@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,403 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Body/Body.h>
8
+ #include <Jolt/Core/Mutex.h>
9
+ #include <Jolt/Core/MutexArray.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
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+
13
+ // Classes
14
+ class BodyCreationSettings;
15
+ class SoftBodyCreationSettings;
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+ class BodyActivationListener;
17
+ class StateRecorderFilter;
18
+ struct PhysicsSettings;
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+ #ifdef JPH_DEBUG_RENDERER
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+ class DebugRenderer;
21
+ class BodyDrawFilter;
22
+ #endif // JPH_DEBUG_RENDERER
23
+
24
+ #ifdef JPH_DEBUG_RENDERER
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+
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+ /// Defines how to color soft body constraints
27
+ enum class ESoftBodyConstraintColor
28
+ {
29
+ ConstraintType, /// Draw different types of constraints in different colors
30
+ ConstraintGroup, /// Draw constraints in the same group in the same color, non-parallel group will be red
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+ ConstraintOrder, /// Draw constraints in the same group in the same color, non-parallel group will be red, and order within each group will be indicated with gradient
32
+ };
33
+
34
+ #endif // JPH_DEBUG_RENDERER
35
+
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+ /// Array of bodies
37
+ using BodyVector = Array<Body *>;
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+
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+ /// Array of body ID's
40
+ using BodyIDVector = Array<BodyID>;
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+
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+ /// Class that contains all bodies
43
+ ///
44
+ /// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library.
45
+ /// Its functionality is exposed through PhysicsSystem, BodyInterface, BodyLockRead and BodyLockWrite.
46
+ class JPH_EXPORT BodyManager : public NonCopyable
47
+ {
48
+ public:
49
+ JPH_OVERRIDE_NEW_DELETE
50
+
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+ /// Destructor
52
+ ~BodyManager();
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+
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+ /// Initialize the manager
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+ void Init(uint inMaxBodies, uint inNumBodyMutexes, const BroadPhaseLayerInterface &inLayerInterface);
56
+
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+ /// Gets the current amount of bodies that are in the body manager
58
+ uint GetNumBodies() const;
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+
60
+ /// Gets the max bodies that we can support
61
+ uint GetMaxBodies() const { return uint(mBodies.capacity()); }
62
+
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+ /// Helper struct that counts the number of bodies of each type
64
+ struct BodyStats
65
+ {
66
+ uint mNumBodies = 0; ///< Total number of bodies in the body manager
67
+ uint mMaxBodies = 0; ///< Max allowed number of bodies in the body manager (as configured in Init(...))
68
+
69
+ uint mNumBodiesStatic = 0; ///< Number of static bodies
70
+
71
+ uint mNumBodiesDynamic = 0; ///< Number of dynamic bodies
72
+ uint mNumActiveBodiesDynamic = 0; ///< Number of dynamic bodies that are currently active
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+
74
+ uint mNumBodiesKinematic = 0; ///< Number of kinematic bodies
75
+ uint mNumActiveBodiesKinematic = 0; ///< Number of kinematic bodies that are currently active
76
+
77
+ uint mNumSoftBodies = 0; ///< Number of soft bodies
78
+ uint mNumActiveSoftBodies = 0; ///< Number of soft bodies that are currently active
79
+ };
80
+
81
+ /// Get stats about the bodies in the body manager (slow, iterates through all bodies)
82
+ BodyStats GetBodyStats() const;
83
+
84
+ /// Create a body using creation settings. The returned body will not be part of the body manager yet.
85
+ Body * AllocateBody(const BodyCreationSettings &inBodyCreationSettings) const;
86
+
87
+ /// Create a soft body using creation settings. The returned body will not be part of the body manager yet.
88
+ Body * AllocateSoftBody(const SoftBodyCreationSettings &inSoftBodyCreationSettings) const;
89
+
90
+ /// Free a body that has not been added to the body manager yet (if it has, use DestroyBodies).
91
+ void FreeBody(Body *inBody) const;
92
+
93
+ /// Add a body to the body manager, assigning it the next available ID. Returns false if no more IDs are available.
94
+ bool AddBody(Body *ioBody);
95
+
96
+ /// Add a body to the body manager, assigning it a custom ID. Returns false if the ID is not valid.
