@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/SpringSettings.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SpringSettings)
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{
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JPH_ADD_ENUM_ATTRIBUTE(SpringSettings, mMode)
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JPH_ADD_ATTRIBUTE(SpringSettings, mFrequency)
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JPH_ADD_ATTRIBUTE(SpringSettings, mDamping)
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}
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void SpringSettings::SaveBinaryState(StreamOut &inStream) const
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{
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inStream.Write(mMode);
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inStream.Write(mFrequency);
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inStream.Write(mDamping);
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}
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void SpringSettings::RestoreBinaryState(StreamIn &inStream)
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{
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inStream.Read(mMode);
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inStream.Read(mFrequency);
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inStream.Read(mDamping);
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}
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/ObjectStream/SerializableObject.h>
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JPH_NAMESPACE_BEGIN
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class StreamIn;
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class StreamOut;
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/// Enum used by constraints to specify how the spring is defined
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enum class ESpringMode : uint8
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{
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FrequencyAndDamping, ///< Frequency and damping are specified
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StiffnessAndDamping, ///< Stiffness and damping are specified
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};
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/// Settings for a linear or angular spring
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class JPH_EXPORT SpringSettings
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SpringSettings)
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public:
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/// Constructor
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SpringSettings() = default;
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SpringSettings(const SpringSettings &) = default;
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SpringSettings & operator = (const SpringSettings &) = default;
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SpringSettings(ESpringMode inMode, float inFrequencyOrStiffness, float inDamping) : mMode(inMode), mFrequency(inFrequencyOrStiffness), mDamping(inDamping) { }
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/// Saves the contents of the spring settings in binary form to inStream.
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void SaveBinaryState(StreamOut &inStream) const;
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/// Restores contents from the binary stream inStream.
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void RestoreBinaryState(StreamIn &inStream);
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/// Check if the spring has a valid frequency / stiffness, if not the spring will be hard
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inline bool HasStiffness() const { return mFrequency > 0.0f; }
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/// Selects the way in which the spring is defined
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/// If the mode is StiffnessAndDamping then mFrequency becomes the stiffness (k) and mDamping becomes the damping ratio (c) in the spring equation F = -k * x - c * v. Otherwise the properties are as documented.
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ESpringMode mMode = ESpringMode::FrequencyAndDamping;
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union
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{
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/// Valid when mSpringMode = ESpringMode::FrequencyAndDamping.
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/// If mFrequency > 0 the constraint will be soft and mFrequency specifies the oscillation frequency in Hz.
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/// If mFrequency <= 0, mDamping is ignored and the constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
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float mFrequency = 0.0f;
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/// Valid when mSpringMode = ESpringMode::StiffnessAndDamping.
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/// If mStiffness > 0 the constraint will be soft and mStiffness specifies the stiffness (k) in the spring equation F = -k * x - c * v for a linear or T = -k * theta - c * w for an angular spring.
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/// If mStiffness <= 0, mDamping is ignored and the constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
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///
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/// Note that stiffness values are large numbers. To calculate a ballpark value for the needed stiffness you can use:
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/// force = stiffness * delta_spring_length = mass * gravity <=> stiffness = mass * gravity / delta_spring_length.
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/// So if your object weighs 1500 kg and the spring compresses by 2 meters, you need a stiffness in the order of 1500 * 9.81 / 2 ~ 7500 N/m.
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float mStiffness;
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};
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/// When mSpringMode = ESpringMode::FrequencyAndDamping mDamping is the damping ratio (0 = no damping, 1 = critical damping).
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/// When mSpringMode = ESpringMode::StiffnessAndDamping mDamping is the damping (c) in the spring equation F = -k * x - c * v for a linear or T = -k * theta - c * w for an angular spring.
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/// Note that if you set mDamping = 0, you will not get an infinite oscillation. Because we integrate physics using an explicit Euler scheme, there is always energy loss.
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/// This is done to keep the simulation from exploding, because with a damping of 0 and even the slightest rounding error, the oscillation could become bigger and bigger until the simulation explodes.
