@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,252 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Constraints/Constraint.h>
8
+ #include <Jolt/Physics/PhysicsStepListener.h>
9
+ #include <Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h>
10
+ #include <Jolt/Physics/Vehicle/VehicleCollisionTester.h>
11
+ #include <Jolt/Physics/Vehicle/VehicleAntiRollBar.h>
12
+ #include <Jolt/Physics/Vehicle/Wheel.h>
13
+ #include <Jolt/Physics/Vehicle/VehicleController.h>
14
+
15
+ JPH_NAMESPACE_BEGIN
16
+
17
+ class PhysicsSystem;
18
+
19
+ /// Configuration for constraint that simulates a wheeled vehicle.
20
+ ///
21
+ /// The properties in this constraint are largely based on "Car Physics for Games" by Marco Monster.
22
+ /// See: https://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
23
+ class JPH_EXPORT VehicleConstraintSettings : public ConstraintSettings
24
+ {
25
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, VehicleConstraintSettings)
26
+
27
+ public:
28
+ /// Saves the contents of the constraint settings in binary form to inStream.
29
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
30
+
31
+ Vec3 mUp { 0, 1, 0 }; ///< Vector indicating the up direction of the vehicle (in local space to the body)
32
+ Vec3 mForward { 0, 0, 1 }; ///< Vector indicating forward direction of the vehicle (in local space to the body)
33
+ float mMaxPitchRollAngle = JPH_PI; ///< Defines the maximum pitch/roll angle (rad), can be used to avoid the car from getting upside down. The vehicle up direction will stay within a cone centered around the up axis with half top angle mMaxPitchRollAngle, set to pi to turn off.
34
+ Array<Ref<WheelSettings>> mWheels; ///< List of wheels and their properties
35
+ VehicleAntiRollBars mAntiRollBars; ///< List of anti rollbars and their properties
36
+ Ref<VehicleControllerSettings> mController; ///< Defines how the vehicle can accelerate / decelerate
37
+
38
+ protected:
39
+ /// This function should not be called directly, it is used by sRestoreFromBinaryState.
40
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
41
+ };
42
+
43
+ /// Constraint that simulates a vehicle
44
+ /// Note: Don't forget to register the constraint as a StepListener with the PhysicsSystem!
45
+ ///
46
+ /// When the vehicle drives over very light objects (rubble) you may see the car body dip down. This is a known issue and is an artifact of the iterative solver that Jolt is using.
47
+ /// Basically if a light object is sandwiched between two heavy objects (the static floor and the car body), the light object is not able to transfer enough force from the ground to
48
+ /// the car body to keep the car body up. You can see this effect in the HeavyOnLightTest sample, the boxes on the right have a lot of penetration because they're on top of light objects.
49
+ ///
50
+ /// There are a couple of ways to improve this:
51
+ ///
52
+ /// 1. You can increase the number of velocity steps (global settings PhysicsSettings::mNumVelocitySteps or if you only want to increase it on
53
+ /// the vehicle you can use VehicleConstraintSettings::mNumVelocityStepsOverride). E.g. going from 10 to 30 steps in the HeavyOnLightTest sample makes the penetration a lot less.
54
+ /// The number of position steps can also be increased (the first prevents the body from going down, the second corrects it if the problem did
55
+ /// occur which inevitably happens due to numerical drift). This solution costs CPU cycles.
56
+ ///
57
+ /// 2. You can reduce the mass difference between the vehicle body and the rubble on the floor (by making the rubble heavier or the car lighter).
58
+ ///
59
+ /// 3. You could filter out collisions between the vehicle collision test and the rubble completely. This would make the wheels ignore the rubble but would cause the vehicle to drive
60
+ /// through it as if nothing happened. You could create fake wheels (keyframed bodies) that move along with the vehicle and that only collide with rubble (and not the vehicle or the ground).
61
+ /// This would cause the vehicle to push away the rubble without the rubble being able to affect the vehicle (unless it hits the main body of course).
62
+ ///
63
+ /// Note that when driving over rubble, you may see the wheel jump up and down quite quickly because one frame a collision is found and the next frame not.
64
+ /// To alleviate this, it may be needed to smooth the motion of the visual mesh for the wheel.
