@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,94 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/CollideShape.h>
8
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
9
+ #include <Jolt/Physics/Collision/TransformedShape.h>
10
+ #include <Jolt/Core/STLLocalAllocator.h>
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ /// Collide 2 shapes and returns at most 1 hit per leaf shape pairs that overlapping. This can be used when not all contacts between the shapes are needed.
15
+ /// E.g. when testing a compound with 2 MeshShapes A and B against a compound with 2 SphereShapes C and D, then at most you'll get 4 collisions: AC, AD, BC, BD.
16
+ /// The default CollisionDispatch::sCollideShapeVsShape function would return all intersecting triangles in A against C, all in B against C etc.
17
+ /// @param inShape1 The first shape
18
+ /// @param inShape2 The second shape
19
+ /// @param inScale1 Local space scale of shape 1 (scales relative to its center of mass)
20
+ /// @param inScale2 Local space scale of shape 2 (scales relative to its center of mass)
21
+ /// @param inCenterOfMassTransform1 Transform to transform center of mass of shape 1 into world space
22
+ /// @param inCenterOfMassTransform2 Transform to transform center of mass of shape 2 into world space
23
+ /// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for shape 1
24
+ /// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for shape 2
25
+ /// @param inCollideShapeSettings Options for the CollideShape test
26
+ /// @param ioCollector The collector that receives the results.
27
+ /// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.
28
+ /// @tparam LeafCollector The type of the collector that will be used to collect hits between leaf pairs. Must be either AnyHitCollisionCollector<CollideShapeCollector> to get any hit (cheapest) or ClosestHitCollisionCollector<CollideShapeCollector> to get the deepest hit (more expensive).
29
+ template <class LeafCollector>
30
+ void CollideShapeVsShapePerLeaf(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { })
31
+ {
32
+ // Tracks information we need about a leaf shape
33
+ struct LeafShape
34
+ {
35
+ LeafShape() = default;
36
+
37
+ LeafShape(const AABox &inBounds, Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Shape *inShape, const SubShapeIDCreator &inSubShapeIDCreator) :
38
+ mBounds(inBounds),
39
+ mCenterOfMassTransform(inCenterOfMassTransform),
40
+ mScale(inScale),
41
+ mShape(inShape),
42
+ mSubShapeIDCreator(inSubShapeIDCreator)
43
+ {
44
+ }
45
+
46
+ AABox mBounds;
47
+ Mat44 mCenterOfMassTransform;
48
+ Vec3 mScale;
49
+ const Shape * mShape;
50
+ SubShapeIDCreator mSubShapeIDCreator;
51
+ };
52
+
53
+ constexpr uint cMaxLocalLeafShapes = 32;
54
+
55
+ // A collector that stores the information we need from a leaf shape in an array that is usually on the stack but can fall back to the heap if needed
56
+ class MyCollector : public TransformedShapeCollector
57
+ {
58
+ public:
59
+ MyCollector()
60
+ {
61
+ mHits.reserve(cMaxLocalLeafShapes);
62
+ }
63
+
64
+ void AddHit(const TransformedShape &inShape) override
65
+ {
66
+ mHits.emplace_back(inShape.GetWorldSpaceBounds(), inShape.GetCenterOfMassTransform().ToMat44(), inShape.GetShapeScale(), inShape.mShape, inShape.mSubShapeIDCreator);
67
+ }
68
+
69
+ Array<LeafShape, STLLocalAllocator<LeafShape, cMaxLocalLeafShapes>> mHits;
70
+ };
71
+
72
+ // Get bounds of both shapes
73
+ AABox bounds1 = inShape1->GetWorldSpaceBounds(inCenterOfMassTransform1, inScale1);
74
+ AABox bounds2 = inShape2->GetWorldSpaceBounds(inCenterOfMassTransform2, inScale2);
