@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,502 @@
1
+ import { Vec2 as Vec2Type, Vec3 as Vec3Type, Vec4 as Vec4Type, Quat, Ray, BoundingBox, Mat4, FrustumPlanes, RayHit, Model } from '../core/types';
2
+ type Vec2 = Vec2Type;
3
+ type Vec3 = Vec3Type;
4
+ type Vec4 = Vec4Type;
5
+
6
+ // Vec2 operations
7
+
8
+ export function vec2(x: number, y: number): Vec2 {
9
+ return { x, y };
10
+ }
11
+
12
+ export function vec2Add(a: Vec2, b: Vec2): Vec2 {
13
+ return { x: a.x + b.x, y: a.y + b.y };
14
+ }
15
+
16
+ export function vec2Sub(a: Vec2, b: Vec2): Vec2 {
17
+ return { x: a.x - b.x, y: a.y - b.y };
18
+ }
19
+
20
+ export function vec2Scale(v: Vec2, scalar: number): Vec2 {
21
+ return { x: v.x * scalar, y: v.y * scalar };
22
+ }
23
+
24
+ export function vec2Length(v: Vec2): number {
25
+ return Math.sqrt(v.x * v.x + v.y * v.y);
26
+ }
27
+
28
+ export function vec2LengthSq(v: Vec2): number {
29
+ return v.x * v.x + v.y * v.y;
30
+ }
31
+
32
+ export function vec2Normalize(v: Vec2): Vec2 {
33
+ const len = vec2Length(v);
34
+ if (len === 0) return { x: 0, y: 0 };
35
+ return { x: v.x / len, y: v.y / len };
36
+ }
37
+
38
+ export function vec2Dot(a: Vec2, b: Vec2): number {
39
+ return a.x * b.x + a.y * b.y;
40
+ }
41
+
42
+ export function vec2Distance(a: Vec2, b: Vec2): number {
43
+ const dx = b.x - a.x;
44
+ const dy = b.y - a.y;
45
+ return Math.sqrt(dx * dx + dy * dy);
46
+ }
47
+
48
+ export function vec2Lerp(a: Vec2, b: Vec2, t: number): Vec2 {
49
+ return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t };
50
+ }
51
+
52
+ // Vec3 operations
53
+
54
+ export function vec3(x: number, y: number, z: number): Vec3 {
55
+ return { x, y, z };
56
+ }
57
+
58
+ export function vec3Add(a: Vec3, b: Vec3): Vec3 {
59
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
60
+ }
61
+
62
+ export function vec3Sub(a: Vec3, b: Vec3): Vec3 {
63
+ return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
64
+ }
65
+
66
+ export function vec3Scale(v: Vec3, scalar: number): Vec3 {
67
+ return { x: v.x * scalar, y: v.y * scalar, z: v.z * scalar };
68
+ }
69
+
70
+ export function vec3Length(v: Vec3): number {
71
+ return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
72
+ }
73
+
74
+ export function vec3LengthSq(v: Vec3): number {
75
+ return v.x * v.x + v.y * v.y + v.z * v.z;
76
+ }
77
+
78
+ export function vec3Normalize(v: Vec3): Vec3 {
79
+ const len = vec3Length(v);
80
+ if (len === 0) return { x: 0, y: 0, z: 0 };
81
+ return { x: v.x / len, y: v.y / len, z: v.z / len };
82
+ }
83
+
84
+ export function vec3Dot(a: Vec3, b: Vec3): number {
85
+ return a.x * b.x + a.y * b.y + a.z * b.z;
86
+ }
87
+
88
+ export function vec3Cross(a: Vec3, b: Vec3): Vec3 {
89
+ return {
90
+ x: a.y * b.z - a.z * b.y,
91
+ y: a.z * b.x - a.x * b.z,
92
+ z: a.x * b.y - a.y * b.x,
93
+ };
94
+ }
95
+
96
+ export function vec3Distance(a: Vec3, b: Vec3): number {
97
+ const dx = b.x - a.x, dy = b.y - a.y, dz = b.z - a.z;
98
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
99
+ }
100
+
101
+ export function vec3Lerp(a: Vec3, b: Vec3, t: number): Vec3 {
102
+ return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t, z: a.z + (b.z - a.z) * t };
103
+ }
104
+
105
+ // Vec4 operations
106
+
107
+ export function vec4(x: number, y: number, z: number, w: number): Vec4 {
