@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,845 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ // Define to validate the integrity of the hull structure
8
+ //#define JPH_EPA_CONVEX_BUILDER_VALIDATE
9
+
10
+ // Define to draw the building of the hull for debugging purposes
11
+ //#define JPH_EPA_CONVEX_BUILDER_DRAW
12
+
13
+ #include <Jolt/Core/NonCopyable.h>
14
+ #include <Jolt/Core/BinaryHeap.h>
15
+
16
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
17
+ #include <Jolt/Renderer/DebugRenderer.h>
18
+ #include <Jolt/Core/StringTools.h>
19
+ #endif
20
+
21
+ JPH_NAMESPACE_BEGIN
22
+
23
+ /// A convex hull builder specifically made for the EPA penetration depth calculation. It trades accuracy for speed and will simply abort of the hull forms defects due to numerical precision problems.
24
+ class EPAConvexHullBuilder : public NonCopyable
25
+ {
26
+ private:
27
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
28
+ /// Factor to scale convex hull when debug drawing the construction process
29
+ static constexpr Real cDrawScale = 10;
30
+ #endif
31
+
32
+ public:
33
+ // Due to the Euler characteristic (https://en.wikipedia.org/wiki/Euler_characteristic) we know that Vertices - Edges + Faces = 2
34
+ // In our case we only have triangles and they are always fully connected, so each edge is shared exactly between 2 faces: Edges = Faces * 3 / 2
35
+ // Substituting: Vertices = Faces / 2 + 2 which is approximately Faces / 2.
36
+ static constexpr int cMaxTriangles = 256; ///< Max triangles in hull
37
+ static constexpr int cMaxPoints = cMaxTriangles / 2; ///< Max number of points in hull
38
+
39
+ // Constants
40
+ static constexpr int cMaxEdgeLength = 128; ///< Max number of edges in FindEdge
41
+ static constexpr float cMinTriangleArea = 1.0e-10f; ///< Minimum area of a triangle before, if smaller than this it will not be added to the priority queue
42
+ static constexpr float cBarycentricEpsilon = 1.0e-3f; ///< Epsilon value used to determine if a point is in the interior of a triangle
43
+
44
+ // Forward declare
45
+ class Triangle;
46
+
47
+ /// Class that holds the information of an edge
48
+ class Edge
49
+ {
50
+ public:
51
+ /// Information about neighbouring triangle
52
+ Triangle * mNeighbourTriangle; ///< Triangle that neighbours this triangle
53
+ int mNeighbourEdge; ///< Index in mEdge that specifies edge that this Edge is connected to
54
+
55
+ int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
56
+ };
57
+
58
+ using Edges = StaticArray<Edge, cMaxEdgeLength>;
59
+ using NewTriangles = StaticArray<Triangle *, cMaxEdgeLength>;
60
+
61
+ /// Class that holds the information of one triangle
62
+ class Triangle : public NonCopyable
63
+ {
64
+ public:
65
+ /// Constructor
66
+ inline Triangle(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions);
67
+
68
+ /// Check if triangle is facing inPosition
69
+ inline bool IsFacing(Vec3Arg inPosition) const
70
+ {
71
+ JPH_ASSERT(!mRemoved);
72
+ return mNormal.Dot(inPosition - mCentroid) > 0.0f;
73
+ }
74
+
75
+ /// Check if triangle is facing the origin
76
+ inline bool IsFacingOrigin() const
77
+ {
78
+ JPH_ASSERT(!mRemoved);
79
+ return mNormal.Dot(mCentroid) < 0.0f;
80
+ }
81
+
82
+ /// Get the next edge of edge inIndex
83
+ inline const Edge & GetNextEdge(int inIndex) const
84
+ {
85
+ return mEdge[(inIndex + 1) % 3];
86
+ }
87
+
88
+ Edge mEdge[3]; ///< 3 edges of this triangle
89
+ Vec3 mNormal; ///< Normal of this triangle, length is 2 times area of triangle
90
+ Vec3 mCentroid; ///< Center of the triangle
91
+ float mClosestLenSq = FLT_MAX; ///< Closest distance^2 from origin to triangle
92
+ float mLambda[2]; ///< Barycentric coordinates of closest point to origin on triangle
93
+ bool mLambdaRelativeTo0; ///< How to calculate the closest point, true: y0 + l0 * (y1 - y0) + l1 * (y2 - y0), false: y1 + l0 * (y0 - y1) + l1 * (y2 - y1)
94
+ bool mClosestPointInterior = false; ///< Flag that indicates that the closest point from this triangle to the origin is an interior point
95
+ bool mRemoved = false; ///< Flag that indicates that triangle has been removed
96
+ bool mInQueue = false; ///< Flag that indicates that this triangle was placed in the sorted heap (stays true after it is popped because the triangle is freed by the main EPA algorithm loop)
97
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
98
+ int mIteration; ///< Iteration that this triangle was created
99
+ #endif
100
+ };
101
+
102
+ /// Factory that creates triangles in a fixed size buffer
103
+ class TriangleFactory : public NonCopyable
104