75
+
76
+ // Get leaf shapes that overlap with the bounds of the other shape
77
+ MyCollector leaf_shapes1, leaf_shapes2;
78
+ inShape1->CollectTransformedShapes(bounds2, inCenterOfMassTransform1.GetTranslation(), inCenterOfMassTransform1.GetQuaternion(), inScale1, inSubShapeIDCreator1, leaf_shapes1, inShapeFilter);
79
+ inShape2->CollectTransformedShapes(bounds1, inCenterOfMassTransform2.GetTranslation(), inCenterOfMassTransform2.GetQuaternion(), inScale2, inSubShapeIDCreator2, leaf_shapes2, inShapeFilter);
80
+
81
+ // Now test each leaf shape against each other leaf
82
+ for (const LeafShape &leaf1 : leaf_shapes1.mHits)
83
+ for (const LeafShape &leaf2 : leaf_shapes2.mHits)
84
+ if (leaf1.mBounds.Overlaps(leaf2.mBounds))
85
+ {
86
+ // Use the leaf collector to collect max 1 hit for this pair and pass it on to ioCollector
87
+ LeafCollector collector;
88
+ CollisionDispatch::sCollideShapeVsShape(leaf1.mShape, leaf2.mShape, leaf1.mScale, leaf2.mScale, leaf1.mCenterOfMassTransform, leaf2.mCenterOfMassTransform, leaf1.mSubShapeIDCreator, leaf2.mSubShapeIDCreator, inCollideShapeSettings, collector, inShapeFilter);
89
+ if (collector.HadHit())
90
+ ioCollector.AddHit(collector.mHit);
91
+ }
92
+ }
93
+
94
+ JPH_NAMESPACE_END
@@ -0,0 +1,110 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/SoftBody/SoftBodyVertex.h>
8
+ #include <Jolt/Core/StridedPtr.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Class that allows iterating over the vertices of a soft body.
13
+ /// It tracks the largest penetration and allows storing the resulting collision in a different structure than the soft body vertex itself.
14
+ class CollideSoftBodyVertexIterator
15
+ {
16
+ public:
17
+ /// Default constructor
18
+ CollideSoftBodyVertexIterator() = default;
19
+ CollideSoftBodyVertexIterator(const CollideSoftBodyVertexIterator &) = default;
20
+
21
+ /// Construct using (strided) pointers
22
+ CollideSoftBodyVertexIterator(const StridedPtr<const Vec3> &inPosition, const StridedPtr<const float> &inInvMass, const StridedPtr<Plane> &inCollisionPlane, const StridedPtr<float> &inLargestPenetration, const StridedPtr<int> &inCollidingShapeIndex) :
23
+ mPosition(inPosition),
24
+ mInvMass(inInvMass),
25
+ mCollisionPlane(inCollisionPlane),
26
+ mLargestPenetration(inLargestPenetration),
27
+ mCollidingShapeIndex(inCollidingShapeIndex)
28
+ {
29
+ }
30
+
31
+ /// Construct using a soft body vertex
32
+ explicit CollideSoftBodyVertexIterator(SoftBodyVertex *inVertices) :
33
+ mPosition(&inVertices->mPosition, sizeof(SoftBodyVertex)),
34
+ mInvMass(&inVertices->mInvMass, sizeof(SoftBodyVertex)),
35
+ mCollisionPlane(&inVertices->mCollisionPlane, sizeof(SoftBodyVertex)),
36
+ mLargestPenetration(&inVertices->mLargestPenetration, sizeof(SoftBodyVertex)),
37
+ mCollidingShapeIndex(&inVertices->mCollidingShapeIndex, sizeof(SoftBodyVertex))
38
+ {
39
+ }
40
+
41
+ /// Default assignment
42
+ CollideSoftBodyVertexIterator & operator = (const CollideSoftBodyVertexIterator &) = default;
43
+
44
+ /// Equality operator.
45
+ /// Note: Only used to determine end iterator, so we only compare position.
46
+ bool operator != (const CollideSoftBodyVertexIterator &inRHS) const
47
+ {
48
+ return mPosition != inRHS.mPosition;
49
+ }
50
+
51
+ /// Next vertex
52
+ CollideSoftBodyVertexIterator & operator ++ ()
53
+ {
54
+ ++mPosition;
55
+ ++mInvMass;
56
+ ++mCollisionPlane;
57
+ ++mLargestPenetration;
58
+ ++mCollidingShapeIndex;
59
+ return *this;
60
+ }
61
+
62
+ /// Add an offset
63
+ /// Note: Only used to determine end iterator, so we only set position.