65
+ class JPH_EXPORT VehicleConstraint : public Constraint, public PhysicsStepListener
66
+ {
67
+ public:
68
+ /// Constructor / destructor
69
+ VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings);
70
+ virtual ~VehicleConstraint() override;
71
+
72
+ /// Get the type of a constraint
73
+ virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Vehicle; }
74
+
75
+ /// Defines the maximum pitch/roll angle (rad), can be used to avoid the car from getting upside down. The vehicle up direction will stay within a cone centered around the up axis with half top angle mMaxPitchRollAngle, set to pi to turn off.
76
+ void SetMaxPitchRollAngle(float inMaxPitchRollAngle) { mCosMaxPitchRollAngle = Cos(inMaxPitchRollAngle); }
77
+ float GetMaxPitchRollAngle() const { return ACos(mCosMaxPitchRollAngle); }
78
+
79
+ /// Set the interface that tests collision between wheel and ground
80
+ void SetVehicleCollisionTester(const VehicleCollisionTester *inTester) { mVehicleCollisionTester = inTester; }
81
+ const VehicleCollisionTester *GetVehicleCollisionTester() const { return mVehicleCollisionTester; }
82
+
83
+ /// Callback function to combine the friction of a tire with the friction of the body it is colliding with.
84
+ /// On input ioLongitudinalFriction and ioLateralFriction contain the friction of the tire, on output they should contain the combined friction with inBody2.
85
+ using CombineFunction = function<void(uint inWheelIndex, float &ioLongitudinalFriction, float &ioLateralFriction, const Body &inBody2, const SubShapeID &inSubShapeID2)>;
86
+
87
+ /// Set the function that combines the friction of two bodies and returns it
88
+ /// Default method is the geometric mean: sqrt(friction1 * friction2).
89
+ void SetCombineFriction(const CombineFunction &inCombineFriction) { mCombineFriction = inCombineFriction; }
90
+ const CombineFunction & GetCombineFriction() const { return mCombineFriction; }
91
+
92
+ /// Callback function to notify of current stage in PhysicsStepListener::OnStep.
93
+ using StepCallback = function<void(VehicleConstraint &inVehicle, const PhysicsStepListenerContext &inContext)>;
94
+
95
+ /// Callback function to notify that PhysicsStepListener::OnStep has started for this vehicle. Default is to do nothing.
96
+ /// Can be used to allow higher-level code to e.g. control steering. This is the last moment that the position/orientation of the vehicle can be changed.
97
+ /// Wheel collision checks have not been performed yet.
98
+ const StepCallback & GetPreStepCallback() const { return mPreStepCallback; }
99
+ void SetPreStepCallback(const StepCallback &inPreStepCallback) { mPreStepCallback = inPreStepCallback; }
100
+
101
+ /// Callback function to notify that PhysicsStepListener::OnStep has just completed wheel collision checks. Default is to do nothing.
102
+ /// Can be used to allow higher-level code to e.g. detect tire contact or to modify the velocity of the vehicle based on the wheel contacts.
103
+ /// You should not change the position of the vehicle in this callback as the wheel collision checks have already been performed.
104
+ const StepCallback & GetPostCollideCallback() const { return mPostCollideCallback; }
105
+ void SetPostCollideCallback(const StepCallback &inPostCollideCallback) { mPostCollideCallback = inPostCollideCallback; }
106
+
107
+ /// Callback function to notify that PhysicsStepListener::OnStep has completed for this vehicle. Default is to do nothing.
108
+ /// Can be used to allow higher-level code to e.g. control the vehicle in the air.
109
+ /// You should not change the position of the vehicle in this callback as the wheel collision checks have already been performed.
110
+ const StepCallback & GetPostStepCallback() const { return mPostStepCallback; }
111
+ void SetPostStepCallback(const StepCallback &inPostStepCallback) { mPostStepCallback = inPostStepCallback; }
112
+
113
+ /// Override gravity for this vehicle. Note that overriding gravity will set the gravity factor of the vehicle body to 0 and apply gravity in the PhysicsStepListener instead.
