@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,48 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/HashCombine.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
12
+ class [[nodiscard]] Double3
13
+ {
14
+ public:
15
+ JPH_OVERRIDE_NEW_DELETE
16
+
17
+ Double3() = default; ///< Intentionally not initialized for performance reasons
18
+ Double3(const Double3 &inRHS) = default;
19
+ Double3 & operator = (const Double3 &inRHS) = default;
20
+ Double3(double inX, double inY, double inZ) : x(inX), y(inY), z(inZ) { }
21
+
22
+ double operator [] (int inCoordinate) const
23
+ {
24
+ JPH_ASSERT(inCoordinate < 3);
25
+ return *(&x + inCoordinate);
26
+ }
27
+
28
+ bool operator == (const Double3 &inRHS) const
29
+ {
30
+ return x == inRHS.x && y == inRHS.y && z == inRHS.z;
31
+ }
32
+
33
+ bool operator != (const Double3 &inRHS) const
34
+ {
35
+ return x != inRHS.x || y != inRHS.y || z != inRHS.z;
36
+ }
37
+
38
+ double x;
39
+ double y;
40
+ double z;
41
+ };
42
+
43
+ static_assert(std::is_trivial<Double3>(), "Is supposed to be a trivial type!");
44
+
45
+ JPH_NAMESPACE_END
46
+
47
+ // Create a std::hash/JPH::Hash for Double3
48
+ JPH_MAKE_HASHABLE(JPH::Double3, t.x, t.y, t.z)
@@ -0,0 +1,31 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// Dynamic resizable matrix class
10
+ class [[nodiscard]] DynMatrix
11
+ {
12
+ public:
13
+ /// Constructor
14
+ DynMatrix(const DynMatrix &) = default;
15
+ DynMatrix(uint inRows, uint inCols) : mRows(inRows), mCols(inCols) { mElements.resize(inRows * inCols); }
16
+
17
+ /// Access an element
18
+ float operator () (uint inRow, uint inCol) const { JPH_ASSERT(inRow < mRows && inCol < mCols); return mElements[inRow * mCols + inCol]; }
19
+ float & operator () (uint inRow, uint inCol) { JPH_ASSERT(inRow < mRows && inCol < mCols); return mElements[inRow * mCols + inCol]; }
20
+
21
+ /// Get dimensions
22
+ uint GetCols() const { return mCols; }
23
+ uint GetRows() const { return mRows; }
24
+
25
+ private:
26
+ uint mRows;
27
+ uint mCols;
28
+ Array<float> mElements;
29
+ };
30
+
31
+ JPH_NAMESPACE_END
@@ -0,0 +1,177 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/FPException.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Function to determine the eigen vectors and values of a N x N real symmetric matrix
12
+ /// by Jacobi transformations. This method is most suitable for N < 10.
13
+ ///
14
+ /// Taken and adapted from Numerical Recipes paragraph 11.1
15
+ ///
16
+ /// An eigen vector is a vector v for which \f$A \: v = \lambda \: v\f$
17
+ ///
18
+ /// Where:
19
+ /// A: A square matrix.
20
+ /// \f$\lambda\f$: a non-zero constant value.
21
+ ///
22
+ /// @see https://en.wikipedia.org/wiki/Eigenvalues_and_eigenvectors
23
+ ///
24
+ /// Matrix is a matrix type, which has dimensions N x N.
