@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,945 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/NonCopyable.h>
8
+ #include <Jolt/Geometry/ClosestPoint.h>
9
+ #include <Jolt/Geometry/ConvexSupport.h>
10
+
11
+ //#define JPH_GJK_DEBUG
12
+ #ifdef JPH_GJK_DEBUG
13
+ #include <Jolt/Core/StringTools.h>
14
+ #include <Jolt/Renderer/DebugRenderer.h>
15
+ #endif
16
+
17
+ JPH_NAMESPACE_BEGIN
18
+
19
+ /// Convex vs convex collision detection
20
+ /// Based on: A Fast and Robust GJK Implementation for Collision Detection of Convex Objects - Gino van den Bergen
21
+ class GJKClosestPoint : public NonCopyable
22
+ {
23
+ private:
24
+ /// Get new closest point to origin given simplex mY of mNumPoints points
25
+ ///
26
+ /// @param inPrevVLenSq Length of |outV|^2 from the previous iteration, used as a maximum value when selecting a new closest point.
27
+ /// @param outV Closest point
28
+ /// @param outVLenSq |outV|^2
29
+ /// @param outSet Set of points that form the new simplex closest to the origin (bit 1 = mY[0], bit 2 = mY[1], ...)
30
+ ///
31
+ /// If LastPointPartOfClosestFeature is true then the last point added will be assumed to be part of the closest feature and the function will do less work.
32
+ ///
33
+ /// @return True if new closest point was found.
34
+ /// False if the function failed, in this case the output variables are not modified
35
+ template <bool LastPointPartOfClosestFeature>
36
+ bool GetClosest(float inPrevVLenSq, Vec3 &outV, float &outVLenSq, uint32 &outSet) const
37
+ {
38
+ #ifdef JPH_GJK_DEBUG
39
+ for (int i = 0; i < mNumPoints; ++i)
40
+ Trace("y[%d] = [%s], |y[%d]| = %g", i, ConvertToString(mY[i]).c_str(), i, (double)mY[i].Length());
41
+ #endif
42
+
43
+ uint32 set;
44
+ Vec3 v;
45
+
46
+ switch (mNumPoints)
47
+ {
48
+ case 1:
49
+ // Single point
50
+ set = 0b0001;
51
+ v = mY[0];
52
+ break;
53
+
54
+ case 2:
55
+ // Line segment
56
+ v = ClosestPoint::GetClosestPointOnLine(mY[0], mY[1], set);
57
+ break;
58
+
59
+ case 3:
60
+ // Triangle
61
+ v = ClosestPoint::GetClosestPointOnTriangle<LastPointPartOfClosestFeature>(mY[0], mY[1], mY[2], set);
62
+ break;
63
+
64
+ case 4:
65
+ // Tetrahedron
66
+ v = ClosestPoint::GetClosestPointOnTetrahedron<LastPointPartOfClosestFeature>(mY[0], mY[1], mY[2], mY[3], set);
67
+ break;
68
+
69
+ default:
70
+ JPH_ASSERT(false);
71
+ return false;
72
+ }
73
+
74
+ #ifdef JPH_GJK_DEBUG
75
+ Trace("GetClosest: set = 0b%s, v = [%s], |v| = %g", NibbleToBinary(set), ConvertToString(v).c_str(), (double)v.Length());
76
+ #endif
77
+
78
+ float v_len_sq = v.LengthSq();
79
+ if (v_len_sq < inPrevVLenSq) // Note, comparison order important: If v_len_sq is NaN then this expression will be false so we will return false
80
+ {
81
+ // Return closest point
82
+ outV = v;
83
+ outVLenSq = v_len_sq;
84
+ outSet = set;
85
+ return true;
86
+ }
87
+
88
+ // No better match found
89
+ #ifdef JPH_GJK_DEBUG
90
+ Trace("New closer point is further away, failed to converge");
91
+ #endif
92
+ return false;
93
+ }
94
+
95
+ // Get max(|Y_0|^2 .. |Y_n|^2)
96
+ float GetMaxYLengthSq() const
97
+ {
98
+ float y_len_sq = mY[0].LengthSq();
99
+ for (int i = 1; i < mNumPoints; ++i)
100
+ y_len_sq = max(y_len_sq, mY[i].LengthSq());
101
+ return y_len_sq;
102
+ }
103
+
104
+ // Remove points that are not in the set, only updates mY
105
+ void UpdatePointSetY(uint32 inSet)
106
+ {
107
+ int num_points = 0;
108
+ for (int i = 0; i < mNumPoints; ++i)
109
+ if ((inSet & (1 << i)) != 0)
110
+ {
111
+ mY[num_points] = mY[i];
112
+ ++num_points;
113
+ }
114
+ mNumPoints = num_points;
115
+ }
116
+
117
+ // Remove points that are not in the set, only updates mP
118
+ void UpdatePointSetP(uint32 inSet)
119
+ {
120
+ int num_points = 0;
121
+ for (int i = 0; i < mNumPoints; ++i)
122
+ if ((inSet & (1 << i)) != 0)
123
+ {
124
+ mP[num_points] = mP[i];
125
+ ++num_points;
126
+ }
127
+ mNumPoints = num_points;
128
+ }
129
+
130
+ // Remove points that are not in the set, only updates mP and mQ
131
+ void UpdatePointSetPQ(uint32 inSet)
132
+ {
133
+ int num_points = 0;
134
+ for (int i = 0; i < mNumPoints; ++i)
135
+ if ((inSet & (1 << i)) != 0)
136
+ {
137
+ mP[num_points] = mP[i];
138
+ mQ[num_points] = mQ[i];
139
+ ++num_points;
140
+ }
141
+ mNumPoints = num_points;
142
+ }
143
+
144
+ // Remove points that are not in the set, updates mY, mP and mQ
145
+ void UpdatePointSetYPQ(uint32 inSet)
146
+ {
147
+ int num_points = 0;
148
+ for (int i = 0; i < mNumPoints; ++i)
149
+ if ((inSet & (1 << i)) != 0)
150
+ {
151
+ mY[num_points] = mY[i];
152
+ mP[num_points] = mP[i];
153
+ mQ[num_points] = mQ[i];
154
+ ++num_points;
155
+ }
156
+ mNumPoints = num_points;
157
+ }
158
+
159
