@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,438 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
8
+ #include <Jolt/Physics/Collision/Shape/SphereShape.h>
9
+ #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
10
+ #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
11
+ #include <Jolt/Physics/Collision/RayCast.h>
12
+ #include <Jolt/Physics/Collision/CastResult.h>
13
+ #include <Jolt/Physics/Collision/CollidePointResult.h>
14
+ #include <Jolt/Physics/Collision/TransformedShape.h>
15
+ #include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
16
+ #include <Jolt/Geometry/RayCapsule.h>
17
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
18
+ #include <Jolt/Core/StreamIn.h>
19
+ #include <Jolt/Core/StreamOut.h>
20
+ #ifdef JPH_DEBUG_RENDERER
21
+ #include <Jolt/Renderer/DebugRenderer.h>
22
+ #endif // JPH_DEBUG_RENDERER
23
+
24
+ JPH_NAMESPACE_BEGIN
25
+
26
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(CapsuleShapeSettings)
27
+ {
28
+ JPH_ADD_BASE_CLASS(CapsuleShapeSettings, ConvexShapeSettings)
29
+
30
+ JPH_ADD_ATTRIBUTE(CapsuleShapeSettings, mRadius)
31
+ JPH_ADD_ATTRIBUTE(CapsuleShapeSettings, mHalfHeightOfCylinder)
32
+ }
33
+
34
+ static const int cCapsuleDetailLevel = 2;
35
+
36
+ static const StaticArray<Vec3, 192> sCapsuleTopTriangles = []() {
37
+ StaticArray<Vec3, 192> verts;
38
+ GetTrianglesContextVertexList::sCreateHalfUnitSphereTop(verts, cCapsuleDetailLevel);
39
+ return verts;
40
+ }();
41
+
42
+ static const StaticArray<Vec3, 96> sCapsuleMiddleTriangles = []() {
43
+ StaticArray<Vec3, 96> verts;
44
+ GetTrianglesContextVertexList::sCreateUnitOpenCylinder(verts, cCapsuleDetailLevel);
45
+ return verts;
46
+ }();
47
+
48
+ static const StaticArray<Vec3, 192> sCapsuleBottomTriangles = []() {
49
+ StaticArray<Vec3, 192> verts;
50
+ GetTrianglesContextVertexList::sCreateHalfUnitSphereBottom(verts, cCapsuleDetailLevel);
51
+ return verts;
52
+ }();
53
+
54
+ ShapeSettings::ShapeResult CapsuleShapeSettings::Create() const
55
+ {
56
+ if (mCachedResult.IsEmpty())
57
+ {
58
+ Ref<Shape> shape;
59
+ if (IsValid() && IsSphere())
60
+ {
61
+ // If the capsule has no height, use a sphere instead
62
+ shape = new SphereShape(mRadius, mMaterial);
63
+ mCachedResult.Set(shape);
64
+ }
65
+ else
66
+ shape = new CapsuleShape(*this, mCachedResult);
67
+ }
68
+ return mCachedResult;
69
+ }
70
+
71
+ CapsuleShape::CapsuleShape(const CapsuleShapeSettings &inSettings, ShapeResult &outResult) :
72
+ ConvexShape(EShapeSubType::Capsule, inSettings, outResult),
73
+ mRadius(inSettings.mRadius),
74
+ mHalfHeightOfCylinder(inSettings.mHalfHeightOfCylinder)
75
+ {
76
+ if (inSettings.mHalfHeightOfCylinder <= 0.0f)
77
+ {
78
+ outResult.SetError("Invalid height");
79
+ return;
80
+ }
81
+
82
+ if (inSettings.mRadius <= 0.0f)
83
+ {
84
+ outResult.SetError("Invalid radius");
85
+ return;
86
+ }
87
+
88
+ outResult.Set(this);
89
+ }
90
+
91
+ class CapsuleShape::CapsuleNoConvex final : public Support
92
+ {
93
+ public:
94
+ CapsuleNoConvex(Vec3Arg inHalfHeightOfCylinder, float inConvexRadius) :
95
+ mHalfHeightOfCylinder(inHalfHeightOfCylinder),
96
+ mConvexRadius(inConvexRadius)
97
+ {
98
+ static_assert(sizeof(CapsuleNoConvex) <= sizeof(SupportBuffer), "Buffer size too small");
99
+ JPH_ASSERT(IsAligned(this, alignof(CapsuleNoConvex)));
100
+ }
101
+
102
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
103
+ {
104
