@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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//! Scene graph picking — raycast from screen coordinates against scene nodes.
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//!
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//! Converts 2D screen position to a 3D world ray via inverse VP matrix,
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//! then tests against all visible scene node triangles using Moller-Trumbore.
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use crate::scene::SceneGraph;
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/// Result of a scene pick operation.
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#[derive(Clone, Debug)]
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pub struct PickResult {
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pub hit: bool,
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pub handle: f64, // scene node handle that was hit
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pub distance: f32,
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pub point: [f32; 3], // world-space hit point
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pub normal: [f32; 3], // face normal at hit point
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}
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impl PickResult {
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pub fn miss() -> Self {
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Self {
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hit: false,
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handle: 0.0,
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distance: 0.0,
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point: [0.0; 3],
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normal: [0.0; 3],
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}
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}
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}
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/// Unproject screen coordinates to a world-space ray.
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/// screen_x, screen_y: pixel coordinates (0,0 = top-left)
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/// width, height: viewport dimensions
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/// inv_vp: inverse view-projection matrix
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/// camera_pos: camera world position
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pub fn screen_to_ray(
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screen_x: f32, screen_y: f32,
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width: f32, height: f32,
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inv_vp: &[[f32; 4]; 4],
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_camera_pos: &[f32; 3],
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) -> ([f32; 3], [f32; 3]) {
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// Convert screen coords to NDC (-1 to 1)
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let ndc_x = (screen_x / width) * 2.0 - 1.0;
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let ndc_y = 1.0 - (screen_y / height) * 2.0; // flip Y
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// Unproject near point (z = -1 in NDC)
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let near_ndc = [ndc_x, ndc_y, -1.0, 1.0];
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let near_world = mat4_mul_vec4(inv_vp, &near_ndc);
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// Unproject far point (z = 1 in NDC)
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let far_ndc = [ndc_x, ndc_y, 1.0, 1.0];
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let far_world = mat4_mul_vec4(inv_vp, &far_ndc);
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// Perspective divide
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let near = [
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near_world[0] / near_world[3],
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near_world[1] / near_world[3],
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near_world[2] / near_world[3],
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];
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let far = [
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far_world[0] / far_world[3],
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far_world[1] / far_world[3],
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far_world[2] / far_world[3],
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];
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// Ray direction
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let dx = far[0] - near[0];
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let dy = far[1] - near[1];
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let dz = far[2] - near[2];
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let len = (dx * dx + dy * dy + dz * dz).sqrt();
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let dir = if len > 1e-8 {
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[dx / len, dy / len, dz / len]
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} else {
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[0.0, 0.0, -1.0]
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};
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(near, dir)
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}
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/// Raycast against all visible scene nodes. Returns the closest hit.
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pub fn raycast_scene(
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scene: &SceneGraph,
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origin: &[f32; 3],
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direction: &[f32; 3],
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) -> PickResult {
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let mut best = PickResult::miss();
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let mut best_dist = f32::MAX;
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for (handle, node) in scene.nodes.iter() {
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if !node.visible || node.indices.is_empty() {
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continue;
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}
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// Transform ray into node's local space via inverse transform
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let inv_transform = mat4_inverse_local(&node.transform);
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let local_origin = mat4_transform_point(&inv_transform, origin);
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let local_dir = mat4_transform_dir(&inv_transform, direction);
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// Test against all triangles
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for tri in node.indices.chunks(3) {
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if tri.len() < 3 { continue; }
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let v0 = &node.vertices[tri[0] as usize];
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let v1 = &node.vertices[tri[1] as usize];
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let v2 = &node.vertices[tri[2] as usize];
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if let Some((t, u, v)) = ray_triangle_intersection(
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&local_origin, &local_dir,
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&v0.position, &v1.position, &v2.position,
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) {
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if t > 0.0 && t < best_dist {
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best_dist = t;
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// Compute hit point in world space
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let hit_local = [
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local_origin[0] + local_dir[0] * t,
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local_origin[1] + local_dir[1] * t,
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local_origin[2] + local_dir[2] * t,
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];
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let hit_world = mat4_transform_point(&node.transform, &hit_local);
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// Interpolate normal
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let w = 1.0 - u - v;
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let normal = [
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v0.normal[0] * w + v1.normal[0] * u + v2.normal[0] * v,
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v0.normal[1] * w + v1.normal[1] * u + v2.normal[1] * v,
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v0.normal[2] * w + v1.normal[2] * u + v2.normal[2] * v,
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];
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let nl = (normal[0]*normal[0] + normal[1]*normal[1] + normal[2]*normal[2]).sqrt();
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let normal = if nl > 1e-6 {
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[normal[0]/nl, normal[1]/nl, normal[2]/nl]
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} else {
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[0.0, 1.0, 0.0]
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};
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best = PickResult {
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hit: true,
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handle,
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distance: t,
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point: hit_world,
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normal,
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};
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}
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}
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}
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}
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best
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}
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/// Q6: Raycast against all visible scene nodes. Returns ALL hits sorted by distance.