+ // Calculate closest points on A and B
160
+ void CalculatePointAAndB(Vec3 &outPointA, Vec3 &outPointB) const
161
+ {
162
+ switch (mNumPoints)
163
+ {
164
+ case 1:
165
+ outPointA = mP[0];
166
+ outPointB = mQ[0];
167
+ break;
168
+
169
+ case 2:
170
+ {
171
+ float u, v;
172
+ ClosestPoint::GetBaryCentricCoordinates(mY[0], mY[1], u, v);
173
+ outPointA = u * mP[0] + v * mP[1];
174
+ outPointB = u * mQ[0] + v * mQ[1];
175
+ }
176
+ break;
177
+
178
+ case 3:
179
+ {
180
+ float u, v, w;
181
+ ClosestPoint::GetBaryCentricCoordinates(mY[0], mY[1], mY[2], u, v, w);
182
+ outPointA = u * mP[0] + v * mP[1] + w * mP[2];
183
+ outPointB = u * mQ[0] + v * mQ[1] + w * mQ[2];
184
+ }
185
+ break;
186
+
187
+ case 4:
188
+ #ifdef JPH_DEBUG
189
+ memset(&outPointA, 0xcd, sizeof(outPointA));
190
+ memset(&outPointB, 0xcd, sizeof(outPointB));
191
+ #endif
192
+ break;
193
+ }
194
+ }
195
+
196
+ public:
197
+ /// Test if inA and inB intersect
198
+ ///
199
+ /// @param inA The convex object A, must support the GetSupport(Vec3) function.
200
+ /// @param inB The convex object B, must support the GetSupport(Vec3) function.
201
+ /// @param inTolerance Minimal distance between objects when the objects are considered to be colliding
202
+ /// @param ioV is used as initial separating axis (provide a zero vector if you don't know yet)
203
+ ///
204
+ /// @return True if they intersect (in which case ioV = (0, 0, 0)).
205
+ /// False if they don't intersect in which case ioV is a separating axis in the direction from A to B (magnitude is meaningless)
206
+ template <typename A, typename B>
207
+ bool Intersects(const A &inA, const B &inB, float inTolerance, Vec3 &ioV)
208
+ {
209
+ float tolerance_sq = Square(inTolerance);
210
+
211
+ // Reset state
212
+ mNumPoints = 0;
213
+
214
+ #ifdef JPH_GJK_DEBUG
215
+ for (int i = 0; i < 4; ++i)
216
+ mY[i] = Vec3::sZero();
217
+ #endif
218
+
219
+ // Previous length^2 of v
220
+ float prev_v_len_sq = FLT_MAX;
221
+
222
+ for (;;)
223
+ {
224
+ #ifdef JPH_GJK_DEBUG
225
+ Trace("v = [%s], num_points = %d", ConvertToString(ioV).c_str(), mNumPoints);
226
+ #endif
227
+
228
+ // Get support points for shape A and B in the direction of v
229
+ Vec3 p = inA.GetSupport(ioV);
230
+ Vec3 q = inB.GetSupport(-ioV);
231
+
232
+ // Get support point of the minkowski sum A - B of v
233
+ Vec3 w = p - q;
234
+
235
+ // If the support point sA-B(v) is in the opposite direction as v, then we have found a separating axis and there is no intersection
236
+ if (ioV.Dot(w) < 0.0f)
237
+ {
238
+ // Separating axis found
239
+ #ifdef JPH_GJK_DEBUG
240
+ Trace("Separating axis");
241
+ #endif
242
+ return false;
243
+ }
244
+
245
+ // Store the point for later use
246
+ mY[mNumPoints] = w;
247
+ ++mNumPoints;
248
+
249
+ #ifdef JPH_GJK_DEBUG
250
+ Trace("w = [%s]", ConvertToString(w).c_str());
251
+ #endif
252
+
253
+ // Determine the new closest point
254
+ float v_len_sq; // Length^2 of v
255
+ uint32 set; // Set of points that form the new simplex
256
+ if (!GetClosest<true>(prev_v_len_sq, ioV, v_len_sq, set))
257
+ return false;
258
+
259
+ // If there are 4 points, the origin is inside the tetrahedron and we're done
260
+ if (set == 0xf)
261
+ {
262
+ #ifdef JPH_GJK_DEBUG
263
+ Trace("Full simplex");
264
+ #endif
265
+ ioV = Vec3::sZero();
266
+ return true;
267
+ }
268
+
269
+ // If v is very close to zero, we consider this a collision
270
+ if (v_len_sq <= tolerance_sq)
271
+ {
272
+ #ifdef JPH_GJK_DEBUG
273
+ Trace("Distance zero");
274
+ #endif
275
+ ioV = Vec3::sZero();
276
+ return true;
277
+ }
278
+
279
+ // If v is very small compared to the length of y, we also consider this a collision
280
+ if (v_len_sq <= FLT_EPSILON * GetMaxYLengthSq())
281
+ {
282
+ #ifdef JPH_GJK_DEBUG
283
+ Trace("Machine precision reached");
284
+ #endif
285
+ ioV = Vec3::sZero();
286
+ return true;
287
+ }
288
+
289
+ // The next separation axis to test is the negative of the closest point of the Minkowski sum to the origin
290
+ // Note: This must be done before terminating as converged since the separating axis is -v
291
+ ioV = -ioV;
292
+
293
+ // If the squared length of v is not changing enough, we've converged and there is no collision
294
+ JPH_ASSERT(prev_v_len_sq >= v_len_sq);
295
+ if (prev_v_len_sq - v_len_sq <= FLT_EPSILON * prev_v_len_sq)
296
+ {
297
+ // v is a separating axis
298
+ #ifdef JPH_GJK_DEBUG
299
+ Trace("Converged");
300
+ #endif
301
+ return false;
302
+ }
303
+ prev_v_len_sq = v_len_sq;
304
+
305
+ // Update the points of the simplex
306
+ UpdatePointSetY(set);
307
+ }
308
+ }
309
+
310
+ /// Get closest points between inA and inB
311
+ ///
312
+ /// @param inA The convex object A, must support the GetSupport(Vec3) function.
