@bloomengine/engine 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +169 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +20 -0
- package/native/android/src/lib.rs +1747 -0
- package/native/ios/Cargo.lock +1688 -0
- package/native/ios/Cargo.toml +19 -0
- package/native/ios/src/lib.rs +2258 -0
- package/native/linux/Cargo.lock +1719 -0
- package/native/linux/Cargo.toml +22 -0
- package/native/linux/src/lib.rs +2236 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +29 -0
- package/native/macos/src/lib.rs +3444 -0
- package/native/shared/Cargo.lock +1898 -0
- package/native/shared/Cargo.toml +42 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +77 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +77 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +53 -0
- package/native/shared/shaders/material_abi.wgsl +360 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/audio.rs +363 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +186 -0
- package/native/shared/src/frame_callbacks.rs +88 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +76 -0
- package/native/shared/src/input.rs +273 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +43 -0
- package/native/shared/src/models.rs +1941 -0
- package/native/shared/src/physics_jolt.rs +1528 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +339 -0
- package/native/shared/src/profiler.rs +416 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/formats.rs +778 -0
- package/native/shared/src/renderer/graph.rs +465 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +455 -0
- package/native/shared/src/renderer/material_pipeline.rs +604 -0
- package/native/shared/src/renderer/material_system.rs +2106 -0
- package/native/shared/src/renderer/mod.rs +13923 -0
- package/native/shared/src/renderer/planar_reflection.rs +458 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +134 -0
- package/native/shared/src/renderer/shaders.rs +5855 -0
- package/native/shared/src/renderer/transient.rs +576 -0
- package/native/shared/src/renderer/types.rs +259 -0
- package/native/shared/src/renderer/util.rs +151 -0
- package/native/shared/src/scene.rs +1066 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +551 -0
- package/native/shared/src/staging.rs +90 -0
- package/native/shared/src/string_header.rs +35 -0
- package/native/shared/src/text_renderer.rs +456 -0
- package/native/shared/src/textures.rs +154 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +148 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +92 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +64 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +629 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +108 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +56 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +35 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +66 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +1768 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +389 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +107 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +46 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +37 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +223 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +49 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +16 -0
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +155 -0
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- package/native/tvos/src/lib.rs +3179 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1236 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +223 -0
- package/native/watchos/src/ffi_stubs.rs +454 -0
- package/native/watchos/src/lib.rs +1013 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +91 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1656 -0
- package/native/web/Cargo.toml +38 -0
- package/native/web/bloom_glue.js +218 -0
- package/native/web/build.sh +101 -0
- package/native/web/index.html +390 -0
- package/native/web/jolt_bridge.js +1311 -0
- package/native/web/src/lib.rs +2739 -0
- package/native/windows/Cargo.lock +1813 -0
- package/native/windows/Cargo.toml +31 -0
- package/native/windows/src/lib.rs +1933 -0
- package/package.json +558 -0
- package/src/audio/index.ts +151 -0
- package/src/core/colors.ts +56 -0
- package/src/core/index.ts +903 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +102 -0
- package/src/index.ts +158 -0
- package/src/math/index.ts +502 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +859 -0
- package/src/physics/index.ts +1072 -0
- package/src/scene/index.ts +570 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +173 -0
- package/src/world/index.ts +22 -0
- package/src/world/loader.ts +385 -0
- package/src/world/prefab.ts +205 -0
- package/src/world/saver.ts +61 -0
- package/src/world/terrain.ts +254 -0
- package/src/world/types.ts +136 -0
- package/src/world/validate.ts +202 -0
- package/src/world/version.ts +47 -0
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use crate::audio::AudioMixer;
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use crate::input::InputState;
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use crate::renderer::Renderer;
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use crate::text_renderer::TextRenderer;
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use crate::textures::TextureManager;
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use crate::models::ModelManager;
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use crate::scene::SceneGraph;
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use crate::frame_callbacks::FrameCallbackSystem;
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use crate::postfx::PostFxPipeline;
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use crate::profiler::Profiler;
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use crate::drs::DrsController;
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#[cfg(all(feature = "jolt", not(target_arch = "wasm32")))]
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use crate::physics_jolt::JoltPhysics;
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#[cfg(feature = "web")]
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use web_time::Instant;
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#[cfg(not(feature = "web"))]
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use std::time::Instant;
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pub struct EngineState {
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pub renderer: Renderer,
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pub text: TextRenderer,
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pub input: InputState,
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pub audio: AudioMixer,
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pub textures: TextureManager,
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pub models: ModelManager,
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pub scene: SceneGraph,
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pub frame_callbacks: FrameCallbackSystem,
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pub postfx: Option<PostFxPipeline>,
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pub profiler: Profiler,
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pub screenshot_pending: bool,
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pub drs: DrsController,
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// Timing
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pub target_fps: f64,
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pub delta_time: f64,
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last_frame_time: Instant,
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frame_count: u64,
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fps_timer: Instant,
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fps_frame_count: u64,
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current_fps: f64,
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start_time: Instant,
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pub should_close: bool,
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// When true, end_frame() takes a direct-to-swapchain path that skips
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// scene graph prep, shadow maps, HDR/post-FX, SDF/WSRC bakes, etc.
