@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,458 @@
1
+ //! EN-011 — Planar reflection probes.
2
+ //!
3
+ //! A planar reflection probe owns an off-screen RT (`Rgba16Float` HDR
4
+ //! colour + `Depth32Float` depth) into which the engine renders the
5
+ //! scene from a camera mirrored across a flat reflective plane. The
6
+ //! resulting texture is bound at `@group(2) @binding(12)` on materials
7
+ //! that opt in via `Renderer::set_material_reflection_probe`, so e.g.
8
+ //! a water shader can sample the *actual* trees / bridge above the
9
+ //! surface instead of just the static `env_tex` skybox.
10
+ //!
11
+ //! ## V1 design
12
+ //!
13
+ //! - **One probe per plane.** A river is one plane; lakes are one
14
+ //! plane. Multi-probe blending lives in V2.
15
+ //! - **Rebuilt every frame** at the requested resolution. Half of the
16
+ //! swapchain width × height is the typical caller-supplied number;
17
+ //! nothing in this module enforces that — the FFI just defaults to
18
+ //! it when the game passes 0.
19
+ //! - **Cull list = "everything in the opaque material bucket minus a
20
+ //! hardcoded exclude list".** Implemented in `Renderer` (this
21
+ //! module just owns the probe RT + plane parameters); the dispatch
22
+ //! loop walks `material_system.commands` and skips the same
23
+ //! material handles for every probe.
24
+ //!
25
+ //! ## Coordinate convention
26
+ //!
27
+ //! The reflection plane is defined by `plane_y` (a single y-value
28
+ //! offset from origin) and a unit `normal`. We mirror world-space
29
+ //! points across plane `n · p = d`, where `d = n · plane_origin` and
30
+ //! `plane_origin = (0, plane_y, 0)`. For the typical horizontal water
31
+ //! surface, `normal = (0, 1, 0)` and `d = plane_y`. Non-axis-aligned
32
+ //! planes work too — the math is general — but the FFI surface
33
+ //! exposes the simpler horizontal case explicitly.
34
+ //!
35
+ //! See `Renderer::dispatch_planar_reflections` for the per-frame
36
+ //! render-graph node that drives all registered probes.
37
+
38
+ use crate::renderer::util::{mat4_invert, mat4_mul_vec4, mat4_multiply};
39
+
40
+ /// One planar reflection probe + its dedicated RT pair.
41
+ ///
42
+ /// The texture views (`color_view`, `depth_view`) are stable for the
43
+ /// lifetime of the probe, so per-material bind groups built once at
44
+ /// `set_material_reflection_probe` time stay valid frame after frame
45
+ /// even as the engine repaints the texture each frame.
46
+ pub struct PlanarReflectionProbe {
47
+ /// World-space y of the reflective plane (only used to build `d`
48
+ /// when normal == +Y; otherwise carried for diagnostics).
49
+ pub plane_y: f32,
50
+ /// Unit normal of the plane in world space. The mirror matrix
51
+ /// reflects across `n · p = d`, where `d = n · (0, plane_y, 0)`.
52
+ pub normal: [f32; 3],
53
+ /// Texture extent — width = height for a square probe; both
54
+ /// dimensions get rounded to ≥ 16 px in `new` so a tiny RT can't
55
+ /// crash the renderer.
56
+ pub resolution: u32,
57
+
58
+ pub color_rt: wgpu::Texture,
59
+ pub color_view: wgpu::TextureView,
60
+ pub depth_rt: wgpu::Texture,
61
+ pub depth_view: wgpu::TextureView,
62
+ }
63
+
64
+ impl PlanarReflectionProbe {
65
+ /// Allocate the colour + depth textures sized to `resolution²`.
66
+ /// Format choices match the engine's HDR pipeline so the probe
67
+ /// texture interoperates cleanly with the rest of `material_abi`:
68
+ ///
69
+ /// - colour: `Rgba16Float` (`HDR_FORMAT`) so emissive geometry
70
+ /// reflected into the probe doesn't clamp to LDR
71
+ /// - depth: `Depth32Float` so the mirrored draws can z-test
72
+ /// against each other without a separate downsample
73
+ pub fn new(
74
+ device: &wgpu::Device,
75
+ plane_y: f32,
76
+ normal: [f32; 3],
77
+ resolution: u32,
78
+ ) -> Self {
79
+ // Clamp absurd inputs — a 0-px texture is illegal in wgpu
80
+ // and a 16k-px probe would cost more than the rest of the
81
+ // frame combined. 16..=4096 covers every realistic case.