313
+ /// @param inB The convex object B, must support the GetSupport(Vec3) function.
314
+ /// @param inTolerance The minimal distance between A and B before the objects are considered colliding and processing is terminated.
315
+ /// @param inMaxDistSq The maximum squared distance between A and B before the objects are considered infinitely far away and processing is terminated.
316
+ /// @param ioV Initial guess for the separating axis. Start with any non-zero vector if you don't know.
317
+ /// If return value is 0, ioV = (0, 0, 0).
318
+ /// If the return value is bigger than 0 but smaller than FLT_MAX, ioV will be the separating axis in the direction from A to B and its length the squared distance between A and B.
319
+ /// If the return value is FLT_MAX, ioV will be the separating axis in the direction from A to B and the magnitude of the vector is meaningless.
320
+ /// @param outPointA , outPointB
321
+ /// If the return value is 0 the points are invalid.
322
+ /// If the return value is bigger than 0 but smaller than FLT_MAX these will contain the closest point on A and B.
323
+ /// If the return value is FLT_MAX the points are invalid.
324
+ ///
325
+ /// @return The squared distance between A and B or FLT_MAX when they are further away than inMaxDistSq.
326
+ template <typename A, typename B>
327
+ float GetClosestPoints(const A &inA, const B &inB, float inTolerance, float inMaxDistSq, Vec3 &ioV, Vec3 &outPointA, Vec3 &outPointB)
328
+ {
329
+ float tolerance_sq = Square(inTolerance);
330
+
331
+ // Reset state
332
+ mNumPoints = 0;
333
+
334
+ #ifdef JPH_GJK_DEBUG
335
+ // Generate the hull of the Minkowski difference for visualization
336
+ MinkowskiDifference diff(inA, inB);
337
+ mGeometry = DebugRenderer::sInstance->CreateTriangleGeometryForConvex([&diff](Vec3Arg inDirection) { return diff.GetSupport(inDirection); });
338
+
339
+ for (int i = 0; i < 4; ++i)
340
+ {
341
+ mY[i] = Vec3::sZero();
342
+ mP[i] = Vec3::sZero();
343
+ mQ[i] = Vec3::sZero();
344
+ }
345
+ #endif
346
+
347
+ // Length^2 of v
348
+ float v_len_sq = ioV.LengthSq();
349
+
350
+ // Previous length^2 of v
351
+ float prev_v_len_sq = FLT_MAX;
352
+
353
+ for (;;)
354
+ {
355
+ #ifdef JPH_GJK_DEBUG
356
+ Trace("v = [%s], num_points = %d", ConvertToString(ioV).c_str(), mNumPoints);
357
+ #endif
358
+
359
+ // Get support points for shape A and B in the direction of v
360
+ Vec3 p = inA.GetSupport(ioV);
361
+ Vec3 q = inB.GetSupport(-ioV);
362
+
363
+ // Get support point of the minkowski sum A - B of v
364
+ Vec3 w = p - q;
365
+
366
+ float dot = ioV.Dot(w);
367
+
368
+ #ifdef JPH_GJK_DEBUG
369
+ // Draw -ioV to show the closest point to the origin from the previous simplex
370
+ DebugRenderer::sInstance->DrawArrow(mOffset, mOffset - ioV, Color::sOrange, 0.05f);
371
+
372
+ // Draw ioV to show where we're probing next
373
+ DebugRenderer::sInstance->DrawArrow(mOffset, mOffset + ioV, Color::sCyan, 0.05f);
374
+
375
+ // Draw w, the support point
376
+ DebugRenderer::sInstance->DrawArrow(mOffset, mOffset + w, Color::sGreen, 0.05f);
377
+ DebugRenderer::sInstance->DrawMarker(mOffset + w, Color::sGreen, 1.0f);
378
+
379
+ // Draw the simplex and the Minkowski difference around it
380
+ DrawState();
381
+ #endif
382
+
383
+ // Test if we have a separation of more than inMaxDistSq, in which case we terminate early
384
+ if (dot < 0.0f && dot * dot > v_len_sq * inMaxDistSq)
385
+ {
386
+ #ifdef JPH_GJK_DEBUG
387
