@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,187 @@
1
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
2
+ // SPDX-License-Identifier: MIT
3
+
4
+ #pragma once
5
+
6
+ #include <Jolt/Core/NonCopyable.h>
7
+ #include <Jolt/Core/Atomics.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ class Body;
12
+ class BodyID;
13
+ class IslandBuilder;
14
+ class TempAllocator;
15
+ class Constraint;
16
+ class BodyManager;
17
+ class ContactConstraintManager;
18
+ class CalculateSolverSteps;
19
+
20
+ /// Assigns bodies in large islands to multiple groups that can run in parallel
21
+ ///
22
+ /// This basically implements what is described in: High-Performance Physical Simulations on Next-Generation Architecture with Many Cores by Chen et al.
23
+ /// See: http://web.eecs.umich.edu/~msmelyan/papers/physsim_onmanycore_itj.pdf section "PARALLELIZATION METHODOLOGY"
24
+ ///
25
+ /// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library.
26
+ class LargeIslandSplitter : public NonCopyable
27
+ {
28
+ private:
29
+ using SplitMask = uint32;
30
+
31
+ public:
32
+ static constexpr uint cNumSplits = sizeof(SplitMask) * 8;
33
+ static constexpr uint cNonParallelSplitIdx = cNumSplits - 1;
34
+ static constexpr uint cLargeIslandTreshold = 128; ///< If the number of constraints + contacts in an island is larger than this, we will try to split the island
35
+
36
+ /// Status code for retrieving a batch
37
+ enum class EStatus
38
+ {
39
+ WaitingForBatch, ///< Work is expected to be available later
40
+ BatchRetrieved, ///< Work is being returned
41
+ AllBatchesDone, ///< No further work is expected from this
42
+ };
43
+
44
+ /// Describes a split of constraints and contacts
45
+ struct Split
46
+ {
47
+ inline uint GetNumContacts() const { return mContactBufferEnd - mContactBufferBegin; }
48
+ inline uint GetNumConstraints() const { return mConstraintBufferEnd - mConstraintBufferBegin; }
49
+ inline uint GetNumItems() const { return GetNumContacts() + GetNumConstraints(); }
50
+
51
+ uint32 mContactBufferBegin; ///< Begin of the contact buffer (offset relative to mContactAndConstraintIndices)
52
+ uint32 mContactBufferEnd; ///< End of the contact buffer
53
+
54
+ uint32 mConstraintBufferBegin; ///< Begin of the constraint buffer (offset relative to mContactAndConstraintIndices)
55
+ uint32 mConstraintBufferEnd; ///< End of the constraint buffer
56
+ };
57
+
58
+ /// Structure that describes the resulting splits from the large island splitter
59
+ class Splits
60
+ {
61
+ public:
62
+ inline uint GetNumSplits() const
63
+ {
64
+ return mNumSplits;
65
+ }
66
+
67
+ inline void GetConstraintsInSplit(uint inSplitIndex, uint32 &outConstraintsBegin, uint32 &outConstraintsEnd) const
68
+ {
69
+ const Split &split = mSplits[inSplitIndex];
70
+ outConstraintsBegin = split.mConstraintBufferBegin;
71
+ outConstraintsEnd = split.mConstraintBufferEnd;
72
+ }
73
+
74
+ inline void GetContactsInSplit(uint inSplitIndex, uint32 &outContactsBegin, uint32 &outContactsEnd) const
75
+ {
76
+ const Split &split = mSplits[inSplitIndex];
77
+ outContactsBegin = split.mContactBufferBegin;
78
+ outContactsEnd = split.mContactBufferEnd;
79
+ }
80
+
81
+ /// Reset current status so that no work can be picked up from this split
82
+ inline void ResetStatus()
83
+ {
84
+ mStatus.store(StatusItemMask, memory_order_relaxed);
85
+ }
86
+
87
+ /// Make the first batch available to other threads
88
+ inline void StartFirstBatch()
89
+ {
90
+ uint split_index = mNumSplits > 0? 0 : cNonParallelSplitIdx;
91
+ mStatus.store(uint64(split_index) << StatusSplitShift, memory_order_release);
92
+ }
