@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,143 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Class that constructs a TriangleShape
12
+ class JPH_EXPORT TriangleShapeSettings final : public ConvexShapeSettings
13
+ {
14
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TriangleShapeSettings)
15
+
16
+ public:
17
+ /// Default constructor for deserialization
18
+ TriangleShapeSettings() = default;
19
+
20
+ /// Create a triangle with points (inV1, inV2, inV3) (counter clockwise) and convex radius inConvexRadius.
21
+ /// Note that the convex radius is currently only used for shape vs shape collision, for all other purposes the triangle is infinitely thin.
22
+ TriangleShapeSettings(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius = 0.0f, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mV1(inV1), mV2(inV2), mV3(inV3), mConvexRadius(inConvexRadius) { }
23
+
24
+ // See: ShapeSettings
25
+ virtual ShapeResult Create() const override;
26
+
27
+ Vec3 mV1;
28
+ Vec3 mV2;
29
+ Vec3 mV3;
30
+ float mConvexRadius = 0.0f;
31
+ };
32
+
33
+ /// A single triangle, not the most efficient way of creating a world filled with triangles but can be used as a query shape for example.
34
+ class JPH_EXPORT TriangleShape final : public ConvexShape
35
+ {
36
+ public:
37
+ JPH_OVERRIDE_NEW_DELETE
38
+
39
+ /// Constructor
40
+ TriangleShape() : ConvexShape(EShapeSubType::Triangle) { }
41
+ TriangleShape(const TriangleShapeSettings &inSettings, ShapeResult &outResult);
42
+
43
+ /// Create a triangle with points (inV1, inV2, inV3) (counter clockwise) and convex radius inConvexRadius.
44
+ /// Note that the convex radius is currently only used for shape vs shape collision, for all other purposes the triangle is infinitely thin.
45
+ TriangleShape(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius = 0.0f, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Triangle, inMaterial), mV1(inV1), mV2(inV2), mV3(inV3), mConvexRadius(inConvexRadius) { JPH_ASSERT(inConvexRadius >= 0.0f); }
46
+
47
+ /// Get the vertices of the triangle
48
+ inline Vec3 GetVertex1() const { return mV1; }
49
+ inline Vec3 GetVertex2() const { return mV2; }
50
+ inline Vec3 GetVertex3() const { return mV3; }
51
+
52
+ /// Convex radius
53
+ float GetConvexRadius() const { return mConvexRadius; }
54
+
55
+ // See Shape::GetLocalBounds
56
+ virtual AABox GetLocalBounds() const override;
57
+
58
+ // See Shape::GetWorldSpaceBounds
59
+ virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
60
+ using Shape::GetWorldSpaceBounds;
61
+
62
+ // See Shape::GetInnerRadius
63
+ virtual float GetInnerRadius() const override { return mConvexRadius; }
64
+
65
+ // See Shape::GetMassProperties
66
+ virtual MassProperties GetMassProperties() const override;
67
+
68
+ // See Shape::GetSurfaceNormal
69
+ virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
70
+
71
+ // See Shape::GetSupportingFace
72
+ virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
73
+
74
+ // See ConvexShape::GetSupportFunction
75
+ virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
76
+
77
+ // See Shape::GetSubmergedVolume
78
+ virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
79
+
80
+ #ifdef JPH_DEBUG_RENDERER
81
+ // See Shape::Draw
82
+ virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
83
+ #endif // JPH_DEBUG_RENDERER
84
+
85
+ // See Shape::CastRay
86
+ virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
87
+ virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
88
+
89
+ // See: Shape::CollidePoint
90
+ virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
91
+
92
+ // See: Shape::CollideSoftBodyVertices
93
+ virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
94
+
95
+ // See Shape::GetTrianglesStart
96
+ virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
97
+
98
+ // See Shape::GetTrianglesNext
99
+ virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
100
+
101
+ // See Shape
102
