@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,150 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/StaticArray.h>
8
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
9
+ #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
10
+ #include <Jolt/Physics/Collision/PhysicsMaterial.h>
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ class CollideShapeSettings;
15
+
16
+ /// Class that constructs a ConvexShape (abstract)
17
+ class JPH_EXPORT ConvexShapeSettings : public ShapeSettings
18
+ {
19
+ JPH_DECLARE_SERIALIZABLE_ABSTRACT(JPH_EXPORT, ConvexShapeSettings)
20
+
21
+ public:
22
+ /// Constructor
23
+ ConvexShapeSettings() = default;
24
+ explicit ConvexShapeSettings(const PhysicsMaterial *inMaterial) : mMaterial(inMaterial) { }
25
+
26
+ /// Set the density of the object in kg / m^3
27
+ void SetDensity(float inDensity) { mDensity = inDensity; }
28
+
29
+ // Properties
30
+ RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
31
+ float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
32
+ };
33
+
34
+ /// Base class for all convex shapes. Defines a virtual interface.
35
+ class JPH_EXPORT ConvexShape : public Shape
36
+ {
37
+ public:
38
+ JPH_OVERRIDE_NEW_DELETE
39
+
40
+ /// Constructor
41
+ explicit ConvexShape(EShapeSubType inSubType) : Shape(EShapeType::Convex, inSubType) { }
42
+ ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult) : Shape(EShapeType::Convex, inSubType, inSettings, outResult), mMaterial(inSettings.mMaterial), mDensity(inSettings.mDensity) { }
43
+ ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial) : Shape(EShapeType::Convex, inSubType), mMaterial(inMaterial) { }
44
+
45
+ // See Shape::GetSubShapeIDBitsRecursive
46
+ virtual uint GetSubShapeIDBitsRecursive() const override { return 0; } // Convex shapes don't have sub shapes
47
+
48
+ // See Shape::GetMaterial
49
+ virtual const PhysicsMaterial * GetMaterial([[maybe_unused]] const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return GetMaterial(); }
50
+
51
+ // See Shape::CastRay
52
+ virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
53
+ virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
54
+
55
+ // See: Shape::CollidePoint
56
+ virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
57
+
58
+ // See Shape::GetTrianglesStart
59
+ virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
60
+
61
+ // See Shape::GetTrianglesNext
62
+ virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
63
+
64
+ // See Shape::GetSubmergedVolume
65
+ virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
66
+
67
+ /// Function that provides an interface for GJK
68
+ class Support
69
+ {
70
+ public:
71
+ /// Warning: Virtual destructor will not be called on this object!
72
+ virtual ~Support() = default;
73
+
74
+ /// Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained).
75
+ /// Support vector is relative to the center of mass of the shape.
76
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const = 0;
77
+
78
+ /// Convex radius of shape. Collision detection on penetrating shapes is much more expensive,
79
+ /// so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.
80
+ virtual float GetConvexRadius() const = 0;
81
+ };
82
+
83
+ /// Buffer to hold a Support object, used to avoid dynamic memory allocations
84
+ class alignas(16) SupportBuffer
85
+ {
86
+ public:
87
+ uint8 mData[4160];
88
+ };
89
+
90
+ /// How the GetSupport function should behave
91
+ enum class ESupportMode
92
+ {
93
+ ExcludeConvexRadius, ///< Return the shape excluding the convex radius, Support::GetConvexRadius will return the convex radius if there is one, but adding this radius may not result in the most accurate/efficient representation of shapes with sharp edges
94
+ IncludeConvexRadius, ///< Return the shape including the convex radius, Support::GetSupport includes the convex radius if there is one, Support::GetConvexRadius will return 0
95
+ Default, ///< Use both Support::GetSupport add Support::GetConvexRadius to get a support point that matches the original shape as accurately/efficiently as possible
96
+ };
97
+
98
+ /// Returns an object that provides the GetSupport function for this shape.
99
+ /// inMode determines if this support function includes or excludes the convex radius.
100
+ /// of the values returned by the GetSupport function. This improves numerical accuracy of the results.