93
+
94
+ /// Fetch the next batch to process
95
+ EStatus FetchNextBatch(uint32 &outConstraintsBegin, uint32 &outConstraintsEnd, uint32 &outContactsBegin, uint32 &outContactsEnd, bool &outFirstIteration);
96
+
97
+ /// Mark a batch as processed
98
+ void MarkBatchProcessed(uint inNumProcessed, bool &outLastIteration, bool &outFinalBatch);
99
+
100
+ enum EIterationStatus : uint64
101
+ {
102
+ StatusIterationMask = 0xffff000000000000,
103
+ StatusIterationShift = 48,
104
+ StatusSplitMask = 0x0000ffff00000000,
105
+ StatusSplitShift = 32,
106
+ StatusItemMask = 0x00000000ffffffff,
107
+ };
108
+
109
+ static inline int sGetIteration(uint64 inStatus)
110
+ {
111
+ return int((inStatus & StatusIterationMask) >> StatusIterationShift);
112
+ }
113
+
114
+ static inline uint sGetSplit(uint64 inStatus)
115
+ {
116
+ return uint((inStatus & StatusSplitMask) >> StatusSplitShift);
117
+ }
118
+
119
+ static inline uint sGetItem(uint64 inStatus)
120
+ {
121
+ return uint(inStatus & StatusItemMask);
122
+ }
123
+
124
+ Split mSplits[cNumSplits]; ///< Data per split
125
+ uint32 mIslandIndex; ///< Index of the island that was split
126
+ uint mNumSplits; ///< Number of splits that were created (excluding the non-parallel split)
127
+ int mNumIterations; ///< Number of iterations to do
128
+ int mNumVelocitySteps; ///< Number of velocity steps to do (cached for 2nd sub step)
129
+ int mNumPositionSteps; ///< Number of position steps to do
130
+ atomic<uint64> mStatus; ///< Status of the split, see EIterationStatus
131
+ atomic<uint> mItemsProcessed; ///< Number of items that have been marked as processed
132
+ };
133
+
134
+ public:
135
+ /// Destructor
136
+ ~LargeIslandSplitter();
137
+
138
+ /// Prepare the island splitter by allocating memory
139
+ void Prepare(const IslandBuilder &inIslandBuilder, uint32 inNumActiveBodies, TempAllocator *inTempAllocator);
140
+
141
+ /// Assign two bodies to a split. Returns the split index.
142
+ uint AssignSplit(const Body *inBody1, const Body *inBody2);
143
+
144
+ /// Force a body to be in a non parallel split. Returns the split index.
145
+ uint AssignToNonParallelSplit(const Body *inBody);
146
+
147
+ /// Splits up an island, the created splits will be added to the list of batches and can be fetched with FetchNextBatch. Returns false if the island did not need splitting.
148
+ bool SplitIsland(uint32 inIslandIndex, const IslandBuilder &inIslandBuilder, const BodyManager &inBodyManager, const ContactConstraintManager &inContactManager, Constraint **inActiveConstraints, CalculateSolverSteps &ioStepsCalculator);
149
+
150
+ /// Fetch the next batch to process, returns a handle in outSplitIslandIndex that must be provided to MarkBatchProcessed when complete
151
+ EStatus FetchNextBatch(uint &outSplitIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd, uint32 *&outContactsBegin, uint32 *&outContactsEnd, bool &outFirstIteration);
152
+
153
+ /// Mark a batch as processed
154
+ void MarkBatchProcessed(uint inSplitIslandIndex, const uint32 *inConstraintsBegin, const uint32 *inConstraintsEnd, const uint32 *inContactsBegin, const uint32 *inContactsEnd, bool &outLastIteration, bool &outFinalBatch);
155
+
156
+ /// Get the island index of the island that was split for a particular split island index
157
+ inline uint32 GetIslandIndex(uint inSplitIslandIndex) const
158
+ {
159
+ JPH_ASSERT(inSplitIslandIndex < mNumSplitIslands);
160
+ return mSplitIslands[inSplitIslandIndex].mIslandIndex;
161
+ }
162
+
163
+ /// Prepare the island splitter for iterating over the split islands again for position solving. Marks all batches as startable.
