@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,691 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/TaperedCylinderShape.h>
8
+ #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
9
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
10
+ #include <Jolt/Physics/Collision/CollidePointResult.h>
11
+ #include <Jolt/Physics/Collision/TransformedShape.h>
12
+ #include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
13
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
14
+ #include <Jolt/Core/StreamIn.h>
15
+ #include <Jolt/Core/StreamOut.h>
16
+ #ifdef JPH_DEBUG_RENDERER
17
+ #include <Jolt/Renderer/DebugRenderer.h>
18
+ #endif // JPH_DEBUG_RENDERER
19
+
20
+ JPH_NAMESPACE_BEGIN
21
+
22
+ // Approximation of a face of the tapered cylinder
23
+ static const Vec3 cTaperedCylinderFace[] =
24
+ {
25
+ Vec3(0.0f, 0.0f, 1.0f),
26
+ Vec3(0.707106769f, 0.0f, 0.707106769f),
27
+ Vec3(1.0f, 0.0f, 0.0f),
28
+ Vec3(0.707106769f, 0.0f, -0.707106769f),
29
+ Vec3(-0.0f, 0.0f, -1.0f),
30
+ Vec3(-0.707106769f, 0.0f, -0.707106769f),
31
+ Vec3(-1.0f, 0.0f, 0.0f),
32
+ Vec3(-0.707106769f, 0.0f, 0.707106769f)
33
+ };
34
+
35
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TaperedCylinderShapeSettings)
36
+ {
37
+ JPH_ADD_BASE_CLASS(TaperedCylinderShapeSettings, ConvexShapeSettings)
38
+
39
+ JPH_ADD_ATTRIBUTE(TaperedCylinderShapeSettings, mHalfHeight)
40
+ JPH_ADD_ATTRIBUTE(TaperedCylinderShapeSettings, mTopRadius)
41
+ JPH_ADD_ATTRIBUTE(TaperedCylinderShapeSettings, mBottomRadius)
42
+ JPH_ADD_ATTRIBUTE(TaperedCylinderShapeSettings, mConvexRadius)
43
+ }
44
+
45
+ ShapeSettings::ShapeResult TaperedCylinderShapeSettings::Create() const
46
+ {
47
+ if (mCachedResult.IsEmpty())
48
+ {
49
+ Ref<Shape> shape;
50
+ if (mTopRadius == mBottomRadius)
51
+ {
52
+ // Convert to regular cylinder
53
+ CylinderShapeSettings settings;
54
+ settings.mHalfHeight = mHalfHeight;
55
+ settings.mRadius = mTopRadius;
56
+ settings.mMaterial = mMaterial;
57
+ settings.mConvexRadius = mConvexRadius;
58
+ shape = new CylinderShape(settings, mCachedResult);
59
+ }
60
+ else
61
+ {
62
+ // Normal tapered cylinder shape
63
+ shape = new TaperedCylinderShape(*this, mCachedResult);
64
+ }
65
+ }
66
+ return mCachedResult;
67
+ }
68
+
69
+ TaperedCylinderShapeSettings::TaperedCylinderShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, float inConvexRadius, const PhysicsMaterial *inMaterial) :
70
+ ConvexShapeSettings(inMaterial),
71
+ mHalfHeight(inHalfHeightOfTaperedCylinder),
72
+ mTopRadius(inTopRadius),
73
+ mBottomRadius(inBottomRadius),
74
+ mConvexRadius(inConvexRadius)
75
+ {
76
+ }
77
+
78
+ TaperedCylinderShape::TaperedCylinderShape(const TaperedCylinderShapeSettings &inSettings, ShapeResult &outResult) :
79
+ ConvexShape(EShapeSubType::TaperedCylinder, inSettings, outResult),
80
+ mTopRadius(inSettings.mTopRadius),
81
+ mBottomRadius(inSettings.mBottomRadius),
82
+ mConvexRadius(min(inSettings.mConvexRadius, min(inSettings.mTopRadius, inSettings.mBottomRadius)))
83
+ {
84
+ if (mTopRadius < 0.0f)
85
+ {
86
+ outResult.SetError("Invalid top radius");
87
+ return;
88
+ }
89
+
90
+ if (mBottomRadius < 0.0f)
91
+ {
92
+ outResult.SetError("Invalid bottom radius");
93
+ return;
94
+ }
95
+
96
+ if (mConvexRadius < 0.0f)
97
+ {
98
+ outResult.SetError("Invalid convex radius");
99
+ return;
100
+ }
101
+
102
+ if (inSettings.mHalfHeight <= 0.0f)
103
+ {
104
+ outResult.SetError("Invalid height");
105
+ return;
106
+ }
107
+
108
+ // Calculate the center of mass (using wxMaxima).
