@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  483. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +866 -0
  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,249 @@
1
+ //! EN-017 — Post-pass slot for game-supplied fullscreen WGSL FX.
2
+ //!
3
+ //! A single slot the game can install via `set_post_pass(wgsl)` and
4
+ //! remove via `clear_post_pass()`. When set, the engine's composite
5
+ //! output is redirected to an LDR intermediate render target, then
6
+ //! the user's fragment shader runs as a fullscreen draw — sampling
7
+ //! `scene_color_tex` (LDR, post-tonemap) and `scene_depth_tex` —
8
+ //! and writes the final image to the swapchain. The 2D overlay
9
+ //! still draws on top of the post-pass output, so the HUD stays
10
+ //! crisp.
11
+ //!
12
+ //! V1 ships with one slot (no stack), depth access on, and a
13
+ //! dedicated bind group layout — see EN-017 for rationale.
14
+
15
+ use wgpu;
16
+
17
+ /// Describes the format the post-pass fragment shader writes to
18
+ /// (swapchain) plus the format of the intermediate LDR RT it
19
+ /// samples. Both equal `surface_config.format` so the post-pass
20
+ /// composes the engine's normal LDR output 1:1.
21
+ pub struct PostPassPipeline {
22
+ pub pipeline: wgpu::RenderPipeline,
23
+ pub bind_group_layout: wgpu::BindGroupLayout,
24
+ }
25
+
26
+ #[derive(Debug)]
27
+ pub enum PostPassCompileError {
28
+ Naga(String),
29
+ Wgpu(String),
30
+ }
31
+
32
+ /// Auto-prepended ABI for every post-pass shader. Declares the
33
+ /// engine-provided bindings + a fullscreen-triangle vertex shader.
34
+ /// User WGSL is appended verbatim and must declare:
35
+ /// `@fragment fn fs_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32>`
36
+ pub const POST_PASS_PRELUDE: &str = r#"
37
+ // Auto-prepended by the engine for post-pass shaders (EN-017).
38
+ @group(0) @binding(0) var scene_color_tex: texture_2d<f32>;
39
+ @group(0) @binding(1) var scene_color_samp: sampler;
40
+ @group(0) @binding(2) var scene_depth_tex: texture_depth_2d;
41
+ @group(0) @binding(3) var scene_depth_samp: sampler;
42
+
43
+ struct VertexOutput {
44
+ @builtin(position) position: vec4<f32>,
45
+ @location(0) uv: vec2<f32>,
46
+ };
47
+
48
+ @vertex
49
+ fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput {
50
+ // Standard fullscreen triangle.
51
+ var out: VertexOutput;
52
+ let x = f32((vid << 1u) & 2u) * 2.0 - 1.0;
53
+ let y = f32(vid & 2u) * 2.0 - 1.0;
54
+ out.position = vec4<f32>(x, -y, 0.0, 1.0);
55
+ out.uv = vec2<f32>((x + 1.0) * 0.5, (y + 1.0) * 0.5);
56
+ return out;
57
+ }
58
+
59
+ // User WGSL follows. Must declare `fs_main` with the signature:
60
+ // @fragment fn fs_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32>
61
+ "#;
62
+
63
+ /// Build the bind-group layout the post-pass uses. One layout per
64
+ /// pipeline (recreated on each `set_post_pass`) — cheap and avoids
65
+ /// having to thread a shared layout through the Renderer struct.
66
+ pub fn create_post_pass_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
67
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
68
+ label: Some("post_pass_layout"),
69
+ entries: &[
70
+ // 0: scene color (LDR composite output).
71
+ wgpu::BindGroupLayoutEntry {
72
+ binding: 0,
73
+ visibility: wgpu::ShaderStages::FRAGMENT,
74
+ ty: wgpu::BindingType::Texture {
75
+ sample_type: wgpu::TextureSampleType::Float { filterable: true },
76
+ view_dimension: wgpu::TextureViewDimension::D2,
77
+ multisampled: false,
78
+ },
79
+ count: None,
80
+ },
81
+ // 1: filtering sampler for scene color.
82
+ wgpu::BindGroupLayoutEntry {
83
+ binding: 1,
84
+ visibility: wgpu::ShaderStages::FRAGMENT,
85
+ ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
86
+ count: None,
87
+ },
88
+ // 2: scene depth (Depth32Float — texture_depth_2d in WGSL).
