@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/LargeIslandSplitter.h>
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#include <Jolt/Physics/IslandBuilder.h>
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#include <Jolt/Physics/Constraints/CalculateSolverSteps.h>
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#include <Jolt/Physics/Constraints/Constraint.h>
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#include <Jolt/Physics/Constraints/ContactConstraintManager.h>
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#include <Jolt/Physics/Body/BodyManager.h>
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#include <Jolt/Core/Profiler.h>
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#include <Jolt/Core/TempAllocator.h>
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//#define JPH_LARGE_ISLAND_SPLITTER_DEBUG
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JPH_NAMESPACE_BEGIN
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LargeIslandSplitter::EStatus LargeIslandSplitter::Splits::FetchNextBatch(uint32 &outConstraintsBegin, uint32 &outConstraintsEnd, uint32 &outContactsBegin, uint32 &outContactsEnd, bool &outFirstIteration)
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{
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{
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// First check if we can get a new batch (doing a read to avoid hammering an atomic with an atomic subtract)
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// Note this also avoids overflowing the status counter if we're done but there's still one thread processing items
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uint64 status = mStatus.load(memory_order_acquire);
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// Check for special value that indicates that the splits are still being built
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// (note we do not check for this condition again below as we reset all splits before kicking off jobs that fetch batches of work)
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if (status == StatusItemMask)
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return EStatus::WaitingForBatch;
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// Next check if all items have been processed. Note that we do this after checking if the job can be started
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// as mNumIterations is not initialized until the split is started.
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if (sGetIteration(status) >= mNumIterations)
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return EStatus::AllBatchesDone;
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uint item = sGetItem(status);
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uint split_index = sGetSplit(status);
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if (split_index == cNonParallelSplitIdx)
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{
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// Non parallel split needs to be taken as a single batch, only the thread that takes element 0 will do it
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if (item != 0)
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return EStatus::WaitingForBatch;
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}
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else
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{
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// Parallel split is split into batches
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JPH_ASSERT(split_index < mNumSplits);
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const Split &split = mSplits[split_index];
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if (item >= split.GetNumItems())
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return EStatus::WaitingForBatch;
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}
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}
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// Then try to actually get the batch
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uint64 status = mStatus.fetch_add(cBatchSize, memory_order_acquire);
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int iteration = sGetIteration(status);
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if (iteration >= mNumIterations)
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return EStatus::AllBatchesDone;
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uint split_index = sGetSplit(status);
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JPH_ASSERT(split_index < mNumSplits || split_index == cNonParallelSplitIdx);
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const Split &split = mSplits[split_index];
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uint item_begin = sGetItem(status);
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if (split_index == cNonParallelSplitIdx)
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{
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if (item_begin == 0)
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{
