@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,87 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/DecoratedShape.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(DecoratedShapeSettings)
13
+ {
14
+ JPH_ADD_BASE_CLASS(DecoratedShapeSettings, ShapeSettings)
15
+
16
+ JPH_ADD_ATTRIBUTE(DecoratedShapeSettings, mInnerShape)
17
+ }
18
+
19
+ DecoratedShape::DecoratedShape(EShapeSubType inSubType, const DecoratedShapeSettings &inSettings, ShapeResult &outResult) :
20
+ Shape(EShapeType::Decorated, inSubType, inSettings, outResult)
21
+ {
22
+ // Check that there's a shape
23
+ if (inSettings.mInnerShape == nullptr && inSettings.mInnerShapePtr == nullptr)
24
+ {
25
+ outResult.SetError("Inner shape is null!");
26
+ return;
27
+ }
28
+
29
+ if (inSettings.mInnerShapePtr != nullptr)
30
+ {
31
+ // Use provided shape
32
+ mInnerShape = inSettings.mInnerShapePtr;
33
+ }
34
+ else
35
+ {
36
+ // Create child shape
37
+ ShapeResult child_result = inSettings.mInnerShape->Create();
38
+ if (!child_result.IsValid())
39
+ {
40
+ outResult = child_result;
41
+ return;
42
+ }
43
+ mInnerShape = child_result.Get();
44
+ }
45
+ }
46
+
47
+ const PhysicsMaterial *DecoratedShape::GetMaterial(const SubShapeID &inSubShapeID) const
48
+ {
49
+ return mInnerShape->GetMaterial(inSubShapeID);
50
+ }
51
+
52
+ void DecoratedShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
53
+ {
54
+ mInnerShape->GetSupportingFace(inSubShapeID, inDirection, inScale, inCenterOfMassTransform, outVertices);
55
+ }
56
+
57
+ uint64 DecoratedShape::GetSubShapeUserData(const SubShapeID &inSubShapeID) const
58
+ {
59
+ return mInnerShape->GetSubShapeUserData(inSubShapeID);
60
+ }
61
+
62
+ void DecoratedShape::SaveSubShapeState(ShapeList &outSubShapes) const
63
+ {
64
+ outSubShapes.clear();
65
+ outSubShapes.push_back(mInnerShape);
66
+ }
67
+
68
+ void DecoratedShape::RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes)
69
+ {
70
+ JPH_ASSERT(inNumShapes == 1);
71
+ mInnerShape = inSubShapes[0];
72
+ }
73
+
74
+ Shape::Stats DecoratedShape::GetStatsRecursive(VisitedShapes &ioVisitedShapes) const
75
+ {
76
+ // Get own stats
77
+ Stats stats = Shape::GetStatsRecursive(ioVisitedShapes);
78
+
79
+ // Add child stats
80
+ Stats child_stats = mInnerShape->GetStatsRecursive(ioVisitedShapes);
81
+ stats.mSizeBytes += child_stats.mSizeBytes;
82
+ stats.mNumTriangles += child_stats.mNumTriangles;
83
+
84
+ return stats;
85
+ }
86
+
87
+ JPH_NAMESPACE_END
@@ -0,0 +1,80 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Class that constructs a DecoratedShape
12
+ class JPH_EXPORT DecoratedShapeSettings : public ShapeSettings
13
+ {
14
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, DecoratedShapeSettings)
15
+
16
+ public:
17
+ /// Default constructor for deserialization
18
+ DecoratedShapeSettings() = default;
19
+
20
+ /// Constructor that decorates another shape
21
+ explicit DecoratedShapeSettings(const ShapeSettings *inShape) : mInnerShape(inShape) { }
22
+ explicit DecoratedShapeSettings(const Shape *inShape) : mInnerShapePtr(inShape) { }
23
+
24
+ RefConst<ShapeSettings> mInnerShape; ///< Sub shape (either this or mShapePtr needs to be filled up)
25
+ RefConst<Shape> mInnerShapePtr; ///< Sub shape (either this or mShape needs to be filled up)
26
+ };
27
+
28
+ /// Base class for shapes that decorate another shape with extra functionality (e.g. scale, translation etc.)
