@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,1152 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Math/Trigonometry.h>
6
+ #include <Jolt/Math/Vec3.h>
7
+ #include <Jolt/Math/UVec4.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ // Constructor
12
+ Vec4::Vec4(Vec3Arg inRHS) :
13
+ mValue(inRHS.mValue)
14
+ {
15
+ }
16
+
17
+ Vec4::Vec4(Vec3Arg inRHS, float inW)
18
+ {
19
+ #if defined(JPH_USE_SSE4_1)
20
+ mValue = _mm_blend_ps(inRHS.mValue, _mm_set1_ps(inW), 8);
21
+ #elif defined(JPH_USE_NEON)
22
+ mValue = vsetq_lane_f32(inW, inRHS.mValue, 3);
23
+ #else
24
+ for (int i = 0; i < 3; i++)
25
+ mF32[i] = inRHS.mF32[i];
26
+ mF32[3] = inW;
27
+ #endif
28
+ }
29
+
30
+ Vec4::Vec4(float inX, float inY, float inZ, float inW)
31
+ {
32
+ #if defined(JPH_USE_SSE)
33
+ mValue = _mm_set_ps(inW, inZ, inY, inX);
34
+ #elif defined(JPH_USE_NEON)
35
+ uint32x2_t xy = vcreate_u32(static_cast<uint64>(BitCast<uint32>(inX)) | (static_cast<uint64>(BitCast<uint32>(inY)) << 32));
36
+ uint32x2_t zw = vcreate_u32(static_cast<uint64>(BitCast<uint32>(inZ)) | (static_cast<uint64>(BitCast<uint32>(inW)) << 32));
37
+ mValue = vreinterpretq_f32_u32(vcombine_u32(xy, zw));
38
+ #else
39
+ mF32[0] = inX;
40
+ mF32[1] = inY;
41
+ mF32[2] = inZ;
42
+ mF32[3] = inW;
43
+ #endif
44
+ }
45
+
46
+ template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW>
47
+ Vec4 Vec4::Swizzle() const
48
+ {
49
+ static_assert(SwizzleX <= 3, "SwizzleX template parameter out of range");
50
+ static_assert(SwizzleY <= 3, "SwizzleY template parameter out of range");
51
+ static_assert(SwizzleZ <= 3, "SwizzleZ template parameter out of range");
52
+ static_assert(SwizzleW <= 3, "SwizzleW template parameter out of range");
53
+
54
+ #if defined(JPH_USE_SSE)
55
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(SwizzleW, SwizzleZ, SwizzleY, SwizzleX));
56
+ #elif defined(JPH_USE_NEON)
57
+ return JPH_NEON_SHUFFLE_F32x4(mValue, mValue, SwizzleX, SwizzleY, SwizzleZ, SwizzleW);
58
+ #else
59
+ return Vec4(mF32[SwizzleX], mF32[SwizzleY], mF32[SwizzleZ], mF32[SwizzleW]);
60
+ #endif
61
+ }
62
+
63
+ Vec4 Vec4::sZero()
64
+ {
65
+ #if defined(JPH_USE_SSE)
66
+ return _mm_setzero_ps();
67
+ #elif defined(JPH_USE_NEON)
68
+ return vdupq_n_f32(0);
69
+ #else
70
+ return Vec4(0, 0, 0, 0);
71
+ #endif
72
+ }
73
+
74
+ Vec4 Vec4::sReplicate(float inV)
75
+ {
76
+ #if defined(JPH_USE_SSE)
77
+ return _mm_set1_ps(inV);
78
+ #elif defined(JPH_USE_NEON)
79
+ return vdupq_n_f32(inV);
80
+ #else
81
+ return Vec4(inV, inV, inV, inV);
82
+ #endif
83
+ }
84
+
85
+ Vec4 Vec4::sOne()
86
+ {
87
+ return sReplicate(1.0f);
88
+ }
89
+
90
+ Vec4 Vec4::sNaN()
91
+ {
92
+ return sReplicate(numeric_limits<float>::quiet_NaN());
93
+ }
94
+
95
+ Vec4 Vec4::sLoadFloat4(const Float4 *inV)
96
+ {
97
+ #if defined(JPH_USE_SSE)
98
+ return _mm_loadu_ps(&inV->x);
99
+ #elif defined(JPH_USE_NEON)
100
+ return vld1q_f32(&inV->x);
101
+ #else
102
+ return Vec4(inV->x, inV->y, inV->z, inV->w);
103
+ #endif
104
+ }
105
+
106
+ Vec4 Vec4::sLoadFloat4Aligned(const Float4 *inV)
107
+ {
108
+ #if defined(JPH_USE_SSE)
109
+ return _mm_load_ps(&inV->x);
110
+ #elif defined(JPH_USE_NEON)
111
+ return vld1q_f32(&inV->x);
112
+ #else
113
+ return Vec4(inV->x, inV->y, inV->z, inV->w);
114
+ #endif
115
+ }
116
+
117
+ template <const int Scale>
118
+ Vec4 Vec4::sGatherFloat4(const float *inBase, UVec4Arg inOffsets)
119
+ {
120
+ #if defined(JPH_USE_SSE)
121
+ #ifdef JPH_USE_AVX2
122
+ return _mm_i32gather_ps(inBase, inOffsets.mValue, Scale);
123
+ #else
124
+ const uint8 *base = reinterpret_cast<const uint8 *>(inBase);
125
+ Type x = _mm_load_ss(reinterpret_cast<const float *>(base + inOffsets.GetX() * Scale));
126
+ Type y = _mm_load_ss(reinterpret_cast<const float *>(base + inOffsets.GetY() * Scale));
127
+ Type xy = _mm_unpacklo_ps(x, y);
128
+ Type z = _mm_load_ss(reinterpret_cast<const float *>(base + inOffsets.GetZ() * Scale));
129
+ Type w = _mm_load_ss(reinterpret_cast<const float *>(base + inOffsets.GetW() * Scale));
130
+ Type zw = _mm_unpacklo_ps(z, w);
131
+ return _mm_movelh_ps(xy, zw);
132
+ #endif
133
+ #else
134
+ const uint8 *base = reinterpret_cast<const uint8 *>(inBase);
135
+ float x = *reinterpret_cast<const float *>(base + inOffsets.GetX() * Scale);
136
+ float y = *reinterpret_cast<const float *>(base + inOffsets.GetY() * Scale);
137
+ float z = *reinterpret_cast<const float *>(base + inOffsets.GetZ() * Scale);
138
+ float w = *reinterpret_cast<const float *>(base + inOffsets.GetW() * Scale);
139
+ return Vec4(x, y, z, w);
140
+ #endif
141
+ }
142
+
143
+ Vec4 Vec4::sMin(Vec4Arg inV1, Vec4Arg inV2)
144
+ {
145
+ #if defined(JPH_USE_SSE)
146
+ return _mm_min_ps(inV1.mValue, inV2.mValue);
147
+ #elif defined(JPH_USE_NEON)
148
+ return vminq_f32(inV1.mValue, inV2.mValue);
149
+ #else
150
+ return Vec4(min(inV1.mF32[0], inV2.mF32[0]),
151
+ min(inV1.mF32[1], inV2.mF32[1]),
152
+ min(inV1.mF32[2], inV2.mF32[2]),
153
+ min(inV1.mF32[3], inV2.mF32[3]));
154
+ #endif
155
+ }
156
+
157
+ Vec4 Vec4::sMax(Vec4Arg inV1, Vec4Arg inV2)
158
+ {
159
+ #if defined(JPH_USE_SSE)
160
+ return _mm_max_ps(inV1.mValue, inV2.mValue);
161
+ #elif defined(JPH_USE_NEON)
162
+ return vmaxq_f32(inV1.mValue, inV2.mValue);
163
+ #else
164
+ return Vec4(max(inV1.mF32[0], inV2.mF32[0]),
165
+ max(inV1.mF32[1], inV2.mF32[1]),
166