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// Intended for pure-2D games that only need the batched 2D pipeline.
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// Off by default to preserve existing behaviour.
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pub direct_2d_mode: bool,
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#[cfg(all(feature = "jolt", not(target_arch = "wasm32")))]
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pub jolt: JoltPhysics,
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}
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impl EngineState {
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pub fn new(renderer: Renderer) -> Self {
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let now = Instant::now();
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let mut profiler = Profiler::new();
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profiler.init_gpu(&renderer.device, &renderer.queue);
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// Ticket 007b: tell the scene graph whether the device was
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// created with HW ray-query so geometry upload pays the BLAS /
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// BLAS_INPUT cost only when it can be used.
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let mut scene = SceneGraph::new();
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scene.hw_rt_enabled = renderer.hw_rt_enabled;
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Self {
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renderer,
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text: TextRenderer::new(),
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input: InputState::new(),
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audio: AudioMixer::new(),
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textures: TextureManager::new(),
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models: ModelManager::new(),
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scene,
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frame_callbacks: FrameCallbackSystem::new(),
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postfx: None,
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profiler,
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screenshot_pending: false,
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drs: DrsController::new(),
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target_fps: 60.0,
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delta_time: 0.0,
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last_frame_time: now,
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frame_count: 0,
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fps_timer: now,
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fps_frame_count: 0,
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current_fps: 0.0,
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start_time: now,
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should_close: false,
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direct_2d_mode: false,
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#[cfg(all(feature = "jolt", not(target_arch = "wasm32")))]
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jolt: JoltPhysics::new(),
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}
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}
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pub fn begin_frame(&mut self) {
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let now = Instant::now();
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self.delta_time = now.duration_since(self.last_frame_time).as_secs_f64();
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self.last_frame_time = now;
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// DRS samples wall-clock frame time and may step render_scale
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// up or down before this frame's renderer work begins. No-op
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// when disabled (default) — and the controller's own cooldown
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// + hysteresis bound how often a step actually happens.
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self.drs.tick(self.delta_time, &mut self.renderer);
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self.fps_frame_count += 1;
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let fps_elapsed = now.duration_since(self.fps_timer).as_secs_f64();
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if fps_elapsed >= 1.0 {
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self.current_fps = self.fps_frame_count as f64 / fps_elapsed;
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self.fps_frame_count = 0;
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self.fps_timer = now;
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}
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self.input.begin_frame();
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self.renderer.begin_frame();
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self.frame_count += 1;
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// Run frame callbacks after begin_frame (matching R3F's useFrame timing)
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self.profiler.begin("frame_callbacks");
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self.frame_callbacks.run_all(self.delta_time);
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self.profiler.end("frame_callbacks");
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}
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123
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pub fn end_frame(&mut self) {
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if self.direct_2d_mode {
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// Fast path for pure-2D games: render direct to the swapchain,
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126
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// skipping scene prep, shadow maps, HDR/tonemap, SSAO, bloom,
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// SDF/WSRC bakes and mesh-card capture. On mobile GPUs the
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// full deferred pipeline easily costs tens of ms/frame even
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129
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// when the scene graph is empty; this path typically hits
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// 60 fps on the same device.
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self.profiler.begin("render_total");
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self.renderer.end_frame();
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self.profiler.end("render_total");
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} else {
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self.profiler.begin("scene_prepare");
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self.scene.prepare(
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&self.renderer.device,
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&self.renderer.queue,
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&self.renderer.vp_matrix(),
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&self.renderer.prev_vp_matrix,
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self.renderer.uniform_3d_layout(),
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);
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self.scene.prepare_materials(&self.renderer);
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self.profiler.end("scene_prepare");
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145
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146
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// Phase 6 — drain hot-reload events and rebuild any
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147
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// material whose .wgsl file changed on disk. Cheap when
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148
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// nothing has changed (just a try_recv on an empty queue).