+ {
105
+ private:
106
+ /// Struct that stores both a triangle or a next pointer in case the triangle is unused
107
+ union alignas(Triangle) Block
108
+ {
109
+ uint8 mTriangle[sizeof(Triangle)];
110
+ Block * mNextFree;
111
+ };
112
+
113
+ /// Storage for triangle data
114
+ Block mTriangles[cMaxTriangles]; ///< Storage for triangles
115
+ Block * mNextFree = nullptr; ///< List of free triangles
116
+ int mHighWatermark = 0; ///< High water mark for used triangles (if mNextFree == nullptr we can take one from here)
117
+
118
+ public:
119
+ /// Return all triangles to the free pool
120
+ void Clear()
121
+ {
122
+ mNextFree = nullptr;
123
+ mHighWatermark = 0;
124
+ }
125
+
126
+ /// Allocate a new triangle with 3 indexes
127
+ Triangle * CreateTriangle(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions)
128
+ {
129
+ Triangle *t;
130
+ if (mNextFree != nullptr)
131
+ {
132
+ // Entry available from the free list
133
+ t = reinterpret_cast<Triangle *>(&mNextFree->mTriangle);
134
+ mNextFree = mNextFree->mNextFree;
135
+ }
136
+ else
137
+ {
138
+ // Allocate from never used before triangle store
139
+ if (mHighWatermark >= cMaxTriangles)
140
+ return nullptr; // Buffer full
141
+ t = reinterpret_cast<Triangle *>(&mTriangles[mHighWatermark].mTriangle);
142
+ ++mHighWatermark;
143
+ }
144
+
145
+ // Call constructor
146
+ new (t) Triangle(inIdx0, inIdx1, inIdx2, inPositions);
147
+
148
+ return t;
149
+ }
150
+
151
+ /// Free a triangle
152
+ void FreeTriangle(Triangle *inT)
153
+ {
154
+ // Destruct triangle
155
+ inT->~Triangle();
156
+ #ifdef JPH_DEBUG
157
+ memset(inT, 0xcd, sizeof(Triangle));
158
+ #endif
159
+
160
+ // Add triangle to the free list
161
+ Block *tu = reinterpret_cast<Block *>(inT);
162
+ tu->mNextFree = mNextFree;
163
+ mNextFree = tu;
164
+ }
165
+ };
166
+
167
+ // Typedefs
168
+ using PointsBase = StaticArray<Vec3, cMaxPoints>;
169
+ using Triangles = StaticArray<Triangle *, cMaxTriangles>;
170
+
171
+ /// Specialized points list that allows direct access to the size
172
+ class Points : public PointsBase
173
+ {
174
+ public:
175
+ size_type & GetSizeRef()
176
+ {
177
+ return mSize;
178
+ }
179
+ };
180
+
181
+ /// Specialized triangles list that keeps them sorted on closest distance to origin
182
+ class TriangleQueue : public Triangles
183
+ {
184
+ public:
185
+ /// Function to sort triangles on closest distance to origin
186
+ static bool sTriangleSorter(const Triangle *inT1, const Triangle *inT2)
187
+ {
188
+ return inT1->mClosestLenSq > inT2->mClosestLenSq;
189
+ }
190
+
191
+ /// Add triangle to the list
192
+ void push_back(Triangle *inT)
193
+ {
194
+ // Add to base
195
+ Triangles::push_back(inT);
196
+
197
+ // Mark in queue
198
+ inT->mInQueue = true;
199
+
200
+ // Resort heap
201
+ BinaryHeapPush(begin(), end(), sTriangleSorter);
202
+ }
203
+
204
+ /// Peek the next closest triangle without removing it
205
+ Triangle * PeekClosest()
206
+ {
207
+ return front();
208
+ }
209
+
210
+ /// Get next closest triangle
211
+ Triangle * PopClosest()
212
+ {
213
+ // Move closest to end
214
+ BinaryHeapPop(begin(), end(), sTriangleSorter);
215
+
216
+ // Remove last triangle
217
+ Triangle *t = back();
218
+ pop_back();
219
+ return t;
220
+ }
221
+ };
222
+
223
+ /// Constructor
224
+ explicit EPAConvexHullBuilder(const Points &inPositions) :
225
+ mPositions(inPositions)
226
+ {
227
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
228
+ mIteration = 0;
229
+ mOffset = RVec3::sZero();
230
+ #endif
231
+ }
232
+
233
+ /// Initialize the hull with 3 points
234
+ void Initialize(int inIdx1, int inIdx2, int inIdx3)
235
+ {
236
+ // Release triangles
237
+ mFactory.Clear();
238
+
239
+ // Create triangles (back to back)
240
+ Triangle *t1 = CreateTriangle(inIdx1, inIdx2, inIdx3);
241
+ Triangle *t2 = CreateTriangle(inIdx1, inIdx3, inIdx2);
242
+
243
+ // Link triangles edges
244
+ sLinkTriangle(t1, 0, t2, 2);
245
+ sLinkTriangle(t1, 1, t2, 1);
246
+ sLinkTriangle(t1, 2, t2, 0);
247
+
248
+ // Always add both triangles to the priority queue
249
+ mTriangleQueue.push_back(t1);
250
+ mTriangleQueue.push_back(t2);
251
+
252
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
253
+ // Draw current state
254
+ DrawState();
255
+
256
+ // Increment iteration counter
257
+ ++mIteration;
258
+ #endif
259
+ }
260
+
261
+ /// Check if there's another triangle to process from the queue
262
+ bool HasNextTriangle() const
263
+ {
264
+ return !mTriangleQueue.empty();
265
+ }
266
+
267
+ /// Access to the next closest triangle to the origin (won't remove it from the queue).
