@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,169 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
8
+ #include <Jolt/Physics/Vehicle/VehicleController.h>
9
+ #include <Jolt/Physics/Vehicle/VehicleEngine.h>
10
+ #include <Jolt/Physics/Vehicle/VehicleTransmission.h>
11
+ #include <Jolt/Physics/Vehicle/VehicleTrack.h>
12
+
13
+ JPH_NAMESPACE_BEGIN
14
+
15
+ class PhysicsSystem;
16
+
17
+ /// WheelSettings object specifically for TrackedVehicleController
18
+ class JPH_EXPORT WheelSettingsTV : public WheelSettings
19
+ {
20
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, WheelSettingsTV)
21
+
22
+ public:
23
+ // See: WheelSettings
24
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
25
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
26
+
27
+ float mLongitudinalFriction = 4.0f; ///< Friction in forward direction of tire
28
+ float mLateralFriction = 2.0f; ///< Friction in sideways direction of tire
29
+ };
30
+
31
+ /// Wheel object specifically for TrackedVehicleController
32
+ class JPH_EXPORT WheelTV : public Wheel
33
+ {
34
+ public:
35
+ JPH_OVERRIDE_NEW_DELETE
36
+
37
+ /// Constructor
38
+ explicit WheelTV(const WheelSettingsTV &inWheel);
39
+
40
+ /// Override GetSettings and cast to the correct class
41
+ const WheelSettingsTV * GetSettings() const { return StaticCast<WheelSettingsTV>(mSettings); }
42
+
43
+ /// Update the angular velocity of the wheel based on the angular velocity of the track
44
+ void CalculateAngularVelocity(const VehicleConstraint &inConstraint);
45
+
46
+ /// Update the wheel rotation based on the current angular velocity
47
+ void Update(uint inWheelIndex, float inDeltaTime, const VehicleConstraint &inConstraint);
48
+
49
+ int mTrackIndex = -1; ///< Index in mTracks to which this wheel is attached (calculated on initialization)
50
+ float mCombinedLongitudinalFriction = 0.0f; ///< Combined friction coefficient in longitudinal direction (combines terrain and track)
51
+ float mCombinedLateralFriction = 0.0f; ///< Combined friction coefficient in lateral direction (combines terrain and track)
52
+ float mBrakeImpulse = 0.0f; ///< Amount of impulse that the brakes can apply to the floor (excluding friction), spread out from brake impulse applied on track
53
+ };
54
+
55
+ /// Settings of a vehicle with tank tracks
56
+ ///
57
+ /// Default settings are based around what I could find about the M1 Abrams tank.
58
+ /// Note to avoid issues with very heavy objects vs very light objects the mass of the tank should be a lot lower (say 10x) than that of a real tank. That means that the engine/brake torque is also 10x less.
59
+ class JPH_EXPORT TrackedVehicleControllerSettings : public VehicleControllerSettings
60
+ {
61
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TrackedVehicleControllerSettings)
62
+
63
+ public:
64
+ // Constructor
65
+ TrackedVehicleControllerSettings();
66
+
67
+ // See: VehicleControllerSettings
68
+ virtual VehicleController * ConstructController(VehicleConstraint &inConstraint) const override;
69
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
70
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
71
+
72
+ VehicleEngineSettings mEngine; ///< The properties of the engine
73
+ VehicleTransmissionSettings mTransmission; ///< The properties of the transmission (aka gear box)
74
+ VehicleTrackSettings mTracks[(int)ETrackSide::Num]; ///< List of tracks and their properties
75
+ };
76
+
77
+ /// Runtime controller class for vehicle with tank tracks
78
+ class JPH_EXPORT TrackedVehicleController : public VehicleController