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149
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self.renderer.poll_material_hot_reload();
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150
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151
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// Sync material-system PerFrame + PerView UBOs with the
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152
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// current clock + camera before dispatching any queued
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153
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// material draws. Without this, group 1 (view/proj/camera/
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154
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// lights/shadow) is zero and shaders that read e.g.
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155
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// `view.view_proj` produce offscreen geometry.
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156
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let t = self.get_time() as f32;
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157
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let dt = self.delta_time as f32;
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158
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self.renderer.material_system_begin_frame(t, dt);
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159
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160
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self.profiler.begin("render_total");
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161
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self.renderer.end_frame_with_scene(&mut self.scene, &mut self.profiler);
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162
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self.profiler.end("render_total");
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163
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}
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164
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165
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self.profiler.frame_end(&self.renderer.device);
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166
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self.input.end_frame();
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167
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168
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// Vsync (PresentMode::Fifo, the wgpu default) already caps frame rate.
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169
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// Only apply CPU sleep-based cap when vsync is not active.
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170
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// On WASM, frame pacing is handled by requestAnimationFrame.
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171
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#[cfg(not(target_arch = "wasm32"))]
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172
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if self.target_fps > 0.0 && !self.renderer.vsync_active() {
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173
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let target_frame_time = 1.0 / self.target_fps;
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174
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let elapsed = self.last_frame_time.elapsed().as_secs_f64();
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175
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if elapsed < target_frame_time {
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176
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let sleep_time = target_frame_time - elapsed;
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177
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std::thread::sleep(std::time::Duration::from_secs_f64(sleep_time));
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178
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}
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179
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}
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180
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}
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181
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|
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182
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pub fn get_fps(&self) -> f64 { self.current_fps }
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183
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pub fn get_time(&self) -> f64 { self.start_time.elapsed().as_secs_f64() }
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184
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pub fn screen_width(&self) -> f64 { self.renderer.width() as f64 }
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185
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pub fn screen_height(&self) -> f64 { self.renderer.height() as f64 }
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186
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}
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@@ -0,0 +1,88 @@
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1
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//! Frame callback system for Bloom Engine.
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2
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//!
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3
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//! Allows Perry-compiled TypeScript to register callbacks that run every frame,
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4
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//! ordered by priority. This replaces React Three Fiber's useFrame(cb, priority).
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//!
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6
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//! Callbacks are stored as function pointers (Perry compiles TS functions to native
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7
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//! function pointers). Lower priority numbers run first.
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8
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9
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/// A registered frame callback.
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10
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struct FrameCallback {
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priority: i32,
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12
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callback: extern "C" fn(f64), // receives delta_time as argument
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active: bool,
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14
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}
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15
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16
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/// Manages frame callbacks with priority ordering.
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17
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pub struct FrameCallbackSystem {
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callbacks: Vec<FrameCallback>,
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19
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sorted: bool,
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20
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next_id: u64,
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21
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ids: Vec<u64>, // parallel to callbacks, for removal
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22
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}
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23
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24
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impl FrameCallbackSystem {
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25
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pub fn new() -> Self {
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26
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Self {
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27
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callbacks: Vec::new(),
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28
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sorted: true,
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29
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next_id: 1,
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ids: Vec::new(),
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31
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}
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32
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}
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33
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34
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/// Register a callback with a priority. Returns an ID for removal.
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35
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/// Lower priority numbers run first (matching R3F convention).
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36
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pub fn register(&mut self, priority: i32, callback: extern "C" fn(f64)) -> u64 {
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37
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let id = self.next_id;
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38
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self.next_id += 1;
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39
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self.callbacks.push(FrameCallback {
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40
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priority,
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callback,
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active: true,
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43
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});
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44
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self.ids.push(id);
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45
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self.sorted = false;
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46
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id
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47
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}
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48
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49
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/// Unregister a callback by ID.
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50
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pub fn unregister(&mut self, id: u64) {
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51
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if let Some(idx) = self.ids.iter().position(|&i| i == id) {
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52
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self.callbacks.remove(idx);
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53
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self.ids.remove(idx);
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54
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}
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55
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}
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56
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+
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57
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/// Run all active callbacks in priority order.
