@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/SixDOFConstraint.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/Geometry/Ellipse.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SixDOFConstraintSettings)
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{
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JPH_ADD_BASE_CLASS(SixDOFConstraintSettings, TwoBodyConstraintSettings)
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JPH_ADD_ENUM_ATTRIBUTE(SixDOFConstraintSettings, mSpace)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mPosition1)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisX1)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisY1)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mPosition2)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisX2)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisY2)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mMaxFriction)
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JPH_ADD_ENUM_ATTRIBUTE(SixDOFConstraintSettings, mSwingType)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitMin)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitMax)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitsSpringSettings)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mMotorSettings)
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}
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void SixDOFConstraintSettings::SaveBinaryState(StreamOut &inStream) const
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{
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ConstraintSettings::SaveBinaryState(inStream);
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inStream.Write(mSpace);
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inStream.Write(mPosition1);
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inStream.Write(mAxisX1);
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inStream.Write(mAxisY1);
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inStream.Write(mPosition2);
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inStream.Write(mAxisX2);
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inStream.Write(mAxisY2);
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inStream.Write(mMaxFriction);
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inStream.Write(mSwingType);
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inStream.Write(mLimitMin);
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inStream.Write(mLimitMax);
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for (const SpringSettings &s : mLimitsSpringSettings)
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s.SaveBinaryState(inStream);
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for (const MotorSettings &m : mMotorSettings)
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m.SaveBinaryState(inStream);
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}
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void SixDOFConstraintSettings::RestoreBinaryState(StreamIn &inStream)
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{
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ConstraintSettings::RestoreBinaryState(inStream);
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inStream.Read(mSpace);
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inStream.Read(mPosition1);
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inStream.Read(mAxisX1);
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inStream.Read(mAxisY1);
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inStream.Read(mPosition2);
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inStream.Read(mAxisX2);
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inStream.Read(mAxisY2);
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inStream.Read(mMaxFriction);
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inStream.Read(mSwingType);
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inStream.Read(mLimitMin);
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inStream.Read(mLimitMax);
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for (SpringSettings &s : mLimitsSpringSettings)
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s.RestoreBinaryState(inStream);
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for (MotorSettings &m : mMotorSettings)
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m.RestoreBinaryState(inStream);
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}
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TwoBodyConstraint *SixDOFConstraintSettings::Create(Body &inBody1, Body &inBody2) const
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{
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return new SixDOFConstraint(inBody1, inBody2, *this);
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}
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void SixDOFConstraint::UpdateTranslationLimits()
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{
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// Set to zero if the limits are inversed
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for (int i = EAxis::TranslationX; i <= EAxis::TranslationZ; ++i)
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if (mLimitMin[i] > mLimitMax[i])
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mLimitMin[i] = mLimitMax[i] = 0.0f;
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}
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void SixDOFConstraint::UpdateRotationLimits()
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{
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if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Cone)
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{
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// Cone swing upper limit needs to be positive
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mLimitMax[EAxis::RotationY] = max(0.0f, mLimitMax[EAxis::RotationY]);
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mLimitMax[EAxis::RotationZ] = max(0.0f, mLimitMax[EAxis::RotationZ]);
