@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,582 @@
1
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
2
+ // SPDX-License-Identifier: MIT
3
+
4
+ #include <Jolt/Jolt.h>
5
+
6
+ #include <Jolt/Physics/LargeIslandSplitter.h>
7
+ #include <Jolt/Physics/IslandBuilder.h>
8
+ #include <Jolt/Physics/Constraints/CalculateSolverSteps.h>
9
+ #include <Jolt/Physics/Constraints/Constraint.h>
10
+ #include <Jolt/Physics/Constraints/ContactConstraintManager.h>
11
+ #include <Jolt/Physics/Body/BodyManager.h>
12
+ #include <Jolt/Core/Profiler.h>
13
+ #include <Jolt/Core/TempAllocator.h>
14
+
15
+ //#define JPH_LARGE_ISLAND_SPLITTER_DEBUG
16
+
17
+ JPH_NAMESPACE_BEGIN
18
+
19
+ LargeIslandSplitter::EStatus LargeIslandSplitter::Splits::FetchNextBatch(uint32 &outConstraintsBegin, uint32 &outConstraintsEnd, uint32 &outContactsBegin, uint32 &outContactsEnd, bool &outFirstIteration)
20
+ {
21
+ {
22
+ // First check if we can get a new batch (doing a read to avoid hammering an atomic with an atomic subtract)
23
+ // Note this also avoids overflowing the status counter if we're done but there's still one thread processing items
24
+ uint64 status = mStatus.load(memory_order_acquire);
25
+
26
+ // Check for special value that indicates that the splits are still being built
27
+ // (note we do not check for this condition again below as we reset all splits before kicking off jobs that fetch batches of work)
28
+ if (status == StatusItemMask)
29
+ return EStatus::WaitingForBatch;
30
+
31
+ // Next check if all items have been processed. Note that we do this after checking if the job can be started
32
+ // as mNumIterations is not initialized until the split is started.
33
+ if (sGetIteration(status) >= mNumIterations)
34
+ return EStatus::AllBatchesDone;
35
+
36
+ uint item = sGetItem(status);
37
+ uint split_index = sGetSplit(status);
38
+ if (split_index == cNonParallelSplitIdx)
39
+ {
40
+ // Non parallel split needs to be taken as a single batch, only the thread that takes element 0 will do it
41
+ if (item != 0)
42
+ return EStatus::WaitingForBatch;
43
+ }
44
+ else
45
+ {
46
+ // Parallel split is split into batches
47
+ JPH_ASSERT(split_index < mNumSplits);
48
+ const Split &split = mSplits[split_index];
49
+ if (item >= split.GetNumItems())
50
+ return EStatus::WaitingForBatch;
51
+ }
52
+ }
53
+
54
+ // Then try to actually get the batch
55
+ uint64 status = mStatus.fetch_add(cBatchSize, memory_order_acquire);
56
+ int iteration = sGetIteration(status);
57
+ if (iteration >= mNumIterations)
58
+ return EStatus::AllBatchesDone;
59
+
60
+ uint split_index = sGetSplit(status);
61
+ JPH_ASSERT(split_index < mNumSplits || split_index == cNonParallelSplitIdx);
62
+ const Split &split = mSplits[split_index];
63
+ uint item_begin = sGetItem(status);
64
+ if (split_index == cNonParallelSplitIdx)
65
+ {
66
+ if (item_begin == 0)
67
+ {
68
+ // Non-parallel split always goes as a single batch
69
+ outConstraintsBegin = split.mConstraintBufferBegin;
70
+ outConstraintsEnd = split.mConstraintBufferEnd;
71
+ outContactsBegin = split.mContactBufferBegin;
72
+ outContactsEnd = split.mContactBufferEnd;
73
+ outFirstIteration = iteration == 0;
74
+ return EStatus::BatchRetrieved;
75
+ }
76
+ else
77
+ {
78
+ // Otherwise we're done with this split
79
+ return EStatus::WaitingForBatch;
80
+ }
81
+ }
82
+
83
+ // Parallel split is split into batches
84