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58
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pub fn run_all(&mut self, delta_time: f64) {
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59
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if !self.sorted {
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60
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// Sort by priority (stable sort preserves insertion order for equal priorities)
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61
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let mut indices: Vec<usize> = (0..self.callbacks.len()).collect();
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62
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indices.sort_by_key(|&i| self.callbacks[i].priority);
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63
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+
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64
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let old_callbacks: Vec<_> = self.callbacks.drain(..).collect();
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65
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let old_ids: Vec<_> = self.ids.drain(..).collect();
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66
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for &i in &indices {
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67
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self.callbacks.push(FrameCallback {
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68
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priority: old_callbacks[i].priority,
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69
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callback: old_callbacks[i].callback,
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70
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active: old_callbacks[i].active,
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71
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});
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72
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self.ids.push(old_ids[i]);
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73
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}
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74
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self.sorted = true;
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75
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}
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76
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+
|
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77
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for cb in &self.callbacks {
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78
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if cb.active {
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79
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(cb.callback)(delta_time);
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80
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}
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81
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+
}
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82
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+
}
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83
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+
|
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84
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/// Get number of registered callbacks.
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85
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pub fn count(&self) -> usize {
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86
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self.callbacks.len()
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87
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}
|
|
88
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+
}
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@@ -0,0 +1,236 @@
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1
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//! Geometry generation for Bloom Engine.
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2
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//!
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3
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//! Provides polygon extrusion (for walls and slabs) and CSG box subtraction
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4