108
+ return { x, y, z, w };
109
+ }
110
+
111
+ export function vec4Add(a: Vec4, b: Vec4): Vec4 {
112
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z, w: a.w + b.w };
113
+ }
114
+
115
+ export function vec4Scale(v: Vec4, s: number): Vec4 {
116
+ return { x: v.x * s, y: v.y * s, z: v.z * s, w: v.w * s };
117
+ }
118
+
119
+ export function vec4Length(v: Vec4): number {
120
+ return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
121
+ }
122
+
123
+ export function vec4Normalize(v: Vec4): Vec4 {
124
+ const len = vec4Length(v);
125
+ if (len === 0) return { x: 0, y: 0, z: 0, w: 0 };
126
+ return { x: v.x / len, y: v.y / len, z: v.z / len, w: v.w / len };
127
+ }
128
+
129
+ // Scalar utilities
130
+
131
+ export function lerp(a: number, b: number, t: number): number {
132
+ return a + (b - a) * t;
133
+ }
134
+
135
+ export function clamp(value: number, min: number, max: number): number {
136
+ if (value < min) return min;
137
+ if (value > max) return max;
138
+ return value;
139
+ }
140
+
141
+ export function remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number {
142
+ return outMin + (value - inMin) / (inMax - inMin) * (outMax - outMin);
143
+ }
144
+
145
+ export function randomFloat(min: number, max: number): number {
146
+ return min + Math.random() * (max - min);
147
+ }
148
+
149
+ export function randomInt(min: number, max: number): number {
150
+ return Math.floor(min + Math.random() * (max - min + 1));
151
+ }
152
+
153
+ // Easing functions
154
+
155
+ export function easeInQuad(t: number): number { return t * t; }
156
+ export function easeOutQuad(t: number): number { return t * (2 - t); }
157
+ export function easeInOutQuad(t: number): number { return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; }
158
+ export function easeInCubic(t: number): number { return t * t * t; }
159
+ export function easeOutCubic(t: number): number { const t1 = t - 1; return t1 * t1 * t1 + 1; }
160
+ export function easeInOutCubic(t: number): number {
161
+ return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
162
+ }
163
+ export function easeInElastic(t: number): number {
164
+ if (t === 0 || t === 1) return t;
165
+ return -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * (2 * Math.PI / 3));
166
+ }
167
+ export function easeOutElastic(t: number): number {
168
+ if (t === 0 || t === 1) return t;
169
+ return Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * (2 * Math.PI / 3)) + 1;
170
+ }
171
+ export function easeBounce(t: number): number {
172
+ const n1 = 7.5625, d1 = 2.75;
173
+ if (t < 1 / d1) return n1 * t * t;
174
+ if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
175
+ if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
176
+ return n1 * (t -= 2.625 / d1) * t + 0.984375;
177
+ }
178
+
179
+ // Mat4 operations (column-major, 16-element arrays)
180
+
181
+ export function mat4Identity(): Mat4 {
182
+ return [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1];
183
+ }
184
+
185
+ export function mat4Multiply(a: Mat4, b: Mat4): Mat4 {
186
+ const out = new Array(16).fill(0);
187
+ for (let col = 0; col < 4; col++) {
188
+ for (let row = 0; row < 4; row++) {
189
+ out[col * 4 + row] = a[row] * b[col * 4] + a[4 + row] * b[col * 4 + 1] +
190
+ a[8 + row] * b[col * 4 + 2] + a[12 + row] * b[col * 4 + 3];