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float mDamping = 0.0f;
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};
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SwingTwistConstraintSettings)
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{
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JPH_ADD_BASE_CLASS(SwingTwistConstraintSettings, TwoBodyConstraintSettings)
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JPH_ADD_ENUM_ATTRIBUTE(SwingTwistConstraintSettings, mSpace)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPosition1)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistAxis1)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPlaneAxis1)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPosition2)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistAxis2)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPlaneAxis2)
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JPH_ADD_ENUM_ATTRIBUTE(SwingTwistConstraintSettings, mSwingType)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mNormalHalfConeAngle)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPlaneHalfConeAngle)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistMinAngle)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistMaxAngle)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mMaxFrictionTorque)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mSwingMotorSettings)
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JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistMotorSettings)
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}
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void SwingTwistConstraintSettings::SaveBinaryState(StreamOut &inStream) const
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{
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ConstraintSettings::SaveBinaryState(inStream);
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inStream.Write(mSpace);
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inStream.Write(mPosition1);
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inStream.Write(mTwistAxis1);
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inStream.Write(mPlaneAxis1);
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inStream.Write(mPosition2);
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inStream.Write(mTwistAxis2);
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inStream.Write(mPlaneAxis2);
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inStream.Write(mSwingType);
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inStream.Write(mNormalHalfConeAngle);
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inStream.Write(mPlaneHalfConeAngle);
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inStream.Write(mTwistMinAngle);
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inStream.Write(mTwistMaxAngle);
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inStream.Write(mMaxFrictionTorque);
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mSwingMotorSettings.SaveBinaryState(inStream);
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mTwistMotorSettings.SaveBinaryState(inStream);
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}
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void SwingTwistConstraintSettings::RestoreBinaryState(StreamIn &inStream)
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{
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ConstraintSettings::RestoreBinaryState(inStream);
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inStream.Read(mSpace);
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inStream.Read(mPosition1);
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inStream.Read(mTwistAxis1);
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inStream.Read(mPlaneAxis1);
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inStream.Read(mPosition2);
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inStream.Read(mTwistAxis2);
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inStream.Read(mPlaneAxis2);
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inStream.Read(mSwingType);
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inStream.Read(mNormalHalfConeAngle);
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inStream.Read(mPlaneHalfConeAngle);
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inStream.Read(mTwistMinAngle);