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//! (for door/window cutouts). These mirror the Three.js ExtrudeGeometry and
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5
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//! three-bvh-csg functionality used by the Pascal Editor.
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|
6
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+
|
|
7
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use crate::renderer::Vertex3D;
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8
|
+
|
|
9
|
+
/// Result of geometry generation.
|
|
10
|
+
pub struct GeometryData {
|
|
11
|
+
pub vertices: Vec<Vertex3D>,
|
|
12
|
+
pub indices: Vec<u32>,
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/// Extrude a 2D polygon along the Y axis by the given depth.
|
|
16
|
+
///
|
|
17
|
+
/// - `polygon`: flat array of 2D points [x0, z0, x1, z1, ...]
|
|
18
|
+
/// - `holes`: list of hole polygons, each as flat [x0, z0, x1, z1, ...]
|
|
19
|
+
/// - `depth`: extrusion height (in Y direction)
|
|
20
|
+
///
|
|
21
|
+
/// Returns vertices and indices. The geometry extends from Y=0 to Y=depth.
|
|
22
|
+
/// Normals and UVs are computed automatically.
|
|
23
|
+
pub fn extrude_polygon(
|
|
24
|
+
polygon: &[f64],
|
|
25
|
+
holes: &[Vec<f64>],
|
|
26
|
+
depth: f64,
|
|
27
|
+
) -> GeometryData {
|
|
28
|
+
let depth = depth as f32;
|
|
29
|
+
|
|
30
|
+
// Build earcutr input: flatten polygon + holes, track hole starts
|
|
31
|
+
let n_poly = polygon.len() / 2;
|
|
32
|
+
let mut flat_coords: Vec<f64> = polygon.to_vec();
|
|
33
|
+
let mut hole_indices: Vec<usize> = Vec::new();
|
|
34
|
+
|
|
35
|
+
for hole in holes {
|
|
36
|
+
hole_indices.push(flat_coords.len() / 2);
|
|
37
|
+
flat_coords.extend_from_slice(hole);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
// Triangulate the 2D polygon
|
|
41
|
+
let triangles = earcutr::earcut(&flat_coords, &hole_indices, 2)
|
|
42
|
+
.unwrap_or_default();
|
|
43
|
+
|
|
44
|
+
let n_points = flat_coords.len() / 2;
|
|
45
|
+
let mut vertices = Vec::new();
|
|
46
|
+
let mut indices = Vec::new();
|
|
47
|
+
|
|
48
|
+
// ---- Bottom face (Y = 0, normal pointing down) ----
|
|
49
|
+
let base_bottom = 0u32;
|
|
50
|
+
for i in 0..n_points {
|
|
51
|
+
let x = flat_coords[i * 2] as f32;
|
|
52
|
+
let z = flat_coords[i * 2 + 1] as f32;
|
|
53
|
+
vertices.push(Vertex3D {
|
|
54
|
+
position: [x, 0.0, z],
|
|
55
|
+
normal: [0.0, -1.0, 0.0],
|
|
56
|
+
color: [1.0, 1.0, 1.0, 1.0],
|
|
57
|
+
uv: [x, z], // planar UV
|
|
58
|
+
joints: [0.0; 4],
|
|
59
|
+
weights: [0.0; 4],
|
|
60
|
+
tangent: [0.0; 4],
|
|
61
|
+
});
|
|
62
|
+
}
|
|
63
|
+
// Bottom triangles (reversed winding for downward-facing)
|
|
64
|
+
for tri in triangles.chunks(3) {
|
|
65
|
+
indices.push(base_bottom + tri[0] as u32);
|
|
66
|
+
indices.push(base_bottom + tri[2] as u32);
|
|
67
|
+
indices.push(base_bottom + tri[1] as u32);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// ---- Top face (Y = depth, normal pointing up) ----
|
|
71
|
+
let base_top = vertices.len() as u32;
|
|
72
|
+
for i in 0..n_points {
|
|
73
|
+
let x = flat_coords[i * 2] as f32;
|
|
74
|
+
let z = flat_coords[i * 2 + 1] as f32;
|
|
75
|
+
vertices.push(Vertex3D {
|
|
76
|
+
position: [x, depth, z],
|
|
77
|
+
normal: [0.0, 1.0, 0.0],
|
|
78
|
+
color: [1.0, 1.0, 1.0, 1.0],
|
|
79
|
+
uv: [x, z],
|
|
80
|
+
joints: [0.0; 4],
|
|
81
|
+
weights: [0.0; 4],
|
|
82
|
+
tangent: [0.0; 4],
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
for tri in triangles.chunks(3) {
|
|
86
|
+
indices.push(base_top + tri[0] as u32);
|
|
87
|
+
indices.push(base_top + tri[1] as u32);
|
|
88
|
+
indices.push(base_top + tri[2] as u32);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// ---- Side faces (walls of the extrusion) ----
|
|
92
|
+
// Process each edge of the outer polygon and each hole
|
|
93
|
+
let mut edge_loops: Vec<Vec<usize>> = Vec::new();
|
|
94
|
+
|
|
95
|
+
// Outer polygon edges
|
|
96
|
+
let outer_loop: Vec<usize> = (0..n_poly).collect();
|
|
97
|
+
edge_loops.push(outer_loop);
|
|
98
|
+
|
|
99
|
+
// Hole edges
|
|
100
|
+
for (hi, hole) in holes.iter().enumerate() {
|
|
101
|
+
let n_hole = hole.len() / 2;
|
|
102
|
+
let start = hole_indices[hi];
|
|
103
|
+
let hole_loop: Vec<usize> = (start..start + n_hole).collect();
|
|
104
|
+
edge_loops.push(hole_loop);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
for edge_loop in &edge_loops {
|
|
108
|
+
let n = edge_loop.len();
|
|
109
|
+
for i in 0..n {
|
|
110
|
+
let i0 = edge_loop[i];
|
|
111
|
+
let i1 = edge_loop[(i + 1) % n];
|
|
112
|
+
|
|
113
|
+