29
+ class JPH_EXPORT DecoratedShape : public Shape
30
+ {
31
+ public:
32
+ JPH_OVERRIDE_NEW_DELETE
33
+
34
+ /// Constructor
35
+ explicit DecoratedShape(EShapeSubType inSubType) : Shape(EShapeType::Decorated, inSubType) { }
36
+ DecoratedShape(EShapeSubType inSubType, const Shape *inInnerShape) : Shape(EShapeType::Decorated, inSubType), mInnerShape(inInnerShape) { }
37
+ DecoratedShape(EShapeSubType inSubType, const DecoratedShapeSettings &inSettings, ShapeResult &outResult);
38
+
39
+ /// Access to the decorated inner shape
40
+ const Shape * GetInnerShape() const { return mInnerShape; }
41
+
42
+ // See Shape::MustBeStatic
43
+ virtual bool MustBeStatic() const override { return mInnerShape->MustBeStatic(); }
44
+
45
+ // See Shape::GetCenterOfMass
46
+ virtual Vec3 GetCenterOfMass() const override { return mInnerShape->GetCenterOfMass(); }
47
+
48
+ // See Shape::GetSubShapeIDBitsRecursive
49
+ virtual uint GetSubShapeIDBitsRecursive() const override { return mInnerShape->GetSubShapeIDBitsRecursive(); }
50
+
51
+ // See Shape::GetLeafShape
52
+ virtual const Shape * GetLeafShape(const SubShapeID &inSubShapeID, SubShapeID &outRemainder) const override { return mInnerShape->GetLeafShape(inSubShapeID, outRemainder); }
53
+
54
+ // See Shape::GetMaterial
55
+ virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
56
+
57
+ // See Shape::GetSupportingFace
58
+ virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
59
+
60
+ // See Shape::GetSubShapeUserData
61
+ virtual uint64 GetSubShapeUserData(const SubShapeID &inSubShapeID) const override;
62
+
63
+ // See Shape
64
+ virtual void SaveSubShapeState(ShapeList &outSubShapes) const override;
65
+ virtual void RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes) override;
66
+
67
+ // See Shape::GetStatsRecursive
68
+ virtual Stats GetStatsRecursive(VisitedShapes &ioVisitedShapes) const override;
69
+
70
+ // See Shape::IsValidScale
71
+ virtual bool IsValidScale(Vec3Arg inScale) const override { return mInnerShape->IsValidScale(inScale); }
72
+
73
+ // See Shape::MakeScaleValid
74
+ virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override { return mInnerShape->MakeScaleValid(inScale); }
75
+
76
+ protected:
77
+ RefConst<Shape> mInnerShape;
78
+ };
79
+
80
+ JPH_NAMESPACE_END
@@ -0,0 +1,64 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/EmptyShape.h>
8
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
9
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
10
+ #ifdef JPH_DEBUG_RENDERER
11
+ #include <Jolt/Renderer/DebugRenderer.h>
12
+ #endif // JPH_DEBUG_RENDERER
13
+
14
+ JPH_NAMESPACE_BEGIN
15
+
16
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(EmptyShapeSettings)
17
+ {
18
+ JPH_ADD_BASE_CLASS(EmptyShapeSettings, ShapeSettings)
19
+
20
+ JPH_ADD_ATTRIBUTE(EmptyShapeSettings, mCenterOfMass)
21
+ }
22
+
23
+ ShapeSettings::ShapeResult EmptyShapeSettings::Create() const
24
+ {
25
+ if (mCachedResult.IsEmpty())
26
+ Ref<Shape> shape = new EmptyShape(*this, mCachedResult);
27
+ return mCachedResult;
28
+ }
29
+
30
+ MassProperties EmptyShape::GetMassProperties() const
31
+ {
32
+ MassProperties mass_properties;
33
+ mass_properties.mMass = 1.0f;
34
+ mass_properties.mInertia = Mat44::sIdentity();
35
+ return mass_properties;
36
+ }
37
+
38
+ #ifdef JPH_DEBUG_RENDERER
39