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// Cone swing limits only support symmetric ranges
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mLimitMin[EAxis::RotationY] = -mLimitMax[EAxis::RotationY];
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mLimitMin[EAxis::RotationZ] = -mLimitMax[EAxis::RotationZ];
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}
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for (int i = EAxis::RotationX; i <= EAxis::RotationZ; ++i)
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{
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// Clamp to [-PI, PI] range
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mLimitMin[i] = Clamp(mLimitMin[i], -JPH_PI, JPH_PI);
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mLimitMax[i] = Clamp(mLimitMax[i], -JPH_PI, JPH_PI);
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// Set to zero if the limits are inversed
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if (mLimitMin[i] > mLimitMax[i])
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mLimitMin[i] = mLimitMax[i] = 0.0f;
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}
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// Pass limits on to constraint part
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mSwingTwistConstraintPart.SetLimits(mLimitMin[EAxis::RotationX], mLimitMax[EAxis::RotationX], mLimitMin[EAxis::RotationY], mLimitMax[EAxis::RotationY], mLimitMin[EAxis::RotationZ], mLimitMax[EAxis::RotationZ]);
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}
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void SixDOFConstraint::UpdateFixedFreeAxis()
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{
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uint8 old_free_axis = mFreeAxis;
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uint8 old_fixed_axis = mFixedAxis;
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// Cache which axis are fixed and which ones are free
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mFreeAxis = 0;
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mFixedAxis = 0;
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for (int a = 0; a < EAxis::Num; ++a)
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{
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float limit = a >= EAxis::RotationX? JPH_PI : FLT_MAX;
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if (mLimitMin[a] >= mLimitMax[a])
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mFixedAxis |= 1 << a;
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else if (mLimitMin[a] <= -limit && mLimitMax[a] >= limit)
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mFreeAxis |= 1 << a;
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}
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// On change we deactivate all constraints to reset warm starting
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if (old_free_axis != mFreeAxis || old_fixed_axis != mFixedAxis)
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{
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for (AxisConstraintPart &c : mTranslationConstraintPart)
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c.Deactivate();
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mPointConstraintPart.Deactivate();
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mSwingTwistConstraintPart.Deactivate();
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mRotationConstraintPart.Deactivate();
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for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
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c.Deactivate();
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for (AngleConstraintPart &c : mMotorRotationConstraintPart)
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c.Deactivate();
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}
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}
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SixDOFConstraint::SixDOFConstraint(Body &inBody1, Body &inBody2, const SixDOFConstraintSettings &inSettings) :
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TwoBodyConstraint(inBody1, inBody2, inSettings)
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{
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// Override swing type
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mSwingTwistConstraintPart.SetSwingType(inSettings.mSwingType);
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// Calculate rotation needed to go from constraint space to body1 local space
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Vec3 axis_z1 = inSettings.mAxisX1.Cross(inSettings.mAxisY1);
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Mat44 c_to_b1(Vec4(inSettings.mAxisX1, 0), Vec4(inSettings.mAxisY1, 0), Vec4(axis_z1, 0), Vec4(0, 0, 0, 1));
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mConstraintToBody1 = c_to_b1.GetQuaternion();
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// Calculate rotation needed to go from constraint space to body2 local space
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Vec3 axis_z2 = inSettings.mAxisX2.Cross(inSettings.mAxisY2);
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Mat44 c_to_b2(Vec4(inSettings.mAxisX2, 0), Vec4(inSettings.mAxisY2, 0), Vec4(axis_z2, 0), Vec4(0, 0, 0, 1));
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mConstraintToBody2 = c_to_b2.GetQuaternion();
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if (inSettings.mSpace == EConstraintSpace::WorldSpace)
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{
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// If all properties were specified in world space, take them to local space now
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mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPosition1);
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mConstraintToBody1 = inBody1.GetRotation().Conjugated() * mConstraintToBody1;