64
+ CollideSoftBodyVertexIterator operator + (int inOffset) const
65
+ {
66
+ return CollideSoftBodyVertexIterator(mPosition + inOffset, StridedPtr<const float>(), StridedPtr<Plane>(), StridedPtr<float>(), StridedPtr<int>());
67
+ }
68
+
69
+ /// Get the position of the current vertex
70
+ Vec3 GetPosition() const
71
+ {
72
+ return *mPosition;
73
+ }
74
+
75
+ /// Get the inverse mass of the current vertex
76
+ float GetInvMass() const
77
+ {
78
+ return *mInvMass;
79
+ }
80
+
81
+ /// Update penetration of the current vertex
82
+ /// @return Returns true if the vertex has the largest penetration so far, this means you need to follow up by calling SetCollision
83
+ bool UpdatePenetration(float inLargestPenetration) const
84
+ {
85
+ float &penetration = *mLargestPenetration;
86
+ if (penetration >= inLargestPenetration)
87
+ return false;
88
+ penetration = inLargestPenetration;
89
+ return true;
90
+ }
91
+
92
+ /// Update the collision of the current vertex
93
+ void SetCollision(const Plane &inCollisionPlane, int inCollidingShapeIndex) const
94
+ {
95
+ *mCollisionPlane = inCollisionPlane;
96
+ *mCollidingShapeIndex = inCollidingShapeIndex;
97
+ }
98
+
99
+ private:
100
+ /// Input data
101
+ StridedPtr<const Vec3> mPosition;
102
+ StridedPtr<const float> mInvMass;
103
+
104
+ /// Output data
105
+ StridedPtr<Plane> mCollisionPlane;
106
+ StridedPtr<float> mLargestPenetration;
107
+ StridedPtr<int> mCollidingShapeIndex;
108
+ };
109
+
110
+ JPH_NAMESPACE_END
@@ -0,0 +1,102 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
8
+ #include <Jolt/Geometry/ClosestPoint.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Collision detection helper that collides soft body vertices vs triangles
13
+ class JPH_EXPORT CollideSoftBodyVerticesVsTriangles
14
+ {
15
+ public:
16
+ CollideSoftBodyVerticesVsTriangles(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) :
17
+ mTransform(inCenterOfMassTransform),
18
+ mInvTransform(mTransform.InversedRotationTranslation()),
19
+ mScale(inScale),
20
+ mNormalSign(ScaleHelpers::IsInsideOut(inScale)? -1.0f : 1.0f)
21
+ {
22
+ }
23
+
24
+ JPH_INLINE void StartVertex(const CollideSoftBodyVertexIterator &inVertex)
25
+ {
26
+ mLocalPosition = mInvTransform * inVertex.GetPosition();
27
+ mClosestDistanceSq = FLT_MAX;
28
+ }
29
+
30
+ JPH_INLINE void ProcessTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2)
31
+ {
32
+ // Apply the scale to the triangle
33
+ Vec3 v0 = mScale * inV0;
34
+ Vec3 v1 = mScale * inV1;
35
+ Vec3 v2 = mScale * inV2;
36
+
37
+ // Get the closest point from the vertex to the triangle
38
+ uint32 set;
39
+ Vec3 closest_point = ClosestPoint::GetClosestPointOnTriangle(v0 - mLocalPosition, v1 - mLocalPosition, v2 - mLocalPosition, set);
40
+ float dist_sq = closest_point.LengthSq();
41
+ if (dist_sq < mClosestDistanceSq)
42
+ {
43
+ mV0 = v0;
44
+ mV1 = v1;
45
+ mV2 = v2;
46
+ mClosestPoint = closest_point;
47
+ mClosestDistanceSq = dist_sq;
48
+ mSet = set;
49
+ }
50
+ }
51
+
52
+ JPH_INLINE void FinishVertex(const CollideSoftBodyVertexIterator &ioVertex, int inCollidingShapeIndex) const
53
+ {
54
+ if (mClosestDistanceSq < FLT_MAX)
55
+ {
56
+ // Convert triangle to world space
57
+ Vec3 v0 = mTransform * mV0;
58
+ Vec3 v1 = mTransform * mV1;
59
+ Vec3 v2 = mTransform * mV2;
60
+ Vec3 triangle_normal = mNormalSign * (v1 - v0).Cross(v2 - v0).NormalizedOr(Vec3::sAxisY());
61
+
62
+ if (mSet == 0b111)
63
+ {
64
+ // Closest is interior to the triangle, use plane as collision plane but don't allow more than sTriangleThickness penetration
65
+ // because otherwise a triangle half a level a way will have a huge penetration if it is back facing
66
+ float penetration = triangle_normal.Dot(v0 - ioVertex.GetPosition());
67
+ if (penetration < sTriangleThickness && ioVertex.UpdatePenetration(penetration))
68
+ ioVertex.SetCollision(Plane::sFromPointAndNormal(v0, triangle_normal), inCollidingShapeIndex);
69
+ }
70
+ else
71
+ {
72
+ // Closest point is on an edge or vertex, use closest point as collision plane
73
+ Vec3 closest_point = mTransform * (mLocalPosition + mClosestPoint);
74
+ Vec3 normal = ioVertex.GetPosition() - closest_point;
75
+ if (normal.Dot(triangle_normal) > 0.0f) // Ignore back facing edges
76
+ {
77
+ float normal_length = normal.Length();
78
+ float penetration = -normal_length;
79
+ if (ioVertex.UpdatePenetration(penetration))
80
+ ioVertex.SetCollision(Plane::sFromPointAndNormal(closest_point, normal_length > 0.0f? normal / normal_length : triangle_normal), inCollidingShapeIndex);
81
+ }
82
+ }
83
+ }
84
+ }
85
+
86
+ /// Triangles are considered to have some thickness. This thickness extends backwards along the negative triangle normal.
