@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,87 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Skeleton/SkeletonPose.h>
8
+ #ifdef JPH_DEBUG_RENDERER
9
+ #include <Jolt/Renderer/DebugRenderer.h>
10
+ #endif // JPH_DEBUG_RENDERER
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ void SkeletonPose::SetSkeleton(const Skeleton *inSkeleton)
15
+ {
16
+ mSkeleton = inSkeleton;
17
+
18
+ mJoints.resize(mSkeleton->GetJointCount());
19
+ mJointMatrices.resize(mSkeleton->GetJointCount());
20
+ }
21
+
22
+ void SkeletonPose::CalculateJointMatrices()
23
+ {
24
+ for (int i = 0; i < (int)mJoints.size(); ++i)
25
+ {
26
+ mJointMatrices[i] = mJoints[i].ToMatrix();
27
+
28
+ int parent = mSkeleton->GetJoint(i).mParentJointIndex;
29
+ if (parent >= 0)
30
+ {
31
+ JPH_ASSERT(parent < i, "Joints must be ordered: parents first");
32
+ mJointMatrices[i] = mJointMatrices[parent] * mJointMatrices[i];
33
+ }
34
+ }
35
+ }
36
+
37
+ void SkeletonPose::CalculateJointStates()
38
+ {
39
+ for (int i = 0; i < (int)mJoints.size(); ++i)
40
+ {
41
+ Mat44 local_transform;
42
+ int parent = mSkeleton->GetJoint(i).mParentJointIndex;
43
+ if (parent >= 0)
44
+ local_transform = mJointMatrices[parent].Inversed() * mJointMatrices[i];
45
+ else
46
+ local_transform = mJointMatrices[i];
47
+
48
+ JointState &joint = mJoints[i];
49
+ joint.mTranslation = local_transform.GetTranslation();
50
+ joint.mRotation = local_transform.GetQuaternion();
51
+ }
52
+ }
53
+
54
+ void SkeletonPose::CalculateLocalSpaceJointMatrices(Mat44 *outMatrices) const
55
+ {
56
+ for (int i = 0; i < (int)mJoints.size(); ++i)
57
+ outMatrices[i] = mJoints[i].ToMatrix();
58
+ }
59
+
60
+ #ifdef JPH_DEBUG_RENDERER
61
+ void SkeletonPose::Draw(const DrawSettings &inDrawSettings, DebugRenderer *inRenderer, RMat44Arg inOffset) const
62
+ {
63
+ RMat44 offset = inOffset * RMat44::sTranslation(mRootOffset);
64
+
65
+ const Skeleton::JointVector &joints = mSkeleton->GetJoints();
66
+
67
+ for (int b = 0; b < mSkeleton->GetJointCount(); ++b)
68
+ {
69
+ RMat44 joint_transform = offset * mJointMatrices[b];
70
+
71
+ if (inDrawSettings.mDrawJoints)
72
+ {
73
+ int parent = joints[b].mParentJointIndex;
74
+ if (parent >= 0)
75
+ inRenderer->DrawLine(offset * mJointMatrices[parent].GetTranslation(), joint_transform.GetTranslation(), Color::sGreen);
76
+ }
77
+
78
+ if (inDrawSettings.mDrawJointOrientations)
79
+ inRenderer->DrawCoordinateSystem(joint_transform, 0.05f);
80
+
81
+ if (inDrawSettings.mDrawJointNames)
82
+ inRenderer->DrawText3D(joint_transform.GetTranslation(), joints[b].mName, Color::sWhite, 0.05f);
83
+ }
84
+ }
85
+ #endif // JPH_DEBUG_RENDERER
86
+
87
+ JPH_NAMESPACE_END
@@ -0,0 +1,82 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Skeleton/Skeleton.h>
8
+ #include <Jolt/Skeleton/SkeletalAnimation.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ #ifdef JPH_DEBUG_RENDERER
13
+ class DebugRenderer;
14
+ #endif // JPH_DEBUG_RENDERER
15
+
16
+ /// Instance of a skeleton, contains the pose the current skeleton is in
17
+ class JPH_EXPORT SkeletonPose
18
+ {
19
+ public:
20
+ JPH_OVERRIDE_NEW_DELETE
21
+
22
+ using JointState = SkeletalAnimation::JointState;
23
