@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,219 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/CollisionCollector.h>
8
+ #include <Jolt/Core/QuickSort.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Simple implementation that collects all hits and optionally sorts them on distance
13
+ template <class CollectorType>
14
+ class AllHitCollisionCollector : public CollectorType
15
+ {
16
+ public:
17
+ /// Redeclare ResultType
18
+ using ResultType = typename CollectorType::ResultType;
19
+
20
+ // See: CollectorType::Reset
21
+ virtual void Reset() override
22
+ {
23
+ CollectorType::Reset();
24
+
25
+ mHits.clear();
26
+ }
27
+
28
+ // See: CollectorType::AddHit
29
+ virtual void AddHit(const ResultType &inResult) override
30
+ {
31
+ mHits.push_back(inResult);
32
+ }
33
+
34
+ /// Order hits on closest first
35
+ void Sort()
36
+ {
37
+ QuickSort(mHits.begin(), mHits.end(), [](const ResultType &inLHS, const ResultType &inRHS) { return inLHS.GetEarlyOutFraction() < inRHS.GetEarlyOutFraction(); });
38
+ }
39
+
40
+ /// Check if any hits were collected
41
+ inline bool HadHit() const
42
+ {
43
+ return !mHits.empty();
44
+ }
45
+
46
+ Array<ResultType> mHits;
47
+ };
48
+
49
+ /// Simple implementation that collects the closest / deepest hit
50
+ template <class CollectorType>
51
+ class ClosestHitCollisionCollector : public CollectorType
52
+ {
53
+ public:
54
+ /// Redeclare ResultType
55
+ using ResultType = typename CollectorType::ResultType;
56
+
57
+ // See: CollectorType::Reset
58
+ virtual void Reset() override
59
+ {
60
+ CollectorType::Reset();
61
+
62
+ mHadHit = false;
63
+ }
64
+
65
+ // See: CollectorType::AddHit
66
+ virtual void AddHit(const ResultType &inResult) override
67
+ {
68
+ float early_out = inResult.GetEarlyOutFraction();
69
+ if (!mHadHit || early_out < mHit.GetEarlyOutFraction())
70
+ {
71
+ // Update early out fraction
72
+ CollectorType::UpdateEarlyOutFraction(early_out);
73
+
74
+ // Store hit
75
+ mHit = inResult;
76
+ mHadHit = true;
77
+ }
78
+ }
79
+
80
+ /// Check if this collector has had a hit
81
+ inline bool HadHit() const
82
+ {
83
+ return mHadHit;
84
+ }
85
+
86
+ ResultType mHit;
87
+
88
+ private:
89
+ bool mHadHit = false;
90
+ };
91
+
92
+ /// Implementation that collects the closest / deepest hit for each body and optionally sorts them on distance
93
+ template <class CollectorType>
94
+ class ClosestHitPerBodyCollisionCollector : public CollectorType
95
+ {
96
+ public:
97
+ /// Redeclare ResultType
98
+ using ResultType = typename CollectorType::ResultType;
99
+
100
+ // See: CollectorType::Reset
101
+ virtual void Reset() override
102
+ {
103
+ CollectorType::Reset();
104
+
105
+ mHits.clear();
106
+ mHadHit = false;
107
+ }
108
+
109
+ // See: CollectorType::OnBody
110
+ virtual void OnBody(const Body &inBody) override
111
+ {
112
+ // Store the early out fraction so we can restore it after we've collected all hits for this body
113
+ mPreviousEarlyOutFraction = CollectorType::GetEarlyOutFraction();
114
+ }
115
+
116
+ // See: CollectorType::AddHit
117
+ virtual void AddHit(const ResultType &inResult) override
118
+ {
119
+ float early_out = inResult.GetEarlyOutFraction();
120
+ if (!mHadHit || early_out < CollectorType::GetEarlyOutFraction())
121
+ {
122
+ // Update early out fraction to avoid spending work on collecting further hits for this body
123
+ CollectorType::UpdateEarlyOutFraction(early_out);
124
+
125
+ if (!mHadHit)
126
+ {
127
+ // First time we have a hit we append it to the array
128
+ mHits.push_back(inResult);
129
+ mHadHit = true;
130
+ }
131
+ else
132
+ {
133
+ // Closer hits will override the previous one
134
+ mHits.back() = inResult;
135
+ }
136
+ }
137
+ }
138
+
139
+ // See: CollectorType::OnBodyEnd
140
+ virtual void OnBodyEnd() override
141
+ {
142
+ if (mHadHit)
143
+ {
144