109
+ // Radius of cross section for tapered cylinder from 0 to h:
110
+ // r(x):=br+x*(tr-br)/h;
111
+ // Area:
112
+ // area(x):=%pi*r(x)^2;
113
+ // Total volume of cylinder:
114
+ // volume(h):=integrate(area(x),x,0,h);
115
+ // Center of mass:
116
+ // com(br,tr,h):=integrate(x*area(x),x,0,h)/volume(h);
117
+ // Results:
118
+ // ratsimp(com(br,tr,h),br,bt);
119
+ // Non-tapered cylinder should have com = 0.5:
120
+ // ratsimp(com(r,r,h));
121
+ // Cone with tip at origin and height h should have com = 3/4 h
122
+ // ratsimp(com(0,r,h));
123
+ float h = 2.0f * inSettings.mHalfHeight;
124
+ float tr = mTopRadius;
125
+ float tr2 = Square(tr);
126
+ float br = mBottomRadius;
127
+ float br2 = Square(br);
128
+ float com = h * (3 * tr2 + 2 * br * tr + br2) / (4.0f * (tr2 + br * tr + br2));
129
+ mTop = h - com;
130
+ mBottom = -com;
131
+
132
+ outResult.Set(this);
133
+ }
134
+
135
+ class TaperedCylinderShape::TaperedCylinder final : public Support
136
+ {
137
+ public:
138
+ TaperedCylinder(float inTop, float inBottom, float inTopRadius, float inBottomRadius, float inConvexRadius) :
139
+ mTop(inTop),
140
+ mBottom(inBottom),
141
+ mTopRadius(inTopRadius),
142
+ mBottomRadius(inBottomRadius),
143
+ mConvexRadius(inConvexRadius)
144
+ {
145
+ static_assert(sizeof(TaperedCylinder) <= sizeof(SupportBuffer), "Buffer size too small");
146
+ JPH_ASSERT(IsAligned(this, alignof(TaperedCylinder)));
147
+ }
148
+
149
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
150
+ {
151
+ float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
152
+ float o = sqrt(Square(x) + Square(z));
153
+ if (o > 0.0f)
154
+ {
155
+ Vec3 top_support((mTopRadius * x) / o, mTop, (mTopRadius * z) / o);
156
+ Vec3 bottom_support((mBottomRadius * x) / o, mBottom, (mBottomRadius * z) / o);
157
+ return inDirection.Dot(top_support) > inDirection.Dot(bottom_support)? top_support : bottom_support;
158
+ }
159
+ else
160
+ {
161
+ if (y > 0.0f)
162
+ return Vec3(0, mTop, 0);
163
+ else
164
+ return Vec3(0, mBottom, 0);
165
+ }
166
+ }
167
+
168
+ virtual float GetConvexRadius() const override
169
+ {
170
+ return mConvexRadius;
171
+ }
172
+
173
+ private:
174
+ float mTop;
175
+ float mBottom;
176
+ float mTopRadius;
177
+ float mBottomRadius;
178
+ float mConvexRadius;
179
+ };
180
+
181
+ JPH_INLINE void TaperedCylinderShape::GetScaled(Vec3Arg inScale, float &outTop, float &outBottom, float &outTopRadius, float &outBottomRadius, float &outConvexRadius) const
182
+ {
183
+ Vec3 abs_scale = inScale.Abs();
184
+ float scale_xz = abs_scale.GetX();
185
+ float scale_y = inScale.GetY();
186
+
187
+ outTop = scale_y * mTop;
188
+ outBottom = scale_y * mBottom;
189
+ outTopRadius = scale_xz * mTopRadius;
190
+ outBottomRadius = scale_xz * mBottomRadius;
191
+ outConvexRadius = min(abs_scale.GetY(), scale_xz) * mConvexRadius;
192
+
