@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,132 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
+ #include <Jolt/Physics/PhysicsSettings.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Class that constructs a TaperedCylinderShape
13
+ class JPH_EXPORT TaperedCylinderShapeSettings final : public ConvexShapeSettings
14
+ {
15
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TaperedCylinderShapeSettings)
16
+
17
+ public:
18
+ /// Default constructor for deserialization
19
+ TaperedCylinderShapeSettings() = default;
20
+
21
+ /// Create a tapered cylinder centered around the origin with bottom at (0, -inHalfHeightOfTaperedCylinder, 0) with radius inBottomRadius and top at (0, inHalfHeightOfTaperedCylinder, 0) with radius inTopRadius
22
+ TaperedCylinderShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
23
+
24
+ // See: ShapeSettings
25
+ virtual ShapeResult Create() const override;
26
+
27
+ float mHalfHeight = 0.0f;
28
+ float mTopRadius = 0.0f;
29
+ float mBottomRadius = 0.0f;
30
+ float mConvexRadius = 0.0f;
31
+ };
32
+
33
+ /// A cylinder with different top and bottom radii
34
+ class JPH_EXPORT TaperedCylinderShape final : public ConvexShape
35
+ {
36
+ public:
37
+ JPH_OVERRIDE_NEW_DELETE
38
+
39
+ /// Constructor
40
+ TaperedCylinderShape() : ConvexShape(EShapeSubType::TaperedCylinder) { }
41
+ TaperedCylinderShape(const TaperedCylinderShapeSettings &inSettings, ShapeResult &outResult);
42
+
43
+ /// Get top radius of the tapered cylinder
44
+ inline float GetTopRadius() const { return mTopRadius; }
45
+
46
+ /// Get bottom radius of the tapered cylinder
47
+ inline float GetBottomRadius() const { return mBottomRadius; }
48
+
49
+ /// Get convex radius of the tapered cylinder
50
+ inline float GetConvexRadius() const { return mConvexRadius; }
51
+
52
+ /// Get half height of the tapered cylinder
53
+ inline float GetHalfHeight() const { return 0.5f * (mTop - mBottom); }
54
+
55
+ // See Shape::GetCenterOfMass
56
+ virtual Vec3 GetCenterOfMass() const override { return Vec3(0, -0.5f * (mTop + mBottom), 0); }
57
+
58
+ // See Shape::GetLocalBounds
59
+ virtual AABox GetLocalBounds() const override;
60
+
61
+ // See Shape::GetInnerRadius
62
+ virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); }
63
+
64
+ // See Shape::GetMassProperties
65
+ virtual MassProperties GetMassProperties() const override;
66
+
67
+ // See Shape::GetSurfaceNormal
68
+ virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
69
+
70
+ // See Shape::GetSupportingFace
71
+ virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
72
+
73
+ // See ConvexShape::GetSupportFunction
74
+ virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
75
+
76
+ // See: Shape::CollidePoint
77
+ virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
78
+
79
+ // See: Shape::CollideSoftBodyVertices
80
+ virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
81
+
82
+ // See Shape::GetTrianglesStart
83
+ virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
84
+
85
+ // See Shape::GetTrianglesNext
86
+ virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
87
+
88
+ #ifdef JPH_DEBUG_RENDERER
89
+ // See Shape::Draw
90
+ virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
91
+ #endif // JPH_DEBUG_RENDERER
92
+
93
+ // See Shape
94
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
95
+
96
+ // See Shape::GetStats
97
+ virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
98
+
99
+ // See Shape::GetVolume
100
+ virtual float GetVolume() const override;
101
+
102
+ // See Shape::IsValidScale
103
+ virtual bool IsValidScale(Vec3Arg inScale) const override;
104
+
105
+ // See Shape::MakeScaleValid
106
+ virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
107
+
108