114
+ void OverrideGravity(Vec3Arg inGravity) { mGravityOverride = inGravity; mIsGravityOverridden = true; }
115
+ bool IsGravityOverridden() const { return mIsGravityOverridden; }
116
+ Vec3 GetGravityOverride() const { return mGravityOverride; }
117
+ void ResetGravityOverride() { mIsGravityOverridden = false; mBody->GetMotionProperties()->SetGravityFactor(1.0f); } ///< Note that resetting the gravity override will restore the gravity factor of the vehicle body to 1.
118
+
119
+ /// Get the local space forward vector of the vehicle
120
+ Vec3 GetLocalForward() const { return mForward; }
121
+
122
+ /// Get the local space up vector of the vehicle
123
+ Vec3 GetLocalUp() const { return mUp; }
124
+
125
+ /// Vector indicating the world space up direction (used to limit vehicle pitch/roll), calculated every frame by inverting gravity
126
+ Vec3 GetWorldUp() const { return mWorldUp; }
127
+
128
+ /// Access to the vehicle body
129
+ Body * GetVehicleBody() const { return mBody; }
130
+
131
+ /// Access to the vehicle controller interface (determines acceleration / deceleration)
132
+ const VehicleController * GetController() const { return mController; }
133
+
134
+ /// Access to the vehicle controller interface (determines acceleration / deceleration)
135
+ VehicleController * GetController() { return mController; }
136
+
137
+ /// Get the state of the wheels
138
+ const Wheels & GetWheels() const { return mWheels; }
139
+
140
+ /// Get the state of a wheels (writable interface, allows you to make changes to the configuration which will take effect the next time step)
141
+ Wheels & GetWheels() { return mWheels; }
142
+
143
+ /// Get the state of a wheel
144
+ Wheel * GetWheel(uint inIdx) { return mWheels[inIdx]; }
145
+ const Wheel * GetWheel(uint inIdx) const { return mWheels[inIdx]; }
146
+
147
+ /// Get the basis vectors for the wheel in local space to the vehicle body (note: basis does not rotate when the wheel rotates around its axis)
148
+ /// @param inWheel Wheel to fetch basis for
149
+ /// @param outForward Forward vector for the wheel
150
+ /// @param outUp Up vector for the wheel
151
+ /// @param outRight Right vector for the wheel
152
+ void GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) const;
153
+
154
+ /// Get the transform of a wheel in local space to the vehicle body, returns a matrix that transforms a cylinder aligned with the Y axis in body space (not COM space)
155
+ /// @param inWheelIndex Index of the wheel to fetch
156
+ /// @param inWheelRight Unit vector that indicates right in model space of the wheel (so if you only have 1 wheel model, you probably want to specify the opposite direction for the left and right wheels)
157
+ /// @param inWheelUp Unit vector that indicates up in model space of the wheel
158
+ Mat44 GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const;
159
+
160
+ /// Get the transform of a wheel in world space, returns a matrix that transforms a cylinder aligned with the Y axis in world space
161
+ /// @param inWheelIndex Index of the wheel to fetch
162
+ /// @param inWheelRight Unit vector that indicates right in model space of the wheel (so if you only have 1 wheel model, you probably want to specify the opposite direction for the left and right wheels)
163
+ /// @param inWheelUp Unit vector that indicates up in model space of the wheel
164
+ RMat44 GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const;
165
+
166
+ /// Access to the vehicle's anti roll bars
167
+ const VehicleAntiRollBars & GetAntiRollBars() const { return mAntiRollBars; }
168
+ VehicleAntiRollBars & GetAntiRollBars() { return mAntiRollBars; }
169
+
170
+ /// Number of simulation steps between wheel collision tests when the vehicle is active. Default is 1. 0 = never, 1 = every step, 2 = every other step, etc.
171
+ /// Note that if a vehicle has multiple wheels and the number of steps > 1, the wheels will be tested in a round robin fashion.
172
+ /// If there are multiple vehicles, the tests will be spread out based on the BodyID of the vehicle.
173
+ /// If you set this to test less than every step, you may see simulation artifacts. This setting can be used to reduce the cost of simulating vehicles in the distance.