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mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPosition2);
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mConstraintToBody2 = inBody2.GetRotation().Conjugated() * mConstraintToBody2;
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}
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else
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{
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mLocalSpacePosition1 = Vec3(inSettings.mPosition1);
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mLocalSpacePosition2 = Vec3(inSettings.mPosition2);
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}
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// Copy translation and rotation limits
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memcpy(mLimitMin, inSettings.mLimitMin, sizeof(mLimitMin));
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memcpy(mLimitMax, inSettings.mLimitMax, sizeof(mLimitMax));
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memcpy(mLimitsSpringSettings, inSettings.mLimitsSpringSettings, sizeof(mLimitsSpringSettings));
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UpdateTranslationLimits();
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UpdateRotationLimits();
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UpdateFixedFreeAxis();
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CacheHasSpringLimits();
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// Store friction settings
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memcpy(mMaxFriction, inSettings.mMaxFriction, sizeof(mMaxFriction));
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// Store motor settings
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for (int i = 0; i < EAxis::Num; ++i)
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mMotorSettings[i] = inSettings.mMotorSettings[i];
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// Cache if motors are active (motors are off initially, but we may have friction)
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CacheTranslationMotorActive();
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CacheRotationMotorActive();
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}
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void SixDOFConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
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{
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if (mBody1->GetID() == inBodyID)
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mLocalSpacePosition1 -= inDeltaCOM;
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else if (mBody2->GetID() == inBodyID)
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mLocalSpacePosition2 -= inDeltaCOM;
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}
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void SixDOFConstraint::SetTranslationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax)
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{
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mLimitMin[EAxis::TranslationX] = inLimitMin.GetX();
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mLimitMin[EAxis::TranslationY] = inLimitMin.GetY();
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mLimitMin[EAxis::TranslationZ] = inLimitMin.GetZ();
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mLimitMax[EAxis::TranslationX] = inLimitMax.GetX();
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mLimitMax[EAxis::TranslationY] = inLimitMax.GetY();
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mLimitMax[EAxis::TranslationZ] = inLimitMax.GetZ();
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UpdateTranslationLimits();
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UpdateFixedFreeAxis();
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}
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void SixDOFConstraint::SetRotationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax)
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{
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mLimitMin[EAxis::RotationX] = inLimitMin.GetX();
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mLimitMin[EAxis::RotationY] = inLimitMin.GetY();
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mLimitMin[EAxis::RotationZ] = inLimitMin.GetZ();
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mLimitMax[EAxis::RotationX] = inLimitMax.GetX();
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mLimitMax[EAxis::RotationY] = inLimitMax.GetY();
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mLimitMax[EAxis::RotationZ] = inLimitMax.GetZ();
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UpdateRotationLimits();
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UpdateFixedFreeAxis();
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}
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void SixDOFConstraint::SetMaxFriction(EAxis inAxis, float inFriction)
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{
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mMaxFriction[inAxis] = inFriction;
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if (inAxis >= EAxis::TranslationX && inAxis <= EAxis::TranslationZ)
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CacheTranslationMotorActive();
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else
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CacheRotationMotorActive();
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}
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void SixDOFConstraint::GetPositionConstraintProperties(Vec3 &outR1PlusU, Vec3 &outR2, Vec3 &outU) const
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{
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RVec3 p1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
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RVec3 p2 = mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2;
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outR1PlusU = Vec3(p2 - mBody1->GetCenterOfMassPosition()); // r1 + u = (p1 - x1) + (p2 - p1) = p2 - x1