+ using JointStateVector = Array<JointState>;
24
+ using Mat44Vector = Array<Mat44>;
25
+
26
+ ///@name Skeleton
27
+ ///@{
28
+ void SetSkeleton(const Skeleton *inSkeleton);
29
+ const Skeleton * GetSkeleton() const { return mSkeleton; }
30
+ ///@}
31
+
32
+ /// Extra offset applied to the root (and therefore also to all of its children)
33
+ void SetRootOffset(RVec3Arg inOffset) { mRootOffset = inOffset; }
34
+ RVec3 GetRootOffset() const { return mRootOffset; }
35
+
36
+ ///@name Properties of the joints
37
+ ///@{
38
+ uint GetJointCount() const { return (uint)mJoints.size(); }
39
+ const JointStateVector & GetJoints() const { return mJoints; }
40
+ JointStateVector & GetJoints() { return mJoints; }
41
+ const JointState & GetJoint(int inJoint) const { return mJoints[inJoint]; }
42
+ JointState & GetJoint(int inJoint) { return mJoints[inJoint]; }
43
+ ///@}
44
+
45
+ ///@name Joint matrices
46
+ ///@{
47
+ const Mat44Vector & GetJointMatrices() const { return mJointMatrices; }
48
+ Mat44Vector & GetJointMatrices() { return mJointMatrices; }
49
+ const Mat44 & GetJointMatrix(int inJoint) const { return mJointMatrices[inJoint]; }
50
+ Mat44 & GetJointMatrix(int inJoint) { return mJointMatrices[inJoint]; }
51
+ ///@}
52
+
53
+ /// Convert the joint states to joint matrices
54
+ void CalculateJointMatrices();
55
+
56
+ /// Convert joint matrices to joint states
57
+ void CalculateJointStates();
58
+
59
+ /// Outputs the joint matrices in local space (ensure that outMatrices has GetJointCount() elements, assumes that values in GetJoints() is up to date)
60
+ void CalculateLocalSpaceJointMatrices(Mat44 *outMatrices) const;
61
+
62
+ #ifdef JPH_DEBUG_RENDERER
63
+ /// Draw settings
64
+ struct DrawSettings
65
+ {
66
+ bool mDrawJoints = true;
67
+ bool mDrawJointOrientations = true;
68
+ bool mDrawJointNames = false;
69
+ };
70
+
71
+ /// Draw current pose
72
+ void Draw(const DrawSettings &inDrawSettings, DebugRenderer *inRenderer, RMat44Arg inOffset = RMat44::sIdentity()) const;
73
+ #endif // JPH_DEBUG_RENDERER
74
+
75
+ private:
76
+ RefConst<Skeleton> mSkeleton; ///< Skeleton definition
77
+ RVec3 mRootOffset { RVec3::sZero() }; ///< Extra offset applied to the root (and therefore also to all of its children)
78
+ JointStateVector mJoints; ///< Local joint orientations (local to parent Joint)
79
+ Mat44Vector mJointMatrices; ///< Local joint matrices (local to world matrix)
80
+ };
81
+
82
+ JPH_NAMESPACE_END
@@ -0,0 +1,73 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/TriangleSplitter/TriangleSplitter.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ TriangleSplitter::TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
12
+ mVertices(inVertices),
13
+ mTriangles(inTriangles)
14
+ {
15
+ mSortedTriangleIdx.resize(inTriangles.size());
16
+ mCentroids.resize(inTriangles.size() + 1); // Add 1 so we can load with Vec3::sLoadFloat3Unsafe
17
+
18
+ for (uint t = 0; t < inTriangles.size(); ++t)
19
+ {
20
+ // Initially triangles start unsorted
21
+ mSortedTriangleIdx[t] = t;
22
+
23
+ // Calculate centroid
24
+ inTriangles[t].GetCentroid(inVertices).StoreFloat3(&mCentroids[t]);
25
+ }
26
+
27