87
+ /// Make this value smaller than the smallest 'wall thickness' so that the back side of the triangle doesn't protrude through the other side.
88
+ /// Make this value too small and tunneling is more likely to occur.
89
+ static inline float sTriangleThickness = 0.1f;
90
+
91
+ Mat44 mTransform;
92
+ Mat44 mInvTransform;
93
+ Vec3 mScale;
94
+ Vec3 mLocalPosition;
95
+ Vec3 mV0, mV1, mV2;
96
+ Vec3 mClosestPoint;
97
+ float mNormalSign;
98
+ float mClosestDistanceSq;
99
+ uint32 mSet;
100
+ };
101
+
102
+ JPH_NAMESPACE_END
@@ -0,0 +1,121 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
8
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
9
+ #include <Jolt/Physics/Collision/CollideShape.h>
10
+ #include <Jolt/Physics/Collision/TransformedShape.h>
11
+ #include <Jolt/Physics/Collision/ActiveEdges.h>
12
+ #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
13
+ #include <Jolt/Core/Profiler.h>
14
+
15
+ JPH_NAMESPACE_BEGIN
16
+
17
+ static constexpr uint8 sClosestFeatureToActiveEdgesMask[] = {
18
+ 0b000, // 0b000: Invalid, guarded by an assert
19
+ 0b101, // 0b001: Vertex 1 -> edge 1 or 3
20
+ 0b011, // 0b010: Vertex 2 -> edge 1 or 2
21
+ 0b001, // 0b011: Vertex 1 & 2 -> edge 1
22
+ 0b110, // 0b100: Vertex 3 -> edge 2 or 3
23
+ 0b100, // 0b101: Vertex 1 & 3 -> edge 3
24
+ 0b010, // 0b110: Vertex 2 & 3 -> edge 2
25
+ // 0b111: Vertex 1, 2 & 3 -> interior, guarded by an if
26
+ };
27
+
28
+ CollideSphereVsTriangles::CollideSphereVsTriangles(const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector) :
29
+ mCollideShapeSettings(inCollideShapeSettings),
30
+ mCollector(ioCollector),
31
+ mShape1(inShape1),
32
+ mScale2(inScale2),
33
+ mTransform2(inCenterOfMassTransform2),
34
+ mSubShapeID1(inSubShapeID1)
35
+ {
36
+ // Calculate the center of the sphere in the space of 2
37
+ mSphereCenterIn2 = inCenterOfMassTransform2.Multiply3x3Transposed(inCenterOfMassTransform1.GetTranslation() - inCenterOfMassTransform2.GetTranslation());
38
+
39
+ // Determine if shape 2 is inside out or not
40
+ mScaleSign2 = ScaleHelpers::IsInsideOut(inScale2)? -1.0f : 1.0f;
41
+
42
+ // Check that the sphere is uniformly scaled
43
+ JPH_ASSERT(ScaleHelpers::IsUniformScale(inScale1.Abs()));
44
+ mRadius = abs(inScale1.GetX()) * inShape1->GetRadius();
45
+ mRadiusPlusMaxSeparationSq = Square(mRadius + inCollideShapeSettings.mMaxSeparationDistance);
46
+ }
47
+
48
+ void CollideSphereVsTriangles::Collide(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2)
49
+ {
50
+ // Scale triangle and make it relative to the center of the sphere
51
+ Vec3 v0 = mScale2 * inV0 - mSphereCenterIn2;
52
+ Vec3 v1 = mScale2 * inV1 - mSphereCenterIn2;
53
+ Vec3 v2 = mScale2 * inV2 - mSphereCenterIn2;
54
+
55
+ // Calculate triangle normal
56
+ Vec3 triangle_normal = mScaleSign2 * (v1 - v0).Cross(v2 - v0);
57
+
58
+ // Backface check
59
+ bool back_facing = triangle_normal.Dot(v0) > 0.0f;
60
+ if (mCollideShapeSettings.mBackFaceMode == EBackFaceMode::IgnoreBackFaces && back_facing)
61
+ return;
62
+
63
+ // Check if we collide with the sphere
64
+ uint32 closest_feature;
65
+ Vec3 point2 = ClosestPoint::GetClosestPointOnTriangle(v0, v1, v2, closest_feature);
66