97
+ bool AddBodyWithCustomID(Body *ioBody, const BodyID &inBodyID);
98
+
99
+ /// Remove a list of bodies from the body manager
100
+ void RemoveBodies(const BodyID *inBodyIDs, int inNumber, Body **outBodies);
101
+
102
+ /// Remove a set of bodies from the body manager and frees them.
103
+ void DestroyBodies(const BodyID *inBodyIDs, int inNumber);
104
+
105
+ /// Activate a list of bodies.
106
+ /// This function should only be called when an exclusive lock for the bodies are held.
107
+ void ActivateBodies(const BodyID *inBodyIDs, int inNumber);
108
+
109
+ /// Deactivate a list of bodies.
110
+ /// This function should only be called when an exclusive lock for the bodies are held.
111
+ void DeactivateBodies(const BodyID *inBodyIDs, int inNumber);
112
+
113
+ /// Update the motion quality for a body
114
+ void SetMotionQuality(Body &ioBody, EMotionQuality inMotionQuality);
115
+
116
+ /// Get copy of the list of active bodies under protection of a lock.
117
+ void GetActiveBodies(EBodyType inType, BodyIDVector &outBodyIDs) const;
118
+
119
+ /// Get the list of active bodies. Note: Not thread safe. The active bodies list can change at any moment.
120
+ const BodyID * GetActiveBodiesUnsafe(EBodyType inType) const { return mActiveBodies[int(inType)]; }
121
+
122
+ /// Get the number of active bodies.
123
+ uint32 GetNumActiveBodies(EBodyType inType) const { return mNumActiveBodies[int(inType)].load(memory_order_acquire); }
124
+
125
+ /// Get the number of active bodies that are using continuous collision detection
126
+ uint32 GetNumActiveCCDBodies() const { return mNumActiveCCDBodies; }
127
+
128
+ /// Listener that is notified whenever a body is activated/deactivated
129
+ void SetBodyActivationListener(BodyActivationListener *inListener);
130
+ BodyActivationListener * GetBodyActivationListener() const { return mActivationListener; }
131
+
132
+ /// Check if this is a valid body pointer. When a body is freed the memory that the pointer occupies is reused to store a freelist.
133
+ static inline bool sIsValidBodyPointer(const Body *inBody) { return (uintptr_t(inBody) & cIsFreedBody) == 0; }
134
+
135
+ /// Get all bodies. Note that this can contain invalid body pointers, call sIsValidBodyPointer to check.
136
+ const BodyVector & GetBodies() const { return mBodies; }
137
+
138
+ /// Get all bodies. Note that this can contain invalid body pointers, call sIsValidBodyPointer to check.
139
+ BodyVector & GetBodies() { return mBodies; }
140
+
141
+ /// Get all body IDs under the protection of a lock
142
+ void GetBodyIDs(BodyIDVector &outBodies) const;
143
+
144
+ /// Access a body (not protected by lock)
145
+ const Body & GetBody(const BodyID &inID) const { return *mBodies[inID.GetIndex()]; }
146
+
147
+ /// Access a body (not protected by lock)
148
+ Body & GetBody(const BodyID &inID) { return *mBodies[inID.GetIndex()]; }
149
+
150
+ /// Access a body, will return a nullptr if the body ID is no longer valid (not protected by lock)
151
+ const Body * TryGetBody(const BodyID &inID) const
152
+ {
153
+ uint32 idx = inID.GetIndex();
154
+ if (idx >= mBodies.size())
155
+ return nullptr;
156
+
157
+ const Body *body = mBodies[idx];
158
+ if (sIsValidBodyPointer(body) && body->GetID() == inID)
159
+ return body;
160
+
161
+ return nullptr;
162
+ }
163
+
164
+ /// Access a body, will return a nullptr if the body ID is no longer valid (not protected by lock)
165
+ Body * TryGetBody(const BodyID &inID)
166
+ {
167
+ uint32 idx = inID.GetIndex();
168
+ if (idx >= mBodies.size())
169
+ return nullptr;
170
+
171
+ Body *body = mBodies[idx];
172
+ if (sIsValidBodyPointer(body) && body->GetID() == inID)
173
+ return body;
174
+
175
+ return nullptr;
176
+ }
177
+
178
+ /// Access the mutex for a single body
179
+ SharedMutex & GetMutexForBody(const BodyID &inID) const { return mBodyMutexes.GetMutexByObjectIndex(inID.GetIndex()); }
180
+
181
+ /// Bodies are protected using an array of mutexes (so a fixed number, not 1 per body). Each bit in this mask indicates a locked mutex.