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outR2 = Vec3(p2 - mBody2->GetCenterOfMassPosition());
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outU = Vec3(p2 - p1);
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}
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Quat SixDOFConstraint::GetRotationInConstraintSpace() const
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{
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// Let b1, b2 be the center of mass transform of body1 and body2 (For body1 this is mBody1->GetCenterOfMassTransform())
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+
// Let c1, c2 be the transform that takes a vector from constraint space to local space of body1 and body2 (For body1 this is Mat44::sRotationTranslation(mConstraintToBody1, mLocalSpacePosition1))
|
|
263
|
+
// Let q be the rotation of the constraint in constraint space
|
|
264
|
+
// b2 takes a vector from the local space of body2 to world space
|
|
265
|
+
// To express this in terms of b1: b2 = b1 * c1 * q * c2^-1
|
|
266
|
+
// c2^-1 goes from local body 2 space to constraint space
|
|
267
|
+
// q rotates the constraint
|
|
268
|
+
// c1 goes from constraint space to body 1 local space
|
|
269
|
+
// b1 goes from body 1 local space to world space
|
|
270
|
+
// So when the body rotations are given, q = (b1 * c1)^-1 * b2 c2
|
|
271
|
+
// Or: q = (q1 * c1)^-1 * (q2 * c2) if we're only interested in rotations
|
|
272
|
+
return (mBody1->GetRotation() * mConstraintToBody1).Conjugated() * mBody2->GetRotation() * mConstraintToBody2;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
void SixDOFConstraint::CacheTranslationMotorActive()
|
|
276
|
+
{
|
|
277
|
+
mTranslationMotorActive = mMotorState[EAxis::TranslationX] != EMotorState::Off
|
|
278
|
+
|| mMotorState[EAxis::TranslationY] != EMotorState::Off
|
|
279
|
+
|| mMotorState[EAxis::TranslationZ] != EMotorState::Off
|
|
280
|
+
|| HasFriction(EAxis::TranslationX)
|
|
281
|
+
|| HasFriction(EAxis::TranslationY)
|
|
282
|
+
|| HasFriction(EAxis::TranslationZ);
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
void SixDOFConstraint::CacheRotationMotorActive()
|
|
286
|
+
{
|
|
287
|
+
mRotationMotorActive = mMotorState[EAxis::RotationX] != EMotorState::Off
|
|
288
|
+
|| mMotorState[EAxis::RotationY] != EMotorState::Off
|
|
289
|
+
|| mMotorState[EAxis::RotationZ] != EMotorState::Off
|
|
290
|
+
|| HasFriction(EAxis::RotationX)
|
|
291
|
+
|| HasFriction(EAxis::RotationY)
|
|
292
|
+
|| HasFriction(EAxis::RotationZ);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
void SixDOFConstraint::CacheRotationPositionMotorActive()
|
|
296
|
+
{
|
|
297
|
+
mRotationPositionMotorActive = 0;
|
|
298
|
+
for (int i = 0; i < 3; ++i)
|
|
299
|
+
if (mMotorState[EAxis::RotationX + i] == EMotorState::Position)
|
|
300
|
+
mRotationPositionMotorActive |= 1 << i;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
void SixDOFConstraint::CacheHasSpringLimits()
|
|
304
|
+
{
|
|
305
|
+
mHasSpringLimits = mLimitsSpringSettings[EAxis::TranslationX].mFrequency > 0.0f
|
|
306
|
+
|| mLimitsSpringSettings[EAxis::TranslationY].mFrequency > 0.0f
|
|
307
|
+
|| mLimitsSpringSettings[EAxis::TranslationZ].mFrequency > 0.0f;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
void SixDOFConstraint::SetMotorState(EAxis inAxis, EMotorState inState)
|
|
311
|
+
{
|
|
312
|
+
JPH_ASSERT(inState == EMotorState::Off || mMotorSettings[inAxis].IsValid());
|
|
313
|
+
|
|
314
|
+
if (mMotorState[inAxis] != inState)
|
|
315
|
+
{
|
|
316
|
+
mMotorState[inAxis] = inState;
|
|
317
|
+
|
|
318
|
+
// Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
|
|
319
|
+
if (inAxis >= EAxis::TranslationX && inAxis <= EAxis::TranslationZ)
|
|
320
|
+
{
|
|
321
|
+
mMotorTranslationConstraintPart[inAxis - EAxis::TranslationX].Deactivate();
|
|
322
|
+
|
|
323
|
+
CacheTranslationMotorActive();
|
|
324
|
+
}
|
|
325
|
+
else
|
|
326
|
+
{
|
|
327
|
+
JPH_ASSERT(inAxis >= EAxis::RotationX && inAxis <= EAxis::RotationZ);
|
|
328
|
+
|
|
329
|
+
mMotorRotationConstraintPart[inAxis - EAxis::RotationX].Deactivate();
|
|
330
|
+
|
|
331
|
+
CacheRotationMotorActive();
|
|
332
|
+
CacheRotationPositionMotorActive();
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
void SixDOFConstraint::SetTargetOrientationCS(QuatArg inOrientation)
|
|
338
|
+
{
|
|
339
|
+
Quat q_swing, q_twist;
|
|
340
|
+
inOrientation.GetSwingTwist(q_swing, q_twist);
|
|
341
|
+
|
|
342
|
+
uint clamped_axis;
|
|
343
|
+
mSwingTwistConstraintPart.ClampSwingTwist(q_swing, q_twist, clamped_axis);
|
|
344
|
+
|
|
345
|
+
if (clamped_axis != 0)
|
|
346
|
+
mTargetOrientation = q_swing * q_twist;
|
|
347
|
+
else
|
|
348
|
+
mTargetOrientation = inOrientation;
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
void SixDOFConstraint::SetupVelocityConstraint(float inDeltaTime)
|
|
352
|
+
{
|
|
353
|
+
// Get body rotations
|
|
354
|
+
Quat rotation1 = mBody1->GetRotation();
|
|
355
|
+
Quat rotation2 = mBody2->GetRotation();
|
|
356
|
+
|
|
357
|
+
// Quaternion that rotates from body1's constraint space to world space
|
|
358
|
+
Quat constraint_body1_to_world = rotation1 * mConstraintToBody1;
|
|
359
|
+
|
|
360
|
+
// Store world space axis of constraint space
|
|
361
|
+
Mat44 translation_axis_mat = Mat44::sRotation(constraint_body1_to_world);
|
|
362
|
+
for (int i = 0; i < 3; ++i)
|
|
363
|
+
mTranslationAxis[i] = translation_axis_mat.GetColumn3(i);
|
|
364
|
+
|
|
365
|
+
if (IsTranslationFullyConstrained())
|
|
366
|
+
{
|
|
367
|
+
// All translation locked: Setup point constraint
|
|
368
|
+
mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(rotation1), mLocalSpacePosition1, *mBody2, Mat44::sRotation(rotation2), mLocalSpacePosition2);
|
|
369
|
+
}
|
|
370
|
+
else if (IsTranslationConstrained() || mTranslationMotorActive)
|
|
371
|
+
{
|
|
372
|
+
// Update world space positions (the bodies may have moved)
|
|
373
|
+
Vec3 r1_plus_u, r2, u;
|
|
374
|
+
GetPositionConstraintProperties(r1_plus_u, r2, u);
|
|
375
|
+
|
|
376
|
+
// Setup axis constraint parts
|
|
377
|
+
for (int i = 0; i < 3; ++i)
|
|
378