+ // Reset the early out fraction to the configured value so that we will continue
145
+ // to collect hits at any distance for other bodies
146
+ JPH_ASSERT(mPreviousEarlyOutFraction != -FLT_MAX); // Check that we got a call to OnBody
147
+ CollectorType::ResetEarlyOutFraction(mPreviousEarlyOutFraction);
148
+ mHadHit = false;
149
+ }
150
+
151
+ // For asserting purposes we reset the stored early out fraction so we can detect that OnBody was called
152
+ JPH_IF_ENABLE_ASSERTS(mPreviousEarlyOutFraction = -FLT_MAX;)
153
+ }
154
+
155
+ /// Order hits on closest first
156
+ void Sort()
157
+ {
158
+ QuickSort(mHits.begin(), mHits.end(), [](const ResultType &inLHS, const ResultType &inRHS) { return inLHS.GetEarlyOutFraction() < inRHS.GetEarlyOutFraction(); });
159
+ }
160
+
161
+ /// Check if any hits were collected
162
+ inline bool HadHit() const
163
+ {
164
+ return !mHits.empty();
165
+ }
166
+
167
+ Array<ResultType> mHits;
168
+
169
+ private:
170
+ // Store early out fraction that was initially configured for the collector
171
+ float mPreviousEarlyOutFraction = -FLT_MAX;
172
+
173
+ // Flag to indicate if we have a hit for the current body
174
+ bool mHadHit = false;
175
+ };
176
+
177
+ /// Simple implementation that collects any hit
178
+ template <class CollectorType>
179
+ class AnyHitCollisionCollector : public CollectorType
180
+ {
181
+ public:
182
+ /// Redeclare ResultType
183
+ using ResultType = typename CollectorType::ResultType;
184
+
185
+ // See: CollectorType::Reset
186
+ virtual void Reset() override
187
+ {
188
+ CollectorType::Reset();
189
+
190
+ mHadHit = false;
191
+ }
192
+
193
+ // See: CollectorType::AddHit
194
+ virtual void AddHit(const ResultType &inResult) override
195
+ {
196
+ // Test that the collector is not collecting more hits after forcing an early out
197
+ JPH_ASSERT(!mHadHit);
198
+
199
+ // Abort any further testing
200
+ CollectorType::ForceEarlyOut();
201
+
202
+ // Store hit
203
+ mHit = inResult;
204
+ mHadHit = true;
205
+ }
206
+
207
+ /// Check if this collector has had a hit
208
+ inline bool HadHit() const
209
+ {
210
+ return mHadHit;
211
+ }
212
+
213
+ ResultType mHit;
214
+
215
+ private:
216
+ bool mHadHit = false;
217
+ };
218
+
219
+ JPH_NAMESPACE_END
@@ -0,0 +1,107 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
8
+ #include <Jolt/Physics/Collision/CastResult.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ CollisionDispatch::CollideShape CollisionDispatch::sCollideShape[NumSubShapeTypes][NumSubShapeTypes];
13
+ CollisionDispatch::CastShape CollisionDispatch::sCastShape[NumSubShapeTypes][NumSubShapeTypes];
14
+
15
+ void CollisionDispatch::sInit()
16
+ {
17
+ for (uint i = 0; i < NumSubShapeTypes; ++i)
18
+ for (uint j = 0; j < NumSubShapeTypes; ++j)
19
+ {
20
+ if (sCollideShape[i][j] == nullptr)
21
+ sCollideShape[i][j] = [](const Shape *, const Shape *, Vec3Arg, Vec3Arg, Mat44Arg, Mat44Arg, const SubShapeIDCreator &, const SubShapeIDCreator &, const CollideShapeSettings &, CollideShapeCollector &, const ShapeFilter &)
22
+ {
23
+ JPH_ASSERT(false, "Unsupported shape pair");
24
+ };
25
+
26
+ if (sCastShape[i][j] == nullptr)
27
+ sCastShape[i][j] = [](const ShapeCast &, const ShapeCastSettings &, const Shape *, Vec3Arg, const ShapeFilter &, Mat44Arg, const SubShapeIDCreator &, const SubShapeIDCreator &, CastShapeCollector &)
28
+ {
29
+ JPH_ASSERT(false, "Unsupported shape pair");
30
+ };
31
+ }
32
+ }
33
+
34
+ void CollisionDispatch::sReversedCollideShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
35
+ {
36
+ // A collision collector that flips the collision results
37
+ class ReversedCollector : public CollideShapeCollector
38
+ {
39
+ public:
40
+ explicit ReversedCollector(CollideShapeCollector &ioCollector) :
41
+ CollideShapeCollector(ioCollector),
42
+ mCollector(ioCollector)
43
+ {
44
+ }
45
+
46
+ virtual void AddHit(const CollideShapeResult &inResult) override