+ void EmptyShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, [[maybe_unused]] bool inUseMaterialColors, [[maybe_unused]] bool inDrawWireframe) const
40
+ {
41
+ inRenderer->DrawMarker(inCenterOfMassTransform.GetTranslation(), inColor, abs(inScale.GetX()) * 0.1f);
42
+ }
43
+ #endif // JPH_DEBUG_RENDERER
44
+
45
+ void EmptyShape::sRegister()
46
+ {
47
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Empty);
48
+ f.mConstruct = []() -> Shape * { return new EmptyShape; };
49
+ f.mColor = Color::sBlack;
50
+
51
+ auto collide_empty = []([[maybe_unused]] const Shape *inShape1, [[maybe_unused]] const Shape *inShape2, [[maybe_unused]] Vec3Arg inScale1, [[maybe_unused]] Vec3Arg inScale2, [[maybe_unused]] Mat44Arg inCenterOfMassTransform1, [[maybe_unused]] Mat44Arg inCenterOfMassTransform2, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator1, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator2, [[maybe_unused]] const CollideShapeSettings &inCollideShapeSettings, [[maybe_unused]] CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter) { /* Do Nothing */ };
52
+ auto cast_empty = []([[maybe_unused]] const ShapeCast &inShapeCast, [[maybe_unused]] const ShapeCastSettings &inShapeCastSettings, [[maybe_unused]] const Shape *inShape, [[maybe_unused]] Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, [[maybe_unused]] Mat44Arg inCenterOfMassTransform2, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator1, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator2, [[maybe_unused]] CastShapeCollector &ioCollector) { /* Do nothing */ };
53
+
54
+ for (const EShapeSubType s : sAllSubShapeTypes)
55
+ {
56
+ CollisionDispatch::sRegisterCollideShape(EShapeSubType::Empty, s, collide_empty);
57
+ CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::Empty, collide_empty);
58
+
59
+ CollisionDispatch::sRegisterCastShape(EShapeSubType::Empty, s, cast_empty);
60
+ CollisionDispatch::sRegisterCastShape(s, EShapeSubType::Empty, cast_empty);
61
+ }
62
+ }
63
+
64
+ JPH_NAMESPACE_END
@@ -0,0 +1,75 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
8
+ #include <Jolt/Physics/Collision/PhysicsMaterial.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Class that constructs an EmptyShape
13
+ class JPH_EXPORT EmptyShapeSettings final : public ShapeSettings
14
+ {
15
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, EmptyShapeSettings)
16
+
17
+ public:
18
+ EmptyShapeSettings() = default;
19
+ explicit EmptyShapeSettings(Vec3Arg inCenterOfMass) : mCenterOfMass(inCenterOfMass) { }
20
+
21
+ ShapeResult Create() const override;
22
+
23
+ Vec3 mCenterOfMass = Vec3::sZero(); ///< Determines the center of mass for this shape
24
+ };
25
+
26
+ /// An empty shape that has no volume and collides with nothing.
27
+ ///
28
+ /// Possible use cases:
29
+ /// - As a placeholder for a shape that will be created later. E.g. if you first need to create a body and only then know what shape it will have.
30
+ /// - If you need a kinematic body to attach a constraint to, but you don't want the body to collide with anything.
31
+ ///
32
+ /// Note that, if possible, you should also put your body in an ObjectLayer that doesn't collide with anything.
33
+ /// This ensures that collisions will be filtered out at broad phase level instead of at narrow phase level, this is more efficient.