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/// Used by editors for alt-click cycling through occluded objects.
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pub fn raycast_scene_all(
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scene: &SceneGraph,
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origin: &[f32; 3],
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direction: &[f32; 3],
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max_results: usize,
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) -> Vec<PickResult> {
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let mut results: Vec<PickResult> = Vec::new();
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for (handle, node) in scene.nodes.iter() {
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if !node.visible || node.indices.is_empty() {
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continue;
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}
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let inv_transform = mat4_inverse_local(&node.transform);
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let local_origin = mat4_transform_point(&inv_transform, origin);
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let local_dir = mat4_transform_dir(&inv_transform, direction);
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let mut node_best_dist = f32::MAX;
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let mut node_best: Option<PickResult> = None;
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for tri in node.indices.chunks(3) {
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if tri.len() < 3 { continue; }
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let v0 = &node.vertices[tri[0] as usize];
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let v1 = &node.vertices[tri[1] as usize];
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let v2 = &node.vertices[tri[2] as usize];
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if let Some((t, u, v)) = ray_triangle_intersection(
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&local_origin, &local_dir,
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&v0.position, &v1.position, &v2.position,
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) {
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if t > 0.0 && t < node_best_dist {
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node_best_dist = t;
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let hit_local = [
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local_origin[0] + local_dir[0] * t,
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local_origin[1] + local_dir[1] * t,
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local_origin[2] + local_dir[2] * t,
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];
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let hit_world = mat4_transform_point(&node.transform, &hit_local);
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let w = 1.0 - u - v;
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let normal = [
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v0.normal[0] * w + v1.normal[0] * u + v2.normal[0] * v,
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v0.normal[1] * w + v1.normal[1] * u + v2.normal[1] * v,
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v0.normal[2] * w + v1.normal[2] * u + v2.normal[2] * v,
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];
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let nl = (normal[0]*normal[0] + normal[1]*normal[1] + normal[2]*normal[2]).sqrt();
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let normal = if nl > 1e-6 {
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[normal[0]/nl, normal[1]/nl, normal[2]/nl]
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} else {
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[0.0, 1.0, 0.0]
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};
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node_best = Some(PickResult {
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hit: true,
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handle,
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distance: t,
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point: hit_world,
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normal,
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});
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}
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}
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}
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if let Some(result) = node_best {
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results.push(result);
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}
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}
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// Sort by distance (closest first).