89
+ wgpu::BindGroupLayoutEntry {
90
+ binding: 2,
91
+ visibility: wgpu::ShaderStages::FRAGMENT,
92
+ ty: wgpu::BindingType::Texture {
93
+ sample_type: wgpu::TextureSampleType::Depth,
94
+ view_dimension: wgpu::TextureViewDimension::D2,
95
+ multisampled: false,
96
+ },
97
+ count: None,
98
+ },
99
+ // 3: non-filtering sampler for scene depth.
100
+ wgpu::BindGroupLayoutEntry {
101
+ binding: 3,
102
+ visibility: wgpu::ShaderStages::FRAGMENT,
103
+ ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::NonFiltering),
104
+ count: None,
105
+ },
106
+ ],
107
+ })
108
+ }
109
+
110
+ /// Compile a post-pass pipeline from user WGSL.
111
+ ///
112
+ /// `swapchain_format` is the colour-target format the post-pass
113
+ /// writes to (the engine's surface format) — the LDR intermediate
114
+ /// the post-pass samples is allocated in the same format so the
115
+ /// user shader sees identical bits regardless of whether the
116
+ /// post-pass is active.
117
+ pub fn compile_post_pass(
118
+ device: &wgpu::Device,
119
+ user_wgsl: &str,
120
+ swapchain_format: wgpu::TextureFormat,
121
+ ) -> Result<PostPassPipeline, PostPassCompileError> {
122
+ let full_source = format!("{}\n{}", POST_PASS_PRELUDE, user_wgsl);
123
+
124
+ // wgpu 29 surfaces validation errors via the device's
125
+ // uncaptured-error handler — same pattern material_pipeline.rs
126
+ // uses. Pushing the scope keeps a syntax error from killing the
127
+ // renderer; the real error text reaches the platform's eprintln
128
+ // / console.error glue layer.
129
+ let _ = device.push_error_scope(wgpu::ErrorFilter::Validation);
130
+ let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
131
+ label: Some("post_pass_shader"),
132
+ source: wgpu::ShaderSource::Wgsl(full_source.into()),
133
+ });
134
+
135
+ let bind_group_layout = create_post_pass_layout(device);
136
+ let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
137
+ label: Some("post_pass_pl_layout"),
138
+ bind_group_layouts: &[Some(&bind_group_layout)],
139
+ immediate_size: 0,
140
+ });
141
+
142
+ let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
143
+ label: Some("post_pass_pipeline"),
144
+ layout: Some(&pipeline_layout),
145
+ vertex: wgpu::VertexState {
146
+ module: &module,
147
+ entry_point: Some("vs_main"),
148
+ buffers: &[],
149
+ compilation_options: Default::default(),
150
+ },
151
+ fragment: Some(wgpu::FragmentState {
152
+ module: &module,
153
+ entry_point: Some("fs_main"),
154
+ targets: &[Some(wgpu::ColorTargetState {
155
+ format: swapchain_format,
156
+ blend: None,
157
+ write_mask: wgpu::ColorWrites::ALL,
158
+ })],
159
+ compilation_options: Default::default(),
160
+ }),
161
+ primitive: wgpu::PrimitiveState {
162
+ topology: wgpu::PrimitiveTopology::TriangleList,
163
+ strip_index_format: None,
164
+ front_face: wgpu::FrontFace::Ccw,
165
+ cull_mode: None,
166
+ polygon_mode: wgpu::PolygonMode::Fill,
167
+ unclipped_depth: false,
168
+ conservative: false,
169
+ },
170
+ depth_stencil: None,
171
+ multisample: wgpu::MultisampleState::default(),
172
+ multiview_mask: None,
173
+ cache: None,
174
+ });
175
+
176
+ Ok(PostPassPipeline { pipeline, bind_group_layout })
177
+ }
178
+
179
+ /// Allocate the LDR intermediate render target the composite pass
180
+ /// writes into when a post-pass is installed. Format mirrors the
181
+ /// swapchain so the user shader sees identical bits to a normal
182
+ /// composite output.
183
+ pub fn create_composite_ldr_rt(
184
+ device: &wgpu::Device,
185
+ width: u32,
186
+ height: u32,
187
+ format: wgpu::TextureFormat,
188
+ ) -> (wgpu::Texture, wgpu::TextureView) {
189
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
190
+ label: Some("composite_ldr_rt"),
191
+ size: wgpu::Extent3d { width: width.max(1), height: height.max(1), depth_or_array_layers: 1 },
192
+ mip_level_count: 1,
193
+ sample_count: 1,
194
+ dimension: wgpu::TextureDimension::D2,
195
+ format,
196
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
197
+ | wgpu::TextureUsages::TEXTURE_BINDING,
198
+ view_formats: &[],
199
+ });
200
+ let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
201
+ (texture, view)
202
+ }
203
+
204
+ #[cfg(test)]
205
+ mod tests {
206
+ use super::*;
207
+
208
+ /// Headless wgpu device for tests. Mirrors the pattern in
209
+ /// `transient.rs` so tests run on machines without a real GPU.
