@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,952 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Math/Vec3.h>
8
+ #include <Jolt/Math/Vec4.h>
9
+ #include <Jolt/Math/Quat.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ #define JPH_EL(r, c) mCol[c].mF32[r]
14
+
15
+ Mat44::Mat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, Vec4Arg inC4) :
16
+ mCol { inC1, inC2, inC3, inC4 }
17
+ {
18
+ }
19
+
20
+ Mat44::Mat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, Vec3Arg inC4) :
21
+ mCol { inC1, inC2, inC3, Vec4(inC4, 1.0f) }
22
+ {
23
+ }
24
+
25
+ Mat44::Mat44(Type inC1, Type inC2, Type inC3, Type inC4) :
26
+ mCol { inC1, inC2, inC3, inC4 }
27
+ {
28
+ }
29
+
30
+ Mat44 Mat44::sZero()
31
+ {
32
+ return Mat44(Vec4::sZero(), Vec4::sZero(), Vec4::sZero(), Vec4::sZero());
33
+ }
34
+
35
+ Mat44 Mat44::sIdentity()
36
+ {
37
+ return Mat44(Vec4(1, 0, 0, 0), Vec4(0, 1, 0, 0), Vec4(0, 0, 1, 0), Vec4(0, 0, 0, 1));
38
+ }
39
+
40
+ Mat44 Mat44::sNaN()
41
+ {
42
+ return Mat44(Vec4::sNaN(), Vec4::sNaN(), Vec4::sNaN(), Vec4::sNaN());
43
+ }
44
+
45
+ Mat44 Mat44::sLoadFloat4x4(const Float4 *inV)
46
+ {
47
+ Mat44 result;
48
+ for (int c = 0; c < 4; ++c)
49
+ result.mCol[c] = Vec4::sLoadFloat4(inV + c);
50
+ return result;
51
+ }
52
+
53
+ Mat44 Mat44::sLoadFloat4x4Aligned(const Float4 *inV)
54
+ {
55
+ Mat44 result;
56
+ for (int c = 0; c < 4; ++c)
57
+ result.mCol[c] = Vec4::sLoadFloat4Aligned(inV + c);
58
+ return result;
59
+ }
60
+
61
+ Mat44 Mat44::sRotationX(float inX)
62
+ {
63
+ Vec4 sv, cv;
64
+ Vec4::sReplicate(inX).SinCos(sv, cv);
65
+ float s = sv.GetX(), c = cv.GetX();
66
+ return Mat44(Vec4(1, 0, 0, 0), Vec4(0, c, s, 0), Vec4(0, -s, c, 0), Vec4(0, 0, 0, 1));
67
+ }
68
+
69
+ Mat44 Mat44::sRotationY(float inY)
70
+ {
71
+ Vec4 sv, cv;
72
+ Vec4::sReplicate(inY).SinCos(sv, cv);
73
+ float s = sv.GetX(), c = cv.GetX();
74
+ return Mat44(Vec4(c, 0, -s, 0), Vec4(0, 1, 0, 0), Vec4(s, 0, c, 0), Vec4(0, 0, 0, 1));
75
+ }
76
+
77
+ Mat44 Mat44::sRotationZ(float inZ)
78
+ {
79
+ Vec4 sv, cv;
80
+ Vec4::sReplicate(inZ).SinCos(sv, cv);
81
+ float s = sv.GetX(), c = cv.GetX();
82
+ return Mat44(Vec4(c, s, 0, 0), Vec4(-s, c, 0, 0), Vec4(0, 0, 1, 0), Vec4(0, 0, 0, 1));
83
+ }
84
+
85
+ Mat44 Mat44::sRotation(QuatArg inQuat)
86
+ {
87
+ JPH_ASSERT(inQuat.IsNormalized());
88
+
89
+ // See: https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation section 'Quaternion-derived rotation matrix'
90
+ #ifdef JPH_USE_SSE4_1
91
+ __m128 xyzw = inQuat.mValue.mValue;
92
+ __m128 two_xyzw = _mm_add_ps(xyzw, xyzw);
93
+ __m128 yzxw = _mm_shuffle_ps(xyzw, xyzw, _MM_SHUFFLE(3, 0, 2, 1));
94
+ __m128 two_yzxw = _mm_add_ps(yzxw, yzxw);
95
+ __m128 zxyw = _mm_shuffle_ps(xyzw, xyzw, _MM_SHUFFLE(3, 1, 0, 2));
96
+ __m128 two_zxyw = _mm_add_ps(zxyw, zxyw);
97
+ __m128 wwww = _mm_shuffle_ps(xyzw, xyzw, _MM_SHUFFLE(3, 3, 3, 3));
98
+ __m128 diagonal = _mm_sub_ps(_mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(two_yzxw, yzxw)), _mm_mul_ps(two_zxyw, zxyw)); // (1 - 2 y^2 - 2 z^2, 1 - 2 x^2 - 2 z^2, 1 - 2 x^2 - 2 y^2, 1 - 4 w^2)
99
+ __m128 plus = _mm_add_ps(_mm_mul_ps(two_xyzw, zxyw), _mm_mul_ps(two_yzxw, wwww)); // 2 * (xz + yw, xy + zw, yz + xw, ww)
100
+ __m128 minus = _mm_sub_ps(_mm_mul_ps(two_yzxw, xyzw), _mm_mul_ps(two_zxyw, wwww)); // 2 * (xy - zw, yz - xw, xz - yw, 0)
101
+
102
+ // Workaround for compiler changing _mm_sub_ps(_mm_mul_ps(...), ...) into a fused multiply sub instruction, resulting in w not being 0
103
+ // There doesn't appear to be a reliable way to turn this off in Clang
104
+ minus = _mm_insert_ps(minus, minus, 0b1000);
105
+
106
+ __m128 col0 = _mm_blend_ps(_mm_blend_ps(plus, diagonal, 0b0001), minus, 0b1100); // (1 - 2 y^2 - 2 z^2, 2 xy + 2 zw, 2 xz - 2 yw, 0)
107
+ __m128 col1 = _mm_blend_ps(_mm_blend_ps(diagonal, minus, 0b1001), plus, 0b0100); // (2 xy - 2 zw, 1 - 2 x^2 - 2 z^2, 2 yz + 2 xw, 0)
108
+ __m128 col2 = _mm_blend_ps(_mm_blend_ps(minus, plus, 0b0001), diagonal, 0b0100); // (2 xz + 2 yw, 2 yz - 2 xw, 1 - 2 x^2 - 2 y^2, 0)
109
+ __m128 col3 = _mm_set_ps(1, 0, 0, 0);
110
+
111
+ return Mat44(col0, col1, col2, col3);
112
+ #else
113
+ float x = inQuat.GetX();
114
+ float y = inQuat.GetY();
115
+ float z = inQuat.GetZ();
116
+ float w = inQuat.GetW();
117
+
118
+ float tx = x + x; // Note: Using x + x instead of 2.0f * x to force this function to return the same value as the SSE4.1 version across platforms.
119
+ float ty = y + y;
120
+ float tz = z + z;
121
+
122
+ float xx = tx * x;
123
+ float yy = ty * y;
124
+ float zz = tz * z;
125
+ float xy = tx * y;
126
+ float xz = tx * z;
127
+ float xw = tx * w;
128
+ float yz = ty * z;
129
+ float yw = ty * w;
130
+ float zw = tz * w;
131
+
132
+ return Mat44(Vec4((1.0f - yy) - zz, xy + zw, xz - yw, 0.0f), // Note: Added extra brackets to force this function to return the same value as the SSE4.1 version across platforms.
