@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,90 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/StateRecorderImpl.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ void StateRecorderImpl::WriteBytes(const void *inData, size_t inNumBytes)
12
+ {
13
+ mStream.write((const char *)inData, inNumBytes);
14
+ }
15
+
16
+ void StateRecorderImpl::Rewind()
17
+ {
18
+ mStream.seekg(0, std::stringstream::beg);
19
+ }
20
+
21
+ void StateRecorderImpl::Clear()
22
+ {
23
+ mStream.clear();
24
+ mStream.str({});
25
+ }
26
+
27
+ void StateRecorderImpl::ReadBytes(void *outData, size_t inNumBytes)
28
+ {
29
+ if (IsValidating())
30
+ {
31
+ // Read data in temporary buffer to compare with current value
32
+ void *data = JPH_STACK_ALLOC(inNumBytes);
33
+ mStream.read((char *)data, inNumBytes);
34
+ if (memcmp(data, outData, inNumBytes) != 0)
35
+ {
36
+ // Mismatch, print error
37
+ Trace("Mismatch reading %u bytes", (uint)inNumBytes);
38
+ for (size_t i = 0; i < inNumBytes; ++i)
39
+ {
40
+ int b1 = reinterpret_cast<uint8 *>(outData)[i];
41
+ int b2 = reinterpret_cast<uint8 *>(data)[i];
42
+ if (b1 != b2)
43
+ Trace("Offset %d: %02X -> %02X", i, b1, b2);
44
+ }
45
+ JPH_BREAKPOINT;
46
+ }
47
+
48
+ // Copy the temporary data to the final destination
49
+ memcpy(outData, data, inNumBytes);
50
+ return;
51
+ }
52
+
53
+ mStream.read((char *)outData, inNumBytes);
54
+ }
55
+
56
+ bool StateRecorderImpl::IsEqual(StateRecorderImpl &inReference)
57
+ {
58
+ // Get length of new state
59
+ mStream.seekg(0, std::stringstream::end);
60
+ std::streamoff this_len = mStream.tellg();
61
+ mStream.seekg(0, std::stringstream::beg);
62
+
63
+ // Get length of old state
64
+ inReference.mStream.seekg(0, std::stringstream::end);
65
+ std::streamoff reference_len = inReference.mStream.tellg();
66
+ inReference.mStream.seekg(0, std::stringstream::beg);
67
+
68
+ // Compare size
69
+ bool fail = reference_len != this_len;
70
+ if (fail)
71
+ {
72
+ Trace("Failed to properly recover state, different stream length!");
73
+ return false;
74
+ }
75
+
76
+ // Compare byte by byte
77
+ for (std::streamoff i = 0, l = this_len; !fail && i < l; ++i)
78
+ {
79
+ fail = inReference.mStream.get() != mStream.get();
80
+ if (fail)
81
+ {
82
+ Trace("Failed to properly recover state, different at offset %d!", (int)i);
83
+ return false;
84
+ }
85
+ }
86
+
87
+ return true;
88
+ }
89
+
90
+ JPH_NAMESPACE_END
@@ -0,0 +1,50 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/StateRecorder.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Implementation of the StateRecorder class that uses a stringstream as underlying store and that implements checking if the state doesn't change upon reading
12
+ class JPH_EXPORT StateRecorderImpl final : public StateRecorder
13
+ {
14
+ public:
15
+ /// Constructor
16
+ StateRecorderImpl() = default;
17
+ StateRecorderImpl(StateRecorderImpl &&inRHS) : StateRecorder(inRHS), mStream(std::move(inRHS.mStream)) { }
18
+
19
+ /// Write a string of bytes to the binary stream
20
+ virtual void WriteBytes(const void *inData, size_t inNumBytes) override;
21
+
22
+ /// Rewind the stream for reading
23
+ void Rewind();
24
+
25
+ /// Clear the stream for reuse
26
+ void Clear();
27
+
28
+ /// Read a string of bytes from the binary stream
29
+ virtual void ReadBytes(void *outData, size_t inNumBytes) override;
30
+
31
+ // See StreamIn
32
+ virtual bool IsEOF() const override { return mStream.eof(); }
33
+
34
+ // See StreamIn / StreamOut
35
+ virtual bool IsFailed() const override { return mStream.fail(); }
36
+
37