164
+ void PrepareForSolvePositions();
165
+
166
+ /// Reset the island splitter
167
+ void Reset(TempAllocator *inTempAllocator);
168
+
169
+ private:
170
+ static constexpr uint cSplitCombineTreshold = 32; ///< If the number of constraints + contacts in a split is lower than this, we will merge this split into the 'non-parallel split'
171
+ static constexpr uint cBatchSize = 16; ///< Number of items to process in a constraint batch
172
+
173
+ uint32 mNumActiveBodies = 0; ///< Cached number of active bodies
174
+
175
+ SplitMask * mSplitMasks = nullptr; ///< Bits that indicate for each body in the BodyManager::mActiveBodies list which split they already belong to
176
+
177
+ uint32 * mContactAndConstraintsSplitIdx = nullptr; ///< Buffer to store the split index per constraint or contact
178
+ uint32 * mContactAndConstraintIndices = nullptr; ///< Buffer to store the ordered constraint indices per split
179
+ uint mContactAndConstraintsSize = 0; ///< Total size of mContactAndConstraintsSplitIdx and mContactAndConstraintIndices
180
+ atomic<uint> mContactAndConstraintsNextFree { 0 }; ///< Next element that is free in both buffers
181
+
182
+ uint mNumSplitIslands = 0; ///< Total number of islands that required splitting
183
+ Splits * mSplitIslands = nullptr; ///< List of islands that required splitting
184
+ atomic<uint> mNextSplitIsland = 0; ///< Next split island to pick from mSplitIslands
185
+ };
186
+
187
+ JPH_NAMESPACE_END
@@ -0,0 +1,169 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/Mutex.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ #ifdef JPH_ENABLE_ASSERTS
12
+
13
+ /// This is the list of locks used by the physics engine, they need to be locked in a particular order (from top of the list to bottom of the list) in order to prevent deadlocks
14
+ enum class EPhysicsLockTypes
15
+ {
16
+ BroadPhaseQuery = 1 << 0,
17
+ PerBody = 1 << 1,
18
+ BodiesList = 1 << 2,
19
+ BroadPhaseUpdate = 1 << 3,
20
+ ConstraintsList = 1 << 4,
21
+ ActiveBodiesList = 1 << 5,
22
+ };
23
+
24
+ /// A token that indicates the context of a lock (we use 1 per physics system and we use the body manager pointer because it's convenient)
25
+ class BodyManager;
26
+ using PhysicsLockContext = const BodyManager *;
27
+
28
+ #endif // !JPH_ENABLE_ASSERTS
29
+
30
+ /// Helpers to safely lock the different mutexes that are part of the physics system while preventing deadlock
31
+ /// Class that keeps track per thread which lock are taken and if the order of locking is correct
32
+ class JPH_EXPORT PhysicsLock
33
+ {
34
+ public:
35
+ #ifdef JPH_ENABLE_ASSERTS
36
+ /// Call before taking the lock
37
+ static inline void sCheckLock(PhysicsLockContext inContext, EPhysicsLockTypes inType)
38
+ {
39
+ uint32 &mutexes = sGetLockedMutexes(inContext);
40
+ JPH_ASSERT(uint32(inType) > mutexes, "A lock of same or higher priority was already taken, this can create a deadlock!");
41
+ mutexes = mutexes | uint32(inType);
42
+ }
43
+
44
+ /// Call after releasing the lock
45
+ static inline void sCheckUnlock(PhysicsLockContext inContext, EPhysicsLockTypes inType)
46
+ {
47
+ uint32 &mutexes = sGetLockedMutexes(inContext);
