@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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import { Vec2 as Vec2Type, Vec3 as Vec3Type, Vec4 as Vec4Type, Quat, Ray, BoundingBox, Mat4, FrustumPlanes, RayHit, Model } from '../core/types';
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type Vec2 = Vec2Type;
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type Vec3 = Vec3Type;
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type Vec4 = Vec4Type;
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// Vec2 operations
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export function vec2(x: number, y: number): Vec2 {
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return { x, y };
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}
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export function vec2Add(a: Vec2, b: Vec2): Vec2 {
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return { x: a.x + b.x, y: a.y + b.y };
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}
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export function vec2Sub(a: Vec2, b: Vec2): Vec2 {
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return { x: a.x - b.x, y: a.y - b.y };
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}
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export function vec2Scale(v: Vec2, scalar: number): Vec2 {
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return { x: v.x * scalar, y: v.y * scalar };
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}
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export function vec2Length(v: Vec2): number {
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return Math.sqrt(v.x * v.x + v.y * v.y);
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}
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export function vec2LengthSq(v: Vec2): number {
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return v.x * v.x + v.y * v.y;
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}
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export function vec2Normalize(v: Vec2): Vec2 {
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const len = vec2Length(v);
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if (len === 0) return { x: 0, y: 0 };
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return { x: v.x / len, y: v.y / len };
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}
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export function vec2Dot(a: Vec2, b: Vec2): number {
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return a.x * b.x + a.y * b.y;
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}
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export function vec2Distance(a: Vec2, b: Vec2): number {
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const dx = b.x - a.x;
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const dy = b.y - a.y;
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return Math.sqrt(dx * dx + dy * dy);
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}
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export function vec2Lerp(a: Vec2, b: Vec2, t: number): Vec2 {
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return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t };
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}
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// Vec3 operations
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export function vec3(x: number, y: number, z: number): Vec3 {
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return { x, y, z };
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}
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export function vec3Add(a: Vec3, b: Vec3): Vec3 {
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return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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}
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export function vec3Sub(a: Vec3, b: Vec3): Vec3 {
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return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
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}
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export function vec3Scale(v: Vec3, scalar: number): Vec3 {