+ uint num_constraints = split.GetNumConstraints();
85
+ uint num_contacts = split.GetNumContacts();
86
+ uint num_items = num_constraints + num_contacts;
87
+ if (item_begin >= num_items)
88
+ return EStatus::WaitingForBatch;
89
+
90
+ uint item_end = min(item_begin + cBatchSize, num_items);
91
+ if (item_end >= num_constraints)
92
+ {
93
+ if (item_begin < num_constraints)
94
+ {
95
+ // Partially from constraints and partially from contacts
96
+ outConstraintsBegin = split.mConstraintBufferBegin + item_begin;
97
+ outConstraintsEnd = split.mConstraintBufferEnd;
98
+ }
99
+ else
100
+ {
101
+ // Only contacts
102
+ outConstraintsBegin = 0;
103
+ outConstraintsEnd = 0;
104
+ }
105
+
106
+ outContactsBegin = split.mContactBufferBegin + (max(item_begin, num_constraints) - num_constraints);
107
+ outContactsEnd = split.mContactBufferBegin + (item_end - num_constraints);
108
+ }
109
+ else
110
+ {
111
+ // Only constraints
112
+ outConstraintsBegin = split.mConstraintBufferBegin + item_begin;
113
+ outConstraintsEnd = split.mConstraintBufferBegin + item_end;
114
+
115
+ outContactsBegin = 0;
116
+ outContactsEnd = 0;
117
+ }
118
+
119
+ outFirstIteration = iteration == 0;
120
+ return EStatus::BatchRetrieved;
121
+ }
122
+
123
+ void LargeIslandSplitter::Splits::MarkBatchProcessed(uint inNumProcessed, bool &outLastIteration, bool &outFinalBatch)
124
+ {
125
+ // We fetched this batch, nobody should change the split and or iteration until we mark the last batch as processed so we can safely get the current status
126
+ uint64 status = mStatus.load(memory_order_relaxed);
127
+ uint split_index = sGetSplit(status);
128
+ JPH_ASSERT(split_index < mNumSplits || split_index == cNonParallelSplitIdx);
129
+ const Split &split = mSplits[split_index];
130
+ uint num_items_in_split = split.GetNumItems();
131
+
132
+ // Determine if this is the last iteration before possibly incrementing it
133
+ int iteration = sGetIteration(status);
134
+ outLastIteration = iteration == mNumIterations - 1;
135
+
136
+ // Add the number of items we processed to the total number of items processed
137
+ // Note: This needs to happen after we read the status as other threads may update the status after we mark items as processed
138
+ JPH_ASSERT(inNumProcessed > 0); // Logic will break if we mark a block of 0 items as processed
139
+ uint total_items_processed = mItemsProcessed.fetch_add(inNumProcessed, memory_order_acq_rel) + inNumProcessed;
140
+
141
+ // Check if we're at the end of the split
142
+ if (total_items_processed >= num_items_in_split)
143
+ {
144
+ JPH_ASSERT(total_items_processed == num_items_in_split); // Should not overflow, that means we're retiring more items than we should process
145
+
146
+ // Set items processed back to 0 for the next split/iteration
147
+ mItemsProcessed.store(0, memory_order_release);
148
+
149
+ // Determine next split
150
+ do
151
+ {
152
+ if (split_index == cNonParallelSplitIdx)
153
+ {
154
+ // At start of next iteration
155
+ split_index = 0;
156
+ ++iteration;
157
+ }
158
+ else
159
+ {
160
+ // At start of next split
161
+ ++split_index;
162
+ }
163
+
164
+ // If we're beyond the end of splits, go to the non-parallel split
165
+ if (split_index >= mNumSplits)
166
+ split_index = cNonParallelSplitIdx;
167
+ }
168
+ while (iteration < mNumIterations
169
+ && mSplits[split_index].GetNumItems() == 0); // We don't support processing empty splits, skip to the next split in this case