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inStream.Read(mTwistMaxAngle);
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inStream.Read(mMaxFrictionTorque);
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mSwingMotorSettings.RestoreBinaryState(inStream);
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mTwistMotorSettings.RestoreBinaryState(inStream);
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}
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TwoBodyConstraint *SwingTwistConstraintSettings::Create(Body &inBody1, Body &inBody2) const
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{
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return new SwingTwistConstraint(inBody1, inBody2, *this);
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}
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void SwingTwistConstraint::UpdateLimits()
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{
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// Pass limits on to swing twist constraint part
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mSwingTwistConstraintPart.SetLimits(mTwistMinAngle, mTwistMaxAngle, -mPlaneHalfConeAngle, mPlaneHalfConeAngle, -mNormalHalfConeAngle, mNormalHalfConeAngle);
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90
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}
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91
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SwingTwistConstraint::SwingTwistConstraint(Body &inBody1, Body &inBody2, const SwingTwistConstraintSettings &inSettings) :
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TwoBodyConstraint(inBody1, inBody2, inSettings),
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mNormalHalfConeAngle(inSettings.mNormalHalfConeAngle),
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95
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mPlaneHalfConeAngle(inSettings.mPlaneHalfConeAngle),
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96
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mTwistMinAngle(inSettings.mTwistMinAngle),
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97
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mTwistMaxAngle(inSettings.mTwistMaxAngle),
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98
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mMaxFrictionTorque(inSettings.mMaxFrictionTorque),
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mSwingMotorSettings(inSettings.mSwingMotorSettings),
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mTwistMotorSettings(inSettings.mTwistMotorSettings)
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101
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{
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102
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// Override swing type
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mSwingTwistConstraintPart.SetSwingType(inSettings.mSwingType);
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105
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// Calculate rotation needed to go from constraint space to body1 local space
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106
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Vec3 normal_axis1 = inSettings.mPlaneAxis1.Cross(inSettings.mTwistAxis1);
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107
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Mat44 c_to_b1(Vec4(inSettings.mTwistAxis1, 0), Vec4(normal_axis1, 0), Vec4(inSettings.mPlaneAxis1, 0), Vec4(0, 0, 0, 1));
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108
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mConstraintToBody1 = c_to_b1.GetQuaternion();
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110
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// Calculate rotation needed to go from constraint space to body2 local space
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111
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Vec3 normal_axis2 = inSettings.mPlaneAxis2.Cross(inSettings.mTwistAxis2);
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112
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Mat44 c_to_b2(Vec4(inSettings.mTwistAxis2, 0), Vec4(normal_axis2, 0), Vec4(inSettings.mPlaneAxis2, 0), Vec4(0, 0, 0, 1));
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113