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
103
+
104
+ // See Shape::GetStats
105
+ virtual Stats GetStats() const override { return Stats(sizeof(*this), 1); }
106
+
107
+ // See Shape::GetVolume
108
+ virtual float GetVolume() const override { return 0; }
109
+
110
+ // See Shape::IsValidScale
111
+ virtual bool IsValidScale(Vec3Arg inScale) const override;
112
+
113
+ // See Shape::MakeScaleValid
114
+ virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
115
+
116
+ // Register shape functions with the registry
117
+ static void sRegister();
118
+
119
+ protected:
120
+ // See: Shape::RestoreBinaryState
121
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
122
+
123
+ private:
124
+ // Helper functions called by CollisionDispatch
125
+ static void sCollideConvexVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
126
+ static void sCollideSphereVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
127
+ static void sCastConvexVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
128
+ static void sCastSphereVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
129
+
130
+ // Context for GetTrianglesStart/Next
131
+ class TSGetTrianglesContext;
132
+
133
+ // Classes for GetSupportFunction
134
+ class TriangleNoConvex;
135
+ class TriangleWithConvex;
136
+
137
+ Vec3 mV1;
138
+ Vec3 mV2;
139
+ Vec3 mV3;
140
+ float mConvexRadius = 0.0f;
141
+ };
142
+
143
+ JPH_NAMESPACE_END
@@ -0,0 +1,173 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/AABox.h>
8
+ #include <Jolt/Physics/Collision/CollideShape.h>
9
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ /// Structure that holds a single shape cast (a shape moving along a linear path in 3d space with no rotation)
14
+ template <class Vec, class Mat, class ShapeCastType>
15
+ struct ShapeCastT
16
+ {
17
+ JPH_OVERRIDE_NEW_DELETE
18
+
19
+ /// Constructor
20
+ ShapeCastT(const Shape *inShape, Vec3Arg inScale, typename Mat::ArgType inCenterOfMassStart, Vec3Arg inDirection, const AABox &inWorldSpaceBounds) :
21
+ mShape(inShape),
22
+ mScale(inScale),
23
+ mCenterOfMassStart(inCenterOfMassStart),
24
+ mDirection(inDirection),
25
+ mShapeWorldBounds(inWorldSpaceBounds)
26
+ {
27
+ }
28
+
29
+ /// Constructor
30
+ ShapeCastT(const Shape *inShape, Vec3Arg inScale, typename Mat::ArgType inCenterOfMassStart, Vec3Arg inDirection) :
31
+ ShapeCastT<Vec, Mat, ShapeCastType>(inShape, inScale, inCenterOfMassStart, inDirection, inShape->GetWorldSpaceBounds(inCenterOfMassStart, inScale))
32
+ {
33
+ }
34
+
35
+ /// Construct a shape cast using a world transform for a shape instead of a center of mass transform
36
+ static inline ShapeCastType sFromWorldTransform(const Shape *inShape, Vec3Arg inScale, typename Mat::ArgType inWorldTransform, Vec3Arg inDirection)
37
+ {
38
+ return ShapeCastType(inShape, inScale, inWorldTransform.PreTranslated(inShape->GetCenterOfMass()), inDirection);
39
+ }
40
+
41
+ /// Transform this shape cast using inTransform. Multiply transform on the left left hand side.
42
+ ShapeCastType PostTransformed(typename Mat::ArgType inTransform) const
43
+ {
44
+ Mat44 start = inTransform * mCenterOfMassStart;
45
+ Vec3 direction = inTransform.Multiply3x3(mDirection);
46
+ return { mShape, mScale, start, direction };
47
+ }
48
+
49
+ /// Translate this shape cast by inTranslation.
50
+ ShapeCastType PostTranslated(typename Vec::ArgType inTranslation) const
51
+ {
52
+ return { mShape, mScale, mCenterOfMassStart.PostTranslated(inTranslation), mDirection };
53
+ }
54
+
55
+ /// Get point with fraction inFraction on ray from mCenterOfMassStart to mCenterOfMassStart + mDirection (0 = start of ray, 1 = end of ray)
56
+ inline Vec GetPointOnRay(float inFraction) const
57
+ {
58
+ return mCenterOfMassStart.GetTranslation() + inFraction * mDirection;
59
+ }
60
+
61
+ const Shape * mShape; ///< Shape that's being cast (cannot be mesh shape). Note that this structure does not assume ownership over the shape for performance reasons.