+ // Register shape functions with the registry
109
+ static void sRegister();
110
+
111
+ protected:
112
+ // See: Shape::RestoreBinaryState
113
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
114
+
115
+ private:
116
+ // Class for GetSupportFunction
117
+ class TaperedCylinder;
118
+
119
+ // Class for GetTrianglesTart
120
+ class TCSGetTrianglesContext;
121
+
122
+ // Scale the cylinder
123
+ JPH_INLINE void GetScaled(Vec3Arg inScale, float &outTop, float &outBottom, float &outTopRadius, float &outBottomRadius, float &outConvexRadius) const;
124
+
125
+ float mTop = 0.0f;
126
+ float mBottom = 0.0f;
127
+ float mTopRadius = 0.0f;
128
+ float mBottomRadius = 0.0f;
129
+ float mConvexRadius = 0.0f;
130
+ };
131
+
132
+ JPH_NAMESPACE_END
@@ -0,0 +1,430 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/TriangleShape.h>
8
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
9
+ #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
10
+ #include <Jolt/Physics/Collision/RayCast.h>
11
+ #include <Jolt/Physics/Collision/ShapeCast.h>
12
+ #include <Jolt/Physics/Collision/CastResult.h>
13
+ #include <Jolt/Physics/Collision/CollidePointResult.h>
14
+ #include <Jolt/Physics/Collision/TransformedShape.h>
15
+ #include <Jolt/Physics/Collision/CastConvexVsTriangles.h>
16
+ #include <Jolt/Physics/Collision/CastSphereVsTriangles.h>
17
+ #include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>
18
+ #include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
19
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
20
+ #include <Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h>
21
+ #include <Jolt/Geometry/ConvexSupport.h>
22
+ #include <Jolt/Geometry/RayTriangle.h>
23
+ #include <Jolt/Geometry/ClosestPoint.h>
24
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
25
+ #include <Jolt/Core/StreamIn.h>
26
+ #include <Jolt/Core/StreamOut.h>
27
+ #ifdef JPH_DEBUG_RENDERER
28
+ #include <Jolt/Renderer/DebugRenderer.h>
29
+ #endif // JPH_DEBUG_RENDERER
30
+
31
+ JPH_NAMESPACE_BEGIN
32
+
33
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TriangleShapeSettings)
34
+ {
35
+ JPH_ADD_BASE_CLASS(TriangleShapeSettings, ConvexShapeSettings)
36
+
37
+ JPH_ADD_ATTRIBUTE(TriangleShapeSettings, mV1)
38
+ JPH_ADD_ATTRIBUTE(TriangleShapeSettings, mV2)
39
+ JPH_ADD_ATTRIBUTE(TriangleShapeSettings, mV3)
40
+ JPH_ADD_ATTRIBUTE(TriangleShapeSettings, mConvexRadius)
41
+ }
42
+
43
+ ShapeSettings::ShapeResult TriangleShapeSettings::Create() const
44
+ {
45
+ if (mCachedResult.IsEmpty())
46
+ Ref<Shape> shape = new TriangleShape(*this, mCachedResult);
47
+ return mCachedResult;
48
+ }
49
+
50
+ TriangleShape::TriangleShape(const TriangleShapeSettings &inSettings, ShapeResult &outResult) :
51
+ ConvexShape(EShapeSubType::Triangle, inSettings, outResult),
52
+ mV1(inSettings.mV1),
53
+ mV2(inSettings.mV2),
54
+ mV3(inSettings.mV3),
55
+ mConvexRadius(inSettings.mConvexRadius)
56
+ {
57
+ if (inSettings.mConvexRadius < 0.0f)
58
+ {
59
+ outResult.SetError("Invalid convex radius");
60
+ return;
61
+ }
62
+
63
+ outResult.Set(this);
64
+ }
65
+
66
+ AABox TriangleShape::GetLocalBounds() const
67
+ {
68
+ AABox bounds(mV1, mV1);
69
+ bounds.Encapsulate(mV2);
70
+ bounds.Encapsulate(mV3);
71
+ bounds.ExpandBy(Vec3::sReplicate(mConvexRadius));
72
+ return bounds;
73
+ }
74
+
75
+ AABox TriangleShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
76
+ {
77
+ JPH_ASSERT(IsValidScale(inScale));
78
+
79
+ Vec3 v1 = inCenterOfMassTransform * (inScale * mV1);
80
+ Vec3 v2 = inCenterOfMassTransform * (inScale * mV2);
81
+ Vec3 v3 = inCenterOfMassTransform * (inScale * mV3);
82
+
83
+ AABox bounds(v1, v1);
84
+ bounds.Encapsulate(v2);
85
+ bounds.Encapsulate(v3);
86
+ bounds.ExpandBy(inScale * mConvexRadius);