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results.sort_by(|a, b| a.distance.partial_cmp(&b.distance).unwrap_or(std::cmp::Ordering::Equal));
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results.truncate(max_results);
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results
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}
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// ============================================================
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// Moller-Trumbore ray-triangle intersection
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// ============================================================
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fn ray_triangle_intersection(
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origin: &[f32; 3], dir: &[f32; 3],
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v0: &[f32; 3], v1: &[f32; 3], v2: &[f32; 3],
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) -> Option<(f32, f32, f32)> {
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const EPSILON: f32 = 1e-7;
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let e1 = [v1[0]-v0[0], v1[1]-v0[1], v1[2]-v0[2]];
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let e2 = [v2[0]-v0[0], v2[1]-v0[1], v2[2]-v0[2]];
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let h = cross(dir, &e2);
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let a = dot(&e1, &h);
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if a.abs() < EPSILON { return None; }
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let f = 1.0 / a;
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let s = [origin[0]-v0[0], origin[1]-v0[1], origin[2]-v0[2]];
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let u = f * dot(&s, &h);
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if u < 0.0 || u > 1.0 { return None; }
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let q = cross(&s, &e1);
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let v = f * dot(dir, &q);
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if v < 0.0 || u + v > 1.0 { return None; }
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let t = f * dot(&e2, &q);
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if t > EPSILON {
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Some((t, u, v))
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} else {
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None
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}
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255
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}
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256
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fn cross(a: &[f32; 3], b: &[f32; 3]) -> [f32; 3] {
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[
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a[1]*b[2] - a[2]*b[1],
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a[2]*b[0] - a[0]*b[2],
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a[0]*b[1] - a[1]*b[0],
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]
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}
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fn dot(a: &[f32; 3], b: &[f32; 3]) -> f32 {
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a[0]*b[0] + a[1]*b[1] + a[2]*b[2]
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}
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fn mat4_mul_vec4(m: &[[f32; 4]; 4], v: &[f32; 4]) -> [f32; 4] {
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[
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m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3],
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m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3],
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m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3],
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m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3],
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]
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}
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fn mat4_transform_point(m: &[[f32; 4]; 4], p: &[f32; 3]) -> [f32; 3] {
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let v = mat4_mul_vec4(m, &[p[0], p[1], p[2], 1.0]);
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if v[3].abs() > 1e-8 {
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[v[0]/v[3], v[1]/v[3], v[2]/v[3]]
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} else {
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[v[0], v[1], v[2]]
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}
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}
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fn mat4_transform_dir(m: &[[f32; 4]; 4], d: &[f32; 3]) -> [f32; 3] {
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// Transform direction (no translation, no perspective divide)
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[
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m[0][0]*d[0] + m[1][0]*d[1] + m[2][0]*d[2],
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m[0][1]*d[0] + m[1][1]*d[1] + m[2][1]*d[2],
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m[0][2]*d[0] + m[1][2]*d[1] + m[2][2]*d[2],
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]
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}
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fn mat4_inverse_local(m: &[[f32; 4]; 4]) -> [[f32; 4]; 4] {
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crate::renderer::mat4_invert(*m)
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}
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@@ -0,0 +1,339 @@
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//! Post-processing effects for Bloom Engine.
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//!
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3
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//! Implements a render-to-texture pipeline with:
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//! - Object outlines (selected/hovered objects)
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//! - Screen-space ambient occlusion (SSAO)
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//! - Final composite pass
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//!
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//! The pipeline renders the scene to offscreen textures (color + depth + object ID),
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//! then applies fullscreen post-processing passes before presenting to screen.
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+
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use wgpu::util::DeviceExt;
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+
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/// Fullscreen quad vertex shader (shared by all post-fx passes).
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const FULLSCREEN_VERT: &str = "
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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};
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+
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@vertex
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fn vs_fullscreen(@builtin(vertex_index) idx: u32) -> VertexOutput {
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var out: VertexOutput;
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// Triangle strip covering screen: 3 vertices, no vertex buffer needed
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+
let x = f32(i32(idx & 1u)) * 4.0 - 1.0;
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+
let y = f32(i32(idx >> 1u)) * 4.0 - 1.0;
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out.position = vec4<f32>(x, y, 0.0, 1.0);
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out.uv = vec2<f32>((x + 1.0) * 0.5, (1.0 - y) * 0.5);
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+
return out;
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+
}
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+
";
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+
|
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32
|
+
/// Outline detection shader — Sobel edge detection on object ID buffer.