268
+ Triangle * PeekClosestTriangleInQueue()
269
+ {
270
+ return mTriangleQueue.PeekClosest();
271
+ }
272
+
273
+ /// Access to the next closest triangle to the origin and remove it from the queue.
274
+ Triangle * PopClosestTriangleFromQueue()
275
+ {
276
+ return mTriangleQueue.PopClosest();
277
+ }
278
+
279
+ /// Find the triangle on which inPosition is the furthest to the front
280
+ /// Note this function works as long as all points added have been added with AddPoint(..., FLT_MAX).
281
+ Triangle * FindFacingTriangle(Vec3Arg inPosition, float &outBestDistSq)
282
+ {
283
+ Triangle *best = nullptr;
284
+ float best_dist_sq = 0.0f;
285
+
286
+ for (Triangle *t : mTriangleQueue)
287
+ if (!t->mRemoved)
288
+ {
289
+ float dot = t->mNormal.Dot(inPosition - t->mCentroid);
290
+ if (dot > 0.0f)
291
+ {
292
+ float dist_sq = dot * dot / t->mNormal.LengthSq();
293
+ if (dist_sq > best_dist_sq)
294
+ {
295
+ best = t;
296
+ best_dist_sq = dist_sq;
297
+ }
298
+ }
299
+ }
300
+
301
+ outBestDistSq = best_dist_sq;
302
+ return best;
303
+ }
304
+
305
+ /// Add a new point to the convex hull
306
+ bool AddPoint(Triangle *inFacingTriangle, int inIdx, float inClosestDistSq, NewTriangles &outTriangles)
307
+ {
308
+ // Get position
309
+ Vec3 pos = mPositions[inIdx];
310
+
311
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
312
+ // Draw new support point
313
+ DrawMarker(pos, Color::sYellow, 1.0f);
314
+ #endif
315
+
316
+ #ifdef JPH_EPA_CONVEX_BUILDER_VALIDATE
317
+ // Check if structure is intact
318
+ ValidateTriangles();
319
+ #endif
320
+
321
+ // Find edge of convex hull of triangles that are not facing the new vertex w
322
+ Edges edges;
323
+ if (!FindEdge(inFacingTriangle, pos, edges))
324
+ return false;
325
+
326
+ // Create new triangles
327
+ int num_edges = edges.size();
328
+ for (int i = 0; i < num_edges; ++i)
329
+ {
330
+ // Create new triangle
331
+ Triangle *nt = CreateTriangle(edges[i].mStartIdx, edges[(i + 1) % num_edges].mStartIdx, inIdx);
332
+ if (nt == nullptr)
333
+ return false;
334
+ outTriangles.push_back(nt);
335
+
336
+ // Check if we need to put this triangle in the priority queue
337
+ if ((nt->mClosestPointInterior && nt->mClosestLenSq < inClosestDistSq) // For the main algorithm
338
+ || nt->mClosestLenSq < 0.0f) // For when the origin is not inside the hull yet
339
+ mTriangleQueue.push_back(nt);
340
+ }
341
+
342
+ // Link edges
343
+ for (int i = 0; i < num_edges; ++i)
344
+ {
345
+ sLinkTriangle(outTriangles[i], 0, edges[i].mNeighbourTriangle, edges[i].mNeighbourEdge);
346
+ sLinkTriangle(outTriangles[i], 1, outTriangles[(i + 1) % num_edges], 2);
347
+ }
348
+
349
+ #ifdef JPH_EPA_CONVEX_BUILDER_VALIDATE
350
+ // Check if structure is intact
351
+ ValidateTriangles();
352
+ #endif
353
+
354
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
355
+ // Draw state of the hull
356
+ DrawState();
357
+
358
+ // Increment iteration counter
359
+ ++mIteration;
360
+ #endif
361
+
362
+ return true;
363
+ }
364
+
365
+ /// Free a triangle
366