+ float point2_len_sq = point2.LengthSq();
67
+ if (point2_len_sq > mRadiusPlusMaxSeparationSq)
68
+ return;
69
+
70
+ // Calculate penetration depth
71
+ float penetration_depth = mRadius - sqrt(point2_len_sq);
72
+ if (-penetration_depth >= mCollector.GetEarlyOutFraction())
73
+ return;
74
+
75
+ // Calculate penetration axis, direction along which to push 2 to move it out of collision (this is always away from the sphere center)
76
+ Vec3 penetration_axis = point2.NormalizedOr(Vec3::sAxisY());
77
+
78
+ // Calculate the point on the sphere
79
+ Vec3 point1 = mRadius * penetration_axis;
80
+
81
+ // Check if we have enabled active edge detection
82
+ JPH_ASSERT(closest_feature != 0);
83
+ if (mCollideShapeSettings.mActiveEdgeMode == EActiveEdgeMode::CollideOnlyWithActive
84
+ && closest_feature != 0b111 // For an interior hit we should already have the right normal
85
+ && (inActiveEdges & sClosestFeatureToActiveEdgesMask[closest_feature]) == 0) // If we didn't hit an active edge we should take the triangle normal
86
+ {
87
+ // Convert the active edge velocity hint to local space
88
+ Vec3 active_edge_movement_direction = mTransform2.Multiply3x3Transposed(mCollideShapeSettings.mActiveEdgeMovementDirection);
89
+
90
+ // See ActiveEdges::FixNormal. If penetration_axis affects the movement less than the triangle normal we keep penetration_axis.
91
+ Vec3 new_penetration_axis = back_facing? triangle_normal : -triangle_normal;
92
+ if (active_edge_movement_direction.Dot(penetration_axis) * new_penetration_axis.Length() >= active_edge_movement_direction.Dot(new_penetration_axis))
93
+ penetration_axis = new_penetration_axis;
94
+ }
95
+
96
+ // Convert to world space
97
+ point1 = mTransform2 * (mSphereCenterIn2 + point1);
98
+ point2 = mTransform2 * (mSphereCenterIn2 + point2);
99
+ Vec3 penetration_axis_world = mTransform2.Multiply3x3(penetration_axis);
100
+
101
+ // Create collision result
102
+ CollideShapeResult result(point1, point2, penetration_axis_world, penetration_depth, mSubShapeID1, inSubShapeID2, TransformedShape::sGetBodyID(mCollector.GetContext()));
103
+
104
+ // Gather faces
105
+ if (mCollideShapeSettings.mCollectFacesMode == ECollectFacesMode::CollectFaces)
106
+ {
107
+ // The sphere doesn't have a supporting face
108
+
109
+ // Get face of triangle 2
110
+ result.mShape2Face.resize(3);
111
+ result.mShape2Face[0] = mTransform2 * (mSphereCenterIn2 + v0);
112
+ result.mShape2Face[1] = mTransform2 * (mSphereCenterIn2 + v1);
113
+ result.mShape2Face[2] = mTransform2 * (mSphereCenterIn2 + v2);
114
+ }
115
+
116
+ // Notify the collector
117
+ JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseCollector track;)
118
+ mCollector.AddHit(result);
119
+ }
120
+
121
+ JPH_NAMESPACE_END
@@ -0,0 +1,50 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
8
+ #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
9
+ #include <Jolt/Physics/Collision/Shape/SphereShape.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ class CollideShapeSettings;
14
+
15
+ /// Collision detection helper that collides a sphere vs one or more triangles
16
+ class JPH_EXPORT CollideSphereVsTriangles
17
+ {
18
+ public:
19
+ /// Constructor
20
+ /// @param inShape1 The sphere to collide against triangles