133
+ Vec4(xy - zw, (1.0f - zz) - xx, yz + xw, 0.0f),
134
+ Vec4(xz + yw, yz - xw, (1.0f - xx) - yy, 0.0f),
135
+ Vec4(0.0f, 0.0f, 0.0f, 1.0f));
136
+ #endif
137
+ }
138
+
139
+ Mat44 Mat44::sRotation(Vec3Arg inAxis, float inAngle)
140
+ {
141
+ return sRotation(Quat::sRotation(inAxis, inAngle));
142
+ }
143
+
144
+ Mat44 Mat44::sTranslation(Vec3Arg inV)
145
+ {
146
+ return Mat44(Vec4(1, 0, 0, 0), Vec4(0, 1, 0, 0), Vec4(0, 0, 1, 0), Vec4(inV, 1));
147
+ }
148
+
149
+ Mat44 Mat44::sRotationTranslation(QuatArg inR, Vec3Arg inT)
150
+ {
151
+ Mat44 m = sRotation(inR);
152
+ m.SetTranslation(inT);
153
+ return m;
154
+ }
155
+
156
+ Mat44 Mat44::sInverseRotationTranslation(QuatArg inR, Vec3Arg inT)
157
+ {
158
+ Mat44 m = sRotation(inR.Conjugated());
159
+ m.SetTranslation(-m.Multiply3x3(inT));
160
+ return m;
161
+ }
162
+
163
+ Mat44 Mat44::sScale(float inScale)
164
+ {
165
+ return Mat44(Vec4(inScale, 0, 0, 0), Vec4(0, inScale, 0, 0), Vec4(0, 0, inScale, 0), Vec4(0, 0, 0, 1));
166
+ }
167
+
168
+ Mat44 Mat44::sScale(Vec3Arg inV)
169
+ {
170
+ return Mat44(Vec4(inV.GetX(), 0, 0, 0), Vec4(0, inV.GetY(), 0, 0), Vec4(0, 0, inV.GetZ(), 0), Vec4(0, 0, 0, 1));
171
+ }
172
+
173
+ Mat44 Mat44::sOuterProduct(Vec3Arg inV1, Vec3Arg inV2)
174
+ {
175
+ Vec4 v1(inV1, 0);
176
+ return Mat44(v1 * inV2.SplatX(), v1 * inV2.SplatY(), v1 * inV2.SplatZ(), Vec4(0, 0, 0, 1));
177
+ }
178
+
179
+ Mat44 Mat44::sCrossProduct(Vec3Arg inV)
180
+ {
181
+ #ifdef JPH_USE_SSE4_1
182
+ // Zero out the W component
183
+ __m128 zero = _mm_setzero_ps();
184
+ __m128 v = _mm_blend_ps(inV.mValue, zero, 0b1000);
185
+
186
+ // Negate
187
+ __m128 min_v = _mm_sub_ps(zero, v);
188
+
189
+ return Mat44(
190
+ _mm_shuffle_ps(v, min_v, _MM_SHUFFLE(3, 1, 2, 3)), // [0, z, -y, 0]
191
+ _mm_shuffle_ps(min_v, v, _MM_SHUFFLE(3, 0, 3, 2)), // [-z, 0, x, 0]
192
+ _mm_blend_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 1)), _mm_shuffle_ps(min_v, min_v, _MM_SHUFFLE(3, 3, 0, 3)), 0b0010), // [y, -x, 0, 0]
193
+ Vec4(0, 0, 0, 1));
194
+ #else
195
+ float x = inV.GetX();
196
+ float y = inV.GetY();
197
+ float z = inV.GetZ();
198
+
199
+ return Mat44(
200
+ Vec4(0, z, -y, 0),
201
+ Vec4(-z, 0, x, 0),
202
+ Vec4(y, -x, 0, 0),
203
+ Vec4(0, 0, 0, 1));
204
+ #endif
205
+ }
206
+
207
+ Mat44 Mat44::sLookAt(Vec3Arg inPos, Vec3Arg inTarget, Vec3Arg inUp)
208
+ {
209
+ Vec3 direction = (inTarget - inPos).NormalizedOr(-Vec3::sAxisZ());
210
+ Vec3 right = direction.Cross(inUp).NormalizedOr(Vec3::sAxisX());
211
+ Vec3 up = right.Cross(direction);
212
+
213
+ return Mat44(Vec4(right, 0), Vec4(up, 0), Vec4(-direction, 0), Vec4(inPos, 1)).InversedRotationTranslation();
214
+ }
215
+
216
+ Mat44 Mat44::sPerspective(float inFovY, float inAspect, float inNear, float inFar)
217
+ {
218
+ float height = 1.0f / Tan(0.5f * inFovY);
219
+ float width = height / inAspect;
220
+ float range = inFar / (inNear - inFar);
221
+
222
+ return Mat44(Vec4(width, 0.0f, 0.0f, 0.0f), Vec4(0.0f, height, 0.0f, 0.0f), Vec4(0.0f, 0.0f, range, -1.0f), Vec4(0.0f, 0.0f, range * inNear, 0.0f));
223
+ }
224
+
225
+ bool Mat44::operator == (Mat44Arg inM2) const
226
+ {
227
+ return UVec4::sAnd(
228
+ UVec4::sAnd(Vec4::sEquals(mCol[0], inM2.mCol[0]), Vec4::sEquals(mCol[1], inM2.mCol[1])),
229
+ UVec4::sAnd(Vec4::sEquals(mCol[2], inM2.mCol[2]), Vec4::sEquals(mCol[3], inM2.mCol[3]))
230
+ ).TestAllTrue();
231
+ }
232
+
233
+ bool Mat44::IsClose(Mat44Arg inM2, float inMaxDistSq) const
234
+ {
235
+ for (int i = 0; i < 4; ++i)
236
+ if (!mCol[i].IsClose(inM2.mCol[i], inMaxDistSq))
237
+ return false;
238
+ return true;
239
+ }
240
+
241
+ Mat44 Mat44::operator * (Mat44Arg inM) const
242
+ {
243
+ Mat44 result;
244
+ #if defined(JPH_USE_SSE)
245
+ for (int i = 0; i < 4; ++i)
246
+ {
247
+ __m128 c = inM.mCol[i].mValue;
248
+ __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(0, 0, 0, 0)));
249
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(1, 1, 1, 1))));
250
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(2, 2, 2, 2))));
251
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[3].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(3, 3, 3, 3))));
252
+ result.mCol[i].mValue = t;
253
+ }
254
+ #elif defined(JPH_USE_NEON)
255
+ for (int i = 0; i < 4; ++i)
256
+ {
257
+ Type c = inM.mCol[i].mValue;
258
+ Type t = vmulq_f32(mCol[0].mValue, vdupq_laneq_f32(c, 0));
259
+ t = vmlaq_f32(t, mCol[1].mValue, vdupq_laneq_f32(c, 1));
260
+ t = vmlaq_f32(t, mCol[2].mValue, vdupq_laneq_f32(c, 2));
261
+ t = vmlaq_f32(t, mCol[3].mValue, vdupq_laneq_f32(c, 3));
262
+ result.mCol[i].mValue = t;
263
+ }
264
+ #else
265
+ for (int i = 0; i < 4; ++i)
266
+ result.mCol[i] = mCol[0] * inM.mCol[i].mF32[0] + mCol[1] * inM.mCol[i].mF32[1] + mCol[2] * inM.mCol[i].mF32[2] + mCol[3] * inM.mCol[i].mF32[3];
267
+ #endif
268
+ return result;
269
+ }
270
+
271
+ Vec3 Mat44::operator * (Vec3Arg inV) const
272
+ {
273
+ #if defined(JPH_USE_SSE)
274