|
+
{
|
|
379
|
+
EAxis axis = EAxis(EAxis::TranslationX + i);
|
|
380
|
+
|
|
381
|
+
Vec3 translation_axis = mTranslationAxis[i];
|
|
382
|
+
|
|
383
|
+
// Calculate displacement along this axis
|
|
384
|
+
float d = translation_axis.Dot(u);
|
|
385
|
+
mDisplacement[i] = d; // Store for SolveVelocityConstraint
|
|
386
|
+
|
|
387
|
+
// Setup limit constraint
|
|
388
|
+
bool constraint_active = false;
|
|
389
|
+
float constraint_value = 0.0f;
|
|
390
|
+
if (IsFixedAxis(axis))
|
|
391
|
+
{
|
|
392
|
+
// When constraint is fixed it is always active
|
|
393
|
+
constraint_value = d - mLimitMin[i];
|
|
394
|
+
constraint_active = true;
|
|
395
|
+
}
|
|
396
|
+
else if (!IsFreeAxis(axis))
|
|
397
|
+
{
|
|
398
|
+
// When constraint is limited, it is only active when outside of the allowed range
|
|
399
|
+
if (d <= mLimitMin[i])
|
|
400
|
+
{
|
|
401
|
+
constraint_value = d - mLimitMin[i];
|
|
402
|
+
constraint_active = true;
|
|
403
|
+
}
|
|
404
|
+
else if (d >= mLimitMax[i])
|
|
405
|
+
{
|
|
406
|
+
constraint_value = d - mLimitMax[i];
|
|
407
|
+
constraint_active = true;
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
if (constraint_active)
|
|
412
|
+
mTranslationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, r1_plus_u, *mBody2, r2, translation_axis, 0.0f, constraint_value, mLimitsSpringSettings[i]);
|
|
413
|
+
else
|
|
414
|
+
mTranslationConstraintPart[i].Deactivate();
|
|
415
|
+
|
|
416
|
+
// Setup motor constraint
|
|
417
|
+
switch (mMotorState[i])
|
|
418
|
+
{
|
|
419
|
+
case EMotorState::Off:
|
|
420
|
+
if (HasFriction(axis))
|
|
421
|
+
mMotorTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis);
|
|
422
|
+
else
|
|
423
|
+
mMotorTranslationConstraintPart[i].Deactivate();
|
|
424
|
+
break;
|
|
425
|
+
|
|
426
|
+
case EMotorState::Velocity:
|
|
427
|
+
mMotorTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis, -mTargetVelocity[i]);
|
|
428
|
+
break;
|
|
429
|
+
|
|
430
|
+
case EMotorState::Position:
|
|
431
|
+
{
|
|
432
|
+
const SpringSettings &spring_settings = mMotorSettings[i].mSpringSettings;
|
|
433
|
+
if (spring_settings.HasStiffness())
|
|
434
|
+
mMotorTranslationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, r1_plus_u, *mBody2, r2, translation_axis, 0.0f, translation_axis.Dot(u) - mTargetPosition[i], spring_settings);
|
|
435
|
+
else
|
|
436
|
+
mMotorTranslationConstraintPart[i].Deactivate();
|
|
437
|
+
break;
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
// Setup rotation constraints
|
|
444
|
+
if (IsRotationFullyConstrained())
|
|
445
|
+
{
|
|
446
|
+
// All rotation locked: Setup rotation constraint
|
|
447
|
+
mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(rotation1), *mBody2, Mat44::sRotation(rotation2));
|
|
448
|
+
}
|
|
449
|
+
else if (IsRotationConstrained() || mRotationMotorActive)
|
|
450
|
+
{
|
|
451
|
+
// GetRotationInConstraintSpace without redoing the calculation of constraint_body1_to_world
|
|
452
|
+
Quat constraint_body2_to_world = rotation2 * mConstraintToBody2;
|
|
453
|
+
Quat q = constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
|
|
454
|
+
|
|
455
|
+
// Use swing twist constraint part
|
|
456
|
+
if (IsRotationConstrained())
|
|
457
|
+
mSwingTwistConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, q, constraint_body1_to_world);
|
|
458
|
+
else
|
|
459
|
+
mSwingTwistConstraintPart.Deactivate();
|
|
460
|
+
|
|
461
|
+
if (mRotationMotorActive)
|
|
462
|
+
{
|
|
463
|
+
// Calculate rotation motor axis
|
|
464
|
+
Mat44 ws_axis = Mat44::sRotation(constraint_body2_to_world);
|
|
465
|
+
for (int i = 0; i < 3; ++i)
|
|
466
|
+
mRotationAxis[i] = ws_axis.GetColumn3(i);
|
|
467
|
+
|
|
468
|
+
// Get target orientation along the shortest path from q
|
|
469
|
+
Quat target_orientation = q.Dot(mTargetOrientation) > 0.0f? mTargetOrientation : -mTargetOrientation;
|
|
470
|
+
|
|
471
|
+
// The definition of the constraint rotation q:
|
|
472
|
+
// R2 * ConstraintToBody2 = R1 * ConstraintToBody1 * q (1)
|
|
473
|
+
//
|
|
474
|
+
// R2' is the rotation of body 2 when reaching the target_orientation:
|
|
475
|
+
// R2' * ConstraintToBody2 = R1 * ConstraintToBody1 * target_orientation (2)
|
|
476
|
+
//
|
|
477
|
+
// The difference in body 2 space:
|
|
478
|
+
// R2' = R2 * diff_body2 (3)
|
|
479
|
+
//
|
|
480
|
+
// We want to specify the difference in the constraint space of body 2:
|
|
481
|
+
// diff_body2 = ConstraintToBody2 * diff * ConstraintToBody2^* (4)
|
|
482
|
+
//
|
|
483
|
+
// Extracting R2' from 2: R2' = R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* (5)
|
|
484
|
+
// Combining 3 & 4: R2' = R2 * ConstraintToBody2 * diff * ConstraintToBody2^* (6)
|
|
485
|
+
// Combining 1 & 6: R2' = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^* (7)
|
|
486
|
+
// Combining 5 & 7: R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^*
|
|
487
|
+
// <=> target_orientation = q * diff
|
|
488
|
+
// <=> diff = q^* * target_orientation
|
|
489
|
+
Quat diff = q.Conjugated() * target_orientation;
|
|
490
|
+
|
|
491
|
+
// Project diff so that only rotation around axis that have a position motor are remaining
|
|
492
|
+
Quat projected_diff;
|
|
493
|
+
switch (mRotationPositionMotorActive)
|
|
494
|
+
{
|
|
495
|
+
case 0b001:
|
|
496
|
+
// Keep only rotation around X
|
|
497
|
+
projected_diff = diff.GetTwist(Vec3::sAxisX());
|
|
498
|
+
break;
|
|
499
|
+
|
|
500
|
+
case 0b010:
|
|
501
|
+
// Keep only rotation around Y
|
|
502
|
+
projected_diff = diff.GetTwist(Vec3::sAxisY());
|
|
503
|
+
break;
|
|
504
|
+
|
|
505
|
+
case 0b100:
|
|
506
|
+
// Keep only rotation around Z
|
|
507
|
+
projected_diff = diff.GetTwist(Vec3::sAxisZ());
|
|
508
|
+
break;
|
|
509
|
+
|
|
510
|
+
case 0b011:
|
|
511
|
+
// Remove rotation around Z
|
|
512
|
+
// q = swing_xy * twist_z <=> swing_xy = q * twist_z^*
|
|
513
|
+
projected_diff = diff * diff.GetTwist(Vec3::sAxisZ()).Conjugated();
|
|
514
|
+
break;
|
|
515
|
+
|
|
516
|
+
case 0b101:
|
|
517
|
+
// Remove rotation around Y
|
|
518
|
+
// q = swing_xz * twist_y <=> swing_xz = q * twist_y^*
|
|
519
|
+