let x0 = flat_coords[i0 * 2] as f32;
|
|
114
|
+
let z0 = flat_coords[i0 * 2 + 1] as f32;
|
|
115
|
+
let x1 = flat_coords[i1 * 2] as f32;
|
|
116
|
+
let z1 = flat_coords[i1 * 2 + 1] as f32;
|
|
117
|
+
|
|
118
|
+
// Edge direction and outward normal
|
|
119
|
+
let dx = x1 - x0;
|
|
120
|
+
let dz = z1 - z0;
|
|
121
|
+
let len = (dx * dx + dz * dz).sqrt();
|
|
122
|
+
if len < 1e-6 { continue; }
|
|
123
|
+
let nx = -dz / len;
|
|
124
|
+
let nz = dx / len;
|
|
125
|
+
|
|
126
|
+
// 4 vertices for this side quad
|
|
127
|
+
let base = vertices.len() as u32;
|
|
128
|
+
|
|
129
|
+
// Bottom-left, bottom-right, top-right, top-left
|
|
130
|
+
let u_len = len;
|
|
131
|
+
vertices.push(Vertex3D {
|
|
132
|
+
position: [x0, 0.0, z0],
|
|
133
|
+
normal: [nx, 0.0, nz],
|
|
134
|
+
color: [1.0, 1.0, 1.0, 1.0],
|
|
135
|
+
uv: [0.0, 0.0],
|
|
136
|
+
joints: [0.0; 4],
|
|
137
|
+
weights: [0.0; 4],
|
|
138
|
+
tangent: [0.0; 4],
|
|
139
|
+
});
|
|
140
|
+
vertices.push(Vertex3D {
|
|
141
|
+
position: [x1, 0.0, z1],
|
|
142
|
+
normal: [nx, 0.0, nz],
|
|
143
|
+
color: [1.0, 1.0, 1.0, 1.0],
|
|
144
|
+
uv: [u_len, 0.0],
|
|
145
|
+
joints: [0.0; 4],
|
|
146
|
+
weights: [0.0; 4],
|
|
147
|
+
tangent: [0.0; 4],
|
|
148
|
+
});
|
|
149
|
+
vertices.push(Vertex3D {
|
|
150
|
+
position: [x1, depth, z1],
|
|
151
|
+
normal: [nx, 0.0, nz],
|
|
152
|
+
color: [1.0, 1.0, 1.0, 1.0],
|
|
153
|
+
uv: [u_len, depth],
|
|
154
|
+
joints: [0.0; 4],
|
|
155
|
+
weights: [0.0; 4],
|
|
156
|
+
tangent: [0.0; 4],
|
|
157
|
+
});
|
|
158
|
+
vertices.push(Vertex3D {
|
|
159
|
+
position: [x0, depth, z0],
|
|
160
|
+
normal: [nx, 0.0, nz],
|
|
161
|
+
color: [1.0, 1.0, 1.0, 1.0],
|
|
162
|
+
uv: [0.0, depth],
|
|
163
|
+
joints: [0.0; 4],
|
|
164
|
+
weights: [0.0; 4],
|
|
165
|
+
tangent: [0.0; 4],
|
|
166
|
+
});
|
|
167
|
+
|
|
168
|
+
indices.push(base);
|
|
169
|
+
indices.push(base + 1);
|
|
170
|
+
indices.push(base + 2);
|
|
171
|
+
indices.push(base);
|
|
172
|
+
indices.push(base + 2);
|
|
173
|
+
indices.push(base + 3);
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
GeometryData { vertices, indices }
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
/// Subtract an axis-aligned box from existing geometry.
|
|
181
|
+
///
|
|
182
|
+
/// This is a simplified CSG operation that clips triangles against a box.
|
|
183
|
+
/// For Phase 2 MVP, we use a simple approach: remove triangles fully inside
|
|
184
|
+
/// the box and clip intersecting ones. This handles the common case of
|
|
185
|
+
/// door/window cutouts in walls.
|
|
186
|
+
///
|
|
187
|
+
/// - `min`: box minimum corner [x, y, z]
|
|
188
|
+
/// - `max`: box maximum corner [x, y, z]
|
|
189
|
+
pub fn subtract_box(
|
|
190
|
+
geo: &GeometryData,
|
|
191
|
+
min: [f32; 3],
|
|
192
|
+
max: [f32; 3],
|
|
193
|
+
) -> GeometryData {
|
|
194
|
+
let mut out_vertices = Vec::new();
|
|
195
|
+
let mut out_indices = Vec::new();
|
|
196
|
+
|
|
197
|
+
// Process each triangle
|
|
198
|
+
for tri in geo.indices.chunks(3) {
|
|
199
|
+
if tri.len() < 3 { continue; }
|
|
200
|
+
let v0 = &geo.vertices[tri[0] as usize];
|
|
201
|
+
let v1 = &geo.vertices[tri[1] as usize];
|
|
202
|
+
let v2 = &geo.vertices[tri[2] as usize];
|
|
203
|
+
|
|
204
|
+
// Check if any vertex is inside the box
|
|
205
|
+
let in0 = point_in_box(&v0.position, &min, &max);
|
|
206
|
+
let in1 = point_in_box(&v1.position, &min, &max);
|
|
207
|
+
let in2 = point_in_box(&v2.position, &min, &max);
|
|
208
|
+
|
|
209
|
+
if in0 && in1 && in2 {
|
|
210
|
+
// Triangle fully inside box — discard
|
|
211
|
+
continue;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
// Triangle fully outside or partially intersecting — keep for now
|
|
215
|
+
// (Full CSG clipping would split partial triangles, but for MVP
|
|
216
|
+
// removing fully-interior triangles handles most cutout cases)
|
|
217
|
+
let base = out_vertices.len() as u32;
|
|
218
|
+
out_vertices.push(*v0);
|
|
219
|
+
out_vertices.push(*v1);
|
|
220
|
+
out_vertices.push(*v2);
|
|
221
|
+
out_indices.push(base);
|
|
222
|
+
out_indices.push(base + 1);
|
|
223
|
+
out_indices.push(base + 2);
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
GeometryData {
|
|
227
|
+
vertices: out_vertices,
|
|
228
|
+
indices: out_indices,
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
fn point_in_box(p: &[f32; 3], min: &[f32; 3], max: &[f32; 3]) -> bool {
|
|
233
|
+
p[0] >= min[0] && p[0] <= max[0]
|
|
234
|
+
&& p[1] >= min[1] && p[1] <= max[1]
|
|
235
|
+
&& p[2] >= min[2] && p[2] <= max[2]
|
|
236
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
/// Generic handle registry: maps f64 handles to owned values.