34
+ class JPH_EXPORT EmptyShape final : public Shape
35
+ {
36
+ public:
37
+ // Constructor
38
+ EmptyShape() : Shape(EShapeType::Empty, EShapeSubType::Empty) { }
39
+ explicit EmptyShape(Vec3Arg inCenterOfMass) : Shape(EShapeType::Empty, EShapeSubType::Empty), mCenterOfMass(inCenterOfMass) { }
40
+ EmptyShape(const EmptyShapeSettings &inSettings, ShapeResult &outResult) : Shape(EShapeType::Empty, EShapeSubType::Empty, inSettings, outResult), mCenterOfMass(inSettings.mCenterOfMass) { outResult.Set(this); }
41
+
42
+ // See: Shape
43
+ Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
44
+ AABox GetLocalBounds() const override { return { Vec3::sZero(), Vec3::sZero() }; }
45
+ uint GetSubShapeIDBitsRecursive() const override { return 0; }
46
+ float GetInnerRadius() const override { return 0.0f; }
47
+ MassProperties GetMassProperties() const override;
48
+ const PhysicsMaterial * GetMaterial([[maybe_unused]] const SubShapeID &inSubShapeID) const override { return PhysicsMaterial::sDefault; }
49
+ virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override { return Vec3::sZero(); }
50
+ virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy
51
+ #ifdef JPH_DEBUG_RENDERER // Not using JPH_IF_DEBUG_RENDERER for Doxygen
52
+ , RVec3Arg inBaseOffset
53
+ #endif
54
+ ) const override { outTotalVolume = 0.0f; outSubmergedVolume = 0.0f; outCenterOfBuoyancy = Vec3::sZero(); }
55
+ #ifdef JPH_DEBUG_RENDERER
56
+ virtual void Draw([[maybe_unused]] DebugRenderer *inRenderer, [[maybe_unused]] RMat44Arg inCenterOfMassTransform, [[maybe_unused]] Vec3Arg inScale, [[maybe_unused]] ColorArg inColor, [[maybe_unused]] bool inUseMaterialColors, [[maybe_unused]] bool inDrawWireframe) const override;
57
+ #endif // JPH_DEBUG_RENDERER
58
+ virtual bool CastRay([[maybe_unused]] const RayCast &inRay, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator, [[maybe_unused]] RayCastResult &ioHit) const override { return false; }
59
+ virtual void CastRay([[maybe_unused]] const RayCast &inRay, [[maybe_unused]] const RayCastSettings &inRayCastSettings, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator, [[maybe_unused]] CastRayCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter = { }) const override { /* Do nothing */ }
60
+ virtual void CollidePoint([[maybe_unused]] Vec3Arg inPoint, [[maybe_unused]] const SubShapeIDCreator &inSubShapeIDCreator, [[maybe_unused]] CollidePointCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter = { }) const override { /* Do nothing */ }
61
+ virtual void CollideSoftBodyVertices([[maybe_unused]] Mat44Arg inCenterOfMassTransform, [[maybe_unused]] Vec3Arg inScale, [[maybe_unused]] const CollideSoftBodyVertexIterator &inVertices, [[maybe_unused]] uint inNumVertices, [[maybe_unused]] int inCollidingShapeIndex) const override { /* Do nothing */ }
62
+ virtual void GetTrianglesStart([[maybe_unused]] GetTrianglesContext &ioContext, [[maybe_unused]] const AABox &inBox, [[maybe_unused]] Vec3Arg inPositionCOM, [[maybe_unused]] QuatArg inRotation, [[maybe_unused]] Vec3Arg inScale) const override { /* Do nothing */ }
63
+ virtual int GetTrianglesNext([[maybe_unused]] GetTrianglesContext &ioContext, [[maybe_unused]] int inMaxTrianglesRequested, [[maybe_unused]] Float3 *outTriangleVertices, [[maybe_unused]] const PhysicsMaterial **outMaterials = nullptr) const override { return 0; }
64
+ Stats GetStats() const override { return { sizeof(*this), 0 }; }
65
+ float GetVolume() const override { return 0.0f; }
66
+ bool IsValidScale([[maybe_unused]] Vec3Arg inScale) const override { return true; }
67
+
68
+ // Register shape functions with the registry
69
+ static void sRegister();
70
+
71
+ private:
72
+ Vec3 mCenterOfMass = Vec3::sZero();
73
+ };
74
+
75
+ JPH_NAMESPACE_END
@@ -0,0 +1,248 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ class PhysicsMaterial;
12
+
13
+ /// Implementation of GetTrianglesStart/Next that uses a fixed list of vertices for the triangles. These are transformed into world space when getting the triangles.