+ /// Compare this state with a reference state and ensure they are the same
38
+ bool IsEqual(StateRecorderImpl &inReference);
39
+
40
+ /// Convert the binary data to a string
41
+ std::string GetData() const { return mStream.str(); }
42
+
43
+ /// Get size of the binary data in bytes
44
+ size_t GetDataSize() { return size_t(mStream.tellp()); }
45
+
46
+ private:
47
+ std::stringstream mStream;
48
+ };
49
+
50
+ JPH_NAMESPACE_END
@@ -0,0 +1,306 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/MotorcycleController.h>
8
+ #include <Jolt/Physics/PhysicsSystem.h>
9
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
10
+ #include <Jolt/Core/StreamIn.h>
11
+ #include <Jolt/Core/StreamOut.h>
12
+ #ifdef JPH_DEBUG_RENDERER
13
+ #include <Jolt/Renderer/DebugRenderer.h>
14
+ #endif // JPH_DEBUG_RENDERER
15
+
16
+ JPH_NAMESPACE_BEGIN
17
+
18
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(MotorcycleControllerSettings)
19
+ {
20
+ JPH_ADD_BASE_CLASS(MotorcycleControllerSettings, WheeledVehicleControllerSettings)
21
+
22
+ JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mMaxLeanAngle)
23
+ JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringConstant)
24
+ JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringDamping)
25
+ JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringIntegrationCoefficient)
26
+ JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringIntegrationCoefficientDecay)
27
+ JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSmoothingFactor)
28
+ }
29
+
30
+ VehicleController *MotorcycleControllerSettings::ConstructController(VehicleConstraint &inConstraint) const
31
+ {
32
+ return new MotorcycleController(*this, inConstraint);
33
+ }
34
+
35
+ void MotorcycleControllerSettings::SaveBinaryState(StreamOut &inStream) const
36
+ {
37
+ WheeledVehicleControllerSettings::SaveBinaryState(inStream);
38
+
39
+ inStream.Write(mMaxLeanAngle);
40
+ inStream.Write(mLeanSpringConstant);
41
+ inStream.Write(mLeanSpringDamping);
42
+ inStream.Write(mLeanSpringIntegrationCoefficient);
43
+ inStream.Write(mLeanSpringIntegrationCoefficientDecay);
44
+ inStream.Write(mLeanSmoothingFactor);
45
+ }
46
+
47
+ void MotorcycleControllerSettings::RestoreBinaryState(StreamIn &inStream)
48
+ {
49
+ WheeledVehicleControllerSettings::RestoreBinaryState(inStream);
50
+
51
+ inStream.Read(mMaxLeanAngle);
52
+ inStream.Read(mLeanSpringConstant);
53
+ inStream.Read(mLeanSpringDamping);
54
+ inStream.Read(mLeanSpringIntegrationCoefficient);
55
+ inStream.Read(mLeanSpringIntegrationCoefficientDecay);
56
+ inStream.Read(mLeanSmoothingFactor);
57
+ }
58
+
59
+ MotorcycleController::MotorcycleController(const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint) :
60
+ WheeledVehicleController(inSettings, inConstraint),
61
+ mMaxLeanAngle(inSettings.mMaxLeanAngle),
62
+ mLeanSpringConstant(inSettings.mLeanSpringConstant),
63
+ mLeanSpringDamping(inSettings.mLeanSpringDamping),
64
+ mLeanSpringIntegrationCoefficient(inSettings.mLeanSpringIntegrationCoefficient),
65
+ mLeanSpringIntegrationCoefficientDecay(inSettings.mLeanSpringIntegrationCoefficientDecay),
66
+ mLeanSmoothingFactor(inSettings.mLeanSmoothingFactor)
67
+ {
68
+ }
69
+
70
+ float MotorcycleController::GetWheelBase() const
71
+ {
72
+ float low = FLT_MAX, high = -FLT_MAX;
73
+
74
+ for (const Wheel *w : mConstraint.GetWheels())
75
+ {
76
+ const WheelSettings *s = w->GetSettings();
77
+
78
+ // Measure distance along the forward axis by looking at the fully extended suspension.
79
+ // If the suspension force point is active, use that instead.