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33
|
+
const OUTLINE_FRAG: &str = "
|
|
34
|
+
struct OutlineParams {
|
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35
|
+
color_selected: vec4<f32>, // rgba
|
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36
|
+
color_hovered: vec4<f32>, // rgba
|
|
37
|
+
thickness: vec4<f32>, // [thickness, glow, pulse_time, 0]
|
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38
|
+
screen_size: vec4<f32>, // [width, height, 0, 0]
|
|
39
|
+
};
|
|
40
|
+
|
|
41
|
+
@group(0) @binding(0) var scene_color: texture_2d<f32>;
|
|
42
|
+
@group(0) @binding(1) var object_id_tex: texture_2d<f32>;
|
|
43
|
+
@group(0) @binding(2) var tex_sampler: sampler;
|
|
44
|
+
@group(0) @binding(3) var<uniform> params: OutlineParams;
|
|
45
|
+
|
|
46
|
+
struct VertexOutput {
|
|
47
|
+
@builtin(position) position: vec4<f32>,
|
|
48
|
+
@location(0) uv: vec2<f32>,
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
@fragment
|
|
52
|
+
fn fs_outline(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
53
|
+
let color = textureSample(scene_color, tex_sampler, in.uv);
|
|
54
|
+
let center_id = textureSample(object_id_tex, tex_sampler, in.uv).r;
|
|
55
|
+
|
|
56
|
+
let pixel = vec2<f32>(1.0 / params.screen_size.x, 1.0 / params.screen_size.y);
|
|
57
|
+
let t = params.thickness.x;
|
|
58
|
+
|
|
59
|
+
// Sample neighbors for edge detection
|
|
60
|
+
var edge = 0.0;
|
|
61
|
+
for (var dy = -1; dy <= 1; dy++) {
|
|
62
|
+
for (var dx = -1; dx <= 1; dx++) {
|
|
63
|
+
if (dx == 0 && dy == 0) { continue; }
|
|
64
|
+
let offset = vec2<f32>(f32(dx), f32(dy)) * pixel * t;
|
|
65
|
+
let neighbor_id = textureSample(object_id_tex, tex_sampler, in.uv + offset).r;
|
|
66
|
+
if (abs(neighbor_id - center_id) > 0.001) {
|
|
67
|
+
edge += 1.0;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// Normalize edge strength
|
|
73
|
+
edge = min(edge / 3.0, 1.0);
|
|
74
|
+
|
|
75
|
+
// Apply outline color if this pixel is on an edge
|
|
76
|
+
if (edge > 0.01) {
|
|
77
|
+
// Determine if selected or hovered based on the ID value
|
|
78
|
+
let outline_color = params.color_selected;
|
|
79
|
+
// Pulse effect
|
|
80
|
+
let pulse = 0.7 + 0.3 * sin(params.thickness.z * 3.0);
|
|
81
|
+
let glow = params.thickness.y * pulse;
|
|
82
|
+
return mix(color, outline_color, edge * (0.8 + glow * 0.2));
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
return color;
|
|
86
|
+
}
|
|
87
|
+
";
|
|
88
|
+
|
|
89
|
+
// ============================================================
|
|
90
|
+
// Outline parameters
|
|
91
|
+
// ============================================================
|
|
92
|
+
|
|
93
|
+
#[repr(C)]
|
|
94
|
+
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
|
95
|
+
pub struct OutlineParams {
|
|
96
|
+
pub color_selected: [f32; 4],
|
|
97
|
+
pub color_hovered: [f32; 4],
|
|
98
|
+
pub thickness: [f32; 4], // [thickness, glow, pulse_time, 0]
|
|
99
|
+
pub screen_size: [f32; 4],
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
impl Default for OutlineParams {
|
|
103
|
+
fn default() -> Self {
|
|
104
|
+
Self {
|
|
105
|
+
color_selected: [0.2, 0.5, 1.0, 1.0], // blue
|
|
106