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// Non-parallel split always goes as a single batch
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outConstraintsBegin = split.mConstraintBufferBegin;
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outConstraintsEnd = split.mConstraintBufferEnd;
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outContactsBegin = split.mContactBufferBegin;
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outContactsEnd = split.mContactBufferEnd;
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outFirstIteration = iteration == 0;
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return EStatus::BatchRetrieved;
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}
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else
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{
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// Otherwise we're done with this split
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return EStatus::WaitingForBatch;
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}
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}
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// Parallel split is split into batches
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uint num_constraints = split.GetNumConstraints();
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uint num_contacts = split.GetNumContacts();
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uint num_items = num_constraints + num_contacts;
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if (item_begin >= num_items)
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return EStatus::WaitingForBatch;
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uint item_end = min(item_begin + cBatchSize, num_items);
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if (item_end >= num_constraints)
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{
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if (item_begin < num_constraints)
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{
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// Partially from constraints and partially from contacts
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outConstraintsBegin = split.mConstraintBufferBegin + item_begin;
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outConstraintsEnd = split.mConstraintBufferEnd;
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}
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else
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{
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// Only contacts
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outConstraintsBegin = 0;
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outConstraintsEnd = 0;
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}
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outContactsBegin = split.mContactBufferBegin + (max(item_begin, num_constraints) - num_constraints);
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outContactsEnd = split.mContactBufferBegin + (item_end - num_constraints);
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}
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else
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{
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// Only constraints
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outConstraintsBegin = split.mConstraintBufferBegin + item_begin;
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outConstraintsEnd = split.mConstraintBufferBegin + item_end;
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outContactsBegin = 0;
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outContactsEnd = 0;
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}
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outFirstIteration = iteration == 0;
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return EStatus::BatchRetrieved;
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}
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void LargeIslandSplitter::Splits::MarkBatchProcessed(uint inNumProcessed, bool &outLastIteration, bool &outFinalBatch)
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{
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// We fetched this batch, nobody should change the split and or iteration until we mark the last batch as processed so we can safely get the current status
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uint64 status = mStatus.load(memory_order_relaxed);
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uint split_index = sGetSplit(status);
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JPH_ASSERT(split_index < mNumSplits || split_index == cNonParallelSplitIdx);
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const Split &split = mSplits[split_index];
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uint num_items_in_split = split.GetNumItems();
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// Determine if this is the last iteration before possibly incrementing it
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int iteration = sGetIteration(status);