+ if (inDirection.GetY() > 0)
105
+ return mHalfHeightOfCylinder;
106
+ else
107
+ return -mHalfHeightOfCylinder;
108
+ }
109
+
110
+ virtual float GetConvexRadius() const override
111
+ {
112
+ return mConvexRadius;
113
+ }
114
+
115
+ private:
116
+ Vec3 mHalfHeightOfCylinder;
117
+ float mConvexRadius;
118
+ };
119
+
120
+ class CapsuleShape::CapsuleWithConvex final : public Support
121
+ {
122
+ public:
123
+ CapsuleWithConvex(Vec3Arg inHalfHeightOfCylinder, float inRadius) :
124
+ mHalfHeightOfCylinder(inHalfHeightOfCylinder),
125
+ mRadius(inRadius)
126
+ {
127
+ static_assert(sizeof(CapsuleWithConvex) <= sizeof(SupportBuffer), "Buffer size too small");
128
+ JPH_ASSERT(IsAligned(this, alignof(CapsuleWithConvex)));
129
+ }
130
+
131
+ virtual Vec3 GetSupport(Vec3Arg inDirection) const override
132
+ {
133
+ float len = inDirection.Length();
134
+ Vec3 radius = len > 0.0f? inDirection * (mRadius / len) : Vec3::sZero();
135
+
136
+ if (inDirection.GetY() > 0)
137
+ return radius + mHalfHeightOfCylinder;
138
+ else
139
+ return radius - mHalfHeightOfCylinder;
140
+ }
141
+
142
+ virtual float GetConvexRadius() const override
143
+ {
144
+ return 0.0f;
145
+ }
146
+
147
+ private:
148
+ Vec3 mHalfHeightOfCylinder;
149
+ float mRadius;
150
+ };
151
+
152
+ const ConvexShape::Support *CapsuleShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
153
+ {
154
+ JPH_ASSERT(IsValidScale(inScale));
155
+
156
+ // Get scaled capsule
157
+ Vec3 abs_scale = inScale.Abs();
158
+ float scale = abs_scale.GetX();
159
+ Vec3 scaled_half_height_of_cylinder = Vec3(0, scale * mHalfHeightOfCylinder, 0);
160
+ float scaled_radius = scale * mRadius;
161
+
162
+ switch (inMode)
163
+ {
164
+ case ESupportMode::IncludeConvexRadius:
165
+ return new (&inBuffer) CapsuleWithConvex(scaled_half_height_of_cylinder, scaled_radius);
166
+
167
+ case ESupportMode::ExcludeConvexRadius:
168
+ case ESupportMode::Default:
169
+ return new (&inBuffer) CapsuleNoConvex(scaled_half_height_of_cylinder, scaled_radius);
170
+ }
171
+
172
+ JPH_ASSERT(false);
173
+ return nullptr;
174
+ }
175
+
176
+ void CapsuleShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
177
+ {
178
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
179
+ JPH_ASSERT(IsValidScale(inScale));
180
+
181
+ // Get direction in horizontal plane
182
+ Vec3 direction = inDirection;
183
+ direction.SetComponent(1, 0.0f);
184
+
185
+ // Check zero vector, in this case we're hitting from top/bottom so there's no supporting face
186
+ float len = direction.Length();
187
+ if (len == 0.0f)
188
+ return;
189
+
190
+ // Get scaled capsule
191
+ Vec3 abs_scale = inScale.Abs();
192
+ float scale = abs_scale.GetX();
193
+ Vec3 scaled_half_height_of_cylinder = Vec3(0, scale * mHalfHeightOfCylinder, 0);
194
+ float scaled_radius = scale * mRadius;
195
+
196
+ // Get support point for top and bottom sphere in the opposite of 'direction' (including convex radius)
197
+ Vec3 support = (scaled_radius / len) * direction;
198
+ Vec3 support_top = scaled_half_height_of_cylinder - support;
199
+ Vec3 support_bottom = -scaled_half_height_of_cylinder - support;
200
+
201
+ // Get projection on inDirection
202
+ // Note that inDirection is not normalized, so we need to divide by inDirection.Length() to get the actual projection
203
+ // We've multiplied both sides of the if below with inDirection.Length()
204
+ float proj_top = support_top.Dot(inDirection);