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return { x: v.x * scalar, y: v.y * scalar, z: v.z * scalar };
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}
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export function vec3Length(v: Vec3): number {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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}
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export function vec3LengthSq(v: Vec3): number {
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return v.x * v.x + v.y * v.y + v.z * v.z;
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}
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export function vec3Normalize(v: Vec3): Vec3 {
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const len = vec3Length(v);
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if (len === 0) return { x: 0, y: 0, z: 0 };
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return { x: v.x / len, y: v.y / len, z: v.z / len };
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}
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export function vec3Dot(a: Vec3, b: Vec3): number {
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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export function vec3Cross(a: Vec3, b: Vec3): Vec3 {
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return {
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x: a.y * b.z - a.z * b.y,
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y: a.z * b.x - a.x * b.z,
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z: a.x * b.y - a.y * b.x,
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};
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}
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export function vec3Distance(a: Vec3, b: Vec3): number {
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const dx = b.x - a.x, dy = b.y - a.y, dz = b.z - a.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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export function vec3Lerp(a: Vec3, b: Vec3, t: number): Vec3 {
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return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t, z: a.z + (b.z - a.z) * t };
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}
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// Vec4 operations
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export function vec4(x: number, y: number, z: number, w: number): Vec4 {
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return { x, y, z, w };
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}
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export function vec4Add(a: Vec4, b: Vec4): Vec4 {
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return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z, w: a.w + b.w };
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}
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export function vec4Scale(v: Vec4, s: number): Vec4 {
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return { x: v.x * s, y: v.y * s, z: v.z * s, w: v.w * s };
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}
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export function vec4Length(v: Vec4): number {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
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}
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export function vec4Normalize(v: Vec4): Vec4 {
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const len = vec4Length(v);
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if (len === 0) return { x: 0, y: 0, z: 0, w: 0 };
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return { x: v.x / len, y: v.y / len, z: v.z / len, w: v.w / len };
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}
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// Scalar utilities
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export function lerp(a: number, b: number, t: number): number {
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return a + (b - a) * t;
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}
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export function clamp(value: number, min: number, max: number): number {
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if (value < min) return min;