projected_diff = diff * diff.GetTwist(Vec3::sAxisY()).Conjugated();
|
|
520
|
+
break;
|
|
521
|
+
|
|
522
|
+
case 0b110:
|
|
523
|
+
// Remove rotation around X
|
|
524
|
+
// q = swing_yz * twist_x <=> swing_yz = q * twist_x^*
|
|
525
|
+
projected_diff = diff * diff.GetTwist(Vec3::sAxisX()).Conjugated();
|
|
526
|
+
break;
|
|
527
|
+
|
|
528
|
+
case 0b111:
|
|
529
|
+
default: // All motors off is handled here but the results are unused
|
|
530
|
+
// Keep entire rotation
|
|
531
|
+
projected_diff = diff;
|
|
532
|
+
break;
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
// Approximate error angles
|
|
536
|
+
// The imaginary part of a quaternion is rotation_axis * sin(angle / 2)
|
|
537
|
+
// If angle is small, sin(x) = x so angle[i] ~ 2.0f * rotation_axis[i]
|
|
538
|
+
// We'll be making small time steps, so if the angle is not small at least the sign will be correct and we'll move in the right direction
|
|
539
|
+
Vec3 rotation_error = -2.0f * projected_diff.GetXYZ();
|
|
540
|
+
|
|
541
|
+
// Setup motors
|
|
542
|
+
for (int i = 0; i < 3; ++i)
|
|
543
|
+
{
|
|
544
|
+
EAxis axis = EAxis(EAxis::RotationX + i);
|
|
545
|
+
|
|
546
|
+
Vec3 rotation_axis = mRotationAxis[i];
|
|
547
|
+
|
|
548
|
+
switch (mMotorState[axis])
|
|
549
|
+
{
|
|
550
|
+
case EMotorState::Off:
|
|
551
|
+
if (HasFriction(axis))
|
|
552
|
+
mMotorRotationConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, rotation_axis);
|
|
553
|
+
else
|
|
554
|
+
mMotorRotationConstraintPart[i].Deactivate();
|
|
555
|
+
break;
|
|
556
|
+
|
|
557
|
+
case EMotorState::Velocity:
|
|
558
|
+
mMotorRotationConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, rotation_axis, -mTargetAngularVelocity[i]);
|
|
559
|
+
break;
|
|
560
|
+
|
|
561
|
+
case EMotorState::Position:
|
|
562
|
+
{
|
|
563
|
+
const SpringSettings &spring_settings = mMotorSettings[axis].mSpringSettings;
|
|
564
|
+
if (spring_settings.HasStiffness())
|
|
565
|
+
mMotorRotationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, rotation_axis, 0.0f, rotation_error[i], spring_settings);
|
|
566
|
+
else
|
|
567
|
+
mMotorRotationConstraintPart[i].Deactivate();
|
|
568
|
+
break;
|
|
569
|
+
}
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
}
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
void SixDOFConstraint::ResetWarmStart()
|
|
577
|
+
{
|
|
578
|
+
for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
|
|
579
|
+
c.Deactivate();
|
|
580
|
+
for (AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
581
|
+
c.Deactivate();
|
|
582
|
+
mRotationConstraintPart.Deactivate();
|
|
583
|
+
mSwingTwistConstraintPart.Deactivate();
|
|
584
|
+
mPointConstraintPart.Deactivate();
|
|
585
|
+
for (AxisConstraintPart &c : mTranslationConstraintPart)
|
|
586
|
+
c.Deactivate();
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
void SixDOFConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
|
|
590
|
+
{
|
|
591
|
+
// Warm start translation motors
|
|
592
|
+
if (mTranslationMotorActive)
|
|
593
|
+
for (int i = 0; i < 3; ++i)
|
|
594
|
+
if (mMotorTranslationConstraintPart[i].IsActive())
|
|
595
|
+
mMotorTranslationConstraintPart[i].WarmStart(*mBody1, *mBody2, mTranslationAxis[i], inWarmStartImpulseRatio);
|
|
596
|
+
|
|
597
|
+
// Warm start rotation motors
|
|
598
|
+
if (mRotationMotorActive)
|
|
599
|
+
for (AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
600
|
+
if (c.IsActive())
|
|
601
|
+
c.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
602
|
+
|
|
603
|
+
// Warm start rotation constraints
|
|
604
|
+
if (IsRotationFullyConstrained())
|
|
605
|
+
mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
606
|
+
else if (IsRotationConstrained())
|
|
607
|
+
mSwingTwistConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
608
|
+
|
|
609
|
+
// Warm start translation constraints
|
|
610
|
+
if (IsTranslationFullyConstrained())
|
|
611
|
+
mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
612
|
+
else if (IsTranslationConstrained())
|
|
613
|
+
for (int i = 0; i < 3; ++i)
|
|
614
|
+
if (mTranslationConstraintPart[i].IsActive())
|
|
615
|
+
mTranslationConstraintPart[i].WarmStart(*mBody1, *mBody2, mTranslationAxis[i], inWarmStartImpulseRatio);
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
bool SixDOFConstraint::SolveVelocityConstraint(float inDeltaTime)
|
|
619
|
+
{
|
|
620
|
+
bool impulse = false;
|
|
621
|
+
|
|
622
|
+
// Solve translation motor
|
|
623
|
+
if (mTranslationMotorActive)
|
|
624
|
+
for (int i = 0; i < 3; ++i)
|
|
625
|
+
if (mMotorTranslationConstraintPart[i].IsActive())
|
|
626
|
+
switch (mMotorState[i])
|
|
627
|
+
{
|
|
628
|
+
case EMotorState::Off:
|
|
629
|
+
{
|
|
630
|
+
// Apply friction only
|
|
631
|
+
float max_lambda = mMaxFriction[i] * inDeltaTime;
|
|
632
|
+
impulse |= mMotorTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], -max_lambda, max_lambda);
|
|
633
|
+
break;
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
case EMotorState::Velocity:
|
|
637
|
+
case EMotorState::Position:
|
|
638
|
+
// Drive motor
|
|
639
|
+
impulse |= mMotorTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], inDeltaTime * mMotorSettings[i].mMinForceLimit, inDeltaTime * mMotorSettings[i].mMaxForceLimit);
|
|
640
|
+
break;
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
// Solve rotation motor
|
|
644
|
+
if (mRotationMotorActive)
|
|
645
|
+
for (int i = 0; i < 3; ++i)
|
|
646
|
+
{
|
|
647
|
+
EAxis axis = EAxis(EAxis::RotationX + i);
|
|
648
|
+
if (mMotorRotationConstraintPart[i].IsActive())
|
|
649
|
+
switch (mMotorState[axis])
|
|
650
|
+
{
|
|
651
|
+
case EMotorState::Off:
|
|
652
|
+
{
|
|
653
|
+
// Apply friction only
|
|
654
|
+
float max_lambda = mMaxFriction[axis] * inDeltaTime;
|
|
655
|
+
impulse |= mMotorRotationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mRotationAxis[i], -max_lambda, max_lambda);
|
|
656
|
+
break;
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
case EMotorState::Velocity:
|
|
660
|
+
case EMotorState::Position:
|
|
661
|
+
// Drive motor
|
|
662
|
+
impulse |= mMotorRotationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mRotationAxis[i], inDeltaTime * mMotorSettings[axis].mMinTorqueLimit, inDeltaTime * mMotorSettings[axis].mMaxTorqueLimit);