25
+ /// @param inMatrix is the matrix of which to return the eigenvalues and vectors
26
+ /// @param outEigVec will contain a matrix whose columns contain the normalized eigenvectors (must be identity before call)
27
+ /// @param outEigVal will contain the eigenvalues
28
+ template <class Vector, class Matrix>
29
+ bool EigenValueSymmetric(const Matrix &inMatrix, Matrix &outEigVec, Vector &outEigVal)
30
+ {
31
+ // This algorithm can generate infinite values, see comment below
32
+ FPExceptionDisableInvalid disable_invalid;
33
+ JPH_UNUSED(disable_invalid);
34
+
35
+ // Maximum number of sweeps to make
36
+ const int cMaxSweeps = 50;
37
+
38
+ // Get problem dimension
39
+ const uint n = inMatrix.GetRows();
40
+
41
+ // Make sure the dimensions are right
42
+ JPH_ASSERT(inMatrix.GetRows() == n);
43
+ JPH_ASSERT(inMatrix.GetCols() == n);
44
+ JPH_ASSERT(outEigVec.GetRows() == n);
45
+ JPH_ASSERT(outEigVec.GetCols() == n);
46
+ JPH_ASSERT(outEigVal.GetRows() == n);
47
+ JPH_ASSERT(outEigVec.IsIdentity());
48
+
49
+ // Get the matrix in a so we can mess with it
50
+ Matrix a = inMatrix;
51
+
52
+ Vector b, z;
53
+
54
+ for (uint ip = 0; ip < n; ++ip)
55
+ {
56
+ // Initialize b to diagonal of a
57
+ b[ip] = a(ip, ip);
58
+
59
+ // Initialize output to diagonal of a
60
+ outEigVal[ip] = a(ip, ip);
61
+
62
+ // Reset z
63
+ z[ip] = 0.0f;
64
+ }
65
+
66
+ for (int sweep = 0; sweep < cMaxSweeps; ++sweep)
67
+ {
68
+ // Get the sum of the off-diagonal elements of a
69
+ float sm = 0.0f;
70
+ for (uint ip = 0; ip < n - 1; ++ip)
71
+ for (uint iq = ip + 1; iq < n; ++iq)
72
+ sm += abs(a(ip, iq));
73
+ float avg_sm = sm / Square(n);
74
+
75
+ // Normal return, convergence to machine underflow
76
+ if (avg_sm < FLT_MIN) // Original code: sm == 0.0f, when the average is denormal, we also consider it machine underflow
77
+ {
78
+ // Sanity checks
79
+ #ifdef JPH_ENABLE_ASSERTS
80
+ for (uint c = 0; c < n; ++c)
81
+ {
82
+ // Check if the eigenvector is normalized
83
+ JPH_ASSERT(outEigVec.GetColumn(c).IsNormalized());
84
+
85
+ // Check if inMatrix * eigen_vector = eigen_value * eigen_vector
86
+ Vector mat_eigvec = inMatrix * outEigVec.GetColumn(c);
87
+ Vector eigval_eigvec = outEigVal[c] * outEigVec.GetColumn(c);
88
+ JPH_ASSERT(mat_eigvec.IsClose(eigval_eigvec, max(mat_eigvec.LengthSq(), eigval_eigvec.LengthSq()) * 1.0e-6f));
89
+ }
90
+ #endif
91
+
92
+ // Success
93
+ return true;
94
+ }
95
+
96
+ // On the first three sweeps use a fraction of the sum of the off diagonal elements as threshold
97
+ // Note that we pick a minimum threshold of FLT_MIN because dividing by a denormalized number is likely to result in infinity.