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outLastIteration = iteration == mNumIterations - 1;
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// Add the number of items we processed to the total number of items processed
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// Note: This needs to happen after we read the status as other threads may update the status after we mark items as processed
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JPH_ASSERT(inNumProcessed > 0); // Logic will break if we mark a block of 0 items as processed
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uint total_items_processed = mItemsProcessed.fetch_add(inNumProcessed, memory_order_acq_rel) + inNumProcessed;
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// Check if we're at the end of the split
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if (total_items_processed >= num_items_in_split)
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{
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JPH_ASSERT(total_items_processed == num_items_in_split); // Should not overflow, that means we're retiring more items than we should process
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// Set items processed back to 0 for the next split/iteration
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mItemsProcessed.store(0, memory_order_release);
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// Determine next split
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do
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{
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if (split_index == cNonParallelSplitIdx)
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{
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// At start of next iteration
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split_index = 0;
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++iteration;
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}
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else
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{
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// At start of next split
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++split_index;
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}
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// If we're beyond the end of splits, go to the non-parallel split
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if (split_index >= mNumSplits)
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split_index = cNonParallelSplitIdx;
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}
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while (iteration < mNumIterations
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&& mSplits[split_index].GetNumItems() == 0); // We don't support processing empty splits, skip to the next split in this case
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mStatus.store((uint64(iteration) << StatusIterationShift) | (uint64(split_index) << StatusSplitShift), memory_order_release);
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}
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// Track if this is the final batch
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outFinalBatch = iteration >= mNumIterations;
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}
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LargeIslandSplitter::~LargeIslandSplitter()
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{
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JPH_ASSERT(mSplitMasks == nullptr);
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JPH_ASSERT(mContactAndConstraintsSplitIdx == nullptr);
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JPH_ASSERT(mContactAndConstraintIndices == nullptr);
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JPH_ASSERT(mSplitIslands == nullptr);
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}
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void LargeIslandSplitter::Prepare(const IslandBuilder &inIslandBuilder, uint32 inNumActiveBodies, TempAllocator *inTempAllocator)
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{
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JPH_PROFILE_FUNCTION();
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// Count the total number of constraints and contacts that we will be putting in splits
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mContactAndConstraintsSize = 0;
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for (uint32 island = 0; island < inIslandBuilder.GetNumIslands(); ++island)
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{
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// Get the contacts in this island
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uint32 *contacts_start, *contacts_end;
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inIslandBuilder.GetContactsInIsland(island, contacts_start, contacts_end);
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uint num_contacts_in_island = uint(contacts_end - contacts_start);
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// Get the constraints in this island