62
+ const Vec3 mScale; ///< Scale in local space of the shape being cast (scales relative to its center of mass)
63
+ const Mat mCenterOfMassStart; ///< Start position and orientation of the center of mass of the shape (construct using sFromWorldTransform if you have a world transform for your shape)
64
+ const Vec3 mDirection; ///< Direction and length of the cast (anything beyond this length will not be reported as a hit)
65
+ const AABox mShapeWorldBounds; ///< Cached shape's world bounds, calculated in constructor
66
+ };
67
+
68
+ struct ShapeCast : public ShapeCastT<Vec3, Mat44, ShapeCast>
69
+ {
70
+ using ShapeCastT<Vec3, Mat44, ShapeCast>::ShapeCastT;
71
+ };
72
+
73
+ struct RShapeCast : public ShapeCastT<RVec3, RMat44, RShapeCast>
74
+ {
75
+ using ShapeCastT<RVec3, RMat44, RShapeCast>::ShapeCastT;
76
+
77
+ /// Convert from ShapeCast, converts single to double precision
78
+ explicit RShapeCast(const ShapeCast &inCast) :
79
+ RShapeCast(inCast.mShape, inCast.mScale, RMat44(inCast.mCenterOfMassStart), inCast.mDirection, inCast.mShapeWorldBounds)
80
+ {
81
+ }
82
+
83
+ /// Convert to ShapeCast, which implies casting from double precision to single precision
84
+ explicit operator ShapeCast() const
85
+ {
86
+ return ShapeCast(mShape, mScale, mCenterOfMassStart.ToMat44(), mDirection, mShapeWorldBounds);
87
+ }
88
+ };
89
+
90
+ /// Settings to be passed with a shape cast
91
+ class ShapeCastSettings : public CollideSettingsBase
92
+ {
93
+ public:
94
+ JPH_OVERRIDE_NEW_DELETE
95
+
96
+ /// Set the backfacing mode for all shapes
97
+ void SetBackFaceMode(EBackFaceMode inMode) { mBackFaceModeTriangles = mBackFaceModeConvex = inMode; }
98
+
99
+ /// How backfacing triangles should be treated (should we report moving from back to front for triangle based shapes, e.g. for MeshShape/HeightFieldShape?)
100
+ EBackFaceMode mBackFaceModeTriangles = EBackFaceMode::IgnoreBackFaces;
101
+
102
+ /// How backfacing convex objects should be treated (should we report starting inside an object and moving out?)
103
+ EBackFaceMode mBackFaceModeConvex = EBackFaceMode::IgnoreBackFaces;
104
+
105
+ /// Indicates if we want to shrink the shape by the convex radius and then expand it again. This speeds up collision detection and gives a more accurate normal at the cost of a more 'rounded' shape.
106
+ bool mUseShrunkenShapeAndConvexRadius = false;
107
+
108
+ /// When true, and the shape is intersecting at the beginning of the cast (fraction = 0) then this will calculate the deepest penetration point (costing additional CPU time)
109
+ bool mReturnDeepestPoint = false;
110
+ };
111
+
112
+ /// Result of a shape cast test
113
+ class ShapeCastResult : public CollideShapeResult
114
+ {
115
+ public:
116
+ JPH_OVERRIDE_NEW_DELETE
117
+
118
+ /// Default constructor
119
+ ShapeCastResult() = default;
120
+
121
+ /// Constructor
122
+ /// @param inFraction Fraction at which the cast hit
123
+ /// @param inContactPoint1 Contact point on shape 1
124
+ /// @param inContactPoint2 Contact point on shape 2
125
+ /// @param inContactNormalOrPenetrationDepth Contact normal pointing from shape 1 to 2 or penetration depth vector when the objects are penetrating (also from 1 to 2)
126
+ /// @param inBackFaceHit If this hit was a back face hit
127
+ /// @param inSubShapeID1 Sub shape id for shape 1
128
+ /// @param inSubShapeID2 Sub shape id for shape 2
129
+ /// @param inBodyID2 BodyID that was hit
130
+ ShapeCastResult(float inFraction, Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inContactNormalOrPenetrationDepth, bool inBackFaceHit, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) :
131
+ CollideShapeResult(inContactPoint1, inContactPoint2, inContactNormalOrPenetrationDepth, (inContactPoint2 - inContactPoint1).Length(), inSubShapeID1, inSubShapeID2, inBodyID2),
132
+ mFraction(inFraction),
133
+ mIsBackFaceHit(inBackFaceHit)
134
+ {
135
+ }
136
+
137
+ /// Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. For rays/cast shapes we can just use the collision fraction. The fraction and penetration depth are combined in such a way that deeper hits at fraction 0 go first.
