mMotionProperties != nullptr? mMotionProperties->GetMaxAngularVelocity() : 0.0f;
359
+ result.mGravityFactor = mMotionProperties != nullptr? mMotionProperties->GetGravityFactor() : 1.0f;
360
+ result.mNumVelocityStepsOverride = mMotionProperties != nullptr? mMotionProperties->GetNumVelocityStepsOverride() : 0;
361
+ result.mNumPositionStepsOverride = mMotionProperties != nullptr? mMotionProperties->GetNumPositionStepsOverride() : 0;
362
+ result.mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
363
+
364
+ // Invert inertia and mass
365
+ if (mMotionProperties != nullptr)
366
+ {
367
+ float inv_mass = mMotionProperties->GetInverseMassUnchecked();
368
+ Mat44 inv_inertia = mMotionProperties->GetLocalSpaceInverseInertiaUnchecked();
369
+
370
+ // Get mass
371
+ result.mMassPropertiesOverride.mMass = inv_mass != 0.0f? 1.0f / inv_mass : FLT_MAX;
372
+
373
+ // Get inertia
374
+ Mat44 inertia;
375
+ if (inertia.SetInversed3x3(inv_inertia))
376
+ {
377
+ // Inertia was invertible, we can use it
378
+ result.mMassPropertiesOverride.mInertia = inertia;
379
+ }
380
+ else
381
+ {
382
+ // Prevent division by zero
383
+ Vec3 diagonal = Vec3::sMax(inv_inertia.GetDiagonal3(), Vec3::sReplicate(FLT_MIN));
384
+ result.mMassPropertiesOverride.mInertia = Mat44::sScale(diagonal.Reciprocal());
385
+ }
386
+ }
387
+ else
388
+ {
389
+ result.mMassPropertiesOverride.mMass = FLT_MAX;
390
+ result.mMassPropertiesOverride.mInertia = Mat44::sScale(Vec3::sReplicate(FLT_MAX));
391
+ }
392
+
393
+ result.SetShape(GetShape());
394
+
395
+ return result;
396
+ }
397
+
398
+ SoftBodyCreationSettings Body::GetSoftBodyCreationSettings() const
399
+ {
400
+ JPH_ASSERT(IsSoftBody());
401
+
402
+ SoftBodyCreationSettings result;
403
+
404
+ result.mPosition = GetPosition();
405
+ result.mRotation = GetRotation();
406
+ result.mUserData = mUserData;
407
+ result.mObjectLayer = GetObjectLayer();
408
+ result.mCollisionGroup = GetCollisionGroup();
409
+ result.mFriction = GetFriction();
410
+ result.mRestitution = GetRestitution();
411
+ const SoftBodyMotionProperties *mp = static_cast<const SoftBodyMotionProperties *>(mMotionProperties);
412
+ result.mNumIterations = mp->GetNumIterations();
413
+ result.mLinearDamping = mp->GetLinearDamping();
414
+ result.mMaxLinearVelocity = mp->GetMaxLinearVelocity();
415
+ result.mGravityFactor = mp->GetGravityFactor();
416
+ result.mPressure = mp->GetPressure();
417
+ result.mUpdatePosition = mp->GetUpdatePosition();
418
+ result.mVertexRadius = mp->GetVertexRadius();
419
+ result.mAllowSleeping = mp->GetAllowSleeping();
420
+ result.mFacesDoubleSided = mp->GetFacesDoubleSided();
421
+ result.mSettings = mp->GetSettings();
422
+
423
+ return result;
424
+ }
425
+
426
+ JPH_NAMESPACE_END