82
+ let res = resolution.clamp(16, 4096);
83
+
84
+ let color_rt = device.create_texture(&wgpu::TextureDescriptor {
85
+ label: Some("planar_reflection_color"),
86
+ size: wgpu::Extent3d { width: res, height: res, depth_or_array_layers: 1 },
87
+ mip_level_count: 1,
88
+ sample_count: 1,
89
+ dimension: wgpu::TextureDimension::D2,
90
+ format: super::formats::HDR_FORMAT,
91
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
92
+ | wgpu::TextureUsages::TEXTURE_BINDING,
93
+ view_formats: &[],
94
+ });
95
+ let color_view = color_rt.create_view(&Default::default());
96
+
97
+ let depth_rt = device.create_texture(&wgpu::TextureDescriptor {
98
+ label: Some("planar_reflection_depth"),
99
+ size: wgpu::Extent3d { width: res, height: res, depth_or_array_layers: 1 },
100
+ mip_level_count: 1,
101
+ sample_count: 1,
102
+ dimension: wgpu::TextureDimension::D2,
103
+ format: super::formats::DEPTH_FORMAT,
104
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
105
+ view_formats: &[],
106
+ });
107
+ let depth_view = depth_rt.create_view(&Default::default());
108
+
109
+ // Normalise the supplied normal — caller may pass a non-unit
110
+ // vector; downstream math (specifically the reflection
111
+ // matrix below) assumes |n| == 1.
112
+ let n = normalise(normal);
113
+
114
+ Self {
115
+ plane_y, normal: n, resolution: res,
116
+ color_rt, color_view, depth_rt, depth_view,
117
+ }
118
+ }
119
+ }
120
+
121
+ /// Build the world-space reflection matrix for plane (n, plane_y).
122
+ ///
123
+ /// Reflects a world-space point `p` across the plane `n · p = d`
124
+ /// where `d = n · (0, plane_y, 0) = n.y * plane_y`. The returned 4×4
125
+ /// matrix R has `R · p = p - 2 (n·p - d) n`, with R applied
126
+ /// post-multiply on column vectors (Bloom convention).
127
+ ///
128
+ /// Plug this into the view chain via `mirror_view = view * R` —
129
+ /// post-multiplying R into the view matrix means: world → mirror
130
+ /// (R) → camera (view).
131
+ pub fn reflection_matrix(plane_y: f32, normal: [f32; 3]) -> [[f32; 4]; 4] {
132
+ let n = normalise(normal);
133
+ let d = n[1] * plane_y;
134
+ // Standard Householder-style reflection across the plane.
135
+ // Column-major; multiplies p as `R * p` (post-mul).
136
+ let nx = n[0]; let ny = n[1]; let nz = n[2];
137
+ [
138
+ [1.0 - 2.0 * nx * nx, -2.0 * nx * ny, -2.0 * nx * nz, 0.0],
139
+ [-2.0 * ny * nx, 1.0 - 2.0 * ny * ny, -2.0 * ny * nz, 0.0],
140
+ [-2.0 * nz * nx, -2.0 * nz * ny, 1.0 - 2.0 * nz * nz, 0.0],
141
+ [2.0 * nx * d, 2.0 * ny * d, 2.0 * nz * d, 1.0],
142
+ ]
143
+ }
144
+
145
+ /// Compose a mirrored view matrix from the camera's current view
146
+ /// matrix and the reflection plane.
147
+ ///
148
+ /// In Bloom's column-major / post-mul convention, `view` transforms
149
+ /// world points into camera space (`p_cam = view * p_world`). To
150
+ /// render the mirror image we want `p_cam = view * R * p_world` —
151
+ /// reflect first, then apply the existing view. The returned matrix
152
+ /// is `view * R`.
153
+ ///
154
+ /// **Caller MUST flip front-face cull mode** when using this view —
155
+ /// reflection inverts triangle winding. The renderer handles that
156
+ /// by binding pipelines compiled with `cull_mode = None` for the
157
+ /// mirrored pass; we accept the small fragment-shader cost for V1.