138
+ inline float GetEarlyOutFraction() const { return mFraction > 0.0f? mFraction : -mPenetrationDepth; }
139
+
140
+ /// Reverses the hit result, swapping contact point 1 with contact point 2 etc.
141
+ /// @param inWorldSpaceCastDirection Direction of the shape cast in world space
142
+ ShapeCastResult Reversed(Vec3Arg inWorldSpaceCastDirection) const
143
+ {
144
+ // Calculate by how much to shift the contact points
145
+ Vec3 delta = mFraction * inWorldSpaceCastDirection;
146
+
147
+ ShapeCastResult result;
148
+ result.mContactPointOn2 = mContactPointOn1 - delta;
149
+ result.mContactPointOn1 = mContactPointOn2 - delta;
150
+ result.mPenetrationAxis = -mPenetrationAxis;
151
+ result.mPenetrationDepth = mPenetrationDepth;
152
+ result.mSubShapeID2 = mSubShapeID1;
153
+ result.mSubShapeID1 = mSubShapeID2;
154
+ result.mBodyID2 = mBodyID2;
155
+ result.mFraction = mFraction;
156
+ result.mIsBackFaceHit = mIsBackFaceHit;
157
+
158
+ result.mShape2Face.resize(mShape1Face.size());
159
+ for (Face::size_type i = 0; i < mShape1Face.size(); ++i)
160
+ result.mShape2Face[i] = mShape1Face[i] - delta;
161
+
162
+ result.mShape1Face.resize(mShape2Face.size());
163
+ for (Face::size_type i = 0; i < mShape2Face.size(); ++i)
164
+ result.mShape1Face[i] = mShape2Face[i] - delta;
165
+
166
+ return result;
167
+ }
168
+
169
+ float mFraction; ///< This is the fraction where the shape hit the other shape: CenterOfMassOnHit = Start + value * (End - Start)
170
+ bool mIsBackFaceHit; ///< True if the shape was hit from the back side
171
+ };
172
+
173
+ JPH_NAMESPACE_END
@@ -0,0 +1,73 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Body/BodyID.h>
8
+ #include <Jolt/Core/NonCopyable.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ class Shape;
13
+ class SubShapeID;
14
+
15
+ /// Filter class
16
+ class ShapeFilter : public NonCopyable
17
+ {
18
+ public:
19
+ /// Destructor
20
+ virtual ~ShapeFilter() = default;
21
+
22
+ /// Filter function to determine if we should collide with a shape. Returns true if the filter passes.
23
+ /// This overload is called when the query doesn't have a source shape (e.g. ray cast / collide point)
24
+ /// @param inShape2 Shape we're colliding against
25
+ /// @param inSubShapeIDOfShape2 The sub shape ID that will lead from the root shape to inShape2 (i.e. the shape of mBodyID2)
26
+ virtual bool ShouldCollide([[maybe_unused]] const Shape *inShape2, [[maybe_unused]] const SubShapeID &inSubShapeIDOfShape2) const
27
+ {
28
+ return true;
29
+ }
30
+
31
+ /// Filter function to determine if two shapes should collide. Returns true if the filter passes.
32
+ /// This overload is called when querying a shape vs a shape (e.g. collide object / cast object).
33
+ /// It is called at each level of the shape hierarchy, so if you have a compound shape with a box, this function will be called twice.
34
+ /// It will not be called on triangles that are part of another shape, i.e a mesh shape will not trigger a callback per triangle. You can filter out individual triangles in the CollisionCollector::AddHit function by their sub shape ID.
