@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,208 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Math/Vec4.h>
8
+ #include <Jolt/Core/FPException.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ using HalfFloat = uint16;
13
+
14
+ // Define half float constant values
15
+ static constexpr HalfFloat HALF_FLT_MAX = 0x7bff;
16
+ static constexpr HalfFloat HALF_FLT_MAX_NEGATIVE = 0xfbff;
17
+ static constexpr HalfFloat HALF_FLT_INF = 0x7c00;
18
+ static constexpr HalfFloat HALF_FLT_INF_NEGATIVE = 0xfc00;
19
+ static constexpr HalfFloat HALF_FLT_NANQ = 0x7e00;
20
+ static constexpr HalfFloat HALF_FLT_NANQ_NEGATIVE = 0xfe00;
21
+
22
+ namespace HalfFloatConversion {
23
+
24
+ // Layout of a float
25
+ static constexpr int FLOAT_SIGN_POS = 31;
26
+ static constexpr int FLOAT_EXPONENT_POS = 23;
27
+ static constexpr int FLOAT_EXPONENT_BITS = 8;
28
+ static constexpr int FLOAT_EXPONENT_MASK = (1 << FLOAT_EXPONENT_BITS) - 1;
29
+ static constexpr int FLOAT_EXPONENT_BIAS = 127;
30
+ static constexpr int FLOAT_MANTISSA_BITS = 23;
31
+ static constexpr int FLOAT_MANTISSA_MASK = (1 << FLOAT_MANTISSA_BITS) - 1;
32
+ static constexpr int FLOAT_EXPONENT_AND_MANTISSA_MASK = FLOAT_MANTISSA_MASK + (FLOAT_EXPONENT_MASK << FLOAT_EXPONENT_POS);
33
+
34
+ // Layout of half float
35
+ static constexpr int HALF_FLT_SIGN_POS = 15;
36
+ static constexpr int HALF_FLT_EXPONENT_POS = 10;
37
+ static constexpr int HALF_FLT_EXPONENT_BITS = 5;
38
+ static constexpr int HALF_FLT_EXPONENT_MASK = (1 << HALF_FLT_EXPONENT_BITS) - 1;
39
+ static constexpr int HALF_FLT_EXPONENT_BIAS = 15;
40
+ static constexpr int HALF_FLT_MANTISSA_BITS = 10;
41
+ static constexpr int HALF_FLT_MANTISSA_MASK = (1 << HALF_FLT_MANTISSA_BITS) - 1;
42
+ static constexpr int HALF_FLT_EXPONENT_AND_MANTISSA_MASK = HALF_FLT_MANTISSA_MASK + (HALF_FLT_EXPONENT_MASK << HALF_FLT_EXPONENT_POS);
43
+
44
+ /// Define half-float rounding modes
45
+ enum ERoundingMode
46
+ {
47
+ ROUND_TO_NEG_INF, ///< Round to negative infinity
48
+ ROUND_TO_POS_INF, ///< Round to positive infinity
49
+ ROUND_TO_NEAREST, ///< Round to nearest value
50
+ };
51
+
52
+ /// Convert a float (32-bits) to a half float (16-bits), fallback version when no intrinsics available
53
+ template <int RoundingMode>
54
+ inline HalfFloat FromFloatFallback(float inV)
55
+ {
56
+ // Reinterpret the float as an uint32
57
+ uint32 value = BitCast<uint32>(inV);
58
+
59
+ // Extract exponent
60
+ uint32 exponent = (value >> FLOAT_EXPONENT_POS) & FLOAT_EXPONENT_MASK;
61
+
62
+ // Extract mantissa
63
+ uint32 mantissa = value & FLOAT_MANTISSA_MASK;
64
+
65
+ // Extract the sign and move it into the right spot for the half float (so we can just or it in at the end)
66
+ HalfFloat hf_sign = HalfFloat(value >> (FLOAT_SIGN_POS - HALF_FLT_SIGN_POS)) & (1 << HALF_FLT_SIGN_POS);
67
+
68
+ // Check NaN or INF
69
+ if (exponent == FLOAT_EXPONENT_MASK) // NaN or INF
70
+ return hf_sign | (mantissa == 0? HALF_FLT_INF : HALF_FLT_NANQ);
71
+
72
+ // Rebias the exponent for half floats
73
+ int rebiased_exponent = int(exponent) - FLOAT_EXPONENT_BIAS + HALF_FLT_EXPONENT_BIAS;
74
+
75
+ // Check overflow to infinity
76
+ if (rebiased_exponent >= HALF_FLT_EXPONENT_MASK)
77
+ {
78
+ bool round_up = RoundingMode == ROUND_TO_NEAREST || (hf_sign == 0) == (RoundingMode == ROUND_TO_POS_INF);
79
+ return hf_sign | (round_up? HALF_FLT_INF : HALF_FLT_MAX);