+ Trace("Distance bigger than max");
388
+ #endif
389
+ #ifdef JPH_DEBUG
390
+ memset(&outPointA, 0xcd, sizeof(outPointA));
391
+ memset(&outPointB, 0xcd, sizeof(outPointB));
392
+ #endif
393
+ return FLT_MAX;
394
+ }
395
+
396
+ // Store the point for later use
397
+ mY[mNumPoints] = w;
398
+ mP[mNumPoints] = p;
399
+ mQ[mNumPoints] = q;
400
+ ++mNumPoints;
401
+
402
+ #ifdef JPH_GJK_DEBUG
403
+ Trace("w = [%s]", ConvertToString(w).c_str());
404
+ #endif
405
+
406
+ uint32 set;
407
+ if (!GetClosest<true>(prev_v_len_sq, ioV, v_len_sq, set))
408
+ {
409
+ --mNumPoints; // Undo add last point
410
+ break;
411
+ }
412
+
413
+ // If there are 4 points, the origin is inside the tetrahedron and we're done
414
+ if (set == 0xf)
415
+ {
416
+ #ifdef JPH_GJK_DEBUG
417
+ Trace("Full simplex");
418
+ #endif
419
+ ioV = Vec3::sZero();
420
+ v_len_sq = 0.0f;
421
+ break;
422
+ }
423
+
424
+ // Update the points of the simplex
425
+ UpdatePointSetYPQ(set);
426
+
427
+ // If v is very close to zero, we consider this a collision
428
+ if (v_len_sq <= tolerance_sq)
429
+ {
430
+ #ifdef JPH_GJK_DEBUG
431
+ Trace("Distance zero");
432
+ #endif
433
+ ioV = Vec3::sZero();
434
+ v_len_sq = 0.0f;
435
+ break;
436
+ }
437
+
438
+ // If v is very small compared to the length of y, we also consider this a collision
439
+ #ifdef JPH_GJK_DEBUG
440
+ Trace("Check v small compared to y: %g <= %g", (double)v_len_sq, (double)(FLT_EPSILON * GetMaxYLengthSq()));
441
+ #endif
442
+ if (v_len_sq <= FLT_EPSILON * GetMaxYLengthSq())
443
+ {
444
+ #ifdef JPH_GJK_DEBUG
445
+ Trace("Machine precision reached");
446
+ #endif
447
+ ioV = Vec3::sZero();
448
+ v_len_sq = 0.0f;
449
+ break;
450
+ }
451
+
452
+ // The next separation axis to test is the negative of the closest point of the Minkowski sum to the origin
453
+ // Note: This must be done before terminating as converged since the separating axis is -v
454
+ ioV = -ioV;
455
+
456
+ // If the squared length of v is not changing enough, we've converged and there is no collision
457
+ #ifdef JPH_GJK_DEBUG
458
+ Trace("Check v not changing enough: %g <= %g", (double)(prev_v_len_sq - v_len_sq), (double)(FLT_EPSILON * prev_v_len_sq));
459
+ #endif
460
+ JPH_ASSERT(prev_v_len_sq >= v_len_sq);
461
+ if (prev_v_len_sq - v_len_sq <= FLT_EPSILON * prev_v_len_sq)
462
+ {
463
+ // v is a separating axis
464
+ #ifdef JPH_GJK_DEBUG
465
+ Trace("Converged");
466
+ #endif
467
+ break;
468
+ }
469
+ prev_v_len_sq = v_len_sq;
470
+ }
471
+
472
+ // Get the closest points
473
+ CalculatePointAAndB(outPointA, outPointB);
474
+
475
+ #ifdef JPH_GJK_DEBUG
476
+ Trace("Return: v = [%s], |v| = %g", ConvertToString(ioV).c_str(), (double)ioV.Length());
477
+
478
+ // Draw -ioV to show the closest point to the origin from the previous simplex
479
+ DebugRenderer::sInstance->DrawArrow(mOffset, mOffset - ioV, Color::sOrange, 0.05f);
480
+
481
+ // Draw the closest points
482
+ DebugRenderer::sInstance->DrawMarker(mOffset + outPointA, Color::sGreen, 1.0f);
483
+ DebugRenderer::sInstance->DrawMarker(mOffset + outPointB, Color::sPurple, 1.0f);
484
+
485
+ // Draw the simplex and the Minkowski difference around it
486
+ DrawState();
487
+ #endif
488
+
489
+ JPH_ASSERT(ioV.LengthSq() == v_len_sq);
490
+ return v_len_sq;
491
+ }
492
+
493
+ /// Get the resulting simplex after the GetClosestPoints algorithm finishes.
494
+ /// If it returned a squared distance of 0, the origin will be contained in the simplex.