+ max(inV1.mF32[2], inV2.mF32[2]),
167
+ max(inV1.mF32[3], inV2.mF32[3]));
168
+ #endif
169
+ }
170
+
171
+ Vec4 Vec4::sClamp(Vec4Arg inV, Vec4Arg inMin, Vec4Arg inMax)
172
+ {
173
+ return sMax(sMin(inV, inMax), inMin);
174
+ }
175
+
176
+ UVec4 Vec4::sEquals(Vec4Arg inV1, Vec4Arg inV2)
177
+ {
178
+ #if defined(JPH_USE_SSE)
179
+ return _mm_castps_si128(_mm_cmpeq_ps(inV1.mValue, inV2.mValue));
180
+ #elif defined(JPH_USE_NEON)
181
+ return vceqq_f32(inV1.mValue, inV2.mValue);
182
+ #else
183
+ return UVec4(inV1.mF32[0] == inV2.mF32[0]? 0xffffffffu : 0,
184
+ inV1.mF32[1] == inV2.mF32[1]? 0xffffffffu : 0,
185
+ inV1.mF32[2] == inV2.mF32[2]? 0xffffffffu : 0,
186
+ inV1.mF32[3] == inV2.mF32[3]? 0xffffffffu : 0);
187
+ #endif
188
+ }
189
+
190
+ UVec4 Vec4::sLess(Vec4Arg inV1, Vec4Arg inV2)
191
+ {
192
+ #if defined(JPH_USE_SSE)
193
+ return _mm_castps_si128(_mm_cmplt_ps(inV1.mValue, inV2.mValue));
194
+ #elif defined(JPH_USE_NEON)
195
+ return vcltq_f32(inV1.mValue, inV2.mValue);
196
+ #else
197
+ return UVec4(inV1.mF32[0] < inV2.mF32[0]? 0xffffffffu : 0,
198
+ inV1.mF32[1] < inV2.mF32[1]? 0xffffffffu : 0,
199
+ inV1.mF32[2] < inV2.mF32[2]? 0xffffffffu : 0,
200
+ inV1.mF32[3] < inV2.mF32[3]? 0xffffffffu : 0);
201
+ #endif
202
+ }
203
+
204
+ UVec4 Vec4::sLessOrEqual(Vec4Arg inV1, Vec4Arg inV2)
205
+ {
206
+ #if defined(JPH_USE_SSE)
207
+ return _mm_castps_si128(_mm_cmple_ps(inV1.mValue, inV2.mValue));
208
+ #elif defined(JPH_USE_NEON)
209
+ return vcleq_f32(inV1.mValue, inV2.mValue);
210
+ #else
211
+ return UVec4(inV1.mF32[0] <= inV2.mF32[0]? 0xffffffffu : 0,
212
+ inV1.mF32[1] <= inV2.mF32[1]? 0xffffffffu : 0,
213
+ inV1.mF32[2] <= inV2.mF32[2]? 0xffffffffu : 0,
214
+ inV1.mF32[3] <= inV2.mF32[3]? 0xffffffffu : 0);
215
+ #endif
216
+ }
217
+
218
+ UVec4 Vec4::sGreater(Vec4Arg inV1, Vec4Arg inV2)
219
+ {
220
+ #if defined(JPH_USE_SSE)
221
+ return _mm_castps_si128(_mm_cmpgt_ps(inV1.mValue, inV2.mValue));
222
+ #elif defined(JPH_USE_NEON)
223
+ return vcgtq_f32(inV1.mValue, inV2.mValue);
224
+ #else
225
+ return UVec4(inV1.mF32[0] > inV2.mF32[0]? 0xffffffffu : 0,
226
+ inV1.mF32[1] > inV2.mF32[1]? 0xffffffffu : 0,
227
+ inV1.mF32[2] > inV2.mF32[2]? 0xffffffffu : 0,
228
+ inV1.mF32[3] > inV2.mF32[3]? 0xffffffffu : 0);
229
+ #endif
230
+ }
231
+
232
+ UVec4 Vec4::sGreaterOrEqual(Vec4Arg inV1, Vec4Arg inV2)
233
+ {
234
+ #if defined(JPH_USE_SSE)
235
+ return _mm_castps_si128(_mm_cmpge_ps(inV1.mValue, inV2.mValue));
236
+ #elif defined(JPH_USE_NEON)
237
+ return vcgeq_f32(inV1.mValue, inV2.mValue);
238
+ #else
239
+ return UVec4(inV1.mF32[0] >= inV2.mF32[0]? 0xffffffffu : 0,
240
+ inV1.mF32[1] >= inV2.mF32[1]? 0xffffffffu : 0,
241
+ inV1.mF32[2] >= inV2.mF32[2]? 0xffffffffu : 0,
242
+ inV1.mF32[3] >= inV2.mF32[3]? 0xffffffffu : 0);
243
+ #endif
244
+ }
245
+
246
+ Vec4 Vec4::sFusedMultiplyAdd(Vec4Arg inMul1, Vec4Arg inMul2, Vec4Arg inAdd)
247
+ {
248
+ #if defined(JPH_USE_SSE)
249
+ #ifdef JPH_USE_FMADD
250
+ return _mm_fmadd_ps(inMul1.mValue, inMul2.mValue, inAdd.mValue);
251
+ #else
252
+ return _mm_add_ps(_mm_mul_ps(inMul1.mValue, inMul2.mValue), inAdd.mValue);
253
+ #endif
254
+ #elif defined(JPH_USE_NEON)
255
+ return vmlaq_f32(inAdd.mValue, inMul1.mValue, inMul2.mValue);
256
+ #else
257
+ return Vec4(inMul1.mF32[0] * inMul2.mF32[0] + inAdd.mF32[0],
258
+ inMul1.mF32[1] * inMul2.mF32[1] + inAdd.mF32[1],
259
+ inMul1.mF32[2] * inMul2.mF32[2] + inAdd.mF32[2],
260
+ inMul1.mF32[3] * inMul2.mF32[3] + inAdd.mF32[3]);
261
+ #endif
262
+ }
263
+
264
+ Vec4 Vec4::sSelect(Vec4Arg inNotSet, Vec4Arg inSet, UVec4Arg inControl)
265
+ {
266
+ #if defined(JPH_USE_SSE4_1) && !defined(JPH_PLATFORM_WASM) // _mm_blendv_ps has problems on FireFox
267
+ return _mm_blendv_ps(inNotSet.mValue, inSet.mValue, _mm_castsi128_ps(inControl.mValue));
268
+ #elif defined(JPH_USE_SSE)
269
+ __m128 is_set = _mm_castsi128_ps(_mm_srai_epi32(inControl.mValue, 31));
270
+ return _mm_or_ps(_mm_and_ps(is_set, inSet.mValue), _mm_andnot_ps(is_set, inNotSet.mValue));
271
+ #elif defined(JPH_USE_NEON)
272
+ return vbslq_f32(vreinterpretq_u32_s32(vshrq_n_s32(vreinterpretq_s32_u32(inControl.mValue), 31)), inSet.mValue, inNotSet.mValue);
273
+ #else
274
+ Vec4 result;
275
+ for (int i = 0; i < 4; i++)
276
+ result.mF32[i] = (inControl.mU32[i] & 0x80000000u) ? inSet.mF32[i] : inNotSet.mF32[i];
277
+ return result;
278
+ #endif
279
+ }
280
+
281
+ Vec4 Vec4::sOr(Vec4Arg inV1, Vec4Arg inV2)
282
+ {
283
+ #if defined(JPH_USE_SSE)
284
+ return _mm_or_ps(inV1.mValue, inV2.mValue);
285
+ #elif defined(JPH_USE_NEON)
286
+ return vreinterpretq_f32_u32(vorrq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue)));
287
+ #else
288
+ return UVec4::sOr(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat();
289
+ #endif
290
+ }
291
+
292
+ Vec4 Vec4::sXor(Vec4Arg inV1, Vec4Arg inV2)
293
+ {
294
+ #if defined(JPH_USE_SSE)
295
+ return _mm_xor_ps(inV1.mValue, inV2.mValue);
296
+ #elif defined(JPH_USE_NEON)
297
+ return vreinterpretq_f32_u32(veorq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue)));
298
+ #else
299
+ return UVec4::sXor(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat();
300
+ #endif
301
+ }
302
+
303
+ Vec4 Vec4::sAnd(Vec4Arg inV1, Vec4Arg inV2)
304
+ {
305
+ #if defined(JPH_USE_SSE)
306
+ return _mm_and_ps(inV1.mValue, inV2.mValue);
307
+ #elif defined(JPH_USE_NEON)
308