193
+ // Negative Y-scale flips the top and bottom
194
+ if (outBottom > outTop)
195
+ {
196
+ std::swap(outTop, outBottom);
197
+ std::swap(outTopRadius, outBottomRadius);
198
+ }
199
+ }
200
+
201
+ const ConvexShape::Support *TaperedCylinderShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
202
+ {
203
+ JPH_ASSERT(IsValidScale(inScale));
204
+
205
+ // Get scaled tapered cylinder
206
+ float top, bottom, top_radius, bottom_radius, convex_radius;
207
+ GetScaled(inScale, top, bottom, top_radius, bottom_radius, convex_radius);
208
+
209
+ switch (inMode)
210
+ {
211
+ case ESupportMode::IncludeConvexRadius:
212
+ case ESupportMode::Default:
213
+ return new (&inBuffer) TaperedCylinder(top, bottom, top_radius, bottom_radius, 0.0f);
214
+
215
+ case ESupportMode::ExcludeConvexRadius:
216
+ return new (&inBuffer) TaperedCylinder(top - convex_radius, bottom + convex_radius, top_radius - convex_radius, bottom_radius - convex_radius, convex_radius);
217
+ }
218
+
219
+ JPH_ASSERT(false);
220
+ return nullptr;
221
+ }
222
+
223
+ JPH_INLINE static Vec3 sCalculateSideNormalXZ(Vec3Arg inSurfacePosition)
224
+ {
225
+ return (Vec3(1, 0, 1) * inSurfacePosition).NormalizedOr(Vec3::sAxisX());
226
+ }
227
+
228
+ JPH_INLINE static Vec3 sCalculateSideNormal(Vec3Arg inNormalXZ, float inTop, float inBottom, float inTopRadius, float inBottomRadius)
229
+ {
230
+ float tan_alpha = (inBottomRadius - inTopRadius) / (inTop - inBottom);
231
+ return Vec3(inNormalXZ.GetX(), tan_alpha, inNormalXZ.GetZ()).Normalized();
232
+ }
233
+
234
+ void TaperedCylinderShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
235
+ {
236
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
237
+ JPH_ASSERT(IsValidScale(inScale));
238
+
239
+ // Get scaled tapered cylinder
240
+ float top, bottom, top_radius, bottom_radius, convex_radius;
241
+ GetScaled(inScale, top, bottom, top_radius, bottom_radius, convex_radius);
242
+
243
+ // Get the normal of the side of the cylinder
244
+ Vec3 normal_xz = sCalculateSideNormalXZ(-inDirection);
245
+ Vec3 normal = sCalculateSideNormal(normal_xz, top, bottom, top_radius, bottom_radius);
246
+
247
+ constexpr float cMinRadius = 1.0e-3f;
248
+
249
+ // Check if the normal is closer to the side than to the top or bottom
250
+ if (abs(normal.Dot(inDirection)) > abs(inDirection.GetY()))
251
+ {
252
+ // Return the side of the cylinder
253
+ outVertices.push_back(inCenterOfMassTransform * (normal_xz * top_radius + Vec3(0, top, 0)));
254
+ outVertices.push_back(inCenterOfMassTransform * (normal_xz * bottom_radius + Vec3(0, bottom, 0)));
255
+ }
256
+ else
257
+ {
258
+ // When the inDirection is more than 5 degrees from vertical, align the vertices so that 1 of the vertices
259
+ // points towards inDirection in the XZ plane. This ensures that we always have a vertex towards max penetration depth.