79
+ {
80
+ public:
81
+ JPH_OVERRIDE_NEW_DELETE
82
+
83
+ /// Constructor
84
+ TrackedVehicleController(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint);
85
+
86
+ /// Set input from driver
87
+ /// @param inForward Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed
88
+ /// @param inLeftRatio Value between -1 and 1 indicating an extra multiplier to the rotation rate of the left track (used for steering)
89
+ /// @param inRightRatio Value between -1 and 1 indicating an extra multiplier to the rotation rate of the right track (used for steering)
90
+ /// @param inBrake Value between 0 and 1 indicating how strong the brake pedal is pressed
91
+ void SetDriverInput(float inForward, float inLeftRatio, float inRightRatio, float inBrake) { JPH_ASSERT(inLeftRatio != 0.0f && inRightRatio != 0.0f); mForwardInput = inForward; mLeftRatio = inLeftRatio; mRightRatio = inRightRatio; mBrakeInput = inBrake; }
92
+
93
+ /// Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed
94
+ void SetForwardInput(float inForward) { mForwardInput = inForward; }
95
+ float GetForwardInput() const { return mForwardInput; }
96
+
97
+ /// Value between -1 and 1 indicating an extra multiplier to the rotation rate of the left track (used for steering)
98
+ void SetLeftRatio(float inLeftRatio) { JPH_ASSERT(inLeftRatio != 0.0f); mLeftRatio = inLeftRatio; }
99
+ float GetLeftRatio() const { return mLeftRatio; }
100
+
101
+ /// Value between -1 and 1 indicating an extra multiplier to the rotation rate of the right track (used for steering)
102
+ void SetRightRatio(float inRightRatio) { JPH_ASSERT(inRightRatio != 0.0f); mRightRatio = inRightRatio; }
103
+ float GetRightRatio() const { return mRightRatio; }
104
+
105
+ /// Value between 0 and 1 indicating how strong the brake pedal is pressed
106
+ void SetBrakeInput(float inBrake) { mBrakeInput = inBrake; }
107
+ float GetBrakeInput() const { return mBrakeInput; }
108
+
109
+ /// Get current engine state
110
+ const VehicleEngine & GetEngine() const { return mEngine; }
111
+
112
+ /// Get current engine state (writable interface, allows you to make changes to the configuration which will take effect the next time step)
113
+ VehicleEngine & GetEngine() { return mEngine; }
114
+
115
+ /// Get current transmission state
116
+ const VehicleTransmission & GetTransmission() const { return mTransmission; }
117
+
118
+ /// Get current transmission state (writable interface, allows you to make changes to the configuration which will take effect the next time step)
119
+ VehicleTransmission & GetTransmission() { return mTransmission; }
120
+
121
+ /// Get the tracks this vehicle has
122
+ const VehicleTracks & GetTracks() const { return mTracks; }
123
+
124
+ /// Get the tracks this vehicle has (writable interface, allows you to make changes to the configuration which will take effect the next time step)
125
+ VehicleTracks & GetTracks() { return mTracks; }
126
+
127
+ #ifdef JPH_DEBUG_RENDERER
128
+ /// Debug drawing of RPM meter
129
+ void SetRPMMeter(Vec3Arg inPosition, float inSize) { mRPMMeterPosition = inPosition; mRPMMeterSize = inSize; }
130
+ #endif // JPH_DEBUG_RENDERER
131
+
132
+ // See: VehicleController
133
+ virtual Ref<VehicleControllerSettings> GetSettings() const override;
134
+
135
+ protected:
136
+ /// Synchronize angular velocities of left and right tracks according to their ratios
137
+ void SyncLeftRightTracks();
138
+
139
+ // See: VehicleController
140
