@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollidePointResult.h +25 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideShape.h +106 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideShapeVsShapePerLeaf.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h +110 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.cpp +121 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionCollector.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionCollectorImpl.h +219 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.cpp +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ContactListener.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.cpp +213 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilter.cpp +32 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilter.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/InternalEdgeRemovingCollector.h +279 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp +271 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.cpp +448 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.cpp +62 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.h +110 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayer.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayerPairFilterMask.h +52 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayerPairFilterTable.h +78 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.cpp +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/RayCast.h +87 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.cpp +318 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.h +115 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.cpp +438 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.h +129 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.cpp +433 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.h +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShapeVisitors.h +461 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.cpp +1311 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.h +202 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.cpp +566 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.h +150 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.h +126 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.cpp +87 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/EmptyShape.cpp +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/EmptyShape.h +75 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/GetTrianglesContext.h +248 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp +2754 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.h +380 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.cpp +1305 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.h +228 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp +596 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.h +176 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp +217 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h +140 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PlaneShape.cpp +541 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PlaneShape.h +147 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h +319 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp +333 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h +161 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaleHelpers.h +83 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.cpp +238 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.h +145 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.cpp +325 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.h +466 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.cpp +347 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.h +125 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp +674 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.h +139 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeID.h +138 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeIDPair.h +65 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp +453 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.gliffy +1 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h +135 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp +691 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.h +132 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.cpp +430 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ShapeCast.h +173 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ShapeFilter.h +73 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SimShapeFilter.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SimShapeFilterWrapper.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SortReverseAndStore.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/TransformedShape.cpp +180 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/TransformedShape.h +194 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/CalculateSolverSteps.h +70 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.cpp +246 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.h +133 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/Constraint.cpp +73 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/Constraint.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.cpp +289 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.h +100 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h +257 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h +682 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/GearConstraintPart.h +195 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/HingeRotationConstraintPart.h +222 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h +246 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/PointConstraintPart.h +239 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RackAndPinionConstraintPart.h +196 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h +283 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationQuatConstraintPart.h +246 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SpringPart.h +169 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SwingTwistConstraintPart.h +597 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.cpp +1804 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.h +524 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.cpp +266 