495
+ void GetClosestPointsSimplex(Vec3 *outY, Vec3 *outP, Vec3 *outQ, uint &outNumPoints) const
496
+ {
497
+ uint size = sizeof(Vec3) * mNumPoints;
498
+ memcpy(outY, mY, size);
499
+ memcpy(outP, mP, size);
500
+ memcpy(outQ, mQ, size);
501
+ outNumPoints = mNumPoints;
502
+ }
503
+
504
+ /// Test if a ray inRayOrigin + lambda * inRayDirection for lambda e [0, ioLambda> intersects inA
505
+ ///
506
+ /// Code based upon: Ray Casting against General Convex Objects with Application to Continuous Collision Detection - Gino van den Bergen
507
+ ///
508
+ /// @param inRayOrigin Origin of the ray
509
+ /// @param inRayDirection Direction of the ray (ioLambda * inDirection determines length)
510
+ /// @param inTolerance The minimal distance between the ray and A before it is considered colliding
511
+ /// @param inA A convex object that has the GetSupport(Vec3) function
512
+ /// @param ioLambda The max fraction along the ray, on output updated with the actual collision fraction.
513
+ ///
514
+ /// @return true if a hit was found, ioLambda is the solution for lambda.
515
+ template <typename A>
516
+ bool CastRay(Vec3Arg inRayOrigin, Vec3Arg inRayDirection, float inTolerance, const A &inA, float &ioLambda)
517
+ {
518
+ float tolerance_sq = Square(inTolerance);
519
+
520
+ // Reset state
521
+ mNumPoints = 0;
522
+
523
+ float lambda = 0.0f;
524
+ Vec3 x = inRayOrigin;
525
+ Vec3 v = x - inA.GetSupport(Vec3::sZero());
526
+ float v_len_sq = FLT_MAX;
527
+ bool allow_restart = false;
528
+
529
+ for (;;)
530
+ {
531
+ #ifdef JPH_GJK_DEBUG
532
+ Trace("v = [%s], num_points = %d", ConvertToString(v).c_str(), mNumPoints);
533
+ #endif
534
+
535
+ // Get new support point
536
+ Vec3 p = inA.GetSupport(v);
537
+ Vec3 w = x - p;
538
+
539
+ #ifdef JPH_GJK_DEBUG
540
+ Trace("w = [%s]", ConvertToString(w).c_str());
541
+ #endif
542
+
543
+ float v_dot_w = v.Dot(w);
544
+ #ifdef JPH_GJK_DEBUG
545
+ Trace("v . w = %g", (double)v_dot_w);
546
+ #endif
547
+ if (v_dot_w > 0.0f)
548
+ {
549
+ // If ray and normal are in the same direction, we've passed A and there's no collision
550
+ float v_dot_r = v.Dot(inRayDirection);
551
+ #ifdef JPH_GJK_DEBUG
552
+ Trace("v . r = %g", (double)v_dot_r);
553
+ #endif
554
+ if (v_dot_r >= -1.0e-18f) // Instead of checking >= 0, check with epsilon as we don't want the division below to overflow to infinity as it can cause a float exception
555
+ return false;
556
+
557
+ // Update the lower bound for lambda
558
+ float delta = v_dot_w / v_dot_r;
559
+ float old_lambda = lambda;
560
+ lambda -= delta;
561
+ #ifdef JPH_GJK_DEBUG
562
+ Trace("lambda = %g, delta = %g", (double)lambda, (double)delta);
563
+ #endif
564
+
565
+ // If lambda didn't change, we cannot converge any further and we assume a hit
566
+ if (old_lambda == lambda)
567
+ break;
568
+
569
+ // If lambda is bigger or equal than max, we don't have a hit
570
+ if (lambda >= ioLambda)
571
+ return false;
572
+
573
+ // Update x to new closest point on the ray
574
+ x = inRayOrigin + lambda * inRayDirection;
575
+
576
+ // We've shifted x, so reset v_len_sq so that it is not used as early out for GetClosest
577
+ v_len_sq = FLT_MAX;
578
+
579
+ // We allow rebuilding the simplex once after x changes because the simplex was built
580
+ // for another x and numerical round off builds up as you keep adding points to an
581
+ // existing simplex
582
+ allow_restart = true;
583
+ }
584
+
585
+ // Add p to set P: P = P U {p}
586
+ mP[mNumPoints] = p;
587
+ ++mNumPoints;
588
+
589
+ // Calculate Y = {x} - P
590
+ for (int i = 0; i < mNumPoints; ++i)
591
+ mY[i] = x - mP[i];
592
+
593
+ // Determine the new closest point from Y to origin
594
+ uint32 set; // Set of points that form the new simplex
595
+ if (!GetClosest<false>(v_len_sq, v, v_len_sq, set))
596
+ {
597
+ #ifdef JPH_GJK_DEBUG
598
+ Trace("Failed to converge");
599
+ #endif
600
+
601
+ // Only allow 1 restart, if we still can't get a closest point
602
+ // we're so close that we return this as a hit
603
+ if (!allow_restart)
604
+ break;
605
+
606
+ // If we fail to converge, we start again with the last point as simplex
607
+ #ifdef JPH_GJK_DEBUG
608
+ Trace("Restarting");
609
+ #endif
610
+ allow_restart = false;
611
+ mP[0] = p;
612
+ mNumPoints = 1;
613
+ v = x - p;
614
+ v_len_sq = FLT_MAX;
615
+ continue;
616
+ }
617
+ else if (set == 0xf)
618
+ {
619
+ #ifdef JPH_GJK_DEBUG
620
+ Trace("Full simplex");
621
+ #endif
622
+
623
+ // We're inside the tetrahedron, we have a hit (verify that length of v is 0)
624
+ JPH_ASSERT(v_len_sq == 0.0f);
625
+ break;
626
+ }
627
+
628
+ // Update the points P to form the new simplex
629
+ // Note: We're not updating Y as Y will shift with x so we have to calculate it every iteration
630
+ UpdatePointSetP(set);
631
+
632
+ // Check if x is close enough to inA
633
+ if (v_len_sq <= tolerance_sq)
634
+ {
635
+ #ifdef JPH_GJK_DEBUG
636
+ Trace("Converged");
637
+ #endif
638
+ break;
639
+ }
640
+ }
641
+
642
+ // Store hit fraction
643
+ ioLambda = lambda;
644
+ return true;
645
+ }
646
+
647
+ /// Test if a cast shape inA moving from inStart to lambda * inStart.GetTranslation() + inDirection where lambda e [0, ioLambda> intersects inB
648
+ ///
649
+ /// @param inStart Start position and orientation of the convex object
650
+ /// @param inDirection Direction of the sweep (ioLambda * inDirection determines length)
651
+ /// @param inTolerance The minimal distance between A and B before they are considered colliding
652
+ /// @param inA The convex object A, must support the GetSupport(Vec3) function.