205
+ float proj_bottom = support_bottom.Dot(inDirection);
206
+
207
+ // If projection is roughly equal then return line, otherwise we return nothing as there's only 1 point
208
+ if (abs(proj_top - proj_bottom) < cCapsuleProjectionSlop * inDirection.Length())
209
+ {
210
+ outVertices.push_back(inCenterOfMassTransform * support_top);
211
+ outVertices.push_back(inCenterOfMassTransform * support_bottom);
212
+ }
213
+ }
214
+
215
+ MassProperties CapsuleShape::GetMassProperties() const
216
+ {
217
+ MassProperties p;
218
+
219
+ float density = GetDensity();
220
+
221
+ // Calculate inertia and mass according to:
222
+ // https://www.gamedev.net/resources/_/technical/math-and-physics/capsule-inertia-tensor-r3856
223
+ // Note that there is an error in eq 14, H^2/2 should be H^2/4 in Ixx and Izz, eq 12 does contain the correct value
224
+ float radius_sq = Square(mRadius);
225
+ float height = 2.0f * mHalfHeightOfCylinder;
226
+ float cylinder_mass = JPH_PI * height * radius_sq * density;
227
+ float hemisphere_mass = (2.0f * JPH_PI / 3.0f) * radius_sq * mRadius * density;
228
+
229
+ // From cylinder
230
+ float height_sq = Square(height);
231
+ float inertia_y = radius_sq * cylinder_mass * 0.5f;
232
+ float inertia_xz = inertia_y * 0.5f + cylinder_mass * height_sq / 12.0f;
233
+
234
+ // From hemispheres
235
+ float temp = hemisphere_mass * 4.0f * radius_sq / 5.0f;
236
+ inertia_y += temp;
237
+ inertia_xz += temp + hemisphere_mass * (0.5f * height_sq + (3.0f / 4.0f) * height * mRadius);
238
+
239
+ // Mass is cylinder + hemispheres
240
+ p.mMass = cylinder_mass + hemisphere_mass * 2.0f;
241
+
242
+ // Set inertia
243
+ p.mInertia = Mat44::sScale(Vec3(inertia_xz, inertia_y, inertia_xz));
244
+
245
+ return p;
246
+ }
247
+
248
+ Vec3 CapsuleShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
249
+ {
250
+ JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
251
+
252
+ if (inLocalSurfacePosition.GetY() > mHalfHeightOfCylinder)
253
+ return (inLocalSurfacePosition - Vec3(0, mHalfHeightOfCylinder, 0)).Normalized();
254
+ else if (inLocalSurfacePosition.GetY() < -mHalfHeightOfCylinder)
255
+ return (inLocalSurfacePosition - Vec3(0, -mHalfHeightOfCylinder, 0)).Normalized();
256
+ else
257
+ return Vec3(inLocalSurfacePosition.GetX(), 0, inLocalSurfacePosition.GetZ()).NormalizedOr(Vec3::sAxisX());
258
+ }
259
+
260
+ AABox CapsuleShape::GetLocalBounds() const
261
+ {
262
+ Vec3 extent = Vec3::sReplicate(mRadius) + Vec3(0, mHalfHeightOfCylinder, 0);
263
+ return AABox(-extent, extent);
264
+ }
265
+
266
+ AABox CapsuleShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
267
+ {
268
+ JPH_ASSERT(IsValidScale(inScale));
269
+
270
+ Vec3 abs_scale = inScale.Abs();
271
+ float scale = abs_scale.GetX();
272
+ Vec3 extent = Vec3::sReplicate(scale * mRadius);
273
+ Vec3 height = Vec3(0, scale * mHalfHeightOfCylinder, 0);
274
+ Vec3 p1 = inCenterOfMassTransform * -height;
275
+ Vec3 p2 = inCenterOfMassTransform * height;
276
+ return AABox(Vec3::sMin(p1, p2) - extent, Vec3::sMax(p1, p2) + extent);
277
+ }
278
+
279
+ #ifdef JPH_DEBUG_RENDERER
280
+ void CapsuleShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
281
+ {
282
+ DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
283
+ inRenderer->DrawCapsule(inCenterOfMassTransform * Mat44::sScale(inScale.Abs().GetX()), mHalfHeightOfCylinder, mRadius, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor, DebugRenderer::ECastShadow::On, draw_mode);