+ // Make sure Vec3::sLoatFloat3Unsafe doesn't read uninitialized data
28
+ mCentroids.back() = Float3(0, 0, 0);
29
+ }
30
+
31
+ bool TriangleSplitter::SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight)
32
+ {
33
+ // Divide triangles
34
+ uint *start = mSortedTriangleIdx.data() + inTriangles.mBegin;
35
+ uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
36
+ while (start < end)
37
+ {
38
+ // Search for first element that is on the right hand side of the split plane
39
+ while (start < end && mCentroids[*start][inDimension] < inSplit)
40
+ ++start;
41
+
42
+ // Search for the first element that is on the left hand side of the split plane
43
+ while (start < end && mCentroids[*(end - 1)][inDimension] >= inSplit)
44
+ --end;
45
+
46
+ if (start < end)
47
+ {
48
+ // Swap the two elements
49
+ --end;
50
+ std::swap(*start, *end);
51
+ ++start;
52
+ }
53
+ }
54
+ JPH_ASSERT(start == end);
55
+
56
+ uint start_idx = uint(start - mSortedTriangleIdx.data());
57
+
58
+ #ifdef JPH_ENABLE_ASSERTS
59
+ // Validate division algorithm
60
+ JPH_ASSERT(inTriangles.mBegin <= start_idx);
61
+ JPH_ASSERT(start_idx <= inTriangles.mEnd);
62
+ for (uint i = inTriangles.mBegin; i < start_idx; ++i)
63
+ JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] < inSplit);
64
+ for (uint i = start_idx; i < inTriangles.mEnd; ++i)
65
+ JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] >= inSplit);
66
+ #endif
67
+
68
+ outLeft = Range(inTriangles.mBegin, start_idx);
69
+ outRight = Range(start_idx, inTriangles.mEnd);
70
+ return outLeft.Count() > 0 && outRight.Count() > 0;
71
+ }
72
+
73
+ JPH_NAMESPACE_END
@@ -0,0 +1,84 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/IndexedTriangle.h>
8
+ #include <Jolt/Core/NonCopyable.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// A class that splits a triangle list into two parts for building a tree
13
+ class JPH_EXPORT TriangleSplitter : public NonCopyable
14
+ {
15
+ public:
16
+ /// Constructor
17
+ TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
18
+
19
+ /// Virtual destructor
20
+ virtual ~TriangleSplitter() = default;
21
+
22
+ struct Stats
23
+ {
24
+ const char * mSplitterName = nullptr;
25
+ int mLeafSize = 0;
26
+ };
27
+
28
+ /// Get stats of splitter
29
+ virtual void GetStats(Stats &outStats) const = 0;
30
+
31
+ /// Helper struct to indicate triangle range before and after the split
32
+ struct Range
33
+ {
34
+ /// Constructor
35
+ Range() = default;
36
+ Range(uint inBegin, uint inEnd) : mBegin(inBegin), mEnd(inEnd) { }
37
+
38
+ /// Get number of triangles in range
39
+ uint Count() const
40
+ {
41
+ return mEnd - mBegin;
42
+ }
43
+
44
+ /// Start and end index (end = 1 beyond end)
45
+ uint mBegin;
46
+ uint mEnd;
47
+ };
48
+
49
+ /// Range of triangles to start with
50
+ Range GetInitialRange() const
51
+ {
52
+ return Range(0, (uint)mSortedTriangleIdx.size());
53
+ }
54
+
55
+ /// Split triangles into two groups left and right, returns false if no split could be made
56
+ /// @param inTriangles The range of triangles (in mSortedTriangleIdx) to process
57
+ /// @param outLeft On return this will contain the ranges for the left subpart. mSortedTriangleIdx may have been shuffled.