+ return vreinterpretq_f32_u32(vandq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue)));
309
+ #else
310
+ return UVec4::sAnd(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat();
311
+ #endif
312
+ }
313
+
314
+ void Vec4::sSort4(Vec4 &ioValue, UVec4 &ioIndex)
315
+ {
316
+ // Pass 1, test 1st vs 3rd, 2nd vs 4th
317
+ Vec4 v1 = ioValue.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>();
318
+ UVec4 i1 = ioIndex.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>();
319
+ UVec4 c1 = sLess(ioValue, v1).Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>();
320
+ ioValue = sSelect(ioValue, v1, c1);
321
+ ioIndex = UVec4::sSelect(ioIndex, i1, c1);
322
+
323
+ // Pass 2, test 1st vs 2nd, 3rd vs 4th
324
+ Vec4 v2 = ioValue.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>();
325
+ UVec4 i2 = ioIndex.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>();
326
+ UVec4 c2 = sLess(ioValue, v2).Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>();
327
+ ioValue = sSelect(ioValue, v2, c2);
328
+ ioIndex = UVec4::sSelect(ioIndex, i2, c2);
329
+
330
+ // Pass 3, test 2nd vs 3rd component
331
+ Vec4 v3 = ioValue.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>();
332
+ UVec4 i3 = ioIndex.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>();
333
+ UVec4 c3 = sLess(ioValue, v3).Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>();
334
+ ioValue = sSelect(ioValue, v3, c3);
335
+ ioIndex = UVec4::sSelect(ioIndex, i3, c3);
336
+ }
337
+
338
+ void Vec4::sSort4Reverse(Vec4 &ioValue, UVec4 &ioIndex)
339
+ {
340
+ // Pass 1, test 1st vs 3rd, 2nd vs 4th
341
+ Vec4 v1 = ioValue.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>();
342
+ UVec4 i1 = ioIndex.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>();
343
+ UVec4 c1 = sGreater(ioValue, v1).Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>();
344
+ ioValue = sSelect(ioValue, v1, c1);
345
+ ioIndex = UVec4::sSelect(ioIndex, i1, c1);
346
+
347
+ // Pass 2, test 1st vs 2nd, 3rd vs 4th
348
+ Vec4 v2 = ioValue.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>();
349
+ UVec4 i2 = ioIndex.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>();
350
+ UVec4 c2 = sGreater(ioValue, v2).Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>();
351
+ ioValue = sSelect(ioValue, v2, c2);
352
+ ioIndex = UVec4::sSelect(ioIndex, i2, c2);
353
+
354
+ // Pass 3, test 2nd vs 3rd component
355
+ Vec4 v3 = ioValue.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>();
356
+ UVec4 i3 = ioIndex.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>();
357
+ UVec4 c3 = sGreater(ioValue, v3).Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>();
358
+ ioValue = sSelect(ioValue, v3, c3);
359
+ ioIndex = UVec4::sSelect(ioIndex, i3, c3);
360
+ }
361
+
362
+ bool Vec4::operator == (Vec4Arg inV2) const
363
+ {
364
+ return sEquals(*this, inV2).TestAllTrue();
365
+ }
366
+
367
+ bool Vec4::IsClose(Vec4Arg inV2, float inMaxDistSq) const
368
+ {
369
+ return (inV2 - *this).LengthSq() <= inMaxDistSq;
370
+ }
371
+
372
+ bool Vec4::IsNearZero(float inMaxDistSq) const
373
+ {
374
+ return LengthSq() <= inMaxDistSq;
375
+ }
376
+
377
+ bool Vec4::IsNormalized(float inTolerance) const
378
+ {
379
+ return abs(LengthSq() - 1.0f) <= inTolerance;
380
+ }
381
+
382
+ bool Vec4::IsNaN() const
383
+ {
384
+ #if defined(JPH_USE_AVX512)
385
+ return _mm_fpclass_ps_mask(mValue, 0b10000001) != 0;
386
+ #elif defined(JPH_USE_SSE)
387
+ return _mm_movemask_ps(_mm_cmpunord_ps(mValue, mValue)) != 0;
388
+ #elif defined(JPH_USE_NEON)
389
+ uint32x4_t is_equal = vceqq_f32(mValue, mValue); // If a number is not equal to itself it's a NaN
390
+ return vaddvq_u32(vshrq_n_u32(is_equal, 31)) != 4;
391
+ #else
392
+ return isnan(mF32[0]) || isnan(mF32[1]) || isnan(mF32[2]) || isnan(mF32[3]);
393
+ #endif
394
+ }
395
+
396
+ Vec4 Vec4::operator * (Vec4Arg inV2) const
397
+ {
398
+ #if defined(JPH_USE_SSE)
399
+ return _mm_mul_ps(mValue, inV2.mValue);
400
+ #elif defined(JPH_USE_NEON)
401
+ return vmulq_f32(mValue, inV2.mValue);
402
+ #else
403
+ return Vec4(mF32[0] * inV2.mF32[0],
404
+ mF32[1] * inV2.mF32[1],
405
+ mF32[2] * inV2.mF32[2],
406
+ mF32[3] * inV2.mF32[3]);
407
+ #endif
408
+ }
409
+
410
+ Vec4 Vec4::operator * (float inV2) const
411
+ {
412
+ #if defined(JPH_USE_SSE)
413
+ return _mm_mul_ps(mValue, _mm_set1_ps(inV2));
414
+ #elif defined(JPH_USE_NEON)
415
+ return vmulq_n_f32(mValue, inV2);
416
+ #else
417
+ return Vec4(mF32[0] * inV2, mF32[1] * inV2, mF32[2] * inV2, mF32[3] * inV2);
418
+ #endif
419
+ }
420
+
421
+ /// Multiply vector with float
422
+ Vec4 operator * (float inV1, Vec4Arg inV2)
423
+ {
424
+ #if defined(JPH_USE_SSE)
425
+ return _mm_mul_ps(_mm_set1_ps(inV1), inV2.mValue);
426
+ #elif defined(JPH_USE_NEON)
427
+ return vmulq_n_f32(inV2.mValue, inV1);
428
+ #else
429
+ return Vec4(inV1 * inV2.mF32[0],
430
+ inV1 * inV2.mF32[1],
431
+ inV1 * inV2.mF32[2],
432
+ inV1 * inV2.mF32[3]);
433
+ #endif
434
+ }
435
+
436
+ Vec4 Vec4::operator / (float inV2) const
437
+ {
438
+ #if defined(JPH_USE_SSE)
439
+ return _mm_div_ps(mValue, _mm_set1_ps(inV2));
440
+ #elif defined(JPH_USE_NEON)
441
+ return vdivq_f32(mValue, vdupq_n_f32(inV2));
442
+ #else
443
+ return Vec4(mF32[0] / inV2, mF32[1] / inV2, mF32[2] / inV2, mF32[3] / inV2);
444
+ #endif
445
+ }
446
+
447
+ Vec4 &Vec4::operator *= (float inV2)
448