182
+ using MutexMask = uint64;
183
+
184
+ ///@name Batch body mutex access (do not use directly)
185
+ ///@{
186
+ MutexMask GetAllBodiesMutexMask() const { return mBodyMutexes.GetNumMutexes() == sizeof(MutexMask) * 8? ~MutexMask(0) : (MutexMask(1) << mBodyMutexes.GetNumMutexes()) - 1; }
187
+ MutexMask GetMutexMask(const BodyID *inBodies, int inNumber) const;
188
+ void LockRead(MutexMask inMutexMask) const;
189
+ void UnlockRead(MutexMask inMutexMask) const;
190
+ void LockWrite(MutexMask inMutexMask) const;
191
+ void UnlockWrite(MutexMask inMutexMask) const;
192
+ ///@}
193
+
194
+ /// Lock all bodies. This should only be done during PhysicsSystem::Update().
195
+ void LockAllBodies() const;
196
+
197
+ /// Unlock all bodies. This should only be done during PhysicsSystem::Update().
198
+ void UnlockAllBodies() const;
199
+
200
+ /// Function to update body's layer (should only be called by the BodyInterface since it also requires updating the broadphase)
201
+ inline void SetBodyObjectLayerInternal(Body &ioBody, ObjectLayer inLayer) const { ioBody.mObjectLayer = inLayer; ioBody.mBroadPhaseLayer = mBroadPhaseLayerInterface->GetBroadPhaseLayer(inLayer); }
202
+
203
+ /// Set the Body::EFlags::InvalidateContactCache flag for the specified body. This means that the collision cache is invalid for any body pair involving that body until the next physics step.
204
+ void InvalidateContactCacheForBody(Body &ioBody);
205
+
206
+ /// Reset the Body::EFlags::InvalidateContactCache flag for all bodies. All contact pairs in the contact cache will now by valid again.
207
+ void ValidateContactCacheForAllBodies();
208
+
209
+ /// Saving state for replay
210
+ void SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const;
211
+
212
+ /// Restoring state for replay. Returns false if failed.
213
+ bool RestoreState(StateRecorder &inStream);
214
+
215
+ /// Save the state of a single body for replay
216
+ void SaveBodyState(const Body &inBody, StateRecorder &inStream) const;
217
+
218
+ /// Save the state of a single body for replay
219
+ void RestoreBodyState(Body &inBody, StateRecorder &inStream);
220
+
221
+ #ifdef JPH_DEBUG_RENDERER
222
+ enum class EShapeColor
223
+ {
224
+ InstanceColor, ///< Random color per instance
225
+ ShapeTypeColor, ///< Convex = green, scaled = yellow, compound = orange, mesh = red
226
+ MotionTypeColor, ///< Static = grey, keyframed = green, dynamic = random color per instance
227
+ SleepColor, ///< Static = grey, keyframed = green, dynamic = yellow, sleeping = red
228
+ IslandColor, ///< Static = grey, active = random color per island, sleeping = light grey
229
+ MaterialColor, ///< Color as defined by the PhysicsMaterial of the shape
230
+ };
231
+
232
+ /// Draw settings
233
+ ///
234
+ /// Note that there are several debug drawing features that are not exposed through this interface since they use information
235
+ /// that is only available deep inside the simulation update and are mostly there to facilitate debugging Jolt. These options
236
+ /// use DebugRenderer::sInstance to draw.
237
+ ///
238
+ /// E.g.:
239
+ /// * To draw contact information, use ContactConstraintManager::sDrawContactManifolds.
240
+ /// * To draw when continuous collision detection is used, use PhysicsSystem::sDrawMotionQualityLinearCast.
241
+ /// * To draw what's going on in a CharacterVirtual update, use CharacterVirtual::sDrawConstraints, CharacterVirtual::sDrawWalkStairs and CharacterVirtual::sDrawStickToFloor.
242
+ /// * To draw the volume of water that interacts with a shape, use Shape::sDrawSubmergedVolumes.