174
+ void SetNumStepsBetweenCollisionTestActive(uint inSteps) { mNumStepsBetweenCollisionTestActive = inSteps; }
175
+ uint GetNumStepsBetweenCollisionTestActive() const { return mNumStepsBetweenCollisionTestActive; }
176
+
177
+ /// Number of simulation steps between wheel collision tests when the vehicle is inactive. Default is 1. 0 = never, 1 = every step, 2 = every other step, etc.
178
+ /// Note that if a vehicle has multiple wheels and the number of steps > 1, the wheels will be tested in a round robin fashion.
179
+ /// If there are multiple vehicles, the tests will be spread out based on the BodyID of the vehicle.
180
+ /// This number can be lower than the number of steps when the vehicle is active as the only purpose of this test is
181
+ /// to allow the vehicle to wake up in response to bodies moving into the wheels but not touching the body of the vehicle.
182
+ void SetNumStepsBetweenCollisionTestInactive(uint inSteps) { mNumStepsBetweenCollisionTestInactive = inSteps; }
183
+ uint GetNumStepsBetweenCollisionTestInactive() const { return mNumStepsBetweenCollisionTestInactive; }
184
+
185
+ // Generic interface of a constraint
186
+ virtual bool IsActive() const override { return mIsActive && Constraint::IsActive(); }
187
+ virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override { /* Do nothing */ }
188
+ virtual void SetupVelocityConstraint(float inDeltaTime) override;
189
+ virtual void ResetWarmStart() override;
190
+ virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
191
+ virtual bool SolveVelocityConstraint(float inDeltaTime) override;
192
+ virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
193
+ virtual void BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override;
194
+ virtual uint BuildIslandSplits(LargeIslandSplitter &ioSplitter) const override;
195
+ #ifdef JPH_DEBUG_RENDERER
196
+ virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
197
+ virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const override;
198
+ #endif // JPH_DEBUG_RENDERER
199
+ virtual void SaveState(StateRecorder &inStream) const override;
200
+ virtual void RestoreState(StateRecorder &inStream) override;
201
+ virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
202
+
203
+ private:
204
+ // See: PhysicsStepListener
205
+ virtual void OnStep(const PhysicsStepListenerContext &inContext) override;
206
+
207
+ // Calculate the position where the suspension and traction forces should be applied in world space, relative to the center of mass of both bodies
208
+ void CalculateSuspensionForcePoint(const Wheel &inWheel, Vec3 &outR1PlusU, Vec3 &outR2) const;
209
+
210
+ // Calculate the constraint properties for mPitchRollPart
211
+ void CalculatePitchRollConstraintProperties(RMat44Arg inBodyTransform);
212
+
213
+ // Gravity override
214
+ bool mIsGravityOverridden = false; ///< If the gravity is currently overridden
215
+ Vec3 mGravityOverride = Vec3::sZero(); ///< Gravity override value, replaces PhysicsSystem::GetGravity() when mIsGravityOverridden is true
216
+
217
+ // Simulation information
218
+ Body * mBody; ///< Body of the vehicle
219
+ Vec3 mForward; ///< Local space forward vector for the vehicle
220
+ Vec3 mUp; ///< Local space up vector for the vehicle
221
+ Vec3 mWorldUp; ///< Vector indicating the world space up direction (used to limit vehicle pitch/roll)
222
+ Wheels mWheels; ///< Wheel states of the vehicle
223
+ VehicleAntiRollBars mAntiRollBars; ///< Anti rollbars of the vehicle
224
+ VehicleController * mController; ///< Controls the acceleration / deceleration of the vehicle
225
+ bool mIsActive = false; ///< If this constraint is active
226
+ uint mNumStepsBetweenCollisionTestActive = 1; ///< Number of simulation steps between wheel collision tests when the vehicle is active
227
+ uint mNumStepsBetweenCollisionTestInactive = 1; ///< Number of simulation steps between wheel collision tests when the vehicle is inactive
228
+ uint mCurrentStep = 0; ///< Current step number, used to determine when to test a wheel
229
+
230