47
+ {
48
+ // Add the reversed hit
49
+ mCollector.AddHit(inResult.Reversed());
50
+
51
+ // If our chained collector updated its early out fraction, we need to follow
52
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
53
+ }
54
+
55
+ private:
56
+ CollideShapeCollector & mCollector;
57
+ };
58
+
59
+ ReversedShapeFilter shape_filter(inShapeFilter);
60
+ ReversedCollector collector(ioCollector);
61
+ sCollideShapeVsShape(inShape2, inShape1, inScale2, inScale1, inCenterOfMassTransform2, inCenterOfMassTransform1, inSubShapeIDCreator2, inSubShapeIDCreator1, inCollideShapeSettings, collector, shape_filter);
62
+ }
63
+
64
+ void CollisionDispatch::sReversedCastShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
65
+ {
66
+ // A collision collector that flips the collision results
67
+ class ReversedCollector : public CastShapeCollector
68
+ {
69
+ public:
70
+ explicit ReversedCollector(CastShapeCollector &ioCollector, Vec3Arg inWorldDirection) :
71
+ CastShapeCollector(ioCollector),
72
+ mCollector(ioCollector),
73
+ mWorldDirection(inWorldDirection)
74
+ {
75
+ }
76
+
77
+ virtual void AddHit(const ShapeCastResult &inResult) override
78
+ {
79
+ // Add the reversed hit
80
+ mCollector.AddHit(inResult.Reversed(mWorldDirection));
81
+
82
+ // If our chained collector updated its early out fraction, we need to follow
83
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
84
+ }
85
+
86
+ private:
87
+ CastShapeCollector & mCollector;
88
+ Vec3 mWorldDirection;
89
+ };
90
+
91
+ // Reverse the shape cast (shape cast is in local space to shape 2)
92
+ Mat44 com_start_inv = inShapeCast.mCenterOfMassStart.InversedRotationTranslation();
93
+ ShapeCast local_shape_cast(inShape, inScale, com_start_inv, -com_start_inv.Multiply3x3(inShapeCast.mDirection));
94
+
95
+ // Calculate the center of mass of shape 1 at start of sweep
96
+ Mat44 shape1_com = inCenterOfMassTransform2 * inShapeCast.mCenterOfMassStart;
97
+
98
+ // Calculate the world space direction vector of the shape cast
99
+ Vec3 world_direction = -inCenterOfMassTransform2.Multiply3x3(inShapeCast.mDirection);
100
+
101
+ // Forward the cast
102
+ ReversedShapeFilter shape_filter(inShapeFilter);
103
+ ReversedCollector collector(ioCollector, world_direction);
104
+ sCastShapeVsShapeLocalSpace(local_shape_cast, inShapeCastSettings, inShapeCast.mShape, inShapeCast.mScale, shape_filter, shape1_com, inSubShapeIDCreator2, inSubShapeIDCreator1, collector);
105
+ }
106
+
107
+ JPH_NAMESPACE_END
@@ -0,0 +1,97 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/Shape.h>
8
+ #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
9
+ #include <Jolt/Physics/Collision/ShapeCast.h>
10
+ #include <Jolt/Physics/Collision/ShapeFilter.h>
11
+ #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
12
+
13
+ JPH_NAMESPACE_BEGIN
14
+
15
+ class CollideShapeSettings;
16
+
17
+ /// Dispatch function, main function to handle collisions between shapes
18
+ class JPH_EXPORT CollisionDispatch
19
+ {
20
+ public:
21
+ /// Collide 2 shapes and pass any collision on to ioCollector
22
+ /// @param inShape1 The first shape
23
+ /// @param inShape2 The second shape
24
+ /// @param inScale1 Local space scale of shape 1 (scales relative to its center of mass)
25
+ /// @param inScale2 Local space scale of shape 2 (scales relative to its center of mass)
26
+ /// @param inCenterOfMassTransform1 Transform to transform center of mass of shape 1 into world space
27
+ /// @param inCenterOfMassTransform2 Transform to transform center of mass of shape 2 into world space
28
+ /// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for shape 1
29
+ /// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for shape 2
30
+ /// @param inCollideShapeSettings Options for the CollideShape test
31
+ /// @param ioCollector The collector that receives the results.