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if (value > max) return max;
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return value;
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}
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export function remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number {
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return outMin + (value - inMin) / (inMax - inMin) * (outMax - outMin);
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}
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export function randomFloat(min: number, max: number): number {
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return min + Math.random() * (max - min);
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}
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export function randomInt(min: number, max: number): number {
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return Math.floor(min + Math.random() * (max - min + 1));
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}
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// Easing functions
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export function easeInQuad(t: number): number { return t * t; }
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export function easeOutQuad(t: number): number { return t * (2 - t); }
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export function easeInOutQuad(t: number): number { return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; }
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export function easeInCubic(t: number): number { return t * t * t; }
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export function easeOutCubic(t: number): number { const t1 = t - 1; return t1 * t1 * t1 + 1; }
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export function easeInOutCubic(t: number): number {
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return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
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}
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export function easeInElastic(t: number): number {
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if (t === 0 || t === 1) return t;
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return -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * (2 * Math.PI / 3));
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}
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export function easeOutElastic(t: number): number {
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if (t === 0 || t === 1) return t;
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return Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * (2 * Math.PI / 3)) + 1;
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}
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export function easeBounce(t: number): number {
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const n1 = 7.5625, d1 = 2.75;
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if (t < 1 / d1) return n1 * t * t;
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if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
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if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
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return n1 * (t -= 2.625 / d1) * t + 0.984375;
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}
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// Mat4 operations (column-major, 16-element arrays)
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export function mat4Identity(): Mat4 {
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return [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1];
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}
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export function mat4Multiply(a: Mat4, b: Mat4): Mat4 {
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const out = new Array(16).fill(0);
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for (let col = 0; col < 4; col++) {
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for (let row = 0; row < 4; row++) {
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out[col * 4 + row] = a[row] * b[col * 4] + a[4 + row] * b[col * 4 + 1] +