80
+ }
81
+
82
+ // Check underflow to zero
83
+ if (rebiased_exponent < -HALF_FLT_MANTISSA_BITS)
84
+ {
85
+ bool round_up = RoundingMode != ROUND_TO_NEAREST && (hf_sign == 0) == (RoundingMode == ROUND_TO_POS_INF) && (value & FLOAT_EXPONENT_AND_MANTISSA_MASK) != 0;
86
+ return hf_sign | (round_up? 1 : 0);
87
+ }
88
+
89
+ HalfFloat hf_exponent;
90
+ int shift;
91
+ if (rebiased_exponent <= 0)
92
+ {
93
+ // Underflow to denormalized number
94
+ hf_exponent = 0;
95
+ mantissa |= 1 << FLOAT_MANTISSA_BITS; // Add the implicit 1 bit to the mantissa
96
+ shift = FLOAT_MANTISSA_BITS - HALF_FLT_MANTISSA_BITS + 1 - rebiased_exponent;
97
+ }
98
+ else
99
+ {
100
+ // Normal half float
101
+ hf_exponent = HalfFloat(rebiased_exponent << HALF_FLT_EXPONENT_POS);
102
+ shift = FLOAT_MANTISSA_BITS - HALF_FLT_MANTISSA_BITS;
103
+ }
104
+
105
+ // Compose the half float
106
+ HalfFloat hf_mantissa = HalfFloat(mantissa >> shift);
107
+ HalfFloat hf = hf_sign | hf_exponent | hf_mantissa;
108
+
109
+ // Calculate the remaining bits that we're discarding
110
+ uint remainder = mantissa & ((1 << shift) - 1);
111
+
112
+ if constexpr (RoundingMode == ROUND_TO_NEAREST)
113
+ {
114
+ // Round to nearest
115
+ uint round_threshold = 1 << (shift - 1);
116
+ if (remainder > round_threshold // Above threshold, we must always round
117
+ || (remainder == round_threshold && (hf_mantissa & 1))) // When equal, round to nearest even
118
+ hf++; // May overflow to infinity
119
+ }
120
+ else
121
+ {
122
+ // Round up or down (truncate) depending on the rounding mode
123
+ bool round_up = (hf_sign == 0) == (RoundingMode == ROUND_TO_POS_INF) && remainder != 0;
124
+ if (round_up)
125
+ hf++; // May overflow to infinity
126
+ }
127
+
128
+ return hf;
129
+ }
130
+
131
+ /// Convert a float (32-bits) to a half float (16-bits)
132
+ template <int RoundingMode>
133
+ JPH_INLINE HalfFloat FromFloat(float inV)
134
+ {
135
+ #ifdef JPH_USE_F16C
136
+ FPExceptionDisableOverflow disable_overflow;
137
+ JPH_UNUSED(disable_overflow);
138
+
139
+ union
140
+ {
141
+ __m128i u128;
142
+ HalfFloat u16[8];
143
+ } hf;
144
+ __m128 val = _mm_load_ss(&inV);
145
+ switch (RoundingMode)
146
+ {
147
+ case ROUND_TO_NEG_INF:
148
+ hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_NEG_INF);
149
+ break;
150
+ case ROUND_TO_POS_INF:
151
+ hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_POS_INF);
152
+ break;
153
+ case ROUND_TO_NEAREST:
154
+ hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_NEAREST_INT);
155
+ break;
156
+ }
157
+ return hf.u16[0];
158
+ #else
159
+ return FromFloatFallback<RoundingMode>(inV);
160
+ #endif
161
+ }
162
+
163
+ /// Convert 4 half floats (lower 64 bits) to floats, fallback version when no intrinsics available
164
+ inline Vec4 ToFloatFallback(UVec4Arg inValue)
165
+ {
166
+ // Unpack half floats to 4 uint32's
167
+ UVec4 value = inValue.Expand4Uint16Lo();
168
+
169
+ // Normal half float path, extract the exponent and mantissa, shift them into place and update the exponent bias
170
+ UVec4 exponent_mantissa = UVec4::sAnd(value, UVec4::sReplicate(HALF_FLT_EXPONENT_AND_MANTISSA_MASK)).LogicalShiftLeft<FLOAT_EXPONENT_POS - HALF_FLT_EXPONENT_POS>() + UVec4::sReplicate((FLOAT_EXPONENT_BIAS - HALF_FLT_EXPONENT_BIAS) << FLOAT_EXPONENT_POS);
171
+
172
+ // Denormalized half float path, renormalize the float
173