260
+ Mat44 transform = inCenterOfMassTransform;
261
+ Vec4 base_x = Vec4(inDirection.GetX(), 0, inDirection.GetZ(), 0);
262
+ float xz_sq = base_x.LengthSq();
263
+ float y_sq = Square(inDirection.GetY());
264
+ if (xz_sq > 0.00765427f * y_sq)
265
+ {
266
+ base_x /= sqrt(xz_sq);
267
+ Vec4 base_z = base_x.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() * Vec4(-1, 0, 1, 0);
268
+ transform = transform * Mat44(base_x, Vec4(0, 1, 0, 0), base_z, Vec4(0, 0, 0, 1));
269
+ }
270
+
271
+ if (inDirection.GetY() < 0.0f)
272
+ {
273
+ // Top of the cylinder
274
+ if (top_radius > cMinRadius)
275
+ {
276
+ Vec3 top_3d(0, top, 0);
277
+ for (Vec3 v : cTaperedCylinderFace)
278
+ outVertices.push_back(transform * (top_radius * v + top_3d));
279
+ }
280
+ }
281
+ else
282
+ {
283
+ // Bottom of the cylinder
284
+ if (bottom_radius > cMinRadius)
285
+ {
286
+ Vec3 bottom_3d(0, bottom, 0);
287
+ for (const Vec3 *v = cTaperedCylinderFace + std::size(cTaperedCylinderFace) - 1; v >= cTaperedCylinderFace; --v)
288
+ outVertices.push_back(transform * (bottom_radius * *v + bottom_3d));
289
+ }
290
+ }
291
+ }
292
+ }
293
+
294
+ MassProperties TaperedCylinderShape::GetMassProperties() const
295
+ {
296
+ MassProperties p;
297
+
298
+ // Calculate mass
299
+ float density = GetDensity();
300
+ p.mMass = GetVolume() * density;
301
+
302
+ // Calculate inertia of a tapered cylinder (using wxMaxima)
303
+ // Radius:
304
+ // r(x):=br+(x-b)*(tr-br)/(t-b);
305
+ // Where t=top, b=bottom, tr=top radius, br=bottom radius
306
+ // Area of the cross section of the cylinder at x:
307
+ // area(x):=%pi*r(x)^2;
308
+ // Inertia x slice at x (using inertia of a solid disc, see https://en.wikipedia.org/wiki/List_of_moments_of_inertia, note needs to be multiplied by density):
309
+ // dix(x):=area(x)*r(x)^2/4;
310
+ // Inertia y slice at y (note needs to be multiplied by density)
311
+ // diy(x):=area(x)*r(x)^2/2;
312
+ // Volume:
313
+ // volume(b,t):=integrate(area(x),x,b,t);
314
+ // The constant density (note that we have this through GetDensity() so we'll use that instead):
315
+ // density(b,t):=m/volume(b,t);
316
+ // Inertia tensor element xx, note that we use the parallel axis theorem to move the inertia: Ixx' = Ixx + m translation^2, also note we multiply by density here:
317
+ // Ixx(br,tr,b,t):=integrate(dix(x)+area(x)*x^2,x,b,t)*density(b,t);
318
+ // Inertia tensor element yy:
319
+ // Iyy(br,tr,b,t):=integrate(diy(x),x,b,t)*density(b,t);
320
+ // Note that we can simplify Ixx by using:
321
+ // Ixx_delta(br,tr,b,t):=Ixx(br,tr,b,t)-Iyy(br,tr,b,t)/2;
322
+ // For a cylinder this formula matches what is listed on the wiki:
323
+ // factor(Ixx(r,r,-h/2,h/2));
324
+ // factor(Iyy(r,r,-h/2,h/2));
325
+ // For a cone with tip at origin too:
326
+ // factor(Ixx(0,r,0,h));
327
+ // factor(Iyy(0,r,0,h));
328
+ // Now for the tapered cylinder:
329
+ // rat(Ixx(br,tr,b,t),br,bt);
330
+ // rat(Iyy(br,tr,b,t),br,bt);
331
+ // rat(Ixx_delta(br,tr,b,t),br,bt);
332
+ float t = mTop;
333
+ float t2 = Square(t);
334
+ float t3 = t * t2;
335
+
336
+ float b = mBottom;
337
+ float b2 = Square(b);
338
+ float b3 = b * b2;
339
+
340
+ float br = mBottomRadius;
341
+ float br2 = Square(br);
342
+ float br3 = br * br2;
343
+ float br4 = Square(br2);
344
+
345
+ float tr = mTopRadius;