101
+ /// inScale scales this shape in local space.
102
+ virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const = 0;
103
+
104
+ /// Material of the shape
105
+ void SetMaterial(const PhysicsMaterial *inMaterial) { mMaterial = inMaterial; }
106
+ const PhysicsMaterial * GetMaterial() const { return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; }
107
+
108
+ /// Set density of the shape (kg / m^3)
109
+ void SetDensity(float inDensity) { mDensity = inDensity; }
110
+
111
+ /// Get density of the shape (kg / m^3)
112
+ float GetDensity() const { return mDensity; }
113
+
114
+ #ifdef JPH_DEBUG_RENDERER
115
+ // See Shape::DrawGetSupportFunction
116
+ virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
117
+
118
+ // See Shape::DrawGetSupportingFace
119
+ virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
120
+ #endif // JPH_DEBUG_RENDERER
121
+
122
+ // See Shape
123
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
124
+ virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
125
+ virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
126
+
127
+ // Register shape functions with the registry
128
+ static void sRegister();
129
+
130
+ protected:
131
+ // See: Shape::RestoreBinaryState
132
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
133
+
134
+ /// Vertex list that forms a unit sphere
135
+ static const StaticArray<Vec3, 384> sUnitSphereTriangles;
136
+
137
+ private:
138
+ // Class for GetTrianglesStart/Next
139
+ class CSGetTrianglesContext;
140
+
141
+ // Helper functions called by CollisionDispatch
142
+ static void sCollideConvexVsConvex(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
143
+ static void sCastConvexVsConvex(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
144
+
145
+ // Properties
146
+ RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
147
+ float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
148
+ };
149
+
150
+ JPH_NAMESPACE_END
@@ -0,0 +1,418 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
8
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
9
+ #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
10
+ #include <Jolt/Physics/Collision/RayCast.h>
11
+ #include <Jolt/Physics/Collision/CastResult.h>
12
+ #include <Jolt/Physics/Collision/CollidePointResult.h>
13
+ #include <Jolt/Physics/Collision/TransformedShape.h>
14
+ #include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
15
+ #include <Jolt/Geometry/RayCylinder.h>
16
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
17
+ #include <Jolt/Core/StreamIn.h>
18
+ #include <Jolt/Core/StreamOut.h>
19
+ #ifdef JPH_DEBUG_RENDERER
20
+ #include <Jolt/Renderer/DebugRenderer.h>
21
+ #endif // JPH_DEBUG_RENDERER
22
+
23
+ JPH_NAMESPACE_BEGIN
24
+
25
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(CylinderShapeSettings)
26
+ {
27
+ JPH_ADD_BASE_CLASS(CylinderShapeSettings, ConvexShapeSettings)
28
+
29
+ JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mHalfHeight)
30
+ JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mRadius)
31
+ JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mConvexRadius)
32
+ }
33
+
34
+ // Approximation of top face with 8 vertices
35
+ static const Vec3 cCylinderTopFace[] =
36
+ {
37
+ Vec3(0.0f, 1.0f, 1.0f),
38
+ Vec3(0.707106769f, 1.0f, 0.707106769f),
39
+ Vec3(1.0f, 1.0f, 0.0f),
40
+ Vec3(0.707106769f, 1.0f, -0.707106769f),
41
+ Vec3(-0.0f, 1.0f, -1.0f),
42
+ Vec3(-0.707106769f, 1.0f, -0.707106769f),
43
+ Vec3(-1.0f, 1.0f, 0.0f),
44
+ Vec3(-0.707106769f, 1.0f, 0.707106769f)
45
+ };
46
+
47
+ static const StaticArray<Vec3, 96> sUnitCylinderTriangles = []() {
48
+ StaticArray<Vec3, 96> verts;
49
+
50
+ const Vec3 bottom_offset(0.0f, -2.0f, 0.0f);
51
+
52
+ int num_verts = sizeof(cCylinderTopFace) / sizeof(Vec3);
53
+ for (int i = 0; i < num_verts; ++i)
54
+ {
55
+ Vec3 t1 = cCylinderTopFace[i];
56
+ Vec3 t2 = cCylinderTopFace[(i + 1) % num_verts];
57
+ Vec3 b1 = cCylinderTopFace[i] + bottom_offset;
58
+ Vec3 b2 = cCylinderTopFace[(i + 1) % num_verts] + bottom_offset;
59
+
60
+ // Top
61
+ verts.emplace_back(0.0f, 1.0f, 0.0f);
62
+ verts.push_back(t1);
63
+ verts.push_back(t2);
64
+
65
+ // Bottom
66
+ verts.emplace_back(0.0f, -1.0f, 0.0f);
67
+ verts.push_back(b2);
68
+ verts.push_back(b1);
69
+
70
+ // Side
71
+ verts.push_back(t1);
72
+ verts.push_back(b1);
73
+ verts.push_back(t2);
74
+
75
+ verts.push_back(t2);
76
+ verts.push_back(b1);
77
+ verts.push_back(b2);
78
+ }
79
+
80
+ return verts;
81
+ }();
82
+
83
+ ShapeSettings::ShapeResult CylinderShapeSettings::Create() const
84
+ {
85
+ if (mCachedResult.IsEmpty())
86
+ Ref<Shape> shape = new CylinderShape(*this, mCachedResult);
87
+ return mCachedResult;
88
+ }
89
+
90
+ CylinderShape::CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult) :
91
+ ConvexShape(EShapeSubType::Cylinder, inSettings, outResult),
92
+ mHalfHeight(inSettings.mHalfHeight),
93
+ mRadius(inSettings.mRadius),
94
+ mConvexRadius(min(inSettings.mConvexRadius, min(inSettings.mHalfHeight, inSettings.mRadius)))
95
+ {
96
+ if (inSettings.mHalfHeight < 0.0f)
97
+ {
98
+ outResult.SetError("Invalid height");
99
+ return;
100
+ }
101
+
102
+ if (inSettings.mRadius < 0.0f)
103
+ {
104
+ outResult.SetError("Invalid radius");
105
+ return;
106
+ }
107
+
108
+ if (inSettings.mConvexRadius < 0.0f)
109
+ {
110
+ outResult.SetError("Invalid convex radius");
111
+ return;
112
+ }
113
+
114
+ outResult.Set(this);
115
+ }
116
+
117
+ CylinderShape::CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius, const PhysicsMaterial *inMaterial) :
118
+ ConvexShape(EShapeSubType::Cylinder, inMaterial),
119
+ mHalfHeight(inHalfHeight),
120
+ mRadius(inRadius),
121
+ mConvexRadius(min(inConvexRadius, min(inHalfHeight, inRadius)))
122
+ {
123
+ JPH_ASSERT(inHalfHeight >= 0.0f);
124
+ JPH_ASSERT(inRadius >= 0.0f);
125
+ JPH_ASSERT(inConvexRadius >= 0.0f);
126
+ }
127
+
128
+ class CylinderShape::Cylinder final : public Support
129
+ {
130
+ public:
131
+ Cylinder(float inHalfHeight, float inRadius, float inConvexRadius) :
132
+ mHalfHeight(inHalfHeight),
133
+ mRadius(inRadius),
134
+ mConvexRadius(inConvexRadius)
135
+ {
136