+ UVec4 exponent_mantissa_denormalized = ((exponent_mantissa + UVec4::sReplicate(1 << FLOAT_EXPONENT_POS)).ReinterpretAsFloat() - UVec4::sReplicate((FLOAT_EXPONENT_BIAS - HALF_FLT_EXPONENT_BIAS + 1) << FLOAT_EXPONENT_POS).ReinterpretAsFloat()).ReinterpretAsInt();
174
+
175
+ // NaN / INF path, set all exponent bits
176
+ UVec4 exponent_mantissa_nan_inf = UVec4::sOr(exponent_mantissa, UVec4::sReplicate(FLOAT_EXPONENT_MASK << FLOAT_EXPONENT_POS));
177
+
178
+ // Get the exponent to determine which of the paths we should take
179
+ UVec4 exponent_mask = UVec4::sReplicate(HALF_FLT_EXPONENT_MASK << HALF_FLT_EXPONENT_POS);
180
+ UVec4 exponent = UVec4::sAnd(value, exponent_mask);
181
+ UVec4 is_denormalized = UVec4::sEquals(exponent, UVec4::sZero());
182
+ UVec4 is_nan_inf = UVec4::sEquals(exponent, exponent_mask);
183
+
184
+ // Select the correct result
185
+ UVec4 result_exponent_mantissa = UVec4::sSelect(UVec4::sSelect(exponent_mantissa, exponent_mantissa_nan_inf, is_nan_inf), exponent_mantissa_denormalized, is_denormalized);
186
+
187
+ // Extract the sign bit and shift it to the left
188
+ UVec4 sign = UVec4::sAnd(value, UVec4::sReplicate(1 << HALF_FLT_SIGN_POS)).LogicalShiftLeft<FLOAT_SIGN_POS - HALF_FLT_SIGN_POS>();
189
+
190
+ // Construct the float
191
+ return UVec4::sOr(sign, result_exponent_mantissa).ReinterpretAsFloat();
192
+ }
193
+
194
+ /// Convert 4 half floats (lower 64 bits) to floats
195
+ JPH_INLINE Vec4 ToFloat(UVec4Arg inValue)
196
+ {
197
+ #if defined(JPH_USE_F16C)
198
+ return _mm_cvtph_ps(inValue.mValue);
199
+ #elif defined(JPH_USE_NEON)
200
+ return vcvt_f32_f16(vreinterpret_f16_u32(vget_low_u32(inValue.mValue)));
201
+ #else
202
+ return ToFloatFallback(inValue);
203
+ #endif
204
+ }
205
+
206
+ } // HalfFloatConversion
207
+
208
+ JPH_NAMESPACE_END
@@ -0,0 +1,243 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Math/MathTypes.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
12
+ class [[nodiscard]] alignas(JPH_VECTOR_ALIGNMENT) Mat44
13
+ {
14
+ public:
15
+ JPH_OVERRIDE_NEW_DELETE
16
+
17
+ // Underlying column type
18
+ using Type = Vec4::Type;
19
+
20
+ // Argument type
21
+ using ArgType = Mat44Arg;
22
+
23
+ /// Constructor
24
+ Mat44() = default; ///< Intentionally not initialized for performance reasons
25
+ JPH_INLINE Mat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, Vec4Arg inC4);
26
+ JPH_INLINE Mat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, Vec3Arg inC4);
27
+ Mat44(const Mat44 &inM2) = default;
28
+ Mat44 & operator = (const Mat44 &inM2) = default;
29
+ JPH_INLINE Mat44(Type inC1, Type inC2, Type inC3, Type inC4);
30
+
31
+ /// Zero matrix
32
+ static JPH_INLINE Mat44 sZero();
33
+
34
+ /// Identity matrix
35
+ static JPH_INLINE Mat44 sIdentity();
36
+
37
+ /// Matrix filled with NaN's
38
+ static JPH_INLINE Mat44 sNaN();
39
+
40
+ /// Load 16 floats from memory
41
+ static JPH_INLINE Mat44 sLoadFloat4x4(const Float4 *inV);
42
+
43
+ /// Load 16 floats from memory, 16 bytes aligned
44
+ static JPH_INLINE Mat44 sLoadFloat4x4Aligned(const Float4 *inV);
45
+
46
+ /// Rotate around X, Y or Z axis (angle in radians)
47
+ static JPH_INLINE Mat44 sRotationX(float inX);
48
+ static JPH_INLINE Mat44 sRotationY(float inY);
49
+ static JPH_INLINE Mat44 sRotationZ(float inZ);
50
+
51
+ /// Rotate around arbitrary axis
52
+ static JPH_INLINE Mat44 sRotation(Vec3Arg inAxis, float inAngle);