87
+ return bounds;
88
+ }
89
+
90
+ class TriangleShape::TriangleNoConvex final : public Support
91
+ {
92
+ public:
93
+ TriangleNoConvex(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) :
94
+ mTriangleSupport(inV1, inV2, inV3)
95
+ {
96
+ static_assert(sizeof(TriangleNoConvex) <= sizeof(SupportBuffer), "Buffer size too small");
97
+ JPH_ASSERT(IsAligned(this, alignof(TriangleNoConvex)));
98
+ }
99
+
100
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
101
+ {
102
+ return mTriangleSupport.GetSupport(inDirection);
103
+ }
104
+
105
+ virtual float GetConvexRadius() const override
106
+ {
107
+ return 0.0f;
108
+ }
109
+
110
+ private:
111
+ TriangleConvexSupport mTriangleSupport;
112
+ };
113
+
114
+ class TriangleShape::TriangleWithConvex final : public Support
115
+ {
116
+ public:
117
+ TriangleWithConvex(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius) :
118
+ mConvexRadius(inConvexRadius),
119
+ mTriangleSupport(inV1, inV2, inV3)
120
+ {
121
+ static_assert(sizeof(TriangleWithConvex) <= sizeof(SupportBuffer), "Buffer size too small");
122
+ JPH_ASSERT(IsAligned(this, alignof(TriangleWithConvex)));
123
+ }
124
+
125
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
126
+ {
127
+ Vec3 support = mTriangleSupport.GetSupport(inDirection);
128
+ float len = inDirection.Length();
129
+ if (len > 0.0f)
130
+ support += (mConvexRadius / len) * inDirection;
131
+ return support;
132
+ }
133
+
134
+ virtual float GetConvexRadius() const override
135
+ {
136
+ return mConvexRadius;
137
+ }
138
+
139
+ private:
140
+ float mConvexRadius;
141
+ TriangleConvexSupport mTriangleSupport;
142
+ };
143
+
144
+ const ConvexShape::Support *TriangleShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
145
+ {
146
+ switch (inMode)
147
+ {
148
+ case ESupportMode::IncludeConvexRadius:
149
+ case ESupportMode::Default:
150
+ if (mConvexRadius > 0.0f)
151
+ return new (&inBuffer) TriangleWithConvex(inScale * mV1, inScale * mV2, inScale * mV3, mConvexRadius);
152
+ [[fallthrough]];
153
+
154
+ case ESupportMode::ExcludeConvexRadius:
155
+ return new (&inBuffer) TriangleNoConvex(inScale * mV1, inScale * mV2, inScale * mV3);
156
+ }
157
+
158
+ JPH_ASSERT(false);
159
+ return nullptr;
160
+ }
161
+
162
+ void TriangleShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
163
+ {
164
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
165
+
166
+ // Calculate transform with scale
167
+ Mat44 transform = inCenterOfMassTransform.PreScaled(inScale);
168
+
169
+ // Flip triangle if scaled inside out
170
+ if (ScaleHelpers::IsInsideOut(inScale))
171
+ {
172
+ outVertices.push_back(transform * mV1);
173
+ outVertices.push_back(transform * mV3);
174
+ outVertices.push_back(transform * mV2);
175
+ }
176
+ else
177
+ {
178
+ outVertices.push_back(transform * mV1);
179
+ outVertices.push_back(transform * mV2);
180
+ outVertices.push_back(transform * mV3);
181
+ }
182
+ }
183
+
184
+ MassProperties TriangleShape::GetMassProperties() const
185
+ {
186
+ // We cannot calculate the volume for a triangle, so we return invalid mass properties.
187
+ // If you want your triangle to be dynamic, then you should provide the mass properties yourself when
188
+ // creating a Body:
189
+ //
190
+ // BodyCreationSettings::mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
191
+ // BodyCreationSettings::mMassPropertiesOverride.SetMassAndInertiaOfSolidBox(Vec3::sOne(), 1000.0f);
192
+ //
193
+ // Note that this makes the triangle shape behave the same as a mesh shape with a single triangle.
194
+ // In practice there is very little use for a dynamic triangle shape as back side collisions will be ignored
195
+ // so if the triangle falls the wrong way it will sink through the floor.