+ void FreeTriangle(Triangle *inT)
367
+ {
368
+ #ifdef JPH_ENABLE_ASSERTS
369
+ // Make sure that this triangle is not connected
370
+ JPH_ASSERT(inT->mRemoved);
371
+ for (const Edge &e : inT->mEdge)
372
+ JPH_ASSERT(e.mNeighbourTriangle == nullptr);
373
+ #endif
374
+
375
+ #if defined(JPH_EPA_CONVEX_BUILDER_VALIDATE) || defined(JPH_EPA_CONVEX_BUILDER_DRAW)
376
+ // Remove from list of all triangles
377
+ Triangles::iterator i = std::find(mTriangles.begin(), mTriangles.end(), inT);
378
+ JPH_ASSERT(i != mTriangles.end());
379
+ mTriangles.erase(i);
380
+ #endif
381
+
382
+ mFactory.FreeTriangle(inT);
383
+ }
384
+
385
+ private:
386
+ /// Create a new triangle
387
+ Triangle * CreateTriangle(int inIdx1, int inIdx2, int inIdx3)
388
+ {
389
+ // Call provider to create triangle
390
+ Triangle *t = mFactory.CreateTriangle(inIdx1, inIdx2, inIdx3, mPositions.data());
391
+ if (t == nullptr)
392
+ return nullptr;
393
+
394
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
395
+ // Remember iteration counter
396
+ t->mIteration = mIteration;
397
+ #endif
398
+
399
+ #if defined(JPH_EPA_CONVEX_BUILDER_VALIDATE) || defined(JPH_EPA_CONVEX_BUILDER_DRAW)
400
+ // Add to list of triangles for debugging purposes
401
+ mTriangles.push_back(t);
402
+ #endif
403
+
404
+ return t;
405
+ }
406
+
407
+ /// Link triangle edge to other triangle edge
408
+ static void sLinkTriangle(Triangle *inT1, int inEdge1, Triangle *inT2, int inEdge2)
409
+ {
410
+ JPH_ASSERT(inEdge1 >= 0 && inEdge1 < 3);
411
+ JPH_ASSERT(inEdge2 >= 0 && inEdge2 < 3);
412
+ Edge &e1 = inT1->mEdge[inEdge1];
413
+ Edge &e2 = inT2->mEdge[inEdge2];
414
+
415
+ // Check not connected yet
416
+ JPH_ASSERT(e1.mNeighbourTriangle == nullptr);
417
+ JPH_ASSERT(e2.mNeighbourTriangle == nullptr);
418
+
419
+ // Check vertices match
420
+ JPH_ASSERT(e1.mStartIdx == inT2->GetNextEdge(inEdge2).mStartIdx);
421
+ JPH_ASSERT(e2.mStartIdx == inT1->GetNextEdge(inEdge1).mStartIdx);
422
+
423
+ // Link up
424
+ e1.mNeighbourTriangle = inT2;
425
+ e1.mNeighbourEdge = inEdge2;
426
+ e2.mNeighbourTriangle = inT1;
427
+ e2.mNeighbourEdge = inEdge1;
428
+ }
429
+
430
+ /// Unlink this triangle
431
+ void UnlinkTriangle(Triangle *inT)
432
+ {
433
+ // Unlink from neighbours
434
+ for (int i = 0; i < 3; ++i)
435
+ {
436
+ Edge &edge = inT->mEdge[i];
437
+ if (edge.mNeighbourTriangle != nullptr)
438
+ {
439
+ Edge &neighbour_edge = edge.mNeighbourTriangle->mEdge[edge.mNeighbourEdge];
440
+
441
+ // Validate that neighbour points to us
442
+ JPH_ASSERT(neighbour_edge.mNeighbourTriangle == inT);
443
+ JPH_ASSERT(neighbour_edge.mNeighbourEdge == i);
444
+
445
+ // Unlink
446
+ neighbour_edge.mNeighbourTriangle = nullptr;
447
+ edge.mNeighbourTriangle = nullptr;
448
+ }
449
+ }
450
+
451
+ // If this triangle is not in the priority queue, we can delete it now
452
+ if (!inT->mInQueue)
453
+ FreeTriangle(inT);
454
+ }
455
+
456
+ /// Given one triangle that faces inVertex, find the edges of the triangles that are not facing inVertex.
457
+ /// Will flag all those triangles for removal.