243
+ struct DrawSettings
244
+ {
245
+ bool mDrawGetSupportFunction = false; ///< Draw the GetSupport() function, used for convex collision detection
246
+ bool mDrawSupportDirection = false; ///< When drawing the support function, also draw which direction mapped to a specific support point
247
+ bool mDrawGetSupportingFace = false; ///< Draw the faces that were found colliding during collision detection
248
+ bool mDrawShape = true; ///< Draw the shapes of all bodies
249
+ bool mDrawShapeWireframe = false; ///< When mDrawShape is true and this is true, the shapes will be drawn in wireframe instead of solid.
250
+ EShapeColor mDrawShapeColor = EShapeColor::MotionTypeColor; ///< Coloring scheme to use for shapes
251
+ bool mDrawBoundingBox = false; ///< Draw a bounding box per body
252
+ bool mDrawCenterOfMassTransform = false; ///< Draw the center of mass for each body
253
+ bool mDrawWorldTransform = false; ///< Draw the world transform (which can be different than the center of mass) for each body
254
+ bool mDrawVelocity = false; ///< Draw the velocity vector for each body
255
+ bool mDrawMassAndInertia = false; ///< Draw the mass and inertia (as the box equivalent) for each body
256
+ bool mDrawSleepStats = false; ///< Draw stats regarding the sleeping algorithm of each body
257
+ bool mDrawSoftBodyVertices = false; ///< Draw the vertices of soft bodies
258
+ bool mDrawSoftBodyVertexVelocities = false; ///< Draw the velocities of the vertices of soft bodies
259
+ bool mDrawSoftBodyEdgeConstraints = false; ///< Draw the edge constraints of soft bodies
260
+ bool mDrawSoftBodyBendConstraints = false; ///< Draw the bend constraints of soft bodies
261
+ bool mDrawSoftBodyVolumeConstraints = false; ///< Draw the volume constraints of soft bodies
262
+ bool mDrawSoftBodySkinConstraints = false; ///< Draw the skin constraints of soft bodies
263
+ bool mDrawSoftBodyLRAConstraints = false; ///< Draw the LRA constraints of soft bodies
264
+ bool mDrawSoftBodyRods = false; ///< Draw the rods of soft bodies
265
+ bool mDrawSoftBodyRodStates = false; ///< Draw the rod states (orientation and angular velocity) of soft bodies
266
+ bool mDrawSoftBodyRodBendTwistConstraints = false; ///< Draw the rod bend twist constraints of soft bodies
267
+ bool mDrawSoftBodyPredictedBounds = false; ///< Draw the predicted bounds of soft bodies
268
+ ESoftBodyConstraintColor mDrawSoftBodyConstraintColor = ESoftBodyConstraintColor::ConstraintType; ///< Coloring scheme to use for soft body constraints
269
+ };
270
+
271
+ /// Draw the state of the bodies (debugging purposes)
272
+ void Draw(const DrawSettings &inSettings, const PhysicsSettings &inPhysicsSettings, DebugRenderer *inRenderer, const BodyDrawFilter *inBodyFilter = nullptr);
273
+ #endif // JPH_DEBUG_RENDERER
274
+
275
+ #ifdef JPH_ENABLE_ASSERTS
276
+ /// Lock the active body list, asserts when Activate/DeactivateBody is called.
277
+ void SetActiveBodiesLocked(bool inLocked) { mActiveBodiesLocked = inLocked; }
278
+
279
+ /// Per thread override of the locked state, to be used by the PhysicsSystem only!
280
+ class GrantActiveBodiesAccess
281
+ {
282
+ public:
283
+ inline GrantActiveBodiesAccess(bool inAllowActivation, bool inAllowDeactivation)
284
+ {
285
+ JPH_ASSERT(!sGetOverrideAllowActivation());
286
+ sSetOverrideAllowActivation(inAllowActivation);
287
+
288
+ JPH_ASSERT(!sGetOverrideAllowDeactivation());
289
+ sSetOverrideAllowDeactivation(inAllowDeactivation);
290
+ }
291
+
292
+ inline ~GrantActiveBodiesAccess()
293
+ {
294
+ sSetOverrideAllowActivation(false);
295
+ sSetOverrideAllowDeactivation(false);
296
+ }
297
+ };
298
+ #endif
299
+
300
+ #ifdef JPH_DEBUG
301
+ /// Validate if the cached bounding boxes are correct for all active bodies
302
+ void ValidateActiveBodyBounds();
303
+ #endif // JPH_DEBUG
304
+
305
+ #ifdef JPH_TRACK_SIMULATION_STATS
306
+ /// Resets the per body simulation stats
307
+ void ResetSimulationStats();
308
+
309
+ #ifdef JPH_PROFILE_ENABLED
310
+ /// Dump the per body simulation stats to the TTY
311
+ void ReportSimulationStats();
312
+ #endif
313
+ #endif
314
+
315
+ private:
316
+ /// Increment and get the sequence number of the body
317
+ #ifdef JPH_COMPILER_CLANG
318
+ __attribute__((no_sanitize("implicit-conversion"))) // We intentionally overflow the uint8 sequence number
319
+ #endif
320
+ inline uint8 GetNextSequenceNumber(int inBodyIndex) { return ++mBodySequenceNumbers[inBodyIndex]; }
321
+
322
+ /// Add a single body to mActiveBodies, note doesn't lock the active body mutex!