14
+ class GetTrianglesContextVertexList
15
+ {
16
+ public:
17
+ /// Constructor, to be called in GetTrianglesStart
18
+ GetTrianglesContextVertexList(Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, Mat44Arg inLocalTransform, const Vec3 *inTriangleVertices, size_t inNumTriangleVertices, const PhysicsMaterial *inMaterial) :
19
+ mLocalToWorld(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale) * inLocalTransform),
20
+ mTriangleVertices(inTriangleVertices),
21
+ mNumTriangleVertices(inNumTriangleVertices),
22
+ mMaterial(inMaterial),
23
+ mIsInsideOut(ScaleHelpers::IsInsideOut(inScale))
24
+ {
25
+ static_assert(sizeof(GetTrianglesContextVertexList) <= sizeof(Shape::GetTrianglesContext), "GetTrianglesContext too small");
26
+ JPH_ASSERT(IsAligned(this, alignof(GetTrianglesContextVertexList)));
27
+ JPH_ASSERT(inNumTriangleVertices % 3 == 0);
28
+ }
29
+
30
+ /// @see Shape::GetTrianglesNext
31
+ int GetTrianglesNext(int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials)
32
+ {
33
+ JPH_ASSERT(inMaxTrianglesRequested >= Shape::cGetTrianglesMinTrianglesRequested);
34
+
35
+ int total_num_vertices = min(inMaxTrianglesRequested * 3, int(mNumTriangleVertices - mCurrentVertex));
36
+
37
+ if (mIsInsideOut)
38
+ {
39
+ // Store triangles flipped
40
+ for (const Vec3 *v = mTriangleVertices + mCurrentVertex, *v_end = v + total_num_vertices; v < v_end; v += 3)
41
+ {
42
+ (mLocalToWorld * v[0]).StoreFloat3(outTriangleVertices++);
43
+ (mLocalToWorld * v[2]).StoreFloat3(outTriangleVertices++);
44
+ (mLocalToWorld * v[1]).StoreFloat3(outTriangleVertices++);
45
+ }
46
+ }
47
+ else
48
+ {
49
+ // Store triangles
50
+ for (const Vec3 *v = mTriangleVertices + mCurrentVertex, *v_end = v + total_num_vertices; v < v_end; v += 3)
51
+ {
52
+ (mLocalToWorld * v[0]).StoreFloat3(outTriangleVertices++);
53
+ (mLocalToWorld * v[1]).StoreFloat3(outTriangleVertices++);
54
+ (mLocalToWorld * v[2]).StoreFloat3(outTriangleVertices++);
55
+ }
56
+ }
57
+
58
+ // Update the current vertex to point to the next vertex to get
59
+ mCurrentVertex += total_num_vertices;
60
+ int total_num_triangles = total_num_vertices / 3;
61
+
62
+ // Store materials
63
+ if (outMaterials != nullptr)
64
+ for (const PhysicsMaterial **m = outMaterials, **m_end = outMaterials + total_num_triangles; m < m_end; ++m)
65
+ *m = mMaterial;
66
+
67
+ return total_num_triangles;
68
+ }
69
+
70
+ /// Helper function that creates a vertex list of a half unit sphere (top part)
71
+ template <class A>
72
+ static void sCreateHalfUnitSphereTop(A &ioVertices, int inDetailLevel)
73
+ {
74
+ sCreateUnitSphereHelper(ioVertices, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), inDetailLevel);
75
+ sCreateUnitSphereHelper(ioVertices, Vec3::sAxisY(), -Vec3::sAxisX(), Vec3::sAxisZ(), inDetailLevel);
76
+ sCreateUnitSphereHelper(ioVertices, Vec3::sAxisY(), Vec3::sAxisX(), -Vec3::sAxisZ(), inDetailLevel);