+ virtual Wheel * ConstructWheel(const WheelSettings &inWheel) const override { JPH_ASSERT(IsKindOf(&inWheel, JPH_RTTI(WheelSettingsTV))); return new WheelTV(static_cast<const WheelSettingsTV &>(inWheel)); }
141
+ virtual bool AllowSleep() const override;
142
+ virtual void PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override;
143
+ virtual void PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override;
144
+ virtual bool SolveLongitudinalAndLateralConstraints(float inDeltaTime) override;
145
+ virtual void SaveState(StateRecorder &inStream) const override;
146
+ virtual void RestoreState(StateRecorder &inStream) override;
147
+ #ifdef JPH_DEBUG_RENDERER
148
+ virtual void Draw(DebugRenderer *inRenderer) const override;
149
+ #endif // JPH_DEBUG_RENDERER
150
+
151
+ // Control information
152
+ float mForwardInput = 0.0f; ///< Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed
153
+ float mLeftRatio = 1.0f; ///< Value between -1 and 1 indicating an extra multiplier to the rotation rate of the left track (used for steering)
154
+ float mRightRatio = 1.0f; ///< Value between -1 and 1 indicating an extra multiplier to the rotation rate of the right track (used for steering)
155
+ float mBrakeInput = 0.0f; ///< Value between 0 and 1 indicating how strong the brake pedal is pressed
156
+
157
+ // Simulation information
158
+ VehicleEngine mEngine; ///< Engine state of the vehicle
159
+ VehicleTransmission mTransmission; ///< Transmission state of the vehicle
160
+ VehicleTracks mTracks; ///< Tracks of the vehicle
161
+
162
+ #ifdef JPH_DEBUG_RENDERER
163
+ // Debug settings
164
+ Vec3 mRPMMeterPosition { 0, 1, 0 }; ///< Position (in local space of the body) of the RPM meter when drawing the constraint
165
+ float mRPMMeterSize = 0.5f; ///< Size of the RPM meter when drawing the constraint
166
+ #endif // JPH_DEBUG_RENDERER
167
+ };
168
+
169
+ JPH_NAMESPACE_END
@@ -0,0 +1,33 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleAntiRollBar.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleAntiRollBar)
13
+ {
14
+ JPH_ADD_ATTRIBUTE(VehicleAntiRollBar, mLeftWheel)
15
+ JPH_ADD_ATTRIBUTE(VehicleAntiRollBar, mRightWheel)
16
+ JPH_ADD_ATTRIBUTE(VehicleAntiRollBar, mStiffness)
17
+ }
18
+
19
+ void VehicleAntiRollBar::SaveBinaryState(StreamOut &inStream) const
20
+ {
21
+ inStream.Write(mLeftWheel);
22
+ inStream.Write(mRightWheel);
23
+ inStream.Write(mStiffness);
24
+ }
25
+
26
+ void VehicleAntiRollBar::RestoreBinaryState(StreamIn &inStream)
27
+ {
28
+ inStream.Read(mLeftWheel);
29
+ inStream.Read(mRightWheel);
30
+ inStream.Read(mStiffness);
31
+ }
32
+
33
+ JPH_NAMESPACE_END
@@ -0,0 +1,33 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/ObjectStream/SerializableObject.h>
8
+ #include <Jolt/Core/StreamIn.h>
9
+ #include <Jolt/Core/StreamOut.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ /// An anti rollbar is a stiff spring that connects two wheels to reduce the amount of roll the vehicle makes in sharp corners
14
+ /// See: https://en.wikipedia.org/wiki/Anti-roll_bar
15
+ class JPH_EXPORT VehicleAntiRollBar
16
+ {
17
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleAntiRollBar)
18
+
19
+ public:
20
+ /// Saves the contents in binary form to inStream.
21
+ void SaveBinaryState(StreamOut &inStream) const;
22
+
23
+ /// Restores the contents in binary form to inStream.
24
+ void RestoreBinaryState(StreamIn &inStream);
25
+
26
+ int mLeftWheel = 0; ///< Index (in mWheels) that represents the left wheel of this anti-rollbar
27
+ int mRightWheel = 1; ///< Index (in mWheels) that represents the right wheel of this anti-rollbar
28