+ {
449
+ #if defined(JPH_USE_SSE)
450
+ mValue = _mm_mul_ps(mValue, _mm_set1_ps(inV2));
451
+ #elif defined(JPH_USE_NEON)
452
+ mValue = vmulq_n_f32(mValue, inV2);
453
+ #else
454
+ for (int i = 0; i < 4; ++i)
455
+ mF32[i] *= inV2;
456
+ #endif
457
+ return *this;
458
+ }
459
+
460
+ Vec4 &Vec4::operator *= (Vec4Arg inV2)
461
+ {
462
+ #if defined(JPH_USE_SSE)
463
+ mValue = _mm_mul_ps(mValue, inV2.mValue);
464
+ #elif defined(JPH_USE_NEON)
465
+ mValue = vmulq_f32(mValue, inV2.mValue);
466
+ #else
467
+ for (int i = 0; i < 4; ++i)
468
+ mF32[i] *= inV2.mF32[i];
469
+ #endif
470
+ return *this;
471
+ }
472
+
473
+ Vec4 &Vec4::operator /= (float inV2)
474
+ {
475
+ #if defined(JPH_USE_SSE)
476
+ mValue = _mm_div_ps(mValue, _mm_set1_ps(inV2));
477
+ #elif defined(JPH_USE_NEON)
478
+ mValue = vdivq_f32(mValue, vdupq_n_f32(inV2));
479
+ #else
480
+ for (int i = 0; i < 4; ++i)
481
+ mF32[i] /= inV2;
482
+ #endif
483
+ return *this;
484
+ }
485
+
486
+ Vec4 Vec4::operator + (Vec4Arg inV2) const
487
+ {
488
+ #if defined(JPH_USE_SSE)
489
+ return _mm_add_ps(mValue, inV2.mValue);
490
+ #elif defined(JPH_USE_NEON)
491
+ return vaddq_f32(mValue, inV2.mValue);
492
+ #else
493
+ return Vec4(mF32[0] + inV2.mF32[0],
494
+ mF32[1] + inV2.mF32[1],
495
+ mF32[2] + inV2.mF32[2],
496
+ mF32[3] + inV2.mF32[3]);
497
+ #endif
498
+ }
499
+
500
+ Vec4 &Vec4::operator += (Vec4Arg inV2)
501
+ {
502
+ #if defined(JPH_USE_SSE)
503
+ mValue = _mm_add_ps(mValue, inV2.mValue);
504
+ #elif defined(JPH_USE_NEON)
505
+ mValue = vaddq_f32(mValue, inV2.mValue);
506
+ #else
507
+ for (int i = 0; i < 4; ++i)
508
+ mF32[i] += inV2.mF32[i];
509
+ #endif
510
+ return *this;
511
+ }
512
+
513
+ Vec4 Vec4::operator - () const
514
+ {
515
+ #if defined(JPH_USE_SSE)
516
+ return _mm_sub_ps(_mm_setzero_ps(), mValue);
517
+ #elif defined(JPH_USE_NEON)
518
+ #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC
519
+ return vsubq_f32(vdupq_n_f32(0), mValue);
520
+ #else
521
+ return vnegq_f32(mValue);
522
+ #endif
523
+ #else
524
+ #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC
525
+ return Vec4(0.0f - mF32[0], 0.0f - mF32[1], 0.0f - mF32[2], 0.0f - mF32[3]);
526
+ #else
527
+ return Vec4(-mF32[0], -mF32[1], -mF32[2], -mF32[3]);
528
+ #endif
529
+ #endif
530
+ }
531
+
532
+ Vec4 Vec4::operator - (Vec4Arg inV2) const
533
+ {
534
+ #if defined(JPH_USE_SSE)
535
+ return _mm_sub_ps(mValue, inV2.mValue);
536
+ #elif defined(JPH_USE_NEON)
537
+ return vsubq_f32(mValue, inV2.mValue);
538
+ #else
539
+ return Vec4(mF32[0] - inV2.mF32[0],
540
+ mF32[1] - inV2.mF32[1],
541
+ mF32[2] - inV2.mF32[2],
542
+ mF32[3] - inV2.mF32[3]);
543
+ #endif
544
+ }
545
+
546
+ Vec4 &Vec4::operator -= (Vec4Arg inV2)
547
+ {
548
+ #if defined(JPH_USE_SSE)
549
+ mValue = _mm_sub_ps(mValue, inV2.mValue);
550
+ #elif defined(JPH_USE_NEON)
551
+ mValue = vsubq_f32(mValue, inV2.mValue);
552
+ #else
553
+ for (int i = 0; i < 4; ++i)
554
+ mF32[i] -= inV2.mF32[i];
555
+ #endif
556
+ return *this;
557
+ }
558
+
559
+ Vec4 Vec4::operator / (Vec4Arg inV2) const
560
+ {
561
+ #if defined(JPH_USE_SSE)
562
+ return _mm_div_ps(mValue, inV2.mValue);
563
+ #elif defined(JPH_USE_NEON)
564
+ return vdivq_f32(mValue, inV2.mValue);
565
+ #else
566
+ return Vec4(mF32[0] / inV2.mF32[0],
567
+ mF32[1] / inV2.mF32[1],
568
+ mF32[2] / inV2.mF32[2],
569
+ mF32[3] / inV2.mF32[3]);
570
+ #endif
571
+ }
572
+
573
+ Vec4 Vec4::SplatX() const
574
+ {
575
+ #if defined(JPH_USE_SSE)
576
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(0, 0, 0, 0));
577
+ #elif defined(JPH_USE_NEON)
578
+ return vdupq_laneq_f32(mValue, 0);
579
+ #else
580
+ return Vec4(mF32[0], mF32[0], mF32[0], mF32[0]);
581
+ #endif
582
+ }
583
+
584
+ Vec4 Vec4::SplatY() const
585
+ {
586
+ #if defined(JPH_USE_SSE)
587
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(1, 1, 1, 1));
588
+ #elif defined(JPH_USE_NEON)
589
+ return vdupq_laneq_f32(mValue, 1);
590
+ #else
591
+ return Vec4(mF32[1], mF32[1], mF32[1], mF32[1]);
592
+ #endif
593
+ }
594
+
595
+ Vec4 Vec4::SplatZ() const
596
+ {
597
+ #if defined(JPH_USE_SSE)
598
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(2, 2, 2, 2));
599
+ #elif defined(JPH_USE_NEON)
600
+ return vdupq_laneq_f32(mValue, 2);
601
+ #else
602
+ return Vec4(mF32[2], mF32[2], mF32[2], mF32[2]);
603
+ #endif
604
+ }
605
+
606
+ Vec4 Vec4::SplatW() const
607
+ {
608
+ #if defined(JPH_USE_SSE)
609
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(3, 3, 3, 3));
610
+ #elif defined(JPH_USE_NEON)
611
+ return vdupq_laneq_f32(mValue, 3);
612
+ #else
613
+ return Vec4(mF32[3], mF32[3], mF32[3], mF32[3]);
614
+ #endif
615
+ }
616
+
617
+ Vec3 Vec4::SplatX3() const
618
+ {
619
+ #if defined(JPH_USE_SSE)
620
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(0, 0, 0, 0));
621
+ #elif defined(JPH_USE_NEON)
622
+ return vdupq_laneq_f32(mValue, 0);
623
+ #else
624
+ return Vec3(mF32[0], mF32[0], mF32[0]);
625
+ #endif
626
+ }
627
+
628
+ Vec3 Vec4::SplatY3() const
629
+ {
630
+ #if defined(JPH_USE_SSE)
631
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(1, 1, 1, 1));
632
+ #elif defined(JPH_USE_NEON)
633
+ return vdupq_laneq_f32(mValue, 1);
634
+ #else
635
+ return Vec3(mF32[1], mF32[1], mF32[1]);
636
+ #endif
637
+ }
638
+
639
+ Vec3 Vec4::SplatZ3() const
640
+ {
641
+ #if defined(JPH_USE_SSE)
642
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(2, 2, 2, 2));