+ __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(0, 0, 0, 0)));
275
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(1, 1, 1, 1))));
276
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(2, 2, 2, 2))));
277
+ t = _mm_add_ps(t, mCol[3].mValue);
278
+ return Vec3::sFixW(t);
279
+ #elif defined(JPH_USE_NEON)
280
+ Type t = vmulq_f32(mCol[0].mValue, vdupq_laneq_f32(inV.mValue, 0));
281
+ t = vmlaq_f32(t, mCol[1].mValue, vdupq_laneq_f32(inV.mValue, 1));
282
+ t = vmlaq_f32(t, mCol[2].mValue, vdupq_laneq_f32(inV.mValue, 2));
283
+ t = vaddq_f32(t, mCol[3].mValue); // Don't combine this with the first mul into a fused multiply add, causes precision issues
284
+ return Vec3::sFixW(t);
285
+ #else
286
+ return Vec3(
287
+ mCol[0].mF32[0] * inV.mF32[0] + mCol[1].mF32[0] * inV.mF32[1] + mCol[2].mF32[0] * inV.mF32[2] + mCol[3].mF32[0],
288
+ mCol[0].mF32[1] * inV.mF32[0] + mCol[1].mF32[1] * inV.mF32[1] + mCol[2].mF32[1] * inV.mF32[2] + mCol[3].mF32[1],
289
+ mCol[0].mF32[2] * inV.mF32[0] + mCol[1].mF32[2] * inV.mF32[1] + mCol[2].mF32[2] * inV.mF32[2] + mCol[3].mF32[2]);
290
+ #endif
291
+ }
292
+
293
+ Vec4 Mat44::operator * (Vec4Arg inV) const
294
+ {
295
+ #if defined(JPH_USE_SSE)
296
+ __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(0, 0, 0, 0)));
297
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(1, 1, 1, 1))));
298
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(2, 2, 2, 2))));
299
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[3].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(3, 3, 3, 3))));
300
+ return t;
301
+ #elif defined(JPH_USE_NEON)
302
+ Type t = vmulq_f32(mCol[0].mValue, vdupq_laneq_f32(inV.mValue, 0));
303
+ t = vmlaq_f32(t, mCol[1].mValue, vdupq_laneq_f32(inV.mValue, 1));
304
+ t = vmlaq_f32(t, mCol[2].mValue, vdupq_laneq_f32(inV.mValue, 2));
305
+ t = vmlaq_f32(t, mCol[3].mValue, vdupq_laneq_f32(inV.mValue, 3));
306
+ return t;
307
+ #else
308
+ return Vec4(
309
+ mCol[0].mF32[0] * inV.mF32[0] + mCol[1].mF32[0] * inV.mF32[1] + mCol[2].mF32[0] * inV.mF32[2] + mCol[3].mF32[0] * inV.mF32[3],
310
+ mCol[0].mF32[1] * inV.mF32[0] + mCol[1].mF32[1] * inV.mF32[1] + mCol[2].mF32[1] * inV.mF32[2] + mCol[3].mF32[1] * inV.mF32[3],
311
+ mCol[0].mF32[2] * inV.mF32[0] + mCol[1].mF32[2] * inV.mF32[1] + mCol[2].mF32[2] * inV.mF32[2] + mCol[3].mF32[2] * inV.mF32[3],
312
+ mCol[0].mF32[3] * inV.mF32[0] + mCol[1].mF32[3] * inV.mF32[1] + mCol[2].mF32[3] * inV.mF32[2] + mCol[3].mF32[3] * inV.mF32[3]);
313
+ #endif
314
+ }
315
+
316
+ Vec3 Mat44::Multiply3x3(Vec3Arg inV) const
317
+ {
318
+ #if defined(JPH_USE_SSE)
319
+ __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(0, 0, 0, 0)));
320
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(1, 1, 1, 1))));
321
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(2, 2, 2, 2))));
322
+ return Vec3::sFixW(t);
323
+ #elif defined(JPH_USE_NEON)
324
+ Type t = vmulq_f32(mCol[0].mValue, vdupq_laneq_f32(inV.mValue, 0));
325
+ t = vmlaq_f32(t, mCol[1].mValue, vdupq_laneq_f32(inV.mValue, 1));
326
+ t = vmlaq_f32(t, mCol[2].mValue, vdupq_laneq_f32(inV.mValue, 2));
327
+ return Vec3::sFixW(t);
328
+ #else
329
+ return Vec3(
330
+ mCol[0].mF32[0] * inV.mF32[0] + mCol[1].mF32[0] * inV.mF32[1] + mCol[2].mF32[0] * inV.mF32[2],
331
+ mCol[0].mF32[1] * inV.mF32[0] + mCol[1].mF32[1] * inV.mF32[1] + mCol[2].mF32[1] * inV.mF32[2],
332
+ mCol[0].mF32[2] * inV.mF32[0] + mCol[1].mF32[2] * inV.mF32[1] + mCol[2].mF32[2] * inV.mF32[2]);
333
+ #endif
334
+ }
335
+
336
+ Vec3 Mat44::Multiply3x3Transposed(Vec3Arg inV) const
337
+ {
338
+ #if defined(JPH_USE_SSE4_1)
339
+ __m128 x = _mm_dp_ps(mCol[0].mValue, inV.mValue, 0x7f);
340
+ __m128 y = _mm_dp_ps(mCol[1].mValue, inV.mValue, 0x7f);
341
+ __m128 xy = _mm_blend_ps(x, y, 0b0010);
342
+ __m128 z = _mm_dp_ps(mCol[2].mValue, inV.mValue, 0x7f);
343
+ __m128 xyzz = _mm_blend_ps(xy, z, 0b1100);
344
+ return xyzz;
345
+ #else
346
+ return Transposed3x3().Multiply3x3(inV);
347
+ #endif
348
+ }
349
+
350
+ Mat44 Mat44::Multiply3x3(Mat44Arg inM) const
351
+ {
352
+ JPH_ASSERT(mCol[0][3] == 0.0f);
353
+ JPH_ASSERT(mCol[1][3] == 0.0f);
354
+ JPH_ASSERT(mCol[2][3] == 0.0f);
355
+
356
+ Mat44 result;
357
+ #if defined(JPH_USE_SSE)
358
+ for (int i = 0; i < 3; ++i)
359
+ {
360
+ __m128 c = inM.mCol[i].mValue;
361
+ __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(0, 0, 0, 0)));
362
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(1, 1, 1, 1))));
363
+ t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(2, 2, 2, 2))));
364
+ result.mCol[i].mValue = t;
365
+ }
366
+ #elif defined(JPH_USE_NEON)
367
+ for (int i = 0; i < 3; ++i)
368
+ {
369
+ Type c = inM.mCol[i].mValue;
370
+ Type t = vmulq_f32(mCol[0].mValue, vdupq_laneq_f32(c, 0));
371
+ t = vmlaq_f32(t, mCol[1].mValue, vdupq_laneq_f32(c, 1));
372
+ t = vmlaq_f32(t, mCol[2].mValue, vdupq_laneq_f32(c, 2));
373
+ result.mCol[i].mValue = t;
374
+ }
375
+ #else
376
+ for (int i = 0; i < 3; ++i)