+ float mStiffness = 1000.0f; ///< Stiffness (spring constant in N/m) of anti rollbar, can be 0 to disable the anti-rollbar
29
+ };
30
+
31
+ using VehicleAntiRollBars = Array<VehicleAntiRollBar>;
32
+
33
+ JPH_NAMESPACE_END
@@ -0,0 +1,376 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleCollisionTester.h>
8
+ #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
9
+ #include <Jolt/Physics/Collision/RayCast.h>
10
+ #include <Jolt/Physics/Collision/ShapeCast.h>
11
+ #include <Jolt/Physics/Collision/CastResult.h>
12
+ #include <Jolt/Physics/Collision/Shape/SphereShape.h>
13
+ #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
14
+ #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
15
+ #include <Jolt/Physics/PhysicsSystem.h>
16
+
17
+ JPH_NAMESPACE_BEGIN
18
+
19
+ bool VehicleCollisionTesterRay::Collide(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&outBody, SubShapeID &outSubShapeID, RVec3 &outContactPosition, Vec3 &outContactNormal, float &outSuspensionLength) const
20
+ {
21
+ const DefaultBroadPhaseLayerFilter default_broadphase_layer_filter = inPhysicsSystem.GetDefaultBroadPhaseLayerFilter(mObjectLayer);
22
+ const BroadPhaseLayerFilter &broadphase_layer_filter = mBroadPhaseLayerFilter != nullptr? *mBroadPhaseLayerFilter : default_broadphase_layer_filter;
23
+
24
+ const DefaultObjectLayerFilter default_object_layer_filter = inPhysicsSystem.GetDefaultLayerFilter(mObjectLayer);
25
+ const ObjectLayerFilter &object_layer_filter = mObjectLayerFilter != nullptr? *mObjectLayerFilter : default_object_layer_filter;
26
+
27
+ const IgnoreSingleBodyFilter default_body_filter(inVehicleBodyID);
28
+ const BodyFilter &body_filter = mBodyFilter != nullptr? *mBodyFilter : default_body_filter;
29
+
30
+ const WheelSettings *wheel_settings = inVehicleConstraint.GetWheel(inWheelIndex)->GetSettings();
31
+ float wheel_radius = wheel_settings->mRadius;
32
+ float ray_length = wheel_settings->mSuspensionMaxLength + wheel_radius;
33
+ RRayCast ray { inOrigin, ray_length * inDirection };
34
+
35
+ class MyCollector : public CastRayCollector
36
+ {
37
+ public:
38
+ MyCollector(PhysicsSystem &inPhysicsSystem, const RRayCast &inRay, Vec3Arg inUpDirection, float inCosMaxSlopeAngle) :
39
+ mPhysicsSystem(inPhysicsSystem),
40
+ mRay(inRay),
41
+ mUpDirection(inUpDirection),
42
+ mCosMaxSlopeAngle(inCosMaxSlopeAngle)
43
+ {
44
+ }
45
+
46
+ virtual void AddHit(const RayCastResult &inResult) override
47
+ {
48
+ // Test if this collision is closer than the previous one
49
+ if (inResult.mFraction < GetEarlyOutFraction())
50
+ {
51
+ // Lock the body
52
+ BodyLockRead lock(mPhysicsSystem.GetBodyLockInterfaceNoLock(), inResult.mBodyID);
53
+ JPH_ASSERT(lock.Succeeded()); // When this runs all bodies are locked so this should not fail
54
+ const Body *body = &lock.GetBody();
55
+
56
+ if (body->IsSensor())
57
+ return;
58
+
59
+ // Test that we're not hitting a vertical wall
60
+ RVec3 contact_pos = mRay.GetPointOnRay(inResult.mFraction);
61
+ Vec3 normal = body->GetWorldSpaceSurfaceNormal(inResult.mSubShapeID2, contact_pos);
62
+ if (normal.Dot(mUpDirection) > mCosMaxSlopeAngle)
63
+ {
64
+ // Update early out fraction to this hit
65
+ UpdateEarlyOutFraction(inResult.mFraction);
66
+
67
+ // Get the contact properties
68
+ mBody = body;
69
+ mSubShapeID2 = inResult.mSubShapeID2;
70
+ mContactPosition = contact_pos;
71
+ mContactNormal = normal;
72
+ }
73
+ }
74
+ }
75
+
76
+ // Configuration
77
+ PhysicsSystem & mPhysicsSystem;
78
+ RRayCast mRay;
79
+ Vec3 mUpDirection;
80
+ float mCosMaxSlopeAngle;
