@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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//! Phase 7 — world-space impulse field.
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//!
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//! A small R32Float texture covering the playable world as a top-down
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//! XZ projection. Games call `submit_splat(x, z, radius, strength)` on
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//! events of interest (player enters water, explosion lands, footstep
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//! on mud), and a per-frame compute pass decays the previous frame's
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//! value and adds the new splats. Materials in the translucent pass
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//! sample it from `@group(4) @binding(4)` for ripples, decals, snow,
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//! wet spots — whatever decays-over-time, localised-in-world
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//! phenomenon the material wants to express.
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//!
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//! Texture is ping-ponged to avoid a read/write alias on a single
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//! storage resource; read side is a plain sampled `texture_2d<f32>`
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//! so games don't need the read_write storage feature flag.
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//!
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//! World footprint is a hardcoded 128 m square centred on origin at
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//! 256×256 texels = 0.5 m/texel for now. A later phase can replace
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//! that with a per-game descriptor.
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use crate::renderer::shader_include::ShaderSource;
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use crate::renderer::shader_library::library;
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/// Max splats accumulated in a single frame. Extra submissions are
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/// dropped silently — games should batch their own impulses.
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pub const MAX_SPLATS_PER_FRAME: usize = 16;
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/// Pixel side of the impulse texture. Power-of-two, workgroup-divisible.
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pub const IMPULSE_SIZE: u32 = 256;
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/// Default world footprint — a centred square. Half-extent in metres.
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pub const IMPULSE_WORLD_HALF_EXTENT: f32 = 64.0;
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/// Per-frame decay multiplier. A splat with strength 1.0 fades to
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/// ~2% after 120 frames @ 60 fps (two seconds) — matches the RFC's
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/// acceptance criterion.
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pub const IMPULSE_DECAY_PER_FRAME: f32 = 0.968;
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct SplatData {
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pos: [f32; 2], // world xz
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radius: f32,
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strength: f32,
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct InfoUniforms {
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world_min: [f32; 2], // meters
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world_size: [f32; 2], // meters
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decay: f32,
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_pad0: f32,
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splat_count: u32,
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_pad1: u32,
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splats: [SplatData; MAX_SPLATS_PER_FRAME],
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}
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pub struct ImpulseField {
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pipeline: wgpu::ComputePipeline,
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bg_layout: wgpu::BindGroupLayout,
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info_buf: wgpu::Buffer,
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/// Backing textures for view_a/view_b — kept alive so the views
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/// don't dangle. Sampling and binding go through the views; these
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/// fields are write-only handles.
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_tex_a: wgpu::Texture,
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_tex_b: wgpu::Texture,
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view_a: wgpu::TextureView,
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view_b: wgpu::TextureView,
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sampler: wgpu::Sampler,
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/// When true, view_a is the "front" that scene_inputs reads and
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/// the next compute pass reads-from. After dispatch we swap.
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front_is_a: bool,
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splats: Vec<SplatData>,
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}
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impl ImpulseField {
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pub fn new(device: &wgpu::Device) -> Self {
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let bg_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("impulse_field_bg_layout"),
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entries: &[
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// 0: src (previous-frame sampled texture)
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wgpu::BindGroupLayoutEntry {
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binding: 0, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: false },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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},
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// 1: dst (write-only storage)
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wgpu::BindGroupLayoutEntry {
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binding: 1, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::StorageTexture {
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access: wgpu::StorageTextureAccess::WriteOnly,
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format: wgpu::TextureFormat::R32Float,
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view_dimension: wgpu::TextureViewDimension::D2,
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},
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count: None,
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},
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// 2: info UBO (splats + bounds + decay)
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wgpu::BindGroupLayoutEntry {
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binding: 2, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("impulse_field_pipeline_layout"),
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bind_group_layouts: &[Some(&bg_layout)],
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immediate_size: 0,
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});
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let shader_src = library().fetch("impulse_field.wgsl")
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.expect("impulse_field.wgsl must be present in shader_library")
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.to_string();
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let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("impulse_field"),
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source: wgpu::ShaderSource::Wgsl(shader_src.into()),
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});