58
+ /// @param outRight On return this will contain the ranges for the right subpart. mSortedTriangleIdx may have been shuffled.
59
+ /// @return Returns true when a split was found
60
+ virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) = 0;
61
+
62
+ /// Get the list of vertices
63
+ const VertexList & GetVertices() const
64
+ {
65
+ return mVertices;
66
+ }
67
+
68
+ /// Get triangle by index
69
+ const IndexedTriangle & GetTriangle(uint inIdx) const
70
+ {
71
+ return mTriangles[mSortedTriangleIdx[inIdx]];
72
+ }
73
+
74
+ protected:
75
+ /// Helper function to split triangles based on dimension and split value
76
+ bool SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight);
77
+
78
+ const VertexList & mVertices; ///< Vertices of the indexed triangles
79
+ const IndexedTriangleList & mTriangles; ///< Unsorted triangles
80
+ Array<Float3> mCentroids; ///< Unsorted centroids of triangles
81
+ Array<uint> mSortedTriangleIdx; ///< Indices to sort triangles
82
+ };
83
+
84
+ JPH_NAMESPACE_END
@@ -0,0 +1,139 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ TriangleSplitterBinning::TriangleSplitterBinning(const VertexList &inVertices, const IndexedTriangleList &inTriangles, uint inMinNumBins, uint inMaxNumBins, uint inNumTrianglesPerBin) :
12
+ TriangleSplitter(inVertices, inTriangles),
13
+ mMinNumBins(inMinNumBins),
14
+ mMaxNumBins(inMaxNumBins),
15
+ mNumTrianglesPerBin(inNumTrianglesPerBin)
16
+ {
17
+ mBins.resize(mMaxNumBins * 3); // mMaxNumBins per dimension
18
+ }
19
+
20
+ bool TriangleSplitterBinning::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
21
+ {
22
+ const uint *begin = mSortedTriangleIdx.data() + inTriangles.mBegin;
23
+ const uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
24
+
25
+ // Calculate bounds for this range
26
+ AABox centroid_bounds;
27
+ for (const uint *t = begin; t < end; ++t)
28
+ centroid_bounds.Encapsulate(Vec3::sLoadFloat3Unsafe(mCentroids[*t]));
29
+
30
+ // Convert bounds to min coordinate and size
31
+ // Prevent division by zero if one of the dimensions is zero
32
+ constexpr float cMinSize = 1.0e-5f;
33
+ Vec3 bounds_min = centroid_bounds.mMin;
34
+ Vec3 bounds_size = Vec3::sMax(centroid_bounds.mMax - bounds_min, Vec3::sReplicate(cMinSize));
35
+
36
+ float best_cp = FLT_MAX;
37
+ uint best_dim = 0xffffffff;
38
+ float best_split = 0;
39
+
40
+ // Bin in all dimensions
41
+ uint num_bins = Clamp(inTriangles.Count() / mNumTrianglesPerBin, mMinNumBins, mMaxNumBins);
42
+
43
+ // Initialize bins
44
+ for (uint dim = 0; dim < 3; ++dim)
45
+ {
46
+ // Get bounding box size for this dimension
47
+ float bounds_min_dim = bounds_min[dim];
48
+ float bounds_size_dim = bounds_size[dim];
49
+
50
+ // Get the bins for this dimension
51
+ Bin *bins_dim = &mBins[num_bins * dim];
52
+
53
+ for (uint b = 0; b < num_bins; ++b)
54
+ {
55
+ Bin &bin = bins_dim[b];
56
+ bin.mBounds.SetEmpty();
57
+ bin.mMinCentroid = bounds_min_dim + bounds_size_dim * (b + 1) / num_bins;
58