81
+
82
+ // Resulting closest collision
83
+ const Body * mBody = nullptr;
84
+ SubShapeID mSubShapeID2;
85
+ RVec3 mContactPosition;
86
+ Vec3 mContactNormal;
87
+ };
88
+
89
+ RayCastSettings settings;
90
+
91
+ MyCollector collector(inPhysicsSystem, ray, mUp, mCosMaxSlopeAngle);
92
+ inPhysicsSystem.GetNarrowPhaseQueryNoLock().CastRay(ray, settings, collector, broadphase_layer_filter, object_layer_filter, body_filter);
93
+ if (collector.mBody == nullptr)
94
+ return false;
95
+
96
+ outBody = const_cast<Body *>(collector.mBody);
97
+ outSubShapeID = collector.mSubShapeID2;
98
+ outContactPosition = collector.mContactPosition;
99
+ outContactNormal = collector.mContactNormal;
100
+ outSuspensionLength = max(0.0f, ray_length * collector.GetEarlyOutFraction() - wheel_radius);
101
+
102
+ return true;
103
+ }
104
+
105
+ void VehicleCollisionTesterRay::PredictContactProperties(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&ioBody, SubShapeID &ioSubShapeID, RVec3 &ioContactPosition, Vec3 &ioContactNormal, float &ioSuspensionLength) const
106
+ {
107
+ // Recalculate the contact points assuming the contact point is on an infinite plane
108
+ const WheelSettings *wheel_settings = inVehicleConstraint.GetWheel(inWheelIndex)->GetSettings();
109
+ float d_dot_n = inDirection.Dot(ioContactNormal);
110
+ if (d_dot_n < -1.0e-6f)
111
+ {
112
+ // Reproject the contact position using the suspension ray and the plane formed by the contact position and normal
113
+ ioContactPosition = inOrigin + Vec3(ioContactPosition - inOrigin).Dot(ioContactNormal) / d_dot_n * inDirection;
114
+
115
+ // The suspension length is simply the distance between the contact position and the suspension origin excluding the wheel radius
116
+ ioSuspensionLength = Clamp(Vec3(ioContactPosition - inOrigin).Dot(inDirection) - wheel_settings->mRadius, 0.0f, wheel_settings->mSuspensionMaxLength);
117
+ }
118
+ else
119
+ {
120
+ // If the normal is pointing away we assume there's no collision anymore
121
+ ioSuspensionLength = wheel_settings->mSuspensionMaxLength;
122
+ }
123
+ }
124
+
125
+ bool VehicleCollisionTesterCastSphere::Collide(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&outBody, SubShapeID &outSubShapeID, RVec3 &outContactPosition, Vec3 &outContactNormal, float &outSuspensionLength) const
126
+ {
127
+ const DefaultBroadPhaseLayerFilter default_broadphase_layer_filter = inPhysicsSystem.GetDefaultBroadPhaseLayerFilter(mObjectLayer);
128
+ const BroadPhaseLayerFilter &broadphase_layer_filter = mBroadPhaseLayerFilter != nullptr? *mBroadPhaseLayerFilter : default_broadphase_layer_filter;
129
+
130
+ const DefaultObjectLayerFilter default_object_layer_filter = inPhysicsSystem.GetDefaultLayerFilter(mObjectLayer);
131
+ const ObjectLayerFilter &object_layer_filter = mObjectLayerFilter != nullptr? *mObjectLayerFilter : default_object_layer_filter;
132
+
133
+ const IgnoreSingleBodyFilter default_body_filter(inVehicleBodyID);
134
+ const BodyFilter &body_filter = mBodyFilter != nullptr? *mBodyFilter : default_body_filter;
135
+
136
+ SphereShape sphere(mRadius);
137
+ sphere.SetEmbedded();
138
+
139
+ const WheelSettings *wheel_settings = inVehicleConstraint.GetWheel(inWheelIndex)->GetSettings();
140
+ float wheel_radius = wheel_settings->mRadius;
141
+ float shape_cast_length = wheel_settings->mSuspensionMaxLength + wheel_radius - mRadius;
142
+ RShapeCast shape_cast(&sphere, Vec3::sOne(), RMat44::sTranslation(inOrigin), inDirection * shape_cast_length);
143
+
144
+ ShapeCastSettings settings;
145