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.cpp +215 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.cpp +188 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.h +116 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.cpp +443 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.h +205 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.cpp +43 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.cpp +458 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.h +191 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.h +76 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.cpp +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.cpp +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.cpp +253 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.cpp +189 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.h +118 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.cpp +900 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.h +289 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.cpp +501 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.h +198 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SpringSettings.cpp +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SpringSettings.h +70 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.cpp +524 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.h +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.cpp +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.h +65 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/DeterminismLog.cpp +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/DeterminismLog.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/EActivation.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/EPhysicsUpdateError.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/IslandBuilder.cpp +492 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/IslandBuilder.h +144 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/LargeIslandSplitter.cpp +582 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/LargeIslandSplitter.h +187 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsLock.h +169 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsScene.cpp +261 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsScene.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSettings.h +125 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsStepListener.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSystem.cpp +2915 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSystem.h +391 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.cpp +25 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.h +176 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.cpp +744 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.h +245 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyContactListener.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp +128 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.h +75 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyManifold.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp +1501 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.h +333 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyShape.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyShape.h +73 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp +1487 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodySharedSettings.h +390 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyUpdateContext.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyVertex.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorder.h +136 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.cpp +90 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.cpp +306 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.h +119 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.cpp +547 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.h +169 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp +33 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.h +33 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.cpp +376 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.h +146 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.cpp +703 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.h +252 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.cpp +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.h +87 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.cpp +81 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.cpp +122 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.h +93 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.cpp +52 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.cpp +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h +87 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +93 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +866 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
- package/native/third_party/JoltPhysics/LICENSE +7 -0
- package/native/third_party/JoltPhysics/README.md +173 -0
- package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
- package/native/tvos/Cargo.lock +1692 -0
- package/native/tvos/Cargo.toml +22 -0
- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
|
@@ -0,0 +1,703 @@
|
|
|
1
|
+
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
+
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
+
// SPDX-License-Identifier: MIT
|
|
4
|
+
|
|
5
|
+
#include <Jolt/Jolt.h>
|
|
6
|
+
|
|
7
|
+
#include <Jolt/Physics/Vehicle/VehicleConstraint.h>
|
|
8
|
+
#include <Jolt/Physics/Vehicle/VehicleController.h>
|
|
9
|
+
#include <Jolt/Physics/PhysicsSystem.h>
|
|
10
|
+
#include <Jolt/ObjectStream/TypeDeclarations.h>
|
|
11
|
+
#include <Jolt/Core/StreamIn.h>
|
|
12
|
+
#include <Jolt/Core/StreamOut.h>
|
|
13
|
+
#include <Jolt/Core/Factory.h>
|
|
14
|
+
|
|
15
|
+
JPH_NAMESPACE_BEGIN
|
|
16
|
+
|
|
17
|
+
JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(VehicleConstraintSettings)
|
|
18
|
+
{
|
|
19
|
+
JPH_ADD_BASE_CLASS(VehicleConstraintSettings, ConstraintSettings)
|
|
20
|
+
|
|
21
|
+
JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mUp)
|
|
22
|
+
JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mForward)
|
|
23
|
+
JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mMaxPitchRollAngle)
|
|
24
|
+
JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mWheels)