21
+ /// @param inScale1 Local space scale for the sphere (scales relative to its center of mass)
22
+ /// @param inScale2 Local space scale for the triangles
23
+ /// @param inCenterOfMassTransform1 Transform that takes the center of mass of 1 into world space
24
+ /// @param inCenterOfMassTransform2 Transform that takes the center of mass of 2 into world space
25
+ /// @param inSubShapeID1 Sub shape ID of the convex object
26
+ /// @param inCollideShapeSettings Settings for the collide shape query
27
+ /// @param ioCollector The collector that will receive the results
28
+ CollideSphereVsTriangles(const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector);
29
+
30
+ /// Collide sphere with a single triangle
31
+ /// @param inV0 , inV1 , inV2: CCW triangle vertices
32
+ /// @param inActiveEdges bit 0 = edge v0..v1 is active, bit 1 = edge v1..v2 is active, bit 2 = edge v2..v0 is active
33
+ /// An active edge is an edge that is not connected to another triangle in such a way that it is impossible to collide with the edge
34
+ /// @param inSubShapeID2 The sub shape ID for the triangle
35
+ void Collide(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2);
36
+
37
+ protected:
38
+ const CollideShapeSettings & mCollideShapeSettings; ///< Settings for this collision operation
39
+ CollideShapeCollector & mCollector; ///< The collector that will receive the results
40
+ const SphereShape * mShape1; ///< The shape that we're colliding with
41
+ Vec3 mScale2; ///< The scale of the shape (in shape local space) of the shape we're colliding against
42
+ Mat44 mTransform2; ///< Transform of the shape we're colliding against
43
+ Vec3 mSphereCenterIn2; ///< The center of the sphere in the space of 2
44
+ SubShapeID mSubShapeID1; ///< Sub shape ID of colliding shape
45
+ float mScaleSign2; ///< Sign of the scale of object 2, -1 if object is inside out, 1 if not
46
+ float mRadius; ///< Radius of the sphere
47
+ float mRadiusPlusMaxSeparationSq; ///< (Radius + Max SeparationDistance)^2
48
+ };
49
+
50
+ JPH_NAMESPACE_END
@@ -0,0 +1,109 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ class Body;
10
+ class TransformedShape;
11
+
12
+ /// Traits to use for CastRay
13
+ class CollisionCollectorTraitsCastRay
14
+ {
15
+ public:
16
+ /// For rays the early out fraction is the fraction along the line to order hits.
17
+ static constexpr float InitialEarlyOutFraction = 1.0f + FLT_EPSILON; ///< Furthest hit: Fraction is 1 + epsilon
18
+ static constexpr float ShouldEarlyOutFraction = 0.0f; ///< Closest hit: Fraction is 0
19
+ };
20
+
21
+ /// Traits to use for CastShape
22
+ class CollisionCollectorTraitsCastShape
23
+ {
24
+ public:
25
+ /// For rays the early out fraction is the fraction along the line to order hits.
26
+ static constexpr float InitialEarlyOutFraction = 1.0f + FLT_EPSILON; ///< Furthest hit: Fraction is 1 + epsilon
27
+ static constexpr float ShouldEarlyOutFraction = -FLT_MAX; ///< Deepest hit: Penetration is infinite
28
+ };
29
+
30
+ /// Traits to use for CollideShape
31
+ class CollisionCollectorTraitsCollideShape
32
+ {
33
+ public:
34
+ /// For shape collisions we use -penetration depth to order hits.