+ // Prevent vehicle from toppling over
231
+ float mCosMaxPitchRollAngle; ///< Cos of the max pitch/roll angle
232
+ float mCosPitchRollAngle; ///< Cos of the current pitch/roll angle
233
+ Vec3 mPitchRollRotationAxis { 0, 1, 0 }; ///< Current axis along which to apply torque to prevent the car from toppling over
234
+ AngleConstraintPart mPitchRollPart; ///< Constraint part that prevents the car from toppling over
235
+
236
+ // Interfaces
237
+ RefConst<VehicleCollisionTester> mVehicleCollisionTester; ///< Class that performs testing of collision for the wheels
238
+ CombineFunction mCombineFriction = [](uint, float &ioLongitudinalFriction, float &ioLateralFriction, const Body &inBody2, const SubShapeID &)
239
+ {
240
+ float body_friction = inBody2.GetFriction();
241
+
242
+ ioLongitudinalFriction = sqrt(ioLongitudinalFriction * body_friction);
243
+ ioLateralFriction = sqrt(ioLateralFriction * body_friction);
244
+ };
245
+
246
+ // Callbacks
247
+ StepCallback mPreStepCallback;
248
+ StepCallback mPostCollideCallback;
249
+ StepCallback mPostStepCallback;
250
+ };
251
+
252
+ JPH_NAMESPACE_END
@@ -0,0 +1,17 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleController.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(VehicleControllerSettings)
13
+ {
14
+ JPH_ADD_BASE_CLASS(VehicleControllerSettings, SerializableObject)
15
+ }
16
+
17
+ JPH_NAMESPACE_END
@@ -0,0 +1,87 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/ObjectStream/SerializableObject.h>
8
+ #include <Jolt/Core/StreamIn.h>
9
+ #include <Jolt/Core/StreamOut.h>
10
+ #ifdef JPH_DEBUG_RENDERER
11
+ #include <Jolt/Renderer/DebugRenderer.h>
12
+ #endif // JPH_DEBUG_RENDERER
13
+
14
+ JPH_NAMESPACE_BEGIN
15
+
16
+ class PhysicsSystem;
17
+ class VehicleController;
18
+ class VehicleConstraint;
19
+ class WheelSettings;
20
+ class Wheel;
21
+ class StateRecorder;
22
+
23
+ /// Basic settings object for interface that controls acceleration / deceleration of the vehicle
24
+ class JPH_EXPORT VehicleControllerSettings : public SerializableObject, public RefTarget<VehicleControllerSettings>
25
+ {
26
+ JPH_DECLARE_SERIALIZABLE_ABSTRACT(JPH_EXPORT, VehicleControllerSettings)
27
+
28
+ public:
29
+ /// Saves the contents of the controller settings in binary form to inStream.
30
+ virtual void SaveBinaryState(StreamOut &inStream) const = 0;
31
+
32
+ /// Restore the contents of the controller settings in binary form from inStream.
33
+ virtual void RestoreBinaryState(StreamIn &inStream) = 0;
34
+
35
+ /// Create an instance of the vehicle controller class
36
+ virtual VehicleController * ConstructController(VehicleConstraint &inConstraint) const = 0;
37
+ };
38
+
39
+ /// Runtime data for interface that controls acceleration / deceleration of the vehicle
40
+ class JPH_EXPORT VehicleController : public NonCopyable
41
+ {
42
+ public:
43
+ JPH_OVERRIDE_NEW_DELETE
44
+
45
+ /// Constructor / destructor
46
+ explicit VehicleController(VehicleConstraint &inConstraint) : mConstraint(inConstraint) { }
47
+ virtual ~VehicleController() = default;
48
+
49
+ /// Access the vehicle constraint that this controller is part of
50
+ VehicleConstraint & GetConstraint() { return mConstraint; }
51
+ const VehicleConstraint & GetConstraint() const { return mConstraint; }
52
+
53
+ /// Recreate the settings for this controller
54
+ virtual Ref<VehicleControllerSettings> GetSettings() const = 0;
55
+
56
+ protected:
57
+ // The functions below are only for the VehicleConstraint
58
+ friend class VehicleConstraint;
59
+
60
+ // Create a new instance of wheel
61
+ virtual Wheel * ConstructWheel(const WheelSettings &inWheel) const = 0;
62
+
63
+ // If the vehicle is allowed to go to sleep
64
+ virtual bool AllowSleep() const = 0;
65
+
66
+ // Called before the wheel probes have been done
67
+ virtual void PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) = 0;
68
+
69
+ // Called after the wheel probes have been done
70
+ virtual void PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) = 0;
71
+
72
+ // Solve longitudinal and lateral constraint parts for all of the wheels