53
+
54
+ /// Rotate from quaternion
55
+ static JPH_INLINE Mat44 sRotation(QuatArg inQuat);
56
+
57
+ /// Get matrix that translates
58
+ static JPH_INLINE Mat44 sTranslation(Vec3Arg inV);
59
+
60
+ /// Get matrix that rotates and translates
61
+ static JPH_INLINE Mat44 sRotationTranslation(QuatArg inR, Vec3Arg inT);
62
+
63
+ /// Get inverse matrix of sRotationTranslation
64
+ static JPH_INLINE Mat44 sInverseRotationTranslation(QuatArg inR, Vec3Arg inT);
65
+
66
+ /// Get matrix that scales uniformly
67
+ static JPH_INLINE Mat44 sScale(float inScale);
68
+
69
+ /// Get matrix that scales (produces a matrix with (inV, 1) on its diagonal)
70
+ static JPH_INLINE Mat44 sScale(Vec3Arg inV);
71
+
72
+ /// Get outer product of inV and inV2 (equivalent to \f$inV1 \otimes inV2\f$)
73
+ static JPH_INLINE Mat44 sOuterProduct(Vec3Arg inV1, Vec3Arg inV2);
74
+
75
+ /// Get matrix that represents a cross product \f$A \times B = \text{sCrossProduct}(A) \: B\f$
76
+ static JPH_INLINE Mat44 sCrossProduct(Vec3Arg inV);
77
+
78
+ /// Returns matrix ML so that \f$ML(q) \: p = q \: p\f$ (where p and q are quaternions)
79
+ static JPH_INLINE Mat44 sQuatLeftMultiply(QuatArg inQ);
80
+
81
+ /// Returns matrix MR so that \f$MR(q) \: p = p \: q\f$ (where p and q are quaternions)
82
+ static JPH_INLINE Mat44 sQuatRightMultiply(QuatArg inQ);
83
+
84
+ /// Returns a look at matrix that transforms from world space to view space
85
+ /// @param inPos Position of the camera
86
+ /// @param inTarget Target of the camera
87
+ /// @param inUp Up vector
88
+ static JPH_INLINE Mat44 sLookAt(Vec3Arg inPos, Vec3Arg inTarget, Vec3Arg inUp);
89
+
90
+ /// Returns a right-handed perspective projection matrix
91
+ static JPH_INLINE Mat44 sPerspective(float inFovY, float inAspect, float inNear, float inFar);
92
+
93
+ /// Get float component by element index
94
+ JPH_INLINE float operator () (uint inRow, uint inColumn) const { JPH_ASSERT(inRow < 4); JPH_ASSERT(inColumn < 4); return mCol[inColumn].mF32[inRow]; }
95
+ JPH_INLINE float & operator () (uint inRow, uint inColumn) { JPH_ASSERT(inRow < 4); JPH_ASSERT(inColumn < 4); return mCol[inColumn].mF32[inRow]; }
96
+
97
+ /// Comparison
98
+ JPH_INLINE bool operator == (Mat44Arg inM2) const;
99
+ JPH_INLINE bool operator != (Mat44Arg inM2) const { return !(*this == inM2); }
100
+
101
+ /// Test if two matrices are close
102
+ JPH_INLINE bool IsClose(Mat44Arg inM2, float inMaxDistSq = 1.0e-12f) const;
103
+
104
+ /// Multiply matrix by matrix
105
+ JPH_INLINE Mat44 operator * (Mat44Arg inM) const;
106
+
107
+ /// Multiply vector by matrix
108
+ JPH_INLINE Vec3 operator * (Vec3Arg inV) const;
109
+ JPH_INLINE Vec4 operator * (Vec4Arg inV) const;
110
+
111
+ /// Multiply vector by only 3x3 part of the matrix
112
+ JPH_INLINE Vec3 Multiply3x3(Vec3Arg inV) const;
113
+
114
+ /// Multiply vector by only 3x3 part of the transpose of the matrix (\f$result = this^T \: inV\f$)
115
+ JPH_INLINE Vec3 Multiply3x3Transposed(Vec3Arg inV) const;
116
+
117
+ /// Multiply 3x3 matrix by 3x3 matrix
118
+ JPH_INLINE Mat44 Multiply3x3(Mat44Arg inM) const;
119
+
120
+ /// Multiply transpose of 3x3 matrix by 3x3 matrix (\f$result = this^T \: inM\f$)
121
+ JPH_INLINE Mat44 Multiply3x3LeftTransposed(Mat44Arg inM) const;
122
+
123
+ /// Multiply 3x3 matrix by the transpose of a 3x3 matrix (\f$result = this \: inM^T\f$)
124