80
+ Vec3 force_point = s->mEnableSuspensionForcePoint? s->mSuspensionForcePoint : s->mPosition + s->mSuspensionDirection * s->mSuspensionMaxLength;
81
+ float value = force_point.Dot(mConstraint.GetLocalForward());
82
+
83
+ // Update min and max
84
+ low = min(low, value);
85
+ high = max(high, value);
86
+ }
87
+
88
+ return high - low;
89
+ }
90
+
91
+ void MotorcycleController::PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
92
+ {
93
+ WheeledVehicleController::PreCollide(inDeltaTime, inPhysicsSystem);
94
+
95
+ const Body *body = mConstraint.GetVehicleBody();
96
+ Vec3 forward = body->GetRotation() * mConstraint.GetLocalForward();
97
+ float wheel_base = GetWheelBase();
98
+ Vec3 world_up = mConstraint.GetWorldUp();
99
+
100
+ if (mEnableLeanController)
101
+ {
102
+ // Calculate the target lean vector, this is in the direction of the total applied impulse by the ground on the wheels
103
+ Vec3 target_lean = Vec3::sZero();
104
+ for (const Wheel *w : mConstraint.GetWheels())
105
+ if (w->HasContact())
106
+ target_lean += w->GetContactNormal() * w->GetSuspensionLambda() + w->GetContactLateral() * w->GetLateralLambda();
107
+
108
+ // Normalize the impulse
109
+ target_lean = target_lean.NormalizedOr(world_up);
110
+
111
+ // Smooth the impulse to avoid jittery behavior
112
+ mTargetLean = mLeanSmoothingFactor * mTargetLean + (1.0f - mLeanSmoothingFactor) * target_lean;
113
+
114
+ // Remove forward component, we can only lean sideways
115
+ mTargetLean -= forward * mTargetLean.Dot(forward);
116
+ mTargetLean = mTargetLean.NormalizedOr(world_up);
117
+
118
+ // Clamp the target lean against the max lean angle
119
+ Vec3 adjusted_world_up = world_up - forward * world_up.Dot(forward);
120
+ adjusted_world_up = adjusted_world_up.NormalizedOr(world_up);
121
+ float w_angle = -Sign(mTargetLean.Cross(adjusted_world_up).Dot(forward)) * ACos(mTargetLean.Dot(adjusted_world_up));
122
+ if (abs(w_angle) > mMaxLeanAngle)
123
+ mTargetLean = Quat::sRotation(forward, Sign(w_angle) * mMaxLeanAngle) * adjusted_world_up;
124
+
125
+ // Integrate the delta angle
126
+ Vec3 up = body->GetRotation() * mConstraint.GetLocalUp();
127
+ float d_angle = -Sign(mTargetLean.Cross(up).Dot(forward)) * ACos(mTargetLean.Dot(up));
128
+ mLeanSpringIntegratedDeltaAngle += d_angle * inDeltaTime;
129
+ }
130
+ else
131
+ {
132
+ // Controller not enabled, reset target lean
133
+ mTargetLean = world_up;
134
+
135
+ // Reset integrated delta angle
136
+ mLeanSpringIntegratedDeltaAngle = 0;
137
+ }
138
+
139
+ JPH_DET_LOG("WheeledVehicleController::PreCollide: mTargetLean: " << mTargetLean);
140
+
141
+ // Calculate max steering angle based on the max lean angle we're willing to take
142
+ // See: https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_dynamics#Leaning
143
+ // LeanAngle = Atan(Velocity^2 / (Gravity * TurnRadius))
144
+ // And: https://en.wikipedia.org/wiki/Turning_radius (we're ignoring the tire width)
145
+ // The CasterAngle is the added according to https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_dynamics#Turning (this is the same formula but without small angle approximation)
146
+ // TurnRadius = WheelBase / (Sin(SteerAngle) * Cos(CasterAngle))
147
+ // => SteerAngle = ASin(WheelBase * Tan(LeanAngle) * Gravity / (Velocity^2 * Cos(CasterAngle))
148
+ // The caster angle is different for each wheel so we can only calculate part of the equation here
149
+ float max_steer_angle_factor = wheel_base * Tan(mMaxLeanAngle) * (mConstraint.IsGravityOverridden()? mConstraint.GetGravityOverride() : inPhysicsSystem.GetGravity()).Length();
150
+
151
+ // Calculate forward velocity
152
+ float velocity = body->GetLinearVelocity().Dot(forward);
153
+ float velocity_sq = Square(velocity);
154
+
155
+ // Decompose steering into sign and direction
156
+ float steer_strength = abs(mRightInput);
157
+ float steer_sign = -Sign(mRightInput);
158
+
159
+ for (Wheel *w_base : mConstraint.GetWheels())
160
+ {
161
+ WheelWV *w = static_cast<WheelWV *>(w_base);
162