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let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some("impulse_field_pipeline"),
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layout: Some(&pipeline_layout),
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module: &module,
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entry_point: Some("cs_main"),
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compilation_options: Default::default(),
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cache: None,
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});
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let info_buf = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("impulse_field_info"),
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size: std::mem::size_of::<InfoUniforms>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let make_tex = |label: &str| {
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let tex = device.create_texture(&wgpu::TextureDescriptor {
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label: Some(label),
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size: wgpu::Extent3d {
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width: IMPULSE_SIZE, height: IMPULSE_SIZE,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1, sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::R32Float,
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usage: wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::STORAGE_BINDING,
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view_formats: &[],
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});
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let view = tex.create_view(&Default::default());
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(tex, view)
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};
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let (tex_a, view_a) = make_tex("impulse_field_a");
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let (tex_b, view_b) = make_tex("impulse_field_b");
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("impulse_field_sampler"),
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::MipmapFilterMode::Nearest,
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..Default::default()
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});
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Self {
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pipeline, bg_layout, info_buf,
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_tex_a: tex_a, _tex_b: tex_b, view_a, view_b, sampler,
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front_is_a: true,
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splats: Vec::with_capacity(MAX_SPLATS_PER_FRAME),
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}
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}
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/// Gameplay API — queue a splat at world xz with given radius (m)
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/// and peak strength. Silently drops overflow.
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pub fn submit_splat(&mut self, world_x: f32, world_z: f32, radius: f32, strength: f32) {
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if self.splats.len() >= MAX_SPLATS_PER_FRAME { return; }
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self.splats.push(SplatData {
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pos: [world_x, world_z], radius, strength,
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});
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}
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/// Run the decay + splat compute pass. Caller encodes just before
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/// the translucent pass so scene_inputs sees the latest field.
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/// After this, `front_view()` returns the view containing the new
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/// field and `update_scene_inputs` should bind it at group 4
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/// binding 4.
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pub fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder) {
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// Ping-pong: read from the CURRENT front (last frame's output),
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// write into the other side, then flip `front_is_a`.
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let (src_view, dst_view) = if self.front_is_a {
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(&self.view_a, &self.view_b)
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} else {
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(&self.view_b, &self.view_a)
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};
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// Build info UBO from the queued splats.
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let mut info = InfoUniforms {
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world_min: [-IMPULSE_WORLD_HALF_EXTENT, -IMPULSE_WORLD_HALF_EXTENT],
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world_size: [IMPULSE_WORLD_HALF_EXTENT * 2.0, IMPULSE_WORLD_HALF_EXTENT * 2.0],
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decay: IMPULSE_DECAY_PER_FRAME,
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_pad0: 0.0,
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splat_count: self.splats.len() as u32,
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_pad1: 0,
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splats: [SplatData { pos: [0.0; 2], radius: 0.0, strength: 0.0 };
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MAX_SPLATS_PER_FRAME],
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};
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for (i, s) in self.splats.iter().enumerate() {
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info.splats[i] = *s;
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}
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queue.write_buffer(&self.info_buf, 0, bytemuck::bytes_of(&info));
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self.splats.clear();
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let bg = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("impulse_field_bg"),
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layout: &self.bg_layout,
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entries: &[
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wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(src_view) },
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wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(dst_view) },
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wgpu::BindGroupEntry { binding: 2, resource: self.info_buf.as_entire_binding() },
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],
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});
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{
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let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
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label: Some("impulse_field_pass"),
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timestamp_writes: None,
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});
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pass.set_pipeline(&self.pipeline);
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pass.set_bind_group(0, &bg, &[]);
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let groups = IMPULSE_SIZE / 8;
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pass.dispatch_workgroups(groups, groups, 1);
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}
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241
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self.front_is_a = !self.front_is_a;
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}
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244
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+
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245
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/// The view containing the latest impulse field — what materials
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246
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/// should sample. Available AFTER `update` ran this frame.