+ JPH_INLINE Mat44 Multiply3x3RightTransposed(Mat44Arg inM) const;
125
+
126
+ /// Multiply matrix with float
127
+ JPH_INLINE Mat44 operator * (float inV) const;
128
+ friend JPH_INLINE Mat44 operator * (float inV, Mat44Arg inM) { return inM * inV; }
129
+
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+ /// Multiply matrix with float
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+ JPH_INLINE Mat44 & operator *= (float inV);
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+
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+ /// Per element addition of matrix
134
+ JPH_INLINE Mat44 operator + (Mat44Arg inM) const;
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+
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+ /// Negate
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+ JPH_INLINE Mat44 operator - () const;
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+
139
+ /// Per element subtraction of matrix
140
+ JPH_INLINE Mat44 operator - (Mat44Arg inM) const;
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+
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+ /// Per element addition of matrix
143
+ JPH_INLINE Mat44 & operator += (Mat44Arg inM);
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+
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+ /// Access to the columns
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+ JPH_INLINE Vec3 GetAxisX() const { return Vec3(mCol[0]); }
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+ JPH_INLINE void SetAxisX(Vec3Arg inV) { mCol[0] = Vec4(inV, 0.0f); }
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+ JPH_INLINE Vec3 GetAxisY() const { return Vec3(mCol[1]); }
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+ JPH_INLINE void SetAxisY(Vec3Arg inV) { mCol[1] = Vec4(inV, 0.0f); }
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+ JPH_INLINE Vec3 GetAxisZ() const { return Vec3(mCol[2]); }
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+ JPH_INLINE void SetAxisZ(Vec3Arg inV) { mCol[2] = Vec4(inV, 0.0f); }
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+ JPH_INLINE Vec3 GetTranslation() const { return Vec3(mCol[3]); }
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+ JPH_INLINE void SetTranslation(Vec3Arg inV) { mCol[3] = Vec4(inV, 1.0f); }
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+ JPH_INLINE Vec3 GetDiagonal3() const { return Vec3(mCol[0][0], mCol[1][1], mCol[2][2]); }
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+ JPH_INLINE void SetDiagonal3(Vec3Arg inV) { mCol[0][0] = inV.GetX(); mCol[1][1] = inV.GetY(); mCol[2][2] = inV.GetZ(); }
156
+ JPH_INLINE Vec4 GetDiagonal4() const { return Vec4(mCol[0][0], mCol[1][1], mCol[2][2], mCol[3][3]); }
157
+ JPH_INLINE void SetDiagonal4(Vec4Arg inV) { mCol[0][0] = inV.GetX(); mCol[1][1] = inV.GetY(); mCol[2][2] = inV.GetZ(); mCol[3][3] = inV.GetW(); }
158
+ JPH_INLINE Vec3 GetColumn3(uint inCol) const { JPH_ASSERT(inCol < 4); return Vec3(mCol[inCol]); }
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+ JPH_INLINE void SetColumn3(uint inCol, Vec3Arg inV) { JPH_ASSERT(inCol < 4); mCol[inCol] = Vec4(inV, inCol == 3? 1.0f : 0.0f); }
160
+ JPH_INLINE Vec4 GetColumn4(uint inCol) const { JPH_ASSERT(inCol < 4); return mCol[inCol]; }
161
+ JPH_INLINE void SetColumn4(uint inCol, Vec4Arg inV) { JPH_ASSERT(inCol < 4); mCol[inCol] = inV; }
162
+
163