377
+ result.mCol[i] = mCol[0] * inM.mCol[i].mF32[0] + mCol[1] * inM.mCol[i].mF32[1] + mCol[2] * inM.mCol[i].mF32[2];
378
+ #endif
379
+ result.mCol[3] = Vec4(0, 0, 0, 1);
380
+ return result;
381
+ }
382
+
383
+ Mat44 Mat44::Multiply3x3LeftTransposed(Mat44Arg inM) const
384
+ {
385
+ // Transpose left hand side
386
+ Mat44 trans = Transposed3x3();
387
+
388
+ // Do 3x3 matrix multiply
389
+ Mat44 result;
390
+ result.mCol[0] = trans.mCol[0] * inM.mCol[0].SplatX() + trans.mCol[1] * inM.mCol[0].SplatY() + trans.mCol[2] * inM.mCol[0].SplatZ();
391
+ result.mCol[1] = trans.mCol[0] * inM.mCol[1].SplatX() + trans.mCol[1] * inM.mCol[1].SplatY() + trans.mCol[2] * inM.mCol[1].SplatZ();
392
+ result.mCol[2] = trans.mCol[0] * inM.mCol[2].SplatX() + trans.mCol[1] * inM.mCol[2].SplatY() + trans.mCol[2] * inM.mCol[2].SplatZ();
393
+ result.mCol[3] = Vec4(0, 0, 0, 1);
394
+ return result;
395
+ }
396
+
397
+ Mat44 Mat44::Multiply3x3RightTransposed(Mat44Arg inM) const
398
+ {
399
+ JPH_ASSERT(mCol[0][3] == 0.0f);
400
+ JPH_ASSERT(mCol[1][3] == 0.0f);
401
+ JPH_ASSERT(mCol[2][3] == 0.0f);
402
+
403
+ Mat44 result;
404
+ result.mCol[0] = mCol[0] * inM.mCol[0].SplatX() + mCol[1] * inM.mCol[1].SplatX() + mCol[2] * inM.mCol[2].SplatX();
405
+ result.mCol[1] = mCol[0] * inM.mCol[0].SplatY() + mCol[1] * inM.mCol[1].SplatY() + mCol[2] * inM.mCol[2].SplatY();
406
+ result.mCol[2] = mCol[0] * inM.mCol[0].SplatZ() + mCol[1] * inM.mCol[1].SplatZ() + mCol[2] * inM.mCol[2].SplatZ();
407
+ result.mCol[3] = Vec4(0, 0, 0, 1);
408
+ return result;
409
+ }
410
+
411
+ Mat44 Mat44::operator * (float inV) const
412
+ {
413
+ Vec4 multiplier = Vec4::sReplicate(inV);
414
+
415
+ Mat44 result;
416
+ for (int c = 0; c < 4; ++c)
417
+ result.mCol[c] = mCol[c] * multiplier;
418
+ return result;
419
+ }
420
+
421
+ Mat44 &Mat44::operator *= (float inV)
422
+ {
423
+ for (int c = 0; c < 4; ++c)
424
+ mCol[c] *= inV;
425
+
426
+ return *this;
427
+ }
428
+
429
+ Mat44 Mat44::operator + (Mat44Arg inM) const
430
+ {
431
+ Mat44 result;
432
+ for (int i = 0; i < 4; ++i)
433
+ result.mCol[i] = mCol[i] + inM.mCol[i];
434
+ return result;
435
+ }
436
+
437
+ Mat44 Mat44::operator - () const
438
+ {
439
+ Mat44 result;
440
+ for (int i = 0; i < 4; ++i)
441
+ result.mCol[i] = -mCol[i];
442
+ return result;
443
+ }
444
+
445
+ Mat44 Mat44::operator - (Mat44Arg inM) const
446
+ {
447
+ Mat44 result;
448
+ for (int i = 0; i < 4; ++i)
449
+ result.mCol[i] = mCol[i] - inM.mCol[i];
450
+ return result;
451
+ }
452
+
453
+ Mat44 &Mat44::operator += (Mat44Arg inM)
454
+ {
455
+ for (int c = 0; c < 4; ++c)
456
+ mCol[c] += inM.mCol[c];
457
+
458
+ return *this;
459
+ }
460
+
461
+ void Mat44::StoreFloat4x4(Float4 *outV) const
462
+ {
463
+ for (int c = 0; c < 4; ++c)
464
+ mCol[c].StoreFloat4(outV + c);
465
+ }
466
+
467
+ Mat44 Mat44::Transposed() const
468
+ {
469
+ #if defined(JPH_USE_SSE)
470
+ __m128 tmp1 = _mm_shuffle_ps(mCol[0].mValue, mCol[1].mValue, _MM_SHUFFLE(1, 0, 1, 0));
471
+ __m128 tmp3 = _mm_shuffle_ps(mCol[0].mValue, mCol[1].mValue, _MM_SHUFFLE(3, 2, 3, 2));
472
+ __m128 tmp2 = _mm_shuffle_ps(mCol[2].mValue, mCol[3].mValue, _MM_SHUFFLE(1, 0, 1, 0));
473
+ __m128 tmp4 = _mm_shuffle_ps(mCol[2].mValue, mCol[3].mValue, _MM_SHUFFLE(3, 2, 3, 2));
474
+
475
+ Mat44 result;
476
+ result.mCol[0].mValue = _mm_shuffle_ps(tmp1, tmp2, _MM_SHUFFLE(2, 0, 2, 0));
477
+ result.mCol[1].mValue = _mm_shuffle_ps(tmp1, tmp2, _MM_SHUFFLE(3, 1, 3, 1));
478
+ result.mCol[2].mValue = _mm_shuffle_ps(tmp3, tmp4, _MM_SHUFFLE(2, 0, 2, 0));
479
+ result.mCol[3].mValue = _mm_shuffle_ps(tmp3, tmp4, _MM_SHUFFLE(3, 1, 3, 1));
480
+ return result;
481
+ #elif defined(JPH_USE_NEON)
482
+ float32x4x2_t tmp1 = vzipq_f32(mCol[0].mValue, mCol[2].mValue);
483
+ float32x4x2_t tmp2 = vzipq_f32(mCol[1].mValue, mCol[3].mValue);
484
+ float32x4x2_t tmp3 = vzipq_f32(tmp1.val[0], tmp2.val[0]);
485
+ float32x4x2_t tmp4 = vzipq_f32(tmp1.val[1], tmp2.val[1]);
486
+
487
+ Mat44 result;
488
+ result.mCol[0].mValue = tmp3.val[0];
489
+ result.mCol[1].mValue = tmp3.val[1];
490
+ result.mCol[2].mValue = tmp4.val[0];
491
+ result.mCol[3].mValue = tmp4.val[1];
492
+ return result;
493
+ #else
494
+ Mat44 result;
495
+ for (int c = 0; c < 4; ++c)
496
+ for (int r = 0; r < 4; ++r)
497
+ result.mCol[r].mF32[c] = mCol[c].mF32[r];
498
+ return result;
499
+ #endif
500
+ }
501
+
502
+ Mat44 Mat44::Transposed3x3() const
503
+ {
504
+ #if defined(JPH_USE_SSE)
505
+ __m128 zero = _mm_setzero_ps();
506
+ __m128 tmp1 = _mm_shuffle_ps(mCol[0].mValue, mCol[1].mValue, _MM_SHUFFLE(1, 0, 1, 0));
507
+ __m128 tmp3 = _mm_shuffle_ps(mCol[0].mValue, mCol[1].mValue, _MM_SHUFFLE(3, 2, 3, 2));
508
+ __m128 tmp2 = _mm_shuffle_ps(mCol[2].mValue, zero, _MM_SHUFFLE(1, 0, 1, 0));
509
+ __m128 tmp4 = _mm_shuffle_ps(mCol[2].mValue, zero, _MM_SHUFFLE(3, 2, 3, 2));
510
+
511
+ Mat44 result;
512
+ result.mCol[0].mValue = _mm_shuffle_ps(tmp1, tmp2, _MM_SHUFFLE(2, 0, 2, 0));