|
|
25
|
+
JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mAntiRollBars)
|
|
26
|
+
JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mController)
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
void VehicleConstraintSettings::SaveBinaryState(StreamOut &inStream) const
|
|
30
|
+
{
|
|
31
|
+
ConstraintSettings::SaveBinaryState(inStream);
|
|
32
|
+
|
|
33
|
+
inStream.Write(mUp);
|
|
34
|
+
inStream.Write(mForward);
|
|
35
|
+
inStream.Write(mMaxPitchRollAngle);
|
|
36
|
+
|
|
37
|
+
uint32 num_anti_rollbars = (uint32)mAntiRollBars.size();
|
|
38
|
+
inStream.Write(num_anti_rollbars);
|
|
39
|
+
for (const VehicleAntiRollBar &r : mAntiRollBars)
|
|
40
|
+
r.SaveBinaryState(inStream);
|
|
41
|
+
|
|
42
|
+
uint32 num_wheels = (uint32)mWheels.size();
|
|
43
|
+
inStream.Write(num_wheels);
|
|
44
|
+
for (const WheelSettings *w : mWheels)
|
|
45
|
+
w->SaveBinaryState(inStream);
|
|
46
|
+
|
|
47
|
+
inStream.Write(mController->GetRTTI()->GetHash());
|
|
48
|
+
mController->SaveBinaryState(inStream);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
void VehicleConstraintSettings::RestoreBinaryState(StreamIn &inStream)
|
|
52
|
+
{
|
|
53
|
+
ConstraintSettings::RestoreBinaryState(inStream);
|
|
54
|
+
|
|
55
|
+
inStream.Read(mUp);
|
|
56
|
+
inStream.Read(mForward);
|
|
57
|
+
inStream.Read(mMaxPitchRollAngle);
|
|
58
|
+
|
|
59
|
+
uint32 num_anti_rollbars = 0;
|
|
60
|
+
inStream.Read(num_anti_rollbars);
|
|
61
|
+
mAntiRollBars.resize(num_anti_rollbars);
|
|
62
|
+
for (VehicleAntiRollBar &r : mAntiRollBars)
|
|
63
|
+
r.RestoreBinaryState(inStream);
|
|
64
|
+
|
|
65
|
+
uint32 num_wheels = 0;
|
|
66
|
+
inStream.Read(num_wheels);
|
|
67
|
+
mWheels.resize(num_wheels);
|
|
68
|
+
for (WheelSettings *w : mWheels)
|
|
69
|
+
w->RestoreBinaryState(inStream);
|
|
70
|
+
|
|
71
|
+
uint32 hash = 0;
|
|
72
|
+
inStream.Read(hash);
|
|
73
|
+
const RTTI *rtti = Factory::sInstance->Find(hash);
|
|
74
|
+
mController = reinterpret_cast<VehicleControllerSettings *>(rtti->CreateObject());
|
|
75
|
+
mController->RestoreBinaryState(inStream);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
VehicleConstraint::VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings) :
|
|
79
|
+
Constraint(inSettings),
|
|
80
|
+
mBody(&inVehicleBody),
|
|
81
|
+
mForward(inSettings.mForward),
|
|
82
|
+
mUp(inSettings.mUp),
|
|
83
|
+
mWorldUp(inSettings.mUp),
|
|
84
|
+
mAntiRollBars(inSettings.mAntiRollBars)
|
|
85
|
+
{
|
|
86
|
+
// Check sanity of incoming settings
|
|
87
|
+
JPH_ASSERT(inSettings.mUp.IsNormalized());
|
|
88
|
+
JPH_ASSERT(inSettings.mForward.IsNormalized());
|
|
89
|
+
JPH_ASSERT(!inSettings.mWheels.empty());
|
|
90
|
+
|
|
91
|
+
// Store max pitch/roll angle
|
|
92
|
+
SetMaxPitchRollAngle(inSettings.mMaxPitchRollAngle);
|
|
93
|
+
|
|
94
|
+
// Construct our controller class
|
|
95
|
+
mController = inSettings.mController->ConstructController(*this);
|
|
96
|
+
|
|
97
|
+
// Create wheels
|
|
98
|
+
mWheels.resize(inSettings.mWheels.size());
|
|
99
|
+
for (uint i = 0; i < mWheels.size(); ++i)
|
|
100
|
+
mWheels[i] = mController->ConstructWheel(*inSettings.mWheels[i]);
|
|
101
|
+
|
|
102
|
+
// Use the body ID as a seed for the step counter so that not all vehicles will update at the same time
|
|
103
|
+
mCurrentStep = uint32(Hash64(inVehicleBody.GetID().GetIndex()));
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
VehicleConstraint::~VehicleConstraint()
|
|
107
|
+
{
|
|
108
|
+
// Destroy controller
|
|
109
|
+
delete mController;
|
|
110
|
+
|
|
111
|
+
// Destroy our wheels
|
|
112
|
+
for (Wheel *w : mWheels)
|
|
113
|
+
delete w;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
void VehicleConstraint::GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) const
|
|
117
|
+
{
|
|
118
|
+
const WheelSettings *settings = inWheel->mSettings;
|
|
119
|
+
|
|
120
|
+
Quat steer_rotation = Quat::sRotation(settings->mSteeringAxis, inWheel->mSteerAngle);
|
|
121
|
+
outUp = steer_rotation * settings->mWheelUp;
|
|
122
|
+
outForward = steer_rotation * settings->mWheelForward;
|
|
123
|
+
outRight = outForward.Cross(outUp).Normalized();
|
|
124
|
+
outForward = outUp.Cross(outRight).Normalized();
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
Mat44 VehicleConstraint::GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
|
|
128
|
+
{
|
|
129
|
+
JPH_ASSERT(inWheelIndex < mWheels.size());
|
|
130
|
+
|
|
131
|
+
const Wheel *wheel = mWheels[inWheelIndex];
|
|
132
|
+
const WheelSettings *settings = wheel->mSettings;
|
|
133
|
+
|
|
134
|
+
// Use the two vectors provided to calculate a matrix that takes us from wheel model space to X = right, Y = up, Z = forward (the space where we will rotate the wheel)
|
|
135
|
+
Mat44 wheel_to_rotational = Mat44(Vec4(inWheelRight, 0), Vec4(inWheelUp, 0), Vec4(inWheelUp.Cross(inWheelRight), 0), Vec4(0, 0, 0, 1)).Transposed();
|
|
136
|
+
|
|
137
|
+
// Calculate the matrix that takes us from the rotational space to vehicle local space
|
|
138
|
+
Vec3 local_forward, local_up, local_right;
|
|
139
|
+
GetWheelLocalBasis(wheel, local_forward, local_up, local_right);
|
|
140
|
+
Vec3 local_wheel_pos = settings->mPosition + settings->mSuspensionDirection * wheel->mSuspensionLength;
|
|
141
|
+
Mat44 rotational_to_local(Vec4(local_right, 0), Vec4(local_up, 0), Vec4(local_forward, 0), Vec4(local_wheel_pos, 1));
|
|
142
|
+
|
|
143
|
+
// Calculate transform of rotated wheel
|
|
144
|
+
return rotational_to_local * Mat44::sRotationX(wheel->mAngle) * wheel_to_rotational;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
RMat44 VehicleConstraint::GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
|
|
148
|
+
{
|
|
149
|
+
return mBody->GetWorldTransform() * GetWheelLocalTransform(inWheelIndex, inWheelRight, inWheelUp);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
void VehicleConstraint::OnStep(const PhysicsStepListenerContext &inContext)
|
|
153
|
+
{
|
|
154
|
+
JPH_PROFILE_FUNCTION();
|
|
155
|
+
|
|
156
|
+
// Callback to higher-level systems. We do it before PreCollide, in case steering changes.
|
|
157
|
+
if (mPreStepCallback != nullptr)
|
|
158
|
+
mPreStepCallback(*this, inContext);
|
|
159
|
+
|
|
160
|
+
if (mIsGravityOverridden)
|
|
161
|
+
{
|
|
162
|
+
// If gravity is overridden, we replace the normal gravity calculations
|
|
163
|
+
if (mBody->IsActive())
|
|
164
|