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uint32 *constraints_start, *constraints_end;
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inIslandBuilder.GetConstraintsInIsland(island, constraints_start, constraints_end);
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uint num_constraints_in_island = uint(constraints_end - constraints_start);
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uint island_size = num_contacts_in_island + num_constraints_in_island;
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if (island_size >= cLargeIslandTreshold)
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{
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mNumSplitIslands++;
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mContactAndConstraintsSize += island_size;
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}
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else
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break; // If this island doesn't have enough constraints, the next islands won't either since they're sorted from big to small
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}
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if (mContactAndConstraintsSize > 0)
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{
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mNumActiveBodies = inNumActiveBodies;
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// Allocate split mask buffer
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mSplitMasks = (SplitMask *)inTempAllocator->Allocate(mNumActiveBodies * sizeof(SplitMask));
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// Allocate contact and constraint buffer
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uint contact_and_constraint_indices_size = mContactAndConstraintsSize * sizeof(uint32);
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mContactAndConstraintsSplitIdx = (uint32 *)inTempAllocator->Allocate(contact_and_constraint_indices_size);
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mContactAndConstraintIndices = (uint32 *)inTempAllocator->Allocate(contact_and_constraint_indices_size);
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// Allocate island split buffer
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mSplitIslands = (Splits *)inTempAllocator->Allocate(mNumSplitIslands * sizeof(Splits));
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// Prevent any of the splits from being picked up as work
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for (uint i = 0; i < mNumSplitIslands; ++i)
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mSplitIslands[i].ResetStatus();
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}
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}
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uint LargeIslandSplitter::AssignSplit(const Body *inBody1, const Body *inBody2)
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{
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uint32 idx1 = inBody1->GetIndexInActiveBodiesInternal();
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uint32 idx2 = inBody2->GetIndexInActiveBodiesInternal();
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// Test if either index is negative
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if (idx1 == Body::cInactiveIndex || !inBody1->IsDynamic())
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{
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// Body 1 is not active or a kinematic body, so we only need to set 1 body
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JPH_ASSERT(idx2 < mNumActiveBodies);
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SplitMask &mask = mSplitMasks[idx2];
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uint split = min(CountTrailingZeros(~uint32(mask)), cNonParallelSplitIdx);
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mask |= SplitMask(1U << split);
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return split;
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}
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else if (idx2 == Body::cInactiveIndex || !inBody2->IsDynamic())
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{
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// Body 2 is not active or a kinematic body, so we only need to set 1 body
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JPH_ASSERT(idx1 < mNumActiveBodies);
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SplitMask &mask = mSplitMasks[idx1];
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uint split = min(CountTrailingZeros(~uint32(mask)), cNonParallelSplitIdx);
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mask |= SplitMask(1U << split);
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return split;
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}
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else
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{
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// If both bodies are active, we need to set 2 bodies
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JPH_ASSERT(idx1 < mNumActiveBodies);