35
+ static constexpr float InitialEarlyOutFraction = FLT_MAX; ///< Most shallow hit: Separation is infinite
36
+ static constexpr float ShouldEarlyOutFraction = -FLT_MAX; ///< Deepest hit: Penetration is infinite
37
+ };
38
+
39
+ /// Traits to use for CollidePoint
40
+ using CollisionCollectorTraitsCollidePoint = CollisionCollectorTraitsCollideShape;
41
+
42
+ /// Virtual interface that allows collecting multiple collision results
43
+ template <class ResultTypeArg, class TraitsType>
44
+ class CollisionCollector
45
+ {
46
+ public:
47
+ /// Declare ResultType so that derived classes can use it
48
+ using ResultType = ResultTypeArg;
49
+
50
+ /// Default constructor
51
+ CollisionCollector() = default;
52
+
53
+ /// Constructor to initialize from another collector
54
+ template <class ResultTypeArg2>
55
+ explicit CollisionCollector(const CollisionCollector<ResultTypeArg2, TraitsType> &inRHS) : mEarlyOutFraction(inRHS.GetEarlyOutFraction()), mContext(inRHS.GetContext()) { }
56
+ CollisionCollector(const CollisionCollector<ResultTypeArg, TraitsType> &inRHS) = default;
57
+
58
+ /// Destructor
59
+ virtual ~CollisionCollector() = default;
60
+
61
+ /// If you want to reuse this collector, call Reset()
62
+ virtual void Reset() { mEarlyOutFraction = TraitsType::InitialEarlyOutFraction; }
63
+
64
+ /// When running a query through the NarrowPhaseQuery class, this will be called for every body that is potentially colliding.
65
+ /// It allows collecting additional information needed by the collision collector implementation from the body under lock protection
66
+ /// before AddHit is called (e.g. the user data pointer or the velocity of the body).
67
+ virtual void OnBody([[maybe_unused]] const Body &inBody) { /* Collects nothing by default */ }
68
+
69
+ /// When running a query through the NarrowPhaseQuery class, this will be called after all AddHit calls have been made for a particular body.
70
+ virtual void OnBodyEnd() { /* Does nothing by default */ }
71
+
72
+ /// Set by the collision detection functions to the current TransformedShape that we're colliding against before calling the AddHit function.
73
+ /// Note: Only valid during AddHit! For performance reasons, the pointer is not reset after leaving AddHit so the context may point to freed memory.
74
+ void SetContext(const TransformedShape *inContext) { mContext = inContext; }
75
+ const TransformedShape *GetContext() const { return mContext; }
76
+
77
+ /// This function can be used to set some user data on the collision collector
78
+ virtual void SetUserData(uint64 inUserData) { /* Does nothing by default */ }
79
+
80
+ /// This function will be called for every hit found, it's up to the application to decide how to store the hit
81
+ virtual void AddHit(const ResultType &inResult) = 0;
82
+
83
+ /// Update the early out fraction (should be lower than before)
84
+ inline void UpdateEarlyOutFraction(float inFraction) { JPH_ASSERT(inFraction <= mEarlyOutFraction); mEarlyOutFraction = inFraction; }
85
+
86
+ /// Reset the early out fraction to a specific value
87
+ inline void ResetEarlyOutFraction(float inFraction = TraitsType::InitialEarlyOutFraction) { mEarlyOutFraction = inFraction; }
88
+
89
+ /// Force the collision detection algorithm to terminate as soon as possible. Call this from the AddHit function when a satisfying hit is found.
90
+ inline void ForceEarlyOut() { mEarlyOutFraction = TraitsType::ShouldEarlyOutFraction; }
91
+
92
+ /// When true, the collector will no longer accept any additional hits and the collision detection routine should early out as soon as possible
93
+ inline bool ShouldEarlyOut() const { return mEarlyOutFraction <= TraitsType::ShouldEarlyOutFraction; }
94
+
95
+ /// Get the current early out value
96
+ inline float GetEarlyOutFraction() const { return mEarlyOutFraction; }
97
+
98
+ /// Get the current early out value but make sure it's bigger than zero, this is used for shape casting as negative values are used for penetration
99
+ inline float GetPositiveEarlyOutFraction() const { return max(FLT_MIN, mEarlyOutFraction); }
100
+
101
+ private:
102
+ /// The early out fraction determines the fraction below which the collector is still accepting a hit (can be used to reduce the amount of work)
103
+ float mEarlyOutFraction = TraitsType::InitialEarlyOutFraction;
104
+
105
+ /// Set by the collision detection functions to the current TransformedShape of the body that we're colliding against before calling the AddHit function
106
+ const TransformedShape *mContext = nullptr;
107
+ };
108
+
109
+ JPH_NAMESPACE_END