48
+ JPH_ASSERT((mutexes & uint32(inType)) != 0, "Mutex was not locked!");
49
+ mutexes = mutexes & ~uint32(inType);
50
+ }
51
+ #endif // !JPH_ENABLE_ASSERTS
52
+
53
+ template <class LockType>
54
+ static inline void sLock(LockType &inMutex JPH_IF_ENABLE_ASSERTS(, PhysicsLockContext inContext, EPhysicsLockTypes inType))
55
+ {
56
+ JPH_IF_ENABLE_ASSERTS(sCheckLock(inContext, inType);)
57
+ inMutex.lock();
58
+ }
59
+
60
+ template <class LockType>
61
+ static inline void sUnlock(LockType &inMutex JPH_IF_ENABLE_ASSERTS(, PhysicsLockContext inContext, EPhysicsLockTypes inType))
62
+ {
63
+ JPH_IF_ENABLE_ASSERTS(sCheckUnlock(inContext, inType);)
64
+ inMutex.unlock();
65
+ }
66
+
67
+ template <class LockType>
68
+ static inline void sLockShared(LockType &inMutex JPH_IF_ENABLE_ASSERTS(, PhysicsLockContext inContext, EPhysicsLockTypes inType))
69
+ {
70
+ JPH_IF_ENABLE_ASSERTS(sCheckLock(inContext, inType);)
71
+ inMutex.lock_shared();
72
+ }
73
+
74
+ template <class LockType>
75
+ static inline void sUnlockShared(LockType &inMutex JPH_IF_ENABLE_ASSERTS(, PhysicsLockContext inContext, EPhysicsLockTypes inType))
76
+ {
77
+ JPH_IF_ENABLE_ASSERTS(sCheckUnlock(inContext, inType);)
78
+ inMutex.unlock_shared();
79
+ }
80
+
81
+ #ifdef JPH_ENABLE_ASSERTS
82
+ private:
83
+ struct LockData
84
+ {
85
+ uint32 mLockedMutexes = 0;
86
+ PhysicsLockContext mContext = nullptr;
87
+ };
88
+
89
+ // Helper function to find the locked mutexes for a particular context
90
+ static uint32 & sGetLockedMutexes(PhysicsLockContext inContext)
91
+ {
92
+ static thread_local LockData sLocks[4];
93
+
94
+ // If we find a matching context we can use it
95
+ for (LockData &l : sLocks)
96
+ if (l.mContext == inContext)
97
+ return l.mLockedMutexes;
98
+
99
+ // Otherwise we look for an entry that is not in use
100
+ for (LockData &l : sLocks)
101
+ if (l.mLockedMutexes == 0)
102
+ {
103
+ l.mContext = inContext;
104
+ return l.mLockedMutexes;
105
+ }
106
+
107
+ JPH_ASSERT(false, "Too many physics systems locked at the same time!");
108
+ return sLocks[0].mLockedMutexes;
109
+ }
110
+ #endif // !JPH_ENABLE_ASSERTS
111
+ };
112
+
113
+ /// Helper class that is similar to std::unique_lock
114
+ template <class LockType>
115
+ class UniqueLock : public NonCopyable
116
+ {
117
+ public:
118
+ explicit UniqueLock(LockType &inLock JPH_IF_ENABLE_ASSERTS(, PhysicsLockContext inContext, EPhysicsLockTypes inType)) :
119
+ mLock(inLock)
120
+ #ifdef JPH_ENABLE_ASSERTS
121
+ , mContext(inContext),
122
+ mType(inType)
123
+ #endif // JPH_ENABLE_ASSERTS
124
+ {
125
+ PhysicsLock::sLock(mLock JPH_IF_ENABLE_ASSERTS(, mContext, mType));
126
+ }
127
+
128
+ ~UniqueLock()
129
+ {
130
+ PhysicsLock::sUnlock(mLock JPH_IF_ENABLE_ASSERTS(, mContext, mType));
131
+ }
132
+
133
+ private:
134
+ LockType & mLock;
135
+ #ifdef JPH_ENABLE_ASSERTS
136
+ PhysicsLockContext mContext;
137
+ EPhysicsLockTypes mType;
138
+ #endif // JPH_ENABLE_ASSERTS
139
+ };
140
+
141
+ /// Helper class that is similar to std::shared_lock
142
+ template <class LockType>
143
+ class SharedLock : public NonCopyable
144
+ {
145
+ public:
146