98
+ float thresh = sweep < 4? 0.2f * avg_sm : FLT_MIN; // Original code: 0.0f instead of FLT_MIN
99
+
100
+ for (uint ip = 0; ip < n - 1; ++ip)
101
+ for (uint iq = ip + 1; iq < n; ++iq)
102
+ {
103
+ float &a_pq = a(ip, iq);
104
+ float &eigval_p = outEigVal[ip];
105
+ float &eigval_q = outEigVal[iq];
106
+
107
+ float abs_a_pq = abs(a_pq);
108
+ float g = 100.0f * abs_a_pq;
109
+
110
+ // After four sweeps, skip the rotation if the off-diagonal element is small
111
+ if (sweep > 4
112
+ && abs(eigval_p) + g == abs(eigval_p)
113
+ && abs(eigval_q) + g == abs(eigval_q))
114
+ {
115
+ a_pq = 0.0f;
116
+ }
117
+ else if (abs_a_pq > thresh)
118
+ {
119
+ float h = eigval_q - eigval_p;
120
+ float abs_h = abs(h);
121
+
122
+ float t;
123
+ if (abs_h + g == abs_h)
124
+ {
125
+ t = a_pq / h;
126
+ }
127
+ else
128
+ {
129
+ float theta = 0.5f * h / a_pq; // Warning: Can become infinite if a(ip, iq) is very small which may trigger an invalid float exception
130
+ t = 1.0f / (abs(theta) + sqrt(1.0f + theta * theta)); // If theta becomes inf, t will be 0 so the infinite is not a problem for the algorithm
131
+ if (theta < 0.0f) t = -t;
132
+ }
133
+
134
+ float c = 1.0f / sqrt(1.0f + t * t);
135
+ float s = t * c;
136
+ float tau = s / (1.0f + c);
137
+ h = t * a_pq;
138
+
139
+ a_pq = 0.0f;
140
+
141
+ z[ip] -= h;
142
+ z[iq] += h;
143
+
144
+ eigval_p -= h;
145
+ eigval_q += h;
146
+
147
+ #define JPH_EVS_ROTATE(a, i, j, k, l) \
148
+ g = a(i, j), \
149
+ h = a(k, l), \
150
+ a(i, j) = g - s * (h + g * tau), \
151
+ a(k, l) = h + s * (g - h * tau)
152
+
153
+ uint j;
154
+ for (j = 0; j < ip; ++j) JPH_EVS_ROTATE(a, j, ip, j, iq);
155
+ for (j = ip + 1; j < iq; ++j) JPH_EVS_ROTATE(a, ip, j, j, iq);
156
+ for (j = iq + 1; j < n; ++j) JPH_EVS_ROTATE(a, ip, j, iq, j);
157
+ for (j = 0; j < n; ++j) JPH_EVS_ROTATE(outEigVec, j, ip, j, iq);
158
+
159
+ #undef JPH_EVS_ROTATE
160
+ }
161
+ }
162
+
163
+ // Update eigenvalues with the sum of ta_pq and reinitialize z
164
+ for (uint ip = 0; ip < n; ++ip)
165
+ {
166
+ b[ip] += z[ip];
167
+ outEigVal[ip] = b[ip];
168
+ z[ip] = 0.0f;
169
+ }
170
+ }
171
+
172
+ // Failure
173
+ JPH_ASSERT(false, "Too many iterations");
174
+ return false;
175
+ }
176
+
177
+ JPH_NAMESPACE_END
@@ -0,0 +1,42 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// Find the roots of \f$inA \: x^2 + inB \: x + inC = 0\f$.
10
+ /// @return The number of roots, actual roots in outX1 and outX2.
11
+ /// If number of roots returned is 1 then outX1 == outX2.
12
+ template <typename T>
13
+ inline int FindRoot(const T inA, const T inB, const T inC, T &outX1, T &outX2)
14
+ {
15
+ // Check if this is a linear equation
16
+ if (inA == T(0))
17
+ {
18
+ // Check if this is a constant equation
19
+ if (inB == T(0))
20
+ return 0;
21
+
22
+ // Linear equation with 1 solution
23
+ outX1 = outX2 = -inC / inB;
24
+ return 1;
25
+ }
26
+
27
+ // See Numerical Recipes in C, Chapter 5.6 Quadratic and Cubic Equations
28
+ T det = Square(inB) - T(4) * inA * inC;
29
+ if (det < T(0))
30
+ return 0;
31
+ T q = (inB + Sign(inB) * sqrt(det)) / T(-2);
32
+ outX1 = q / inA;
33
+ if (q == T(0))
34
+ {
35
+ outX2 = outX1;
36
+ return 1;
37
+ }
38
+ outX2 = inC / q;
39
+ return 2;
40
+ }
41
+
42
+ JPH_NAMESPACE_END
@@ -0,0 +1,36 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// Class that holds 2 floats, used as a storage class mainly.