191
+ }
192
+ }
193
+ return out;
194
+ }
195
+
196
+ export function mat4Translate(m: Mat4, v: Vec3): Mat4 {
197
+ const out = [...m];
198
+ for (let i = 0; i < 4; i++) {
199
+ out[12 + i] += m[i] * v.x + m[4 + i] * v.y + m[8 + i] * v.z;
200
+ }
201
+ return out;
202
+ }
203
+
204
+ export function mat4Scale(m: Mat4, v: Vec3): Mat4 {
205
+ const out = [...m];
206
+ for (let i = 0; i < 4; i++) { out[i] *= v.x; out[4+i] *= v.y; out[8+i] *= v.z; }
207
+ return out;
208
+ }
209
+
210
+ export function mat4RotateX(m: Mat4, angle: number): Mat4 {
211
+ const c = Math.cos(angle), s = Math.sin(angle);
212
+ const rot: Mat4 = [1,0,0,0, 0,c,s,0, 0,-s,c,0, 0,0,0,1];
213
+ return mat4Multiply(m, rot);
214
+ }
215
+
216
+ export function mat4RotateY(m: Mat4, angle: number): Mat4 {
217
+ const c = Math.cos(angle), s = Math.sin(angle);
218
+ const rot: Mat4 = [c,0,-s,0, 0,1,0,0, s,0,c,0, 0,0,0,1];
219
+ return mat4Multiply(m, rot);
220
+ }
221
+
222
+ export function mat4RotateZ(m: Mat4, angle: number): Mat4 {
223
+ const c = Math.cos(angle), s = Math.sin(angle);
224
+ const rot: Mat4 = [c,s,0,0, -s,c,0,0, 0,0,1,0, 0,0,0,1];
225
+ return mat4Multiply(m, rot);
226
+ }
227
+
228
+ export function mat4Perspective(fovy: number, aspect: number, near: number, far: number): Mat4 {
229
+ const f = 1.0 / Math.tan(fovy / 2);
230
+ const nf = 1.0 / (near - far);
231
+ return [f/aspect,0,0,0, 0,f,0,0, 0,0,(far+near)*nf,-1, 0,0,2*far*near*nf,0];
232
+ }
233
+
234
+ export function mat4Ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4 {
235
+ const lr = 1/(left-right), bt = 1/(bottom-top), nf = 1/(near-far);
236
+ return [-2*lr,0,0,0, 0,-2*bt,0,0, 0,0,2*nf,0, (left+right)*lr,(top+bottom)*bt,(far+near)*nf,1];
237
+ }
238
+
239
+ export function mat4LookAt(eye: Vec3, center: Vec3, up: Vec3): Mat4 {
240
+ let fx = center.x-eye.x, fy = center.y-eye.y, fz = center.z-eye.z;
241
+ const flen = Math.sqrt(fx*fx+fy*fy+fz*fz);
242
+ fx /= flen; fy /= flen; fz /= flen;
243
+ let sx = fy*up.z-fz*up.y, sy = fz*up.x-fx*up.z, sz = fx*up.y-fy*up.x;
244
+ const slen = Math.sqrt(sx*sx+sy*sy+sz*sz);
245
+ sx /= slen; sy /= slen; sz /= slen;
246
+ const ux = sy*fz-sz*fy, uy = sz*fx-sx*fz, uz = sx*fy-sy*fx;
247
+ return [sx,ux,-fx,0, sy,uy,-fy,0, sz,uz,-fz,0,
248
+ -(sx*eye.x+sy*eye.y+sz*eye.z),-(ux*eye.x+uy*eye.y+uz*eye.z),fx*eye.x+fy*eye.y+fz*eye.z,1];
249
+ }
250
+
251
+ export function mat4Invert(m: Mat4): Mat4 {
252
+ const a00=m[0],a01=m[1],a02=m[2],a03=m[3],a10=m[4],a11=m[5],a12=m[6],a13=m[7];
253
+ const a20=m[8],a21=m[9],a22=m[10],a23=m[11],a30=m[12],a31=m[13],a32=m[14],a33=m[15];
254
+ const b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10;
255
+ const b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12;
256
+ const b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30;
257
+ const b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32;
258
+ let det = b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;
259
+ if (Math.abs(det) < 1e-10) return mat4Identity();
260
+ det = 1.0 / det;
261
+ return [
262
+ (a11*b11-a12*b10+a13*b09)*det,(a02*b10-a01*b11-a03*b09)*det,(a31*b05-a32*b04+a33*b03)*det,(a22*b04-a21*b05-a23*b03)*det,
263
+ (a12*b08-a10*b11-a13*b07)*det,(a00*b11-a02*b08+a03*b07)*det,(a32*b02-a30*b05-a33*b01)*det,(a20*b05-a22*b02+a23*b01)*det,
264