|
|
2
|
+
/// Handles are small integer indices (1-based) cast to f64 for FFI.
|
|
3
|
+
pub struct HandleRegistry<T> {
|
|
4
|
+
items: Vec<Option<T>>,
|
|
5
|
+
free_list: Vec<usize>,
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
impl<T> HandleRegistry<T> {
|
|
9
|
+
pub fn new() -> Self {
|
|
10
|
+
Self {
|
|
11
|
+
items: Vec::new(),
|
|
12
|
+
free_list: Vec::new(),
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/// Allocate a handle for the given item. Returns a 1-based index as f64.
|
|
17
|
+
pub fn alloc(&mut self, item: T) -> f64 {
|
|
18
|
+
if let Some(idx) = self.free_list.pop() {
|
|
19
|
+
self.items[idx] = Some(item);
|
|
20
|
+
(idx + 1) as f64
|
|
21
|
+
} else {
|
|
22
|
+
self.items.push(Some(item));
|
|
23
|
+
self.items.len() as f64
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
/// Get a reference to the item at the given handle.
|
|
28
|
+
pub fn get(&self, handle: f64) -> Option<&T> {
|
|
29
|
+
let idx = handle as usize;
|
|
30
|
+
if idx == 0 || idx > self.items.len() {
|
|
31
|
+
return None;
|
|
32
|
+
}
|
|
33
|
+
self.items[idx - 1].as_ref()
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/// Get a mutable reference to the item at the given handle.
|
|
37
|
+
pub fn get_mut(&mut self, handle: f64) -> Option<&mut T> {
|
|
38
|
+
let idx = handle as usize;
|
|
39
|
+
if idx == 0 || idx > self.items.len() {
|
|
40
|
+
return None;
|
|
41
|
+
}
|
|
42
|
+
self.items[idx - 1].as_mut()
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
/// Free the item at the given handle.
|
|
46
|
+
pub fn free(&mut self, handle: f64) -> Option<T> {
|
|
47
|
+
let idx = handle as usize;
|
|
48
|
+
if idx == 0 || idx > self.items.len() {
|
|
49
|
+
return None;
|
|
50
|
+
}
|
|
51
|
+
let item = self.items[idx - 1].take();
|
|
52
|
+
if item.is_some() {
|
|
53
|
+
self.free_list.push(idx - 1);
|
|
54
|
+
}
|
|
55
|
+
item
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/// Number of slots (including freed). Use for iteration bounds.
|
|
59
|
+
pub fn capacity(&self) -> usize {
|
|
60
|
+
self.items.len()
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
/// Iterate over all live (handle, &T) pairs.
|
|
64
|
+
pub fn iter(&self) -> impl Iterator<Item = (f64, &T)> {
|
|
65
|
+
self.items.iter().enumerate().filter_map(|(idx, slot)| {
|
|
66
|
+
slot.as_ref().map(|item| ((idx + 1) as f64, item))
|
|
67
|
+
})
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/// Iterate over all live (handle, &mut T) pairs.
|
|
71
|
+
pub fn iter_mut(&mut self) -> impl Iterator<Item = (f64, &mut T)> {
|
|
72
|
+
self.items.iter_mut().enumerate().filter_map(|(idx, slot)| {
|
|
73
|
+
slot.as_mut().map(|item| ((idx + 1) as f64, item))
|
|
74
|
+
})
|
|
75
|
+
}
|
|
76
|
+
}
|