+ const WheelSettingsWV *s = w->GetSettings();
163
+
164
+ // Check if this wheel can steer
165
+ if (s->mMaxSteerAngle != 0.0f)
166
+ {
167
+ // Calculate cos(caster angle), the angle between the steering axis and the up vector
168
+ float cos_caster_angle = s->mSteeringAxis.Dot(mConstraint.GetLocalUp());
169
+
170
+ // Calculate steer angle
171
+ float steer_angle = steer_strength * w->GetSettings()->mMaxSteerAngle;
172
+
173
+ // Clamp to max steering angle
174
+ if (mEnableLeanSteeringLimit
175
+ && velocity_sq > 1.0e-6f && cos_caster_angle > 1.0e-6f)
176
+ {
177
+ float max_steer_angle = ASin(max_steer_angle_factor / (velocity_sq * cos_caster_angle));
178
+ steer_angle = min(steer_angle, max_steer_angle);
179
+ }
180
+
181
+ // Set steering angle
182
+ w->SetSteerAngle(steer_sign * steer_angle);
183
+ }
184
+ }
185
+
186
+ // Reset applied impulse
187
+ mAppliedImpulse = 0;
188
+ }
189
+
190
+ bool MotorcycleController::SolveLongitudinalAndLateralConstraints(float inDeltaTime)
191
+ {
192
+ bool impulse = WheeledVehicleController::SolveLongitudinalAndLateralConstraints(inDeltaTime);
193
+
194
+ if (mEnableLeanController)
195
+ {
196
+ // Only apply a lean impulse if all wheels are in contact, otherwise we can easily spin out
197
+ bool all_in_contact = true;
198
+ for (const Wheel *w : mConstraint.GetWheels())
199
+ if (!w->HasContact() || w->GetSuspensionLambda() <= 0.0f)
200
+ {
201
+ all_in_contact = false;
202
+ break;
203
+ }
204
+
205
+ if (all_in_contact)
206
+ {
207
+ Body *body = mConstraint.GetVehicleBody();
208
+ const MotionProperties *mp = body->GetMotionProperties();
209
+
210
+ Vec3 forward = body->GetRotation() * mConstraint.GetLocalForward();
211
+ Vec3 up = body->GetRotation() * mConstraint.GetLocalUp();
212
+
213
+ // Calculate delta to target angle and derivative
214
+ float d_angle = -Sign(mTargetLean.Cross(up).Dot(forward)) * ACos(mTargetLean.Dot(up));
215
+ float ddt_angle = body->GetAngularVelocity().Dot(forward);
216
+
217
+ // Calculate impulse to apply to get to target lean angle
218
+ float total_impulse = (mLeanSpringConstant * d_angle - mLeanSpringDamping * ddt_angle + mLeanSpringIntegrationCoefficient * mLeanSpringIntegratedDeltaAngle) * inDeltaTime;
219
+
220
+ // Remember angular velocity pre angular impulse
221
+ Vec3 old_w = mp->GetAngularVelocity();
222
+
223
+ // Apply impulse taking into account the impulse we've applied earlier
224
+ float delta_impulse = total_impulse - mAppliedImpulse;
225
+ body->AddAngularImpulse(delta_impulse * forward);
226
+ mAppliedImpulse = total_impulse;
227
+
228
+ // Calculate delta angular velocity due to angular impulse
229
+ Vec3 dw = mp->GetAngularVelocity() - old_w;
230
+ Vec3 linear_acceleration = Vec3::sZero();
231
+ float total_lambda = 0.0f;
232
+ for (Wheel *w_base : mConstraint.GetWheels())
233
+ {
234
+ const WheelWV *w = static_cast<WheelWV *>(w_base);
235
+
236
+ // We weigh the importance of each contact point according to the contact force
237
+ float lambda = w->GetSuspensionLambda();
238
+ total_lambda += lambda;
239
+
240
+ // Linear acceleration of contact point is dw x com_to_contact
241
+ Vec3 r = Vec3(w->GetContactPosition() - body->GetCenterOfMassPosition());
242
+ linear_acceleration += lambda * dw.Cross(r);
243
+ }
244
+
245
+ // Apply linear impulse to COM to cancel the average velocity change on the wheels due to the angular impulse
246
+ Vec3 linear_impulse = -linear_acceleration / (total_lambda * mp->GetInverseMass());
247
+ body->AddImpulse(linear_impulse);
248
+
249
+ // Return true if we applied an impulse
250
+ impulse |= delta_impulse != 0.0f;
251
+ }
252
+ else
253
+ {
254
+ // Decay the integrated angle because we won't be applying a torque this frame
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+ // Uses 1st order Taylor approximation of e^(-decay * dt) = 1 - decay * dt
256
+ mLeanSpringIntegratedDeltaAngle *= max(0.0f, 1.0f - mLeanSpringIntegrationCoefficientDecay * inDeltaTime);
257
+ }
258
+ }
259
+
260
+ return impulse;
261
+ }
262
+
263