+ settings.mUseShrunkenShapeAndConvexRadius = true;
146
+ settings.mReturnDeepestPoint = true;
147
+
148
+ class MyCollector : public CastShapeCollector
149
+ {
150
+ public:
151
+ MyCollector(PhysicsSystem &inPhysicsSystem, const RShapeCast &inShapeCast, Vec3Arg inUpDirection, float inCosMaxSlopeAngle) :
152
+ mPhysicsSystem(inPhysicsSystem),
153
+ mShapeCast(inShapeCast),
154
+ mUpDirection(inUpDirection),
155
+ mCosMaxSlopeAngle(inCosMaxSlopeAngle)
156
+ {
157
+ }
158
+
159
+ virtual void AddHit(const ShapeCastResult &inResult) override
160
+ {
161
+ // Test if this collision is closer/deeper than the previous one
162
+ float early_out = inResult.GetEarlyOutFraction();
163
+ if (early_out < GetEarlyOutFraction())
164
+ {
165
+ // Lock the body
166
+ BodyLockRead lock(mPhysicsSystem.GetBodyLockInterfaceNoLock(), inResult.mBodyID2);
167
+ JPH_ASSERT(lock.Succeeded()); // When this runs all bodies are locked so this should not fail
168
+ const Body *body = &lock.GetBody();
169
+
170
+ if (body->IsSensor())
171
+ return;
172
+
173
+ // Test that we're not hitting a vertical wall
174
+ Vec3 normal = -inResult.mPenetrationAxis.Normalized();
175
+ if (normal.Dot(mUpDirection) > mCosMaxSlopeAngle)
176
+ {
177
+ // Update early out fraction to this hit
178
+ UpdateEarlyOutFraction(early_out);
179
+
180
+ // Get the contact properties
181
+ mBody = body;
182
+ mSubShapeID2 = inResult.mSubShapeID2;
183
+ mContactPosition = mShapeCast.mCenterOfMassStart.GetTranslation() + inResult.mContactPointOn2;
184
+ mContactNormal = normal;
185
+ mFraction = inResult.mFraction;
186
+ }
187
+ }
188
+ }
189
+
190
+ // Configuration
191
+ PhysicsSystem & mPhysicsSystem;
192
+ const RShapeCast & mShapeCast;
193
+ Vec3 mUpDirection;
194
+ float mCosMaxSlopeAngle;
195
+
196
+ // Resulting closest collision
197
+ const Body * mBody = nullptr;
198
+ SubShapeID mSubShapeID2;
199
+ RVec3 mContactPosition;
200
+ Vec3 mContactNormal;
201
+ float mFraction;
202
+ };
203
+
204
+ MyCollector collector(inPhysicsSystem, shape_cast, mUp, mCosMaxSlopeAngle);
205
+ inPhysicsSystem.GetNarrowPhaseQueryNoLock().CastShape(shape_cast, settings, shape_cast.mCenterOfMassStart.GetTranslation(), collector, broadphase_layer_filter, object_layer_filter, body_filter);
206
+ if (collector.mBody == nullptr)
207
+ return false;
208
+
209
+ outBody = const_cast<Body *>(collector.mBody);
210
+ outSubShapeID = collector.mSubShapeID2;
211
+ outContactPosition = collector.mContactPosition;
212
+ outContactNormal = collector.mContactNormal;
213
+ outSuspensionLength = max(0.0f, shape_cast_length * collector.mFraction + mRadius - wheel_radius);
214
+
215
+ return true;
216
+ }
217
+
218
+ void VehicleCollisionTesterCastSphere::PredictContactProperties(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&ioBody, SubShapeID &ioSubShapeID, RVec3 &ioContactPosition, Vec3 &ioContactNormal, float &ioSuspensionLength) const
219
+ {
220
+ // Recalculate the contact points assuming the contact point is on an infinite plane
221
+ const WheelSettings *wheel_settings = inVehicleConstraint.GetWheel(inWheelIndex)->GetSettings();
222
+ float d_dot_n = inDirection.Dot(ioContactNormal);
223
+ if (d_dot_n < -1.0e-6f)
224
+ {
225
+ // Reproject the contact position using the suspension cast sphere and the plane formed by the contact position and normal
226
+ // This solves x = inOrigin + fraction * inDirection and (x - ioContactPosition) . ioContactNormal = mRadius for fraction
227
+ float oc_dot_n = Vec3(ioContactPosition - inOrigin).Dot(ioContactNormal);
228