284
+ }
285
+ #endif // JPH_DEBUG_RENDERER
286
+
287
+ bool CapsuleShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
288
+ {
289
+ // Test ray against capsule
290
+ float fraction = RayCapsule(inRay.mOrigin, inRay.mDirection, mHalfHeightOfCylinder, mRadius);
291
+ if (fraction < ioHit.mFraction)
292
+ {
293
+ ioHit.mFraction = fraction;
294
+ ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
295
+ return true;
296
+ }
297
+ return false;
298
+ }
299
+
300
+ void CapsuleShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
301
+ {
302
+ // Test shape filter
303
+ if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
304
+ return;
305
+
306
+ float radius_sq = Square(mRadius);
307
+
308
+ // Get vertical distance to the top/bottom sphere centers
309
+ float delta_y = abs(inPoint.GetY()) - mHalfHeightOfCylinder;
310
+
311
+ // Get distance in horizontal plane
312
+ float xz_sq = Square(inPoint.GetX()) + Square(inPoint.GetZ());
313
+
314
+ // Check if the point is in one of the two spheres
315
+ bool in_sphere = xz_sq + Square(delta_y) <= radius_sq;
316
+
317
+ // Check if the point is in the cylinder in the middle
318
+ bool in_cylinder = delta_y <= 0.0f && xz_sq <= radius_sq;
319
+
320
+ if (in_sphere || in_cylinder)
321
+ ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
322
+ }
323
+
324
+ void CapsuleShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
325
+ {
326
+ JPH_ASSERT(IsValidScale(inScale));
327
+
328
+ Mat44 inverse_transform = inCenterOfMassTransform.InversedRotationTranslation();
329
+
330
+ // Get scaled capsule
331
+ float scale = abs(inScale.GetX());
332
+ float half_height_of_cylinder = scale * mHalfHeightOfCylinder;
333
+ float radius = scale * mRadius;
334
+
335
+ for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
336
+ if (v.GetInvMass() > 0.0f)
337
+ {
338
+ // Calculate penetration
339
+ Vec3 local_pos = inverse_transform * v.GetPosition();
340
+ if (abs(local_pos.GetY()) <= half_height_of_cylinder)
341
+ {
342
+ // Near cylinder
343
+ Vec3 normal = local_pos;
344
+ normal.SetY(0.0f);
345
+ float normal_length = normal.Length();
346
+ float penetration = radius - normal_length;
347
+ if (v.UpdatePenetration(penetration))
348
+ {
349
+ // Calculate contact point and normal
350
+ normal = normal_length > 0.0f? normal / normal_length : Vec3::sAxisX();
351
+ Vec3 point = radius * normal;
352
+
353
+ // Store collision
354
+ v.SetCollision(Plane::sFromPointAndNormal(point, normal).GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
355
+ }
356
+ }
357
+ else
358
+ {
359
+ // Near cap
360
+ Vec3 center = Vec3(0, Sign(local_pos.GetY()) * half_height_of_cylinder, 0);
361
+ Vec3 delta = local_pos - center;
362
+ float distance = delta.Length();
363
+ float penetration = radius - distance;
364
+ if (v.UpdatePenetration(penetration))
365
+ {
366
+ // Calculate contact point and normal
367
+ Vec3 normal = delta / distance;
368
+ Vec3 point = center + radius * normal;
369
+
370
+ // Store collision
371
+ v.SetCollision(Plane::sFromPointAndNormal(point, normal).GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
372
+ }
373
+ }
374
+ }
375
+ }
376
+
377
+ void CapsuleShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
378
+ {
379
+ JPH_ASSERT(IsValidScale(inScale));
380
+
381
+ Vec3 abs_scale = inScale.Abs();
382
+ float scale = abs_scale.GetX();
383
+
384