73
+ virtual bool SolveLongitudinalAndLateralConstraints(float inDeltaTime) = 0;
74
+
75
+ // Saving state for replay
76
+ virtual void SaveState(StateRecorder &inStream) const = 0;
77
+ virtual void RestoreState(StateRecorder &inStream) = 0;
78
+
79
+ #ifdef JPH_DEBUG_RENDERER
80
+ // Drawing interface
81
+ virtual void Draw(DebugRenderer *inRenderer) const = 0;
82
+ #endif // JPH_DEBUG_RENDERER
83
+
84
+ VehicleConstraint & mConstraint; ///< The vehicle constraint we belong to
85
+ };
86
+
87
+ JPH_NAMESPACE_END
@@ -0,0 +1,81 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleDifferential.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleDifferentialSettings)
13
+ {
14
+ JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mLeftWheel)
15
+ JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mRightWheel)
16
+ JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mDifferentialRatio)
17
+ JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mLeftRightSplit)
18
+ JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mLimitedSlipRatio)
19
+ JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mEngineTorqueRatio)
20
+ }
21
+
22
+ void VehicleDifferentialSettings::SaveBinaryState(StreamOut &inStream) const
23
+ {
24
+ inStream.Write(mLeftWheel);
25
+ inStream.Write(mRightWheel);
26
+ inStream.Write(mDifferentialRatio);
27
+ inStream.Write(mLeftRightSplit);
28
+ inStream.Write(mLimitedSlipRatio);
29
+ inStream.Write(mEngineTorqueRatio);
30
+ }
31
+
32
+ void VehicleDifferentialSettings::RestoreBinaryState(StreamIn &inStream)
33
+ {
34
+ inStream.Read(mLeftWheel);
35
+ inStream.Read(mRightWheel);
36
+ inStream.Read(mDifferentialRatio);
37
+ inStream.Read(mLeftRightSplit);
38
+ inStream.Read(mLimitedSlipRatio);
39
+ inStream.Read(mEngineTorqueRatio);
40
+ }
41
+
42
+ void VehicleDifferentialSettings::CalculateTorqueRatio(float inLeftAngularVelocity, float inRightAngularVelocity, float &outLeftTorqueFraction, float &outRightTorqueFraction) const
43
+ {
44
+ // Start with the default torque ratio
45
+ outLeftTorqueFraction = 1.0f - mLeftRightSplit;
46
+ outRightTorqueFraction = mLeftRightSplit;
47
+
48
+ if (mLimitedSlipRatio < FLT_MAX)
49
+ {
50
+ JPH_ASSERT(mLimitedSlipRatio > 1.0f);
51
+
52
+ // This is a limited slip differential, adjust torque ratios according to wheel speeds
53
+ float omega_l = max(1.0e-3f, abs(inLeftAngularVelocity)); // prevent div by zero by setting a minimum velocity and ignoring that the wheels may be rotating in different directions
54
+ float omega_r = max(1.0e-3f, abs(inRightAngularVelocity));
55
+ float omega_min = min(omega_l, omega_r);
56
+ float omega_max = max(omega_l, omega_r);
57
+
58
+ // Map into a value that is 0 when the wheels are turning at an equal rate and 1 when the wheels are turning at mLimitedSlipRotationRatio
59
+ float alpha = min((omega_max / omega_min - 1.0f) / (mLimitedSlipRatio - 1.0f), 1.0f);
60
+ JPH_ASSERT(alpha >= 0.0f);
61
+ float one_min_alpha = 1.0f - alpha;
62
+
63
+ if (omega_l < omega_r)
64
+ {
65
+ // Redirect more power to the left wheel
66
+ outLeftTorqueFraction = outLeftTorqueFraction * one_min_alpha + alpha;
67
+ outRightTorqueFraction = outRightTorqueFraction * one_min_alpha;
68
+ }
69
+ else
70
+ {
71
+ // Redirect more power to the right wheel
72
+ outLeftTorqueFraction = outLeftTorqueFraction * one_min_alpha;
73
+ outRightTorqueFraction = outRightTorqueFraction * one_min_alpha + alpha;
74
+ }
75
+ }
76
+
77
+ // Assert the values add up to 1
78
+ JPH_ASSERT(abs(outLeftTorqueFraction + outRightTorqueFraction - 1.0f) < 1.0e-6f);
79
+ }
80
+
81
+ JPH_NAMESPACE_END
@@ -0,0 +1,39 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/ObjectStream/SerializableObject.h>
8
+ #include <Jolt/Core/StreamIn.h>
9
+ #include <Jolt/Core/StreamOut.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ class JPH_EXPORT VehicleDifferentialSettings
14
+ {
15
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleDifferentialSettings)
16
+
17
+ public:
18
+ /// Saves the contents in binary form to inStream.