+ float fraction = (mRadius + oc_dot_n) / d_dot_n;
229
+ ioContactPosition = inOrigin + fraction * inDirection - mRadius * ioContactNormal;
230
+
231
+ // Calculate the new suspension length in the same way as the cast sphere normally does
232
+ ioSuspensionLength = Clamp(fraction + mRadius - wheel_settings->mRadius, 0.0f, wheel_settings->mSuspensionMaxLength);
233
+ }
234
+ else
235
+ {
236
+ // If the normal is pointing away we assume there's no collision anymore
237
+ ioSuspensionLength = wheel_settings->mSuspensionMaxLength;
238
+ }
239
+ }
240
+
241
+ bool VehicleCollisionTesterCastCylinder::Collide(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&outBody, SubShapeID &outSubShapeID, RVec3 &outContactPosition, Vec3 &outContactNormal, float &outSuspensionLength) const
242
+ {
243
+ const DefaultBroadPhaseLayerFilter default_broadphase_layer_filter = inPhysicsSystem.GetDefaultBroadPhaseLayerFilter(mObjectLayer);
244
+ const BroadPhaseLayerFilter &broadphase_layer_filter = mBroadPhaseLayerFilter != nullptr? *mBroadPhaseLayerFilter : default_broadphase_layer_filter;
245
+
246
+ const DefaultObjectLayerFilter default_object_layer_filter = inPhysicsSystem.GetDefaultLayerFilter(mObjectLayer);
247
+ const ObjectLayerFilter &object_layer_filter = mObjectLayerFilter != nullptr? *mObjectLayerFilter : default_object_layer_filter;
248
+
249
+ const IgnoreSingleBodyFilter default_body_filter(inVehicleBodyID);
250
+ const BodyFilter &body_filter = mBodyFilter != nullptr? *mBodyFilter : default_body_filter;
251
+
252
+ const WheelSettings *wheel_settings = inVehicleConstraint.GetWheel(inWheelIndex)->GetSettings();
253
+ float max_suspension_length = wheel_settings->mSuspensionMaxLength;
254
+
255
+ // Get the wheel transform given that the cylinder rotates around the Y axis
256
+ RMat44 shape_cast_start = inVehicleConstraint.GetWheelWorldTransform(inWheelIndex, Vec3::sAxisY(), Vec3::sAxisX());
257
+ shape_cast_start.SetTranslation(inOrigin);
258
+
259
+ // Construct a cylinder with the dimensions of the wheel
260
+ float wheel_half_width = 0.5f * wheel_settings->mWidth;
261
+ CylinderShape cylinder(wheel_half_width, wheel_settings->mRadius, min(wheel_half_width, wheel_settings->mRadius) * mConvexRadiusFraction);
262
+ cylinder.SetEmbedded();
263
+
264
+ RShapeCast shape_cast(&cylinder, Vec3::sOne(), shape_cast_start, inDirection * max_suspension_length);
265
+
266
+ ShapeCastSettings settings;
267
+ settings.mUseShrunkenShapeAndConvexRadius = true;
268
+ settings.mReturnDeepestPoint = true;
269
+
270
+ class MyCollector : public CastShapeCollector
271
+ {
272
+ public:
273
+ MyCollector(PhysicsSystem &inPhysicsSystem, const RShapeCast &inShapeCast) :
274
+ mPhysicsSystem(inPhysicsSystem),
275
+ mShapeCast(inShapeCast)
276
+ {
277
+ }
278
+
279
+ virtual void AddHit(const ShapeCastResult &inResult) override
280
+ {
281
+ // Test if this collision is closer/deeper than the previous one
282
+ float early_out = inResult.GetEarlyOutFraction();
283
+ if (early_out < GetEarlyOutFraction())
284
+ {
285
+ // Lock the body
286
+ BodyLockRead lock(mPhysicsSystem.GetBodyLockInterfaceNoLock(), inResult.mBodyID2);
287
+ JPH_ASSERT(lock.Succeeded()); // When this runs all bodies are locked so this should not fail
288
+ const Body *body = &lock.GetBody();
289
+
290
+ if (body->IsSensor())
291
+ return;
292
+
293
+ // Update early out fraction to this hit
294
+ UpdateEarlyOutFraction(early_out);
295
+
296
+ // Get the contact properties
297
+ mBody = body;
298
+ mSubShapeID2 = inResult.mSubShapeID2;
299