35
+ /// @param inShape1 1st shape that is colliding
36
+ /// @param inSubShapeIDOfShape1 The sub shape ID that will lead from the root shape to inShape1 (i.e. the shape that is used to collide or cast against shape 2)
37
+ /// @param inShape2 2nd shape that is colliding
38
+ /// @param inSubShapeIDOfShape2 The sub shape ID that will lead from the root shape to inShape2 (i.e. the shape of mBodyID2)
39
+ virtual bool ShouldCollide([[maybe_unused]] const Shape *inShape1, [[maybe_unused]] const SubShapeID &inSubShapeIDOfShape1, [[maybe_unused]] const Shape *inShape2, [[maybe_unused]] const SubShapeID &inSubShapeIDOfShape2) const
40
+ {
41
+ return true;
42
+ }
43
+
44
+ /// Used during NarrowPhase queries and TransformedShape queries. Set to the body ID of inShape2 before calling ShouldCollide.
45
+ /// Provides context to the filter to indicate which body is colliding.
46
+ mutable BodyID mBodyID2;
47
+ };
48
+
49
+ /// Helper class to reverse the order of the shapes in the ShouldCollide function
50
+ class ReversedShapeFilter : public ShapeFilter
51
+ {
52
+ public:
53
+ /// Constructor
54
+ explicit ReversedShapeFilter(const ShapeFilter &inFilter) : mFilter(inFilter)
55
+ {
56
+ mBodyID2 = inFilter.mBodyID2;
57
+ }
58
+
59
+ virtual bool ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override
60
+ {
61
+ return mFilter.ShouldCollide(inShape2, inSubShapeIDOfShape2);
62
+ }
63
+
64
+ virtual bool ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override
65
+ {
66
+ return mFilter.ShouldCollide(inShape2, inSubShapeIDOfShape2, inShape1, inSubShapeIDOfShape1);
67
+ }
68
+
69
+ private:
70
+ const ShapeFilter & mFilter;
71
+ };
72
+
73
+ JPH_NAMESPACE_END
@@ -0,0 +1,40 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/NonCopyable.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ class Body;
12
+ class Shape;
13
+ class SubShapeID;
14
+
15
+ /// Filter class used during the simulation (PhysicsSystem::Update) to filter out collisions at shape level
16
+ class SimShapeFilter : public NonCopyable
17
+ {
18
+ public:
19
+ /// Destructor
20
+ virtual ~SimShapeFilter() = default;
21
+
22
+ /// Filter function to determine if two shapes should collide. Returns true if the filter passes.
23
+ /// This overload is called during the simulation (PhysicsSystem::Update) and must be registered with PhysicsSystem::SetSimShapeFilter.
24
+ /// It is called at each level of the shape hierarchy, so if you have a compound shape with a box, this function will be called twice.
25
+ /// It will not be called on triangles that are part of another shape, i.e a mesh shape will not trigger a callback per triangle.
26
+ /// Note that this function is called from multiple threads and must be thread safe. All properties are read only.
27
+ /// @param inBody1 1st body that is colliding
28
+ /// @param inShape1 1st shape that is colliding
29
+ /// @param inSubShapeIDOfShape1 The sub shape ID that will lead from inBody1.GetShape() to inShape1
30
+ /// @param inBody2 2nd body that is colliding
31
+ /// @param inShape2 2nd shape that is colliding
32
+ /// @param inSubShapeIDOfShape2 The sub shape ID that will lead from inBody2.GetShape() to inShape2
33
+ virtual bool ShouldCollide([[maybe_unused]] const Body &inBody1, [[maybe_unused]] const Shape *inShape1, [[maybe_unused]] const SubShapeID &inSubShapeIDOfShape1,
34
+ [[maybe_unused]] const Body &inBody2, [[maybe_unused]] const Shape *inShape2, [[maybe_unused]] const SubShapeID &inSubShapeIDOfShape2) const
35
+ {
36
+ return true;
37
+ }
38
+ };
39
+
40
+ JPH_NAMESPACE_END
@@ -0,0 +1,58 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/SimShapeFilter.h>
8
+ #include <Jolt/Physics/Body/Body.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Helper class to forward ShapeFilter calls to a SimShapeFilter
13
+ /// INTERNAL CLASS DO NOT USE!