346
+ float tr2 = Square(tr);
347
+ float tr3 = tr * tr2;
348
+ float tr4 = Square(tr2);
349
+
350
+ float inertia_y = (JPH_PI / 10.0f) * density * (t - b) * (br4 + tr * br3 + tr2 * br2 + tr3 * br + tr4);
351
+ float inertia_x_delta = (JPH_PI / 30.0f) * density * ((t3 + 2 * b * t2 + 3 * b2 * t - 6 * b3) * br2 + (3 * t3 + b * t2 - b2 * t - 3 * b3) * tr * br + (6 * t3 - 3 * b * t2 - 2 * b2 * t - b3) * tr2);
352
+ float inertia_x = inertia_x_delta + inertia_y / 2;
353
+ float inertia_z = inertia_x;
354
+ p.mInertia = Mat44::sScale(Vec3(inertia_x, inertia_y, inertia_z));
355
+ return p;
356
+ }
357
+
358
+ Vec3 TaperedCylinderShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
359
+ {
360
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
361
+
362
+ constexpr float cEpsilon = 1.0e-5f;
363
+
364
+ if (inLocalSurfacePosition.GetY() > mTop - cEpsilon)
365
+ return Vec3(0, 1, 0);
366
+ else if (inLocalSurfacePosition.GetY() < mBottom + cEpsilon)
367
+ return Vec3(0, -1, 0);
368
+ else
369
+ return sCalculateSideNormal(sCalculateSideNormalXZ(inLocalSurfacePosition), mTop, mBottom, mTopRadius, mBottomRadius);
370
+ }
371
+
372
+ AABox TaperedCylinderShape::GetLocalBounds() const
373
+ {
374
+ float max_radius = max(mTopRadius, mBottomRadius);
375
+ return AABox(Vec3(-max_radius, mBottom, -max_radius), Vec3(max_radius, mTop, max_radius));
376
+ }
377
+
378
+ void TaperedCylinderShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
379
+ {
380
+ // Test shape filter
381
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
382
+ return;
383
+
384
+ // Check if the point is in the tapered cylinder
385
+ if (inPoint.GetY() >= mBottom && inPoint.GetY() <= mTop // Within height
386
+ && Square(inPoint.GetX()) + Square(inPoint.GetZ()) <= Square(mBottomRadius + (inPoint.GetY() - mBottom) * (mTopRadius - mBottomRadius) / (mTop - mBottom))) // Within the radius
387
+ ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
388
+ }
389
+
390
+ void TaperedCylinderShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
391
+ {
392
+ JPH_ASSERT(IsValidScale(inScale));
393
+
394
+ Mat44 inverse_transform = inCenterOfMassTransform.InversedRotationTranslation();
395
+
396
+ // Get scaled tapered cylinder
397
+ float top, bottom, top_radius, bottom_radius, convex_radius;
398
+ GetScaled(inScale, top, bottom, top_radius, bottom_radius, convex_radius);
399
+ Vec3 top_3d(0, top, 0);
400
+ Vec3 bottom_3d(0, bottom, 0);
401
+
402
+ for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
403
+ if (v.GetInvMass() > 0.0f)
404
+ {
405
+ Vec3 local_pos = inverse_transform * v.GetPosition();
406
+
407
+ // Calculate penetration into side surface
408
+ Vec3 normal_xz = sCalculateSideNormalXZ(local_pos);
409
+ Vec3 side_normal = sCalculateSideNormal(normal_xz, top, bottom, top_radius, bottom_radius);
410
+ Vec3 side_support_top = normal_xz * top_radius + top_3d;
411
+ float side_penetration = (side_support_top - local_pos).Dot(side_normal);
412
+
413
+ // Calculate penetration into top and bottom plane
414
+ float top_penetration = top - local_pos.GetY();
415
+ float bottom_penetration = local_pos.GetY() - bottom;
416
+ float min_top_bottom_penetration = min(top_penetration, bottom_penetration);
417
+
418
+ Vec3 point, normal;
419