+ /// Store matrix to memory
164
+ JPH_INLINE void StoreFloat4x4(Float4 *outV) const;
165
+
166
+ /// Transpose matrix
167
+ JPH_INLINE Mat44 Transposed() const;
168
+
169
+ /// Transpose 3x3 subpart of matrix
170
+ JPH_INLINE Mat44 Transposed3x3() const;
171
+
172
+ /// Inverse 4x4 matrix
173
+ JPH_INLINE Mat44 Inversed() const;
174
+
175
+ /// Inverse 4x4 matrix when it only contains rotation and translation
176
+ JPH_INLINE Mat44 InversedRotationTranslation() const;
177
+
178
+ /// Get the determinant of a 3x3 matrix
179
+ JPH_INLINE float GetDeterminant3x3() const;
180
+
181
+ /// Get the adjoint of a 3x3 matrix
182
+ JPH_INLINE Mat44 Adjointed3x3() const;
183
+
184
+ /// Inverse 3x3 matrix
185
+ JPH_INLINE Mat44 Inversed3x3() const;
186
+
187
+ /// *this = inM.Inversed3x3(), returns false if the matrix is singular in which case *this is unchanged
188
+ JPH_INLINE bool SetInversed3x3(Mat44Arg inM);
189
+
190
+ /// Get rotation part only (note: retains the first 3 values from the bottom row)
191
+ JPH_INLINE Mat44 GetRotation() const;
192
+
193
+ /// Get rotation part only (note: also clears the bottom row)
194
+ JPH_INLINE Mat44 GetRotationSafe() const;
195
+
196
+ /// Updates the rotation part of this matrix (the first 3 columns)
197
+ JPH_INLINE void SetRotation(Mat44Arg inRotation);
198
+
199
+ /// Convert to quaternion
200
+ JPH_INLINE Quat GetQuaternion() const;
201
+
202
+ /// Get matrix that transforms a direction with the same transform as this matrix (length is not preserved)
203
+ JPH_INLINE Mat44 GetDirectionPreservingMatrix() const { return GetRotation().Inversed3x3().Transposed3x3(); }
204
+
205
+ /// Pre multiply by translation matrix: result = this * Mat44::sTranslation(inTranslation)
206
+ JPH_INLINE Mat44 PreTranslated(Vec3Arg inTranslation) const;
207
+
208
+ /// Post multiply by translation matrix: result = Mat44::sTranslation(inTranslation) * this (i.e. add inTranslation to the 4-th column)
209
+ JPH_INLINE Mat44 PostTranslated(Vec3Arg inTranslation) const;
210
+
211
+ /// Scale a matrix: result = this * Mat44::sScale(inScale)
212
+ JPH_INLINE Mat44 PreScaled(Vec3Arg inScale) const;
213
+
214
+ /// Scale a matrix: result = Mat44::sScale(inScale) * this
215
+ JPH_INLINE Mat44 PostScaled(Vec3Arg inScale) const;
216
+
217
+ /// Decompose a matrix into a rotation & translation part and into a scale part so that:
218
+ /// this = return_value * Mat44::sScale(outScale).
219
+ /// This equation only holds when the matrix is orthogonal, if it is not the returned matrix
220
+ /// will be made orthogonal using the modified Gram-Schmidt algorithm (see: https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process)
221
+ JPH_INLINE Mat44 Decompose(Vec3 &outScale) const;
222
+
223
+ #ifndef JPH_DOUBLE_PRECISION
224
+ /// In single precision mode just return the matrix itself
225
+ JPH_INLINE Mat44 ToMat44() const { return *this; }
226
+ #endif // !JPH_DOUBLE_PRECISION
227
+
228
+ /// To String
229
+ friend ostream & operator << (ostream &inStream, Mat44Arg inM)
230
+ {
231
+ inStream << inM.mCol[0] << ", " << inM.mCol[1] << ", " << inM.mCol[2] << ", " << inM.mCol[3];
232
+ return inStream;
233
+ }
234
+
235
+ private:
236
+ Vec4 mCol[4]; ///< Column
237
+ };
238
+
239
+ static_assert(std::is_trivial<Mat44>(), "Is supposed to be a trivial type!");
240
+
241
+ JPH_NAMESPACE_END
242
+
243
+ #include "Mat44.inl"