170
+
171
+ mStatus.store((uint64(iteration) << StatusIterationShift) | (uint64(split_index) << StatusSplitShift), memory_order_release);
172
+ }
173
+
174
+ // Track if this is the final batch
175
+ outFinalBatch = iteration >= mNumIterations;
176
+ }
177
+
178
+ LargeIslandSplitter::~LargeIslandSplitter()
179
+ {
180
+ JPH_ASSERT(mSplitMasks == nullptr);
181
+ JPH_ASSERT(mContactAndConstraintsSplitIdx == nullptr);
182
+ JPH_ASSERT(mContactAndConstraintIndices == nullptr);
183
+ JPH_ASSERT(mSplitIslands == nullptr);
184
+ }
185
+
186
+ void LargeIslandSplitter::Prepare(const IslandBuilder &inIslandBuilder, uint32 inNumActiveBodies, TempAllocator *inTempAllocator)
187
+ {
188
+ JPH_PROFILE_FUNCTION();
189
+
190
+ // Count the total number of constraints and contacts that we will be putting in splits
191
+ mContactAndConstraintsSize = 0;
192
+ for (uint32 island = 0; island < inIslandBuilder.GetNumIslands(); ++island)
193
+ {
194
+ // Get the contacts in this island
195
+ uint32 *contacts_start, *contacts_end;
196
+ inIslandBuilder.GetContactsInIsland(island, contacts_start, contacts_end);
197
+ uint num_contacts_in_island = uint(contacts_end - contacts_start);
198
+
199
+ // Get the constraints in this island
200
+ uint32 *constraints_start, *constraints_end;
201
+ inIslandBuilder.GetConstraintsInIsland(island, constraints_start, constraints_end);
202
+ uint num_constraints_in_island = uint(constraints_end - constraints_start);
203
+
204
+ uint island_size = num_contacts_in_island + num_constraints_in_island;
205
+ if (island_size >= cLargeIslandTreshold)
206
+ {
207
+ mNumSplitIslands++;
208
+ mContactAndConstraintsSize += island_size;
209
+ }
210
+ else
211
+ break; // If this island doesn't have enough constraints, the next islands won't either since they're sorted from big to small
212
+ }
213
+
214
+ if (mContactAndConstraintsSize > 0)
215
+ {
216
+ mNumActiveBodies = inNumActiveBodies;
217
+
218
+ // Allocate split mask buffer
219
+ mSplitMasks = (SplitMask *)inTempAllocator->Allocate(mNumActiveBodies * sizeof(SplitMask));
220
+
221
+ // Allocate contact and constraint buffer
222
+ uint contact_and_constraint_indices_size = mContactAndConstraintsSize * sizeof(uint32);
223
+ mContactAndConstraintsSplitIdx = (uint32 *)inTempAllocator->Allocate(contact_and_constraint_indices_size);
224
+ mContactAndConstraintIndices = (uint32 *)inTempAllocator->Allocate(contact_and_constraint_indices_size);
225
+
226
+ // Allocate island split buffer
227
+ mSplitIslands = (Splits *)inTempAllocator->Allocate(mNumSplitIslands * sizeof(Splits));
228
+
229
+ // Prevent any of the splits from being picked up as work
230
+ for (uint i = 0; i < mNumSplitIslands; ++i)
231
+ mSplitIslands[i].ResetStatus();
232
+ }
233
+ }
234
+
235
+ uint LargeIslandSplitter::AssignSplit(const Body *inBody1, const Body *inBody2)
236
+ {
237
+ uint32 idx1 = inBody1->GetIndexInActiveBodiesInternal();
238
+ uint32 idx2 = inBody2->GetIndexInActiveBodiesInternal();
239
+
240
+ // Test if either index is negative
241
+ if (idx1 == Body::cInactiveIndex || !inBody1->IsDynamic())
242
+ {
243
+ // Body 1 is not active or a kinematic body, so we only need to set 1 body
244
+ JPH_ASSERT(idx2 < mNumActiveBodies);
245
+ SplitMask &mask = mSplitMasks[idx2];
246
+ uint split = min(CountTrailingZeros(~uint32(mask)), cNonParallelSplitIdx);