+
{
|
|
165
|
+
MotionProperties *mp = mBody->GetMotionProperties();
|
|
166
|
+
mp->SetGravityFactor(0.0f);
|
|
167
|
+
mBody->AddForce(mGravityOverride / mp->GetInverseMass());
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
// And we calculate the world up using the custom gravity
|
|
171
|
+
mWorldUp = (-mGravityOverride).NormalizedOr(mWorldUp);
|
|
172
|
+
}
|
|
173
|
+
else
|
|
174
|
+
{
|
|
175
|
+
// Calculate new world up vector by inverting gravity
|
|
176
|
+
mWorldUp = (-inContext.mPhysicsSystem->GetGravity()).NormalizedOr(mWorldUp);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// Callback on our controller
|
|
180
|
+
mController->PreCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
|
|
181
|
+
|
|
182
|
+
// Calculate if this constraint is active by checking if our main vehicle body is active or any of the bodies we touch are active
|
|
183
|
+
mIsActive = mBody->IsActive();
|
|
184
|
+
|
|
185
|
+
// Test how often we need to update the wheels
|
|
186
|
+
uint num_steps_between_collisions = mIsActive? mNumStepsBetweenCollisionTestActive : mNumStepsBetweenCollisionTestInactive;
|
|
187
|
+
|
|
188
|
+
RMat44 body_transform = mBody->GetWorldTransform();
|
|
189
|
+
|
|
190
|
+
// Test collision for wheels
|
|
191
|
+
for (uint wheel_index = 0; wheel_index < mWheels.size(); ++wheel_index)
|
|
192
|
+
{
|
|
193
|
+
Wheel *w = mWheels[wheel_index];
|
|
194
|
+
const WheelSettings *settings = w->mSettings;
|
|
195
|
+
|
|
196
|
+
// Calculate suspension origin and direction
|
|
197
|
+
RVec3 ws_origin = body_transform * settings->mPosition;
|
|
198
|
+
Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
|
|
199
|
+
|
|
200
|
+
// Test if we need to update this wheel
|
|
201
|
+
if (num_steps_between_collisions == 0
|
|
202
|
+
|| (mCurrentStep + wheel_index) % num_steps_between_collisions != 0)
|
|
203
|
+
{
|
|
204
|
+
// Simplified wheel contact test
|
|
205
|
+
if (!w->mContactBodyID.IsInvalid())
|
|
206
|
+
{
|
|
207
|
+
// Test if the body is still valid
|
|
208
|
+
w->mContactBody = inContext.mPhysicsSystem->GetBodyLockInterfaceNoLock().TryGetBody(w->mContactBodyID);
|
|
209
|
+
if (w->mContactBody == nullptr)
|
|
210
|
+
{
|
|
211
|
+
// It's not, forget the contact
|
|
212
|
+
w->mContactBodyID = BodyID();
|
|
213
|
+
w->mContactSubShapeID = SubShapeID();
|
|
214
|
+
w->mSuspensionLength = settings->mSuspensionMaxLength;
|
|
215
|
+
}
|
|
216
|
+
else
|
|
217
|
+
{
|
|
218
|
+
// Extrapolate the wheel contact properties
|
|
219
|
+
mVehicleCollisionTester->PredictContactProperties(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength);
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
else
|
|
224
|
+
{
|
|
225
|
+
// Full wheel contact test, start by resetting the contact data
|
|
226
|
+
w->mContactBodyID = BodyID();
|
|
227
|
+
w->mContactBody = nullptr;
|
|
228
|
+
w->mContactSubShapeID = SubShapeID();
|
|
229
|
+
w->mSuspensionLength = settings->mSuspensionMaxLength;
|
|
230
|
+
|
|
231
|
+
// Test collision to find the floor
|
|
232
|
+
if (mVehicleCollisionTester->Collide(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength))
|
|
233
|
+
{
|
|
234
|
+
// Store ID (pointer is not valid outside of the simulation step)
|
|
235
|
+
w->mContactBodyID = w->mContactBody->GetID();
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
if (w->mContactBody != nullptr)
|
|
240
|
+
{
|
|
241
|
+
// Store contact velocity, cache this as the contact body may be removed
|
|
242
|
+
w->mContactPointVelocity = w->mContactBody->GetPointVelocity(w->mContactPosition);
|
|
243
|
+
|
|
244
|
+
// Determine plane constant for axle contact plane
|
|
245
|
+
w->mAxlePlaneConstant = RVec3(w->mContactNormal).Dot(ws_origin + w->mSuspensionLength * ws_direction);
|
|
246
|
+
|
|
247
|
+
// Check if body is active, if so the entire vehicle should be active
|
|
248
|
+
mIsActive |= w->mContactBody->IsActive();
|
|
249
|
+
|
|
250
|
+
// Determine world space forward using steering angle and body rotation
|
|
251
|
+
Vec3 forward, up, right;
|
|
252
|
+
GetWheelLocalBasis(w, forward, up, right);
|
|
253
|
+
forward = body_transform.Multiply3x3(forward);
|
|
254
|
+
right = body_transform.Multiply3x3(right);
|
|
255
|
+
|
|
256
|
+
// The longitudinal axis is in the up/forward plane
|
|
257
|
+
w->mContactLongitudinal = w->mContactNormal.Cross(right);
|
|
258
|
+
|
|
259
|
+
// Make sure that the longitudinal axis is aligned with the forward axis
|
|
260
|
+
if (w->mContactLongitudinal.Dot(forward) < 0.0f)
|
|
261
|
+
w->mContactLongitudinal = -w->mContactLongitudinal;
|
|
262
|
+
|
|
263
|
+
// Normalize it
|
|
264
|
+
w->mContactLongitudinal = w->mContactLongitudinal.NormalizedOr(w->mContactNormal.GetNormalizedPerpendicular());
|
|
265
|
+
|
|
266
|
+
// The lateral axis is perpendicular to contact normal and longitudinal axis
|
|
267
|
+
w->mContactLateral = w->mContactLongitudinal.Cross(w->mContactNormal).Normalized();
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
// Callback to higher-level systems. We do it immediately after wheel collision.
|
|
272
|
+
if (mPostCollideCallback != nullptr)
|
|
273
|
+
mPostCollideCallback(*this, inContext);
|
|
274
|
+
|
|
275
|
+
// Calculate anti-rollbar impulses
|
|
276
|
+
for (const VehicleAntiRollBar &r : mAntiRollBars)
|
|
277
|
+
{
|
|
278
|
+
JPH_ASSERT(r.mStiffness >= 0.0f);
|
|
279
|
+
|
|
280
|
+
Wheel *lw = mWheels[r.mLeftWheel];
|
|
281
|
+
Wheel *rw = mWheels[r.mRightWheel];
|
|
282
|
+
|
|
283
|
+
if (lw->mContactBody != nullptr && rw->mContactBody != nullptr)
|
|
284
|
+
{
|
|
285
|
+
// Calculate the impulse to apply based on the difference in suspension length
|
|
286
|
+
float difference = rw->mSuspensionLength - lw->mSuspensionLength;
|
|
287
|
+
float impulse = difference * r.mStiffness * inContext.mDeltaTime;
|
|
288
|
+
lw->mAntiRollBarImpulse = -impulse;
|
|
289
|
+
rw->mAntiRollBarImpulse = impulse;
|
|
290
|
+
}
|
|
291
|
+
else
|
|
292
|
+
{
|
|
293
|
+
// When one of the wheels is not on the ground we don't apply any impulses
|
|
294
|
+
lw->mAntiRollBarImpulse = rw->mAntiRollBarImpulse = 0.0f;
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
// Callback on our controller
|
|
299
|
+
mController->PostCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
|
|
300
|
+
|
|
301
|
+
// Callback to higher-level systems. We do it before the sleep section, in case velocities change.