+ void MotorcycleController::SaveState(StateRecorder &inStream) const
264
+ {
265
+ WheeledVehicleController::SaveState(inStream);
266
+
267
+ inStream.Write(mTargetLean);
268
+ }
269
+
270
+ void MotorcycleController::RestoreState(StateRecorder &inStream)
271
+ {
272
+ WheeledVehicleController::RestoreState(inStream);
273
+
274
+ inStream.Read(mTargetLean);
275
+ }
276
+
277
+ #ifdef JPH_DEBUG_RENDERER
278
+
279
+ void MotorcycleController::Draw(DebugRenderer *inRenderer) const
280
+ {
281
+ WheeledVehicleController::Draw(inRenderer);
282
+
283
+ // Draw current and desired lean angle
284
+ Body *body = mConstraint.GetVehicleBody();
285
+ RVec3 center_of_mass = body->GetCenterOfMassPosition();
286
+ Vec3 up = body->GetRotation() * mConstraint.GetLocalUp();
287
+ inRenderer->DrawArrow(center_of_mass, center_of_mass + up, Color::sYellow, 0.1f);
288
+ inRenderer->DrawArrow(center_of_mass, center_of_mass + mTargetLean, Color::sRed, 0.1f);
289
+ }
290
+
291
+ #endif // JPH_DEBUG_RENDERER
292
+
293
+ Ref<VehicleControllerSettings> MotorcycleController::GetSettings() const
294
+ {
295
+ MotorcycleControllerSettings *settings = new MotorcycleControllerSettings;
296
+ ToSettings(*settings);
297
+ settings->mMaxLeanAngle = mMaxLeanAngle;
298
+ settings->mLeanSpringConstant = mLeanSpringConstant;
299
+ settings->mLeanSpringDamping = settings->mLeanSpringDamping;
300
+ settings->mLeanSpringIntegrationCoefficient = mLeanSpringIntegrationCoefficient;
301
+ settings->mLeanSpringIntegrationCoefficientDecay = mLeanSpringIntegrationCoefficientDecay;
302
+ settings->mLeanSmoothingFactor = mLeanSmoothingFactor;
303
+ return settings;
304
+ }
305
+
306
+ JPH_NAMESPACE_END
@@ -0,0 +1,119 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Vehicle/WheeledVehicleController.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Settings of a two wheeled motorcycle (adds a spring to balance the motorcycle)
12
+ /// Note: The motor cycle controller is still in development and may need a lot of tweaks/hacks to work properly!
13
+ class JPH_EXPORT MotorcycleControllerSettings : public WheeledVehicleControllerSettings
14
+ {
15
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, MotorcycleControllerSettings)
16
+
17
+ public:
18
+ // See: VehicleControllerSettings
19
+ virtual VehicleController * ConstructController(VehicleConstraint &inConstraint) const override;
20
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
21
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
22
+
23
+ /// How far we're willing to make the bike lean over in turns (in radians)
24
+ float mMaxLeanAngle = DegreesToRadians(45.0f);
25
+
26
+ /// Spring constant for the lean spring
27
+ float mLeanSpringConstant = 5000.0f;
28
+
29
+ /// Spring damping constant for the lean spring
30
+ float mLeanSpringDamping = 1000.0f;
31
+
32
+ /// The lean spring applies an additional force equal to this coefficient * Integral(delta angle, 0, t), this effectively makes the lean spring a PID controller
33
+ float mLeanSpringIntegrationCoefficient = 0.0f;
34
+
35
+ /// How much to decay the angle integral when the wheels are not touching the floor: new_value = e^(-decay * t) * initial_value
36
+ float mLeanSpringIntegrationCoefficientDecay = 4.0f;
37
+
38
+ /// How much to smooth the lean angle (0 = no smoothing, 1 = lean angle never changes)
39
+ /// Note that this is frame rate dependent because the formula is: smoothing_factor * previous + (1 - smoothing_factor) * current
40
+ float mLeanSmoothingFactor = 0.8f;
41
+ };
42
+
43
+ /// Runtime controller class
44
+ class JPH_EXPORT MotorcycleController : public WheeledVehicleController
45
+ {
46
+ public:
47
+ JPH_OVERRIDE_NEW_DELETE
48
+
49
+ /// Constructor
50
+ MotorcycleController(const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint);
51
+
52
+ /// Get the distance between the front and back wheels
53
+ float GetWheelBase() const;
54
+
55
+ /// Enable or disable the lean spring. This allows you to temporarily disable the lean spring to allow the motorcycle to fall over.