158
+ pub fn mirrored_view(view: [[f32; 4]; 4], plane_y: f32, normal: [f32; 3]) -> [[f32; 4]; 4] {
159
+ let r = reflection_matrix(plane_y, normal);
160
+ mat4_multiply(view, r)
161
+ }
162
+
163
+ /// Reflect the camera's world position across the plane. Used for
164
+ /// `PerView.camera_pos` in the mirrored UBO so view-dependent shading
165
+ /// (Fresnel, specular, parallax) sees the mirror camera, not the
166
+ /// real one.
167
+ pub fn mirrored_camera_pos(pos: [f32; 3], plane_y: f32, normal: [f32; 3]) -> [f32; 3] {
168
+ let n = normalise(normal);
169
+ let d = n[1] * plane_y;
170
+ let dist = n[0] * pos[0] + n[1] * pos[1] + n[2] * pos[2] - d;
171
+ [
172
+ pos[0] - 2.0 * dist * n[0],
173
+ pos[1] - 2.0 * dist * n[1],
174
+ pos[2] - 2.0 * dist * n[2],
175
+ ]
176
+ }
177
+
178
+ /// Recompute `inv_proj` from a possibly-modified projection. After the
179
+ /// EN-011 V2 `oblique_proj` rewrite, the reflection pass uses a near-
180
+ /// plane-clipped projection that differs from the main camera's, so
181
+ /// the inverse needs to be recomputed for any view-space reconstruction
182
+ /// downstream (SSR, deferred unprojection).
183
+ pub fn inv_proj_for(proj: [[f32; 4]; 4]) -> [[f32; 4]; 4] {
184
+ mat4_invert(proj)
185
+ }
186
+
187
+ /// Transform a world-space plane `(Nx, Ny, Nz, d)` (such that
188
+ /// `N · p + d = 0` for points on the plane) into eye / view space
189
+ /// using the view matrix. Plane equations transform by the inverse-
190
+ /// transpose of the matrix; for a rigid view matrix this is the same
191
+ /// as the matrix itself, but we do it the general way to stay safe
192
+ /// for skewed views.
193
+ ///
194
+ /// For Bloom's column-major / post-mul convention, applying the
195
+ /// inverse-transpose of `view` to a plane `(N, d)` equates to the
196
+ /// standard direct-3D / OpenGL formulation.
197
+ pub fn world_plane_to_eye_space(
198
+ view: [[f32; 4]; 4],
199
+ plane_world: [f32; 4],
200
+ ) -> [f32; 4] {
201
+ let inv = mat4_invert(view);
202
+ // Inverse-transpose, column-major. Multiplying the *transpose* of
203
+ // `inv` by the plane vector is the same as multiplying `inv`
204
+ // post-multiplied by the row vector — but we have a column-vec
205
+ // mul helper so we transpose `inv` first by reading rows as cols.
206
+ let inv_t: [[f32; 4]; 4] = [
207
+ [inv[0][0], inv[1][0], inv[2][0], inv[3][0]],
208
+ [inv[0][1], inv[1][1], inv[2][1], inv[3][1]],
209
+ [inv[0][2], inv[1][2], inv[2][2], inv[3][2]],
210
+ [inv[0][3], inv[1][3], inv[2][3], inv[3][3]],
211
+ ];
212
+ mat4_mul_vec4(&inv_t, &plane_world)
213
+ }
214
+
215
+ /// EN-011 V2 — modify a projection matrix so its near plane is clipped
216
+ /// at the given eye-space plane. Used for planar reflection to prevent
217
+ /// geometry below the water from polluting the reflection along the
218
+ /// shoreline edge.
219
+ ///
220
+ /// Reference: Eric Lengyel, "Oblique View Frustum Depth Projection
221
+ /// and Clipping" (Journal of Game Development, 2005). The technique
222
+ /// shifts the projection's near plane to coincide with the supplied
223
+ /// plane (typically the water plane), then any geometry on the wrong
224
+ /// side gets clipped at the rasterizer.
225
+ ///
226
+ /// `proj` is the original column-major projection matrix.
227
+ /// `plane_eye_space` is `(Nx, Ny, Nz, d)` such that points on the
228
+ /// plane satisfy `N · p_eye + d = 0`. Use `world_plane_to_eye_space`
229
+ /// to convert from a world-space plane.
230
+ pub fn oblique_proj(
231
+ proj: [[f32; 4]; 4],
232
+ plane_eye_space: [f32; 4],
233
+ ) -> [[f32; 4]; 4] {
234
+ let c = plane_eye_space;
235
+
236
+ // Far-plane corner in clip space is in the direction of (sgn(c.x),
237
+ // sgn(c.y), 1, 1) — Lengyel §2. Pulled back into eye space by
238
+ // multiplying with `inv(proj)`.