+ static_assert(sizeof(Cylinder) <= sizeof(SupportBuffer), "Buffer size too small");
137
+ JPH_ASSERT(IsAligned(this, alignof(Cylinder)));
138
+ }
139
+
140
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
141
+ {
142
+ // Support mapping, taken from:
143
+ // A Fast and Robust GJK Implementation for Collision Detection of Convex Objects - Gino van den Bergen
144
+ // page 8
145
+ float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
146
+ float o = sqrt(Square(x) + Square(z));
147
+ if (o > 0.0f)
148
+ return Vec3((mRadius * x) / o, Sign(y) * mHalfHeight, (mRadius * z) / o);
149
+ else
150
+ return Vec3(0, Sign(y) * mHalfHeight, 0);
151
+ }
152
+
153
+ virtual float GetConvexRadius() const override
154
+ {
155
+ return mConvexRadius;
156
+ }
157
+
158
+ private:
159
+ float mHalfHeight;
160
+ float mRadius;
161
+ float mConvexRadius;
162
+ };
163
+
164
+ const ConvexShape::Support *CylinderShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
165
+ {
166
+ JPH_ASSERT(IsValidScale(inScale));
167
+
168
+ // Get scaled cylinder
169
+ Vec3 abs_scale = inScale.Abs();
170
+ float scale_xz = abs_scale.GetX();
171
+ float scale_y = abs_scale.GetY();
172
+ float scaled_half_height = scale_y * mHalfHeight;
173
+ float scaled_radius = scale_xz * mRadius;
174
+ float scaled_convex_radius = ScaleHelpers::ScaleConvexRadius(mConvexRadius, inScale);
175
+
176
+ switch (inMode)
177
+ {
178
+ case ESupportMode::IncludeConvexRadius:
179
+ case ESupportMode::Default:
180
+ return new (&inBuffer) Cylinder(scaled_half_height, scaled_radius, 0.0f);
181
+
182
+ case ESupportMode::ExcludeConvexRadius:
183
+ return new (&inBuffer) Cylinder(scaled_half_height - scaled_convex_radius, scaled_radius - scaled_convex_radius, scaled_convex_radius);
184
+ }
185
+
186
+ JPH_ASSERT(false);
187
+ return nullptr;
188
+ }
189
+
190
+ void CylinderShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
191
+ {
192
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
193
+ JPH_ASSERT(IsValidScale(inScale));
194
+
195
+ // Get scaled cylinder
196
+ Vec3 abs_scale = inScale.Abs();
197
+ float scale_xz = abs_scale.GetX();
198
+ float scale_y = abs_scale.GetY();
199
+ float scaled_half_height = scale_y * mHalfHeight;
200
+ float scaled_radius = scale_xz * mRadius;
201
+
202
+ float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
203
+ float xz_sq = Square(x) + Square(z);
204
+ float y_sq = Square(y);
205
+
206
+ // Check which component is bigger
207
+ if (xz_sq > y_sq)
208
+ {
209
+ // Hitting side
210
+ float f = -scaled_radius / sqrt(xz_sq);
211
+ float vx = x * f;
212
+ float vz = z * f;
213
+ outVertices.push_back(inCenterOfMassTransform * Vec3(vx, scaled_half_height, vz));
214
+ outVertices.push_back(inCenterOfMassTransform * Vec3(vx, -scaled_half_height, vz));
215
+ }
216
+ else
217
+ {
218
+ // Hitting top or bottom
219
+
220
+ // When the inDirection is more than 5 degrees from vertical, align the vertices so that 1 of the vertices
221
+ // points towards inDirection in the XZ plane. This ensures that we always have a vertex towards max penetration depth.