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mConstraintToBody2 = c_to_b2.GetQuaternion();
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114
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115
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if (inSettings.mSpace == EConstraintSpace::WorldSpace)
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116
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{
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// If all properties were specified in world space, take them to local space now
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118
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mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPosition1);
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119
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mConstraintToBody1 = inBody1.GetRotation().Conjugated() * mConstraintToBody1;
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120
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121
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mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPosition2);
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122
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mConstraintToBody2 = inBody2.GetRotation().Conjugated() * mConstraintToBody2;
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123
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}
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else
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125
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{
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mLocalSpacePosition1 = Vec3(inSettings.mPosition1);
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127
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mLocalSpacePosition2 = Vec3(inSettings.mPosition2);
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128
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}
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129
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130
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UpdateLimits();
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131
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}
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132
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133
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void SwingTwistConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
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134
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{
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135
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if (mBody1->GetID() == inBodyID)
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mLocalSpacePosition1 -= inDeltaCOM;
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137
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else if (mBody2->GetID() == inBodyID)
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138
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mLocalSpacePosition2 -= inDeltaCOM;
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139
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}
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140
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+
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141
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Quat SwingTwistConstraint::GetRotationInConstraintSpace() const
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142
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{
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143
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// Let b1, b2 be the center of mass transform of body1 and body2 (For body1 this is mBody1->GetCenterOfMassTransform())
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144
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// Let c1, c2 be the transform that takes a vector from constraint space to local space of body1 and body2 (For body1 this is Mat44::sRotationTranslation(mConstraintToBody1, mLocalSpacePosition1))
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145
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// Let q be the rotation of the constraint in constraint space
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146