32
+ /// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.
33
+ static inline void sCollideShapeVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { })
34
+ {
35
+ JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseStat track(NarrowPhaseStat::sCollideShape[(int)inShape1->GetSubType()][(int)inShape2->GetSubType()]);)
36
+
37
+ // Only test shape if it passes the shape filter
38
+ if (inShapeFilter.ShouldCollide(inShape1, inSubShapeIDCreator1.GetID(), inShape2, inSubShapeIDCreator2.GetID()))
39
+ sCollideShape[(int)inShape1->GetSubType()][(int)inShape2->GetSubType()](inShape1, inShape2, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
40
+ }
41
+
42
+ /// Cast a shape against this shape, passes any hits found to ioCollector.
43
+ /// Note: This version takes the shape cast in local space relative to the center of mass of inShape, take a look at sCastShapeVsShapeWorldSpace if you have a shape cast in world space.
44
+ /// @param inShapeCastLocal The shape to cast against the other shape and its start and direction.
45
+ /// @param inShapeCastSettings Settings for performing the cast
46
+ /// @param inShape The shape to cast against.
47
+ /// @param inScale Local space scale for the shape to cast against (scales relative to its center of mass).
48
+ /// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.
49
+ /// @param inCenterOfMassTransform2 Is the center of mass transform of shape 2 (excluding scale), this is used to provide a transform to the shape cast result so that local hit result quantities can be transformed into world space.
50
+ /// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for the casting shape
51
+ /// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for the shape we're casting against
52
+ /// @param ioCollector The collector that receives the results.
53
+ static inline void sCastShapeVsShapeLocalSpace(const ShapeCast &inShapeCastLocal, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
54
+ {
55
+ JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseStat track(NarrowPhaseStat::sCastShape[(int)inShapeCastLocal.mShape->GetSubType()][(int)inShape->GetSubType()]);)
56
+
57
+ // Only test shape if it passes the shape filter
58
+ if (inShapeFilter.ShouldCollide(inShapeCastLocal.mShape, inSubShapeIDCreator1.GetID(), inShape, inSubShapeIDCreator2.GetID()))
59
+ sCastShape[(int)inShapeCastLocal.mShape->GetSubType()][(int)inShape->GetSubType()](inShapeCastLocal, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
60
+ }
61
+
62
+ /// See: sCastShapeVsShapeLocalSpace.
63
+ /// The only difference is that the shape cast (inShapeCastWorld) is provided in world space.
64
+ /// Note: A shape cast contains the center of mass start of the shape, if you have the world transform of the shape you probably want to construct it using ShapeCast::sFromWorldTransform.
65
+ static inline void sCastShapeVsShapeWorldSpace(const ShapeCast &inShapeCastWorld, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
66
+ {
67
+ ShapeCast local_shape_cast = inShapeCastWorld.PostTransformed(inCenterOfMassTransform2.InversedRotationTranslation());
68
+ sCastShapeVsShapeLocalSpace(local_shape_cast, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
69
+ }
70
+
71
+ /// Function that collides 2 shapes (see sCollideShapeVsShape)
72
+ using CollideShape = void (*)(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
73
+
74
+ /// Function that casts a shape vs another shape (see sCastShapeVsShapeLocalSpace)
75
+ using CastShape = void (*)(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
76
+
77
+ /// Initialize all collision functions with a function that asserts and returns no collision
78
+ static void sInit();
79
+
80
+ /// Register a collide shape function in the collision table
81
+ static void sRegisterCollideShape(EShapeSubType inType1, EShapeSubType inType2, CollideShape inFunction) { sCollideShape[(int)inType1][(int)inType2] = inFunction; }
82
+
83
+ /// Register a cast shape function in the collision table
84
+ static void sRegisterCastShape(EShapeSubType inType1, EShapeSubType inType2, CastShape inFunction) { sCastShape[(int)inType1][(int)inType2] = inFunction; }
85
+
86
+ /// An implementation of CollideShape that swaps inShape1 and inShape2 and swaps the result back, can be registered if the collision function only exists the other way around