458
+ bool FindEdge(Triangle *inFacingTriangle, Vec3Arg inVertex, Edges &outEdges)
459
+ {
460
+ // Assert that we were given an empty array
461
+ JPH_ASSERT(outEdges.empty());
462
+
463
+ // Should start with a facing triangle
464
+ JPH_ASSERT(inFacingTriangle->IsFacing(inVertex));
465
+
466
+ // Flag as removed
467
+ inFacingTriangle->mRemoved = true;
468
+
469
+ // Instead of recursing, we build our own stack with the information we need
470
+ struct StackEntry
471
+ {
472
+ Triangle * mTriangle;
473
+ int mEdge;
474
+ int mIter;
475
+ };
476
+ StackEntry stack[cMaxEdgeLength];
477
+ int cur_stack_pos = 0;
478
+
479
+ // Start with the triangle / edge provided
480
+ stack[0].mTriangle = inFacingTriangle;
481
+ stack[0].mEdge = 0;
482
+ stack[0].mIter = -1; // Start with edge 0 (is incremented below before use)
483
+
484
+ // Next index that we expect to find, if we don't then there are 'islands'
485
+ int next_expected_start_idx = -1;
486
+
487
+ for (;;)
488
+ {
489
+ StackEntry &cur_entry = stack[cur_stack_pos];
490
+
491
+ // Next iteration
492
+ if (++cur_entry.mIter >= 3)
493
+ {
494
+ // This triangle needs to be removed, unlink it now
495
+ UnlinkTriangle(cur_entry.mTriangle);
496
+
497
+ // Pop from stack
498
+ if (--cur_stack_pos < 0)
499
+ break;
500
+ }
501
+ else
502
+ {
503
+ // Visit neighbour
504
+ Edge &e = cur_entry.mTriangle->mEdge[(cur_entry.mEdge + cur_entry.mIter) % 3];
505
+ Triangle *n = e.mNeighbourTriangle;
506
+ if (n != nullptr && !n->mRemoved)
507
+ {
508
+ // Check if vertex is on the front side of this triangle
509
+ if (n->IsFacing(inVertex))
510
+ {
511
+ // Vertex on front, this triangle needs to be removed
512
+ n->mRemoved = true;
513
+
514
+ // Add element to the stack of elements to visit
515
+ cur_stack_pos++;
516
+ JPH_ASSERT(cur_stack_pos < cMaxEdgeLength);
517
+ StackEntry &new_entry = stack[cur_stack_pos];
518
+ new_entry.mTriangle = n;
519
+ new_entry.mEdge = e.mNeighbourEdge;
520
+ new_entry.mIter = 0; // Is incremented before use, we don't need to test this edge again since we came from it
521
+ }
522
+ else
523
+ {
524
+ // Detect if edge doesn't connect to previous edge, if this happens we have found and 'island' which means
525
+ // the newly added point is so close to the triangles of the hull that we classified some (nearly) coplanar
526
+ // triangles as before and some behind the point. At this point we just abort adding the point because
527
+ // we've reached numerical precision.
528
+ // Note that we do not need to test if the first and last edge connect, since when there are islands
529
+ // there should be at least 2 disconnects.
530
+ if (e.mStartIdx != next_expected_start_idx && next_expected_start_idx != -1)
531
+ return false;
532
+
533
+ // Next expected index is the start index of our neighbour's edge
534
+ next_expected_start_idx = n->mEdge[e.mNeighbourEdge].mStartIdx;
535
+
536
+ // Vertex behind, keep edge
537
+ outEdges.push_back(e);
538
+ }
539
+ }
540
+ }
541
+ }
542
+
543
+ // Assert that we have a fully connected loop
544
+ JPH_ASSERT(outEdges.empty() || outEdges[0].mStartIdx == next_expected_start_idx);
545
+
546
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
547
+ // Draw edge of facing triangles
548
+ for (int i = 0; i < (int)outEdges.size(); ++i)
549
+ {
550
+ RVec3 edge_start = cDrawScale * (mOffset + mPositions[outEdges[i].mStartIdx]);
551
+ DebugRenderer::sInstance->DrawArrow(edge_start, cDrawScale * (mOffset + mPositions[outEdges[(i + 1) % outEdges.size()].mStartIdx]), Color::sYellow, 0.01f);
552
+ DebugRenderer::sInstance->DrawText3D(edge_start, ConvertToString(outEdges[i].mStartIdx), Color::sWhite);
553
+ }
554
+
555
+ // Draw the state with the facing triangles removed
556
+ DrawState();
557
+ #endif
558
+
559
+ // When we start with two triangles facing away from each other and adding a point that is on the plane,
560
+ // sometimes we consider the point in front of both causing both triangles to be removed resulting in an empty edge list.