+ (a10*b10-a11*b08+a13*b06)*det,(a01*b08-a00*b10-a03*b06)*det,(a30*b04-a31*b02+a33*b00)*det,(a21*b02-a20*b04-a23*b00)*det,
265
+ (a11*b07-a10*b09-a12*b06)*det,(a00*b09-a01*b07+a02*b06)*det,(a31*b01-a30*b03-a32*b00)*det,(a20*b03-a21*b01+a22*b00)*det,
266
+ ];
267
+ }
268
+
269
+ // Quaternion operations
270
+
271
+ export function quatIdentity(): Quat {
272
+ return { x: 0, y: 0, z: 0, w: 1 };
273
+ }
274
+
275
+ export function quatFromEuler(pitch: number, yaw: number, roll: number): Quat {
276
+ const cp = Math.cos(pitch * 0.5), sp = Math.sin(pitch * 0.5);
277
+ const cy = Math.cos(yaw * 0.5), sy = Math.sin(yaw * 0.5);
278
+ const cr = Math.cos(roll * 0.5), sr = Math.sin(roll * 0.5);
279
+ return {
280
+ x: sr * cp * cy - cr * sp * sy,
281
+ y: cr * sp * cy + sr * cp * sy,
282
+ z: cr * cp * sy - sr * sp * cy,
283
+ w: cr * cp * cy + sr * sp * sy,
284
+ };
285
+ }
286
+
287
+ export function quatToMat4(q: Quat): Mat4 {
288
+ const x=q.x,y=q.y,z=q.z,w=q.w;
289
+ const x2=x+x,y2=y+y,z2=z+z;
290
+ const xx=x*x2,xy=x*y2,xz=x*z2,yy=y*y2,yz=y*z2,zz=z*z2;
291
+ const wx=w*x2,wy=w*y2,wz=w*z2;
292
+ return [1-yy-zz,xy+wz,xz-wy,0, xy-wz,1-xx-zz,yz+wx,0, xz+wy,yz-wx,1-xx-yy,0, 0,0,0,1];
293
+ }
294
+
295
+ export function quatSlerp(a: Quat, b: Quat, t: number): Quat {
296
+ let dot = a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
297
+ let bx=b.x,by=b.y,bz=b.z,bw=b.w;
298
+ if (dot < 0) { dot = -dot; bx=-bx; by=-by; bz=-bz; bw=-bw; }
299
+ if (dot > 0.9995) {
300
+ return quatNormalize({ x:a.x+(bx-a.x)*t, y:a.y+(by-a.y)*t, z:a.z+(bz-a.z)*t, w:a.w+(bw-a.w)*t });
301
+ }
302
+ const theta = Math.acos(dot);
303
+ const sinT = Math.sin(theta);
304
+ const s0 = Math.sin((1-t)*theta)/sinT;
305
+ const s1 = Math.sin(t*theta)/sinT;
306
+ return { x:s0*a.x+s1*bx, y:s0*a.y+s1*by, z:s0*a.z+s1*bz, w:s0*a.w+s1*bw };
307
+ }
308
+
309
+ export function quatNormalize(q: Quat): Quat {
310
+ const len = Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z+q.w*q.w);
311
+ if (len === 0) return quatIdentity();
312
+ return { x:q.x/len, y:q.y/len, z:q.z/len, w:q.w/len };
313
+ }
314
+
315
+ export function quatMultiply(a: Quat, b: Quat): Quat {
316
+ return {
317
+ x: a.w*b.x + a.x*b.w + a.y*b.z - a.z*b.y,
318
+ y: a.w*b.y - a.x*b.z + a.y*b.w + a.z*b.x,
319
+ z: a.w*b.z + a.x*b.y - a.y*b.x + a.z*b.w,
320
+ w: a.w*b.w - a.x*b.x - a.y*b.y - a.z*b.z,
321
+ };
322
+ }
323
+
324
+ // Ray / BoundingBox
325
+
326
+ export function rayIntersectsBox(ray: Ray, box_: BoundingBox): boolean {
327
+ let tmin = -Infinity, tmax = Infinity;
328
+ for (const axis of ['x', 'y', 'z'] as const) {
329
+ const invD = 1.0 / ray.direction[axis];
330
+ let t0 = (box_.min[axis] - ray.position[axis]) * invD;
331
+ let t1 = (box_.max[axis] - ray.position[axis]) * invD;
332
+ if (invD < 0) { const tmp = t0; t0 = t1; t1 = tmp; }
333
+ tmin = Math.max(tmin, t0);
334
+ tmax = Math.min(tmax, t1);
335
+ if (tmax < tmin) return false;
336
+ }
337
+ return true;
338
+ }
339
+
340
+ export function rayIntersectsSphere(ray: Ray, center: Vec3, radius: number): boolean {
341
+ const oc: Vec3 = { x: ray.position.x - center.x, y: ray.position.y - center.y, z: ray.position.z - center.z };
342
+ const a = vec3Dot(ray.direction, ray.direction);
343
+ const b = 2.0 * vec3Dot(oc, ray.direction);
344
+ const c = vec3Dot(oc, oc) - radius * radius;