239
+ let sx = if c[0] >= 0.0 { 1.0 } else { -1.0 };
240
+ let sy = if c[1] >= 0.0 { 1.0 } else { -1.0 };
241
+ let q_clip = [sx, sy, 1.0, 1.0];
242
+ let inv_p = mat4_invert(proj);
243
+ let q = mat4_mul_vec4(&inv_p, &q_clip);
244
+
245
+ // Scale `c` so the near-plane crosses through the supplied plane:
246
+ // M = (2 / dot(c, q)) · c
247
+ // Then the new third row of P (which controls the depth output) is
248
+ // P_row2 = M - P_row3
249
+ // (P_row3 is the standard perspective w-row, all stays the same.)
250
+ let denom = c[0] * q[0] + c[1] * q[1] + c[2] * q[2] + c[3] * q[3];
251
+ if denom.abs() < 1e-10 {
252
+ // Degenerate plane orientation w.r.t. the frustum — leave
253
+ // projection unchanged rather than divide-by-zero. The
254
+ // reflection still renders, just without near-plane clipping.
255
+ return proj;
256
+ }
257
+ let scale = 2.0 / denom;
258
+ let m = [c[0] * scale, c[1] * scale, c[2] * scale, c[3] * scale];
259
+
260
+ // proj is column-major: proj[col][row]. The "third row" we want
261
+ // to replace is at row index 2 across all four columns. The
262
+ // "fourth row" is at row index 3. New row-2 = M - row3 — but
263
+ // since wgpu's clip-space z range is [0, 1] (not [-1, 1] like
264
+ // OpenGL), the depth-rescaling pre-step is `M - P_row3` exactly
265
+ // as in Lengyel's original derivation; the [-1, 1] vs [0, 1]
266
+ // difference is absorbed by the scale.
267
+ let mut out = proj;
268
+ out[0][2] = m[0] - proj[0][3];
269
+ out[1][2] = m[1] - proj[1][3];
270
+ out[2][2] = m[2] - proj[2][3];
271
+ out[3][2] = m[3] - proj[3][3];
272
+ out
273
+ }
274
+
275
+ fn normalise(v: [f32; 3]) -> [f32; 3] {
276
+ let len_sq = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
277
+ if len_sq < 1e-10 {
278
+ // Default to +Y — a horizontal mirror like a calm lake.
279
+ return [0.0, 1.0, 0.0];
280
+ }
281
+ let inv = 1.0 / len_sq.sqrt();
282
+ [v[0] * inv, v[1] * inv, v[2] * inv]
283
+ }
284
+
285
+ // =====================================================================
286
+ // Tests
287
+ // =====================================================================
288
+
289
+ #[cfg(test)]
290
+ mod tests {
291
+ use super::*;
292
+ use crate::renderer::util::mat4_mul_vec4;
293
+
294
+ /// A point above a horizontal y=0 plane reflects to the mirror
295
+ /// position below it — y-coordinate flips sign, x and z preserved.
296
+ #[test]
297
+ fn reflection_matrix_mirrors_above_to_below() {
298
+ let r = reflection_matrix(0.0, [0.0, 1.0, 0.0]);
299
+ let p = [3.0_f32, 5.0, -7.0, 1.0];
300
+ let out = mat4_mul_vec4(&r, &p);
301
+ assert!((out[0] - 3.0).abs() < 1e-5, "x preserved (got {})", out[0]);
302
+ assert!((out[1] + 5.0).abs() < 1e-5, "y flipped (got {})", out[1]);
303
+ assert!((out[2] + 7.0).abs() < 1e-5, "z preserved (got {})", out[2]);
304
+ assert!((out[3] - 1.0).abs() < 1e-5, "w preserved");
305
+ }
306
+
307
+ /// A non-zero `plane_y` shifts the mirror — point at y=10 across
308
+ /// plane y=2 lands at y = 2 - (10 - 2) = -6.