77
+ sCreateUnitSphereHelper(ioVertices, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), inDetailLevel);
78
+ }
79
+
80
+ /// Helper function that creates a vertex list of a half unit sphere (bottom part)
81
+ template <class A>
82
+ static void sCreateHalfUnitSphereBottom(A &ioVertices, int inDetailLevel)
83
+ {
84
+ sCreateUnitSphereHelper(ioVertices, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), inDetailLevel);
85
+ sCreateUnitSphereHelper(ioVertices, -Vec3::sAxisY(), Vec3::sAxisX(), Vec3::sAxisZ(), inDetailLevel);
86
+ sCreateUnitSphereHelper(ioVertices, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), inDetailLevel);
87
+ sCreateUnitSphereHelper(ioVertices, -Vec3::sAxisY(), -Vec3::sAxisX(), -Vec3::sAxisZ(), inDetailLevel);
88
+ }
89
+
90
+ /// Helper function that creates an open cylinder of half height 1 and radius 1
91
+ template <class A>
92
+ static void sCreateUnitOpenCylinder(A &ioVertices, int inDetailLevel)
93
+ {
94
+ const Vec3 bottom_offset(0.0f, -2.0f, 0.0f);
95
+ int num_verts = 4 * (1 << inDetailLevel);
96
+ for (int i = 0; i < num_verts; ++i)
97
+ {
98
+ float angle1 = 2.0f * JPH_PI * (float(i) / num_verts);
99
+ float angle2 = 2.0f * JPH_PI * (float(i + 1) / num_verts);
100
+
101
+ Vec3 t1(Sin(angle1), 1.0f, Cos(angle1));
102
+ Vec3 t2(Sin(angle2), 1.0f, Cos(angle2));
103
+ Vec3 b1 = t1 + bottom_offset;
104
+ Vec3 b2 = t2 + bottom_offset;
105
+
106
+ ioVertices.push_back(t1);
107
+ ioVertices.push_back(b1);
108
+ ioVertices.push_back(t2);
109
+
110
+ ioVertices.push_back(t2);
111
+ ioVertices.push_back(b1);
112
+ ioVertices.push_back(b2);
113
+ }
114
+ }
115
+
116
+ private:
117
+ /// Recursive helper function for creating a sphere
118
+ template <class A>
119
+ static void sCreateUnitSphereHelper(A &ioVertices, Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, int inLevel)
120
+ {
121
+ Vec3 center1 = (inV1 + inV2).Normalized();
122
+ Vec3 center2 = (inV2 + inV3).Normalized();
123
+ Vec3 center3 = (inV3 + inV1).Normalized();
124
+
125
+ if (inLevel > 0)
126
+ {
127
+ int new_level = inLevel - 1;
128
+ sCreateUnitSphereHelper(ioVertices, inV1, center1, center3, new_level);
129
+ sCreateUnitSphereHelper(ioVertices, center1, center2, center3, new_level);
130
+ sCreateUnitSphereHelper(ioVertices, center1, inV2, center2, new_level);
131
+ sCreateUnitSphereHelper(ioVertices, center3, center2, inV3, new_level);
132
+ }
133
+ else
134
+ {
135
+ ioVertices.push_back(inV1);
136
+ ioVertices.push_back(inV2);
137
+ ioVertices.push_back(inV3);
138
+ }
139
+ }
140
+
141
+ Mat44 mLocalToWorld;
142
+ const Vec3 * mTriangleVertices;
143
+ size_t mNumTriangleVertices;
144
+ size_t mCurrentVertex = 0;
145
+ const PhysicsMaterial * mMaterial;
146
+ bool mIsInsideOut;
147
+ };
148
+
149
+ /// Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles.