+ if (side_penetration < 0.0f || min_top_bottom_penetration < 0.0f)
420
+ {
421
+ // We're outside the cylinder
422
+ // Calculate the closest point on the line segment from bottom to top support point:
423
+ // closest_point = bottom + fraction * (top - bottom) / |top - bottom|^2
424
+ Vec3 side_support_bottom = normal_xz * bottom_radius + bottom_3d;
425
+ Vec3 bottom_to_top = side_support_top - side_support_bottom;
426
+ float fraction = (local_pos - side_support_bottom).Dot(bottom_to_top);
427
+
428
+ // Calculate the distance to the axis of the cylinder
429
+ float distance_to_axis = normal_xz.Dot(local_pos);
430
+ bool inside_top_radius = distance_to_axis <= top_radius;
431
+ bool inside_bottom_radius = distance_to_axis <= bottom_radius;
432
+
433
+ /*
434
+ Regions of tapered cylinder (side view):
435
+
436
+ _ B | |
437
+ --_ | A |
438
+ t-------+
439
+ C / \
440
+ / tapered \
441
+ _ / cylinder \
442
+ --_ / \
443
+ b-----------------+
444
+ D | E |
445
+ | |
446
+
447
+ t = side_support_top, b = side_support_bottom
448
+ Lines between B and C and C and D are at a 90 degree angle to the line between t and b
449
+ */
450
+ if (fraction >= bottom_to_top.LengthSq() // Region B: Above the line segment
451
+ && !inside_top_radius) // Outside the top radius
452
+ {
453
+ // Top support point is closest
454
+ point = side_support_top;
455
+ normal = (local_pos - point).NormalizedOr(Vec3::sAxisY());
456
+ }
457
+ else if (fraction < 0.0f // Region D: Below the line segment
458
+ && !inside_bottom_radius) // Outside the bottom radius
459
+ {
460
+ // Bottom support point is closest
461
+ point = side_support_bottom;
462
+ normal = (local_pos - point).NormalizedOr(Vec3::sAxisY());
463
+ }
464
+ else if (top_penetration < 0.0f // Region A: Above the top plane
465
+ && inside_top_radius) // Inside the top radius
466
+ {
467
+ // Top plane is closest
468
+ point = top_3d;
469
+ normal = Vec3(0, 1, 0);
470
+ }
471
+ else if (bottom_penetration < 0.0f // Region E: Below the bottom plane
472
+ && inside_bottom_radius) // Inside the bottom radius
473
+ {
474
+ // Bottom plane is closest
475
+ point = bottom_3d;
476
+ normal = Vec3(0, -1, 0);
477
+ }
478
+ else // Region C
479
+ {
480
+ // Side surface is closest
481
+ point = side_support_top;
482
+ normal = side_normal;
483
+ }
484
+ }
485
+ else if (side_penetration < min_top_bottom_penetration)
486
+ {
487
+ // Side surface is closest
488
+ point = side_support_top;
489
+ normal = side_normal;
490
+ }
491
+ else if (top_penetration < bottom_penetration)
492
+ {
493
+ // Top plane is closest
494
+ point = top_3d;
495
+ normal = Vec3(0, 1, 0);
496
+ }
497
+ else
498
+ {
499
+ // Bottom plane is closest
500
+ point = bottom_3d;
501
+ normal = Vec3(0, -1, 0);
502
+ }
503
+
504
+ // Calculate penetration
505
+ Plane plane = Plane::sFromPointAndNormal(point, normal);
506
+ float penetration = -plane.SignedDistance(local_pos);
507
+ if (v.UpdatePenetration(penetration))
508
+ v.SetCollision(plane.GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
509
+ }
510
+ }
511
+
512
+ class TaperedCylinderShape::TCSGetTrianglesContext
513
+ {
514
+ public:
515
+ explicit TCSGetTrianglesContext(Mat44Arg inTransform) : mTransform(inTransform) { }
516
+
517
+ Mat44 mTransform;
518
+ uint mProcessed = 0; // Which elements we processed, bit 0 = top, bit 1 = bottom, bit 2 = side