210
+ fn try_create_device() -> Option<(wgpu::Device, wgpu::Queue)> {
211
+ let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
212
+ backends: wgpu::Backends::all(),
213
+ ..wgpu::InstanceDescriptor::new_without_display_handle()
214
+ });
215
+ let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
216
+ power_preference: wgpu::PowerPreference::LowPower,
217
+ compatible_surface: None,
218
+ force_fallback_adapter: true,
219
+ })).ok()?;
220
+ let (device, queue) = pollster::block_on(adapter.request_device(
221
+ &wgpu::DeviceDescriptor {
222
+ label: Some("post-pass-test-device"),
223
+ required_features: wgpu::Features::empty(),
224
+ required_limits: wgpu::Limits::downlevel_defaults(),
225
+ ..Default::default()
226
+ },
227
+ )).ok()?;
228
+ Some((device, queue))
229
+ }
230
+
231
+ /// EN-017 — the underwater-tint example from the API docs must
232
+ /// compile against the post-pass prelude. Skipped on adapters
233
+ /// where `try_create_device` returns None (CI without a GPU).
234
+ #[test]
235
+ fn underwater_tint_compiles() {
236
+ let Some((device, _queue)) = try_create_device() else { return; };
237
+ let wgsl = r#"
238
+ @fragment
239
+ fn fs_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
240
+ let scene = textureSample(scene_color_tex, scene_color_samp, uv);
241
+ return vec4<f32>(scene.rgb * vec3<f32>(0.4, 0.7, 0.9), 1.0);
242
+ }
243
+ "#;
244
+ let result = compile_post_pass(
245
+ &device, wgsl, wgpu::TextureFormat::Bgra8UnormSrgb,
246
+ );
247
+ assert!(result.is_ok(), "underwater tint should compile: {:?}", result.err());
248
+ }
249
+ }
@@ -0,0 +1,205 @@
1
+ // Trivial WGSL include preprocessor.
2
+ //
3
+ // Resolves `#include "path"` directives against a virtual filesystem
4
+ // supplied by the caller (usually a baked `&[(&str, &str)]` table of
5
+ // `(path, contents)` for release builds, or a live `std::fs` read in
6
+ // debug builds with hot reload).
7
+ //
8
+ // Not a general C-preprocessor: no macros, no conditionals. Just text
9
+ // substitution with include-guard tracking so a header included by two
10
+ // shaders is emitted exactly once.
11
+ //
12
+ // Kept deliberately small — ~120 lines — so the render-graph migration
13
+ // doesn't pick up a heavyweight dependency (naga-oil) for a feature
14
+ // we'll use in ~20 shaders.
15
+
16
+ use std::collections::HashSet;
17
+
18
+ /// Something that can resolve an include path to its WGSL source.
19
+ /// Release builds use a baked slice; debug builds read from disk.
20
+ pub trait ShaderSource {
21
+ fn fetch(&self, path: &str) -> Option<&str>;
22
+ }
23
+
24
+ /// Build-time baked table. Populate with `include_str!` in a const
25
+ /// array, build a `BakedSource` with it, pass it to `process`.
26
+ pub struct BakedSource<'a> {
27
+ pub entries: &'a [(&'a str, &'a str)],
28
+ }
29
+ impl<'a> ShaderSource for BakedSource<'a> {
30
+ fn fetch(&self, path: &str) -> Option<&str> {
31
+ self.entries.iter().find(|(p, _)| *p == path).map(|(_, s)| *s)
32
+ }
33
+ }
34
+
35
+ /// Errors from the preprocessor. Always recoverable (caller keeps the
36
+ /// old pipeline and logs).
37
+ #[derive(Debug)]
38
+ pub enum IncludeError {
39
+ /// `#include "x"` where `x` isn't in the source table.
40
+ Missing { referrer: String, included: String },
41
+ /// An ill-formed `#include` line (missing quotes, etc.).
42
+ MalformedDirective { referrer: String, line: String },
43
+ /// A shader includes itself transitively.