|
|
663
|
+
break;
|
|
664
|
+
}
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
// Solve rotation constraint
|
|
668
|
+
if (IsRotationFullyConstrained())
|
|
669
|
+
impulse |= mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
670
|
+
else if (IsRotationConstrained())
|
|
671
|
+
impulse |= mSwingTwistConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
672
|
+
|
|
673
|
+
// Solve position constraint
|
|
674
|
+
if (IsTranslationFullyConstrained())
|
|
675
|
+
impulse |= mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
676
|
+
else if (IsTranslationConstrained())
|
|
677
|
+
for (int i = 0; i < 3; ++i)
|
|
678
|
+
if (mTranslationConstraintPart[i].IsActive())
|
|
679
|
+
{
|
|
680
|
+
// If the axis is not fixed it must be limited (or else the constraint would not be active)
|
|
681
|
+
// Calculate the min and max constraint force based on on which side we're limited
|
|
682
|
+
float limit_min = -FLT_MAX, limit_max = FLT_MAX;
|
|
683
|
+
if (!IsFixedAxis(EAxis(EAxis::TranslationX + i)))
|
|
684
|
+
{
|
|
685
|
+
JPH_ASSERT(!IsFreeAxis(EAxis(EAxis::TranslationX + i)));
|
|
686
|
+
if (mDisplacement[i] <= mLimitMin[i])
|
|
687
|
+
limit_min = 0;
|
|
688
|
+
else if (mDisplacement[i] >= mLimitMax[i])
|
|
689
|
+
limit_max = 0;
|
|
690
|
+
}
|
|
691
|
+
|
|
692
|
+
impulse |= mTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], limit_min, limit_max);
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
return impulse;
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
bool SixDOFConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
|
|
699
|
+
{
|
|
700
|
+
bool impulse = false;
|
|
701
|
+
|
|
702
|
+
if (IsRotationFullyConstrained())
|
|
703
|
+
{
|
|
704
|
+
// Rotation locked: Solve rotation constraint
|
|
705
|
+
|
|
706
|
+
// Inverse of initial rotation from body 1 to body 2 in body 1 space
|
|
707
|
+
// Definition of initial orientation r0: q2 = q1 r0
|
|
708
|
+
// Initial rotation (see: GetRotationInConstraintSpace): q2 = q1 c1 c2^-1
|
|
709
|
+
// So: r0^-1 = (c1 c2^-1)^-1 = c2 * c1^-1
|
|
710
|
+
Quat constraint_to_body1 = mConstraintToBody1 * Quat::sEulerAngles(GetRotationLimitsMin());
|
|
711
|
+
Quat inv_initial_orientation = mConstraintToBody2 * constraint_to_body1.Conjugated();
|
|
712
|
+
|
|
713
|
+
// Solve rotation violations
|
|
714
|
+
mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), *mBody2, Mat44::sRotation(mBody2->GetRotation()));
|
|
715
|
+
impulse |= mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inv_initial_orientation, inBaumgarte);
|
|
716
|
+
}
|
|
717
|
+
else if (IsRotationConstrained())
|
|
718
|
+
{
|
|
719
|
+
// Rotation partially constraint
|
|
720
|
+
|
|
721
|
+
// Solve rotation violations
|
|
722
|
+
Quat q = GetRotationInConstraintSpace();
|
|
723
|
+
impulse |= mSwingTwistConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, q, mConstraintToBody1, mConstraintToBody2, inBaumgarte);
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
// Solve position violations
|
|
727
|
+
if (IsTranslationFullyConstrained())
|
|
728
|
+
{
|
|
729
|
+
// Translation locked: Solve point constraint
|
|
730
|
+
Vec3 local_space_position1 = mLocalSpacePosition1 + mConstraintToBody1 * GetTranslationLimitsMin();
|
|
731
|
+
mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), local_space_position1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
|
|
732
|
+
impulse |= mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
|
|
733
|
+
}
|
|
734
|
+
else if (IsTranslationConstrained())
|
|
735
|
+
{
|
|
736
|
+
// Translation partially locked: Solve per axis
|
|
737
|
+
for (int i = 0; i < 3; ++i)
|
|
738
|
+
if (mLimitsSpringSettings[i].mFrequency <= 0.0f) // If not soft limit
|
|
739
|
+
{
|
|
740
|
+
// Update world space positions (the bodies may have moved)
|
|
741
|
+
Vec3 r1_plus_u, r2, u;
|
|
742
|
+
GetPositionConstraintProperties(r1_plus_u, r2, u);
|
|
743
|
+
|
|
744
|
+
// Quaternion that rotates from body1's constraint space to world space
|
|
745
|
+
Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
|
|
746
|
+
|
|
747
|
+
// Calculate axis
|
|
748
|
+
Vec3 translation_axis;
|
|
749
|
+
switch (i)
|
|
750
|
+
{
|
|
751
|
+
case 0: translation_axis = constraint_body1_to_world.RotateAxisX(); break;
|
|
752
|
+
case 1: translation_axis = constraint_body1_to_world.RotateAxisY(); break;
|
|
753
|
+
default: JPH_ASSERT(i == 2); translation_axis = constraint_body1_to_world.RotateAxisZ(); break;
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
// Determine position error
|
|
757
|
+
float error = 0.0f;
|
|
758
|
+
EAxis axis(EAxis(EAxis::TranslationX + i));
|
|
759
|
+
if (IsFixedAxis(axis))
|
|
760
|
+
error = u.Dot(translation_axis) - mLimitMin[axis];
|
|
761
|
+
else if (!IsFreeAxis(axis))
|
|
762
|
+
{
|
|
763
|
+
float displacement = u.Dot(translation_axis);
|
|
764
|
+
if (displacement <= mLimitMin[axis])
|
|
765
|
+
error = displacement - mLimitMin[axis];
|
|
766
|
+
else if (displacement >= mLimitMax[axis])
|
|
767
|
+
error = displacement - mLimitMax[axis];
|
|
768
|
+
}
|
|
769
|
+
|
|
770
|
+
if (error != 0.0f)
|
|
771
|
+
{
|
|
772
|
+
// Setup axis constraint part and solve it
|
|
773
|
+
mTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis);
|
|
774
|
+
impulse |= mTranslationConstraintPart[i].SolvePositionConstraint(*mBody1, *mBody2, translation_axis, error, inBaumgarte);
|
|
775
|
+
}
|
|
776
|
+
}
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
return impulse;
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
#ifdef JPH_DEBUG_RENDERER
|
|
783
|
+
void SixDOFConstraint::DrawConstraint(DebugRenderer *inRenderer) const
|
|
784
|
+
{
|
|
785
|
+
// Get constraint properties in world space
|
|
786
|
+
RVec3 position1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
|
|
787
|
+
Quat rotation1 = mBody1->GetRotation() * mConstraintToBody1;
|
|
788
|
+
Quat rotation2 = mBody2->GetRotation() * mConstraintToBody2;
|
|
789
|
+
|
|
790
|
+
// Draw constraint orientation
|
|
791
|
+