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JPH_ASSERT(idx2 < mNumActiveBodies);
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SplitMask &mask1 = mSplitMasks[idx1];
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SplitMask &mask2 = mSplitMasks[idx2];
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uint split = min(CountTrailingZeros((~uint32(mask1)) & (~uint32(mask2))), cNonParallelSplitIdx);
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SplitMask mask = SplitMask(1U << split);
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mask1 |= mask;
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mask2 |= mask;
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return split;
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}
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}
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uint LargeIslandSplitter::AssignToNonParallelSplit(const Body *inBody)
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{
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uint32 idx = inBody->GetIndexInActiveBodiesInternal();
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+
if (idx != Body::cInactiveIndex)
|
|
278
|
+
{
|
|
279
|
+
JPH_ASSERT(idx < mNumActiveBodies);
|
|
280
|
+
mSplitMasks[idx] |= 1U << cNonParallelSplitIdx;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
return cNonParallelSplitIdx;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
bool LargeIslandSplitter::SplitIsland(uint32 inIslandIndex, const IslandBuilder &inIslandBuilder, const BodyManager &inBodyManager, const ContactConstraintManager &inContactManager, Constraint **inActiveConstraints, CalculateSolverSteps &ioStepsCalculator)
|
|
287
|
+
{
|
|
288
|
+
JPH_PROFILE_FUNCTION();
|
|
289
|
+
|
|
290
|
+
// Get the contacts in this island
|
|
291
|
+
uint32 *contacts_start, *contacts_end;
|
|
292
|
+
inIslandBuilder.GetContactsInIsland(inIslandIndex, contacts_start, contacts_end);
|
|
293
|
+
uint num_contacts_in_island = uint(contacts_end - contacts_start);
|
|
294
|
+
|
|
295
|
+
// Get the constraints in this island
|
|
296
|
+
uint32 *constraints_start, *constraints_end;
|
|
297
|
+
inIslandBuilder.GetConstraintsInIsland(inIslandIndex, constraints_start, constraints_end);
|
|
298
|
+
uint num_constraints_in_island = uint(constraints_end - constraints_start);
|
|
299
|
+
|
|
300
|
+
// Check if it exceeds the threshold
|
|
301
|
+
uint island_size = num_contacts_in_island + num_constraints_in_island;
|
|
302
|
+
if (island_size < cLargeIslandTreshold)
|
|
303
|
+
return false;
|
|
304
|
+
|
|
305
|
+
// Get bodies in this island
|
|
306
|
+
BodyID *bodies_start, *bodies_end;
|
|
307
|
+
inIslandBuilder.GetBodiesInIsland(inIslandIndex, bodies_start, bodies_end);
|
|
308
|
+
|
|
309
|
+
// Reset the split mask for all bodies in this island
|
|
310
|
+
Body const * const *bodies = inBodyManager.GetBodies().data();
|
|
311
|
+
for (const BodyID *b = bodies_start; b < bodies_end; ++b)
|
|
312
|
+
mSplitMasks[bodies[b->GetIndex()]->GetIndexInActiveBodiesInternal()] = 0;
|
|
313
|
+
|
|
314
|
+
// Count the number of contacts and constraints per split
|
|
315
|
+
uint num_contacts_in_split[cNumSplits] = { };
|
|
316
|
+
uint num_constraints_in_split[cNumSplits] = { };
|
|
317
|
+
|
|
318
|
+
// Get space to store split indices
|
|
319
|
+
uint offset = mContactAndConstraintsNextFree.fetch_add(island_size, memory_order_relaxed);
|
|
320
|
+
uint32 *contact_split_idx = mContactAndConstraintsSplitIdx + offset;
|
|
321
|
+
uint32 *constraint_split_idx = contact_split_idx + num_contacts_in_island;
|
|
322
|
+
|
|
323
|
+
// Assign the contacts to a split
|
|
324
|
+
uint32 *cur_contact_split_idx = contact_split_idx;
|
|
325
|
+
for (const uint32 *c = contacts_start; c < contacts_end; ++c)
|
|
326
|
+
{
|
|
327
|
+
const Body *body1, *body2;
|
|
328
|
+
inContactManager.GetAffectedBodies(*c, body1, body2);
|
|
329
|
+
uint split = AssignSplit(body1, body2);
|
|
330
|
+
num_contacts_in_split[split]++;
|
|
331
|
+
*cur_contact_split_idx++ = split;
|
|
332
|
+
|
|
333
|
+
if (body1->IsDynamic())
|
|
334
|
+
ioStepsCalculator(body1->GetMotionPropertiesUnchecked());
|
|
335
|
+
if (body2->IsDynamic())
|
|
336
|
+
ioStepsCalculator(body2->GetMotionPropertiesUnchecked());
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
// Assign the constraints to a split
|
|
340
|
+
uint32 *cur_constraint_split_idx = constraint_split_idx;
|
|
341
|
+
for (const uint32 *c = constraints_start; c < constraints_end; ++c)
|
|
342
|
+
{
|
|
343
|
+
const Constraint *constraint = inActiveConstraints[*c];
|
|
344
|
+
uint split = constraint->BuildIslandSplits(*this);
|
|
345
|
+
num_constraints_in_split[split]++;
|
|
346
|
+
*cur_constraint_split_idx++ = split;
|
|
347
|
+
|
|
348
|
+
ioStepsCalculator(constraint);
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
ioStepsCalculator.Finalize();
|
|
352
|
+
|
|
353
|
+
// Start with 0 splits
|
|
354
|
+
uint split_remap_table[cNumSplits];
|
|
355
|
+
uint new_split_idx = mNextSplitIsland.fetch_add(1, memory_order_relaxed);
|
|
356
|
+
JPH_ASSERT(new_split_idx < mNumSplitIslands);
|
|
357
|
+
Splits &splits = mSplitIslands[new_split_idx];
|
|
358
|
+
splits.mIslandIndex = inIslandIndex;
|
|