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a[8 + row] * b[col * 4 + 2] + a[12 + row] * b[col * 4 + 3];
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}
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}
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return out;
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}
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export function mat4Translate(m: Mat4, v: Vec3): Mat4 {
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const out = [...m];
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for (let i = 0; i < 4; i++) {
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out[12 + i] += m[i] * v.x + m[4 + i] * v.y + m[8 + i] * v.z;
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}
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return out;
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}
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export function mat4Scale(m: Mat4, v: Vec3): Mat4 {
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const out = [...m];
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for (let i = 0; i < 4; i++) { out[i] *= v.x; out[4+i] *= v.y; out[8+i] *= v.z; }
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return out;
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}
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export function mat4RotateX(m: Mat4, angle: number): Mat4 {
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const c = Math.cos(angle), s = Math.sin(angle);
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const rot: Mat4 = [1,0,0,0, 0,c,s,0, 0,-s,c,0, 0,0,0,1];
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return mat4Multiply(m, rot);
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}
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export function mat4RotateY(m: Mat4, angle: number): Mat4 {
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const c = Math.cos(angle), s = Math.sin(angle);
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const rot: Mat4 = [c,0,-s,0, 0,1,0,0, s,0,c,0, 0,0,0,1];
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return mat4Multiply(m, rot);
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}
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export function mat4RotateZ(m: Mat4, angle: number): Mat4 {
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const c = Math.cos(angle), s = Math.sin(angle);
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const rot: Mat4 = [c,s,0,0, -s,c,0,0, 0,0,1,0, 0,0,0,1];
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return mat4Multiply(m, rot);
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}
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export function mat4Perspective(fovy: number, aspect: number, near: number, far: number): Mat4 {
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const f = 1.0 / Math.tan(fovy / 2);
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const nf = 1.0 / (near - far);
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return [f/aspect,0,0,0, 0,f,0,0, 0,0,(far+near)*nf,-1, 0,0,2*far*near*nf,0];
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}
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export function mat4Ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4 {
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const lr = 1/(left-right), bt = 1/(bottom-top), nf = 1/(near-far);
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return [-2*lr,0,0,0, 0,-2*bt,0,0, 0,0,2*nf,0, (left+right)*lr,(top+bottom)*bt,(far+near)*nf,1];
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}
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export function mat4LookAt(eye: Vec3, center: Vec3, up: Vec3): Mat4 {
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let fx = center.x-eye.x, fy = center.y-eye.y, fz = center.z-eye.z;
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const flen = Math.sqrt(fx*fx+fy*fy+fz*fz);
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fx /= flen; fy /= flen; fz /= flen;
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let sx = fy*up.z-fz*up.y, sy = fz*up.x-fx*up.z, sz = fx*up.y-fy*up.x;
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const slen = Math.sqrt(sx*sx+sy*sy+sz*sz);
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sx /= slen; sy /= slen; sz /= slen;