561
+ // In this case we fail to add the point which will result in no collision reported (the shapes are contacting in 1 point so there's 0 penetration)
562
+ return outEdges.size() >= 3;
563
+ }
564
+
565
+ #ifdef JPH_EPA_CONVEX_BUILDER_VALIDATE
566
+ /// Check consistency of 1 triangle
567
+ void ValidateTriangle(const Triangle *inT) const
568
+ {
569
+ if (inT->mRemoved)
570
+ {
571
+ // Validate that removed triangles are not connected to anything
572
+ for (const Edge &my_edge : inT->mEdge)
573
+ JPH_ASSERT(my_edge.mNeighbourTriangle == nullptr);
574
+ }
575
+ else
576
+ {
577
+ for (int i = 0; i < 3; ++i)
578
+ {
579
+ const Edge &my_edge = inT->mEdge[i];
580
+
581
+ // Assert that we have a neighbour
582
+ const Triangle *nb = my_edge.mNeighbourTriangle;
583
+ JPH_ASSERT(nb != nullptr);
584
+
585
+ if (nb != nullptr)
586
+ {
587
+ // Assert that our neighbours edge points to us
588
+ const Edge &nb_edge = nb->mEdge[my_edge.mNeighbourEdge];
589
+ JPH_ASSERT(nb_edge.mNeighbourTriangle == inT);
590
+ JPH_ASSERT(nb_edge.mNeighbourEdge == i);
591
+
592
+ // Assert that the next edge of the neighbour points to the same vertex as this edge's vertex
593
+ const Edge &nb_next_edge = nb->GetNextEdge(my_edge.mNeighbourEdge);
594
+ JPH_ASSERT(nb_next_edge.mStartIdx == my_edge.mStartIdx);
595
+
596
+ // Assert that my next edge points to the same vertex as my neighbours vertex
597
+ const Edge &my_next_edge = inT->GetNextEdge(i);
598
+ JPH_ASSERT(my_next_edge.mStartIdx == nb_edge.mStartIdx);
599
+ }
600
+ }
601
+ }
602
+ }
603
+
604
+ /// Check consistency of all triangles
605
+ void ValidateTriangles() const
606
+ {
607
+ for (const Triangle *t : mTriangles)
608
+ ValidateTriangle(t);
609
+ }
610
+ #endif
611
+
612
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
613
+ public:
614
+ /// Draw state of algorithm
615
+ void DrawState()
616
+ {
617
+ // Draw origin
618
+ DebugRenderer::sInstance->DrawCoordinateSystem(RMat44::sTranslation(cDrawScale * mOffset), 1.0f);
619
+
620
+ // Draw triangles
621
+ for (const Triangle *t : mTriangles)
622
+ if (!t->mRemoved)
623
+ {
624
+ // Calculate the triangle vertices
625
+ RVec3 p1 = cDrawScale * (mOffset + mPositions[t->mEdge[0].mStartIdx]);
626
+ RVec3 p2 = cDrawScale * (mOffset + mPositions[t->mEdge[1].mStartIdx]);
627
+ RVec3 p3 = cDrawScale * (mOffset + mPositions[t->mEdge[2].mStartIdx]);
628
+
629
+ // Draw triangle
630
+ DebugRenderer::sInstance->DrawTriangle(p1, p2, p3, Color::sGetDistinctColor(t->mIteration));
631
+ DebugRenderer::sInstance->DrawWireTriangle(p1, p2, p3, Color::sGrey);
632
+
633
+ // Draw normal
634
+ RVec3 centroid = cDrawScale * (mOffset + t->mCentroid);
635
+ float len = t->mNormal.Length();
636
+ if (len > 0.0f)
637
+ DebugRenderer::sInstance->DrawArrow(centroid, centroid + t->mNormal / len, Color::sDarkGreen, 0.01f);
638
+ }
639
+
640
+ // Determine max position
641
+ float min_x = FLT_MAX;
642
+ float max_x = -FLT_MAX;
643
+ for (Vec3 p : mPositions)
644
+ {
645
+ min_x = min(min_x, p.GetX());
646
+ max_x = max(max_x, p.GetX());
647
+ }
648
+
649
+ // Offset to the right
650
+ mOffset += Vec3(max_x - min_x + 0.5f, 0.0f, 0.0f);
651
+ }
652
+
653
+ /// Draw a label to indicate the next stage in the algorithm
654
+ void DrawLabel(const string_view &inText)
655
+ {
656
+ DebugRenderer::sInstance->DrawText3D(cDrawScale * mOffset, inText, Color::sWhite, 0.1f * cDrawScale);
657
+
658
+ mOffset += Vec3(5.0f, 0.0f, 0.0f);
659
+ }
660
+
661
+ /// Draw geometry for debugging purposes
662
+ void DrawGeometry(const DebugRenderer::GeometryRef &inGeometry, ColorArg inColor)
663
+ {
664
+ RMat44 origin = RMat44::sScale(Vec3::sReplicate(cDrawScale)) * RMat44::sTranslation(mOffset);
665
+ DebugRenderer::sInstance->DrawGeometry(origin, inGeometry->mBounds.Transformed(origin), inGeometry->mBounds.GetExtent().LengthSq(), inColor, inGeometry);
666
+
667
+ mOffset += Vec3(inGeometry->mBounds.GetSize().GetX(), 0, 0);
668
+ }
669
+
670
+ /// Draw a triangle for debugging purposes