513
+ result.mCol[1].mValue = _mm_shuffle_ps(tmp1, tmp2, _MM_SHUFFLE(3, 1, 3, 1));
514
+ result.mCol[2].mValue = _mm_shuffle_ps(tmp3, tmp4, _MM_SHUFFLE(2, 0, 2, 0));
515
+ #elif defined(JPH_USE_NEON)
516
+ float32x4x2_t tmp1 = vzipq_f32(mCol[0].mValue, mCol[2].mValue);
517
+ float32x4x2_t tmp2 = vzipq_f32(mCol[1].mValue, vdupq_n_f32(0));
518
+ float32x4x2_t tmp3 = vzipq_f32(tmp1.val[0], tmp2.val[0]);
519
+ float32x4x2_t tmp4 = vzipq_f32(tmp1.val[1], tmp2.val[1]);
520
+
521
+ Mat44 result;
522
+ result.mCol[0].mValue = tmp3.val[0];
523
+ result.mCol[1].mValue = tmp3.val[1];
524
+ result.mCol[2].mValue = tmp4.val[0];
525
+ #else
526
+ Mat44 result;
527
+ for (int c = 0; c < 3; ++c)
528
+ {
529
+ for (int r = 0; r < 3; ++r)
530
+ result.mCol[c].mF32[r] = mCol[r].mF32[c];
531
+ result.mCol[c].mF32[3] = 0;
532
+ }
533
+ #endif
534
+ result.mCol[3] = Vec4(0, 0, 0, 1);
535
+ return result;
536
+ }
537
+
538
+ Mat44 Mat44::Inversed() const
539
+ {
540
+ #if defined(JPH_USE_SSE)
541
+ // Algorithm from: http://download.intel.com/design/PentiumIII/sml/24504301.pdf
542
+ // Streaming SIMD Extensions - Inverse of 4x4 Matrix
543
+ // Adapted to load data using _mm_shuffle_ps instead of loading from memory
544
+ // Replaced _mm_rcp_ps with _mm_div_ps for better accuracy
545
+
546
+ __m128 tmp1 = _mm_shuffle_ps(mCol[0].mValue, mCol[1].mValue, _MM_SHUFFLE(1, 0, 1, 0));
547
+ __m128 row1 = _mm_shuffle_ps(mCol[2].mValue, mCol[3].mValue, _MM_SHUFFLE(1, 0, 1, 0));
548
+ __m128 row0 = _mm_shuffle_ps(tmp1, row1, _MM_SHUFFLE(2, 0, 2, 0));
549
+ row1 = _mm_shuffle_ps(row1, tmp1, _MM_SHUFFLE(3, 1, 3, 1));
550
+ tmp1 = _mm_shuffle_ps(mCol[0].mValue, mCol[1].mValue, _MM_SHUFFLE(3, 2, 3, 2));
551
+ __m128 row3 = _mm_shuffle_ps(mCol[2].mValue, mCol[3].mValue, _MM_SHUFFLE(3, 2, 3, 2));
552
+ __m128 row2 = _mm_shuffle_ps(tmp1, row3, _MM_SHUFFLE(2, 0, 2, 0));
553
+ row3 = _mm_shuffle_ps(row3, tmp1, _MM_SHUFFLE(3, 1, 3, 1));
554
+
555
+ tmp1 = _mm_mul_ps(row2, row3);
556
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(2, 3, 0, 1));
557
+ __m128 minor0 = _mm_mul_ps(row1, tmp1);
558
+ __m128 minor1 = _mm_mul_ps(row0, tmp1);
559
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(1, 0, 3, 2));
560
+ minor0 = _mm_sub_ps(_mm_mul_ps(row1, tmp1), minor0);
561
+ minor1 = _mm_sub_ps(_mm_mul_ps(row0, tmp1), minor1);
562
+ minor1 = _mm_shuffle_ps(minor1, minor1, _MM_SHUFFLE(1, 0, 3, 2));
563
+
564
+ tmp1 = _mm_mul_ps(row1, row2);
565
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(2, 3, 0, 1));
566
+ minor0 = _mm_add_ps(_mm_mul_ps(row3, tmp1), minor0);
567
+ __m128 minor3 = _mm_mul_ps(row0, tmp1);
568
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(1, 0, 3, 2));
569
+ minor0 = _mm_sub_ps(minor0, _mm_mul_ps(row3, tmp1));
570
+ minor3 = _mm_sub_ps(_mm_mul_ps(row0, tmp1), minor3);
571
+ minor3 = _mm_shuffle_ps(minor3, minor3, _MM_SHUFFLE(1, 0, 3, 2));
572
+
573
+ tmp1 = _mm_mul_ps(_mm_shuffle_ps(row1, row1, _MM_SHUFFLE(1, 0, 3, 2)), row3);
574
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(2, 3, 0, 1));
575
+ row2 = _mm_shuffle_ps(row2, row2, _MM_SHUFFLE(1, 0, 3, 2));
576
+ minor0 = _mm_add_ps(_mm_mul_ps(row2, tmp1), minor0);
577
+ __m128 minor2 = _mm_mul_ps(row0, tmp1);
578
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(1, 0, 3, 2));
579
+ minor0 = _mm_sub_ps(minor0, _mm_mul_ps(row2, tmp1));
580
+ minor2 = _mm_sub_ps(_mm_mul_ps(row0, tmp1), minor2);
581
+ minor2 = _mm_shuffle_ps(minor2, minor2, _MM_SHUFFLE(1, 0, 3, 2));
582
+
583
+ tmp1 = _mm_mul_ps(row0, row1);
584
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(2, 3, 0, 1));
585
+ minor2 = _mm_add_ps(_mm_mul_ps(row3, tmp1), minor2);
586
+ minor3 = _mm_sub_ps(_mm_mul_ps(row2, tmp1), minor3);
587
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(1, 0, 3, 2));
588
+ minor2 = _mm_sub_ps(_mm_mul_ps(row3, tmp1), minor2);
589
+ minor3 = _mm_sub_ps(minor3, _mm_mul_ps(row2, tmp1));
590
+
591
+ tmp1 = _mm_mul_ps(row0, row3);
592
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(2, 3, 0, 1));
593
+ minor1 = _mm_sub_ps(minor1, _mm_mul_ps(row2, tmp1));
594
+ minor2 = _mm_add_ps(_mm_mul_ps(row1, tmp1), minor2);
595
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(1, 0, 3, 2));
596
+ minor1 = _mm_add_ps(_mm_mul_ps(row2, tmp1), minor1);
597
+ minor2 = _mm_sub_ps(minor2, _mm_mul_ps(row1, tmp1));
598
+
599
+ tmp1 = _mm_mul_ps(row0, row2);
600
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(2, 3, 0, 1));
601
+ minor1 = _mm_add_ps(_mm_mul_ps(row3, tmp1), minor1);
602
+ minor3 = _mm_sub_ps(minor3, _mm_mul_ps(row1, tmp1));
603
+ tmp1 = _mm_shuffle_ps(tmp1, tmp1, _MM_SHUFFLE(1, 0, 3, 2));
604
+ minor1 = _mm_sub_ps(minor1, _mm_mul_ps(row3, tmp1));
605
+ minor3 = _mm_add_ps(_mm_mul_ps(row1, tmp1), minor3);
606
+
607
+ __m128 det = _mm_mul_ps(row0, minor0);
608
+ det = _mm_add_ps(_mm_shuffle_ps(det, det, _MM_SHUFFLE(2, 3, 0, 1)), det); // Original code did (x + z) + (y + w), changed to (x + y) + (z + w) to match the ARM code below and make the result cross platform deterministic