643
+ #elif defined(JPH_USE_NEON)
644
+ return vdupq_laneq_f32(mValue, 2);
645
+ #else
646
+ return Vec3(mF32[2], mF32[2], mF32[2]);
647
+ #endif
648
+ }
649
+
650
+ Vec3 Vec4::SplatW3() const
651
+ {
652
+ #if defined(JPH_USE_SSE)
653
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(3, 3, 3, 3));
654
+ #elif defined(JPH_USE_NEON)
655
+ return vdupq_laneq_f32(mValue, 3);
656
+ #else
657
+ return Vec3(mF32[3], mF32[3], mF32[3]);
658
+ #endif
659
+ }
660
+
661
+ int Vec4::GetLowestComponentIndex() const
662
+ {
663
+ // Get the minimum value in all 4 components
664
+ Vec4 value = Vec4::sMin(*this, Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>());
665
+ value = Vec4::sMin(value, value.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>());
666
+
667
+ // Compare with the original vector to find which component is equal to the minimum value
668
+ return CountTrailingZeros(Vec4::sEquals(*this, value).GetTrues());
669
+ }
670
+
671
+ int Vec4::GetHighestComponentIndex() const
672
+ {
673
+ // Get the maximum value in all 4 components
674
+ Vec4 value = Vec4::sMax(*this, Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>());
675
+ value = Vec4::sMax(value, value.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>());
676
+
677
+ // Compare with the original vector to find which component is equal to the maximum value
678
+ return CountTrailingZeros(Vec4::sEquals(*this, value).GetTrues());
679
+ }
680
+
681
+ Vec4 Vec4::Abs() const
682
+ {
683
+ #if defined(JPH_USE_AVX512)
684
+ return _mm_range_ps(mValue, mValue, 0b1000);
685
+ #elif defined(JPH_USE_SSE)
686
+ return _mm_max_ps(_mm_sub_ps(_mm_setzero_ps(), mValue), mValue);
687
+ #elif defined(JPH_USE_NEON)
688
+ return vabsq_f32(mValue);
689
+ #else
690
+ return Vec4(abs(mF32[0]), abs(mF32[1]), abs(mF32[2]), abs(mF32[3]));
691
+ #endif
692
+ }
693
+
694
+ Vec4 Vec4::Reciprocal() const
695
+ {
696
+ return sOne() / mValue;
697
+ }
698
+
699
+ Vec4 Vec4::DotV(Vec4Arg inV2) const
700
+ {
701
+ #if defined(JPH_USE_SSE4_1)
702
+ return _mm_dp_ps(mValue, inV2.mValue, 0xff);
703
+ #elif defined(JPH_USE_NEON)
704
+ float32x4_t mul = vmulq_f32(mValue, inV2.mValue);
705
+ return vdupq_n_f32(vaddvq_f32(mul));
706
+ #else
707
+ // Brackets placed so that the order is consistent with the vectorized version
708
+ return Vec4::sReplicate((mF32[0] * inV2.mF32[0] + mF32[1] * inV2.mF32[1]) + (mF32[2] * inV2.mF32[2] + mF32[3] * inV2.mF32[3]));
709
+ #endif
710
+ }
711
+
712
+ float Vec4::Dot(Vec4Arg inV2) const
713
+ {
714
+ #if defined(JPH_USE_SSE4_1)
715
+ return _mm_cvtss_f32(_mm_dp_ps(mValue, inV2.mValue, 0xff));
716
+ #elif defined(JPH_USE_NEON)
717
+ float32x4_t mul = vmulq_f32(mValue, inV2.mValue);
718
+ return vaddvq_f32(mul);
719
+ #else
720
+ // Brackets placed so that the order is consistent with the vectorized version
721
+ return (mF32[0] * inV2.mF32[0] + mF32[1] * inV2.mF32[1]) + (mF32[2] * inV2.mF32[2] + mF32[3] * inV2.mF32[3]);
722
+ #endif
723
+ }
724
+
725
+ float Vec4::LengthSq() const
726
+ {
727
+ #if defined(JPH_USE_SSE4_1)
728
+ return _mm_cvtss_f32(_mm_dp_ps(mValue, mValue, 0xff));
729
+ #elif defined(JPH_USE_NEON)
730
+ float32x4_t mul = vmulq_f32(mValue, mValue);
731
+ return vaddvq_f32(mul);
732
+ #else
733
+ // Brackets placed so that the order is consistent with the vectorized version
734
+ return (mF32[0] * mF32[0] + mF32[1] * mF32[1]) + (mF32[2] * mF32[2] + mF32[3] * mF32[3]);
735
+ #endif
736
+ }
737
+
738
+ float Vec4::Length() const
739
+ {
740
+ #if defined(JPH_USE_SSE4_1)
741
+ return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(mValue, mValue, 0xff)));
742
+ #elif defined(JPH_USE_NEON)
743
+ float32x4_t mul = vmulq_f32(mValue, mValue);
744
+ float32x2_t sum = vdup_n_f32(vaddvq_f32(mul));
745
+ return vget_lane_f32(vsqrt_f32(sum), 0);
746
+ #else
747
+ // Brackets placed so that the order is consistent with the vectorized version
748
+ return sqrt((mF32[0] * mF32[0] + mF32[1] * mF32[1]) + (mF32[2] * mF32[2] + mF32[3] * mF32[3]));
749
+ #endif
750
+ }
751
+
752
+ Vec4 Vec4::Sqrt() const
753
+ {
754
+ #if defined(JPH_USE_SSE)
755
+ return _mm_sqrt_ps(mValue);
756
+ #elif defined(JPH_USE_NEON)
757
+ return vsqrtq_f32(mValue);
758
+ #else
759
+ return Vec4(sqrt(mF32[0]), sqrt(mF32[1]), sqrt(mF32[2]), sqrt(mF32[3]));
760
+ #endif
761
+ }
762
+
763
+
764
+ Vec4 Vec4::GetSign() const
765
+ {
766
+ #if defined(JPH_USE_AVX512)
767
+ return _mm_fixupimm_ps(mValue, mValue, _mm_set1_epi32(0xA9A90A00), 0);
768
+ #elif defined(JPH_USE_SSE)
769
+ Type minus_one = _mm_set1_ps(-1.0f);
770
+ Type one = _mm_set1_ps(1.0f);
771
+ return _mm_or_ps(_mm_and_ps(mValue, minus_one), one);
772
+ #elif defined(JPH_USE_NEON)
773
+ Type minus_one = vdupq_n_f32(-1.0f);
774
+ Type one = vdupq_n_f32(1.0f);
775
+ return vreinterpretq_f32_u32(vorrq_u32(vandq_u32(vreinterpretq_u32_f32(mValue), vreinterpretq_u32_f32(minus_one)), vreinterpretq_u32_f32(one)));
776
+ #else
777
+ return Vec4(std::signbit(mF32[0])? -1.0f : 1.0f,
778
+ std::signbit(mF32[1])? -1.0f : 1.0f,
779
+ std::signbit(mF32[2])? -1.0f : 1.0f,
780
+ std::signbit(mF32[3])? -1.0f : 1.0f);
781
+ #endif
782
+ }
783
+
784
+ template <int X, int Y, int Z, int W>
785
+ JPH_INLINE Vec4 Vec4::FlipSign() const
786
+ {
787
+ static_assert(X == 1 || X == -1, "X must be 1 or -1");
788
+ static_assert(Y == 1 || Y == -1, "Y must be 1 or -1");