10
+ class [[nodiscard]] Float2
11
+ {
12
+ public:
13
+ JPH_OVERRIDE_NEW_DELETE
14
+
15
+ Float2() = default; ///< Intentionally not initialized for performance reasons
16
+ Float2(const Float2 &inRHS) = default;
17
+ Float2 & operator = (const Float2 &inRHS) = default;
18
+ Float2(float inX, float inY) : x(inX), y(inY) { }
19
+
20
+ bool operator == (const Float2 &inRHS) const { return x == inRHS.x && y == inRHS.y; }
21
+ bool operator != (const Float2 &inRHS) const { return x != inRHS.x || y != inRHS.y; }
22
+
23
+ /// To String
24
+ friend ostream & operator << (ostream &inStream, const Float2 &inV)
25
+ {
26
+ inStream << inV.x << ", " << inV.y;
27
+ return inStream;
28
+ }
29
+
30
+ float x;
31
+ float y;
32
+ };
33
+
34
+ static_assert(std::is_trivial<Float2>(), "Is supposed to be a trivial type!");
35
+
36
+ JPH_NAMESPACE_END
@@ -0,0 +1,50 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/HashCombine.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
12
+ class [[nodiscard]] Float3
13
+ {
14
+ public:
15
+ JPH_OVERRIDE_NEW_DELETE
16
+
17
+ Float3() = default; ///< Intentionally not initialized for performance reasons
18
+ Float3(const Float3 &inRHS) = default;
19
+ Float3 & operator = (const Float3 &inRHS) = default;
20
+ constexpr Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { }
21
+
22
+ float operator [] (int inCoordinate) const
23
+ {
24
+ JPH_ASSERT(inCoordinate < 3);
25
+ return *(&x + inCoordinate);
26
+ }
27
+
28
+ bool operator == (const Float3 &inRHS) const
29
+ {
30
+ return x == inRHS.x && y == inRHS.y && z == inRHS.z;
31
+ }
32
+
33
+ bool operator != (const Float3 &inRHS) const
34
+ {
35
+ return x != inRHS.x || y != inRHS.y || z != inRHS.z;
36
+ }
37
+
38
+ float x;
39
+ float y;
40
+ float z;
41
+ };
42
+
43
+ using VertexList = Array<Float3>;
44
+
45
+ static_assert(std::is_trivial<Float3>(), "Is supposed to be a trivial type!");
46
+
47
+ JPH_NAMESPACE_END
48
+
49
+ // Create a std::hash/JPH::Hash for Float3
50
+ JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)
@@ -0,0 +1,44 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// Class that holds 4 float values. Convert to Vec4 to perform calculations.
10
+ class [[nodiscard]] Float4
11
+ {
12
+ public:
13
+ JPH_OVERRIDE_NEW_DELETE
14
+
15
+ Float4() = default; ///< Intentionally not initialized for performance reasons
16
+ Float4(const Float4 &inRHS) = default;
17
+ Float4(float inX, float inY, float inZ, float inW) : x(inX), y(inY), z(inZ), w(inW) { }
18
+ Float4 & operator = (const Float4 &inRHS) = default;
19
+
20
+ float operator [] (int inCoordinate) const
21
+ {
22
+ JPH_ASSERT(inCoordinate < 4);
23
+ return *(&x + inCoordinate);
24
+ }
25
+
26
+ bool operator == (const Float4 &inRHS) const
27
+ {
28
+ return x == inRHS.x && y == inRHS.y && z == inRHS.z && w == inRHS.w;
29
+ }
30
+
31
+ bool operator != (const Float4 &inRHS) const
32
+ {
33
+ return x != inRHS.x || y != inRHS.y || z != inRHS.z || w != inRHS.w;
34
+ }
35
+
36
+ float x;
37
+ float y;
38
+ float z;
39
+ float w;
40
+ };
41
+
42
+ static_assert(std::is_trivial<Float4>(), "Is supposed to be a trivial type!");
43
+
44
+ JPH_NAMESPACE_END
@@ -0,0 +1,102 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// This function performs Gauss-Jordan elimination to solve a matrix equation.
10
+ /// A must be an NxN matrix and B must be an NxM matrix forming the equation A * x = B
11
+ /// on output B will contain x and A will be destroyed.