222
+ Mat44 transform = inCenterOfMassTransform;
223
+ if (xz_sq > 0.00765427f * y_sq)
224
+ {
225
+ Vec4 base_x = Vec4(x, 0, z, 0) / sqrt(xz_sq);
226
+ Vec4 base_z = base_x.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() * Vec4(-1, 0, 1, 0);
227
+ transform = transform * Mat44(base_x, Vec4(0, 1, 0, 0), base_z, Vec4(0, 0, 0, 1));
228
+ }
229
+
230
+ // Adjust for scale and height
231
+ Vec3 multiplier = y < 0.0f? Vec3(scaled_radius, scaled_half_height, scaled_radius) : Vec3(-scaled_radius, -scaled_half_height, scaled_radius);
232
+ transform = transform.PreScaled(multiplier);
233
+
234
+ for (const Vec3 &v : cCylinderTopFace)
235
+ outVertices.push_back(transform * v);
236
+ }
237
+ }
238
+
239
+ MassProperties CylinderShape::GetMassProperties() const
240
+ {
241
+ MassProperties p;
242
+
243
+ // Mass is surface of circle * height
244
+ float radius_sq = Square(mRadius);
245
+ float height = 2.0f * mHalfHeight;
246
+ p.mMass = JPH_PI * radius_sq * height * GetDensity();
247
+
248
+ // Inertia according to https://en.wikipedia.org/wiki/List_of_moments_of_inertia:
249
+ float inertia_y = radius_sq * p.mMass * 0.5f;
250
+ float inertia_x = inertia_y * 0.5f + p.mMass * height * height / 12.0f;
251
+ float inertia_z = inertia_x;
252
+
253
+ // Set inertia
254
+ p.mInertia = Mat44::sScale(Vec3(inertia_x, inertia_y, inertia_z));
255
+
256
+ return p;
257
+ }
258
+
259
+ Vec3 CylinderShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
260
+ {
261
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
262
+
263
+ // Calculate distance to infinite cylinder surface
264
+ Vec3 local_surface_position_xz(inLocalSurfacePosition.GetX(), 0, inLocalSurfacePosition.GetZ());
265
+ float local_surface_position_xz_len = local_surface_position_xz.Length();
266
+ float distance_to_curved_surface = abs(local_surface_position_xz_len - mRadius);
267
+
268
+ // Calculate distance to top or bottom plane
269
+ float distance_to_top_or_bottom = abs(abs(inLocalSurfacePosition.GetY()) - mHalfHeight);
270
+
271
+ // Return normal according to closest surface
272
+ if (distance_to_curved_surface < distance_to_top_or_bottom)
273
+ return local_surface_position_xz / local_surface_position_xz_len;
274
+ else
275
+ return inLocalSurfacePosition.GetY() > 0.0f? Vec3::sAxisY() : -Vec3::sAxisY();
276
+ }
277
+
278
+ AABox CylinderShape::GetLocalBounds() const
279
+ {
280
+ Vec3 extent = Vec3(mRadius, mHalfHeight, mRadius);
281
+ return AABox(-extent, extent);
282
+ }
283
+
284
+ #ifdef JPH_DEBUG_RENDERER
285
+ void CylinderShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
286
+ {
287
+ DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
288
+ inRenderer->DrawCylinder(inCenterOfMassTransform * Mat44::sScale(inScale.Abs()), mHalfHeight, mRadius, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor, DebugRenderer::ECastShadow::On, draw_mode);
289
+ }
290
+ #endif // JPH_DEBUG_RENDERER
291
+
292
+ bool CylinderShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
293
+ {
294
+ // Test ray against capsule
295
+ float fraction = RayCylinder(inRay.mOrigin, inRay.mDirection, mHalfHeight, mRadius);
296
+ if (fraction < ioHit.mFraction)
297
+ {
298
+ ioHit.mFraction = fraction;
299
+ ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
300
+ return true;
301
+ }
302
+ return false;
303
+ }
304
+
305
+ void CylinderShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
306
+ {
307
+ // Test shape filter
308
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
309
+ return;
310
+
311
+ // Check if the point is in the cylinder
312
+ if (abs(inPoint.GetY()) <= mHalfHeight // Within the height
313
+ && Square(inPoint.GetX()) + Square(inPoint.GetZ()) <= Square(mRadius)) // Within the radius
314
+ ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
315
+ }
316
+
317
+ void CylinderShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
318
+ {
319
+ JPH_ASSERT(IsValidScale(inScale));
320
+
321
+ Mat44 inverse_transform = inCenterOfMassTransform.InversedRotationTranslation();
322
+
323
+ // Get scaled cylinder
324
+ Vec3 abs_scale = inScale.Abs();