247
+ mask |= SplitMask(1U << split);
248
+ return split;
249
+ }
250
+ else if (idx2 == Body::cInactiveIndex || !inBody2->IsDynamic())
251
+ {
252
+ // Body 2 is not active or a kinematic body, so we only need to set 1 body
253
+ JPH_ASSERT(idx1 < mNumActiveBodies);
254
+ SplitMask &mask = mSplitMasks[idx1];
255
+ uint split = min(CountTrailingZeros(~uint32(mask)), cNonParallelSplitIdx);
256
+ mask |= SplitMask(1U << split);
257
+ return split;
258
+ }
259
+ else
260
+ {
261
+ // If both bodies are active, we need to set 2 bodies
262
+ JPH_ASSERT(idx1 < mNumActiveBodies);
263
+ JPH_ASSERT(idx2 < mNumActiveBodies);
264
+ SplitMask &mask1 = mSplitMasks[idx1];
265
+ SplitMask &mask2 = mSplitMasks[idx2];
266
+ uint split = min(CountTrailingZeros((~uint32(mask1)) & (~uint32(mask2))), cNonParallelSplitIdx);
267
+ SplitMask mask = SplitMask(1U << split);
268
+ mask1 |= mask;
269
+ mask2 |= mask;
270
+ return split;
271
+ }
272
+ }
273
+
274
+ uint LargeIslandSplitter::AssignToNonParallelSplit(const Body *inBody)
275
+ {
276
+ uint32 idx = inBody->GetIndexInActiveBodiesInternal();
277
+ if (idx != Body::cInactiveIndex)
278
+ {
279
+ JPH_ASSERT(idx < mNumActiveBodies);
280
+ mSplitMasks[idx] |= 1U << cNonParallelSplitIdx;
281
+ }
282
+
283
+ return cNonParallelSplitIdx;
284
+ }
285
+
286
+ bool LargeIslandSplitter::SplitIsland(uint32 inIslandIndex, const IslandBuilder &inIslandBuilder, const BodyManager &inBodyManager, const ContactConstraintManager &inContactManager, Constraint **inActiveConstraints, CalculateSolverSteps &ioStepsCalculator)
287
+ {
288
+ JPH_PROFILE_FUNCTION();
289
+
290
+ // Get the contacts in this island
291
+ uint32 *contacts_start, *contacts_end;
292
+ inIslandBuilder.GetContactsInIsland(inIslandIndex, contacts_start, contacts_end);
293
+ uint num_contacts_in_island = uint(contacts_end - contacts_start);
294
+
295
+ // Get the constraints in this island
296
+ uint32 *constraints_start, *constraints_end;
297
+ inIslandBuilder.GetConstraintsInIsland(inIslandIndex, constraints_start, constraints_end);
298
+ uint num_constraints_in_island = uint(constraints_end - constraints_start);
299
+
300
+ // Check if it exceeds the threshold
301
+ uint island_size = num_contacts_in_island + num_constraints_in_island;
302
+ if (island_size < cLargeIslandTreshold)
303
+ return false;
304
+
305
+ // Get bodies in this island
306
+ BodyID *bodies_start, *bodies_end;
307
+ inIslandBuilder.GetBodiesInIsland(inIslandIndex, bodies_start, bodies_end);
308
+
309
+ // Reset the split mask for all bodies in this island
310
+ Body const * const *bodies = inBodyManager.GetBodies().data();
311
+ for (const BodyID *b = bodies_start; b < bodies_end; ++b)
312
+ mSplitMasks[bodies[b->GetIndex()]->GetIndexInActiveBodiesInternal()] = 0;
313
+
314
+ // Count the number of contacts and constraints per split
315
+ uint num_contacts_in_split[cNumSplits] = { };
316
+ uint num_constraints_in_split[cNumSplits] = { };
317
+
318
+ // Get space to store split indices
319
+ uint offset = mContactAndConstraintsNextFree.fetch_add(island_size, memory_order_relaxed);
320
+ uint32 *contact_split_idx = mContactAndConstraintsSplitIdx + offset;
321
+ uint32 *constraint_split_idx = contact_split_idx + num_contacts_in_island;
322
+
323
+ // Assign the contacts to a split
324
+ uint32 *cur_contact_split_idx = contact_split_idx;
325
+ for (const uint32 *c = contacts_start; c < contacts_end; ++c)