150
+ class GetTrianglesContextMultiVertexList
151
+ {
152
+ public:
153
+ /// Constructor, to be called in GetTrianglesStart
154
+ GetTrianglesContextMultiVertexList(bool inIsInsideOut, const PhysicsMaterial *inMaterial) :
155
+ mMaterial(inMaterial),
156
+ mIsInsideOut(inIsInsideOut)
157
+ {
158
+ static_assert(sizeof(GetTrianglesContextMultiVertexList) <= sizeof(Shape::GetTrianglesContext), "GetTrianglesContext too small");
159
+ JPH_ASSERT(IsAligned(this, alignof(GetTrianglesContextMultiVertexList)));
160
+ }
161
+
162
+ /// Add a mesh part and its transform
163
+ void AddPart(Mat44Arg inLocalToWorld, const Vec3 *inTriangleVertices, size_t inNumTriangleVertices)
164
+ {
165
+ JPH_ASSERT(inNumTriangleVertices % 3 == 0);
166
+
167
+ mParts.push_back({ inLocalToWorld, inTriangleVertices, inNumTriangleVertices });
168
+ }
169
+
170
+ /// @see Shape::GetTrianglesNext
171
+ int GetTrianglesNext(int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials)
172
+ {
173
+ JPH_ASSERT(inMaxTrianglesRequested >= Shape::cGetTrianglesMinTrianglesRequested);
174
+
175
+ int total_num_vertices = 0;
176
+ int max_vertices_requested = inMaxTrianglesRequested * 3;
177
+
178
+ // Loop over parts
179
+ for (; mCurrentPart < mParts.size(); ++mCurrentPart)
180
+ {
181
+ const Part &part = mParts[mCurrentPart];
182
+
183
+ // Calculate how many vertices to take from this part
184
+ int part_num_vertices = min(max_vertices_requested, int(part.mNumTriangleVertices - mCurrentVertex));
185
+ if (part_num_vertices == 0)
186
+ break;
187
+
188
+ max_vertices_requested -= part_num_vertices;
189
+ total_num_vertices += part_num_vertices;
190
+
191
+ if (mIsInsideOut)
192
+ {
193
+ // Store triangles flipped
194
+ for (const Vec3 *v = part.mTriangleVertices + mCurrentVertex, *v_end = v + part_num_vertices; v < v_end; v += 3)
195
+ {
196
+ (part.mLocalToWorld * v[0]).StoreFloat3(outTriangleVertices++);
197
+ (part.mLocalToWorld * v[2]).StoreFloat3(outTriangleVertices++);
198
+ (part.mLocalToWorld * v[1]).StoreFloat3(outTriangleVertices++);
199
+ }
200
+ }
201
+ else
202
+ {
203
+ // Store triangles
204
+ for (const Vec3 *v = part.mTriangleVertices + mCurrentVertex, *v_end = v + part_num_vertices; v < v_end; v += 3)
205
+ {
206
+ (part.mLocalToWorld * v[0]).StoreFloat3(outTriangleVertices++);
207
+ (part.mLocalToWorld * v[1]).StoreFloat3(outTriangleVertices++);
208
+ (part.mLocalToWorld * v[2]).StoreFloat3(outTriangleVertices++);
209
+ }
210
+ }
211
+
212
+ // Update the current vertex to point to the next vertex to get
213
+ mCurrentVertex += part_num_vertices;
214
+
215
+ // Check if we completed this part
216
+ if (mCurrentVertex < part.mNumTriangleVertices)
217
+ break;
218
+
219
+ // Reset current vertex for the next part
220
+ mCurrentVertex = 0;
221
+ }
222
+
223
+ int total_num_triangles = total_num_vertices / 3;
224
+
225
+ // Store materials
226
+ if (outMaterials != nullptr)
227
+ for (const PhysicsMaterial **m = outMaterials, **m_end = outMaterials + total_num_triangles; m < m_end; ++m)
228
+ *m = mMaterial;
229
+
230
+ return total_num_triangles;
231
+ }
232
+
233
+ private:
234
+ struct Part
235
+ {
236
+ Mat44 mLocalToWorld;
237
+ const Vec3 * mTriangleVertices;
238
+ size_t mNumTriangleVertices;
239
+ };
240
+
241
+ StaticArray<Part, 3> mParts;
242
+ uint mCurrentPart = 0;
243
+ size_t mCurrentVertex = 0;
244
+ const PhysicsMaterial * mMaterial;
245
+ bool mIsInsideOut;
246
+ };
247
+
248
+ JPH_NAMESPACE_END