653
+ /// @param inB The convex object B, must support the GetSupport(Vec3) function.
654
+ /// @param ioLambda The max fraction along the sweep, on output updated with the actual collision fraction.
655
+ ///
656
+ /// @return true if a hit was found, ioLambda is the solution for lambda.
657
+ template <typename A, typename B>
658
+ bool CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float &ioLambda)
659
+ {
660
+ // Transform the shape to be cast to the starting position
661
+ TransformedConvexObject transformed_a(inStart, inA);
662
+
663
+ // Calculate the minkowski difference inB - inA
664
+ // inA is moving, so we need to add the back side of inB to the front side of inA
665
+ MinkowskiDifference difference(inB, transformed_a);
666
+
667
+ // Do a raycast against the Minkowski difference
668
+ return CastRay(Vec3::sZero(), inDirection, inTolerance, difference, ioLambda);
669
+ }
670
+
671
+ /// Test if a cast shape inA moving from inStart to lambda * inStart.GetTranslation() + inDirection where lambda e [0, ioLambda> intersects inB
672
+ ///
673
+ /// @param inStart Start position and orientation of the convex object
674
+ /// @param inDirection Direction of the sweep (ioLambda * inDirection determines length)
675
+ /// @param inTolerance The minimal distance between A and B before they are considered colliding
676
+ /// @param inA The convex object A, must support the GetSupport(Vec3) function.
677
+ /// @param inB The convex object B, must support the GetSupport(Vec3) function.
678
+ /// @param inConvexRadiusA The convex radius of A, this will be added on all sides to pad A.
679
+ /// @param inConvexRadiusB The convex radius of B, this will be added on all sides to pad B.
680
+ /// @param ioLambda The max fraction along the sweep, on output updated with the actual collision fraction.
681
+ /// @param outPointA is the contact point on A (if outSeparatingAxis is near zero, this may not be not the deepest point)
682
+ /// @param outPointB is the contact point on B (if outSeparatingAxis is near zero, this may not be not the deepest point)
683
+ /// @param outSeparatingAxis On return this will contain a vector that points from A to B along the smallest distance of separation.
684
+ /// The length of this vector indicates the separation of A and B without their convex radius.
685
+ /// If it is near zero, the direction may not be accurate as the bodies may overlap when lambda = 0.
686
+ ///
687
+ /// @return true if a hit was found, ioLambda is the solution for lambda and outPoint and outSeparatingAxis are valid.
688
+ template <typename A, typename B>
689
+ bool CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float inConvexRadiusA, float inConvexRadiusB, float &ioLambda, Vec3 &outPointA, Vec3 &outPointB, Vec3 &outSeparatingAxis)
690
+ {
691
+ float tolerance_sq = Square(inTolerance);
692
+
693
+ // Calculate how close A and B (without their convex radius) need to be to each other in order for us to consider this a collision
694
+ float sum_convex_radius = inConvexRadiusA + inConvexRadiusB;
695
+
696
+ // Transform the shape to be cast to the starting position
697
+ TransformedConvexObject transformed_a(inStart, inA);
698
+
699
+ // Reset state
700
+ mNumPoints = 0;
701
+
702
+ float lambda = 0.0f;
703
+ Vec3 x = Vec3::sZero(); // Since A is already transformed we can start the cast from zero
704
+ Vec3 v = -inB.GetSupport(Vec3::sZero()) + transformed_a.GetSupport(Vec3::sZero()); // See CastRay: v = x - inA.GetSupport(Vec3::sZero()) where inA is the Minkowski difference inB - transformed_a (see CastShape above) and x is zero
705
+ float v_len_sq = FLT_MAX;
706
+ bool allow_restart = false;
707
+
708
+ // Keeps track of separating axis of the previous iteration.
709
+ // Initialized at zero as we don't know if our first v is actually a separating axis.