196
+ return MassProperties();
197
+ }
198
+
199
+ Vec3 TriangleShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
200
+ {
201
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
202
+
203
+ Vec3 cross = (mV2 - mV1).Cross(mV3 - mV1);
204
+ float len = cross.Length();
205
+ return len != 0.0f? cross / len : Vec3::sAxisY();
206
+ }
207
+
208
+ void TriangleShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
209
+ {
210
+ // A triangle has no volume
211
+ outTotalVolume = outSubmergedVolume = 0.0f;
212
+ outCenterOfBuoyancy = Vec3::sZero();
213
+ }
214
+
215
+ #ifdef JPH_DEBUG_RENDERER
216
+ void TriangleShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
217
+ {
218
+ RVec3 v1 = inCenterOfMassTransform * (inScale * mV1);
219
+ RVec3 v2 = inCenterOfMassTransform * (inScale * mV2);
220
+ RVec3 v3 = inCenterOfMassTransform * (inScale * mV3);
221
+
222
+ if (ScaleHelpers::IsInsideOut(inScale))
223
+ std::swap(v1, v2);
224
+
225
+ if (inDrawWireframe)
226
+ inRenderer->DrawWireTriangle(v1, v2, v3, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor);
227
+ else
228
+ inRenderer->DrawTriangle(v1, v2, v3, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor);
229
+ }
230
+ #endif // JPH_DEBUG_RENDERER
231
+
232
+ bool TriangleShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
233
+ {
234
+ float fraction = RayTriangle(inRay.mOrigin, inRay.mDirection, mV1, mV2, mV3);
235
+ if (fraction < ioHit.mFraction)
236
+ {
237
+ ioHit.mFraction = fraction;
238
+ ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
239
+ return true;
240
+ }
241
+ return false;
242
+ }
243
+
244
+ void TriangleShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
245
+ {
246
+ // Test shape filter
247
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
248
+ return;
249
+
250
+ // Back facing check
251
+ if (inRayCastSettings.mBackFaceModeTriangles == EBackFaceMode::IgnoreBackFaces && (mV2 - mV1).Cross(mV3 - mV1).Dot(inRay.mDirection) > 0.0f)
252
+ return;
253
+
254
+ // Test ray against triangle
255
+ float fraction = RayTriangle(inRay.mOrigin, inRay.mDirection, mV1, mV2, mV3);
256
+ if (fraction < ioCollector.GetEarlyOutFraction())
257
+ {
258
+ // Better hit than the current hit
259
+ RayCastResult hit;
260
+ hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
261
+ hit.mFraction = fraction;
262
+ hit.mSubShapeID2 = inSubShapeIDCreator.GetID();
263
+ ioCollector.AddHit(hit);
264
+ }
265
+ }
266
+
267
+ void TriangleShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
268
+ {
269
+ // Can't be inside a triangle
270
+ }
271
+
272
+ void TriangleShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
273
+ {
274
+ CollideSoftBodyVerticesVsTriangles collider(inCenterOfMassTransform, inScale);
275
+
276
+ for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
277
+ if (v.GetInvMass() > 0.0f)
278
+ {
279
+ collider.StartVertex(v);
280
+ collider.ProcessTriangle(mV1, mV2, mV3);
281
+ collider.FinishVertex(v, inCollidingShapeIndex);
282
+ }
283
+ }
284
+
285
+ void TriangleShape::sCollideConvexVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
286
+ {
287
+ JPH_ASSERT(inShape1->GetType() == EShapeType::Convex);
288
+ const ConvexShape *shape1 = static_cast<const ConvexShape *>(inShape1);
289
+ JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::Triangle);
290
+ const TriangleShape *shape2 = static_cast<const TriangleShape *>(inShape2);
291
+
292
+ CollideConvexVsTriangles collider(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
293
+ collider.Collide(shape2->mV1, shape2->mV2, shape2->mV3, 0b111, inSubShapeIDCreator2.GetID());
294
+ }
295
+
296
+ void TriangleShape::sCollideSphereVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
297
+ {
298
+ JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::Sphere);
299
+ const SphereShape *shape1 = static_cast<const SphereShape *>(inShape1);
300
+ JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::Triangle);
301
+ const TriangleShape *shape2 = static_cast<const TriangleShape *>(inShape2);
302
+
303
+ CollideSphereVsTriangles collider(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
304
+ collider.Collide(shape2->mV1, shape2->mV2, shape2->mV3, 0b111, inSubShapeIDCreator2.GetID());
305
+ }
306
+
307
+ void TriangleShape::sCastConvexVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
308
+ {
309
+ JPH_ASSERT(inShape->GetSubType() == EShapeSubType::Triangle);
310