326
+ {
327
+ const Body *body1, *body2;
328
+ inContactManager.GetAffectedBodies(*c, body1, body2);
329
+ uint split = AssignSplit(body1, body2);
330
+ num_contacts_in_split[split]++;
331
+ *cur_contact_split_idx++ = split;
332
+
333
+ if (body1->IsDynamic())
334
+ ioStepsCalculator(body1->GetMotionPropertiesUnchecked());
335
+ if (body2->IsDynamic())
336
+ ioStepsCalculator(body2->GetMotionPropertiesUnchecked());
337
+ }
338
+
339
+ // Assign the constraints to a split
340
+ uint32 *cur_constraint_split_idx = constraint_split_idx;
341
+ for (const uint32 *c = constraints_start; c < constraints_end; ++c)
342
+ {
343
+ const Constraint *constraint = inActiveConstraints[*c];
344
+ uint split = constraint->BuildIslandSplits(*this);
345
+ num_constraints_in_split[split]++;
346
+ *cur_constraint_split_idx++ = split;
347
+
348
+ ioStepsCalculator(constraint);
349
+ }
350
+
351
+ ioStepsCalculator.Finalize();
352
+
353
+ // Start with 0 splits
354
+ uint split_remap_table[cNumSplits];
355
+ uint new_split_idx = mNextSplitIsland.fetch_add(1, memory_order_relaxed);
356
+ JPH_ASSERT(new_split_idx < mNumSplitIslands);
357
+ Splits &splits = mSplitIslands[new_split_idx];
358
+ splits.mIslandIndex = inIslandIndex;
359
+ splits.mNumSplits = 0;
360
+ splits.mNumIterations = ioStepsCalculator.GetNumVelocitySteps() + 1; // Iteration 0 is used for warm starting
361
+ splits.mNumVelocitySteps = ioStepsCalculator.GetNumVelocitySteps();
362
+ splits.mNumPositionSteps = ioStepsCalculator.GetNumPositionSteps();
363
+ splits.mItemsProcessed.store(0, memory_order_release);
364
+
365
+ // Allocate space to store the sorted constraint and contact indices per split
366
+ uint32 *constraint_buffer_cur[cNumSplits], *contact_buffer_cur[cNumSplits];
367
+ for (uint s = 0; s < cNumSplits; ++s)
368
+ {
369
+ // If this split doesn't contain enough constraints and contacts, we will combine it with the non parallel split
370
+ if (num_constraints_in_split[s] + num_contacts_in_split[s] < cSplitCombineTreshold
371
+ && s < cNonParallelSplitIdx) // The non-parallel split cannot merge into itself
372
+ {
373
+ // Remap it
374
+ split_remap_table[s] = cNonParallelSplitIdx;
375
+
376
+ // Add the counts to the non parallel split
377
+ num_contacts_in_split[cNonParallelSplitIdx] += num_contacts_in_split[s];
378
+ num_constraints_in_split[cNonParallelSplitIdx] += num_constraints_in_split[s];
379
+ }
380
+ else
381
+ {
382
+ // This split is valid, map it to the next empty slot
383
+ uint target_split;
384
+ if (s < cNonParallelSplitIdx)
385
+ target_split = splits.mNumSplits++;
386
+ else
387
+ target_split = cNonParallelSplitIdx;
388
+ Split &split = splits.mSplits[target_split];
389
+ split_remap_table[s] = target_split;
390
+
391
+ // Allocate space for contacts
392
+ split.mContactBufferBegin = offset;
393
+ split.mContactBufferEnd = split.mContactBufferBegin + num_contacts_in_split[s];
394
+
395
+ // Allocate space for constraints
396
+ split.mConstraintBufferBegin = split.mContactBufferEnd;
397
+ split.mConstraintBufferEnd = split.mConstraintBufferBegin + num_constraints_in_split[s];
398
+
399
+ // Store start for each split
400
+ contact_buffer_cur[target_split] = mContactAndConstraintIndices + split.mContactBufferBegin;
401
+ constraint_buffer_cur[target_split] = mContactAndConstraintIndices + split.mConstraintBufferBegin;
402
+
403
+ // Update offset
404