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// b2 takes a vector from the local space of body2 to world space
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147
|
+
// To express this in terms of b1: b2 = b1 * c1 * q * c2^-1
|
|
148
|
+
// c2^-1 goes from local body 2 space to constraint space
|
|
149
|
+
// q rotates the constraint
|
|
150
|
+
// c1 goes from constraint space to body 1 local space
|
|
151
|
+
// b1 goes from body 1 local space to world space
|
|
152
|
+
// So when the body rotations are given, q = (b1 * c1)^-1 * b2 c2
|
|
153
|
+
// Or: q = (q1 * c1)^-1 * (q2 * c2) if we're only interested in rotations
|
|
154
|
+
Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
|
|
155
|
+
Quat constraint_body2_to_world = mBody2->GetRotation() * mConstraintToBody2;
|
|
156
|
+
return constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
void SwingTwistConstraint::SetSwingMotorState(EMotorState inState)
|
|
160
|
+
{
|
|
161
|
+
JPH_ASSERT(inState == EMotorState::Off || mSwingMotorSettings.IsValid());
|
|
162
|
+
|
|
163
|
+
if (mSwingMotorState != inState)
|
|
164
|
+
{
|
|
165
|
+
mSwingMotorState = inState;
|
|
166
|
+
|
|
167
|
+
// Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
|
|
168
|
+
for (AngleConstraintPart &c : mMotorConstraintPart)
|
|
169
|
+
c.Deactivate();
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
void SwingTwistConstraint::SetTwistMotorState(EMotorState inState)
|
|
174
|
+
{
|
|
175
|
+
JPH_ASSERT(inState == EMotorState::Off || mTwistMotorSettings.IsValid());
|
|
176
|
+
|
|
177
|
+
if (mTwistMotorState != inState)
|
|
178
|
+
{
|
|
179
|
+
mTwistMotorState = inState;
|
|
180
|
+
|
|
181
|
+
// Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
|
|
182
|
+
mMotorConstraintPart[0].Deactivate();
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
void SwingTwistConstraint::SetTargetOrientationCS(QuatArg inOrientation)
|
|
187
|
+
{
|
|
188
|
+
Quat q_swing, q_twist;
|
|
189
|
+
inOrientation.GetSwingTwist(q_swing, q_twist);
|
|
190
|
+
|
|
191
|
+
uint clamped_axis;
|
|
192
|
+
mSwingTwistConstraintPart.ClampSwingTwist(q_swing, q_twist, clamped_axis);
|
|
193
|
+
|
|
194
|
+
if (clamped_axis != 0)
|
|
195
|
+
mTargetOrientation = q_swing * q_twist;
|
|
196
|
+
else
|
|
197
|
+
mTargetOrientation = inOrientation;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
void SwingTwistConstraint::SetupVelocityConstraint(float inDeltaTime)
|
|
201
|
+
{
|
|
202
|
+
// Setup point constraint
|
|
203
|
+
Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
|
|
204
|
+
Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
|
|
205
|
+
mPointConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, mLocalSpacePosition1, *mBody2, rotation2, mLocalSpacePosition2);
|
|
206
|
+
|
|
207
|
+
// GetRotationInConstraintSpace written out since we reuse the sub expressions
|
|
208
|
+
Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
|
|
209
|
+
Quat constraint_body2_to_world = mBody2->GetRotation() * mConstraintToBody2;
|
|
210
|
+
Quat q = constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
|
|
211
|
+
|
|
212
|
+
// Calculate constraint properties for the swing twist limit
|
|
213
|
+
mSwingTwistConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, q, constraint_body1_to_world);
|
|
214
|
+
|
|
215
|
+
if (mSwingMotorState != EMotorState::Off || mTwistMotorState != EMotorState::Off || mMaxFrictionTorque > 0.0f)
|
|
216
|
+
{
|
|
217
|
+
// Calculate rotation motor axis
|
|
218
|
+
Mat44 ws_axis = Mat44::sRotation(constraint_body2_to_world);
|
|
219
|
+
for (int i = 0; i < 3; ++i)
|
|
220
|
+
mWorldSpaceMotorAxis[i] = ws_axis.GetColumn3(i);
|
|
221
|
+
|
|
222
|
+
Vec3 rotation_error;
|
|
223
|
+
if (mSwingMotorState == EMotorState::Position || mTwistMotorState == EMotorState::Position)
|
|
224
|
+
{
|
|
225
|
+
// Get target orientation along the shortest path from q
|
|
226
|
+
Quat target_orientation = q.Dot(mTargetOrientation) > 0.0f? mTargetOrientation : -mTargetOrientation;
|
|
227
|
+
|
|
228
|
+
// The definition of the constraint rotation q:
|
|
229
|
+
// R2 * ConstraintToBody2 = R1 * ConstraintToBody1 * q (1)
|
|
230
|
+
//
|
|
231
|
+
// R2' is the rotation of body 2 when reaching the target_orientation:
|
|
232
|
+
// R2' * ConstraintToBody2 = R1 * ConstraintToBody1 * target_orientation (2)
|
|
233
|
+
//
|
|
234
|
+
// The difference in body 2 space:
|
|
235
|
+
// R2' = R2 * diff_body2 (3)
|
|
236
|
+
//
|
|
237
|
+