789
+ static_assert(Z == 1 || Z == -1, "Z must be 1 or -1");
790
+ static_assert(W == 1 || W == -1, "W must be 1 or -1");
791
+ return Vec4::sXor(*this, Vec4(X > 0? 0.0f : -0.0f, Y > 0? 0.0f : -0.0f, Z > 0? 0.0f : -0.0f, W > 0? 0.0f : -0.0f));
792
+ }
793
+
794
+ Vec4 Vec4::Normalized() const
795
+ {
796
+ #if defined(JPH_USE_SSE4_1)
797
+ return _mm_div_ps(mValue, _mm_sqrt_ps(_mm_dp_ps(mValue, mValue, 0xff)));
798
+ #elif defined(JPH_USE_NEON)
799
+ float32x4_t mul = vmulq_f32(mValue, mValue);
800
+ float32x4_t sum = vdupq_n_f32(vaddvq_f32(mul));
801
+ return vdivq_f32(mValue, vsqrtq_f32(sum));
802
+ #else
803
+ return *this / Length();
804
+ #endif
805
+ }
806
+
807
+ void Vec4::StoreFloat4(Float4 *outV) const
808
+ {
809
+ #if defined(JPH_USE_SSE)
810
+ _mm_storeu_ps(&outV->x, mValue);
811
+ #elif defined(JPH_USE_NEON)
812
+ vst1q_f32(&outV->x, mValue);
813
+ #else
814
+ for (int i = 0; i < 4; ++i)
815
+ (&outV->x)[i] = mF32[i];
816
+ #endif
817
+ }
818
+
819
+ UVec4 Vec4::ToInt() const
820
+ {
821
+ #if defined(JPH_USE_SSE)
822
+ return _mm_cvttps_epi32(mValue);
823
+ #elif defined(JPH_USE_NEON)
824
+ return vcvtq_u32_f32(mValue);
825
+ #else
826
+ return UVec4(uint32(mF32[0]), uint32(mF32[1]), uint32(mF32[2]), uint32(mF32[3]));
827
+ #endif
828
+ }
829
+
830
+ UVec4 Vec4::ReinterpretAsInt() const
831
+ {
832
+ #if defined(JPH_USE_SSE)
833
+ return UVec4(_mm_castps_si128(mValue));
834
+ #elif defined(JPH_USE_NEON)
835
+ return vreinterpretq_u32_f32(mValue);
836
+ #else
837
+ return *reinterpret_cast<const UVec4 *>(this);
838
+ #endif
839
+ }
840
+
841
+ int Vec4::GetSignBits() const
842
+ {
843
+ #if defined(JPH_USE_SSE)
844
+ return _mm_movemask_ps(mValue);
845
+ #elif defined(JPH_USE_NEON)
846
+ int32x4_t shift = JPH_NEON_INT32x4(0, 1, 2, 3);
847
+ return vaddvq_u32(vshlq_u32(vshrq_n_u32(vreinterpretq_u32_f32(mValue), 31), shift));
848
+ #else
849
+ return (std::signbit(mF32[0])? 1 : 0) | (std::signbit(mF32[1])? 2 : 0) | (std::signbit(mF32[2])? 4 : 0) | (std::signbit(mF32[3])? 8 : 0);
850
+ #endif
851
+ }
852
+
853
+ float Vec4::ReduceMin() const
854
+ {
855
+ Vec4 v = sMin(mValue, Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_W, SWIZZLE_UNUSED>());
856
+ v = sMin(v, v.Swizzle<SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
857
+ return v.GetX();
858
+ }
859
+
860
+ float Vec4::ReduceMax() const
861
+ {
862
+ Vec4 v = sMax(mValue, Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_W, SWIZZLE_UNUSED>());
863
+ v = sMax(v, v.Swizzle<SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
864
+ return v.GetX();
865
+ }
866
+
867
+ void Vec4::SinCos(Vec4 &outSin, Vec4 &outCos) const
868
+ {
869
+ // Implementation based on sinf.c from the cephes library, combines sinf and cosf in a single function, changes octants to quadrants and vectorizes it
870
+ // Original implementation by Stephen L. Moshier (See: http://www.moshier.net/)
871
+
872
+ // Make argument positive and remember sign for sin only since cos is symmetric around x (highest bit of a float is the sign bit)
873
+ UVec4 sin_sign = UVec4::sAnd(ReinterpretAsInt(), UVec4::sReplicate(0x80000000U));
874
+ Vec4 x = Vec4::sXor(*this, sin_sign.ReinterpretAsFloat());
875
+
876
+ // x / (PI / 2) rounded to nearest int gives us the quadrant closest to x
877
+ UVec4 quadrant = (0.6366197723675814f * x + Vec4::sReplicate(0.5f)).ToInt();
878
+
879
+ // Make x relative to the closest quadrant.
880
+ // This does x = x - quadrant * PI / 2 using a two step Cody-Waite argument reduction.
881
+ // This improves the accuracy of the result by avoiding loss of significant bits in the subtraction.
882
+ // We start with x = x - quadrant * PI / 2, PI / 2 in hexadecimal notation is 0x3fc90fdb, we remove the lowest 16 bits to
883
+ // get 0x3fc90000 (= 1.5703125) this means we can now multiply with a number of up to 2^16 without losing any bits.
884
+ // This leaves us with: x = (x - quadrant * 1.5703125) - quadrant * (PI / 2 - 1.5703125).
885
+ // PI / 2 - 1.5703125 in hexadecimal is 0x39fdaa22, stripping the lowest 12 bits we get 0x39fda000 (= 0.0004837512969970703125)
886
+ // This leaves uw with: x = ((x - quadrant * 1.5703125) - quadrant * 0.0004837512969970703125) - quadrant * (PI / 2 - 1.5703125 - 0.0004837512969970703125)
887
+ // See: https://stackoverflow.com/questions/42455143/sine-cosine-modular-extended-precision-arithmetic
888
+ // After this we have x in the range [-PI / 4, PI / 4].
889
+ Vec4 float_quadrant = quadrant.ToFloat();
890
+ x = ((x - float_quadrant * 1.5703125f) - float_quadrant * 0.0004837512969970703125f) - float_quadrant * 7.549789948768648e-8f;
891
+
892
+ // Calculate x2 = x^2
893
+ Vec4 x2 = x * x;
894
+
895
+ // Taylor expansion:
896
+ // Cos(x) = 1 - x^2/2! + x^4/4! - x^6/6! + x^8/8! + ... = (((x2/8!- 1/6!) * x2 + 1/4!) * x2 - 1/2!) * x2 + 1
897
+ Vec4 taylor_cos = ((2.443315711809948e-5f * x2 - Vec4::sReplicate(1.388731625493765e-3f)) * x2 + Vec4::sReplicate(4.166664568298827e-2f)) * x2 * x2 - 0.5f * x2 + Vec4::sOne();
898
+ // Sin(x) = x - x^3/3! + x^5/5! - x^7/7! + ... = ((-x2/7! + 1/5!) * x2 - 1/3!) * x2 * x + x
899
+ Vec4 taylor_sin = ((-1.9515295891e-4f * x2 + Vec4::sReplicate(8.3321608736e-3f)) * x2 - Vec4::sReplicate(1.6666654611e-1f)) * x2 * x + x;
900
+
901
+ // The lowest 2 bits of quadrant indicate the quadrant that we are in.