87
+ static void sReversedCollideShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
88
+
89
+ /// An implementation of CastShape that swaps inShape1 and inShape2 and swaps the result back, can be registered if the collision function only exists the other way around
90
+ static void sReversedCastShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
91
+
92
+ private:
93
+ static CollideShape sCollideShape[NumSubShapeTypes][NumSubShapeTypes];
94
+ static CastShape sCastShape[NumSubShapeTypes][NumSubShapeTypes];
95
+ };
96
+
97
+ JPH_NAMESPACE_END
@@ -0,0 +1,35 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/CollisionGroup.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+ #include <Jolt/Core/StreamIn.h>
10
+ #include <Jolt/Core/StreamOut.h>
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(CollisionGroup)
15
+ {
16
+ JPH_ADD_ATTRIBUTE(CollisionGroup, mGroupFilter)
17
+ JPH_ADD_ATTRIBUTE(CollisionGroup, mGroupID)
18
+ JPH_ADD_ATTRIBUTE(CollisionGroup, mSubGroupID)
19
+ }
20
+
21
+ const CollisionGroup CollisionGroup::sInvalid;
22
+
23
+ void CollisionGroup::SaveBinaryState(StreamOut &inStream) const
24
+ {
25
+ inStream.Write(mGroupID);
26
+ inStream.Write(mSubGroupID);
27
+ }
28
+
29
+ void CollisionGroup::RestoreBinaryState(StreamIn &inStream)
30
+ {
31
+ inStream.Read(mGroupID);
32
+ inStream.Read(mSubGroupID);
33
+ }
34
+
35
+ JPH_NAMESPACE_END
@@ -0,0 +1,97 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/GroupFilter.h>
8
+ #include <Jolt/ObjectStream/SerializableObject.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ class StreamIn;
13
+ class StreamOut;
14
+
15
+ /// Two objects collide with each other if:
16
+ /// - Both don't have a group filter
17
+ /// - The first group filter says that the objects can collide
18
+ /// - Or if there's no filter for the first object, the second group filter says the objects can collide
19
+ class JPH_EXPORT CollisionGroup
20
+ {
21
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, CollisionGroup)
22
+
23
+ public:
24
+ using GroupID = uint32;
25
+ using SubGroupID = uint32;
26
+
27
+ static const GroupID cInvalidGroup = ~GroupID(0);
28
+ static const SubGroupID cInvalidSubGroup = ~SubGroupID(0);
29
+
30
+ /// Default constructor
31
+ CollisionGroup() = default;
32
+
33
+ /// Construct with all properties
34
+ CollisionGroup(const GroupFilter *inFilter, GroupID inGroupID, SubGroupID inSubGroupID) : mGroupFilter(inFilter), mGroupID(inGroupID), mSubGroupID(inSubGroupID) { }
35
+
36
+ /// Set the collision group filter
37
+ inline void SetGroupFilter(const GroupFilter *inFilter)
38
+ {
39
+ mGroupFilter = inFilter;
40
+ }
41
+
42
+ /// Get the collision group filter
43
+ inline const GroupFilter *GetGroupFilter() const
44
+ {
45
+ return mGroupFilter;
46
+ }
47
+
48
+ /// Set the main group id for this object
49
+ inline void SetGroupID(GroupID inID)
50
+ {
51
+ mGroupID = inID;
52
+ }
53
+
54
+ inline GroupID GetGroupID() const
55
+ {
56
+ return mGroupID;
57
+ }
58
+
59
+ /// Add this object to a sub group
60
+ inline void SetSubGroupID(SubGroupID inID)
61
+ {
62
+ mSubGroupID = inID;
63
+ }
64
+
65
+ inline SubGroupID GetSubGroupID() const
66
+ {
67
+ return mSubGroupID;
68
+ }
69
+
70
+ /// Check if this object collides with another object
71
+ bool CanCollide(const CollisionGroup &inOther) const
72
+ {
73
+ // Call the CanCollide function of the first group filter that's not null
74
+ if (mGroupFilter != nullptr)
75
+ return mGroupFilter->CanCollide(*this, inOther);
76
+ else if (inOther.mGroupFilter != nullptr)
77
+ return inOther.mGroupFilter->CanCollide(inOther, *this);
78
+ else
79
+ return true;
80
+ }
81
+
82
+ /// Saves the state of this object in binary form to inStream. Does not save group filter.
83
+ void SaveBinaryState(StreamOut &inStream) const;
84
+
85
+ /// Restore the state of this object from inStream. Does not save group filter.
86
+ void RestoreBinaryState(StreamIn &inStream);
87
+
88
+ /// An invalid collision group
89
+ static const CollisionGroup sInvalid;
90
+
91
+ private:
92
+ RefConst<GroupFilter> mGroupFilter;
93
+ GroupID mGroupID = cInvalidGroup;
94
+ SubGroupID mSubGroupID = cInvalidSubGroup;
95
+ };
96
+
97
+ JPH_NAMESPACE_END