+ offset = split.mConstraintBufferEnd;
405
+ }
406
+ }
407
+
408
+ // Split the contacts
409
+ for (uint c = 0; c < num_contacts_in_island; ++c)
410
+ {
411
+ uint split = split_remap_table[contact_split_idx[c]];
412
+ *contact_buffer_cur[split]++ = contacts_start[c];
413
+ }
414
+
415
+ // Split the constraints
416
+ for (uint c = 0; c < num_constraints_in_island; ++c)
417
+ {
418
+ uint split = split_remap_table[constraint_split_idx[c]];
419
+ *constraint_buffer_cur[split]++ = constraints_start[c];
420
+ }
421
+
422
+ #ifdef JPH_LARGE_ISLAND_SPLITTER_DEBUG
423
+ // Trace the size of all splits
424
+ uint sum = 0;
425
+ String stats;
426
+ for (uint s = 0; s < cNumSplits; ++s)
427
+ {
428
+ // If we've processed all splits, jump to the non-parallel split
429
+ if (s >= splits.GetNumSplits())
430
+ s = cNonParallelSplitIdx;
431
+
432
+ const Split &split = splits.mSplits[s];
433
+ stats += StringFormat("g:%d:%d:%d, ", s, split.GetNumContacts(), split.GetNumConstraints());
434
+ sum += split.GetNumItems();
435
+ }
436
+ stats += StringFormat("sum: %d", sum);
437
+ Trace(stats.c_str());
438
+ #endif // JPH_LARGE_ISLAND_SPLITTER_DEBUG
439
+
440
+ #ifdef JPH_ENABLE_ASSERTS
441
+ for (uint s = 0; s < cNumSplits; ++s)
442
+ {
443
+ // If there are no more splits, process the non-parallel split
444
+ if (s >= splits.mNumSplits)
445
+ s = cNonParallelSplitIdx;
446
+
447
+ // Check that we wrote all elements
448
+ Split &split = splits.mSplits[s];
449
+ JPH_ASSERT(contact_buffer_cur[s] == mContactAndConstraintIndices + split.mContactBufferEnd);
450
+ JPH_ASSERT(constraint_buffer_cur[s] == mContactAndConstraintIndices + split.mConstraintBufferEnd);
451
+ }
452
+
453
+ #ifdef JPH_DEBUG
454
+ // Validate that the splits are indeed not touching the same body
455
+ for (uint s = 0; s < splits.mNumSplits; ++s)
456
+ {
457
+ Array<bool> body_used(mNumActiveBodies, false);
458
+
459
+ // Validate contacts
460
+ uint32 split_contacts_begin, split_contacts_end;
461
+ splits.GetContactsInSplit(s, split_contacts_begin, split_contacts_end);
462
+ for (uint32 *c = mContactAndConstraintIndices + split_contacts_begin; c < mContactAndConstraintIndices + split_contacts_end; ++c)
463
+ {
464
+ const Body *body1, *body2;
465
+ inContactManager.GetAffectedBodies(*c, body1, body2);
466
+
467
+ uint32 idx1 = body1->GetIndexInActiveBodiesInternal();
468
+ if (idx1 != Body::cInactiveIndex && body1->IsDynamic())
469
+ {
470
+ JPH_ASSERT(!body_used[idx1]);
471
+ body_used[idx1] = true;
472
+ }
473
+
474
+ uint32 idx2 = body2->GetIndexInActiveBodiesInternal();
475
+ if (idx2 != Body::cInactiveIndex && body2->IsDynamic())
476
+ {
477
+ JPH_ASSERT(!body_used[idx2]);
478
+ body_used[idx2] = true;
479
+ }
480
+ }
481
+ }
482
+ #endif // JPH_DEBUG
483
+ #endif // JPH_ENABLE_ASSERTS
484
+
485
+ // Allow other threads to pick up this split island now
486
+ splits.StartFirstBatch();
487
+ return true;
488
+ }
489
+
490
+ LargeIslandSplitter::EStatus LargeIslandSplitter::FetchNextBatch(uint &outSplitIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd, uint32 *&outContactsBegin, uint32 *&outContactsEnd, bool &outFirstIteration)
491
+ {
492
+ // We can't be done when all islands haven't been submitted yet
493
+ uint num_splits_created = mNextSplitIsland.load(memory_order_acquire);
494
+ bool all_done = num_splits_created == mNumSplitIslands;
495
+
496
+ // Loop over all split islands to find work