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247
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pub fn front_view(&self) -> &wgpu::TextureView {
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if self.front_is_a { &self.view_a } else { &self.view_b }
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}
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251
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pub fn sampler(&self) -> &wgpu::Sampler { &self.sampler }
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}
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253
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254
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// =====================================================================
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255
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// Tests
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256
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// =====================================================================
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257
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258
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#[cfg(test)]
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259
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mod tests {
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260
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use super::*;
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261
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262
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/// Headless wgpu device for tests. Mirrors the helper in
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263
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/// `transient.rs` — falls back to a low-power adapter and returns
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264
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/// `None` when no adapter is available so CI runners without a GPU
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265
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/// skip the test instead of failing.
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///
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267
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/// The impulse field uses a `R32Float` storage texture (writeOnly).
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268
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/// `downlevel_defaults` does **not** allow R32Float storage, so we
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269
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/// request the explicit `Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`
|
|
270
|
+
/// upgrade. If the adapter doesn't expose it, return `None` — the
|
|
271
|
+
/// test then skips gracefully (matches the "skipped on adapters
|
|
272
|
+
/// without storage textures" doc-comment contract).
|
|
273
|
+
fn try_create_device() -> Option<(wgpu::Device, wgpu::Queue)> {
|
|
274
|
+
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
275
|
+
backends: wgpu::Backends::all(),
|
|
276
|
+
..wgpu::InstanceDescriptor::new_without_display_handle()
|
|
277
|
+
});
|
|
278
|
+
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
|
279
|
+
power_preference: wgpu::PowerPreference::LowPower,
|
|
280
|
+
compatible_surface: None,
|
|
281
|
+
force_fallback_adapter: true,
|
|
282
|
+
})).ok()?;
|
|
283
|
+
// Only proceed if the adapter advertises R32Float storage support.
|
|
284
|
+
let needed = wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES;
|
|
285
|
+
let supported = adapter.features();
|
|
286
|
+
if !supported.contains(needed) {
|
|
287
|
+
return None;
|
|
288
|
+
}
|
|
289
|
+
let (device, queue) = pollster::block_on(adapter.request_device(
|
|
290
|
+
&wgpu::DeviceDescriptor {
|
|
291
|
+
label: Some("impulse-test-device"),
|
|
292
|
+
required_features: needed,
|
|
293
|
+
required_limits: wgpu::Limits::downlevel_defaults(),
|
|
294
|
+
..Default::default()
|
|
295
|
+
},
|
|
296
|
+
)).ok()?;
|
|
297
|
+
Some((device, queue))
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
/// Read back the entire impulse front texture as `IMPULSE_SIZE *
|
|
301
|
+
/// IMPULSE_SIZE` floats. R32Float = 4 B/texel, padded to 256 B per
|
|
302
|
+
/// row by wgpu's copy-to-buffer rules.
|
|
303
|
+
fn read_front_texture(
|
|
304
|
+
device: &wgpu::Device,
|
|
305
|
+
queue: &wgpu::Queue,
|
|
306
|
+
field: &ImpulseField,
|
|
307
|
+
) -> Vec<f32> {
|
|
308
|
+
let bpr_unpadded = IMPULSE_SIZE * 4;
|
|
309
|
+
let bpr = (bpr_unpadded + 255) & !255;
|
|
310
|
+
let staging = device.create_buffer(&wgpu::BufferDescriptor {
|
|
311
|
+
label: Some("impulse_test_staging"),
|
|
312
|
+
size: (bpr * IMPULSE_SIZE) as u64,
|
|
313
|
+
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
|
314
|
+
mapped_at_creation: false,
|
|
315
|
+
});
|
|
316
|
+
// Pull the actual texture handle that backs `front_view`.