// We want to specify the difference in the constraint space of body 2:
|
|
238
|
+
// diff_body2 = ConstraintToBody2 * diff * ConstraintToBody2^* (4)
|
|
239
|
+
//
|
|
240
|
+
// Extracting R2' from 2: R2' = R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* (5)
|
|
241
|
+
// Combining 3 & 4: R2' = R2 * ConstraintToBody2 * diff * ConstraintToBody2^* (6)
|
|
242
|
+
// Combining 1 & 6: R2' = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^* (7)
|
|
243
|
+
// Combining 5 & 7: R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^*
|
|
244
|
+
// <=> target_orientation = q * diff
|
|
245
|
+
// <=> diff = q^* * target_orientation
|
|
246
|
+
Quat diff = q.Conjugated() * target_orientation;
|
|
247
|
+
|
|
248
|
+
// Approximate error angles
|
|
249
|
+
// The imaginary part of a quaternion is rotation_axis * sin(angle / 2)
|
|
250
|
+
// If angle is small, sin(x) = x so angle[i] ~ 2.0f * rotation_axis[i]
|
|
251
|
+
// We'll be making small time steps, so if the angle is not small at least the sign will be correct and we'll move in the right direction
|
|
252
|
+
rotation_error = -2.0f * diff.GetXYZ();
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
// Swing motor
|
|
256
|
+
switch (mSwingMotorState)
|
|
257
|
+
{
|
|
258
|
+
case EMotorState::Off:
|
|
259
|
+
if (mMaxFrictionTorque > 0.0f)
|
|
260
|
+
{
|
|
261
|
+
// Enable friction
|
|
262
|
+
for (int i = 1; i < 3; ++i)
|
|
263
|
+
mMotorConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[i], 0.0f);
|
|
264
|
+
}
|
|
265
|
+
else
|
|
266
|
+
{
|
|
267
|
+
// Disable friction
|
|
268
|
+
for (AngleConstraintPart &c : mMotorConstraintPart)
|
|
269
|
+
c.Deactivate();
|
|
270
|
+
}
|
|
271
|
+
break;
|
|
272
|
+
|
|
273
|
+
case EMotorState::Velocity:
|
|
274
|
+
// Use motor to create angular velocity around desired axis
|
|
275
|
+
for (int i = 1; i < 3; ++i)
|
|
276
|
+
mMotorConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[i], -mTargetAngularVelocity[i]);
|
|
277
|
+
break;
|
|
278
|
+
|
|
279
|
+
case EMotorState::Position:
|
|
280
|
+
// Use motor to drive rotation error to zero
|
|
281
|
+
if (mSwingMotorSettings.mSpringSettings.HasStiffness())
|
|
282
|
+
{
|
|
283
|
+
for (int i = 1; i < 3; ++i)
|
|
284
|
+
mMotorConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, mWorldSpaceMotorAxis[i], 0.0f, rotation_error[i], mSwingMotorSettings.mSpringSettings);
|
|
285
|
+
}
|
|
286
|
+
else
|
|
287
|
+
{
|
|
288
|
+
for (int i = 1; i < 3; ++i)
|
|
289
|
+
mMotorConstraintPart[i].Deactivate();
|
|
290
|
+
}
|
|
291
|
+
break;
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
// Twist motor
|
|
295
|
+
switch (mTwistMotorState)
|
|
296
|
+
{
|
|
297
|
+
case EMotorState::Off:
|
|
298
|
+
if (mMaxFrictionTorque > 0.0f)
|
|
299
|
+
{
|
|
300
|
+
// Enable friction
|
|
301
|
+
mMotorConstraintPart[0].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[0], 0.0f);
|
|
302
|
+
}
|
|
303
|
+
else
|
|
304
|
+
{
|
|
305
|
+
// Disable friction
|
|
306
|
+
mMotorConstraintPart[0].Deactivate();
|
|
307
|
+
}
|
|
308
|
+
break;
|
|
309
|
+
|
|
310
|
+
case EMotorState::Velocity:
|
|
311
|
+
// Use motor to create angular velocity around desired axis
|
|
312
|
+
mMotorConstraintPart[0].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[0], -mTargetAngularVelocity[0]);
|
|
313
|
+
break;
|
|
314
|
+
|
|
315
|
+
case EMotorState::Position:
|
|
316
|
+
// Use motor to drive rotation error to zero
|
|
317
|
+
if (mTwistMotorSettings.mSpringSettings.HasStiffness())
|
|
318
|
+
mMotorConstraintPart[0].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, mWorldSpaceMotorAxis[0], 0.0f, rotation_error[0], mTwistMotorSettings.mSpringSettings);
|
|
319
|
+
else
|
|
320
|
+
mMotorConstraintPart[0].Deactivate();
|
|
321
|
+
break;
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
else
|
|
325
|
+
{
|
|
326
|
+
// Disable rotation motor
|
|
327
|
+
for (AngleConstraintPart &c : mMotorConstraintPart)
|
|
328
|
+
c.Deactivate();
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
void SwingTwistConstraint::ResetWarmStart()
|
|
333
|
+
{
|
|
334
|
+
for (AngleConstraintPart &c : mMotorConstraintPart)
|
|
335
|
+
c.Deactivate();
|
|
336
|
+
mSwingTwistConstraintPart.Deactivate();
|
|
337
|
+
mPointConstraintPart.Deactivate();
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
void SwingTwistConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
|
|
341
|
+
{
|
|
342
|
+
// Warm starting: Apply previous frame impulse