323
+ inline void AddBodyToActiveBodies(Body &ioBody);
324
+
325
+ /// Remove a single body from mActiveBodies, note doesn't lock the active body mutex!
326
+ inline void RemoveBodyFromActiveBodies(Body &ioBody);
327
+
328
+ /// Helper function to remove a body from the manager
329
+ JPH_INLINE Body * RemoveBodyInternal(const BodyID &inBodyID);
330
+
331
+ /// Helper function to delete a body (which could actually be a BodyWithMotionProperties)
332
+ inline static void sDeleteBody(Body *inBody);
333
+
334
+ #if defined(JPH_DEBUG) && defined(JPH_ENABLE_ASSERTS)
335
+ /// Function to check that the free list is not corrupted
336
+ void ValidateFreeList() const;
337
+ #endif // defined(JPH_DEBUG) && _defined(JPH_ENABLE_ASSERTS)
338
+
339
+ /// List of pointers to all bodies. Contains invalid pointers for deleted bodies, check with sIsValidBodyPointer. Note that this array is reserved to the max bodies that is passed in the Init function so that adding bodies will not reallocate the array.
340
+ BodyVector mBodies;
341
+
342
+ /// Current number of allocated bodies
343
+ uint mNumBodies = 0;
344
+
345
+ /// Indicates that there are no more freed body IDs
346
+ static constexpr uintptr_t cBodyIDFreeListEnd = ~uintptr_t(0);
347
+
348
+ /// Bit that indicates a pointer in mBodies is actually the index of the next freed body. We use the lowest bit because we know that Bodies need to be 16 byte aligned so addresses can never end in a 1 bit.
349
+ static constexpr uintptr_t cIsFreedBody = uintptr_t(1);
350
+
351
+ /// Amount of bits to shift to get an index to the next freed body
352
+ static constexpr uint cFreedBodyIndexShift = 1;
353
+
354
+ /// Index of first entry in mBodies that is unused
355
+ uintptr_t mBodyIDFreeListStart = cBodyIDFreeListEnd;
356
+
357
+ /// Protects mBodies array (but not the bodies it points to), mNumBodies and mBodyIDFreeListStart
358
+ mutable Mutex mBodiesMutex;
359
+
360
+ /// An array of mutexes protecting the bodies in the mBodies array
361
+ using BodyMutexes = MutexArray<SharedMutex>;
362
+ mutable BodyMutexes mBodyMutexes;
363
+
364
+ /// List of next sequence number for a body ID
365
+ Array<uint8> mBodySequenceNumbers;
366
+
367
+ /// Mutex that protects the mActiveBodies array
368
+ mutable Mutex mActiveBodiesMutex;
369
+
370
+ /// List of all active dynamic bodies (size is equal to max amount of bodies)
371
+ BodyID * mActiveBodies[cBodyTypeCount] = { };
372
+
373
+ /// How many bodies there are in the list of active bodies
374
+ atomic<uint32> mNumActiveBodies[cBodyTypeCount] = { };
375
+
376
+ /// How many of the active bodies have continuous collision detection enabled
377
+ uint32 mNumActiveCCDBodies = 0;
378
+
379
+ /// Mutex that protects the mBodiesCacheInvalid array
380
+ mutable Mutex mBodiesCacheInvalidMutex;
381
+
382
+ /// List of all bodies that should have their cache invalidated
383
+ BodyIDVector mBodiesCacheInvalid;
384
+
385
+ /// Listener that is notified whenever a body is activated/deactivated
386
+ BodyActivationListener * mActivationListener = nullptr;
387
+
388
+ /// Cached broadphase layer interface
389
+ const BroadPhaseLayerInterface *mBroadPhaseLayerInterface = nullptr;