710
+ Vec3 prev_v = Vec3::sZero();
711
+
712
+ for (;;)
713
+ {
714
+ #ifdef JPH_GJK_DEBUG
715
+ Trace("v = [%s], num_points = %d", ConvertToString(v).c_str(), mNumPoints);
716
+ #endif
717
+
718
+ // Calculate the minkowski difference inB - inA
719
+ // inA is moving, so we need to add the back side of inB to the front side of inA
720
+ // Keep the support points on A and B separate so that in the end we can calculate a contact point
721
+ Vec3 p = transformed_a.GetSupport(-v);
722
+ Vec3 q = inB.GetSupport(v);
723
+ Vec3 w = x - (q - p);
724
+
725
+ #ifdef JPH_GJK_DEBUG
726
+ Trace("w = [%s]", ConvertToString(w).c_str());
727
+ #endif
728
+
729
+ // Difference from article to this code:
730
+ // We did not include the convex radius in p and q in order to be able to calculate a good separating axis at the end of the algorithm.
731
+ // However when moving forward along inDirection we do need to take this into account so that we keep A and B separated by the sum of their convex radii.
732
+ // From p we have to subtract: inConvexRadiusA * v / |v|
733
+ // To q we have to add: inConvexRadiusB * v / |v|
734
+ // This means that to w we have to add: -(inConvexRadiusA + inConvexRadiusB) * v / |v|
735
+ // So to v . w we have to add: v . (-(inConvexRadiusA + inConvexRadiusB) * v / |v|) = -(inConvexRadiusA + inConvexRadiusB) * |v|
736
+ float v_dot_w = v.Dot(w) - sum_convex_radius * v.Length();
737
+ #ifdef JPH_GJK_DEBUG
738
+ Trace("v . w = %g", (double)v_dot_w);
739
+ #endif
740
+ if (v_dot_w > 0.0f)
741
+ {
742
+ // If ray and normal are in the same direction, we've passed A and there's no collision
743
+ float v_dot_r = v.Dot(inDirection);
744
+ #ifdef JPH_GJK_DEBUG
745
+ Trace("v . r = %g", (double)v_dot_r);
746
+ #endif
747
+ if (v_dot_r >= -1.0e-18f) // Instead of checking >= 0, check with epsilon as we don't want the division below to overflow to infinity as it can cause a float exception
748
+ return false;
749
+
750
+ // Update the lower bound for lambda
751
+ float delta = v_dot_w / v_dot_r;
752
+ float old_lambda = lambda;
753
+ lambda -= delta;
754
+ #ifdef JPH_GJK_DEBUG
755
+ Trace("lambda = %g, delta = %g", (double)lambda, (double)delta);
756
+ #endif
757
+
758
+ // If lambda didn't change, we cannot converge any further and we assume a hit
759
+ if (old_lambda == lambda)
760
+ break;
761
+
762
+ // If lambda is bigger or equal than max, we don't have a hit
763
+ if (lambda >= ioLambda)
764
+ return false;
765
+
766
+ // Update x to new closest point on the ray
767
+ x = lambda * inDirection;
768
+
769
+ // We've shifted x, so reset v_len_sq so that it is not used as early out when GetClosest returns false
770
+ v_len_sq = FLT_MAX;
771
+
772
+ // Now that we've moved, we know that A and B are not intersecting at lambda = 0, so we can update our tolerance to stop iterating
773
+ // as soon as A and B are inConvexRadiusA + inConvexRadiusB apart
774
+ tolerance_sq = Square(inTolerance + sum_convex_radius);
775
+
776
+ // We allow rebuilding the simplex once after x changes because the simplex was built
777
+ // for another x and numerical round off builds up as you keep adding points to an
778
+ // existing simplex
779
+ allow_restart = true;
780
+ }
781
+
782
+ // Add p to set P, q to set Q: P = P U {p}, Q = Q U {q}
783
+ mP[mNumPoints] = p;
784
+ mQ[mNumPoints] = q;
785
+ ++mNumPoints;
786
+
787
+ // Calculate Y = {x} - (Q - P)
788
+ for (int i = 0; i < mNumPoints; ++i)
789
+ mY[i] = x - (mQ[i] - mP[i]);
790
+
791
+ // Determine the new closest point from Y to origin
792
+ uint32 set; // Set of points that form the new simplex
793
+ if (!GetClosest<false>(v_len_sq, v, v_len_sq, set))
794
+ {
795
+ #ifdef JPH_GJK_DEBUG
796
+ Trace("Failed to converge");
797
+ #endif
798
+
799
+ // Only allow 1 restart, if we still can't get a closest point
800
+ // we're so close that we return this as a hit
801
+ if (!allow_restart)
802
+ break;
803
+
804
+ // If we fail to converge, we start again with the last point as simplex
805
+ #ifdef JPH_GJK_DEBUG
806
+ Trace("Restarting");
807
+ #endif
808
+ allow_restart = false;
809
+ mP[0] = p;
810
+ mQ[0] = q;
811
+ mNumPoints = 1;
812
+ v = x - q;
813
+ v_len_sq = FLT_MAX;
814
+ continue;
815
+ }
816
+ else if (set == 0xf)
817
+ {
818
+ #ifdef JPH_GJK_DEBUG
819
+ Trace("Full simplex");
820
+ #endif
821
+
822
+ // We're inside the tetrahedron, we have a hit (verify that length of v is 0)
823
+ JPH_ASSERT(v_len_sq == 0.0f);
824
+ break;
825
+ }
826
+
827
+ // Update the points P and Q to form the new simplex
828
+ // Note: We're not updating Y as Y will shift with x so we have to calculate it every iteration
829
+ UpdatePointSetPQ(set);
830
+
831
+ // Check if A and B are touching according to our tolerance
832
+ if (v_len_sq <= tolerance_sq)
833
+ {
834
+ #ifdef JPH_GJK_DEBUG
835
+ Trace("Converged");
836
+ #endif
837
+ break;
838
+ }
839
+
840
+ // Store our v to return as separating axis
841
+ prev_v = v;
842
+ }
843
+
844
+ // Calculate Y = {x} - (Q - P) again so we can calculate the contact points
845
+ for (int i = 0; i < mNumPoints; ++i)
846
+ mY[i] = x - (mQ[i] - mP[i]);
847
+
848
+ // Calculate the offset we need to apply to A and B to correct for the convex radius
849
+ Vec3 normalized_v = v.NormalizedOr(Vec3::sZero());
850
+ Vec3 convex_radius_a = inConvexRadiusA * normalized_v;
851
+ Vec3 convex_radius_b = inConvexRadiusB * normalized_v;
852
+
853
+ // Get the contact point
854
+ // Note that A and B will coincide when lambda > 0. In this case we calculate only B as it is more accurate as it contains less terms.