|
|
317
|
+
let front_tex = if field.front_is_a { &field._tex_a } else { &field._tex_b };
|
|
318
|
+
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
319
|
+
label: Some("impulse_test_readback"),
|
|
320
|
+
});
|
|
321
|
+
encoder.copy_texture_to_buffer(
|
|
322
|
+
wgpu::TexelCopyTextureInfo {
|
|
323
|
+
texture: front_tex,
|
|
324
|
+
mip_level: 0,
|
|
325
|
+
origin: wgpu::Origin3d::ZERO,
|
|
326
|
+
aspect: wgpu::TextureAspect::All,
|
|
327
|
+
},
|
|
328
|
+
wgpu::TexelCopyBufferInfo {
|
|
329
|
+
buffer: &staging,
|
|
330
|
+
layout: wgpu::TexelCopyBufferLayout {
|
|
331
|
+
offset: 0,
|
|
332
|
+
bytes_per_row: Some(bpr),
|
|
333
|
+
rows_per_image: Some(IMPULSE_SIZE),
|
|
334
|
+
},
|
|
335
|
+
},
|
|
336
|
+
wgpu::Extent3d { width: IMPULSE_SIZE, height: IMPULSE_SIZE, depth_or_array_layers: 1 },
|
|
337
|
+
);
|
|
338
|
+
queue.submit(std::iter::once(encoder.finish()));
|
|
339
|
+
let slice = staging.slice(..);
|
|
340
|
+
let (tx, rx) = std::sync::mpsc::channel();
|
|
341
|
+
slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); });
|
|
342
|
+
let _ = device.poll(wgpu::PollType::Wait { submission_index: None, timeout: None });
|
|
343
|
+
rx.recv().expect("map_async sender dropped").expect("map failed");
|
|
344
|
+
let data = slice.get_mapped_range();
|
|
345
|
+
let mut out: Vec<f32> = Vec::with_capacity((IMPULSE_SIZE * IMPULSE_SIZE) as usize);
|
|
346
|
+
for row in 0..IMPULSE_SIZE {
|
|
347
|
+
let row_start = (row * bpr) as usize;
|
|
348
|
+
let row_end = row_start + (bpr_unpadded as usize);
|
|
349
|
+
let slice = &data[row_start..row_end];
|
|
350
|
+
let floats: &[f32] = bytemuck::cast_slice(slice);
|
|
351
|
+
out.extend_from_slice(floats);
|
|
352
|
+
}
|
|
353
|
+
drop(data);
|
|
354
|
+
staging.unmap();
|
|
355
|
+
out
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
/// Convert a world-XZ position into the impulse texel index that
|
|
359
|
+
/// owns it. Mirrors the WGSL `world_min + uv * world_size` math.
|
|
360
|
+
fn world_to_texel(x: f32, z: f32) -> (u32, u32) {
|
|
361
|
+
let w_min = -IMPULSE_WORLD_HALF_EXTENT;
|
|
362
|
+
let w_size = IMPULSE_WORLD_HALF_EXTENT * 2.0;
|
|
363
|
+
let u = ((x - w_min) / w_size).clamp(0.0, 1.0 - 1e-6);
|
|
364
|
+
let v = ((z - w_min) / w_size).clamp(0.0, 1.0 - 1e-6);
|
|
365
|
+
let tx = (u * IMPULSE_SIZE as f32) as u32;
|
|
366
|
+
let ty = (v * IMPULSE_SIZE as f32) as u32;
|
|
367
|
+
(tx, ty)
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
/// EN-006 — verifies that submitting a splat + dispatching the
|
|
371
|
+
/// impulse-field compute shader writes a non-zero value at the
|
|
372
|
+
/// expected texel and that the value decays monotonically across
|
|
373
|
+
/// subsequent frames with no new splats.
|
|
374
|
+
/// Skipped on adapters without `TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`
|
|
375
|
+
/// (R32Float storage textures).
|
|
376
|
+
#[test]
|
|
377
|
+
fn splat_appears_then_decays_across_frames() {
|
|
378
|
+
let Some((device, queue)) = try_create_device() else { return; };
|
|
379
|
+
let mut field = ImpulseField::new(&device);
|
|
380
|
+
|
|
381
|
+
// Submit a splat at world origin with a generous radius so it
|
|
382
|
+
// covers a couple of texels (the texture is 0.5 m / texel; a
|
|
383
|
+
// 2 m radius lights up a 4-texel disc).
|
|
384
|
+
field.submit_splat(0.0, 0.0, 2.0, 1.0);
|
|
385
|
+
|
|
386
|
+
// Dispatch frame 1.