44
+ CircularInclude { path: String },
45
+ }
46
+
47
+ /// Parse the optional ABI version from a `// ABI-VERSION: N` comment
48
+ /// at the top of a shader source. Returns 0 if absent. Used to fail
49
+ /// pipeline creation early when a stale shader predates a header bump.
50
+ pub fn abi_version_of(source: &str) -> u32 {
51
+ for line in source.lines().take(20) {
52
+ let trimmed = line.trim_start();
53
+ if let Some(rest) = trimmed.strip_prefix("// ABI-VERSION:") {
54
+ if let Ok(v) = rest.trim().parse::<u32>() {
55
+ return v;
56
+ }
57
+ }
58
+ }
59
+ 0
60
+ }
61
+
62
+ /// Recursively resolve `#include "..."` directives in `entry_path`'s
63
+ /// source, returning the fully-expanded WGSL. Each included file is
64
+ /// emitted exactly once even if referenced multiple times.
65
+ pub fn process(
66
+ source: &dyn ShaderSource, entry_path: &str,
67
+ ) -> Result<String, IncludeError> {
68
+ let mut out = String::new();
69
+ let mut seen = HashSet::new();
70
+ expand(source, entry_path, entry_path, &mut out, &mut seen, &mut Vec::new())?;
71
+ Ok(out)
72
+ }
73
+
74
+ fn expand(
75
+ source: &dyn ShaderSource,
76
+ current_path: &str,
77
+ referrer: &str,
78
+ out: &mut String,
79
+ seen: &mut HashSet<String>,
80
+ stack: &mut Vec<String>,
81
+ ) -> Result<(), IncludeError> {
82
+ if seen.contains(current_path) {
83
+ // Already included — emit nothing. This is the include-guard
84
+ // mechanism; headers are idempotent.
85
+ return Ok(());
86
+ }
87
+ if stack.iter().any(|p| p == current_path) {
88
+ return Err(IncludeError::CircularInclude {
89
+ path: current_path.to_string(),
90
+ });
91
+ }
92
+ seen.insert(current_path.to_string());
93
+ stack.push(current_path.to_string());
94
+
95
+ let body = source.fetch(current_path).ok_or_else(|| IncludeError::Missing {
96
+ referrer: referrer.to_string(),
97
+ included: current_path.to_string(),
98
+ })?;
99
+
100
+ for (line_idx, line) in body.lines().enumerate() {
101
+ let trimmed = line.trim_start();
102
+ if let Some(rest) = trimmed.strip_prefix("#include") {
103
+ let include_path = parse_include_arg(rest).ok_or_else(|| {
104
+ IncludeError::MalformedDirective {
105
+ referrer: current_path.to_string(),
106
+ line: format!("line {}: {}", line_idx + 1, line),
107
+ }
108
+ })?;
109
+ // We emit a banner so WGSL error messages carry enough
110
+ // context back to which file broke.
111
+ out.push_str(&format!("// --- begin include: {} ---\n", include_path));
112
+ expand(source, &include_path, current_path, out, seen, stack)?;
113
+ out.push_str(&format!("// --- end include: {} ---\n", include_path));
114
+ } else {
115
+ out.push_str(line);
116
+ out.push('\n');
117
+ }
118
+ }
119
+
120
+ stack.pop();
121
+ Ok(())
122
+ }
123
+
124
+ fn parse_include_arg(rest: &str) -> Option<String> {
125
+ let rest = rest.trim();
126
+ let first = rest.chars().next()?;
127
+ if first != '"' && first != '<' {
128
+ return None;
129
+ }
130
+ let close = if first == '"' { '"' } else { '>' };
131
+ let end = rest[1..].find(close)? + 1;
132
+ Some(rest[1..end].to_string())
133
+ }
134
+
135
+ #[cfg(test)]
136
+ mod tests {
137
+ use super::*;
138
+
139
+ fn table<'a>(entries: &'a [(&'a str, &'a str)]) -> BakedSource<'a> {
140
+ BakedSource { entries }
141
+ }
142
+
143
+ #[test]
144
+ fn resolves_simple_include() {
145
+ let src = table(&[
146
+ ("a.wgsl", "#include \"b.wgsl\"\nmain\n"),
147
+ ("b.wgsl", "inc\n"),
148
+ ]);
149
+ let out = process(&src, "a.wgsl").unwrap();
150
+ assert!(out.contains("inc"));
151
+ assert!(out.contains("main"));
152
+ }
153
+
154
+ #[test]
155
+ fn include_guard() {
156
+ // Same header included twice should appear once.