+ bin.mNumTriangles = 0;
59
+ }
60
+ }
61
+
62
+ // Bin all triangles in all dimensions at once
63
+ for (const uint *t = begin; t < end; ++t)
64
+ {
65
+ Vec3 centroid_pos = Vec3::sLoadFloat3Unsafe(mCentroids[*t]);
66
+
67
+ AABox triangle_bounds = AABox::sFromTriangle(mVertices, mTriangles[*t]);
68
+
69
+ Vec3 bin_no_f = (centroid_pos - bounds_min) / bounds_size * float(num_bins);
70
+ UVec4 bin_no = UVec4::sMin(bin_no_f.ToInt(), UVec4::sReplicate(num_bins - 1));
71
+
72
+ for (uint dim = 0; dim < 3; ++dim)
73
+ {
74
+ // Select bin
75
+ Bin &bin = mBins[num_bins * dim + bin_no[dim]];
76
+
77
+ // Accumulate triangle in bin
78
+ bin.mBounds.Encapsulate(triangle_bounds);
79
+ bin.mMinCentroid = min(bin.mMinCentroid, centroid_pos[dim]);
80
+ bin.mNumTriangles++;
81
+ }
82
+ }
83
+
84
+ for (uint dim = 0; dim < 3; ++dim)
85
+ {
86
+ // Skip axis if too small
87
+ if (bounds_size[dim] <= cMinSize)
88
+ continue;
89
+
90
+ // Get the bins for this dimension
91
+ Bin *bins_dim = &mBins[num_bins * dim];
92
+
93
+ // Calculate totals left to right
94
+ AABox prev_bounds;
95
+ int prev_triangles = 0;
96
+ for (uint b = 0; b < num_bins; ++b)
97
+ {
98
+ Bin &bin = bins_dim[b];
99
+ bin.mBoundsAccumulatedLeft = prev_bounds; // Don't include this node as we'll take a split on the left side of the bin
100
+ bin.mNumTrianglesAccumulatedLeft = prev_triangles;
101
+ prev_bounds.Encapsulate(bin.mBounds);
102
+ prev_triangles += bin.mNumTriangles;
103
+ }
104
+
105
+ // Calculate totals right to left
106
+ prev_bounds.SetEmpty();
107
+ prev_triangles = 0;
108
+ for (int b = num_bins - 1; b >= 0; --b)
109
+ {
110
+ Bin &bin = bins_dim[b];
111
+ prev_bounds.Encapsulate(bin.mBounds);
112
+ prev_triangles += bin.mNumTriangles;
113
+ bin.mBoundsAccumulatedRight = prev_bounds;
114
+ bin.mNumTrianglesAccumulatedRight = prev_triangles;
115
+ }
116
+
117
+ // Get best splitting plane
118
+ for (uint b = 1; b < num_bins; ++b) // Start at 1 since selecting bin 0 would result in everything ending up on the right side
119
+ {
120
+ // Calculate surface area heuristic and see if it is better than the current best
121
+ const Bin &bin = bins_dim[b];
122
+ float cp = bin.mBoundsAccumulatedLeft.GetSurfaceArea() * bin.mNumTrianglesAccumulatedLeft + bin.mBoundsAccumulatedRight.GetSurfaceArea() * bin.mNumTrianglesAccumulatedRight;
123
+ if (cp < best_cp)
124
+ {
125
+ best_cp = cp;
126
+ best_dim = dim;
127
+ best_split = bin.mMinCentroid;
128
+ }
129
+ }
130
+ }
131
+
132
+ // No split found?
133
+ if (best_dim == 0xffffffff)
134
+ return false;
135
+
136
+ return SplitInternal(inTriangles, best_dim, best_split, outLeft, outRight);
137
+ }
138
+
139
+ JPH_NAMESPACE_END
@@ -0,0 +1,52 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/TriangleSplitter/TriangleSplitter.h>
8
+ #include <Jolt/Geometry/AABox.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Binning splitter approach taken from: Realtime Ray Tracing on GPU with BVH-based Packet Traversal by Johannes Gunther et al.