56
+ void EnableLeanController(bool inEnable) { mEnableLeanController = inEnable; }
57
+
58
+ /// Check if the lean spring is enabled.
59
+ bool IsLeanControllerEnabled() const { return mEnableLeanController; }
60
+
61
+ /// Enable or disable the lean steering limit. When enabled (default) the steering angle is limited based on the vehicle speed to prevent steering that would cause an inertial force that causes the motorcycle to topple over.
62
+ void EnableLeanSteeringLimit(bool inEnable) { mEnableLeanSteeringLimit = inEnable; }
63
+ bool IsLeanSteeringLimitEnabled() const { return mEnableLeanSteeringLimit; }
64
+
65
+ /// Spring constant for the lean spring
66
+ void SetLeanSpringConstant(float inConstant) { mLeanSpringConstant = inConstant; }
67
+ float GetLeanSpringConstant() const { return mLeanSpringConstant; }
68
+
69
+ /// Spring damping constant for the lean spring
70
+ void SetLeanSpringDamping(float inDamping) { mLeanSpringDamping = inDamping; }
71
+ float GetLeanSpringDamping() const { return mLeanSpringDamping; }
72
+
73
+ /// The lean spring applies an additional force equal to this coefficient * Integral(delta angle, 0, t), this effectively makes the lean spring a PID controller
74
+ void SetLeanSpringIntegrationCoefficient(float inCoefficient) { mLeanSpringIntegrationCoefficient = inCoefficient; }
75
+ float GetLeanSpringIntegrationCoefficient() const { return mLeanSpringIntegrationCoefficient; }
76
+
77
+ /// How much to decay the angle integral when the wheels are not touching the floor: new_value = e^(-decay * t) * initial_value
78
+ void SetLeanSpringIntegrationCoefficientDecay(float inDecay) { mLeanSpringIntegrationCoefficientDecay = inDecay; }
79
+ float GetLeanSpringIntegrationCoefficientDecay() const { return mLeanSpringIntegrationCoefficientDecay; }
80
+
81
+ /// How much to smooth the lean angle (0 = no smoothing, 1 = lean angle never changes)
82
+ /// Note that this is frame rate dependent because the formula is: smoothing_factor * previous + (1 - smoothing_factor) * current
83
+ void SetLeanSmoothingFactor(float inFactor) { mLeanSmoothingFactor = inFactor; }
84
+ float GetLeanSmoothingFactor() const { return mLeanSmoothingFactor; }
85
+
86
+ // See: VehicleController
87
+ virtual Ref<VehicleControllerSettings> GetSettings() const override;
88
+
89
+ protected:
90
+ // See: VehicleController
91
+ virtual void PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override;
92
+ virtual bool SolveLongitudinalAndLateralConstraints(float inDeltaTime) override;
93
+ virtual void SaveState(StateRecorder &inStream) const override;
94
+ virtual void RestoreState(StateRecorder &inStream) override;
95
+ #ifdef JPH_DEBUG_RENDERER
96
+ virtual void Draw(DebugRenderer *inRenderer) const override;
97
+ #endif // JPH_DEBUG_RENDERER
98
+
99
+ // Configuration properties
100
+ bool mEnableLeanController = true;
101
+ bool mEnableLeanSteeringLimit = true;
102
+ float mMaxLeanAngle;
103
+ float mLeanSpringConstant;
104
+ float mLeanSpringDamping;
105
+ float mLeanSpringIntegrationCoefficient;
106
+ float mLeanSpringIntegrationCoefficientDecay;
107
+ float mLeanSmoothingFactor;
108
+
109
+ // Run-time calculated target lean vector
110
+ Vec3 mTargetLean = Vec3::sZero();
111
+
112
+ // Integrated error for the lean spring
113
+ float mLeanSpringIntegratedDeltaAngle = 0.0f;
114
+
115
+ // Run-time total angular impulse applied to turn the cycle towards the target lean angle
116
+ float mAppliedImpulse = 0.0f;
117
+ };
118
+
119
+ JPH_NAMESPACE_END