|
|
302
|
+
if (mPostStepCallback != nullptr)
|
|
303
|
+
mPostStepCallback(*this, inContext);
|
|
304
|
+
|
|
305
|
+
// If the wheels are rotating, we don't want to go to sleep yet
|
|
306
|
+
if (mBody->GetAllowSleeping())
|
|
307
|
+
{
|
|
308
|
+
bool allow_sleep = mController->AllowSleep();
|
|
309
|
+
if (allow_sleep)
|
|
310
|
+
for (const Wheel *w : mWheels)
|
|
311
|
+
if (abs(w->mAngularVelocity) > DegreesToRadians(10.0f))
|
|
312
|
+
{
|
|
313
|
+
allow_sleep = false;
|
|
314
|
+
break;
|
|
315
|
+
}
|
|
316
|
+
if (!allow_sleep)
|
|
317
|
+
mBody->ResetSleepTimer();
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
// Increment step counter
|
|
321
|
+
++mCurrentStep;
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
void VehicleConstraint::BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
|
|
325
|
+
{
|
|
326
|
+
// Find dynamic bodies that our wheels are touching
|
|
327
|
+
BodyID *body_ids = (BodyID *)JPH_STACK_ALLOC((mWheels.size() + 1) * sizeof(BodyID));
|
|
328
|
+
int num_bodies = 0;
|
|
329
|
+
bool needs_to_activate = false;
|
|
330
|
+
for (const Wheel *w : mWheels)
|
|
331
|
+
if (w->mContactBody != nullptr)
|
|
332
|
+
{
|
|
333
|
+
// Avoid adding duplicates
|
|
334
|
+
bool duplicate = false;
|
|
335
|
+
BodyID id = w->mContactBody->GetID();
|
|
336
|
+
for (int i = 0; i < num_bodies; ++i)
|
|
337
|
+
if (body_ids[i] == id)
|
|
338
|
+
{
|
|
339
|
+
duplicate = true;
|
|
340
|
+
break;
|
|
341
|
+
}
|
|
342
|
+
if (duplicate)
|
|
343
|
+
continue;
|
|
344
|
+
|
|
345
|
+
if (w->mContactBody->IsDynamic())
|
|
346
|
+
{
|
|
347
|
+
body_ids[num_bodies++] = id;
|
|
348
|
+
needs_to_activate |= !w->mContactBody->IsActive();
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
// Activate bodies, note that if we get here we have already told the system that we're active so that means our main body needs to be active too
|
|
353
|
+
if (!mBody->IsActive())
|
|
354
|
+
{
|
|
355
|
+
// Our main body is not active, activate it too
|
|
356
|
+
body_ids[num_bodies] = mBody->GetID();
|
|
357
|
+
inBodyManager.ActivateBodies(body_ids, num_bodies + 1);
|
|
358
|
+
}
|
|
359
|
+
else if (needs_to_activate)
|
|
360
|
+
{
|
|
361
|
+
// Only activate bodies the wheels are touching
|
|
362
|
+
inBodyManager.ActivateBodies(body_ids, num_bodies);
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
// Link the bodies into the same island
|
|
366
|
+
uint32 min_active_index = Body::cInactiveIndex;
|
|
367
|
+
for (int i = 0; i < num_bodies; ++i)
|
|
368
|
+
{
|
|
369
|
+
const Body &body = inBodyManager.GetBody(body_ids[i]);
|
|
370
|
+
min_active_index = min(min_active_index, body.GetIndexInActiveBodiesInternal());
|
|
371
|
+
ioBuilder.LinkBodies(mBody->GetIndexInActiveBodiesInternal(), body.GetIndexInActiveBodiesInternal());
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
// Link the constraint in the island
|
|
375
|
+
ioBuilder.LinkConstraint(inConstraintIndex, mBody->GetIndexInActiveBodiesInternal(), min_active_index);
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
uint VehicleConstraint::BuildIslandSplits(LargeIslandSplitter &ioSplitter) const
|
|
379
|
+
{
|
|
380
|
+
return ioSplitter.AssignToNonParallelSplit(mBody);
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
void VehicleConstraint::CalculateSuspensionForcePoint(const Wheel &inWheel, Vec3 &outR1PlusU, Vec3 &outR2) const
|
|
384
|
+
{
|
|
385
|
+
// Determine point to apply force to
|
|
386
|
+
RVec3 force_point;
|
|
387
|
+
if (inWheel.mSettings->mEnableSuspensionForcePoint)
|
|
388
|
+
force_point = mBody->GetWorldTransform() * inWheel.mSettings->mSuspensionForcePoint;
|
|
389
|
+
else
|
|
390
|
+
force_point = inWheel.mContactPosition;
|
|
391
|
+
|
|
392
|
+
// Calculate r1 + u and r2
|
|
393
|
+
outR1PlusU = Vec3(force_point - mBody->GetCenterOfMassPosition());
|
|
394
|
+
outR2 = Vec3(force_point - inWheel.mContactBody->GetCenterOfMassPosition());
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
void VehicleConstraint::CalculatePitchRollConstraintProperties(RMat44Arg inBodyTransform)
|
|
398
|
+
{
|
|
399
|
+
// Check if a limit was specified
|
|
400
|
+
if (mCosMaxPitchRollAngle > -1.0f)
|
|
401
|
+
{
|
|
402
|
+
// Calculate cos of angle between world up vector and vehicle up vector