14
+ class SimShapeFilterWrapper : private ShapeFilter
15
+ {
16
+ public:
17
+ /// Constructor
18
+ SimShapeFilterWrapper(const SimShapeFilter *inFilter, const Body *inBody1) :
19
+ mFilter(inFilter),
20
+ mBody1(inBody1)
21
+ {
22
+ // Fall back to an empty filter if no simulation shape filter is set, this reduces the virtual call to 'return true'
23
+ mFinalFilter = inFilter != nullptr? this : &mDefault;
24
+ }
25
+
26
+ /// Forward to the simulation shape filter
27
+ virtual bool ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override
28
+ {
29
+ return mFilter->ShouldCollide(*mBody1, inShape1, inSubShapeIDOfShape1, *mBody2, inShape2, inSubShapeIDOfShape2);
30
+ }
31
+
32
+ /// Forward to the simulation shape filter
33
+ virtual bool ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override
34
+ {
35
+ return mFilter->ShouldCollide(*mBody1, mBody1->GetShape(), SubShapeID(), *mBody2, inShape2, inSubShapeIDOfShape2);
36
+ }
37
+
38
+ /// Set the body we're colliding against
39
+ void SetBody2(const Body *inBody2)
40
+ {
41
+ mBody2 = inBody2;
42
+ }
43
+
44
+ /// Returns the actual filter to use for collision detection
45
+ const ShapeFilter & GetFilter() const
46
+ {
47
+ return *mFinalFilter;
48
+ }
49
+
50
+ private:
51
+ const ShapeFilter * mFinalFilter;
52
+ const SimShapeFilter * mFilter;
53
+ const Body * mBody1;
54
+ const Body * mBody2 = nullptr;
55
+ const ShapeFilter mDefault;
56
+ };
57
+
58
+ JPH_NAMESPACE_END
@@ -0,0 +1,48 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// This function will sort values from high to low and only keep the ones that are less than inMaxValue
10
+ /// @param inValues Values to be sorted
11
+ /// @param inMaxValue Values need to be less than this to keep them
12
+ /// @param ioIdentifiers 4 identifiers that will be sorted in the same way as the values
13
+ /// @param outValues The values are stored here from high to low
14
+ /// @return The number of values that were kept
15
+ JPH_INLINE int SortReverseAndStore(Vec4Arg inValues, float inMaxValue, UVec4 &ioIdentifiers, float *outValues)
16
+ {
17
+ // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
18
+ Vec4 values = inValues;
19
+ Vec4::sSort4Reverse(values, ioIdentifiers);
20
+
21
+ // Count how many results are less than the max value
22
+ UVec4 closer = Vec4::sLess(values, Vec4::sReplicate(inMaxValue));
23
+ int num_results = closer.CountTrues();
24
+
25
+ // Shift the values so that only the ones that are less than max are kept
26
+ values = values.ReinterpretAsInt().ShiftComponents4Minus(num_results).ReinterpretAsFloat();
27
+ ioIdentifiers = ioIdentifiers.ShiftComponents4Minus(num_results);
28
+
29
+ // Store the values
30
+ values.StoreFloat4(reinterpret_cast<Float4 *>(outValues));
31
+
32
+ return num_results;
33
+ }
34
+
35
+ /// Shift the elements so that the identifiers that correspond with the trues in inValue come first
36
+ /// @param inValue Values to test for true or false
37
+ /// @param ioIdentifiers the identifiers that are shifted, on return they are shifted
38
+ /// @return The number of trues
39
+ JPH_INLINE int CountAndSortTrues(UVec4Arg inValue, UVec4 &ioIdentifiers)
40
+ {
41
+ // Sort the hits
42
+ ioIdentifiers = UVec4::sSort4True(inValue, ioIdentifiers);
43
+
44
+ // Return the amount of hits
45
+ return inValue.CountTrues();
46
+ }
47
+
48
+ JPH_NAMESPACE_END