390
+
391
+ #ifdef JPH_ENABLE_ASSERTS
392
+ static bool sGetOverrideAllowActivation();
393
+ static void sSetOverrideAllowActivation(bool inValue);
394
+
395
+ static bool sGetOverrideAllowDeactivation();
396
+ static void sSetOverrideAllowDeactivation(bool inValue);
397
+
398
+ /// Debug system that tries to limit changes to active bodies during the PhysicsSystem::Update()
399
+ bool mActiveBodiesLocked = false;
400
+ #endif
401
+ };
402
+
403
+ JPH_NAMESPACE_END
@@ -0,0 +1,36 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Body/BodyID.h>
8
+ #include <Jolt/Core/HashCombine.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Structure that holds a body pair
13
+ struct alignas(uint64) BodyPair
14
+ {
15
+ JPH_OVERRIDE_NEW_DELETE
16
+
17
+ /// Constructor
18
+ BodyPair() = default;
19
+ BodyPair(BodyID inA, BodyID inB) : mBodyA(inA), mBodyB(inB) { }
20
+
21
+ /// Equals operator
22
+ bool operator == (const BodyPair &inRHS) const { return *reinterpret_cast<const uint64 *>(this) == *reinterpret_cast<const uint64 *>(&inRHS); }
23
+
24
+ /// Smaller than operator, used for consistently ordering body pairs
25
+ bool operator < (const BodyPair &inRHS) const { return *reinterpret_cast<const uint64 *>(this) < *reinterpret_cast<const uint64 *>(&inRHS); }
26
+
27
+ /// Get the hash value of this object
28
+ uint64 GetHash() const { return Hash64(*reinterpret_cast<const uint64 *>(this)); }
29
+
30
+ BodyID mBodyA;
31
+ BodyID mBodyB;
32
+ };
33
+
34
+ static_assert(sizeof(BodyPair) == sizeof(uint64), "Mismatch in class size");
35
+
36
+ JPH_NAMESPACE_END
@@ -0,0 +1,19 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// Type of body
10
+ enum class EBodyType : uint8
11
+ {
12
+ RigidBody, ///< Rigid body consisting of a rigid shape
13
+ SoftBody, ///< Soft body consisting of a deformable shape
14
+ };
15
+
16
+ /// How many types of bodies there are
17
+ static constexpr uint cBodyTypeCount = 2;
18
+
19
+ JPH_NAMESPACE_END
@@ -0,0 +1,185 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Body/MassProperties.h>
8
+ #include <Jolt/Math/Matrix.h>
9
+ #include <Jolt/Math/Vector.h>
10
+ #include <Jolt/Math/EigenValueSymmetric.h>
11
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
12
+ #include <Jolt/Core/StreamIn.h>
13
+ #include <Jolt/Core/StreamOut.h>
14
+ #include <Jolt/Core/InsertionSort.h>
15
+
16
+ JPH_NAMESPACE_BEGIN
17
+
18
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(MassProperties)
19
+ {
20
+ JPH_ADD_ATTRIBUTE(MassProperties, mMass)
21
+ JPH_ADD_ATTRIBUTE(MassProperties, mInertia)
22
+ }
23
+
24
+ bool MassProperties::DecomposePrincipalMomentsOfInertia(Mat44 &outRotation, Vec3 &outDiagonal) const
25
+ {
26
+ // Using eigendecomposition to get the principal components of the inertia tensor
27
+ // See: https://en.wikipedia.org/wiki/Eigendecomposition_of_a_matrix
28
+ Matrix<3, 3> inertia;
29
+ inertia.CopyPart(mInertia, 0, 0, 3, 3, 0, 0);
30
+ Matrix<3, 3> eigen_vec = Matrix<3, 3>::sIdentity();
31
+ Vector<3> eigen_val;
32
+ if (!EigenValueSymmetric(inertia, eigen_vec, eigen_val))
33
+ return false;
34
+
35
+ // Sort so that the biggest value goes first