inRenderer->DrawCoordinateSystem(RMat44::sRotationTranslation(rotation1, position1), mDrawConstraintSize);
|
|
792
|
+
|
|
793
|
+
if ((IsRotationConstrained() || mRotationPositionMotorActive != 0) && !IsRotationFullyConstrained())
|
|
794
|
+
{
|
|
795
|
+
// Draw current swing and twist
|
|
796
|
+
Quat q = GetRotationInConstraintSpace();
|
|
797
|
+
Quat q_swing, q_twist;
|
|
798
|
+
q.GetSwingTwist(q_swing, q_twist);
|
|
799
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_twist).RotateAxisY(), Color::sWhite);
|
|
800
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_swing).RotateAxisX(), Color::sWhite);
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
// Draw target rotation
|
|
804
|
+
Quat m_swing, m_twist;
|
|
805
|
+
mTargetOrientation.GetSwingTwist(m_swing, m_twist);
|
|
806
|
+
if (mMotorState[EAxis::RotationX] == EMotorState::Position)
|
|
807
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * m_twist).RotateAxisY(), Color::sYellow);
|
|
808
|
+
if (mMotorState[EAxis::RotationY] == EMotorState::Position || mMotorState[EAxis::RotationZ] == EMotorState::Position)
|
|
809
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * m_swing).RotateAxisX(), Color::sYellow);
|
|
810
|
+
|
|
811
|
+
// Draw target angular velocity
|
|
812
|
+
Vec3 target_angular_velocity = Vec3::sZero();
|
|
813
|
+
for (int i = 0; i < 3; ++i)
|
|
814
|
+
if (mMotorState[EAxis::RotationX + i] == EMotorState::Velocity)
|
|
815
|
+
target_angular_velocity.SetComponent(i, mTargetAngularVelocity[i]);
|
|
816
|
+
if (target_angular_velocity != Vec3::sZero())
|
|
817
|
+
inRenderer->DrawArrow(position1, position1 + rotation2 * target_angular_velocity, Color::sRed, 0.1f);
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
void SixDOFConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
|
|
821
|
+
{
|
|
822
|
+
// Get matrix that transforms from constraint space to world space
|
|
823
|
+
RMat44 constraint_body1_to_world = RMat44::sRotationTranslation(mBody1->GetRotation() * mConstraintToBody1, mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1);
|
|
824
|
+
|
|
825
|
+
// Draw limits
|
|
826
|
+
if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Pyramid)
|
|
827
|
+
inRenderer->DrawSwingPyramidLimits(constraint_body1_to_world, mLimitMin[EAxis::RotationY], mLimitMax[EAxis::RotationY], mLimitMin[EAxis::RotationZ], mLimitMax[EAxis::RotationZ], mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
|
|
828
|
+
else
|
|
829
|
+
inRenderer->DrawSwingConeLimits(constraint_body1_to_world, mLimitMax[EAxis::RotationY], mLimitMax[EAxis::RotationZ], mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
|
|
830
|
+
inRenderer->DrawPie(constraint_body1_to_world.GetTranslation(), mDrawConstraintSize, constraint_body1_to_world.GetAxisX(), constraint_body1_to_world.GetAxisY(), mLimitMin[EAxis::RotationX], mLimitMax[EAxis::RotationX], Color::sPurple, DebugRenderer::ECastShadow::Off);
|
|
831
|
+
}
|
|
832
|
+
#endif // JPH_DEBUG_RENDERER
|
|
833
|
+
|
|
834
|
+
void SixDOFConstraint::SaveState(StateRecorder &inStream) const
|
|
835
|
+
{
|
|
836
|
+
TwoBodyConstraint::SaveState(inStream);
|
|
837
|
+
|
|
838
|
+
for (const AxisConstraintPart &c : mTranslationConstraintPart)
|
|
839
|
+
c.SaveState(inStream);
|
|
840
|
+
mPointConstraintPart.SaveState(inStream);
|
|
841
|
+
mSwingTwistConstraintPart.SaveState(inStream);
|
|
842
|
+
mRotationConstraintPart.SaveState(inStream);
|
|
843
|
+
for (const AxisConstraintPart &c : mMotorTranslationConstraintPart)
|
|
844
|
+
c.SaveState(inStream);
|
|
845
|
+
for (const AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
846
|
+
c.SaveState(inStream);
|
|
847
|
+
|
|
848
|
+
inStream.Write(mMotorState);
|
|
849
|
+
inStream.Write(mTargetVelocity);
|
|
850
|
+
inStream.Write(mTargetAngularVelocity);
|
|
851
|
+
inStream.Write(mTargetPosition);
|
|
852
|
+
inStream.Write(mTargetOrientation);
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
void SixDOFConstraint::RestoreState(StateRecorder &inStream)
|
|
856
|
+
{
|
|
857
|
+
TwoBodyConstraint::RestoreState(inStream);
|
|
858
|
+
|
|
859
|
+
for (AxisConstraintPart &c : mTranslationConstraintPart)
|
|
860
|
+
c.RestoreState(inStream);
|
|
861
|
+
mPointConstraintPart.RestoreState(inStream);
|
|
862
|
+
mSwingTwistConstraintPart.RestoreState(inStream);
|
|
863
|
+
mRotationConstraintPart.RestoreState(inStream);
|
|
864
|
+
for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
|
|
865
|
+
c.RestoreState(inStream);
|
|
866
|
+
for (AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
867
|
+
c.RestoreState(inStream);
|
|
868
|
+
|
|
869
|
+
inStream.Read(mMotorState);
|
|
870
|
+
inStream.Read(mTargetVelocity);
|
|
871
|
+
inStream.Read(mTargetAngularVelocity);
|
|
872
|
+
inStream.Read(mTargetPosition);
|
|
873
|
+
inStream.Read(mTargetOrientation);
|
|
874
|
+
|
|
875
|
+
CacheTranslationMotorActive();
|
|
876
|
+
CacheRotationMotorActive();
|
|
877
|
+
CacheRotationPositionMotorActive();
|
|
878
|
+
}
|
|
879
|
+
|
|
880
|
+
Ref<ConstraintSettings> SixDOFConstraint::GetConstraintSettings() const
|
|
881
|
+
{
|
|
882
|
+
SixDOFConstraintSettings *settings = new SixDOFConstraintSettings;
|
|
883
|
+
ToConstraintSettings(*settings);
|
|
884
|
+
settings->mSpace = EConstraintSpace::LocalToBodyCOM;
|
|
885
|
+
settings->mPosition1 = RVec3(mLocalSpacePosition1);
|
|
886
|
+
settings->mAxisX1 = mConstraintToBody1.RotateAxisX();
|
|
887
|
+
settings->mAxisY1 = mConstraintToBody1.RotateAxisY();
|
|
888
|
+
settings->mPosition2 = RVec3(mLocalSpacePosition2);
|
|
889
|
+
settings->mAxisX2 = mConstraintToBody2.RotateAxisX();
|
|
890
|
+
settings->mAxisY2 = mConstraintToBody2.RotateAxisY();
|
|
891
|
+
settings->mSwingType = mSwingTwistConstraintPart.GetSwingType();
|
|
892
|
+
memcpy(settings->mLimitMin, mLimitMin, sizeof(mLimitMin));
|
|
893
|
+
memcpy(settings->mLimitMax, mLimitMax, sizeof(mLimitMax));
|
|
894
|
+
memcpy(settings->mMaxFriction, mMaxFriction, sizeof(mMaxFriction));
|
|
895
|
+
for (int i = 0; i < EAxis::Num; ++i)
|
|
896
|
+
settings->mMotorSettings[i] = mMotorSettings[i];
|
|
897
|
+
return settings;
|
|
898
|
+
}
|
|
899
|
+
|
|
900
|
+
JPH_NAMESPACE_END
|