+ const TriangleShape *shape = static_cast<const TriangleShape *>(inShape);
311
+
312
+ CastConvexVsTriangles caster(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
313
+ caster.Cast(shape->mV1, shape->mV2, shape->mV3, 0b111, inSubShapeIDCreator2.GetID());
314
+ }
315
+
316
+ void TriangleShape::sCastSphereVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
317
+ {
318
+ JPH_ASSERT(inShape->GetSubType() == EShapeSubType::Triangle);
319
+ const TriangleShape *shape = static_cast<const TriangleShape *>(inShape);
320
+
321
+ CastSphereVsTriangles caster(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
322
+ caster.Cast(shape->mV1, shape->mV2, shape->mV3, 0b111, inSubShapeIDCreator2.GetID());
323
+ }
324
+
325
+ class TriangleShape::TSGetTrianglesContext
326
+ {
327
+ public:
328
+ TSGetTrianglesContext(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) : mV1(inV1), mV2(inV2), mV3(inV3) { }
329
+
330
+ Vec3 mV1;
331
+ Vec3 mV2;
332
+ Vec3 mV3;
333
+
334
+ bool mIsDone = false;
335
+ };
336
+
337
+ void TriangleShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
338
+ {
339
+ static_assert(sizeof(TSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
340
+ JPH_ASSERT(IsAligned(&ioContext, alignof(TSGetTrianglesContext)));
341
+
342
+ Mat44 m = Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale);
343
+
344
+ new (&ioContext) TSGetTrianglesContext(m * mV1, m * mV2, m * mV3);
345
+ }
346
+
347
+ int TriangleShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
348
+ {
349
+ static_assert(cGetTrianglesMinTrianglesRequested >= 3, "cGetTrianglesMinTrianglesRequested is too small");
350
+ JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
351
+
352
+ TSGetTrianglesContext &context = (TSGetTrianglesContext &)ioContext;
353
+
354
+ // Only return the triangle the 1st time
355
+ if (context.mIsDone)
356
+ return 0;
357
+ context.mIsDone = true;
358
+
359
+ // Store triangle
360
+ context.mV1.StoreFloat3(outTriangleVertices);
361
+ context.mV2.StoreFloat3(outTriangleVertices + 1);
362
+ context.mV3.StoreFloat3(outTriangleVertices + 2);
363
+
364
+ // Store material
365
+ if (outMaterials != nullptr)
366
+ *outMaterials = GetMaterial();
367
+
368
+ return 1;
369
+ }
370
+
371
+ void TriangleShape::SaveBinaryState(StreamOut &inStream) const
372
+ {
373
+ ConvexShape::SaveBinaryState(inStream);
374
+
375
+ inStream.Write(mV1);
376
+ inStream.Write(mV2);
377
+ inStream.Write(mV3);
378
+ inStream.Write(mConvexRadius);
379
+ }
380
+
381
+ void TriangleShape::RestoreBinaryState(StreamIn &inStream)
382
+ {
383
+ ConvexShape::RestoreBinaryState(inStream);
384
+
385
+ inStream.Read(mV1);
386
+ inStream.Read(mV2);
387
+ inStream.Read(mV3);
388
+ inStream.Read(mConvexRadius);
389
+ }
390
+
391
+ bool TriangleShape::IsValidScale(Vec3Arg inScale) const
392
+ {
393
+ return ConvexShape::IsValidScale(inScale) && (mConvexRadius == 0.0f || ScaleHelpers::IsUniformScale(inScale.Abs()));
394
+ }
395
+
396
+ Vec3 TriangleShape::MakeScaleValid(Vec3Arg inScale) const
397
+ {
398
+ Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
399
+
400
+ if (mConvexRadius == 0.0f)
401
+ return scale;
402
+
403
+ return scale.GetSign() * ScaleHelpers::MakeUniformScale(scale.Abs());
404
+ }
405
+
406
+ void TriangleShape::sRegister()
407
+ {
408
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Triangle);
409
+ f.mConstruct = []() -> Shape * { return new TriangleShape; };
410
+ f.mColor = Color::sGreen;
411
+
412
+ for (EShapeSubType s : sConvexSubShapeTypes)
413
+ {
414
+ CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::Triangle, sCollideConvexVsTriangle);
415
+ CollisionDispatch::sRegisterCastShape(s, EShapeSubType::Triangle, sCastConvexVsTriangle);
416
+
417
+ // Avoid registering triangle vs triangle as a reversed test to prevent infinite recursion
418
+ if (s != EShapeSubType::Triangle)
419
+ {
420
+ CollisionDispatch::sRegisterCollideShape(EShapeSubType::Triangle, s, CollisionDispatch::sReversedCollideShape);
421
+ CollisionDispatch::sRegisterCastShape(EShapeSubType::Triangle, s, CollisionDispatch::sReversedCastShape);
422
+ }
423
+ }
424
+
425
+ // Specialized collision functions
426
+ CollisionDispatch::sRegisterCollideShape(EShapeSubType::Sphere, EShapeSubType::Triangle, sCollideSphereVsTriangle);
427
+ CollisionDispatch::sRegisterCastShape(EShapeSubType::Sphere, EShapeSubType::Triangle, sCastSphereVsTriangle);
428
+ }
429
+
430
+ JPH_NAMESPACE_END