345
+ return b * b - 4 * a * c >= 0;
346
+ }
347
+
348
+ export function checkCollisionSpheres(center1: Vec3, radius1: number, center2: Vec3, radius2: number): boolean {
349
+ return vec3Distance(center1, center2) <= radius1 + radius2;
350
+ }
351
+
352
+ export function checkCollisionBoxes(a: BoundingBox, b: BoundingBox): boolean {
353
+ return a.min.x <= b.max.x && a.max.x >= b.min.x &&
354
+ a.min.y <= b.max.y && a.max.y >= b.min.y &&
355
+ a.min.z <= b.max.z && a.max.z >= b.min.z;
356
+ }
357
+
358
+ // Frustum culling
359
+
360
+ export function extractFrustumPlanes(mvp: Mat4): FrustumPlanes {
361
+ const m = mvp;
362
+ const planes: Vec4[] = [
363
+ // Left
364
+ { x: m[3] + m[0], y: m[7] + m[4], z: m[11] + m[8], w: m[15] + m[12] },
365
+ // Right
366
+ { x: m[3] - m[0], y: m[7] - m[4], z: m[11] - m[8], w: m[15] - m[12] },
367
+ // Bottom
368
+ { x: m[3] + m[1], y: m[7] + m[5], z: m[11] + m[9], w: m[15] + m[13] },
369
+ // Top
370
+ { x: m[3] - m[1], y: m[7] - m[5], z: m[11] - m[9], w: m[15] - m[13] },
371
+ // Near
372
+ { x: m[3] + m[2], y: m[7] + m[6], z: m[11] + m[10], w: m[15] + m[14] },
373
+ // Far
374
+ { x: m[3] - m[2], y: m[7] - m[6], z: m[11] - m[10], w: m[15] - m[14] },
375
+ ];
376
+ // Normalize each plane
377
+ for (let i = 0; i < 6; i++) {
378
+ const p = planes[i];
379
+ const len = Math.sqrt(p.x * p.x + p.y * p.y + p.z * p.z);
380
+ if (len > 0) { p.x /= len; p.y /= len; p.z /= len; p.w /= len; }
381
+ }
382
+ return { planes };
383
+ }
384
+
385
+ export function isBoxInFrustum(box_: BoundingBox, frustum: FrustumPlanes): boolean {
386
+ for (const plane of frustum.planes) {
387
+ // Test the positive vertex (the corner most aligned with the plane normal)
388
+ const px = plane.x >= 0 ? box_.max.x : box_.min.x;
389
+ const py = plane.y >= 0 ? box_.max.y : box_.min.y;
390
+ const pz = plane.z >= 0 ? box_.max.z : box_.min.z;
391
+ if (plane.x * px + plane.y * py + plane.z * pz + plane.w < 0) {
392
+ return false;
393
+ }
394
+ }
395
+ return true;
396
+ }
397
+
398
+ // Ray-triangle intersection (Moller-Trumbore algorithm)
399
+
400
+ export function rayIntersectsTriangle(
401
+ ray: Ray, v0: Vec3, v1: Vec3, v2: Vec3,
402
+ ): RayHit {
403
+ const EPSILON = 1e-8;
404
+ const edge1: Vec3 = { x: v1.x - v0.x, y: v1.y - v0.y, z: v1.z - v0.z };
405
+ const edge2: Vec3 = { x: v2.x - v0.x, y: v2.y - v0.y, z: v2.z - v0.z };
406
+ const h = vec3Cross(ray.direction, edge2);
407
+ const a = vec3Dot(edge1, h);
408
+ const noHit: RayHit = { hit: false, distance: 0, point: { x: 0, y: 0, z: 0 }, normal: { x: 0, y: 0, z: 0 } };
409
+ if (a > -EPSILON && a < EPSILON) return noHit;
410
+ const f = 1.0 / a;
411
+ const s: Vec3 = { x: ray.position.x - v0.x, y: ray.position.y - v0.y, z: ray.position.z - v0.z };
412
+ const u = f * vec3Dot(s, h);
413
+ if (u < 0.0 || u > 1.0) return noHit;
414
+ const q = vec3Cross(s, edge1);
415
+ const v = f * vec3Dot(ray.direction, q);
416
+ if (v < 0.0 || u + v > 1.0) return noHit;
417
+ const t = f * vec3Dot(edge2, q);
418
+ if (t <= EPSILON) return noHit;
419
+ const point: Vec3 = {
420
+ x: ray.position.x + ray.direction.x * t,
421
+ y: ray.position.y + ray.direction.y * t,
422
+ z: ray.position.z + ray.direction.z * t,
423
+ };
424
+ const normal = vec3Normalize(vec3Cross(edge1, edge2));
425