325
+ float half_height = abs_scale.GetY() * mHalfHeight;
326
+ float radius = abs_scale.GetX() * mRadius;
327
+
328
+ for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
329
+ if (v.GetInvMass() > 0.0f)
330
+ {
331
+ Vec3 local_pos = inverse_transform * v.GetPosition();
332
+
333
+ // Calculate penetration into side surface
334
+ Vec3 side_normal = local_pos;
335
+ side_normal.SetY(0.0f);
336
+ float side_normal_length = side_normal.Length();
337
+ float side_penetration = radius - side_normal_length;
338
+
339
+ // Calculate penetration into top or bottom plane
340
+ float top_penetration = half_height - abs(local_pos.GetY());
341
+
342
+ Vec3 point, normal;
343
+ if (side_penetration < 0.0f && top_penetration < 0.0f)
344
+ {
345
+ // We're outside the cylinder height and radius
346
+ point = side_normal * (radius / side_normal_length) + Vec3(0, half_height * Sign(local_pos.GetY()), 0);
347
+ normal = (local_pos - point).NormalizedOr(Vec3::sAxisY());
348
+ }
349
+ else if (side_penetration < top_penetration)
350
+ {
351
+ // Side surface is closest
352
+ normal = side_normal_length > 0.0f? side_normal / side_normal_length : Vec3::sAxisX();
353
+ point = radius * normal;
354
+ }
355
+ else
356
+ {
357
+ // Top or bottom plane is closest
358
+ normal = Vec3(0, Sign(local_pos.GetY()), 0);
359
+ point = half_height * normal;
360
+ }
361
+
362
+ // Calculate penetration
363
+ Plane plane = Plane::sFromPointAndNormal(point, normal);
364
+ float penetration = -plane.SignedDistance(local_pos);
365
+ if (v.UpdatePenetration(penetration))
366
+ v.SetCollision(plane.GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
367
+ }
368
+ }
369
+
370
+ void CylinderShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
371
+ {
372
+ Mat44 unit_cylinder_transform(Vec4(mRadius, 0, 0, 0), Vec4(0, mHalfHeight, 0, 0), Vec4(0, 0, mRadius, 0), Vec4(0, 0, 0, 1));
373
+ new (&ioContext) GetTrianglesContextVertexList(inPositionCOM, inRotation, inScale, unit_cylinder_transform, sUnitCylinderTriangles.data(), sUnitCylinderTriangles.size(), GetMaterial());
374
+ }
375
+
376
+ int CylinderShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
377
+ {
378
+ return ((GetTrianglesContextVertexList &)ioContext).GetTrianglesNext(inMaxTrianglesRequested, outTriangleVertices, outMaterials);
379
+ }
380
+
381
+ void CylinderShape::SaveBinaryState(StreamOut &inStream) const
382
+ {
383
+ ConvexShape::SaveBinaryState(inStream);
384
+
385
+ inStream.Write(mHalfHeight);
386
+ inStream.Write(mRadius);
387
+ inStream.Write(mConvexRadius);
388
+ }
389
+
390
+ void CylinderShape::RestoreBinaryState(StreamIn &inStream)
391
+ {
392
+ ConvexShape::RestoreBinaryState(inStream);
393
+
394
+ inStream.Read(mHalfHeight);
395
+ inStream.Read(mRadius);
396
+ inStream.Read(mConvexRadius);
397
+ }
398
+
399
+ bool CylinderShape::IsValidScale(Vec3Arg inScale) const
400
+ {
401
+ return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScaleXZ(inScale.Abs());
402
+ }
403
+
404
+ Vec3 CylinderShape::MakeScaleValid(Vec3Arg inScale) const
405
+ {
406
+ Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
407
+
408
+ return scale.GetSign() * ScaleHelpers::MakeUniformScaleXZ(scale.Abs());
409
+ }
410
+
411
+ void CylinderShape::sRegister()
412
+ {
413
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Cylinder);
414
+ f.mConstruct = []() -> Shape * { return new CylinderShape; };
415
+ f.mColor = Color::sGreen;
416
+ }
417
+
418
+ JPH_NAMESPACE_END
@@ -0,0 +1,126 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
+ #include <Jolt/Physics/PhysicsSettings.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Class that constructs a CylinderShape
13
+ class JPH_EXPORT CylinderShapeSettings final : public ConvexShapeSettings
14
+ {
15
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, CylinderShapeSettings)
16
+
17
+ public:
18
+ /// Default constructor for deserialization
19
+ CylinderShapeSettings() = default;
20
+
21
+ /// Create a shape centered around the origin with one top at (0, -inHalfHeight, 0) and the other at (0, inHalfHeight, 0) and radius inRadius.