309
+ #[test]
310
+ fn reflection_matrix_offset_plane() {
311
+ let r = reflection_matrix(2.0, [0.0, 1.0, 0.0]);
312
+ let p = [0.0_f32, 10.0, 0.0, 1.0];
313
+ let out = mat4_mul_vec4(&r, &p);
314
+ assert!((out[1] - (-6.0)).abs() < 1e-4, "y reflected across y=2 (got {})", out[1]);
315
+ }
316
+
317
+ /// Camera position helper agrees with applying the matrix to a
318
+ /// (cam_pos, 1) vec4 — sanity check.
319
+ #[test]
320
+ fn mirrored_camera_pos_matches_matrix() {
321
+ let plane_y = 0.5;
322
+ let n = [0.0, 1.0, 0.0];
323
+ let cam = [1.5_f32, 4.0, -2.0];
324
+
325
+ let helper_out = mirrored_camera_pos(cam, plane_y, n);
326
+ let r = reflection_matrix(plane_y, n);
327
+ let mat_out = mat4_mul_vec4(&r, &[cam[0], cam[1], cam[2], 1.0]);
328
+
329
+ assert!((helper_out[0] - mat_out[0]).abs() < 1e-5);
330
+ assert!((helper_out[1] - mat_out[1]).abs() < 1e-5);
331
+ assert!((helper_out[2] - mat_out[2]).abs() < 1e-5);
332
+ }
333
+
334
+ /// Reflection is its own inverse — applying it twice returns
335
+ /// the original point.
336
+ #[test]
337
+ fn reflection_is_involution() {
338
+ let r = reflection_matrix(0.5, [0.0, 1.0, 0.0]);
339
+ let p = [3.0_f32, 5.0, -7.0, 1.0];
340
+ let once = mat4_mul_vec4(&r, &p);
341
+ let twice = mat4_mul_vec4(&r, &once);
342
+ for i in 0..4 {
343
+ assert!((twice[i] - p[i]).abs() < 1e-4, "comp {} mismatch", i);
344
+ }
345
+ }
346
+
347
+ /// Headless wgpu device. Mirrors the EN-006 pattern from
348
+ /// `transient.rs` / `impulse_field.rs`. Returns `None` when no GPU
349
+ /// is available so the test skips gracefully on bare CI.
350
+ fn try_create_device() -> Option<(wgpu::Device, wgpu::Queue)> {
351
+ let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
352
+ backends: wgpu::Backends::all(),
353
+ ..wgpu::InstanceDescriptor::new_without_display_handle()
354
+ });
355
+ let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
356
+ power_preference: wgpu::PowerPreference::LowPower,
357
+ compatible_surface: None,
358
+ force_fallback_adapter: true,
359
+ })).ok()?;
360
+ let (device, queue) = pollster::block_on(adapter.request_device(
361
+ &wgpu::DeviceDescriptor {
362
+ label: Some("planar-reflection-test-device"),
363
+ required_features: wgpu::Features::empty(),
364
+ required_limits: wgpu::Limits::downlevel_defaults(),
365
+ ..Default::default()
366
+ },
367
+ )).ok()?;
368
+ Some((device, queue))
369
+ }
370
+
371
+ /// EN-011 — verify `PlanarReflectionProbe::new` allocates HDR
372
+ /// colour + Depth32 attachments at the requested resolution.
373
+ /// Pure construction test — render-graph integration lives in
374
+ /// `Renderer::dispatch_planar_reflections`.
375
+ #[test]
376
+ fn probe_creation_allocates_hdr_and_depth_attachments() {
377
+ let Some((device, _queue)) = try_create_device() else { return; };
378
+ let probe = PlanarReflectionProbe::new(&device, 0.5, [0.0, 1.0, 0.0], 256);
379
+ assert_eq!(probe.resolution, 256, "resolution clamped to caller value");
380
+ assert_eq!(probe.normal, [0.0, 1.0, 0.0], "normalised +Y stays +Y");
381
+ let color_size = probe.color_rt.size();
382
+ assert_eq!(color_size.width, 256);
383
+ assert_eq!(color_size.height, 256);
384
+ assert_eq!(probe.color_rt.format(), super::super::formats::HDR_FORMAT);
385
+ assert_eq!(probe.depth_rt.format(), super::super::formats::DEPTH_FORMAT);
386
+ }
387
+
388
+ /// Tiny resolutions are clamped up to 16 px to keep wgpu happy.