12
+ ///
13
+ /// This code can be used for example to compute the inverse of a matrix.
14
+ /// Set A to the matrix to invert, set B to identity and let GaussianElimination solve
15
+ /// the equation, on return B will be the inverse of A. And A is destroyed.
16
+ ///
17
+ /// Taken and adapted from Numerical Recipes in C paragraph 2.1
18
+ template <class MatrixA, class MatrixB>
19
+ bool GaussianElimination(MatrixA &ioA, MatrixB &ioB, float inTolerance = 1.0e-16f)
20
+ {
21
+ // Get problem dimensions
22
+ const uint n = ioA.GetCols();
23
+ const uint m = ioB.GetCols();
24
+
25
+ // Check matrix requirement
26
+ JPH_ASSERT(ioA.GetRows() == n);
27
+ JPH_ASSERT(ioB.GetRows() == n);
28
+
29
+ // Create array for bookkeeping on pivoting
30
+ int *ipiv = (int *)JPH_STACK_ALLOC(n * sizeof(int));
31
+ memset(ipiv, 0, n * sizeof(int));
32
+
33
+ for (uint i = 0; i < n; ++i)
34
+ {
35
+ // Initialize pivot element as the diagonal
36
+ uint pivot_row = i, pivot_col = i;
37
+
38
+ // Determine pivot element
39
+ float largest_element = 0.0f;
40
+ for (uint j = 0; j < n; ++j)
41
+ if (ipiv[j] != 1)
42
+ for (uint k = 0; k < n; ++k)
43
+ {
44
+ if (ipiv[k] == 0)
45
+ {
46
+ float element = abs(ioA(j, k));
47
+ if (element >= largest_element)
48
+ {
49
+ largest_element = element;
50
+ pivot_row = j;
51
+ pivot_col = k;
52
+ }
53
+ }
54
+ else if (ipiv[k] > 1)
55
+ {
56
+ return false;
57
+ }
58
+ }
59
+
60
+ // Mark this column as used
61
+ ++ipiv[pivot_col];
62
+
63
+ // Exchange rows when needed so that the pivot element is at ioA(pivot_col, pivot_col) instead of at ioA(pivot_row, pivot_col)
64
+ if (pivot_row != pivot_col)
65
+ {
66
+ for (uint j = 0; j < n; ++j)
67
+ std::swap(ioA(pivot_row, j), ioA(pivot_col, j));
68
+ for (uint j = 0; j < m; ++j)
69
+ std::swap(ioB(pivot_row, j), ioB(pivot_col, j));
70
+ }
71
+
72
+ // Get diagonal element that we are about to set to 1
73
+ float diagonal_element = ioA(pivot_col, pivot_col);
74
+ if (abs(diagonal_element) < inTolerance)
75
+ return false;
76
+
77
+ // Divide the whole row by the pivot element, making ioA(pivot_col, pivot_col) = 1
78
+ for (uint j = 0; j < n; ++j)
79
+ ioA(pivot_col, j) /= diagonal_element;
80
+ for (uint j = 0; j < m; ++j)
81
+ ioB(pivot_col, j) /= diagonal_element;
82
+ ioA(pivot_col, pivot_col) = 1.0f;
83
+
84
+ // Next reduce the rows, except for the pivot one,
85
+ // after this step the pivot_col column is zero except for the pivot element which is 1
86
+ for (uint j = 0; j < n; ++j)
87
+ if (j != pivot_col)
88
+ {
89
+ float element = ioA(j, pivot_col);
90
+ for (uint k = 0; k < n; ++k)
91
+ ioA(j, k) -= ioA(pivot_col, k) * element;
92
+ for (uint k = 0; k < m; ++k)
93
+ ioB(j, k) -= ioB(pivot_col, k) * element;
94
+ ioA(j, pivot_col) = 0.0f;
95
+ }
96
+ }
97
+
98
+ // Success
99
+ return true;
100
+ }
101
+
102
+ JPH_NAMESPACE_END