22
+ /// (internally the convex radius will be subtracted from the cylinder the total cylinder will not grow with the convex radius, but the edges of the cylinder will be rounded a bit).
23
+ CylinderShapeSettings(float inHalfHeight, float inRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mHalfHeight(inHalfHeight), mRadius(inRadius), mConvexRadius(inConvexRadius) { }
24
+
25
+ // See: ShapeSettings
26
+ virtual ShapeResult Create() const override;
27
+
28
+ float mHalfHeight = 0.0f;
29
+ float mRadius = 0.0f;
30
+ float mConvexRadius = 0.0f;
31
+ };
32
+
33
+ /// A cylinder
34
+ class JPH_EXPORT CylinderShape final : public ConvexShape
35
+ {
36
+ public:
37
+ JPH_OVERRIDE_NEW_DELETE
38
+
39
+ /// Constructor
40
+ CylinderShape() : ConvexShape(EShapeSubType::Cylinder) { }
41
+ CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult);
42
+
43
+ /// Create a shape centered around the origin with one top at (0, -inHalfHeight, 0) and the other at (0, inHalfHeight, 0) and radius inRadius.
44
+ /// (internally the convex radius will be subtracted from the cylinder the total cylinder will not grow with the convex radius, but the edges of the cylinder will be rounded a bit).
45
+ CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
46
+
47
+ /// Get half height of cylinder
48
+ float GetHalfHeight() const { return mHalfHeight; }
49
+
50
+ /// Get radius of cylinder
51
+ float GetRadius() const { return mRadius; }
52
+
53
+ // See Shape::GetLocalBounds
54
+ virtual AABox GetLocalBounds() const override;
55
+
56
+ // See Shape::GetInnerRadius
57
+ virtual float GetInnerRadius() const override { return min(mHalfHeight, mRadius); }
58
+
59
+ // See Shape::GetMassProperties
60
+ virtual MassProperties GetMassProperties() const override;
61
+
62
+ // See Shape::GetSurfaceNormal
63
+ virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
64
+
65
+ // See Shape::GetSupportingFace
66
+ virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
67
+
68
+ // See ConvexShape::GetSupportFunction
69
+ virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
70
+
71
+ #ifdef JPH_DEBUG_RENDERER
72
+ // See Shape::Draw
73
+ virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
74
+ #endif // JPH_DEBUG_RENDERER
75
+
76
+ // See Shape::CastRay
77
+ using ConvexShape::CastRay;
78
+ virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
79
+
80
+ // See: Shape::CollidePoint
81
+ virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
82
+
83
+ // See: Shape::CollideSoftBodyVertices
84
+ virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
85
+
86
+ // See Shape::GetTrianglesStart
87
+ virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
88
+
89
+ // See Shape::GetTrianglesNext
90
+ virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
91
+
92
+ // See Shape
93
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
94
+
95
+ // See Shape::GetStats
96
+ virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
97
+
98
+ // See Shape::GetVolume
99
+ virtual float GetVolume() const override { return 2.0f * JPH_PI * mHalfHeight * Square(mRadius); }
100
+
101
+ /// Get the convex radius of this cylinder
102
+ float GetConvexRadius() const { return mConvexRadius; }
103
+
104
+ // See Shape::IsValidScale
105
+ virtual bool IsValidScale(Vec3Arg inScale) const override;
106
+
107
+ // See Shape::MakeScaleValid
108
+ virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
109
+
110
+ // Register shape functions with the registry
111
+ static void sRegister();
112
+
113
+ protected:
114
+ // See: Shape::RestoreBinaryState
115
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
116
+
117
+ private:
118
+ // Class for GetSupportFunction
119
+ class Cylinder;
120
+
121
+ float mHalfHeight = 0.0f;
122
+ float mRadius = 0.0f;
123
+ float mConvexRadius = 0.0f;
124
+ };
125
+
126
+ JPH_NAMESPACE_END