|
|
403
|
+
Vec3 vehicle_up = inBodyTransform.Multiply3x3(mUp);
|
|
404
|
+
mCosPitchRollAngle = mWorldUp.Dot(vehicle_up);
|
|
405
|
+
if (mCosPitchRollAngle < mCosMaxPitchRollAngle)
|
|
406
|
+
{
|
|
407
|
+
// Calculate rotation axis to rotate vehicle towards up
|
|
408
|
+
Vec3 rotation_axis = mWorldUp.Cross(vehicle_up);
|
|
409
|
+
float len = rotation_axis.Length();
|
|
410
|
+
if (len > 0.0f)
|
|
411
|
+
mPitchRollRotationAxis = rotation_axis / len;
|
|
412
|
+
|
|
413
|
+
mPitchRollPart.CalculateConstraintProperties(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis);
|
|
414
|
+
}
|
|
415
|
+
else
|
|
416
|
+
mPitchRollPart.Deactivate();
|
|
417
|
+
}
|
|
418
|
+
else
|
|
419
|
+
mPitchRollPart.Deactivate();
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
void VehicleConstraint::SetupVelocityConstraint(float inDeltaTime)
|
|
423
|
+
{
|
|
424
|
+
RMat44 body_transform = mBody->GetWorldTransform();
|
|
425
|
+
|
|
426
|
+
for (Wheel *w : mWheels)
|
|
427
|
+
if (w->mContactBody != nullptr)
|
|
428
|
+
{
|
|
429
|
+
const WheelSettings *settings = w->mSettings;
|
|
430
|
+
|
|
431
|
+
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
432
|
+
|
|
433
|
+
Vec3 r1_plus_u, r2;
|
|
434
|
+
CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
|
|
435
|
+
|
|
436
|
+
// Suspension spring
|
|
437
|
+
if (settings->mSuspensionMaxLength > settings->mSuspensionMinLength)
|
|
438
|
+
{
|
|
439
|
+
float stiffness, damping;
|
|
440
|
+
if (settings->mSuspensionSpring.mMode == ESpringMode::FrequencyAndDamping)
|
|
441
|
+
{
|
|
442
|
+
// Calculate effective mass based on vehicle configuration (the stiffness of the spring should not be affected by the dynamics of the vehicle): K = 1 / (J M^-1 J^T)
|
|
443
|
+
// Note that if no suspension force point is supplied we don't know where the force is applied so we assume it is applied at average suspension length
|
|
444
|
+
Vec3 force_point = settings->mEnableSuspensionForcePoint? settings->mSuspensionForcePoint : settings->mPosition + 0.5f * (settings->mSuspensionMinLength + settings->mSuspensionMaxLength) * settings->mSuspensionDirection;
|
|
445
|
+
Vec3 force_point_x_neg_up = force_point.Cross(-mUp);
|
|
446
|
+
const MotionProperties *mp = mBody->GetMotionProperties();
|
|
447
|
+
float effective_mass = 1.0f / (mp->GetInverseMass() + force_point_x_neg_up.Dot(mp->GetLocalSpaceInverseInertia().Multiply3x3(force_point_x_neg_up)));
|
|
448
|
+
|
|
449
|
+
// Convert frequency and damping to stiffness and damping
|
|
450
|
+
float omega = 2.0f * JPH_PI * settings->mSuspensionSpring.mFrequency;
|
|
451
|
+
stiffness = effective_mass * Square(omega);
|
|
452
|
+
damping = 2.0f * effective_mass * settings->mSuspensionSpring.mDamping * omega;
|
|
453
|
+
}
|
|
454
|
+
else
|
|
455
|
+
{
|
|
456
|
+
// In this case we can simply copy the properties
|
|
457
|
+
stiffness = settings->mSuspensionSpring.mStiffness;
|
|
458
|
+
damping = settings->mSuspensionSpring.mDamping;
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
// Calculate the damping and frequency of the suspension spring given the angle between the suspension direction and the contact normal
|
|
462
|
+
// If the angle between the suspension direction and the inverse of the contact normal is alpha then the force on the spring relates to the force along the contact normal as:
|
|
463
|
+
//
|
|
464
|
+
// Fspring = Fnormal * cos(alpha)
|
|
465
|
+
//
|
|
466
|
+
// The spring force is:
|
|
467
|
+
//
|
|
468
|
+
// Fspring = -k * x
|
|
469
|
+
//
|
|
470
|
+
// where k is the spring constant and x is the displacement of the spring. So we have:
|
|
471
|
+
//
|
|
472
|
+
// Fnormal * cos(alpha) = -k * x <=> Fnormal = -k / cos(alpha) * x
|
|
473
|
+
//
|
|
474
|
+
// So we can see this as a spring with spring constant:
|
|
475
|
+
//
|
|
476
|
+
// k' = k / cos(alpha)
|
|
477
|
+
//
|
|
478
|
+
// In the same way the velocity relates like:
|
|
479
|
+
//
|
|
480
|
+
// Vspring = Vnormal * cos(alpha)
|
|
481
|
+
//
|
|
482
|
+
// Which results in the modified damping constant c:
|
|
483
|
+
//
|
|
484
|
+
// c' = c / cos(alpha)
|
|
485
|
+
//
|
|
486
|
+
// Note that we clamp 1 / cos(alpha) to the range [0.1, 1] in order not to increase the stiffness / damping by too much.