+ GetTrianglesContextMultiVertexList *context = new (&ioContext) GetTrianglesContextMultiVertexList(false, GetMaterial());
385
+
386
+ Mat44 world_matrix = Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(scale);
387
+
388
+ Mat44 top_matrix = world_matrix * Mat44(Vec4(mRadius, 0, 0, 0), Vec4(0, mRadius, 0, 0), Vec4(0, 0, mRadius, 0), Vec4(0, mHalfHeightOfCylinder, 0, 1));
389
+ context->AddPart(top_matrix, sCapsuleTopTriangles.data(), sCapsuleTopTriangles.size());
390
+
391
+ Mat44 middle_matrix = world_matrix * Mat44::sScale(Vec3(mRadius, mHalfHeightOfCylinder, mRadius));
392
+ context->AddPart(middle_matrix, sCapsuleMiddleTriangles.data(), sCapsuleMiddleTriangles.size());
393
+
394
+ Mat44 bottom_matrix = world_matrix * Mat44(Vec4(mRadius, 0, 0, 0), Vec4(0, mRadius, 0, 0), Vec4(0, 0, mRadius, 0), Vec4(0, -mHalfHeightOfCylinder, 0, 1));
395
+ context->AddPart(bottom_matrix, sCapsuleBottomTriangles.data(), sCapsuleBottomTriangles.size());
396
+ }
397
+
398
+ int CapsuleShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
399
+ {
400
+ return ((GetTrianglesContextMultiVertexList &)ioContext).GetTrianglesNext(inMaxTrianglesRequested, outTriangleVertices, outMaterials);
401
+ }
402
+
403
+ void CapsuleShape::SaveBinaryState(StreamOut &inStream) const
404
+ {
405
+ ConvexShape::SaveBinaryState(inStream);
406
+
407
+ inStream.Write(mRadius);
408
+ inStream.Write(mHalfHeightOfCylinder);
409
+ }
410
+
411
+ void CapsuleShape::RestoreBinaryState(StreamIn &inStream)
412
+ {
413
+ ConvexShape::RestoreBinaryState(inStream);
414
+
415
+ inStream.Read(mRadius);
416
+ inStream.Read(mHalfHeightOfCylinder);
417
+ }
418
+
419
+ bool CapsuleShape::IsValidScale(Vec3Arg inScale) const
420
+ {
421
+ return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScale(inScale.Abs());
422
+ }
423
+
424
+ Vec3 CapsuleShape::MakeScaleValid(Vec3Arg inScale) const
425
+ {
426
+ Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
427
+
428
+ return scale.GetSign() * ScaleHelpers::MakeUniformScale(scale.Abs());
429
+ }
430
+
431
+ void CapsuleShape::sRegister()
432
+ {
433
+ ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Capsule);
434
+ f.mConstruct = []() -> Shape * { return new CapsuleShape; };
435
+ f.mColor = Color::sGreen;
436
+ }
437
+
438
+ JPH_NAMESPACE_END
@@ -0,0 +1,129 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Class that constructs a CapsuleShape
12
+ class JPH_EXPORT CapsuleShapeSettings final : public ConvexShapeSettings
13
+ {
14
+ JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, CapsuleShapeSettings)
15
+
16
+ public:
17
+ /// Default constructor for deserialization
18
+ CapsuleShapeSettings() = default;
19
+
20
+ /// Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder, 0) and the other at (0, inHalfHeightOfCylinder, 0)
21
+ CapsuleShapeSettings(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mRadius(inRadius), mHalfHeightOfCylinder(inHalfHeightOfCylinder) { }
22
+
23
+ /// Check if this is a valid capsule shape
24
+ bool IsValid() const { return mRadius > 0.0f && mHalfHeightOfCylinder >= 0.0f; }
25
+
26
+ /// Checks if the settings of this capsule make this shape a sphere
27
+ bool IsSphere() const { return mHalfHeightOfCylinder == 0.0f; }
28
+
29
+ // See: ShapeSettings
30
+ virtual ShapeResult Create() const override;
31
+
32
+ float mRadius = 0.0f;
33
+ float mHalfHeightOfCylinder = 0.0f;
34
+ };
35
+
36