|
|
343
|
+
for (AngleConstraintPart &c : mMotorConstraintPart)
|
|
344
|
+
c.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
345
|
+
mSwingTwistConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
346
|
+
mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
bool SwingTwistConstraint::SolveVelocityConstraint(float inDeltaTime)
|
|
350
|
+
{
|
|
351
|
+
bool impulse = false;
|
|
352
|
+
|
|
353
|
+
// Solve twist rotation motor
|
|
354
|
+
if (mMotorConstraintPart[0].IsActive())
|
|
355
|
+
{
|
|
356
|
+
// Twist limits
|
|
357
|
+
float min_twist_limit, max_twist_limit;
|
|
358
|
+
if (mTwistMotorState == EMotorState::Off)
|
|
359
|
+
{
|
|
360
|
+
max_twist_limit = inDeltaTime * mMaxFrictionTorque;
|
|
361
|
+
min_twist_limit = -max_twist_limit;
|
|
362
|
+
}
|
|
363
|
+
else
|
|
364
|
+
{
|
|
365
|
+
min_twist_limit = inDeltaTime * mTwistMotorSettings.mMinTorqueLimit;
|
|
366
|
+
max_twist_limit = inDeltaTime * mTwistMotorSettings.mMaxTorqueLimit;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
impulse |= mMotorConstraintPart[0].SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceMotorAxis[0], min_twist_limit, max_twist_limit);
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
// Solve swing rotation motor
|
|
373
|
+
if (mMotorConstraintPart[1].IsActive())
|
|
374
|
+
{
|
|
375
|
+
// Swing parts should turn on / off together
|
|
376
|
+
JPH_ASSERT(mMotorConstraintPart[2].IsActive());
|
|
377
|
+
|
|
378
|
+
// Swing limits
|
|
379
|
+
float min_swing_limit, max_swing_limit;
|
|
380
|
+
if (mSwingMotorState == EMotorState::Off)
|
|
381
|
+
{
|
|
382
|
+
max_swing_limit = inDeltaTime * mMaxFrictionTorque;
|
|
383
|
+
min_swing_limit = -max_swing_limit;
|
|
384
|
+
}
|
|
385
|
+
else
|
|
386
|
+
{
|
|
387
|
+
min_swing_limit = inDeltaTime * mSwingMotorSettings.mMinTorqueLimit;
|
|
388
|
+
max_swing_limit = inDeltaTime * mSwingMotorSettings.mMaxTorqueLimit;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
for (int i = 1; i < 3; ++i)
|
|
392
|
+
impulse |= mMotorConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceMotorAxis[i], min_swing_limit, max_swing_limit);
|
|
393
|
+
}
|
|
394
|
+
else
|
|
395
|
+
{
|
|
396
|
+
// Swing parts should turn on / off together
|
|
397
|
+
JPH_ASSERT(!mMotorConstraintPart[2].IsActive());
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
// Solve rotation limits
|
|
401
|
+
impulse |= mSwingTwistConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
402
|
+
|
|
403
|
+
// Solve position constraint
|
|
404
|
+
impulse |= mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
405
|
+
|
|
406
|
+
return impulse;
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
bool SwingTwistConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
|
|
410
|
+
{
|
|
411
|
+
bool impulse = false;
|
|
412
|
+
|
|
413
|
+
// Solve rotation violations
|
|
414
|
+
Quat q = GetRotationInConstraintSpace();
|
|
415
|
+
impulse |= mSwingTwistConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, q, mConstraintToBody1, mConstraintToBody2, inBaumgarte);
|
|
416
|
+
|
|
417
|
+
// Solve position violations
|
|
418
|
+
mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
|
|
419
|
+
impulse |= mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
|
|
420
|
+
|
|
421
|
+
return impulse;
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
#ifdef JPH_DEBUG_RENDERER
|
|
425
|
+
void SwingTwistConstraint::DrawConstraint(DebugRenderer *inRenderer) const
|
|
426
|
+
{
|
|
427
|
+
// Get constraint properties in world space
|
|
428
|
+
RMat44 transform1 = mBody1->GetCenterOfMassTransform();
|
|
429
|
+
RVec3 position1 = transform1 * mLocalSpacePosition1;
|
|
430
|
+
Quat rotation1 = mBody1->GetRotation() * mConstraintToBody1;
|
|
431
|
+
Quat rotation2 = mBody2->GetRotation() * mConstraintToBody2;
|
|
432
|
+
|
|
433
|
+
// Draw constraint orientation
|
|
434
|
+
inRenderer->DrawCoordinateSystem(RMat44::sRotationTranslation(rotation1, position1), mDrawConstraintSize);
|
|
435
|
+
|
|
436
|
+
// Draw current swing and twist
|
|
437
|
+
Quat q = GetRotationInConstraintSpace();
|
|
438
|
+
Quat q_swing, q_twist;
|
|
439
|
+
q.GetSwingTwist(q_swing, q_twist);
|
|
440
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_twist).RotateAxisY(), Color::sWhite);
|
|
441
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_swing).RotateAxisX(), Color::sWhite);
|
|
442
|
+
|
|
443
|
+