|
+
color_hovered: [0.8, 0.8, 0.2, 1.0], // yellow
|
|
107
|
+
thickness: [2.0, 0.3, 0.0, 0.0],
|
|
108
|
+
screen_size: [1280.0, 720.0, 0.0, 0.0],
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
// ============================================================
|
|
114
|
+
// Post-FX Pipeline
|
|
115
|
+
// ============================================================
|
|
116
|
+
|
|
117
|
+
pub struct PostFxPipeline {
|
|
118
|
+
// Offscreen render targets
|
|
119
|
+
pub color_texture: wgpu::Texture,
|
|
120
|
+
pub color_view: wgpu::TextureView,
|
|
121
|
+
pub object_id_texture: wgpu::Texture,
|
|
122
|
+
pub object_id_view: wgpu::TextureView,
|
|
123
|
+
pub depth_texture: wgpu::Texture,
|
|
124
|
+
pub depth_view: wgpu::TextureView,
|
|
125
|
+
|
|
126
|
+
// Outline pass
|
|
127
|
+
pub outline_pipeline: wgpu::RenderPipeline,
|
|
128
|
+
pub outline_bind_group: wgpu::BindGroup,
|
|
129
|
+
pub outline_params_buffer: wgpu::Buffer,
|
|
130
|
+
pub outline_params: OutlineParams,
|
|
131
|
+
|
|
132
|
+
// Common
|
|
133
|
+
pub sampler: wgpu::Sampler,
|
|
134
|
+
pub enabled: bool,
|
|
135
|
+
pub width: u32,
|
|
136
|
+
pub height: u32,
|
|
137
|
+
|
|
138
|
+
// Selected node handles for outline rendering
|
|
139
|
+
pub selected_handles: Vec<f64>,
|
|
140
|
+
pub hovered_handle: f64,
|
|
141
|
+
pub time: f32,
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
impl PostFxPipeline {
|
|
145
|
+
pub fn new(device: &wgpu::Device, width: u32, height: u32, surface_format: wgpu::TextureFormat) -> Self {
|
|
146
|
+
let (color_texture, color_view) = create_color_target(device, width, height, surface_format);
|
|
147
|
+
let (object_id_texture, object_id_view) = create_color_target(device, width, height, wgpu::TextureFormat::R32Float);
|
|
148
|
+
let (depth_texture, depth_view) = create_depth_target(device, width, height);
|
|
149
|
+
|
|
150
|
+
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
|
151
|
+
label: Some("postfx_sampler"),
|
|
152
|
+
mag_filter: wgpu::FilterMode::Linear,
|
|
153
|
+
min_filter: wgpu::FilterMode::Linear,
|
|
154
|
+
..Default::default()
|
|
155
|
+
});
|
|
156
|
+
|
|
157
|
+
let outline_params = OutlineParams {
|
|
158
|
+
screen_size: [width as f32, height as f32, 0.0, 0.0],
|
|
159
|
+
..Default::default()
|
|
160
|
+
};
|
|
161
|
+
let outline_params_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
162
|
+
label: Some("outline_params"),
|
|
163
|
+
contents: bytemuck::bytes_of(&outline_params),
|
|
164
|
+
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
165
|
+
});
|
|
166
|
+
|
|
167
|
+
// Outline bind group layout
|
|
168
|
+
let outline_bg_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
169
|
+
label: Some("outline_bg_layout"),
|
|
170
|
+
entries: &[
|
|
171
|
+
bgl_texture(0, wgpu::TextureSampleType::Float { filterable: true }),
|
|
172
|
+
bgl_texture(1, wgpu::TextureSampleType::Float { filterable: true }),
|
|
173
|
+
bgl_sampler(2),
|
|
174
|
+
bgl_uniform(3),
|
|
175
|
+
],
|
|
176
|
+
});
|
|
177
|
+
|
|
178
|
+
let outline_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
179
|
+
label: Some("outline_bg"),
|
|
180
|
+
layout: &outline_bg_layout,
|
|
181
|
+