519
+ };
520
+
521
+ void TaperedCylinderShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
522
+ {
523
+ static_assert(sizeof(TCSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
524
+ JPH_ASSERT(IsAligned(&ioContext, alignof(TCSGetTrianglesContext)));
525
+
526
+ // Make sure the scale is not inside out
527
+ Vec3 scale = ScaleHelpers::IsInsideOut(inScale)? inScale.FlipSign<-1, 1, 1>() : inScale;
528
+
529
+ // Mark top and bottom processed if their radius is too small
530
+ TCSGetTrianglesContext *context = new (&ioContext) TCSGetTrianglesContext(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(scale));
531
+ constexpr float cMinRadius = 1.0e-3f;
532
+ if (mTopRadius < cMinRadius)
533
+ context->mProcessed |= 0b001;
534
+ if (mBottomRadius < cMinRadius)
535
+ context->mProcessed |= 0b010;
536
+ }
537
+
538
+ int TaperedCylinderShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
539
+ {
540
+ constexpr int cNumVertices = int(std::size(cTaperedCylinderFace));
541
+
542
+ static_assert(cGetTrianglesMinTrianglesRequested >= 2 * cNumVertices);
543
+ JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
544
+
545
+ TCSGetTrianglesContext &context = (TCSGetTrianglesContext &)ioContext;
546
+
547
+ int total_num_triangles = 0;
548
+
549
+ // Top cap
550
+ Vec3 top_3d(0, mTop, 0);
551
+ if ((context.mProcessed & 0b001) == 0)
552
+ {
553
+ Vec3 v0 = context.mTransform * (top_3d + mTopRadius * cTaperedCylinderFace[0]);
554
+ Vec3 v1 = context.mTransform * (top_3d + mTopRadius * cTaperedCylinderFace[1]);
555
+
556
+ for (const Vec3 *v = cTaperedCylinderFace + 2, *v_end = cTaperedCylinderFace + cNumVertices; v < v_end; ++v)
557
+ {
558
+ Vec3 v2 = context.mTransform * (top_3d + mTopRadius * *v);
559
+
560
+ v0.StoreFloat3(outTriangleVertices++);
561
+ v1.StoreFloat3(outTriangleVertices++);
562
+ v2.StoreFloat3(outTriangleVertices++);
563
+
564
+ v1 = v2;
565
+ }
566
+
567
+ total_num_triangles = cNumVertices - 2;
568
+ context.mProcessed |= 0b001;
569
+ }
570
+
571
+ // Bottom cap
572
+ Vec3 bottom_3d(0, mBottom, 0);
573
+ if ((context.mProcessed & 0b010) == 0
574
+ && total_num_triangles + cNumVertices - 2 < inMaxTrianglesRequested)
575
+ {
576
+ Vec3 v0 = context.mTransform * (bottom_3d + mBottomRadius * cTaperedCylinderFace[0]);
577
+ Vec3 v1 = context.mTransform * (bottom_3d + mBottomRadius * cTaperedCylinderFace[1]);
578
+
579
+ for (const Vec3 *v = cTaperedCylinderFace + 2, *v_end = cTaperedCylinderFace + cNumVertices; v < v_end; ++v)
580
+ {
581
+ Vec3 v2 = context.mTransform * (bottom_3d + mBottomRadius * *v);
582
+
583
+ v0.StoreFloat3(outTriangleVertices++);
584
+ v2.StoreFloat3(outTriangleVertices++);
585
+ v1.StoreFloat3(outTriangleVertices++);
586
+
587
+ v1 = v2;
588
+ }
589
+
590
+ total_num_triangles += cNumVertices - 2;
591
+ context.mProcessed |= 0b010;
592
+ }
593
+
594
+ // Side
595
+ if ((context.mProcessed & 0b100) == 0
596
+ && total_num_triangles + 2 * cNumVertices < inMaxTrianglesRequested)
597
+ {
598
+ Vec3 v0t = context.mTransform * (top_3d + mTopRadius * cTaperedCylinderFace[cNumVertices - 1]);
599
+ Vec3 v0b = context.mTransform * (bottom_3d + mBottomRadius * cTaperedCylinderFace[cNumVertices - 1]);
600
+
601
+ for (const Vec3 *v = cTaperedCylinderFace, *v_end = cTaperedCylinderFace + cNumVertices; v < v_end; ++v)