19
+ void SaveBinaryState(StreamOut &inStream) const;
20
+
21
+ /// Restores the contents in binary form to inStream.
22
+ void RestoreBinaryState(StreamIn &inStream);
23
+
24
+ /// Calculate the torque ratio between left and right wheel
25
+ /// @param inLeftAngularVelocity Angular velocity of left wheel (rad / s)
26
+ /// @param inRightAngularVelocity Angular velocity of right wheel (rad / s)
27
+ /// @param outLeftTorqueFraction Fraction of torque that should go to the left wheel
28
+ /// @param outRightTorqueFraction Fraction of torque that should go to the right wheel
29
+ void CalculateTorqueRatio(float inLeftAngularVelocity, float inRightAngularVelocity, float &outLeftTorqueFraction, float &outRightTorqueFraction) const;
30
+
31
+ int mLeftWheel = -1; ///< Index (in mWheels) that represents the left wheel of this differential (can be -1 to indicate no wheel)
32
+ int mRightWheel = -1; ///< Index (in mWheels) that represents the right wheel of this differential (can be -1 to indicate no wheel)
33
+ float mDifferentialRatio = 3.42f; ///< Ratio between rotation speed of gear box and wheels
34
+ float mLeftRightSplit = 0.5f; ///< Defines how the engine torque is split across the left and right wheel (0 = left, 0.5 = center, 1 = right)
35
+ float mLimitedSlipRatio = 1.4f; ///< Ratio max / min wheel speed. When this ratio is exceeded, all torque gets distributed to the slowest moving wheel. This allows implementing a limited slip differential. Set to FLT_MAX for an open differential. Value should be > 1.
36
+ float mEngineTorqueRatio = 1.0f; ///< How much of the engines torque is applied to this differential (0 = none, 1 = full), make sure the sum of all differentials is 1.
37
+ };
38
+
39
+ JPH_NAMESPACE_END
@@ -0,0 +1,122 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleEngine.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+ #ifdef JPH_DEBUG_RENDERER
10
+ #include <Jolt/Renderer/DebugRenderer.h>
11
+ #endif // JPH_DEBUG_RENDERER
12
+
13
+ JPH_NAMESPACE_BEGIN
14
+
15
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleEngineSettings)
16
+ {
17
+ JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mMaxTorque)
18
+ JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mMinRPM)
19
+ JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mMaxRPM)
20
+ JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mNormalizedTorque)
21
+ }
22
+
23
+ VehicleEngineSettings::VehicleEngineSettings()
24
+ {
25
+ mNormalizedTorque.Reserve(3);
26
+ mNormalizedTorque.AddPoint(0.0f, 0.8f);
27
+ mNormalizedTorque.AddPoint(0.66f, 1.0f);
28
+ mNormalizedTorque.AddPoint(1.0f, 0.8f);
29
+ }
30
+
31
+ void VehicleEngineSettings::SaveBinaryState(StreamOut &inStream) const
32
+ {
33
+ inStream.Write(mMaxTorque);
34
+ inStream.Write(mMinRPM);
35
+ inStream.Write(mMaxRPM);
36
+ mNormalizedTorque.SaveBinaryState(inStream);
37
+ }
38
+
39
+ void VehicleEngineSettings::RestoreBinaryState(StreamIn &inStream)
40
+ {
41
+ inStream.Read(mMaxTorque);
42
+ inStream.Read(mMinRPM);
43
+ inStream.Read(mMaxRPM);
44
+ mNormalizedTorque.RestoreBinaryState(inStream);
45
+ }
46
+
47
+ void VehicleEngine::ApplyTorque(float inTorque, float inDeltaTime)
48
+ {
49
+ // Accelerate engine using torque
50
+ mCurrentRPM += cAngularVelocityToRPM * inTorque * inDeltaTime / mInertia;
51
+ ClampRPM();
52
+ }
53
+
54
+ void VehicleEngine::ApplyDamping(float inDeltaTime)
55
+ {
56
+ // Angular damping: dw/dt = -c * w
57
+ // Solution: w(t) = w(0) * e^(-c * t) or w2 = w1 * e^(-c * dt)
58
+ // Taylor expansion of e^(-c * dt) = 1 - c * dt + ...