902
+ // Let x be the original input value and x' our value that has been mapped to the range [-PI / 4, PI / 4].
903
+ // since cos(x) = sin(x - PI / 2) and since we want to use the Taylor expansion as close as possible to 0,
904
+ // we can alternate between using the Taylor expansion for sin and cos according to the following table:
905
+ //
906
+ // quadrant sin(x) cos(x)
907
+ // XXX00b sin(x') cos(x')
908
+ // XXX01b cos(x') -sin(x')
909
+ // XXX10b -sin(x') -cos(x')
910
+ // XXX11b -cos(x') sin(x')
911
+ //
912
+ // So: sin_sign = bit2, cos_sign = bit1 ^ bit2, bit1 determines if we use sin or cos Taylor expansion
913
+ UVec4 bit1 = quadrant.LogicalShiftLeft<31>();
914
+ UVec4 bit2 = UVec4::sAnd(quadrant.LogicalShiftLeft<30>(), UVec4::sReplicate(0x80000000U));
915
+
916
+ // Select which one of the results is sin and which one is cos
917
+ Vec4 s = Vec4::sSelect(taylor_sin, taylor_cos, bit1);
918
+ Vec4 c = Vec4::sSelect(taylor_cos, taylor_sin, bit1);
919
+
920
+ // Update the signs
921
+ sin_sign = UVec4::sXor(sin_sign, bit2);
922
+ UVec4 cos_sign = UVec4::sXor(bit1, bit2);
923
+
924
+ // Correct the signs
925
+ outSin = Vec4::sXor(s, sin_sign.ReinterpretAsFloat());
926
+ outCos = Vec4::sXor(c, cos_sign.ReinterpretAsFloat());
927
+ }
928
+
929
+ Vec4 Vec4::Tan() const
930
+ {
931
+ // Implementation based on tanf.c from the cephes library, see Vec4::SinCos for further details
932
+ // Original implementation by Stephen L. Moshier (See: http://www.moshier.net/)
933
+
934
+ // Make argument positive
935
+ UVec4 tan_sign = UVec4::sAnd(ReinterpretAsInt(), UVec4::sReplicate(0x80000000U));
936
+ Vec4 x = Vec4::sXor(*this, tan_sign.ReinterpretAsFloat());
937
+
938
+ // x / (PI / 2) rounded to nearest int gives us the quadrant closest to x
939
+ UVec4 quadrant = (0.6366197723675814f * x + Vec4::sReplicate(0.5f)).ToInt();
940
+
941
+ // Remap x to range [-PI / 4, PI / 4], see Vec4::SinCos
942
+ Vec4 float_quadrant = quadrant.ToFloat();
943
+ x = ((x - float_quadrant * 1.5703125f) - float_quadrant * 0.0004837512969970703125f) - float_quadrant * 7.549789948768648e-8f;
944
+
945
+ // Calculate x2 = x^2
946
+ Vec4 x2 = x * x;
947
+
948
+ // Roughly equivalent to the Taylor expansion:
949
+ // Tan(x) = x + x^3/3 + 2*x^5/15 + 17*x^7/315 + 62*x^9/2835 + ...
950
+ Vec4 tan =
951
+ (((((9.38540185543e-3f * x2 + Vec4::sReplicate(3.11992232697e-3f)) * x2 + Vec4::sReplicate(2.44301354525e-2f)) * x2
952
+ + Vec4::sReplicate(5.34112807005e-2f)) * x2 + Vec4::sReplicate(1.33387994085e-1f)) * x2 + Vec4::sReplicate(3.33331568548e-1f)) * x2 * x + x;
953
+
954
+ // For the 2nd and 4th quadrant we need to invert the value
955
+ UVec4 bit1 = quadrant.LogicalShiftLeft<31>();
956
+ tan = Vec4::sSelect(tan, Vec4::sReplicate(-1.0f) / (tan JPH_IF_FLOATING_POINT_EXCEPTIONS_ENABLED(+ Vec4::sReplicate(FLT_MIN))), bit1); // Add small epsilon to prevent div by zero, works because tan is always positive
957
+
958
+ // Put the sign back
959
+ return Vec4::sXor(tan, tan_sign.ReinterpretAsFloat());
960
+ }
961
+
962
+ Vec4 Vec4::ASin() const
963
+ {
964
+ // Implementation based on asinf.c from the cephes library
965
+ // Original implementation by Stephen L. Moshier (See: http://www.moshier.net/)
966
+
967
+ // Make argument positive
968
+ UVec4 asin_sign = UVec4::sAnd(ReinterpretAsInt(), UVec4::sReplicate(0x80000000U));
969
+ Vec4 a = Vec4::sXor(*this, asin_sign.ReinterpretAsFloat());
970
+
971
+ // ASin is not defined outside the range [-1, 1] but it often happens that a value is slightly above 1 so we just clamp here
972
+ a = Vec4::sMin(a, Vec4::sOne());
973
+
974
+ // When |x| <= 0.5 we use the asin approximation as is
975
+ Vec4 z1 = a * a;
976
+ Vec4 x1 = a;
977
+
978
+ // When |x| > 0.5 we use the identity asin(x) = PI / 2 - 2 * asin(sqrt((1 - x) / 2))
979
+ Vec4 z2 = 0.5f * (Vec4::sOne() - a);
980
+ Vec4 x2 = z2.Sqrt();
981
+
982
+ // Select which of the two situations we have
983
+ UVec4 greater = Vec4::sGreater(a, Vec4::sReplicate(0.5f));
984
+ Vec4 z = Vec4::sSelect(z1, z2, greater);
985
+ Vec4 x = Vec4::sSelect(x1, x2, greater);
986
+
987
+ // Polynomial approximation of asin
988
+ z = ((((4.2163199048e-2f * z + Vec4::sReplicate(2.4181311049e-2f)) * z + Vec4::sReplicate(4.5470025998e-2f)) * z + Vec4::sReplicate(7.4953002686e-2f)) * z + Vec4::sReplicate(1.6666752422e-1f)) * z * x + x;
989
+
990
+ // If |x| > 0.5 we need to apply the remainder of the identity above
991
+ z = Vec4::sSelect(z, Vec4::sReplicate(0.5f * JPH_PI) - (z + z), greater);
992
+
993
+ // Put the sign back
994
+ return Vec4::sXor(z, asin_sign.ReinterpretAsFloat());
995
+ }
996
+
997
+ Vec4 Vec4::ACos() const
998
+ {
999
+ // Not the most accurate, but simple
1000
+ return Vec4::sReplicate(0.5f * JPH_PI) - ASin();
1001
+ }
1002
+
1003
+ Vec4 Vec4::ATan() const
1004
+ {
1005
+ // Implementation based on atanf.c from the cephes library
1006
+ // Original implementation by Stephen L. Moshier (See: http://www.moshier.net/)
1007
+
1008
+ // Make argument positive
1009
+ UVec4 atan_sign = UVec4::sAnd(ReinterpretAsInt(), UVec4::sReplicate(0x80000000U));
1010
+ Vec4 x = Vec4::sXor(*this, atan_sign.ReinterpretAsFloat());
1011
+ Vec4 y = Vec4::sZero();
1012
+
1013
+ // If x > Tan(PI / 8)
1014
+ UVec4 greater1 = Vec4::sGreater(x, Vec4::sReplicate(0.4142135623730950f));
1015
+ Vec4 x1 = (x - Vec4::sOne()) / (x + Vec4::sOne());
1016
+
1017
+ // If x > Tan(3 * PI / 8)
1018