+ explicit SharedLock(LockType &inLock JPH_IF_ENABLE_ASSERTS(, PhysicsLockContext inContext, EPhysicsLockTypes inType)) :
147
+ mLock(inLock)
148
+ #ifdef JPH_ENABLE_ASSERTS
149
+ , mContext(inContext)
150
+ , mType(inType)
151
+ #endif // JPH_ENABLE_ASSERTS
152
+ {
153
+ PhysicsLock::sLockShared(mLock JPH_IF_ENABLE_ASSERTS(, mContext, mType));
154
+ }
155
+
156
+ ~SharedLock()
157
+ {
158
+ PhysicsLock::sUnlockShared(mLock JPH_IF_ENABLE_ASSERTS(, mContext, mType));
159
+ }
160
+
161
+ private:
162
+ LockType & mLock;
163
+ #ifdef JPH_ENABLE_ASSERTS
164
+ PhysicsLockContext mContext;
165
+ EPhysicsLockTypes mType;
166
+ #endif // JPH_ENABLE_ASSERTS
167
+ };
168
+
169
+ JPH_NAMESPACE_END
@@ -0,0 +1,261 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/PhysicsScene.h>
8
+ #include <Jolt/Physics/PhysicsSystem.h>
9
+ #include <Jolt/Physics/Body/BodyLockMulti.h>
10
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(PhysicsScene)
15
+ {
16
+ JPH_ADD_ATTRIBUTE(PhysicsScene, mBodies)
17
+ JPH_ADD_ATTRIBUTE(PhysicsScene, mConstraints)
18
+ JPH_ADD_ATTRIBUTE(PhysicsScene, mSoftBodies)
19
+ }
20
+
21
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(PhysicsScene::ConnectedConstraint)
22
+ {
23
+ JPH_ADD_ATTRIBUTE(PhysicsScene::ConnectedConstraint, mSettings)
24
+ JPH_ADD_ATTRIBUTE(PhysicsScene::ConnectedConstraint, mBody1)
25
+ JPH_ADD_ATTRIBUTE(PhysicsScene::ConnectedConstraint, mBody2)
26
+ }
27
+
28
+ void PhysicsScene::AddBody(const BodyCreationSettings &inBody)
29
+ {
30
+ mBodies.push_back(inBody);
31
+ }
32
+
33
+ void PhysicsScene::AddConstraint(const TwoBodyConstraintSettings *inConstraint, uint32 inBody1, uint32 inBody2)
34
+ {
35
+ mConstraints.emplace_back(inConstraint, inBody1, inBody2);
36
+ }
37
+
38
+ void PhysicsScene::AddSoftBody(const SoftBodyCreationSettings &inSoftBody)
39
+ {
40
+ mSoftBodies.push_back(inSoftBody);
41
+ }
42
+
43
+ bool PhysicsScene::FixInvalidScales()
44
+ {
45
+ const Vec3 unit_scale = Vec3::sOne();
46
+
47
+ bool success = true;
48
+ for (BodyCreationSettings &b : mBodies)
49
+ {
50
+ // Test if there is an invalid scale in the shape hierarchy
51
+ const Shape *shape = b.GetShape();
52
+ if (!shape->IsValidScale(unit_scale))
53
+ {
54
+ // Fix it up
55
+ Shape::ShapeResult result = shape->ScaleShape(unit_scale);
56
+ if (result.IsValid())
57
+ b.SetShape(result.Get());
58
+ else
59
+ success = false;
60
+ }
61
+ }
62
+ return success;
63
+ }
64
+
65
+ bool PhysicsScene::CreateBodies(PhysicsSystem *inSystem) const
66
+ {
67
+ BodyInterface &bi = inSystem->GetBodyInterface();
68
+
69
+ BodyIDVector body_ids;
70
+ body_ids.reserve(mBodies.size() + mSoftBodies.size());
71
+
72
+ // Create bodies
73
+ for (const BodyCreationSettings &b : mBodies)
74
+ {
75
+ const Body *body = bi.CreateBody(b);
76
+ if (body == nullptr)
77
+ break;
78
+ body_ids.push_back(body->GetID());
79
+ }
80
+
81
+ // Create soft bodies
82
+ for (const SoftBodyCreationSettings &b : mSoftBodies)
83
+ {
84
+ const Body *body = bi.CreateSoftBody(b);
85
+ if (body == nullptr)
86
+ break;
87
+ body_ids.push_back(body->GetID());
88
+ }
89
+
90
+ // Batch add bodies
91