13
+ class JPH_EXPORT TriangleSplitterBinning : public TriangleSplitter
14
+ {
15
+ public:
16
+ /// Constructor
17
+ TriangleSplitterBinning(const VertexList &inVertices, const IndexedTriangleList &inTriangles, uint inMinNumBins = 8, uint inMaxNumBins = 128, uint inNumTrianglesPerBin = 6);
18
+
19
+ // See TriangleSplitter::GetStats
20
+ virtual void GetStats(Stats &outStats) const override
21
+ {
22
+ outStats.mSplitterName = "TriangleSplitterBinning";
23
+ }
24
+
25
+ // See TriangleSplitter::Split
26
+ virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
27
+
28
+ private:
29
+ // Configuration
30
+ const uint mMinNumBins;
31
+ const uint mMaxNumBins;
32
+ const uint mNumTrianglesPerBin;
33
+
34
+ struct Bin
35
+ {
36
+ // Properties of this bin
37
+ AABox mBounds;
38
+ float mMinCentroid;
39
+ uint mNumTriangles;
40
+
41
+ // Accumulated data from left most / right most bin to current (including this bin)
42
+ AABox mBoundsAccumulatedLeft;
43
+ AABox mBoundsAccumulatedRight;
44
+ uint mNumTrianglesAccumulatedLeft;
45
+ uint mNumTrianglesAccumulatedRight;
46
+ };
47
+
48
+ // Scratch area to store the bins
49
+ Array<Bin> mBins;
50
+ };
51
+
52
+ JPH_NAMESPACE_END
@@ -0,0 +1,43 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ TriangleSplitterMean::TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
12
+ TriangleSplitter(inVertices, inTriangles)
13
+ {
14
+ }
15
+
16
+ bool TriangleSplitterMean::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
17
+ {
18
+ const uint *begin = mSortedTriangleIdx.data() + inTriangles.mBegin;
19
+ const uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
20
+
21
+ // Calculate mean value for these triangles
22
+ Vec3 mean = Vec3::sZero();
23
+ for (const uint *t = begin; t < end; ++t)
24
+ mean += Vec3::sLoadFloat3Unsafe(mCentroids[*t]);
25
+ mean *= 1.0f / inTriangles.Count();
26
+
27
+ // Calculate deviation
28
+ Vec3 deviation = Vec3::sZero();
29
+ for (const uint *t = begin; t < end; ++t)
30
+ {
31
+ Vec3 delta = Vec3::sLoadFloat3Unsafe(mCentroids[*t]) - mean;
32
+ deviation += delta * delta;
33
+ }
34
+ deviation *= 1.0f / inTriangles.Count();
35
+
36
+ // Calculate split plane
37
+ uint dimension = deviation.GetHighestComponentIndex();
38
+ float split = mean[dimension];
39
+
40
+ return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
41
+ }
42
+
43
+ JPH_NAMESPACE_END
@@ -0,0 +1,28 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/TriangleSplitter/TriangleSplitter.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Splitter using mean of axis with biggest centroid deviation
12
+ class JPH_EXPORT TriangleSplitterMean : public TriangleSplitter
13
+ {
14
+ public:
15
+ /// Constructor
16
+ TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
17
+
18
+ // See TriangleSplitter::GetStats
19
+ virtual void GetStats(Stats &outStats) const override
20
+ {
21
+ outStats.mSplitterName = "TriangleSplitterMean";
22
+ }
23
+
24
+ // See TriangleSplitter::Split
25
+ virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
26
+ };
27
+
28
+ JPH_NAMESPACE_END
@@ -0,0 +1,7 @@
1
+ Copyright 2021 Jorrit Rouwe
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.