359
|
+
splits.mNumSplits = 0;
|
|
360
|
+
splits.mNumIterations = ioStepsCalculator.GetNumVelocitySteps() + 1; // Iteration 0 is used for warm starting
|
|
361
|
+
splits.mNumVelocitySteps = ioStepsCalculator.GetNumVelocitySteps();
|
|
362
|
+
splits.mNumPositionSteps = ioStepsCalculator.GetNumPositionSteps();
|
|
363
|
+
splits.mItemsProcessed.store(0, memory_order_release);
|
|
364
|
+
|
|
365
|
+
// Allocate space to store the sorted constraint and contact indices per split
|
|
366
|
+
uint32 *constraint_buffer_cur[cNumSplits], *contact_buffer_cur[cNumSplits];
|
|
367
|
+
for (uint s = 0; s < cNumSplits; ++s)
|
|
368
|
+
{
|
|
369
|
+
// If this split doesn't contain enough constraints and contacts, we will combine it with the non parallel split
|
|
370
|
+
if (num_constraints_in_split[s] + num_contacts_in_split[s] < cSplitCombineTreshold
|
|
371
|
+
&& s < cNonParallelSplitIdx) // The non-parallel split cannot merge into itself
|
|
372
|
+
{
|
|
373
|
+
// Remap it
|
|
374
|
+
split_remap_table[s] = cNonParallelSplitIdx;
|
|
375
|
+
|
|
376
|
+
// Add the counts to the non parallel split
|
|
377
|
+
num_contacts_in_split[cNonParallelSplitIdx] += num_contacts_in_split[s];
|
|
378
|
+
num_constraints_in_split[cNonParallelSplitIdx] += num_constraints_in_split[s];
|
|
379
|
+
}
|
|
380
|
+
else
|
|
381
|
+
{
|
|
382
|
+
// This split is valid, map it to the next empty slot
|
|
383
|
+
uint target_split;
|
|
384
|
+
if (s < cNonParallelSplitIdx)
|
|
385
|
+
target_split = splits.mNumSplits++;
|
|
386
|
+
else
|
|
387
|
+
target_split = cNonParallelSplitIdx;
|
|
388
|
+
Split &split = splits.mSplits[target_split];
|
|
389
|
+
split_remap_table[s] = target_split;
|
|
390
|
+
|
|
391
|
+
// Allocate space for contacts
|
|
392
|
+
split.mContactBufferBegin = offset;
|
|
393
|
+
split.mContactBufferEnd = split.mContactBufferBegin + num_contacts_in_split[s];
|
|
394
|
+
|
|
395
|
+
// Allocate space for constraints
|
|
396
|
+
split.mConstraintBufferBegin = split.mContactBufferEnd;
|
|
397
|
+
split.mConstraintBufferEnd = split.mConstraintBufferBegin + num_constraints_in_split[s];
|
|
398
|
+
|
|
399
|
+
// Store start for each split
|
|
400
|
+
contact_buffer_cur[target_split] = mContactAndConstraintIndices + split.mContactBufferBegin;
|
|
401
|
+
constraint_buffer_cur[target_split] = mContactAndConstraintIndices + split.mConstraintBufferBegin;
|
|
402
|
+
|
|
403
|
+
// Update offset
|
|
404
|
+
offset = split.mConstraintBufferEnd;
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
// Split the contacts
|
|
409
|
+
for (uint c = 0; c < num_contacts_in_island; ++c)
|
|
410
|
+
{
|
|
411
|
+
uint split = split_remap_table[contact_split_idx[c]];
|
|
412
|
+
*contact_buffer_cur[split]++ = contacts_start[c];
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
// Split the constraints
|
|
416
|
+
for (uint c = 0; c < num_constraints_in_island; ++c)
|
|
417
|
+
{
|
|
418
|
+
uint split = split_remap_table[constraint_split_idx[c]];
|
|
419
|
+
*constraint_buffer_cur[split]++ = constraints_start[c];
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
#ifdef JPH_LARGE_ISLAND_SPLITTER_DEBUG
|
|
423
|
+
// Trace the size of all splits
|
|
424
|
+
uint sum = 0;
|
|
425
|
+
String stats;
|
|
426
|
+
for (uint s = 0; s < cNumSplits; ++s)
|
|
427
|
+
{
|
|
428
|
+
// If we've processed all splits, jump to the non-parallel split
|
|
429
|
+
if (s >= splits.GetNumSplits())
|
|
430
|
+
s = cNonParallelSplitIdx;
|
|
431
|
+
|
|
432
|
+
const Split &split = splits.mSplits[s];
|
|
433
|
+
stats += StringFormat("g:%d:%d:%d, ", s, split.GetNumContacts(), split.GetNumConstraints());
|
|
434
|
+
sum += split.GetNumItems();
|
|
435
|
+
}
|
|
436
|
+
stats += StringFormat("sum: %d", sum);
|
|
437
|
+
Trace(stats.c_str());
|
|
438
|
+
#endif // JPH_LARGE_ISLAND_SPLITTER_DEBUG
|
|
439
|
+
|
|
440
|
+
#ifdef JPH_ENABLE_ASSERTS
|
|
441
|
+
for (uint s = 0; s < cNumSplits; ++s)
|
|
442
|
+
{
|
|
443
|
+
// If there are no more splits, process the non-parallel split
|
|
444
|
+
if (s >= splits.mNumSplits)
|
|
445
|
+
s = cNonParallelSplitIdx;
|
|
446
|
+
|
|
447
|
+
// Check that we wrote all elements
|
|
448
|
+
Split &split = splits.mSplits[s];
|
|
449
|
+
JPH_ASSERT(contact_buffer_cur[s] == mContactAndConstraintIndices + split.mContactBufferEnd);
|
|
450
|
+
JPH_ASSERT(constraint_buffer_cur[s] == mContactAndConstraintIndices + split.mConstraintBufferEnd);
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
#ifdef JPH_DEBUG
|
|
454
|
+
// Validate that the splits are indeed not touching the same body
|
|
455
|
+
for (uint s = 0; s < splits.mNumSplits; ++s)
|
|
456
|
+
{
|
|
457
|
+
Array<bool> body_used(mNumActiveBodies, false);
|
|
458
|
+
|
|
459
|
+
// Validate contacts
|
|
460
|
+
uint32 split_contacts_begin, split_contacts_end;
|
|
461
|
+
splits.GetContactsInSplit(s, split_contacts_begin, split_contacts_end);
|
|
462
|
+
for (uint32 *c = mContactAndConstraintIndices + split_contacts_begin; c < mContactAndConstraintIndices + split_contacts_end; ++c)
|
|
463
|
+
{
|
|
464
|
+
const Body *body1, *body2;
|
|
465
|
+
inContactManager.GetAffectedBodies(*c, body1, body2);
|
|
466
|
+
|
|
467
|
+
uint32 idx1 = body1->GetIndexInActiveBodiesInternal();
|
|
468
|
+