+ BodyIDVector temp_body_ids = body_ids; // Body ID's get shuffled by AddBodiesPrepare
92
+ BodyInterface::AddState add_state = bi.AddBodiesPrepare(temp_body_ids.data(), (int)temp_body_ids.size());
93
+ bi.AddBodiesFinalize(temp_body_ids.data(), (int)temp_body_ids.size(), add_state, EActivation::Activate);
94
+
95
+ // If not all bodies are created, creating constraints will be unreliable
96
+ if (body_ids.size() != mBodies.size() + mSoftBodies.size())
97
+ return false;
98
+
99
+ // Create constraints
100
+ for (const ConnectedConstraint &cc : mConstraints)
101
+ {
102
+ BodyID body1_id = cc.mBody1 == cFixedToWorld? BodyID() : body_ids[cc.mBody1];
103
+ BodyID body2_id = cc.mBody2 == cFixedToWorld? BodyID() : body_ids[cc.mBody2];
104
+ Constraint *c = bi.CreateConstraint(cc.mSettings, body1_id, body2_id);
105
+ inSystem->AddConstraint(c);
106
+ }
107
+
108
+ // Everything was created
109
+ return true;
110
+ }
111
+
112
+ void PhysicsScene::SaveBinaryState(StreamOut &inStream, bool inSaveShapes, bool inSaveGroupFilter) const
113
+ {
114
+ BodyCreationSettings::ShapeToIDMap shape_to_id;
115
+ BodyCreationSettings::MaterialToIDMap material_to_id;
116
+ BodyCreationSettings::GroupFilterToIDMap group_filter_to_id;
117
+ SoftBodyCreationSettings::SharedSettingsToIDMap settings_to_id;
118
+
119
+ // Save bodies
120
+ inStream.Write((uint32)mBodies.size());
121
+ for (const BodyCreationSettings &b : mBodies)
122
+ b.SaveWithChildren(inStream, inSaveShapes? &shape_to_id : nullptr, inSaveShapes? &material_to_id : nullptr, inSaveGroupFilter? &group_filter_to_id : nullptr);
123
+
124
+ // Save constraints
125
+ inStream.Write((uint32)mConstraints.size());
126
+ for (const ConnectedConstraint &cc : mConstraints)
127
+ {
128
+ cc.mSettings->SaveBinaryState(inStream);
129
+ inStream.Write(cc.mBody1);
130
+ inStream.Write(cc.mBody2);
131
+ }
132
+
133
+ // Save soft bodies
134
+ inStream.Write((uint32)mSoftBodies.size());
135
+ for (const SoftBodyCreationSettings &b : mSoftBodies)
136
+ b.SaveWithChildren(inStream, &settings_to_id, &material_to_id, inSaveGroupFilter? &group_filter_to_id : nullptr);
137
+ }
138
+
139
+ PhysicsScene::PhysicsSceneResult PhysicsScene::sRestoreFromBinaryState(StreamIn &inStream)
140
+ {
141
+ PhysicsSceneResult result;
142
+
143
+ // Create scene
144
+ Ref<PhysicsScene> scene = new PhysicsScene();
145
+
146
+ BodyCreationSettings::IDToShapeMap id_to_shape;
147
+ BodyCreationSettings::IDToMaterialMap id_to_material;
148
+ BodyCreationSettings::IDToGroupFilterMap id_to_group_filter;
149
+ SoftBodyCreationSettings::IDToSharedSettingsMap id_to_settings;
150
+
151
+ // Reserve some memory to avoid frequent reallocations
152
+ id_to_shape.reserve(1024);
153
+ id_to_material.reserve(128);
154
+ id_to_group_filter.reserve(128);
155
+
156
+ // Read bodies
157
+ uint32 len = 0;
158
+ inStream.Read(len);
159
+ scene->mBodies.resize(len);
160
+ for (BodyCreationSettings &b : scene->mBodies)
161
+ {
162
+ // Read creation settings
163
+ BodyCreationSettings::BCSResult bcs_result = BodyCreationSettings::sRestoreWithChildren(inStream, id_to_shape, id_to_material, id_to_group_filter);
164
+ if (bcs_result.HasError())