609
+ det = _mm_add_ss(_mm_shuffle_ps(det, det, _MM_SHUFFLE(1, 0, 3, 2)), det);
610
+ det = _mm_div_ss(_mm_set_ss(1.0f), det);
611
+ det = _mm_shuffle_ps(det, det, _MM_SHUFFLE(0, 0, 0, 0));
612
+
613
+ Mat44 result;
614
+ result.mCol[0].mValue = _mm_mul_ps(det, minor0);
615
+ result.mCol[1].mValue = _mm_mul_ps(det, minor1);
616
+ result.mCol[2].mValue = _mm_mul_ps(det, minor2);
617
+ result.mCol[3].mValue = _mm_mul_ps(det, minor3);
618
+ return result;
619
+ #elif defined(JPH_USE_NEON)
620
+ // Adapted from the SSE version, there's surprising few articles about efficient ways of calculating an inverse for ARM on the internet
621
+ Type tmp1 = JPH_NEON_SHUFFLE_F32x4(mCol[0].mValue, mCol[1].mValue, 0, 1, 4, 5);
622
+ Type row1 = JPH_NEON_SHUFFLE_F32x4(mCol[2].mValue, mCol[3].mValue, 0, 1, 4, 5);
623
+ Type row0 = JPH_NEON_SHUFFLE_F32x4(tmp1, row1, 0, 2, 4, 6);
624
+ row1 = JPH_NEON_SHUFFLE_F32x4(row1, tmp1, 1, 3, 5, 7);
625
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(mCol[0].mValue, mCol[1].mValue, 2, 3, 6, 7);
626
+ Type row3 = JPH_NEON_SHUFFLE_F32x4(mCol[2].mValue, mCol[3].mValue, 2, 3, 6, 7);
627
+ Type row2 = JPH_NEON_SHUFFLE_F32x4(tmp1, row3, 0, 2, 4, 6);
628
+ row3 = JPH_NEON_SHUFFLE_F32x4(row3, tmp1, 1, 3, 5, 7);
629
+
630
+ tmp1 = vmulq_f32(row2, row3);
631
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 1, 0, 3, 2);
632
+ Type minor0 = vmulq_f32(row1, tmp1);
633
+ Type minor1 = vmulq_f32(row0, tmp1);
634
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 2, 3, 0, 1);
635
+ minor0 = vsubq_f32(vmulq_f32(row1, tmp1), minor0);
636
+ minor1 = vsubq_f32(vmulq_f32(row0, tmp1), minor1);
637
+ minor1 = JPH_NEON_SHUFFLE_F32x4(minor1, minor1, 2, 3, 0, 1);
638
+
639
+ tmp1 = vmulq_f32(row1, row2);
640
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 1, 0, 3, 2);
641
+ minor0 = vaddq_f32(vmulq_f32(row3, tmp1), minor0);
642
+ Type minor3 = vmulq_f32(row0, tmp1);
643
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 2, 3, 0, 1);
644
+ minor0 = vsubq_f32(minor0, vmulq_f32(row3, tmp1));
645
+ minor3 = vsubq_f32(vmulq_f32(row0, tmp1), minor3);
646
+ minor3 = JPH_NEON_SHUFFLE_F32x4(minor3, minor3, 2, 3, 0, 1);
647
+
648
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(row1, row1, 2, 3, 0, 1);
649
+ tmp1 = vmulq_f32(tmp1, row3);
650
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 1, 0, 3, 2);
651
+ row2 = JPH_NEON_SHUFFLE_F32x4(row2, row2, 2, 3, 0, 1);
652
+ minor0 = vaddq_f32(vmulq_f32(row2, tmp1), minor0);
653
+ Type minor2 = vmulq_f32(row0, tmp1);
654
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 2, 3, 0, 1);
655
+ minor0 = vsubq_f32(minor0, vmulq_f32(row2, tmp1));
656
+ minor2 = vsubq_f32(vmulq_f32(row0, tmp1), minor2);
657
+ minor2 = JPH_NEON_SHUFFLE_F32x4(minor2, minor2, 2, 3, 0, 1);
658
+
659
+ tmp1 = vmulq_f32(row0, row1);
660
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 1, 0, 3, 2);
661
+ minor2 = vaddq_f32(vmulq_f32(row3, tmp1), minor2);
662
+ minor3 = vsubq_f32(vmulq_f32(row2, tmp1), minor3);
663
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 2, 3, 0, 1);
664
+ minor2 = vsubq_f32(vmulq_f32(row3, tmp1), minor2);
665
+ minor3 = vsubq_f32(minor3, vmulq_f32(row2, tmp1));
666
+
667
+ tmp1 = vmulq_f32(row0, row3);
668
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 1, 0, 3, 2);
669
+ minor1 = vsubq_f32(minor1, vmulq_f32(row2, tmp1));
670
+ minor2 = vaddq_f32(vmulq_f32(row1, tmp1), minor2);
671
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 2, 3, 0, 1);
672
+ minor1 = vaddq_f32(vmulq_f32(row2, tmp1), minor1);
673
+ minor2 = vsubq_f32(minor2, vmulq_f32(row1, tmp1));
674
+
675
+ tmp1 = vmulq_f32(row0, row2);
676
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 1, 0, 3, 2);
677
+ minor1 = vaddq_f32(vmulq_f32(row3, tmp1), minor1);
678
+ minor3 = vsubq_f32(minor3, vmulq_f32(row1, tmp1));
679
+ tmp1 = JPH_NEON_SHUFFLE_F32x4(tmp1, tmp1, 2, 3, 0, 1);
680
+ minor1 = vsubq_f32(minor1, vmulq_f32(row3, tmp1));
681
+ minor3 = vaddq_f32(vmulq_f32(row1, tmp1), minor3);
682
+
683
+ Type det = vmulq_f32(row0, minor0);
684
+ det = vdupq_n_f32(vaddvq_f32(det));
685
+ det = vdivq_f32(vdupq_n_f32(1.0f), det);
686
+
687
+ Mat44 result;
688
+ result.mCol[0].mValue = vmulq_f32(det, minor0);
689
+ result.mCol[1].mValue = vmulq_f32(det, minor1);
690
+ result.mCol[2].mValue = vmulq_f32(det, minor2);
691
+ result.mCol[3].mValue = vmulq_f32(det, minor3);
692
+ return result;
693
+ #else
694
+ float m00 = JPH_EL(0, 0), m10 = JPH_EL(1, 0), m20 = JPH_EL(2, 0), m30 = JPH_EL(3, 0);
695
+ float m01 = JPH_EL(0, 1), m11 = JPH_EL(1, 1), m21 = JPH_EL(2, 1), m31 = JPH_EL(3, 1);
696
+ float m02 = JPH_EL(0, 2), m12 = JPH_EL(1, 2), m22 = JPH_EL(2, 2), m32 = JPH_EL(3, 2);
697
+ float m03 = JPH_EL(0, 3), m13 = JPH_EL(1, 3), m23 = JPH_EL(2, 3), m33 = JPH_EL(3, 3);
698
+
699
+ float m10211120 = m10 * m21 - m11 * m20;
700