855
+ switch (mNumPoints)
856
+ {
857
+ case 1:
858
+ outPointB = mQ[0] + convex_radius_b;
859
+ outPointA = lambda > 0.0f? outPointB : mP[0] - convex_radius_a;
860
+ break;
861
+
862
+ case 2:
863
+ {
864
+ float bu, bv;
865
+ ClosestPoint::GetBaryCentricCoordinates(mY[0], mY[1], bu, bv);
866
+ outPointB = bu * mQ[0] + bv * mQ[1] + convex_radius_b;
867
+ outPointA = lambda > 0.0f? outPointB : bu * mP[0] + bv * mP[1] - convex_radius_a;
868
+ }
869
+ break;
870
+
871
+ case 3:
872
+ case 4: // A full simplex, we can't properly determine a contact point! As contact point we take the closest point of the previous iteration.
873
+ {
874
+ float bu, bv, bw;
875
+ ClosestPoint::GetBaryCentricCoordinates(mY[0], mY[1], mY[2], bu, bv, bw);
876
+ outPointB = bu * mQ[0] + bv * mQ[1] + bw * mQ[2] + convex_radius_b;
877
+ outPointA = lambda > 0.0f? outPointB : bu * mP[0] + bv * mP[1] + bw * mP[2] - convex_radius_a;
878
+ }
879
+ break;
880
+ }
881
+
882
+ // Store separating axis, in case we have a convex radius we can just return v,
883
+ // otherwise v will be very small and we resort to returning previous v as an approximation.
884
+ outSeparatingAxis = sum_convex_radius > 0.0f? -v : -prev_v;
885
+
886
+ // Store hit fraction
887
+ ioLambda = lambda;
888
+ return true;
889
+ }
890
+
891
+ private:
892
+ #ifdef JPH_GJK_DEBUG
893
+ /// Draw state of algorithm
894
+ void DrawState()
895
+ {
896
+ RMat44 origin = RMat44::sTranslation(mOffset);
897
+
898
+ // Draw origin
899
+ DebugRenderer::sInstance->DrawCoordinateSystem(origin, 1.0f);
900
+
901
+ // Draw the hull
902
+ DebugRenderer::sInstance->DrawGeometry(origin, mGeometry->mBounds.Transformed(origin), mGeometry->mBounds.GetExtent().LengthSq(), Color::sYellow, mGeometry);
903
+
904
+ // Draw Y
905
+ for (int i = 0; i < mNumPoints; ++i)
906
+ {
907
+ // Draw support point
908
+ RVec3 y_i = origin * mY[i];
909
+ DebugRenderer::sInstance->DrawMarker(y_i, Color::sRed, 1.0f);
910
+ for (int j = i + 1; j < mNumPoints; ++j)
911
+ {
912
+ // Draw edge
913
+ RVec3 y_j = origin * mY[j];
914
+ DebugRenderer::sInstance->DrawLine(y_i, y_j, Color::sRed);
915
+ for (int k = j + 1; k < mNumPoints; ++k)
916
+ {
917
+ // Make sure triangle faces the origin
918
+ RVec3 y_k = origin * mY[k];
919
+ RVec3 center = (y_i + y_j + y_k) / Real(3);
920
+ RVec3 normal = (y_j - y_i).Cross(y_k - y_i);
921
+ if (normal.Dot(center) < Real(0))
922
+ DebugRenderer::sInstance->DrawTriangle(y_i, y_j, y_k, Color::sLightGrey);
923
+ else
924
+ DebugRenderer::sInstance->DrawTriangle(y_i, y_k, y_j, Color::sLightGrey);
925
+ }
926
+ }
927
+ }
928
+
929
+ // Offset to the right
930
+ mOffset += Vec3(mGeometry->mBounds.GetSize().GetX() + 2.0f, 0, 0);
931
+ }
932
+ #endif // JPH_GJK_DEBUG
933
+
934
+ Vec3 mY[4]; ///< Support points on A - B
935
+ Vec3 mP[4]; ///< Support point on A
936
+ Vec3 mQ[4]; ///< Support point on B
937
+ int mNumPoints = 0; ///< Number of points in mY, mP and mQ that are valid
938
+
939
+ #ifdef JPH_GJK_DEBUG
940
+ DebugRenderer::GeometryRef mGeometry; ///< A visualization of the minkowski difference for state drawing
941
+ RVec3 mOffset = RVec3::sZero(); ///< Offset to use for state drawing
942
+ #endif
943
+ };
944
+
945
+ JPH_NAMESPACE_END