671
+ void DrawWireTriangle(const Triangle &inTriangle, ColorArg inColor)
672
+ {
673
+ RVec3 prev = cDrawScale * (mOffset + mPositions[inTriangle.mEdge[2].mStartIdx]);
674
+ for (const Edge &edge : inTriangle.mEdge)
675
+ {
676
+ RVec3 cur = cDrawScale * (mOffset + mPositions[edge.mStartIdx]);
677
+ DebugRenderer::sInstance->DrawArrow(prev, cur, inColor, 0.01f);
678
+ prev = cur;
679
+ }
680
+ }
681
+
682
+ /// Draw a marker for debugging purposes
683
+ void DrawMarker(Vec3Arg inPosition, ColorArg inColor, float inSize)
684
+ {
685
+ DebugRenderer::sInstance->DrawMarker(cDrawScale * (mOffset + inPosition), inColor, inSize);
686
+ }
687
+
688
+ /// Draw an arrow for debugging purposes
689
+ void DrawArrow(Vec3Arg inFrom, Vec3Arg inTo, ColorArg inColor, float inArrowSize)
690
+ {
691
+ DebugRenderer::sInstance->DrawArrow(cDrawScale * (mOffset + inFrom), cDrawScale * (mOffset + inTo), inColor, inArrowSize);
692
+ }
693
+ #endif
694
+
695
+ private:
696
+ TriangleFactory mFactory; ///< Factory to create new triangles and remove old ones
697
+ const Points & mPositions; ///< List of positions (some of them are part of the hull)
698
+ TriangleQueue mTriangleQueue; ///< List of triangles that are part of the hull that still need to be checked (if !mRemoved)
699
+
700
+ #if defined(JPH_EPA_CONVEX_BUILDER_VALIDATE) || defined(JPH_EPA_CONVEX_BUILDER_DRAW)
701
+ Triangles mTriangles; ///< The list of all triangles in this hull (for debug purposes)
702
+ #endif
703
+
704
+ #ifdef JPH_EPA_CONVEX_BUILDER_DRAW
705
+ int mIteration; ///< Number of iterations we've had so far (for debug purposes)
706
+ RVec3 mOffset; ///< Offset to use for state drawing
707
+ #endif
708
+ };
709
+
710
+ // The determinant that is calculated in the Triangle constructor is really sensitive
711
+ // to numerical round off, disable the fmadd instructions to maintain precision.
712
+ JPH_PRECISE_MATH_ON
713
+
714
+ EPAConvexHullBuilder::Triangle::Triangle(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions)
715
+ {
716
+ // Fill in indexes
717
+ JPH_ASSERT(inIdx0 != inIdx1 && inIdx0 != inIdx2 && inIdx1 != inIdx2);
718
+ mEdge[0].mStartIdx = inIdx0;
719
+ mEdge[1].mStartIdx = inIdx1;
720
+ mEdge[2].mStartIdx = inIdx2;
721
+
722
+ // Clear links
723
+ mEdge[0].mNeighbourTriangle = nullptr;
724
+ mEdge[1].mNeighbourTriangle = nullptr;
725
+ mEdge[2].mNeighbourTriangle = nullptr;
726
+
727
+ // Get vertex positions
728
+ Vec3 y0 = inPositions[inIdx0];
729
+ Vec3 y1 = inPositions[inIdx1];
730
+ Vec3 y2 = inPositions[inIdx2];
731
+
732
+ // Calculate centroid
733
+ mCentroid = (y0 + y1 + y2) / 3.0f;
734
+
735
+ // Calculate edges
736
+ Vec3 y10 = y1 - y0;
737
+ Vec3 y20 = y2 - y0;
738
+ Vec3 y21 = y2 - y1;
739
+
740
+ // The most accurate normal is calculated by using the two shortest edges
741
+ // See: https://box2d.org/posts/2014/01/troublesome-triangle/
742
+ // The difference in normals is most pronounced when one edge is much smaller than the others (in which case the other 2 must have roughly the same length).
743
+ // Therefore we can suffice by just picking the shortest from 2 edges and use that with the 3rd edge to calculate the normal.
744
+ // We first check which of the edges is shorter.
745
+ float y20_dot_y20 = y20.Dot(y20);
746
+ float y21_dot_y21 = y21.Dot(y21);
747
+ if (y20_dot_y20 < y21_dot_y21)
748
+ {
749
+ // We select the edges y10 and y20
750
+ mNormal = y10.Cross(y20);
751
+
752
+ // Check if triangle is degenerate
753
+ float normal_len_sq = mNormal.LengthSq();
754
+ if (normal_len_sq > cMinTriangleArea)
755
+ {
756
+ // Determine distance between triangle and origin: distance = (centroid - origin) . normal / |normal|
757
+ // Note that this way of calculating the closest point is much more accurate than first calculating barycentric coordinates and then calculating the closest
758
+ // point based on those coordinates. Note that we preserve the sign of the distance to check on which side the origin is.