+ float m10221220 = m10 * m22 - m12 * m20;
701
+ float m10231320 = m10 * m23 - m13 * m20;
702
+ float m10311130 = m10 * m31 - m11 * m30;
703
+ float m10321230 = m10 * m32 - m12 * m30;
704
+ float m10331330 = m10 * m33 - m13 * m30;
705
+ float m11221221 = m11 * m22 - m12 * m21;
706
+ float m11231321 = m11 * m23 - m13 * m21;
707
+ float m11321231 = m11 * m32 - m12 * m31;
708
+ float m11331331 = m11 * m33 - m13 * m31;
709
+ float m12231322 = m12 * m23 - m13 * m22;
710
+ float m12331332 = m12 * m33 - m13 * m32;
711
+ float m20312130 = m20 * m31 - m21 * m30;
712
+ float m20322230 = m20 * m32 - m22 * m30;
713
+ float m20332330 = m20 * m33 - m23 * m30;
714
+ float m21322231 = m21 * m32 - m22 * m31;
715
+ float m21332331 = m21 * m33 - m23 * m31;
716
+ float m22332332 = m22 * m33 - m23 * m32;
717
+
718
+ Vec4 col0(m11 * m22332332 - m12 * m21332331 + m13 * m21322231, -m10 * m22332332 + m12 * m20332330 - m13 * m20322230, m10 * m21332331 - m11 * m20332330 + m13 * m20312130, -m10 * m21322231 + m11 * m20322230 - m12 * m20312130);
719
+ Vec4 col1(-m01 * m22332332 + m02 * m21332331 - m03 * m21322231, m00 * m22332332 - m02 * m20332330 + m03 * m20322230, -m00 * m21332331 + m01 * m20332330 - m03 * m20312130, m00 * m21322231 - m01 * m20322230 + m02 * m20312130);
720
+ Vec4 col2(m01 * m12331332 - m02 * m11331331 + m03 * m11321231, -m00 * m12331332 + m02 * m10331330 - m03 * m10321230, m00 * m11331331 - m01 * m10331330 + m03 * m10311130, -m00 * m11321231 + m01 * m10321230 - m02 * m10311130);
721
+ Vec4 col3(-m01 * m12231322 + m02 * m11231321 - m03 * m11221221, m00 * m12231322 - m02 * m10231320 + m03 * m10221220, -m00 * m11231321 + m01 * m10231320 - m03 * m10211120, m00 * m11221221 - m01 * m10221220 + m02 * m10211120);
722
+
723
+ float det = m00 * col0.mF32[0] + m01 * col0.mF32[1] + m02 * col0.mF32[2] + m03 * col0.mF32[3];
724
+
725
+ return Mat44(col0 / det, col1 / det, col2 / det, col3 / det);
726
+ #endif
727
+ }
728
+
729
+ Mat44 Mat44::InversedRotationTranslation() const
730
+ {
731
+ Mat44 m = Transposed3x3();
732
+ m.SetTranslation(-m.Multiply3x3(GetTranslation()));
733
+ return m;
734
+ }
735
+
736
+ float Mat44::GetDeterminant3x3() const
737
+ {
738
+ return GetAxisX().Dot(GetAxisY().Cross(GetAxisZ()));
739
+ }
740
+
741
+ Mat44 Mat44::Adjointed3x3() const
742
+ {
743
+ return Mat44(
744
+ Vec4(JPH_EL(1, 1), JPH_EL(1, 2), JPH_EL(1, 0), 0) * Vec4(JPH_EL(2, 2), JPH_EL(2, 0), JPH_EL(2, 1), 0)
745
+ - Vec4(JPH_EL(1, 2), JPH_EL(1, 0), JPH_EL(1, 1), 0) * Vec4(JPH_EL(2, 1), JPH_EL(2, 2), JPH_EL(2, 0), 0),
746
+ Vec4(JPH_EL(0, 2), JPH_EL(0, 0), JPH_EL(0, 1), 0) * Vec4(JPH_EL(2, 1), JPH_EL(2, 2), JPH_EL(2, 0), 0)
747
+ - Vec4(JPH_EL(0, 1), JPH_EL(0, 2), JPH_EL(0, 0), 0) * Vec4(JPH_EL(2, 2), JPH_EL(2, 0), JPH_EL(2, 1), 0),
748
+ Vec4(JPH_EL(0, 1), JPH_EL(0, 2), JPH_EL(0, 0), 0) * Vec4(JPH_EL(1, 2), JPH_EL(1, 0), JPH_EL(1, 1), 0)
749
+ - Vec4(JPH_EL(0, 2), JPH_EL(0, 0), JPH_EL(0, 1), 0) * Vec4(JPH_EL(1, 1), JPH_EL(1, 2), JPH_EL(1, 0), 0),
750
+ Vec4(0, 0, 0, 1));
751
+ }
752
+
753
+ Mat44 Mat44::Inversed3x3() const
754
+ {
755
+ float det = GetDeterminant3x3();
756
+
757
+ return Mat44(
758
+ (Vec4(JPH_EL(1, 1), JPH_EL(1, 2), JPH_EL(1, 0), 0) * Vec4(JPH_EL(2, 2), JPH_EL(2, 0), JPH_EL(2, 1), 0)
759
+ - Vec4(JPH_EL(1, 2), JPH_EL(1, 0), JPH_EL(1, 1), 0) * Vec4(JPH_EL(2, 1), JPH_EL(2, 2), JPH_EL(2, 0), 0)) / det,
760
+ (Vec4(JPH_EL(0, 2), JPH_EL(0, 0), JPH_EL(0, 1), 0) * Vec4(JPH_EL(2, 1), JPH_EL(2, 2), JPH_EL(2, 0), 0)
761
+ - Vec4(JPH_EL(0, 1), JPH_EL(0, 2), JPH_EL(0, 0), 0) * Vec4(JPH_EL(2, 2), JPH_EL(2, 0), JPH_EL(2, 1), 0)) / det,
762
+ (Vec4(JPH_EL(0, 1), JPH_EL(0, 2), JPH_EL(0, 0), 0) * Vec4(JPH_EL(1, 2), JPH_EL(1, 0), JPH_EL(1, 1), 0)
763
+ - Vec4(JPH_EL(0, 2), JPH_EL(0, 0), JPH_EL(0, 1), 0) * Vec4(JPH_EL(1, 1), JPH_EL(1, 2), JPH_EL(1, 0), 0)) / det,
764
+ Vec4(0, 0, 0, 1));
765
+ }
766
+
767
+ bool Mat44::SetInversed3x3(Mat44Arg inM)
768
+ {
769
+ float det = inM.GetDeterminant3x3();
770
+
771
+ // If the determinant is zero the matrix is singular and we return false
772
+ if (det == 0.0f)
773
+ return false;
774
+
775
+ // Finish calculating the inverse
776
+ *this = inM.Adjointed3x3();
777
+ mCol[0] /= det;
778
+ mCol[1] /= det;
779
+ mCol[2] /= det;
780
+ return true;
781
+ }
782
+
783
+ Quat Mat44::GetQuaternion() const
784
+ {
785
+ float tr = mCol[0].mF32[0] + mCol[1].mF32[1] + mCol[2].mF32[2];
786
+
787
+ if (tr >= 0.0f)
788
+ {
789
+ float s = sqrt(tr + 1.0f);
790
+ float is = 0.5f / s;
791
+ return Quat(
792
+ (mCol[1].mF32[2] - mCol[2].mF32[1]) * is,
793
+ (mCol[2].mF32[0] - mCol[0].mF32[2]) * is,
794
+ (mCol[0].mF32[1] - mCol[1].mF32[0]) * is,
795
+ 0.5f * s);
796
+ }
797
+ else
798
+ {
799
+ int i = 0;
800
+ if (mCol[1].mF32[1] > mCol[0].mF32[0]) i = 1;
801
+ if (mCol[2].mF32[2] > mCol[i].mF32[i]) i = 2;
802
+
803
+ if (i == 0)
804
+ {
805
+ float s = sqrt(mCol[0].mF32[0] - (mCol[1].mF32[1] + mCol[2].mF32[2]) + 1);
806
+ float is = 0.5f / s;
807
+ return Quat(
808