if (mSwingMotorState == EMotorState::Velocity || mTwistMotorState == EMotorState::Velocity)
|
|
444
|
+
{
|
|
445
|
+
// Draw target angular velocity
|
|
446
|
+
inRenderer->DrawArrow(position1, position1 + rotation2 * mTargetAngularVelocity, Color::sRed, 0.1f);
|
|
447
|
+
}
|
|
448
|
+
if (mSwingMotorState == EMotorState::Position || mTwistMotorState == EMotorState::Position)
|
|
449
|
+
{
|
|
450
|
+
// Draw motor swing and twist
|
|
451
|
+
Quat swing, twist;
|
|
452
|
+
mTargetOrientation.GetSwingTwist(swing, twist);
|
|
453
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * twist).RotateAxisY(), Color::sYellow);
|
|
454
|
+
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * swing).RotateAxisX(), Color::sCyan);
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
void SwingTwistConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
|
|
459
|
+
{
|
|
460
|
+
// Get matrix that transforms from constraint space to world space
|
|
461
|
+
RMat44 constraint_to_world = RMat44::sRotationTranslation(mBody1->GetRotation() * mConstraintToBody1, mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1);
|
|
462
|
+
|
|
463
|
+
// Draw limits
|
|
464
|
+
if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Pyramid)
|
|
465
|
+
inRenderer->DrawSwingPyramidLimits(constraint_to_world, -mPlaneHalfConeAngle, mPlaneHalfConeAngle, -mNormalHalfConeAngle, mNormalHalfConeAngle, mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
|
|
466
|
+
else
|
|
467
|
+
inRenderer->DrawSwingConeLimits(constraint_to_world, mPlaneHalfConeAngle, mNormalHalfConeAngle, mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
|
|
468
|
+
inRenderer->DrawPie(constraint_to_world.GetTranslation(), mDrawConstraintSize, constraint_to_world.GetAxisX(), constraint_to_world.GetAxisY(), mTwistMinAngle, mTwistMaxAngle, Color::sPurple, DebugRenderer::ECastShadow::Off);
|
|
469
|
+
}
|
|
470
|
+
#endif // JPH_DEBUG_RENDERER
|
|
471
|
+
|
|
472
|
+
void SwingTwistConstraint::SaveState(StateRecorder &inStream) const
|
|
473
|
+
{
|
|
474
|
+
TwoBodyConstraint::SaveState(inStream);
|
|
475
|
+
|
|
476
|
+
mPointConstraintPart.SaveState(inStream);
|
|
477
|
+
mSwingTwistConstraintPart.SaveState(inStream);
|
|
478
|
+
for (const AngleConstraintPart &c : mMotorConstraintPart)
|
|
479
|
+
c.SaveState(inStream);
|
|
480
|
+
|
|
481
|
+
inStream.Write(mSwingMotorState);
|
|
482
|
+
inStream.Write(mTwistMotorState);
|
|
483
|
+
inStream.Write(mTargetAngularVelocity);
|
|
484
|
+
inStream.Write(mTargetOrientation);
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
void SwingTwistConstraint::RestoreState(StateRecorder &inStream)
|
|
488
|
+
{
|
|
489
|
+
TwoBodyConstraint::RestoreState(inStream);
|
|
490
|
+
|
|
491
|
+
mPointConstraintPart.RestoreState(inStream);
|
|
492
|
+
mSwingTwistConstraintPart.RestoreState(inStream);
|
|
493
|
+
for (AngleConstraintPart &c : mMotorConstraintPart)
|
|
494
|
+
c.RestoreState(inStream);
|
|
495
|
+
|
|
496
|
+
inStream.Read(mSwingMotorState);
|
|
497
|
+
inStream.Read(mTwistMotorState);
|
|
498
|
+
inStream.Read(mTargetAngularVelocity);
|
|
499
|
+
inStream.Read(mTargetOrientation);
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
Ref<ConstraintSettings> SwingTwistConstraint::GetConstraintSettings() const
|
|
503
|
+
{
|
|
504
|
+
SwingTwistConstraintSettings *settings = new SwingTwistConstraintSettings;
|
|
505
|
+
ToConstraintSettings(*settings);
|
|
506
|
+
settings->mSpace = EConstraintSpace::LocalToBodyCOM;
|
|
507
|
+
settings->mPosition1 = RVec3(mLocalSpacePosition1);
|
|
508
|
+
settings->mTwistAxis1 = mConstraintToBody1.RotateAxisX();
|
|
509
|
+
settings->mPlaneAxis1 = mConstraintToBody1.RotateAxisZ();
|
|
510
|
+
settings->mPosition2 = RVec3(mLocalSpacePosition2);
|
|
511
|
+
settings->mTwistAxis2 = mConstraintToBody2.RotateAxisX();
|
|
512
|
+
settings->mPlaneAxis2 = mConstraintToBody2.RotateAxisZ();
|
|
513
|
+
settings->mSwingType = mSwingTwistConstraintPart.GetSwingType();
|
|
514
|
+
settings->mNormalHalfConeAngle = mNormalHalfConeAngle;
|
|
515
|
+
settings->mPlaneHalfConeAngle = mPlaneHalfConeAngle;
|
|
516
|
+
settings->mTwistMinAngle = mTwistMinAngle;
|
|
517
|
+
settings->mTwistMaxAngle = mTwistMaxAngle;
|
|
518
|
+
settings->mMaxFrictionTorque = mMaxFrictionTorque;
|
|
519
|
+
settings->mSwingMotorSettings = mSwingMotorSettings;
|
|
520
|
+
settings->mTwistMotorSettings = mTwistMotorSettings;
|
|
521
|
+
return settings;
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
JPH_NAMESPACE_END
|