165
+ {
166
+ result.SetError(bcs_result.GetError());
167
+ return result;
168
+ }
169
+ b = bcs_result.Get();
170
+ }
171
+
172
+ // Read constraints
173
+ len = 0;
174
+ inStream.Read(len);
175
+ scene->mConstraints.resize(len);
176
+ for (ConnectedConstraint &cc : scene->mConstraints)
177
+ {
178
+ ConstraintSettings::ConstraintResult c_result = ConstraintSettings::sRestoreFromBinaryState(inStream);
179
+ if (c_result.HasError())
180
+ {
181
+ result.SetError(c_result.GetError());
182
+ return result;
183
+ }
184
+ cc.mSettings = StaticCast<TwoBodyConstraintSettings>(c_result.Get());
185
+ inStream.Read(cc.mBody1);
186
+ inStream.Read(cc.mBody2);
187
+ }
188
+
189
+ // Read soft bodies
190
+ len = 0;
191
+ inStream.Read(len);
192
+ scene->mSoftBodies.resize(len);
193
+ for (SoftBodyCreationSettings &b : scene->mSoftBodies)
194
+ {
195
+ // Read creation settings
196
+ SoftBodyCreationSettings::SBCSResult sbcs_result = SoftBodyCreationSettings::sRestoreWithChildren(inStream, id_to_settings, id_to_material, id_to_group_filter);
197
+ if (sbcs_result.HasError())
198
+ {
199
+ result.SetError(sbcs_result.GetError());
200
+ return result;
201
+ }
202
+ b = sbcs_result.Get();
203
+ }
204
+
205
+ result.Set(scene);
206
+ return result;
207
+ }
208
+
209
+ void PhysicsScene::FromPhysicsSystem(const PhysicsSystem *inSystem)
210
+ {
211
+ // This map will track where each body went in mBodies
212
+ using BodyIDToIdxMap = UnorderedMap<BodyID, uint32>;
213
+ BodyIDToIdxMap body_id_to_idx;
214
+
215
+ // Map invalid ID
216
+ body_id_to_idx[BodyID()] = cFixedToWorld;
217
+
218
+ // Get all bodies
219
+ BodyIDVector body_ids;
220
+ inSystem->GetBodies(body_ids);
221
+
222
+ // Loop over all bodies
223
+ const BodyLockInterface &bli = inSystem->GetBodyLockInterface();
224
+ for (const BodyID &id : body_ids)
225
+ {
226
+ BodyLockRead lock(bli, id);
227
+ if (lock.Succeeded())
228
+ {
229
+ // Store location of body
230
+ body_id_to_idx[id] = (uint32)mBodies.size();
231
+
232
+ const Body &body = lock.GetBody();
233
+
234
+ // Convert to body creation settings
235
+ if (body.IsRigidBody())
236
+ AddBody(body.GetBodyCreationSettings());
237
+ else
238
+ AddSoftBody(body.GetSoftBodyCreationSettings());
239
+ }
240
+ }
241
+
242
+ // Loop over all constraints
243
+ Constraints constraints = inSystem->GetConstraints();
244
+ for (const Constraint *c : constraints)
245
+ if (c->GetType() == EConstraintType::TwoBodyConstraint)
246
+ {
247
+ // Cast to two body constraint
248
+ const TwoBodyConstraint *tbc = static_cast<const TwoBodyConstraint *>(c);
249
+
250
+ // Find the body indices
251
+ BodyIDToIdxMap::const_iterator b1 = body_id_to_idx.find(tbc->GetBody1()->GetID());
252
+ BodyIDToIdxMap::const_iterator b2 = body_id_to_idx.find(tbc->GetBody2()->GetID());
253
+ JPH_ASSERT(b1 != body_id_to_idx.end() && b2 != body_id_to_idx.end());
254
+
255
+ // Create constraint settings and add the constraint
256
+ Ref<ConstraintSettings> settings = c->GetConstraintSettings();
257
+ AddConstraint(StaticCast<TwoBodyConstraintSettings>(settings), b1->second, b2->second);
258
+ }
259
+ }
260
+
261
+ JPH_NAMESPACE_END