+ /// A capsule, implemented as a line segment with convex radius
37
+ class JPH_EXPORT CapsuleShape final : public ConvexShape
38
+ {
39
+ public:
40
+ JPH_OVERRIDE_NEW_DELETE
41
+
42
+ /// Constructor
43
+ CapsuleShape() : ConvexShape(EShapeSubType::Capsule) { }
44
+ CapsuleShape(const CapsuleShapeSettings &inSettings, ShapeResult &outResult);
45
+
46
+ /// Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder, 0) and the other at (0, inHalfHeightOfCylinder, 0)
47
+ CapsuleShape(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Capsule, inMaterial), mRadius(inRadius), mHalfHeightOfCylinder(inHalfHeightOfCylinder) { JPH_ASSERT(inHalfHeightOfCylinder > 0.0f); JPH_ASSERT(inRadius > 0.0f); }
48
+
49
+ /// Radius of the cylinder
50
+ float GetRadius() const { return mRadius; }
51
+
52
+ /// Get half of the height of the cylinder
53
+ float GetHalfHeightOfCylinder() const { return mHalfHeightOfCylinder; }
54
+
55
+ // See Shape::GetLocalBounds
56
+ virtual AABox GetLocalBounds() const override;
57
+
58
+ // See Shape::GetWorldSpaceBounds
59
+ virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
60
+ using Shape::GetWorldSpaceBounds;
61
+
62
+ // See Shape::GetInnerRadius
63
+ virtual float GetInnerRadius() const override { return mRadius; }
64
+
65
+ // See Shape::GetMassProperties
66
+ virtual MassProperties GetMassProperties() const override;
67
+
68
+ // See Shape::GetSurfaceNormal
69
+ virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
70
+
71
+ // See Shape::GetSupportingFace
72
+ virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
73
+
74
+ // See ConvexShape::GetSupportFunction
75
+ virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
76
+
77
+ #ifdef JPH_DEBUG_RENDERER
78
+ // See Shape::Draw
79
+ virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
80
+ #endif // JPH_DEBUG_RENDERER
81
+
82
+ // See Shape::CastRay
83
+ using ConvexShape::CastRay;
84
+ virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
85
+
86
+ // See: Shape::CollidePoint
87
+ virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
88
+
89
+ // See: Shape::CollideSoftBodyVertices
90
+ virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
91
+
92
+ // See Shape::GetTrianglesStart
93
+ virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
94
+
95
+ // See Shape::GetTrianglesNext
96
+ virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
97
+
98
+ // See Shape
99
+ virtual void SaveBinaryState(StreamOut &inStream) const override;
100
+
101
+ // See Shape::GetStats
102
+ virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
103
+
104
+ // See Shape::GetVolume
105
+ virtual float GetVolume() const override { return 4.0f / 3.0f * JPH_PI * Cubed(mRadius) + 2.0f * JPH_PI * mHalfHeightOfCylinder * Square(mRadius); }
106
+
107
+ // See Shape::IsValidScale
108
+ virtual bool IsValidScale(Vec3Arg inScale) const override;
109
+
110
+ // See Shape::MakeScaleValid
111
+ virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
112
+
113
+ // Register shape functions with the registry
114
+ static void sRegister();
115
+
116
+ protected:
117
+ // See: Shape::RestoreBinaryState
118
+ virtual void RestoreBinaryState(StreamIn &inStream) override;
119
+
120
+ private:
121
+ // Classes for GetSupportFunction
122
+ class CapsuleNoConvex;
123
+ class CapsuleWithConvex;
124
+
125
+ float mRadius = 0.0f;
126
+ float mHalfHeightOfCylinder = 0.0f;
127
+ };
128
+
129
+ JPH_NAMESPACE_END