+ return { hit: true, distance: t, point, normal };
426
+ }
427
+
428
+ export function getRayCollisionBox(ray: Ray, box_: BoundingBox): RayHit {
429
+ const noHit: RayHit = { hit: false, distance: 0, point: { x: 0, y: 0, z: 0 }, normal: { x: 0, y: 0, z: 0 } };
430
+ let tmin = -Infinity;
431
+ let tmax = Infinity;
432
+ const normals: Vec3[] = [{ x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }];
433
+ for (const axis of ['x', 'y', 'z'] as const) {
434
+ const invD = 1.0 / ray.direction[axis];
435
+ let t0 = (box_.min[axis] - ray.position[axis]) * invD;
436
+ let t1 = (box_.max[axis] - ray.position[axis]) * invD;
437
+ const n0: Vec3 = { x: 0, y: 0, z: 0 };
438
+ const n1: Vec3 = { x: 0, y: 0, z: 0 };
439
+ if (invD >= 0) {
440
+ n0[axis] = -1;
441
+ n1[axis] = 1;
442
+ } else {
443
+ const tmp = t0; t0 = t1; t1 = tmp;
444
+ n0[axis] = 1;
445
+ n1[axis] = -1;
446
+ }
447
+ if (t0 > tmin) { tmin = t0; normals[0] = n0; }
448
+ if (t1 < tmax) { tmax = t1; normals[1] = n1; }
449
+ if (tmax < tmin) return noHit;
450
+ }
451
+ if (tmin < 0) return noHit;
452
+ const point: Vec3 = {
453
+ x: ray.position.x + ray.direction.x * tmin,
454
+ y: ray.position.y + ray.direction.y * tmin,
455
+ z: ray.position.z + ray.direction.z * tmin,
456
+ };
457
+ return { hit: true, distance: tmin, point, normal: normals[0] };
458
+ }
459
+
460
+ // PascalCase vector constructors (spec-compliant aliases)
461
+ export function Vec2(x: number, y: number): Vec2Type { return { x, y }; }
462
+ export function Vec3(x: number, y: number, z: number): Vec3Type { return { x, y, z }; }
463
+ export function Vec4(x: number, y: number, z: number, w: number): Vec4Type { return { x, y, z, w }; }
464
+
465
+ // Mesh-level raycasting — tests ray against all triangles in a model's stored mesh data
466
+ // Note: requires model meshCount > 0. For models loaded from file, this iterates
467
+ // through the mesh vertex/index data stored on the native side.
468
+
469
+ // Mesh vertex data registry for TS-side raycasting
470
+ const _meshData = new Map<number, { vertices: number[]; indices: number[] }>();
471
+
472
+ export function _registerMeshData(handle: number, vertices: number[], indices: number[]): void {
473
+ _meshData.set(handle, { vertices, indices });
474
+ }
475
+
476
+ export function getRayCollisionMesh(ray: Ray, model: Model): RayHit {
477
+ const noHit: RayHit = { hit: false, distance: 0, point: { x: 0, y: 0, z: 0 }, normal: { x: 0, y: 0, z: 0 } };
478
+ const data = _meshData.get(model.handle);
479
+ if (!data) return noHit;
480
+
481
+ let closest = noHit;
482
+ const verts = data.vertices;
483
+ const idxs = data.indices;
484
+
485
+ // Each vertex is 12 floats: x,y,z, nx,ny,nz, r,g,b,a, u,v
486
+ for (let i = 0; i < idxs.length; i += 3) {
487
+ const i0 = idxs[i] * 12;
488
+ const i1 = idxs[i + 1] * 12;
489
+ const i2 = idxs[i + 2] * 12;
490
+
491
+ const v0: Vec3 = { x: verts[i0], y: verts[i0 + 1], z: verts[i0 + 2] };
492
+ const v1: Vec3 = { x: verts[i1], y: verts[i1 + 1], z: verts[i1 + 2] };
493
+ const v2: Vec3 = { x: verts[i2], y: verts[i2 + 1], z: verts[i2 + 2] };
494
+
495
+ const hit = rayIntersectsTriangle(ray, v0, v1, v2);
496
+ if (hit.hit && (!closest.hit || hit.distance < closest.distance)) {
497
+ closest = hit;
498
+ }
499
+ }
500
+
501
+ return closest;
502
+ }