497
+ uint32 constraints_begin, constraints_end, contacts_begin, contacts_end;
498
+ for (Splits *s = mSplitIslands; s < mSplitIslands + num_splits_created; ++s)
499
+ switch (s->FetchNextBatch(constraints_begin, constraints_end, contacts_begin, contacts_end, outFirstIteration))
500
+ {
501
+ case EStatus::AllBatchesDone:
502
+ break;
503
+
504
+ case EStatus::WaitingForBatch:
505
+ all_done = false;
506
+ break;
507
+
508
+ case EStatus::BatchRetrieved:
509
+ outSplitIslandIndex = uint(s - mSplitIslands);
510
+ outConstraintsBegin = mContactAndConstraintIndices + constraints_begin;
511
+ outConstraintsEnd = mContactAndConstraintIndices + constraints_end;
512
+ outContactsBegin = mContactAndConstraintIndices + contacts_begin;
513
+ outContactsEnd = mContactAndConstraintIndices + contacts_end;
514
+ return EStatus::BatchRetrieved;
515
+ }
516
+
517
+ return all_done? EStatus::AllBatchesDone : EStatus::WaitingForBatch;
518
+ }
519
+
520
+ void LargeIslandSplitter::MarkBatchProcessed(uint inSplitIslandIndex, const uint32 *inConstraintsBegin, const uint32 *inConstraintsEnd, const uint32 *inContactsBegin, const uint32 *inContactsEnd, bool &outLastIteration, bool &outFinalBatch)
521
+ {
522
+ uint num_items_processed = uint(inConstraintsEnd - inConstraintsBegin) + uint(inContactsEnd - inContactsBegin);
523
+
524
+ JPH_ASSERT(inSplitIslandIndex < mNextSplitIsland.load(memory_order_relaxed));
525
+ Splits &splits = mSplitIslands[inSplitIslandIndex];
526
+ splits.MarkBatchProcessed(num_items_processed, outLastIteration, outFinalBatch);
527
+ }
528
+
529
+ void LargeIslandSplitter::PrepareForSolvePositions()
530
+ {
531
+ for (Splits *s = mSplitIslands, *s_end = mSplitIslands + mNumSplitIslands; s < s_end; ++s)
532
+ {
533
+ // Set the number of iterations to the number of position steps
534
+ s->mNumIterations = s->mNumPositionSteps;
535
+
536
+ // We can start again from the first batch
537
+ s->StartFirstBatch();
538
+ }
539
+ }
540
+
541
+ void LargeIslandSplitter::Reset(TempAllocator *inTempAllocator)
542
+ {
543
+ JPH_PROFILE_FUNCTION();
544
+
545
+ // Everything should have been used
546
+ JPH_ASSERT(mContactAndConstraintsNextFree.load(memory_order_relaxed) == mContactAndConstraintsSize);
547
+ JPH_ASSERT(mNextSplitIsland.load(memory_order_relaxed) == mNumSplitIslands);
548
+
549
+ // Free split islands
550
+ if (mNumSplitIslands > 0)
551
+ {
552
+ inTempAllocator->Free(mSplitIslands, mNumSplitIslands * sizeof(Splits));
553
+ mSplitIslands = nullptr;
554
+
555
+ mNumSplitIslands = 0;
556
+ mNextSplitIsland.store(0, memory_order_relaxed);
557
+ }
558
+
559
+ // Free contact and constraint buffers
560
+ if (mContactAndConstraintsSize > 0)
561
+ {
562
+ inTempAllocator->Free(mContactAndConstraintIndices, mContactAndConstraintsSize * sizeof(uint32));
563
+ mContactAndConstraintIndices = nullptr;
564
+
565
+ inTempAllocator->Free(mContactAndConstraintsSplitIdx, mContactAndConstraintsSize * sizeof(uint32));
566
+ mContactAndConstraintsSplitIdx = nullptr;
567
+
568
+ mContactAndConstraintsSize = 0;
569
+ mContactAndConstraintsNextFree.store(0, memory_order_relaxed);
570
+ }
571
+
572
+ // Free split masks
573
+ if (mSplitMasks != nullptr)
574
+ {
575
+ inTempAllocator->Free(mSplitMasks, mNumActiveBodies * sizeof(SplitMask));
576
+ mSplitMasks = nullptr;
577
+
578
+ mNumActiveBodies = 0;
579
+ }
580
+ }
581
+
582
+ JPH_NAMESPACE_END