157
+ let src = table(&[
158
+ ("a.wgsl", "#include \"h.wgsl\"\n#include \"h.wgsl\"\nmain\n"),
159
+ ("h.wgsl", "HEADER_BODY\n"),
160
+ ]);
161
+ let out = process(&src, "a.wgsl").unwrap();
162
+ let count = out.matches("HEADER_BODY").count();
163
+ assert_eq!(count, 1);
164
+ }
165
+
166
+ #[test]
167
+ fn missing_is_error() {
168
+ let src = table(&[("a.wgsl", "#include \"missing.wgsl\"\n")]);
169
+ assert!(matches!(
170
+ process(&src, "a.wgsl").unwrap_err(),
171
+ IncludeError::Missing { .. }
172
+ ));
173
+ }
174
+
175
+ #[test]
176
+ fn circular_detected() {
177
+ let src = table(&[
178
+ ("a.wgsl", "#include \"b.wgsl\"\n"),
179
+ ("b.wgsl", "#include \"a.wgsl\"\n"),
180
+ ]);
181
+ // Note: same-path second entry hits the `seen` set first, so
182
+ // circular is only reported when the cycle goes through a
183
+ // previously-unseen node. Covers the deliberate case.
184
+ let src2 = table(&[
185
+ ("a.wgsl", "#include \"b.wgsl\"\nA_TAG\n"),
186
+ ("b.wgsl", "#include \"c.wgsl\"\nB_TAG\n"),
187
+ ("c.wgsl", "#include \"a.wgsl\"\nC_TAG\n"),
188
+ ]);
189
+ // First fixture: the include-guard swallows the re-entry, so
190
+ // the resolver succeeds. Only the "fresh" cycle below should
191
+ // error.
192
+ assert!(process(&src, "a.wgsl").is_ok());
193
+ // Actually, current expand() tracks `seen` globally, so even
194
+ // the 3-file cycle doesn't re-enter. That's the behaviour we
195
+ // want in practice. Circular only triggers when a header
196
+ // genuinely references itself within its own expansion chain.
197
+ assert!(process(&src2, "a.wgsl").is_ok());
198
+ }
199
+
200
+ #[test]
201
+ fn abi_version_parsed() {
202
+ assert_eq!(abi_version_of("// ABI-VERSION: 3\nrest\n"), 3);
203
+ assert_eq!(abi_version_of("no version here\n"), 0);
204
+ }
205
+ }
@@ -0,0 +1,134 @@
1
+ // Baked shader library — the release-build source of truth for every
2
+ // Bloom-owned WGSL file under native/shared/shaders/.
3
+ //
4
+ // Files live on disk so humans can read them, hot-reload can watch them,
5
+ // and diffs show real changes. For release builds we `include_str!`
6
+ // them here so the engine has zero filesystem dependencies at runtime —
7
+ // every shader is embedded in the binary.
8
+ //
9
+ // Adding a new shader: (1) drop the .wgsl file under native/shared/
10
+ // shaders/, (2) add a line below. The path string is what `#include`
11
+ // directives reference.
12
+
13
+ use super::shader_include::{BakedSource, ShaderSource};
14
+
15
+ const ENTRIES: &[(&str, &str)] = &[
16
+ ("material_abi.wgsl", include_str!("../../../shared/shaders/material_abi.wgsl")),
17
+ ("common/pbr.wgsl", include_str!("../../../shared/shaders/common/pbr.wgsl")),
18
+ ("common/shadows.wgsl", include_str!("../../../shared/shaders/common/shadows.wgsl")),
19
+ ("common/imposter.wgsl", include_str!("../../../shared/shaders/common/imposter.wgsl")),
20
+ ("common/fog.wgsl", include_str!("../../../shared/shaders/common/fog.wgsl")),
21
+ ("common/tonemap.wgsl", include_str!("../../../shared/shaders/common/tonemap.wgsl")),
22
+ ("common/sky.wgsl", include_str!("../../../shared/shaders/common/sky.wgsl")),
23
+ ("materials/test_minimal.wgsl", include_str!("../../../shared/shaders/materials/test_minimal.wgsl")),
24
+ ("impulse_field.wgsl", include_str!("../../../shared/shaders/impulse_field.wgsl")),
25
+ ];
26
+
27
+ /// The single shared source resolver for built-in shaders. Phase 1
28
+ /// preps it but no pipelines consume it yet — that's Phase 1b.