59
+ // Since dt is usually in the order of 1/60 and c is a low number too this approximation is good enough
60
+ mCurrentRPM *= max(0.0f, 1.0f - mAngularDamping * inDeltaTime);
61
+ ClampRPM();
62
+ }
63
+
64
+ #ifdef JPH_DEBUG_RENDERER
65
+
66
+ void VehicleEngine::DrawRPM(DebugRenderer *inRenderer, RVec3Arg inPosition, Vec3Arg inForward, Vec3Arg inUp, float inSize, float inShiftDownRPM, float inShiftUpRPM) const
67
+ {
68
+ // Function to draw part of a pie
69
+ auto draw_pie = [this, inRenderer, inSize, inPosition, inForward, inUp](float inMinRPM, float inMaxRPM, Color inColor) {
70
+ inRenderer->DrawPie(inPosition, inSize, inForward, inUp, ConvertRPMToAngle(inMinRPM), ConvertRPMToAngle(inMaxRPM), inColor, DebugRenderer::ECastShadow::Off);
71
+ };
72
+
73
+ // Draw segment under min RPM
74
+ draw_pie(0, mMinRPM, Color::sGrey);
75
+
76
+ // Draw segment until inShiftDownRPM
77
+ if (mCurrentRPM < inShiftDownRPM)
78
+ {
79
+ draw_pie(mMinRPM, mCurrentRPM, Color::sRed);
80
+ draw_pie(mCurrentRPM, inShiftDownRPM, Color::sDarkRed);
81
+ }
82
+ else
83
+ {
84
+ draw_pie(mMinRPM, inShiftDownRPM, Color::sRed);
85
+ }
86
+
87
+ // Draw segment between inShiftDownRPM and inShiftUpRPM
88
+ if (mCurrentRPM > inShiftDownRPM && mCurrentRPM < inShiftUpRPM)
89
+ {
90
+ draw_pie(inShiftDownRPM, mCurrentRPM, Color::sOrange);
91
+ draw_pie(mCurrentRPM, inShiftUpRPM, Color::sDarkOrange);
92
+ }
93
+ else
94
+ {
95
+ draw_pie(inShiftDownRPM, inShiftUpRPM, mCurrentRPM <= inShiftDownRPM? Color::sDarkOrange : Color::sOrange);
96
+ }
97
+
98
+ // Draw segment above inShiftUpRPM
99
+ if (mCurrentRPM > inShiftUpRPM)
100
+ {
101
+ draw_pie(inShiftUpRPM, mCurrentRPM, Color::sGreen);
102
+ draw_pie(mCurrentRPM, mMaxRPM, Color::sDarkGreen);
103
+ }
104
+ else
105
+ {
106
+ draw_pie(inShiftUpRPM, mMaxRPM, Color::sDarkGreen);
107
+ }
108
+ }
109
+
110
+ #endif // JPH_DEBUG_RENDERER
111
+
112
+ void VehicleEngine::SaveState(StateRecorder &inStream) const
113
+ {
114
+ inStream.Write(mCurrentRPM);
115
+ }
116
+
117
+ void VehicleEngine::RestoreState(StateRecorder &inStream)
118
+ {
119
+ inStream.Read(mCurrentRPM);
120
+ }
121
+
122
+ JPH_NAMESPACE_END