+ 0.5f * s,
809
+ (mCol[1].mF32[0] + mCol[0].mF32[1]) * is,
810
+ (mCol[0].mF32[2] + mCol[2].mF32[0]) * is,
811
+ (mCol[1].mF32[2] - mCol[2].mF32[1]) * is);
812
+ }
813
+ else if (i == 1)
814
+ {
815
+ float s = sqrt(mCol[1].mF32[1] - (mCol[2].mF32[2] + mCol[0].mF32[0]) + 1);
816
+ float is = 0.5f / s;
817
+ return Quat(
818
+ (mCol[1].mF32[0] + mCol[0].mF32[1]) * is,
819
+ 0.5f * s,
820
+ (mCol[2].mF32[1] + mCol[1].mF32[2]) * is,
821
+ (mCol[2].mF32[0] - mCol[0].mF32[2]) * is);
822
+ }
823
+ else
824
+ {
825
+ JPH_ASSERT(i == 2);
826
+
827
+ float s = sqrt(mCol[2].mF32[2] - (mCol[0].mF32[0] + mCol[1].mF32[1]) + 1);
828
+ float is = 0.5f / s;
829
+ return Quat(
830
+ (mCol[0].mF32[2] + mCol[2].mF32[0]) * is,
831
+ (mCol[2].mF32[1] + mCol[1].mF32[2]) * is,
832
+ 0.5f * s,
833
+ (mCol[0].mF32[1] - mCol[1].mF32[0]) * is);
834
+ }
835
+ }
836
+ }
837
+
838
+ Mat44 Mat44::sQuatLeftMultiply(QuatArg inQ)
839
+ {
840
+ return Mat44(
841
+ inQ.mValue.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>().FlipSign<1, 1, -1, -1>(),
842
+ inQ.mValue.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>().FlipSign<-1, 1, 1, -1>(),
843
+ inQ.mValue.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>().FlipSign<1, -1, 1, -1>(),
844
+ inQ.mValue);
845
+ }
846
+
847
+ Mat44 Mat44::sQuatRightMultiply(QuatArg inQ)
848
+ {
849
+ return Mat44(
850
+ inQ.mValue.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>().FlipSign<1, -1, 1, -1>(),
851
+ inQ.mValue.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>().FlipSign<1, 1, -1, -1>(),
852
+ inQ.mValue.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>().FlipSign<-1, 1, 1, -1>(),
853
+ inQ.mValue);
854
+ }
855
+
856
+ Mat44 Mat44::GetRotation() const
857
+ {
858
+ JPH_ASSERT(mCol[0][3] == 0.0f);
859
+ JPH_ASSERT(mCol[1][3] == 0.0f);
860
+ JPH_ASSERT(mCol[2][3] == 0.0f);
861
+
862
+ return Mat44(mCol[0], mCol[1], mCol[2], Vec4(0, 0, 0, 1));
863
+ }
864
+
865
+ Mat44 Mat44::GetRotationSafe() const
866
+ {
867
+ #if defined(JPH_USE_AVX512)
868
+ return Mat44(_mm_maskz_mov_ps(0b0111, mCol[0].mValue),
869
+ _mm_maskz_mov_ps(0b0111, mCol[1].mValue),
870
+ _mm_maskz_mov_ps(0b0111, mCol[2].mValue),
871
+ Vec4(0, 0, 0, 1));
872
+ #elif defined(JPH_USE_SSE4_1)
873
+ __m128 zero = _mm_setzero_ps();
874
+ return Mat44(_mm_blend_ps(mCol[0].mValue, zero, 8),
875
+ _mm_blend_ps(mCol[1].mValue, zero, 8),
876
+ _mm_blend_ps(mCol[2].mValue, zero, 8),
877
+ Vec4(0, 0, 0, 1));
878
+ #elif defined(JPH_USE_NEON)
879
+ return Mat44(vsetq_lane_f32(0, mCol[0].mValue, 3),
880
+ vsetq_lane_f32(0, mCol[1].mValue, 3),
881
+ vsetq_lane_f32(0, mCol[2].mValue, 3),
882
+ Vec4(0, 0, 0, 1));
883
+ #else
884
+ return Mat44(Vec4(mCol[0].mF32[0], mCol[0].mF32[1], mCol[0].mF32[2], 0),
885
+ Vec4(mCol[1].mF32[0], mCol[1].mF32[1], mCol[1].mF32[2], 0),
886
+ Vec4(mCol[2].mF32[0], mCol[2].mF32[1], mCol[2].mF32[2], 0),
887
+ Vec4(0, 0, 0, 1));
888
+ #endif
889
+ }
890
+
891
+ void Mat44::SetRotation(Mat44Arg inRotation)
892
+ {
893
+ mCol[0] = inRotation.mCol[0];
894
+ mCol[1] = inRotation.mCol[1];
895
+ mCol[2] = inRotation.mCol[2];
896
+ }
897
+
898
+ Mat44 Mat44::PreTranslated(Vec3Arg inTranslation) const
899
+ {
900
+ return Mat44(mCol[0], mCol[1], mCol[2], Vec4(GetTranslation() + Multiply3x3(inTranslation), 1));
901
+ }
902
+
903
+ Mat44 Mat44::PostTranslated(Vec3Arg inTranslation) const
904
+ {
905
+ return Mat44(mCol[0], mCol[1], mCol[2], Vec4(GetTranslation() + inTranslation, 1));
906
+ }
907
+
908
+ Mat44 Mat44::PreScaled(Vec3Arg inScale) const
909
+ {
910
+ return Mat44(inScale.GetX() * mCol[0], inScale.GetY() * mCol[1], inScale.GetZ() * mCol[2], mCol[3]);
911
+ }
912
+
913
+ Mat44 Mat44::PostScaled(Vec3Arg inScale) const
914
+ {
915
+ Vec4 scale(inScale, 1);
916
+ return Mat44(scale * mCol[0], scale * mCol[1], scale * mCol[2], scale * mCol[3]);
917
+ }
918
+
919
+ Mat44 Mat44::Decompose(Vec3 &outScale) const
920
+ {
921
+ // Start the modified Gram-Schmidt algorithm
922
+ // X axis will just be normalized
923
+ Vec3 x = GetAxisX();
924
+
925
+ // Make Y axis perpendicular to X
926
+ Vec3 y = GetAxisY();
927
+ float x_dot_x = x.LengthSq();
928
+ y -= (x.Dot(y) / x_dot_x) * x;
929
+
930
+ // Make Z axis perpendicular to X
931
+ Vec3 z = GetAxisZ();
932
+ z -= (x.Dot(z) / x_dot_x) * x;
933
+
934
+ // Make Z axis perpendicular to Y
935
+ float y_dot_y = y.LengthSq();
936
+ z -= (y.Dot(z) / y_dot_y) * y;
937
+
938
+ // Determine the scale
939
+ float z_dot_z = z.LengthSq();
940
+ outScale = Vec3(x_dot_x, y_dot_y, z_dot_z).Sqrt();
941
+
942
+ // If the resulting x, y and z vectors don't form a right handed matrix, flip the z axis.
943
+ if (x.Cross(y).Dot(z) < 0.0f)
944
+ outScale.SetZ(-outScale.GetZ());
945
+
946
+ // Determine the rotation and translation
947
+ return Mat44(Vec4(x / outScale.GetX(), 0), Vec4(y / outScale.GetY(), 0), Vec4(z / outScale.GetZ(), 0), GetColumn4(3));
948
+ }
949
+
950
+ #undef JPH_EL
951
+
952
+ JPH_NAMESPACE_END