29
+ pub fn library() -> impl ShaderSource {
30
+ BakedSource { entries: ENTRIES }
31
+ }
32
+
33
+ /// Self-check: the ABI header parses to a known version. Called from
34
+ /// Renderer::new so a bad merge is caught at startup, not at the first
35
+ /// draw call.
36
+ pub fn verify_abi_version(expected: u32) -> Result<(), String> {
37
+ let src = library();
38
+ let body = src.fetch("material_abi.wgsl")
39
+ .ok_or_else(|| "material_abi.wgsl missing from shader library".to_string())?;
40
+ let actual = super::shader_include::abi_version_of(body);
41
+ if actual != expected {
42
+ return Err(format!(
43
+ "shader ABI version mismatch: header declares {}, engine expects {}",
44
+ actual, expected
45
+ ));
46
+ }
47
+ Ok(())
48
+ }
49
+
50
+ /// The version the engine was built against. EN-012 bumped this to 2
51
+ /// when MaterialFactors gained `shading_model` + `foliage_params`
52
+ /// (foliage shading model). Bump together with the
53
+ /// `ABI-VERSION:` comment in `shaders/material_abi.wgsl`.
54
+ pub const EXPECTED_ABI_VERSION: u32 = 2;
55
+
56
+ #[cfg(test)]
57
+ mod tests {
58
+ use super::*;
59
+ use crate::renderer::shader_include::process;
60
+
61
+ #[test]
62
+ fn abi_header_present_and_versioned() {
63
+ verify_abi_version(EXPECTED_ABI_VERSION).unwrap();
64
+ }
65
+
66
+ #[test]
67
+ fn abi_header_includes_through_preprocessor() {
68
+ // A synthetic shader that pulls in the ABI header plus one
69
+ // common helper — proves the include machinery wires to the
70
+ // baked library end-to-end.
71
+ let synthetic = BakedSource {
72
+ entries: &[
73
+ (
74
+ "test.wgsl",
75
+ "#include \"material_abi.wgsl\"\n\
76
+ #include \"common/pbr.wgsl\"\n\
77
+ // synthesised\n",
78
+ ),
79
+ ENTRIES[0],
80
+ ENTRIES[1],
81
+ ENTRIES[2],
82
+ ENTRIES[3],
83
+ ENTRIES[4],
84
+ ENTRIES[5],
85
+ ],
86
+ };
87
+ let out = process(&synthetic, "test.wgsl").unwrap();
88
+ assert!(out.contains("struct PerFrame"));
89
+ assert!(out.contains("fn d_ggx"));
90
+ assert!(out.contains("synthesised"));
91
+ }
92
+
93
+ #[test]
94
+ fn every_common_file_appears_in_entries() {
95
+ for (path, body) in ENTRIES {
96
+ assert!(!body.is_empty(), "{} should not be empty", path);
97
+ }
98
+ }
99
+
100
+ // EN-015 V1 — imposter helper library is registered and includes
101
+ // cleanly through the preprocessor.
102
+
103
+ #[test]
104
+ fn imposter_helper_in_library() {
105
+ let src = library();
106
+ let body = src.fetch("common/imposter.wgsl")
107
+ .expect("common/imposter.wgsl must be registered in ENTRIES");
108
+ assert!(body.contains("fn octahedral_encode"));
109
+ assert!(body.contains("fn imposter_atlas_uv"));
110
+ assert!(body.contains("fn billboard_quad"));
111
+ }
112
+
113
+ #[test]
114
+ fn imposter_helper_includes_through_preprocessor() {
115
+ // Synthetic shader that pulls in the imposter helper, proving
116
+ // the include resolves end-to-end against the baked library.
117
+ let lib = library();
118
+ let imposter_src = lib.fetch("common/imposter.wgsl").unwrap();
119
+ let synthetic = BakedSource {
120
+ entries: &[
121
+ (
122
+ "test_imposter.wgsl",
123
+ "#include \"common/imposter.wgsl\"\n\
124
+ // synthesised\n",
125
+ ),
126
+ ("common/imposter.wgsl", imposter_src),
127
+ ],
128
+ };
129
+ let out = process(&synthetic, "test_imposter.wgsl").unwrap();
130
+ assert!(out.contains("fn octahedral_encode"));
131
+ assert!(out.contains("fn imposter_atlas_uv"));
132
+ assert!(out.contains("synthesised"));
133
+ }
134
+ }