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const ux = sy*fz-sz*fy, uy = sz*fx-sx*fz, uz = sx*fy-sy*fx;
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return [sx,ux,-fx,0, sy,uy,-fy,0, sz,uz,-fz,0,
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-(sx*eye.x+sy*eye.y+sz*eye.z),-(ux*eye.x+uy*eye.y+uz*eye.z),fx*eye.x+fy*eye.y+fz*eye.z,1];
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}
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250
|
+
|
|
251
|
+
export function mat4Invert(m: Mat4): Mat4 {
|
|
252
|
+
const a00=m[0],a01=m[1],a02=m[2],a03=m[3],a10=m[4],a11=m[5],a12=m[6],a13=m[7];
|
|
253
|
+
const a20=m[8],a21=m[9],a22=m[10],a23=m[11],a30=m[12],a31=m[13],a32=m[14],a33=m[15];
|
|
254
|
+
const b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10;
|
|
255
|
+
const b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12;
|
|
256
|
+
const b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30;
|
|
257
|
+
const b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32;
|
|
258
|
+
let det = b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;
|
|
259
|
+
if (Math.abs(det) < 1e-10) return mat4Identity();
|
|
260
|
+
det = 1.0 / det;
|
|
261
|
+
return [
|
|
262
|
+
(a11*b11-a12*b10+a13*b09)*det,(a02*b10-a01*b11-a03*b09)*det,(a31*b05-a32*b04+a33*b03)*det,(a22*b04-a21*b05-a23*b03)*det,
|
|
263
|
+
(a12*b08-a10*b11-a13*b07)*det,(a00*b11-a02*b08+a03*b07)*det,(a32*b02-a30*b05-a33*b01)*det,(a20*b05-a22*b02+a23*b01)*det,
|
|
264
|
+
(a10*b10-a11*b08+a13*b06)*det,(a01*b08-a00*b10-a03*b06)*det,(a30*b04-a31*b02+a33*b00)*det,(a21*b02-a20*b04-a23*b00)*det,
|
|
265
|
+
(a11*b07-a10*b09-a12*b06)*det,(a00*b09-a01*b07+a02*b06)*det,(a31*b01-a30*b03-a32*b00)*det,(a20*b03-a21*b01+a22*b00)*det,
|
|
266
|
+
];
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// Quaternion operations
|
|
270
|
+
|
|
271
|
+
export function quatIdentity(): Quat {
|
|
272
|
+
return { x: 0, y: 0, z: 0, w: 1 };
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
export function quatFromEuler(pitch: number, yaw: number, roll: number): Quat {
|
|
276
|
+
const cp = Math.cos(pitch * 0.5), sp = Math.sin(pitch * 0.5);
|
|
277
|
+
const cy = Math.cos(yaw * 0.5), sy = Math.sin(yaw * 0.5);
|
|
278
|
+
const cr = Math.cos(roll * 0.5), sr = Math.sin(roll * 0.5);
|
|
279
|
+
return {
|
|
280
|
+
x: sr * cp * cy - cr * sp * sy,
|
|
281
|
+
y: cr * sp * cy + sr * cp * sy,
|
|
282
|
+
z: cr * cp * sy - sr * sp * cy,
|
|
283
|
+
w: cr * cp * cy + sr * sp * sy,
|
|
284
|
+
};
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
export function quatToMat4(q: Quat): Mat4 {
|
|
288
|
+
const x=q.x,y=q.y,z=q.z,w=q.w;
|
|
289
|
+
const x2=x+x,y2=y+y,z2=z+z;
|
|
290
|
+
const xx=x*x2,xy=x*y2,xz=x*z2,yy=y*y2,yz=y*z2,zz=z*z2;
|
|
291
|
+
const wx=w*x2,wy=w*y2,wz=w*z2;
|
|
292
|
+
return [1-yy-zz,xy+wz,xz-wy,0, xy-wz,1-xx-zz,yz+wx,0, xz+wy,yz-wx,1-xx-yy,0, 0,0,0,1];
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
export function quatSlerp(a: Quat, b: Quat, t: number): Quat {
|
|
296
|
+
let dot = a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
|
|
297
|
+
let bx=b.x,by=b.y,bz=b.z,bw=b.w;
|
|
298
|
+
if (dot < 0) { dot = -dot; bx=-bx; by=-by; bz=-bz; bw=-bw; }
|
|
299
|
+
if (dot > 0.9995) {
|
|
300
|
+
return quatNormalize({ x:a.x+(bx-a.x)*t, y:a.y+(by-a.y)*t, z:a.z+(bz-a.z)*t, w:a.w+(bw-a.w)*t });
|
|
301
|
+
}
|
|
302
|
+
const theta = Math.acos(dot);
|
|
303
|
+
const sinT = Math.sin(theta);
|
|
304
|
+
const s0 = Math.sin((1-t)*theta)/sinT;
|
|
305
|
+
const s1 = Math.sin(t*theta)/sinT;
|
|
306
|
+
return { x:s0*a.x+s1*bx, y:s0*a.y+s1*by, z:s0*a.z+s1*bz, w:s0*a.w+s1*bw };
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
export function quatNormalize(q: Quat): Quat {
|
|
310
|
+
const len = Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z+q.w*q.w);
|
|
311
|
+
if (len === 0) return quatIdentity();
|
|
312
|
+
return { x:q.x/len, y:q.y/len, z:q.z/len, w:q.w/len };
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
export function quatMultiply(a: Quat, b: Quat): Quat {
|
|
316
|
+
return {
|
|
317
|
+
x: a.w*b.x + a.x*b.w + a.y*b.z - a.z*b.y,
|
|
318
|
+
y: a.w*b.y - a.x*b.z + a.y*b.w + a.z*b.x,
|
|
319
|
+
z: a.w*b.z + a.x*b.y - a.y*b.x + a.z*b.w,
|
|
320
|
+
w: a.w*b.w - a.x*b.x - a.y*b.y - a.z*b.z,
|
|
321
|
+
};
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
// Ray / BoundingBox