|
|
487
|
+
Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
|
|
488
|
+
float cos_angle = max(0.1f, ws_direction.Dot(neg_contact_normal));
|
|
489
|
+
stiffness /= cos_angle;
|
|
490
|
+
damping /= cos_angle;
|
|
491
|
+
|
|
492
|
+
// Get the value of the constraint equation
|
|
493
|
+
float c = w->mSuspensionLength - settings->mSuspensionMaxLength - settings->mSuspensionPreloadLength;
|
|
494
|
+
|
|
495
|
+
w->mSuspensionPart.CalculateConstraintPropertiesWithStiffnessAndDamping(inDeltaTime, *mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal, w->mAntiRollBarImpulse, c, stiffness, damping);
|
|
496
|
+
}
|
|
497
|
+
else
|
|
498
|
+
w->mSuspensionPart.Deactivate();
|
|
499
|
+
|
|
500
|
+
// Check if we reached the 'max up' position and if so add a hard velocity constraint that stops any further movement in the normal direction
|
|
501
|
+
if (w->mSuspensionLength < settings->mSuspensionMinLength)
|
|
502
|
+
w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
|
|
503
|
+
else
|
|
504
|
+
w->mSuspensionMaxUpPart.Deactivate();
|
|
505
|
+
|
|
506
|
+
// Friction and propulsion
|
|
507
|
+
w->mLongitudinalPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLongitudinal);
|
|
508
|
+
w->mLateralPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLateral);
|
|
509
|
+
}
|
|
510
|
+
else
|
|
511
|
+
{
|
|
512
|
+
// No contact -> disable everything
|
|
513
|
+
w->mSuspensionPart.Deactivate();
|
|
514
|
+
w->mSuspensionMaxUpPart.Deactivate();
|
|
515
|
+
w->mLongitudinalPart.Deactivate();
|
|
516
|
+
w->mLateralPart.Deactivate();
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
CalculatePitchRollConstraintProperties(body_transform);
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
void VehicleConstraint::ResetWarmStart()
|
|
523
|
+
{
|
|
524
|
+
for (Wheel *w : mWheels)
|
|
525
|
+
{
|
|
526
|
+
w->mSuspensionPart.Deactivate();
|
|
527
|
+
w->mSuspensionMaxUpPart.Deactivate();
|
|
528
|
+
w->mLongitudinalPart.Deactivate();
|
|
529
|
+
w->mLateralPart.Deactivate();
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
mPitchRollPart.Deactivate();
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
void VehicleConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
|
|
536
|
+
{
|
|
537
|
+
for (Wheel *w : mWheels)
|
|
538
|
+
if (w->mContactBody != nullptr)
|
|
539
|
+
{
|
|
540
|
+
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
541
|
+
|
|
542
|
+
w->mSuspensionPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
|
|
543
|
+
w->mSuspensionMaxUpPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
|
|
544
|
+
w->mLongitudinalPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLongitudinal, 0.0f); // Don't warm start the longitudinal part (the engine/brake force, we don't want to preserve anything from the last frame)
|
|
545
|
+
w->mLateralPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLateral, inWarmStartImpulseRatio);
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
mPitchRollPart.WarmStart(*mBody, Body::sFixedToWorld, inWarmStartImpulseRatio);
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
bool VehicleConstraint::SolveVelocityConstraint(float inDeltaTime)
|
|
552
|
+
{
|
|
553
|
+
bool impulse = false;
|
|
554
|
+
|
|
555
|
+
// Solve suspension
|
|
556
|
+
for (Wheel *w : mWheels)
|
|
557
|
+
if (w->mContactBody != nullptr)
|
|
558
|
+
{
|
|
559
|
+
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
560
|
+
|
|
561
|
+
// Suspension spring, note that it can only push and not pull
|
|
562
|
+
if (w->mSuspensionPart.IsActive())
|
|
563
|
+
impulse |= w->mSuspensionPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
|
|
564
|
+
|
|
565
|
+
// When reaching the minimal suspension length only allow forces pushing the bodies away
|
|
566
|
+
if (w->mSuspensionMaxUpPart.IsActive())
|
|
567
|
+
impulse |= w->mSuspensionMaxUpPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
// Solve the horizontal movement of the vehicle
|
|
571
|
+
impulse |= mController->SolveLongitudinalAndLateralConstraints(inDeltaTime);
|
|
572
|
+
|
|
573
|
+
// Apply the pitch / roll constraint to avoid the vehicle from toppling over
|
|
574
|
+
if (mPitchRollPart.IsActive())
|
|
575
|
+
impulse |= mPitchRollPart.SolveVelocityConstraint(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis, 0, FLT_MAX);
|
|
576
|
+
|
|
577
|
+
return impulse;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
bool VehicleConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
|
|
581
|
+
{
|
|
582
|
+
bool impulse = false;
|
|
583
|
+
|
|
584
|
+
RMat44 body_transform = mBody->GetWorldTransform();
|
|
585
|
+
|
|
586
|
+
for (Wheel *w : mWheels)
|
|
587
|
+
if (w->mContactBody != nullptr)
|
|
588
|
+
{
|
|
589
|
+
const WheelSettings *settings = w->mSettings;
|
|
590
|
+
|
|
591
|
+
// Check if we reached the 'max up' position now that the body has possibly moved
|
|
592
|
+
// We do this by calculating the axle position at minimum suspension length and making sure it does not go through the
|
|
593
|
+
// plane defined by the contact normal and the axle position when the contact happened
|
|
594
|
+