389
+ #[test]
390
+ fn probe_resolution_clamps_minimum() {
391
+ let Some((device, _queue)) = try_create_device() else { return; };
392
+ let probe = PlanarReflectionProbe::new(&device, 0.0, [0.0, 1.0, 0.0], 4);
393
+ assert_eq!(probe.resolution, 16, "clamps to 16 px floor");
394
+ }
395
+
396
+ /// EN-011 V2 — oblique projection clips a point on the wrong side
397
+ /// of the supplied plane. Point ABOVE the eye-space plane should
398
+ /// project inside the [-w, w] z range (clip-space-z divides to
399
+ /// [0, 1] in wgpu); point BELOW the plane projects with z > w
400
+ /// (i.e. ndc.z > 1 in wgpu) so the rasterizer clips it.
401
+ ///
402
+ /// Setup: identity view (eye-space == world-space), a horizontal
403
+ /// plane y = 0 (so eye-space plane = (0, 1, 0, 0)), and a perspective
404
+ /// projection. We then check a point ABOVE (y = +5) renders, and a
405
+ /// point BELOW (y = -5) gets clipped.
406
+ #[test]
407
+ fn oblique_proj_clips_below_plane() {
408
+ use crate::renderer::util::mat4_perspective;
409
+ // Standard perspective matching mat4_perspective conventions.
410
+ let proj = mat4_perspective(70.0_f32.to_radians(), 16.0/9.0, 0.1, 100.0);
411
+ // Horizontal plane y = 0 in eye-space, normal +Y, points above
412
+ // satisfy y > 0 → N·p + d > 0 (kept). The plane equation
413
+ // (Nx, Ny, Nz, d) for "y >= 0 is above" is (0, 1, 0, 0).
414
+ let plane_eye = [0.0_f32, 1.0, 0.0, 0.0];
415
+ let oblique = oblique_proj(proj, plane_eye);
416
+
417
+ // A point in eye space ABOVE the plane, in front of camera:
418
+ // y = +5 (above), z = -10 (in front, right-handed view).
419
+ let p_above = [3.0_f32, 5.0, -10.0, 1.0];
420
+ let clip_above = mat4_mul_vec4(&oblique, &p_above);
421
+ // wgpu / D3D / Metal clip space: visible when 0 <= z <= w.
422
+ // For a point above the plane, z/w should be inside [0, 1].
423
+ assert!(clip_above[3] > 0.0, "point above plane has positive w (got {})", clip_above[3]);
424
+ let ndc_z_above = clip_above[2] / clip_above[3];
425
+ assert!(ndc_z_above >= 0.0 && ndc_z_above <= 1.0,
426
+ "above-plane point ndc.z within [0,1] (got {})", ndc_z_above);
427
+
428
+ // A point BELOW the plane: y = -5 (below), z = -10 (in front).
429
+ // Oblique projection moves the near plane to coincide with
430
+ // y = 0, so this point is on the wrong side and should clip.
431
+ // wgpu's clip space requires 0 <= z <= w to be visible — any
432
+ // ndc.z outside [0, 1] (or w <= 0) means the rasterizer drops
433
+ // the fragment.
434
+ let p_below = [3.0_f32, -5.0, -10.0, 1.0];
435
+ let clip_below = mat4_mul_vec4(&oblique, &p_below);
436
+ let visible = clip_below[3] > 0.0
437
+ && clip_below[2] >= 0.0
438
+ && clip_below[2] <= clip_below[3];
439
+ assert!(!visible,
440
+ "below-plane point should be clipped; got clip = ({}, {}, {}, {})",
441
+ clip_below[0], clip_below[1], clip_below[2], clip_below[3]);
442
+ }
443
+
444
+ /// `world_plane_to_eye_space` round-trip: a horizontal world plane
445
+ /// y = 0 (normal +Y) under an identity view stays as (0, 1, 0, 0)
446
+ /// in eye space — sanity check the inverse-transpose plumbing.
447
+ #[test]
448
+ fn world_plane_to_eye_space_identity_view() {
449
+ use crate::renderer::util::IDENTITY_MAT4;
450
+ let plane_world = [0.0_f32, 1.0, 0.0, 0.0]; // y = 0 plane
451
+ let plane_eye = world_plane_to_eye_space(IDENTITY_MAT4, plane_world);
452
+ for i in 0..4 {
453
+ assert!((plane_eye[i] - plane_world[i]).abs() < 1e-5,
454
+ "identity view leaves plane unchanged (comp {}: {} vs {})",
455
+ i, plane_eye[i], plane_world[i]);
456
+ }
457
+ }
458
+ }