|
|
325
|
+
|
|
326
|
+
export function rayIntersectsBox(ray: Ray, box_: BoundingBox): boolean {
|
|
327
|
+
let tmin = -Infinity, tmax = Infinity;
|
|
328
|
+
for (const axis of ['x', 'y', 'z'] as const) {
|
|
329
|
+
const invD = 1.0 / ray.direction[axis];
|
|
330
|
+
let t0 = (box_.min[axis] - ray.position[axis]) * invD;
|
|
331
|
+
let t1 = (box_.max[axis] - ray.position[axis]) * invD;
|
|
332
|
+
if (invD < 0) { const tmp = t0; t0 = t1; t1 = tmp; }
|
|
333
|
+
tmin = Math.max(tmin, t0);
|
|
334
|
+
tmax = Math.min(tmax, t1);
|
|
335
|
+
if (tmax < tmin) return false;
|
|
336
|
+
}
|
|
337
|
+
return true;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
export function rayIntersectsSphere(ray: Ray, center: Vec3, radius: number): boolean {
|
|
341
|
+
const oc: Vec3 = { x: ray.position.x - center.x, y: ray.position.y - center.y, z: ray.position.z - center.z };
|
|
342
|
+
const a = vec3Dot(ray.direction, ray.direction);
|
|
343
|
+
const b = 2.0 * vec3Dot(oc, ray.direction);
|
|
344
|
+
const c = vec3Dot(oc, oc) - radius * radius;
|
|
345
|
+
return b * b - 4 * a * c >= 0;
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
export function checkCollisionSpheres(center1: Vec3, radius1: number, center2: Vec3, radius2: number): boolean {
|
|
349
|
+
return vec3Distance(center1, center2) <= radius1 + radius2;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
export function checkCollisionBoxes(a: BoundingBox, b: BoundingBox): boolean {
|
|
353
|
+
return a.min.x <= b.max.x && a.max.x >= b.min.x &&
|
|
354
|
+
a.min.y <= b.max.y && a.max.y >= b.min.y &&
|
|
355
|
+
a.min.z <= b.max.z && a.max.z >= b.min.z;
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
// Frustum culling
|
|
359
|
+
|
|
360
|
+
export function extractFrustumPlanes(mvp: Mat4): FrustumPlanes {
|
|
361
|
+
const m = mvp;
|
|
362
|
+
const planes: Vec4[] = [
|
|
363
|
+
// Left
|
|
364
|
+
{ x: m[3] + m[0], y: m[7] + m[4], z: m[11] + m[8], w: m[15] + m[12] },
|
|
365
|
+
// Right
|
|
366
|
+
{ x: m[3] - m[0], y: m[7] - m[4], z: m[11] - m[8], w: m[15] - m[12] },
|
|
367
|
+
// Bottom
|
|
368
|
+
{ x: m[3] + m[1], y: m[7] + m[5], z: m[11] + m[9], w: m[15] + m[13] },
|
|
369
|
+
// Top
|
|
370
|
+
{ x: m[3] - m[1], y: m[7] - m[5], z: m[11] - m[9], w: m[15] - m[13] },
|
|
371
|
+
// Near
|
|
372
|
+
{ x: m[3] + m[2], y: m[7] + m[6], z: m[11] + m[10], w: m[15] + m[14] },
|
|
373
|
+
// Far
|
|
374
|
+
{ x: m[3] - m[2], y: m[7] - m[6], z: m[11] - m[10], w: m[15] - m[14] },
|
|
375
|
+
];
|
|
376
|
+
// Normalize each plane
|
|
377
|
+
for (let i = 0; i < 6; i++) {
|
|
378
|
+
const p = planes[i];
|
|
379
|
+
const len = Math.sqrt(p.x * p.x + p.y * p.y + p.z * p.z);
|
|
380
|
+
if (len > 0) { p.x /= len; p.y /= len; p.z /= len; p.w /= len; }
|
|
381
|
+
}
|
|
382
|
+
return { planes };
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
export function isBoxInFrustum(box_: BoundingBox, frustum: FrustumPlanes): boolean {
|
|
386
|
+
for (const plane of frustum.planes) {
|
|
387
|
+
// Test the positive vertex (the corner most aligned with the plane normal)
|
|
388
|
+
const px = plane.x >= 0 ? box_.max.x : box_.min.x;
|
|
389
|
+
const py = plane.y >= 0 ? box_.max.y : box_.min.y;
|
|
390
|
+
const pz = plane.z >= 0 ? box_.max.z : box_.min.z;
|
|
391
|
+
if (plane.x * px + plane.y * py + plane.z * pz + plane.w < 0) {
|
|
392
|
+
return false;
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
return true;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
// Ray-triangle intersection (Moller-Trumbore algorithm)
|
|
399
|
+
|
|
400
|
+
export function rayIntersectsTriangle(
|
|
401
|
+
ray: Ray, v0: Vec3, v1: Vec3, v2: Vec3,
|
|
402
|
+
): RayHit {
|
|
403
|
+
const EPSILON = 1e-8;
|
|
404
|
+
const edge1: Vec3 = { x: v1.x - v0.x, y: v1.y - v0.y, z: v1.z - v0.z };
|
|
405
|
+
const edge2: Vec3 = { x: v2.x - v0.x, y: v2.y - v0.y, z: v2.z - v0.z };
|
|
406
|
+
const h = vec3Cross(ray.direction, edge2);
|
|
407
|
+
const a = vec3Dot(edge1, h);
|
|
408
|
+
const noHit: RayHit = { hit: false, distance: 0, point: { x: 0, y: 0, z: 0 }, normal: { x: 0, y: 0, z: 0 } };
|
|
409
|
+
if (a > -EPSILON && a < EPSILON) return noHit;
|
|
410
|
+
const f = 1.0 / a;
|
|
411
|
+
const s: Vec3 = { x: ray.position.x - v0.x, y: ray.position.y - v0.y, z: ray.position.z - v0.z };
|
|
412
|
+
const u = f * vec3Dot(s, h);
|
|
413
|
+