// TODO: This assumes that only the vehicle moved and not the ground as we kept the axle contact plane in world space
|
|
595
|
+
Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
|
|
596
|
+
RVec3 ws_position = body_transform * settings->mPosition;
|
|
597
|
+
RVec3 min_suspension_pos = ws_position + settings->mSuspensionMinLength * ws_direction;
|
|
598
|
+
float max_up_error = float(RVec3(w->mContactNormal).Dot(min_suspension_pos) - w->mAxlePlaneConstant);
|
|
599
|
+
if (max_up_error < 0.0f)
|
|
600
|
+
{
|
|
601
|
+
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
602
|
+
|
|
603
|
+
// Recalculate constraint properties since the body may have moved
|
|
604
|
+
Vec3 r1_plus_u, r2;
|
|
605
|
+
CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
|
|
606
|
+
w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
|
|
607
|
+
|
|
608
|
+
impulse |= w->mSuspensionMaxUpPart.SolvePositionConstraint(*mBody, *w->mContactBody, neg_contact_normal, max_up_error, inBaumgarte);
|
|
609
|
+
}
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
// Apply the pitch / roll constraint to avoid the vehicle from toppling over
|
|
613
|
+
CalculatePitchRollConstraintProperties(body_transform);
|
|
614
|
+
if (mPitchRollPart.IsActive())
|
|
615
|
+
impulse |= mPitchRollPart.SolvePositionConstraint(*mBody, Body::sFixedToWorld, mCosPitchRollAngle - mCosMaxPitchRollAngle, inBaumgarte);
|
|
616
|
+
|
|
617
|
+
return impulse;
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
#ifdef JPH_DEBUG_RENDERER
|
|
621
|
+
|
|
622
|
+
void VehicleConstraint::DrawConstraint(DebugRenderer *inRenderer) const
|
|
623
|
+
{
|
|
624
|
+
mController->Draw(inRenderer);
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
void VehicleConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
|
|
628
|
+
{
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
#endif // JPH_DEBUG_RENDERER
|
|
632
|
+
|
|
633
|
+
void VehicleConstraint::SaveState(StateRecorder &inStream) const
|
|
634
|
+
{
|
|
635
|
+
Constraint::SaveState(inStream);
|
|
636
|
+
|
|
637
|
+
mController->SaveState(inStream);
|
|
638
|
+
|
|
639
|
+
for (const Wheel *w : mWheels)
|
|
640
|
+
{
|
|
641
|
+
inStream.Write(w->mAngularVelocity);
|
|
642
|
+
inStream.Write(w->mAngle);
|
|
643
|
+
inStream.Write(w->mContactBodyID); // Used by MotorcycleController::PreCollide
|
|
644
|
+
inStream.Write(w->mContactPosition); // Used by VehicleCollisionTester::PredictContactProperties
|
|
645
|
+
inStream.Write(w->mContactNormal); // Used by MotorcycleController::PreCollide
|
|
646
|
+
inStream.Write(w->mContactLateral); // Used by MotorcycleController::PreCollide
|
|
647
|
+
inStream.Write(w->mSuspensionLength); // Used by VehicleCollisionTester::PredictContactProperties
|
|
648
|
+
|
|
649
|
+
w->mSuspensionPart.SaveState(inStream);
|
|
650
|
+
w->mSuspensionMaxUpPart.SaveState(inStream);
|
|
651
|
+
w->mLongitudinalPart.SaveState(inStream);
|
|
652
|
+
w->mLateralPart.SaveState(inStream);
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
inStream.Write(mPitchRollRotationAxis); // When rotation is too small we use last frame so we need to store it
|
|
656
|
+
mPitchRollPart.SaveState(inStream);
|
|
657
|
+
inStream.Write(mCurrentStep);
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
void VehicleConstraint::RestoreState(StateRecorder &inStream)
|
|
661
|
+
{
|
|
662
|
+
Constraint::RestoreState(inStream);
|
|
663
|
+
|
|
664
|
+
mController->RestoreState(inStream);
|
|
665
|
+
|
|
666
|
+
for (Wheel *w : mWheels)
|
|
667
|
+
{
|
|
668
|
+
inStream.Read(w->mAngularVelocity);
|
|
669
|
+
inStream.Read(w->mAngle);
|
|
670
|
+
inStream.Read(w->mContactBodyID);
|
|
671
|
+
inStream.Read(w->mContactPosition);
|
|
672
|
+
inStream.Read(w->mContactNormal);
|
|
673
|
+
inStream.Read(w->mContactLateral);
|
|
674
|
+
inStream.Read(w->mSuspensionLength);
|
|
675
|
+
w->mContactBody = nullptr; // No longer valid
|
|
676
|
+
|
|
677
|
+
w->mSuspensionPart.RestoreState(inStream);
|
|
678
|
+
w->mSuspensionMaxUpPart.RestoreState(inStream);
|
|
679
|
+
w->mLongitudinalPart.RestoreState(inStream);
|
|
680
|
+
w->mLateralPart.RestoreState(inStream);
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
inStream.Read(mPitchRollRotationAxis);
|
|
684
|
+
mPitchRollPart.RestoreState(inStream);
|
|
685
|
+
inStream.Read(mCurrentStep);
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
Ref<ConstraintSettings> VehicleConstraint::GetConstraintSettings() const
|
|
689
|
+
{
|
|
690
|
+
VehicleConstraintSettings *settings = new VehicleConstraintSettings;
|
|
691
|
+
ToConstraintSettings(*settings);
|
|
692
|
+
settings->mUp = mUp;
|
|
693
|
+
settings->mForward = mForward;
|
|
694
|
+
settings->mMaxPitchRollAngle = ACos(mCosMaxPitchRollAngle);
|
|
695
|
+
settings->mWheels.resize(mWheels.size());
|
|
696
|
+
for (Wheels::size_type w = 0; w < mWheels.size(); ++w)
|
|
697
|
+
settings->mWheels[w] = const_cast<WheelSettings *>(mWheels[w]->mSettings.GetPtr());
|
|
698
|
+
settings->mAntiRollBars = mAntiRollBars;
|
|
699
|
+
settings->mController = mController->GetSettings();
|
|
700
|
+
return settings;
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
JPH_NAMESPACE_END
|