+ mContactPosition = mShapeCast.mCenterOfMassStart.GetTranslation() + inResult.mContactPointOn2;
300
+ mContactNormal = -inResult.mPenetrationAxis.Normalized();
301
+ mFraction = inResult.mFraction;
302
+ }
303
+ }
304
+
305
+ // Configuration
306
+ PhysicsSystem & mPhysicsSystem;
307
+ const RShapeCast & mShapeCast;
308
+
309
+ // Resulting closest collision
310
+ const Body * mBody = nullptr;
311
+ SubShapeID mSubShapeID2;
312
+ RVec3 mContactPosition;
313
+ Vec3 mContactNormal;
314
+ float mFraction;
315
+ };
316
+
317
+ MyCollector collector(inPhysicsSystem, shape_cast);
318
+ inPhysicsSystem.GetNarrowPhaseQueryNoLock().CastShape(shape_cast, settings, shape_cast.mCenterOfMassStart.GetTranslation(), collector, broadphase_layer_filter, object_layer_filter, body_filter);
319
+ if (collector.mBody == nullptr)
320
+ return false;
321
+
322
+ outBody = const_cast<Body *>(collector.mBody);
323
+ outSubShapeID = collector.mSubShapeID2;
324
+ outContactPosition = collector.mContactPosition;
325
+ outContactNormal = collector.mContactNormal;
326
+ outSuspensionLength = max_suspension_length * collector.mFraction;
327
+
328
+ return true;
329
+ }
330
+
331
+ void VehicleCollisionTesterCastCylinder::PredictContactProperties(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&ioBody, SubShapeID &ioSubShapeID, RVec3 &ioContactPosition, Vec3 &ioContactNormal, float &ioSuspensionLength) const
332
+ {
333
+ // Recalculate the contact points assuming the contact point is on an infinite plane
334
+ const WheelSettings *wheel_settings = inVehicleConstraint.GetWheel(inWheelIndex)->GetSettings();
335
+ float d_dot_n = inDirection.Dot(ioContactNormal);
336
+ if (d_dot_n < -1.0e-6f)
337
+ {
338
+ // Wheel size
339
+ float half_width = 0.5f * wheel_settings->mWidth;
340
+ float radius = wheel_settings->mRadius;
341
+
342
+ // Get the inverse local space contact normal for a cylinder pointing along Y
343
+ RMat44 wheel_transform = inVehicleConstraint.GetWheelWorldTransform(inWheelIndex, Vec3::sAxisY(), Vec3::sAxisX());
344
+ Vec3 inverse_local_normal = -wheel_transform.Multiply3x3Transposed(ioContactNormal);
345
+
346
+ // Get the support point of this normal in local space of the cylinder
347
+ // See CylinderShape::Cylinder::GetSupport
348
+ float x = inverse_local_normal.GetX(), y = inverse_local_normal.GetY(), z = inverse_local_normal.GetZ();
349
+ float o = sqrt(Square(x) + Square(z));
350
+ Vec3 support_point;
351
+ if (o > 0.0f)
352
+ support_point = Vec3((radius * x) / o, Sign(y) * half_width, (radius * z) / o);
353
+ else
354
+ support_point = Vec3(0, Sign(y) * half_width, 0);
355
+
356
+ // Rotate back to world space
357
+ support_point = wheel_transform.Multiply3x3(support_point);
358
+
359
+ // Now we can use inOrigin + support_point as the start of a ray of our suspension to the contact plane
360
+ // as know that it is the first point on the wheel that will hit the plane
361
+ RVec3 origin = inOrigin + support_point;
362
+
363
+ // Calculate contact position and suspension length, the is the same as VehicleCollisionTesterRay
364
+ // but we don't need to take the radius into account anymore
365
+ Vec3 oc(ioContactPosition - origin);
366
+ ioContactPosition = origin + oc.Dot(ioContactNormal) / d_dot_n * inDirection;
367
+ ioSuspensionLength = Clamp(oc.Dot(inDirection), 0.0f, wheel_settings->mSuspensionMaxLength);
368
+ }
369
+ else
370
+ {
371
+ // If the normal is pointing away we assume there's no collision anymore
372
+ ioSuspensionLength = wheel_settings->mSuspensionMaxLength;
373
+ }
374
+ }
375
+
376
+ JPH_NAMESPACE_END