if (u < 0.0 || u > 1.0) return noHit;
|
|
414
|
+
const q = vec3Cross(s, edge1);
|
|
415
|
+
const v = f * vec3Dot(ray.direction, q);
|
|
416
|
+
if (v < 0.0 || u + v > 1.0) return noHit;
|
|
417
|
+
const t = f * vec3Dot(edge2, q);
|
|
418
|
+
if (t <= EPSILON) return noHit;
|
|
419
|
+
const point: Vec3 = {
|
|
420
|
+
x: ray.position.x + ray.direction.x * t,
|
|
421
|
+
y: ray.position.y + ray.direction.y * t,
|
|
422
|
+
z: ray.position.z + ray.direction.z * t,
|
|
423
|
+
};
|
|
424
|
+
const normal = vec3Normalize(vec3Cross(edge1, edge2));
|
|
425
|
+
return { hit: true, distance: t, point, normal };
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
export function getRayCollisionBox(ray: Ray, box_: BoundingBox): RayHit {
|
|
429
|
+
const noHit: RayHit = { hit: false, distance: 0, point: { x: 0, y: 0, z: 0 }, normal: { x: 0, y: 0, z: 0 } };
|
|
430
|
+
let tmin = -Infinity;
|
|
431
|
+
let tmax = Infinity;
|
|
432
|
+
const normals: Vec3[] = [{ x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }];
|
|
433
|
+
for (const axis of ['x', 'y', 'z'] as const) {
|
|
434
|
+
const invD = 1.0 / ray.direction[axis];
|
|
435
|
+
let t0 = (box_.min[axis] - ray.position[axis]) * invD;
|
|
436
|
+
let t1 = (box_.max[axis] - ray.position[axis]) * invD;
|
|
437
|
+
const n0: Vec3 = { x: 0, y: 0, z: 0 };
|
|
438
|
+
const n1: Vec3 = { x: 0, y: 0, z: 0 };
|
|
439
|
+
if (invD >= 0) {
|
|
440
|
+
n0[axis] = -1;
|
|
441
|
+
n1[axis] = 1;
|
|
442
|
+
} else {
|
|
443
|
+
const tmp = t0; t0 = t1; t1 = tmp;
|
|
444
|
+
n0[axis] = 1;
|
|
445
|
+
n1[axis] = -1;
|
|
446
|
+
}
|
|
447
|
+
if (t0 > tmin) { tmin = t0; normals[0] = n0; }
|
|
448
|
+
if (t1 < tmax) { tmax = t1; normals[1] = n1; }
|
|
449
|
+
if (tmax < tmin) return noHit;
|
|
450
|
+
}
|
|
451
|
+
if (tmin < 0) return noHit;
|
|
452
|
+
const point: Vec3 = {
|
|
453
|
+
x: ray.position.x + ray.direction.x * tmin,
|
|
454
|
+
y: ray.position.y + ray.direction.y * tmin,
|
|
455
|
+
z: ray.position.z + ray.direction.z * tmin,
|
|
456
|
+
};
|
|
457
|
+
return { hit: true, distance: tmin, point, normal: normals[0] };
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
// PascalCase vector constructors (spec-compliant aliases)
|
|
461
|
+
export function Vec2(x: number, y: number): Vec2Type { return { x, y }; }
|
|
462
|
+
export function Vec3(x: number, y: number, z: number): Vec3Type { return { x, y, z }; }
|
|
463
|
+
export function Vec4(x: number, y: number, z: number, w: number): Vec4Type { return { x, y, z, w }; }
|
|
464
|
+
|
|
465
|
+
// Mesh-level raycasting — tests ray against all triangles in a model's stored mesh data
|
|
466
|
+
// Note: requires model meshCount > 0. For models loaded from file, this iterates
|
|
467
|
+
// through the mesh vertex/index data stored on the native side.
|
|
468
|
+
|
|
469
|
+
// Mesh vertex data registry for TS-side raycasting
|
|
470
|
+
const _meshData = new Map<number, { vertices: number[]; indices: number[] }>();
|
|
471
|
+
|
|
472
|
+
export function _registerMeshData(handle: number, vertices: number[], indices: number[]): void {
|
|
473
|
+
_meshData.set(handle, { vertices, indices });
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
export function getRayCollisionMesh(ray: Ray, model: Model): RayHit {
|
|
477
|
+
const noHit: RayHit = { hit: false, distance: 0, point: { x: 0, y: 0, z: 0 }, normal: { x: 0, y: 0, z: 0 } };
|
|
478
|
+
const data = _meshData.get(model.handle);
|
|
479
|
+
if (!data) return noHit;
|
|
480
|
+
|
|
481
|
+
let closest = noHit;
|
|
482
|
+
const verts = data.vertices;
|
|
483
|
+
const idxs = data.indices;
|
|
484
|
+
|
|
485
|
+
// Each vertex is 12 floats: x,y,z, nx,ny,nz, r,g,b,a, u,v
|
|
486
|
+
for (let i = 0; i < idxs.length; i += 3) {
|
|
487
|
+
const i0 = idxs[i] * 12;
|
|
488
|
+
const i1 = idxs[i + 1] * 12;
|
|
489
|
+
const i2 = idxs[i + 2] * 12;
|
|
490
|
+
|
|
491
|
+
const v0: Vec3 = { x: verts[i0], y: verts[i0 + 1], z: verts[i0 + 2] };
|
|
492
|
+
const v1: Vec3 = { x: verts[i1], y: verts[i1 + 1], z: verts[i1 + 2] };
|
|
493
|
+
const v2: Vec3 = { x: verts[i2], y: verts[i2 + 1], z: verts[i2 + 2] };
|
|
494
|
+
|
|
495
|
+
const hit = rayIntersectsTriangle(ray, v0, v1, v2);
|
|
496
|
+
if (hit.hit && (!closest.hit || hit.distance < closest.distance)) {
|
|
497
|
+
closest = hit;
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
return closest;
|
|
502
|
+
}
|