759
+ float c_dot_n = mCentroid.Dot(mNormal);
760
+ mClosestLenSq = abs(c_dot_n) * c_dot_n / normal_len_sq;
761
+
762
+ // Calculate closest point to origin using barycentric coordinates:
763
+ //
764
+ // v = y0 + l0 * (y1 - y0) + l1 * (y2 - y0)
765
+ // v . (y1 - y0) = 0
766
+ // v . (y2 - y0) = 0
767
+ //
768
+ // Written in matrix form:
769
+ //
770
+ // | y10.y10 y20.y10 | | l0 | = | -y0.y10 |
771
+ // | y10.y20 y20.y20 | | l1 | | -y0.y20 |
772
+ //
773
+ // (y10 = y1 - y0 etc.)
774
+ //
775
+ // Cramers rule to invert matrix:
776
+ float y10_dot_y10 = y10.LengthSq();
777
+ float y10_dot_y20 = y10.Dot(y20);
778
+ float determinant = y10_dot_y10 * y20_dot_y20 - y10_dot_y20 * y10_dot_y20;
779
+ if (determinant > 0.0f) // If determinant == 0 then the system is linearly dependent and the triangle is degenerate, since y10.10 * y20.y20 > y10.y20^2 it should also be > 0
780
+ {
781
+ float y0_dot_y10 = y0.Dot(y10);
782
+ float y0_dot_y20 = y0.Dot(y20);
783
+ float l0 = (y10_dot_y20 * y0_dot_y20 - y20_dot_y20 * y0_dot_y10) / determinant;
784
+ float l1 = (y10_dot_y20 * y0_dot_y10 - y10_dot_y10 * y0_dot_y20) / determinant;
785
+ mLambda[0] = l0;
786
+ mLambda[1] = l1;
787
+ mLambdaRelativeTo0 = true;
788
+
789
+ // Check if closest point is interior to the triangle. For a convex hull which contains the origin each face must contain the origin, but because
790
+ // our faces are triangles, we can have multiple coplanar triangles and only 1 will have the origin as an interior point. We want to use this triangle
791
+ // to calculate the contact points because it gives the most accurate results, so we will only add these triangles to the priority queue.
792
+ if (l0 > -cBarycentricEpsilon && l1 > -cBarycentricEpsilon && l0 + l1 < 1.0f + cBarycentricEpsilon)
793
+ mClosestPointInterior = true;
794
+ }
795
+ }
796
+ }
797
+ else
798
+ {
799
+ // We select the edges y10 and y21
800
+ mNormal = y10.Cross(y21);
801
+
802
+ // Check if triangle is degenerate
803
+ float normal_len_sq = mNormal.LengthSq();
804
+ if (normal_len_sq > cMinTriangleArea)
805
+ {
806
+ // Again calculate distance between triangle and origin
807
+ float c_dot_n = mCentroid.Dot(mNormal);
808
+ mClosestLenSq = abs(c_dot_n) * c_dot_n / normal_len_sq;
809
+
810
+ // Calculate closest point to origin using barycentric coordinates but this time using y1 as the reference vertex
811
+ //
812
+ // v = y1 + l0 * (y0 - y1) + l1 * (y2 - y1)
813
+ // v . (y0 - y1) = 0
814
+ // v . (y2 - y1) = 0
815
+ //
816
+ // Written in matrix form:
817
+ //
818
+ // | y10.y10 -y21.y10 | | l0 | = | y1.y10 |
819
+ // | -y10.y21 y21.y21 | | l1 | | -y1.y21 |
820
+ //
821
+ // Cramers rule to invert matrix:
822
+ float y10_dot_y10 = y10.LengthSq();
823
+ float y10_dot_y21 = y10.Dot(y21);
824
+ float determinant = y10_dot_y10 * y21_dot_y21 - y10_dot_y21 * y10_dot_y21;
825
+ if (determinant > 0.0f)
826
+ {
827
+ float y1_dot_y10 = y1.Dot(y10);
828
+ float y1_dot_y21 = y1.Dot(y21);
829
+ float l0 = (y21_dot_y21 * y1_dot_y10 - y10_dot_y21 * y1_dot_y21) / determinant;
830
+ float l1 = (y10_dot_y21 * y1_dot_y10 - y10_dot_y10 * y1_dot_y21) / determinant;
831
+ mLambda[0] = l0;
832
+ mLambda[1] = l1;
833
+ mLambdaRelativeTo0 = false;
834
+
835
+ // Again check if the closest point is inside the triangle
836
+ if (l0 > -cBarycentricEpsilon && l1 > -cBarycentricEpsilon && l0 + l1 < 1.0f + cBarycentricEpsilon)
837
+ mClosestPointInterior = true;
838
+ }
839
+ }
840
+ }
841
+ }
842
+
843
+ JPH_PRECISE_MATH_OFF
844
+
845
+ JPH_NAMESPACE_END