if (idx1 != Body::cInactiveIndex && body1->IsDynamic())
|
|
469
|
+
{
|
|
470
|
+
JPH_ASSERT(!body_used[idx1]);
|
|
471
|
+
body_used[idx1] = true;
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
uint32 idx2 = body2->GetIndexInActiveBodiesInternal();
|
|
475
|
+
if (idx2 != Body::cInactiveIndex && body2->IsDynamic())
|
|
476
|
+
{
|
|
477
|
+
JPH_ASSERT(!body_used[idx2]);
|
|
478
|
+
body_used[idx2] = true;
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
#endif // JPH_DEBUG
|
|
483
|
+
#endif // JPH_ENABLE_ASSERTS
|
|
484
|
+
|
|
485
|
+
// Allow other threads to pick up this split island now
|
|
486
|
+
splits.StartFirstBatch();
|
|
487
|
+
return true;
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
LargeIslandSplitter::EStatus LargeIslandSplitter::FetchNextBatch(uint &outSplitIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd, uint32 *&outContactsBegin, uint32 *&outContactsEnd, bool &outFirstIteration)
|
|
491
|
+
{
|
|
492
|
+
// We can't be done when all islands haven't been submitted yet
|
|
493
|
+
uint num_splits_created = mNextSplitIsland.load(memory_order_acquire);
|
|
494
|
+
bool all_done = num_splits_created == mNumSplitIslands;
|
|
495
|
+
|
|
496
|
+
// Loop over all split islands to find work
|
|
497
|
+
uint32 constraints_begin, constraints_end, contacts_begin, contacts_end;
|
|
498
|
+
for (Splits *s = mSplitIslands; s < mSplitIslands + num_splits_created; ++s)
|
|
499
|
+
switch (s->FetchNextBatch(constraints_begin, constraints_end, contacts_begin, contacts_end, outFirstIteration))
|
|
500
|
+
{
|
|
501
|
+
case EStatus::AllBatchesDone:
|
|
502
|
+
break;
|
|
503
|
+
|
|
504
|
+
case EStatus::WaitingForBatch:
|
|
505
|
+
all_done = false;
|
|
506
|
+
break;
|
|
507
|
+
|
|
508
|
+
case EStatus::BatchRetrieved:
|
|
509
|
+
outSplitIslandIndex = uint(s - mSplitIslands);
|
|
510
|
+
outConstraintsBegin = mContactAndConstraintIndices + constraints_begin;
|
|
511
|
+
outConstraintsEnd = mContactAndConstraintIndices + constraints_end;
|
|
512
|
+
outContactsBegin = mContactAndConstraintIndices + contacts_begin;
|
|
513
|
+
outContactsEnd = mContactAndConstraintIndices + contacts_end;
|
|
514
|
+
return EStatus::BatchRetrieved;
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
return all_done? EStatus::AllBatchesDone : EStatus::WaitingForBatch;
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
void LargeIslandSplitter::MarkBatchProcessed(uint inSplitIslandIndex, const uint32 *inConstraintsBegin, const uint32 *inConstraintsEnd, const uint32 *inContactsBegin, const uint32 *inContactsEnd, bool &outLastIteration, bool &outFinalBatch)
|
|
521
|
+
{
|
|
522
|
+
uint num_items_processed = uint(inConstraintsEnd - inConstraintsBegin) + uint(inContactsEnd - inContactsBegin);
|
|
523
|
+
|
|
524
|
+
JPH_ASSERT(inSplitIslandIndex < mNextSplitIsland.load(memory_order_relaxed));
|
|
525
|
+
Splits &splits = mSplitIslands[inSplitIslandIndex];
|
|
526
|
+
splits.MarkBatchProcessed(num_items_processed, outLastIteration, outFinalBatch);
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
void LargeIslandSplitter::PrepareForSolvePositions()
|
|
530
|
+
{
|
|
531
|
+
for (Splits *s = mSplitIslands, *s_end = mSplitIslands + mNumSplitIslands; s < s_end; ++s)
|
|
532
|
+
{
|
|
533
|
+
// Set the number of iterations to the number of position steps
|
|
534
|
+
s->mNumIterations = s->mNumPositionSteps;
|
|
535
|
+
|
|
536
|
+
// We can start again from the first batch
|
|
537
|
+
s->StartFirstBatch();
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
void LargeIslandSplitter::Reset(TempAllocator *inTempAllocator)
|
|
542
|
+
{
|
|
543
|
+
JPH_PROFILE_FUNCTION();
|
|
544
|
+
|
|
545
|
+
// Everything should have been used
|
|
546
|
+
JPH_ASSERT(mContactAndConstraintsNextFree.load(memory_order_relaxed) == mContactAndConstraintsSize);
|
|
547
|
+
JPH_ASSERT(mNextSplitIsland.load(memory_order_relaxed) == mNumSplitIslands);
|
|
548
|
+
|
|
549
|
+
// Free split islands
|
|
550
|
+
if (mNumSplitIslands > 0)
|
|
551
|
+
{
|
|
552
|
+
inTempAllocator->Free(mSplitIslands, mNumSplitIslands * sizeof(Splits));
|
|
553
|
+
mSplitIslands = nullptr;
|
|
554
|
+
|
|
555
|
+
mNumSplitIslands = 0;
|
|
556
|
+
mNextSplitIsland.store(0, memory_order_relaxed);
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
// Free contact and constraint buffers
|
|
560
|
+
if (mContactAndConstraintsSize > 0)
|
|
561
|
+
{
|
|
562
|
+
inTempAllocator->Free(mContactAndConstraintIndices, mContactAndConstraintsSize * sizeof(uint32));
|
|
563
|
+
mContactAndConstraintIndices = nullptr;
|
|
564
|
+
|
|
565
|
+
inTempAllocator->Free(mContactAndConstraintsSplitIdx, mContactAndConstraintsSize * sizeof(uint32));
|
|
566
|
+
mContactAndConstraintsSplitIdx = nullptr;
|
|
567
|
+
|
|
568
|
+
mContactAndConstraintsSize = 0;
|
|
569
|
+
mContactAndConstraintsNextFree.store(0, memory_order_relaxed);
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
// Free split masks
|
|
573
|
+
if (mSplitMasks != nullptr)
|
|
574
|
+
{
|
|
575
|
+
inTempAllocator->Free(mSplitMasks, mNumActiveBodies * sizeof(SplitMask));
|
|
576
|
+
mSplitMasks = nullptr;
|
|
577
|
+
|
|
578
|
+
mNumActiveBodies = 0;
|
|
579
|
+
}
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
JPH_NAMESPACE_END
|