entries: &[
|
|
182
|
+
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(&color_view) },
|
|
183
|
+
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&object_id_view) },
|
|
184
|
+
wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::Sampler(&sampler) },
|
|
185
|
+
wgpu::BindGroupEntry { binding: 3, resource: outline_params_buffer.as_entire_binding() },
|
|
186
|
+
],
|
|
187
|
+
});
|
|
188
|
+
|
|
189
|
+
// Outline pipeline
|
|
190
|
+
let outline_shader_src = format!("{}\n{}", FULLSCREEN_VERT, OUTLINE_FRAG);
|
|
191
|
+
let outline_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
|
192
|
+
label: Some("outline_shader"),
|
|
193
|
+
source: wgpu::ShaderSource::Wgsl(outline_shader_src.into()),
|
|
194
|
+
});
|
|
195
|
+
|
|
196
|
+
let outline_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
197
|
+
label: Some("outline_pipeline_layout"),
|
|
198
|
+
bind_group_layouts: &[Some(&outline_bg_layout)],
|
|
199
|
+
immediate_size: 0,
|
|
200
|
+
});
|
|
201
|
+
|
|
202
|
+
let outline_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
203
|
+
label: Some("outline_pipeline"),
|
|
204
|
+
layout: Some(&outline_pipeline_layout),
|
|
205
|
+
vertex: wgpu::VertexState {
|
|
206
|
+
module: &outline_shader,
|
|
207
|
+
entry_point: Some("vs_fullscreen"),
|
|
208
|
+
buffers: &[],
|
|
209
|
+
compilation_options: Default::default(),
|
|
210
|
+
},
|
|
211
|
+
fragment: Some(wgpu::FragmentState {
|
|
212
|
+
module: &outline_shader,
|
|
213
|
+
entry_point: Some("fs_outline"),
|
|
214
|
+
targets: &[Some(wgpu::ColorTargetState {
|
|
215
|
+
format: surface_format,
|
|
216
|
+
blend: None,
|
|
217
|
+
write_mask: wgpu::ColorWrites::ALL,
|
|
218
|
+
})],
|
|
219
|
+
compilation_options: Default::default(),
|
|
220
|
+
}),
|
|
221
|
+
primitive: wgpu::PrimitiveState {
|
|
222
|
+
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
|
223
|
+
..Default::default()
|
|
224
|
+
},
|
|
225
|
+
depth_stencil: None,
|
|
226
|
+
multisample: Default::default(),
|
|
227
|
+
multiview_mask: None,
|
|
228
|
+
cache: None,
|
|
229
|
+
});
|
|
230
|
+
|
|
231
|
+
Self {
|
|
232
|
+
color_texture,
|
|
233
|
+
color_view,
|
|
234
|
+
object_id_texture,
|
|
235
|
+
object_id_view,
|
|
236
|
+
depth_texture,
|
|
237
|
+
depth_view,
|
|
238
|
+
outline_pipeline,
|
|
239
|
+
outline_bind_group,
|
|
240
|
+
outline_params_buffer,
|
|
241
|
+
outline_params,
|
|
242
|
+
sampler,
|
|
243
|
+
enabled: false,
|
|
244
|
+
width,
|
|
245
|
+
height,
|
|
246
|
+
selected_handles: Vec::new(),
|
|
247
|
+
hovered_handle: 0.0,
|
|
248
|
+
time: 0.0,
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
pub fn resize(&mut self, device: &wgpu::Device, width: u32, height: u32, surface_format: wgpu::TextureFormat) {
|
|
253
|
+
if width == self.width && height == self.height { return; }
|
|
254
|
+
*self = Self::new(device, width, height, surface_format);
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
pub fn set_selected(&mut self, handles: Vec<f64>) {
|
|
258
|
+
self.selected_handles = handles;
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
pub fn set_hovered(&mut self, handle: f64) {
|
|
262
|
+
self.hovered_handle = handle;