36
+ int indices[] = { 0, 1, 2 };
37
+ InsertionSort(indices, indices + 3, [&eigen_val](int inLeft, int inRight) { return eigen_val[inLeft] > eigen_val[inRight]; });
38
+
39
+ // Convert to a regular Mat44 and Vec3
40
+ outRotation = Mat44::sIdentity();
41
+ for (int i = 0; i < 3; ++i)
42
+ {
43
+ outRotation.SetColumn3(i, Vec3(reinterpret_cast<Float3 &>(eigen_vec.GetColumn(indices[i]))));
44
+ outDiagonal.SetComponent(i, eigen_val[indices[i]]);
45
+ }
46
+
47
+ // Make sure that the rotation matrix is a right handed matrix
48
+ if (outRotation.GetAxisX().Cross(outRotation.GetAxisY()).Dot(outRotation.GetAxisZ()) < 0.0f)
49
+ outRotation.SetAxisZ(-outRotation.GetAxisZ());
50
+
51
+ #ifdef JPH_ENABLE_ASSERTS
52
+ // Validate that the solution is correct, for each axis we want to make sure that the difference in inertia is
53
+ // smaller than some fraction of the inertia itself in that axis
54
+ Mat44 new_inertia = outRotation * Mat44::sScale(outDiagonal) * outRotation.Inversed();
55
+ for (int i = 0; i < 3; ++i)
56
+ JPH_ASSERT(new_inertia.GetColumn3(i).IsClose(mInertia.GetColumn3(i), mInertia.GetColumn3(i).LengthSq() * 1.0e-10f));
57
+ #endif
58
+
59
+ return true;
60
+ }
61
+
62
+ void MassProperties::SetMassAndInertiaOfSolidBox(Vec3Arg inBoxSize, float inDensity)
63
+ {
64
+ // Calculate mass
65
+ mMass = inBoxSize.GetX() * inBoxSize.GetY() * inBoxSize.GetZ() * inDensity;
66
+
67
+ // Calculate inertia
68
+ Vec3 size_sq = inBoxSize * inBoxSize;
69
+ Vec3 scale = (size_sq.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() + size_sq.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>()) * (mMass / 12.0f);
70
+ mInertia = Mat44::sScale(scale);
71
+ }
72
+
73
+ void MassProperties::ScaleToMass(float inMass)
74
+ {
75
+ if (mMass > 0.0f)
76
+ {
77
+ // Calculate how much we have to scale the inertia tensor
78
+ float mass_scale = inMass / mMass;
79
+
80
+ // Update mass
81
+ mMass = inMass;
82
+
83
+ // Update inertia tensor
84
+ for (int i = 0; i < 3; ++i)
85
+ mInertia.SetColumn4(i, mInertia.GetColumn4(i) * mass_scale);
86
+ }
87
+ else
88
+ {
89
+ // Just set the mass
90
+ mMass = inMass;
91
+ }
92
+ }
93
+
94
+ Vec3 MassProperties::sGetEquivalentSolidBoxSize(float inMass, Vec3Arg inInertiaDiagonal)
95
+ {
96
+ // Moment of inertia of a solid box has diagonal:
97
+ // mass / 12 * [size_y^2 + size_z^2, size_x^2 + size_z^2, size_x^2 + size_y^2]
98
+ // Solving for size_x, size_y and size_y (diagonal and mass are known):
99
+ Vec3 diagonal = inInertiaDiagonal * (12.0f / inMass);
100
+ return Vec3(sqrt(0.5f * (-diagonal[0] + diagonal[1] + diagonal[2])), sqrt(0.5f * (diagonal[0] - diagonal[1] + diagonal[2])), sqrt(0.5f * (diagonal[0] + diagonal[1] - diagonal[2])));
101
+ }
102
+
103
+ void MassProperties::Scale(Vec3Arg inScale)
104
+ {
105
+ // See: https://en.wikipedia.org/wiki/Moment_of_inertia#Inertia_tensor
106
+ // The diagonal of the inertia tensor can be calculated like this:
107
+ // Ixx = sum_{k = 1 to n}(m_k * (y_k^2 + z_k^2))
108
+ // Iyy = sum_{k = 1 to n}(m_k * (x_k^2 + z_k^2))
109
+ // Izz = sum_{k = 1 to n}(m_k * (x_k^2 + y_k^2))
110
+ //
111
+ // We want to isolate the terms x_k, y_k and z_k:
112
+ // d = [0.5, 0.5, 0.5].[Ixx, Iyy, Izz]
113
+ // [sum_{k = 1 to n}(m_k * x_k^2), sum_{k = 1 to n}(m_k * y_k^2), sum_{k = 1 to n}(m_k * z_k^2)] = [d, d, d] - [Ixx, Iyy, Izz]
114
+ Vec3 diagonal = mInertia.GetDiagonal3();
115
+ Vec3 xyz_sq = Vec3::sReplicate(Vec3::sReplicate(0.5f).Dot(diagonal)) - diagonal;
116
+
117
+ // When scaling a shape these terms change like this:
118
+ // sum_{k = 1 to n}(m_k * (scale_x * x_k)^2) = scale_x^2 * sum_{k = 1 to n}(m_k * x_k^2)
119
+ // Same for y_k and z_k
120
+ // Using these terms we can calculate the new diagonal of the inertia tensor:
121
+ Vec3 xyz_scaled_sq = inScale * inScale * xyz_sq;
122
+ float i_xx = xyz_scaled_sq.GetY() + xyz_scaled_sq.GetZ();
123
+ float i_yy = xyz_scaled_sq.GetX() + xyz_scaled_sq.GetZ();
124
+ float i_zz = xyz_scaled_sq.GetX() + xyz_scaled_sq.GetY();
125
+
126
+ // The off diagonal elements are calculated like:
127
+ // Ixy = -sum_{k = 1 to n}(x_k y_k)
128
+ // Ixz = -sum_{k = 1 to n}(x_k z_k)
129
+ // Iyz = -sum_{k = 1 to n}(y_k z_k)
130
+ // Scaling these is simple:
131
+ float i_xy = inScale.GetX() * inScale.GetY() * mInertia(0, 1);
132
+ float i_xz = inScale.GetX() * inScale.GetZ() * mInertia(0, 2);
133
+ float i_yz = inScale.GetY() * inScale.GetZ() * mInertia(1, 2);
134
+
135
+ // Update inertia tensor
136
+ mInertia(0, 0) = i_xx;
137
+ mInertia(0, 1) = i_xy;
138
+ mInertia(1, 0) = i_xy;
139
+ mInertia(1, 1) = i_yy;
140
+ mInertia(0, 2) = i_xz;
141
+ mInertia(2, 0) = i_xz;
142
+ mInertia(1, 2) = i_yz;
143
+ mInertia(2, 1) = i_yz;
144
+ mInertia(2, 2) = i_zz;
145
+
146
+ // Mass scales linear with volume (note that the scaling can be negative and we don't want the mass to become negative)
147
+ float mass_scale = abs(inScale.GetX() * inScale.GetY() * inScale.GetZ());
148
+ mMass *= mass_scale;
149
+
150
+ // Inertia scales linear with mass. This updates the m_k terms above.
151
+ mInertia *= mass_scale;
152
+
153
+ // Ensure that the bottom right element is a 1 again
154
+ mInertia(3, 3) = 1.0f;
155
+ }
156
+
157
+ void MassProperties::Rotate(Mat44Arg inRotation)
158
+ {
159
+ mInertia = inRotation.Multiply3x3(mInertia).Multiply3x3RightTransposed(inRotation);
160
+ }
161
+
162
+ void MassProperties::Translate(Vec3Arg inTranslation)
163
+ {
164
+ // Transform the inertia using the parallel axis theorem: I' = I + m * (translation^2 E - translation translation^T)
165
+ // Where I is the original body's inertia and E the identity matrix
166
+ // See: https://en.wikipedia.org/wiki/Parallel_axis_theorem
167
+ mInertia += mMass * (Mat44::sScale(inTranslation.Dot(inTranslation)) - Mat44::sOuterProduct(inTranslation, inTranslation));
168
+
169
+ // Ensure that inertia is a 3x3 matrix, adding inertias causes the bottom right element to change
170
+ mInertia.SetColumn4(3, Vec4(0, 0, 0, 1));
171
+ }
172
+
173
+ void MassProperties::SaveBinaryState(StreamOut &inStream) const
174
+ {
175
+ inStream.Write(mMass);
176
+ inStream.Write(mInertia);
177
+ }
178
+
179
+ void MassProperties::RestoreBinaryState(StreamIn &inStream)
180
+ {
181
+ inStream.Read(mMass);
182
+ inStream.Read(mInertia);
183
+ }
184
+
185
+ JPH_NAMESPACE_END