+ UVec4 greater2 = Vec4::sGreater(x, Vec4::sReplicate(2.414213562373095f));
1019
+ Vec4 x2 = Vec4::sReplicate(-1.0f) / (x JPH_IF_FLOATING_POINT_EXCEPTIONS_ENABLED(+ Vec4::sReplicate(FLT_MIN))); // Add small epsilon to prevent div by zero, works because x is always positive
1020
+
1021
+ // Apply first if
1022
+ x = Vec4::sSelect(x, x1, greater1);
1023
+ y = Vec4::sSelect(y, Vec4::sReplicate(0.25f * JPH_PI), greater1);
1024
+
1025
+ // Apply second if
1026
+ x = Vec4::sSelect(x, x2, greater2);
1027
+ y = Vec4::sSelect(y, Vec4::sReplicate(0.5f * JPH_PI), greater2);
1028
+
1029
+ // Polynomial approximation
1030
+ Vec4 z = x * x;
1031
+ y += (((8.05374449538e-2f * z - Vec4::sReplicate(1.38776856032e-1f)) * z + Vec4::sReplicate(1.99777106478e-1f)) * z - Vec4::sReplicate(3.33329491539e-1f)) * z * x + x;
1032
+
1033
+ // Put the sign back
1034
+ return Vec4::sXor(y, atan_sign.ReinterpretAsFloat());
1035
+ }
1036
+
1037
+ Vec4 Vec4::sATan2(Vec4Arg inY, Vec4Arg inX)
1038
+ {
1039
+ UVec4 sign_mask = UVec4::sReplicate(0x80000000U);
1040
+
1041
+ // Determine absolute value and sign of y
1042
+ UVec4 y_sign = UVec4::sAnd(inY.ReinterpretAsInt(), sign_mask);
1043
+ Vec4 y_abs = Vec4::sXor(inY, y_sign.ReinterpretAsFloat());
1044
+
1045
+ // Determine absolute value and sign of x
1046
+ UVec4 x_sign = UVec4::sAnd(inX.ReinterpretAsInt(), sign_mask);
1047
+ Vec4 x_abs = Vec4::sXor(inX, x_sign.ReinterpretAsFloat());
1048
+
1049
+ // Always divide smallest / largest to avoid dividing by zero
1050
+ UVec4 x_is_numerator = Vec4::sLess(x_abs, y_abs);
1051
+ Vec4 numerator = Vec4::sSelect(y_abs, x_abs, x_is_numerator);
1052
+ Vec4 denominator = Vec4::sSelect(x_abs, y_abs, x_is_numerator);
1053
+ Vec4 atan = (numerator / denominator).ATan();
1054
+
1055
+ // If we calculated x / y instead of y / x the result is PI / 2 - result (note that this is true because we know the result is positive because the input was positive)
1056
+ atan = Vec4::sSelect(atan, Vec4::sReplicate(0.5f * JPH_PI) - atan, x_is_numerator);
1057
+
1058
+ // Now we need to map to the correct quadrant
1059
+ // x_sign y_sign result
1060
+ // +1 +1 atan
1061
+ // -1 +1 -atan + PI
1062
+ // -1 -1 atan - PI
1063
+ // +1 -1 -atan
1064
+ // This can be written as: x_sign * y_sign * (atan - (x_sign < 0? PI : 0))
1065
+ atan -= Vec4::sAnd(x_sign.ArithmeticShiftRight<31>().ReinterpretAsFloat(), Vec4::sReplicate(JPH_PI));
1066
+ atan = Vec4::sXor(atan, UVec4::sXor(x_sign, y_sign).ReinterpretAsFloat());
1067
+ return atan;
1068
+ }
1069
+
1070
+ uint32 Vec4::CompressUnitVector() const
1071
+ {
1072
+ constexpr float cOneOverSqrt2 = 0.70710678f;
1073
+ constexpr uint cNumBits = 9;
1074
+ constexpr uint cMask = (1 << cNumBits) - 1;
1075
+ constexpr uint cMaxValue = cMask - 1; // Need odd number of buckets to quantize to or else we can't encode 0
1076
+ constexpr float cScale = float(cMaxValue) / (2.0f * cOneOverSqrt2);
1077
+
1078
+ // Store sign bit
1079
+ Vec4 v = *this;
1080
+ uint32 max_element = v.Abs().GetHighestComponentIndex();
1081
+ uint32 value = 0;
1082
+ if (v[max_element] < 0.0f)
1083
+ {
1084
+ value = 0x80000000u;
1085
+ v = -v;
1086
+ }
1087
+
1088
+ // Store highest component
1089
+ value |= max_element << 29;
1090
+
1091
+ // Store the other three components in a compressed format
1092
+ UVec4 compressed = Vec4::sClamp((v + Vec4::sReplicate(cOneOverSqrt2)) * cScale + Vec4::sReplicate(0.5f), Vec4::sZero(), Vec4::sReplicate(cMaxValue)).ToInt();
1093
+ switch (max_element)
1094
+ {
1095
+ case 0:
1096
+ compressed = compressed.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_UNUSED>();
1097
+ break;
1098
+
1099
+ case 1:
1100
+ compressed = compressed.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_UNUSED>();
1101
+ break;
1102
+
1103
+ case 2:
1104
+ compressed = compressed.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_UNUSED>();
1105
+ break;
1106
+ }
1107
+
1108
+ value |= compressed.GetX();
1109
+ value |= compressed.GetY() << cNumBits;
1110
+ value |= compressed.GetZ() << 2 * cNumBits;
1111
+ return value;
1112
+ }
1113
+
1114
+ Vec4 Vec4::sDecompressUnitVector(uint32 inValue)
1115
+ {
1116
+ constexpr float cOneOverSqrt2 = 0.70710678f;
1117
+ constexpr uint cNumBits = 9;
1118
+ constexpr uint cMask = (1u << cNumBits) - 1;
1119
+ constexpr uint cMaxValue = cMask - 1; // Need odd number of buckets to quantize to or else we can't encode 0
1120
+ constexpr float cScale = 2.0f * cOneOverSqrt2 / float(cMaxValue);
1121
+
1122
+ // Restore three components
1123
+ Vec4 v = Vec4(UVec4(inValue & cMask, (inValue >> cNumBits) & cMask, (inValue >> (2 * cNumBits)) & cMask, 0).ToFloat()) * cScale - Vec4(cOneOverSqrt2, cOneOverSqrt2, cOneOverSqrt2, 0.0f);
1124
+ JPH_ASSERT(v.GetW() == 0.0f);
1125
+
1126
+ // Restore the highest component
1127
+ v.SetW(sqrt(max(1.0f - v.LengthSq(), 0.0f)));
1128
+
1129
+ // Extract sign
1130
+ if ((inValue & 0x80000000u) != 0)
1131
+ v = -v;
1132
+
1133
+ // Swizzle the components in place
1134
+ switch ((inValue >> 29) & 3)
1135
+ {
1136
+ case 0:
1137
+ v = v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>();
1138
+ break;
1139
+
1140
+ case 1:
1141
+ v = v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>();
1142
+ break;
1143
+
1144
+ case 2:
1145
+ v = v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>();
1146
+ break;
1147
+ }
1148
+
1149
+ return v;
1150
+ }
1151
+
1152
+ JPH_NAMESPACE_END