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
pub fn update(&mut self, queue: &wgpu::Queue, dt: f32) {
|
|
266
|
+
self.time += dt;
|
|
267
|
+
self.outline_params.thickness[2] = self.time;
|
|
268
|
+
queue.write_buffer(&self.outline_params_buffer, 0, bytemuck::bytes_of(&self.outline_params));
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
// ============================================================
|
|
273
|
+
// Helpers
|
|
274
|
+
// ============================================================
|
|
275
|
+
|
|
276
|
+
fn create_color_target(device: &wgpu::Device, width: u32, height: u32, format: wgpu::TextureFormat) -> (wgpu::Texture, wgpu::TextureView) {
|
|
277
|
+
let tex = device.create_texture(&wgpu::TextureDescriptor {
|
|
278
|
+
label: Some("postfx_color"),
|
|
279
|
+
size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
|
|
280
|
+
mip_level_count: 1,
|
|
281
|
+
sample_count: 1,
|
|
282
|
+
dimension: wgpu::TextureDimension::D2,
|
|
283
|
+
format,
|
|
284
|
+
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
|
285
|
+
view_formats: &[],
|
|
286
|
+
});
|
|
287
|
+
let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
|
|
288
|
+
(tex, view)
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
fn create_depth_target(device: &wgpu::Device, width: u32, height: u32) -> (wgpu::Texture, wgpu::TextureView) {
|
|
292
|
+
let tex = device.create_texture(&wgpu::TextureDescriptor {
|
|
293
|
+
label: Some("postfx_depth"),
|
|
294
|
+
size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
|
|
295
|
+
mip_level_count: 1,
|
|
296
|
+
sample_count: 1,
|
|
297
|
+
dimension: wgpu::TextureDimension::D2,
|
|
298
|
+
format: wgpu::TextureFormat::Depth32Float,
|
|
299
|
+
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
|
300
|
+
view_formats: &[],
|
|
301
|
+
});
|
|
302
|
+
let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
|
|
303
|
+
(tex, view)
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
fn bgl_texture(binding: u32, sample_type: wgpu::TextureSampleType) -> wgpu::BindGroupLayoutEntry {
|
|
307
|
+
wgpu::BindGroupLayoutEntry {
|
|
308
|
+
binding,
|
|
309
|
+
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
310
|
+
ty: wgpu::BindingType::Texture {
|
|
311
|
+
sample_type,
|
|
312
|
+
view_dimension: wgpu::TextureViewDimension::D2,
|
|
313
|
+
multisampled: false,
|
|
314
|
+
},
|
|
315
|
+
count: None,
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
fn bgl_sampler(binding: u32) -> wgpu::BindGroupLayoutEntry {
|
|
320
|
+
wgpu::BindGroupLayoutEntry {
|
|
321
|
+
binding,
|
|
322
|
+
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
323
|
+
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
324
|
+
count: None,
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
fn bgl_uniform(binding: u32) -> wgpu::BindGroupLayoutEntry {
|
|
329
|
+
wgpu::BindGroupLayoutEntry {
|
|
330
|
+
binding,
|
|
331
|
+
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
332
|
+
ty: wgpu::BindingType::Buffer {
|
|
333
|
+
ty: wgpu::BufferBindingType::Uniform,
|
|
334
|
+
has_dynamic_offset: false,
|
|
335
|
+
min_binding_size: None,
|
|
336
|
+
},
|
|
337
|
+
count: None,
|
|
338
|
+
}
|
|
339
|
+
}
|