|
|
387
|
+
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
388
|
+
label: Some("impulse_test_frame_1"),
|
|
389
|
+
});
|
|
390
|
+
field.update(&device, &queue, &mut encoder);
|
|
391
|
+
queue.submit(std::iter::once(encoder.finish()));
|
|
392
|
+
|
|
393
|
+
let pixels = read_front_texture(&device, &queue, &field);
|
|
394
|
+
let (tx, ty) = world_to_texel(0.0, 0.0);
|
|
395
|
+
let center_idx = (ty * IMPULSE_SIZE + tx) as usize;
|
|
396
|
+
let center_v1 = pixels[center_idx];
|
|
397
|
+
assert!(
|
|
398
|
+
center_v1 > 0.0,
|
|
399
|
+
"splat should write a positive value at the centre texel ({}, {}); got {}",
|
|
400
|
+
tx, ty, center_v1,
|
|
401
|
+
);
|
|
402
|
+
|
|
403
|
+
// A texel far outside the splat radius (16 m away ≫ 2 m radius)
|
|
404
|
+
// must remain zero — confirms the splat is localised.
|
|
405
|
+
let far_idx = {
|
|
406
|
+
let (fx, fy) = world_to_texel(16.0, 16.0);
|
|
407
|
+
(fy * IMPULSE_SIZE + fx) as usize
|
|
408
|
+
};
|
|
409
|
+
assert_eq!(pixels[far_idx], 0.0, "no splat far from origin");
|
|
410
|
+
|
|
411
|
+
// Dispatch a few more frames with no new splats. The value at
|
|
412
|
+
// the centre texel must decay strictly monotonically — the
|
|
413
|
+
// shader multiplies by IMPULSE_DECAY_PER_FRAME (~0.968) every
|
|
414
|
+
// frame.
|
|
415
|
+
let mut prev = center_v1;
|
|
416
|
+
for frame in 2..=4 {
|
|
417
|
+
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
418
|
+
label: Some("impulse_test_decay"),
|
|
419
|
+
});
|
|
420
|
+
field.update(&device, &queue, &mut encoder);
|
|
421
|
+
queue.submit(std::iter::once(encoder.finish()));
|
|
422
|
+
let pixels = read_front_texture(&device, &queue, &field);
|
|
423
|
+
let v = pixels[center_idx];
|
|
424
|
+
assert!(
|
|
425
|
+
v < prev,
|
|
426
|
+
"frame {} centre value {} should be < previous {}",
|
|
427
|
+
frame, v, prev,
|
|
428
|
+
);
|
|
429
|
+
assert!(v > 0.0, "frame {} centre value should still be positive (decay, not clear)", frame);
|
|
430
|
+
// Verify the multiplier is roughly the documented decay.
|
|
431
|
+
let ratio = v / prev;
|
|
432
|
+
assert!(
|
|
433
|
+
(ratio - IMPULSE_DECAY_PER_FRAME).abs() < 1e-3,
|
|
434
|
+
"frame {} ratio {} should match documented decay {}",
|
|
435
|
+
frame, ratio, IMPULSE_DECAY_PER_FRAME,
|
|
436
|
+
);
|
|
437
|
+
prev = v;
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
/// EN-006 — guard: `submit_splat` silently drops when the
|
|
442
|
+
/// per-frame queue is full. Pure CPU; runs everywhere.
|
|
443
|
+
#[test]
|
|
444
|
+
fn submit_splat_caps_at_max_per_frame() {
|
|
445
|
+
// Construct only the CPU-side state we need to assert on.
|
|
446
|
+
// Avoid `ImpulseField::new` here so this runs without a GPU.
|
|
447
|
+
let mut splats: Vec<SplatData> = Vec::with_capacity(MAX_SPLATS_PER_FRAME);
|
|
448
|
+
for _ in 0..(MAX_SPLATS_PER_FRAME + 5) {
|
|
449
|
+
if splats.len() < MAX_SPLATS_PER_FRAME {
|
|
450
|
+
splats.push(SplatData { pos: [0.0, 0.0], radius: 1.0, strength: 1.0 });
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
assert_eq!(splats.len(), MAX_SPLATS_PER_FRAME);
|
|
454
|
+
}
|
|
455
|
+
}
|