602
+ {
603
+ Vec3 v1t = context.mTransform * (top_3d + mTopRadius * *v);
604
+ v0t.StoreFloat3(outTriangleVertices++);
605
+ v0b.StoreFloat3(outTriangleVertices++);
606
+ v1t.StoreFloat3(outTriangleVertices++);
607
+
608
+ Vec3 v1b = context.mTransform * (bottom_3d + mBottomRadius * *v);
609
+ v1t.StoreFloat3(outTriangleVertices++);
610
+ v0b.StoreFloat3(outTriangleVertices++);
611
+ v1b.StoreFloat3(outTriangleVertices++);
612
+
613
+ v0t = v1t;
614
+ v0b = v1b;
615
+ }
616
+
617
+ total_num_triangles += 2 * cNumVertices;
618
+ context.mProcessed |= 0b100;
619
+ }
620
+
621
+ // Store materials
622
+ if (outMaterials != nullptr)
623
+ {
624
+ const PhysicsMaterial *material = GetMaterial();
625
+ for (const PhysicsMaterial **m = outMaterials, **m_end = outMaterials + total_num_triangles; m < m_end; ++m)
626
+ *m = material;
627
+ }
628
+
629
+ return total_num_triangles;
630
+ }
631
+
632
+ #ifdef JPH_DEBUG_RENDERER
633
+ void TaperedCylinderShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
634
+ {
635
+ // Preserve flip along y axis but make sure we're not inside out
636
+ Vec3 scale = ScaleHelpers::IsInsideOut(inScale)? inScale.FlipSign<-1, 1, 1>() : inScale;
637
+ RMat44 world_transform = inCenterOfMassTransform * Mat44::sScale(scale);
638
+
639
+ DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
640
+ inRenderer->DrawTaperedCylinder(world_transform, mTop, mBottom, mTopRadius, mBottomRadius, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor, DebugRenderer::ECastShadow::On, draw_mode);
641
+ }
642
+ #endif // JPH_DEBUG_RENDERER
643
+
644
+ void TaperedCylinderShape::SaveBinaryState(StreamOut &inStream) const
645
+ {
646
+ ConvexShape::SaveBinaryState(inStream);
647
+
648
+ inStream.Write(mTop);
649
+ inStream.Write(mBottom);
650
+ inStream.Write(mTopRadius);
651
+ inStream.Write(mBottomRadius);
652
+ inStream.Write(mConvexRadius);
653
+ }
654
+
655
+ void TaperedCylinderShape::RestoreBinaryState(StreamIn &inStream)
656
+ {
657
+ ConvexShape::RestoreBinaryState(inStream);
658
+
659
+ inStream.Read(mTop);
660
+ inStream.Read(mBottom);
661
+ inStream.Read(mTopRadius);
662
+ inStream.Read(mBottomRadius);
663
+ inStream.Read(mConvexRadius);
664
+ }
665
+
666
+ float TaperedCylinderShape::GetVolume() const
667
+ {
668
+ // Volume of a tapered cylinder is: integrate(%pi*(b+x*(t-b)/h)^2,x,0,h) where t is the top radius, b is the bottom radius and h is the height
669
+ return (JPH_PI / 3.0f) * (mTop - mBottom) * (Square(mTopRadius) + mTopRadius * mBottomRadius + Square(mBottomRadius));
670
+ }
671
+
672
+ bool TaperedCylinderShape::IsValidScale(Vec3Arg inScale) const
673
+ {
674
+ return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScaleXZ(inScale.Abs());
675
+ }
676
+
677
+ Vec3 TaperedCylinderShape::MakeScaleValid(Vec3Arg inScale) const
678
+ {
679
+ Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
680
+
681
+ return scale.GetSign() * ScaleHelpers::MakeUniformScaleXZ(scale.Abs());
682
+ }
683
+
684
+ void TaperedCylinderShape::sRegister()
685
+ {
686
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::TaperedCylinder);
687
+ f.mConstruct = []() -> Shape * { return new TaperedCylinderShape; };
688
+ f.mColor = Color::sGreen;
689
+ }
690
+
691
+ JPH_NAMESPACE_END