@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  483. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +866 -0
  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,186 @@
1
+ use crate::audio::AudioMixer;
2
+ use crate::input::InputState;
3
+ use crate::renderer::Renderer;
4
+ use crate::text_renderer::TextRenderer;
5
+ use crate::textures::TextureManager;
6
+ use crate::models::ModelManager;
7
+ use crate::scene::SceneGraph;
8
+ use crate::frame_callbacks::FrameCallbackSystem;
9
+ use crate::postfx::PostFxPipeline;
10
+ use crate::profiler::Profiler;
11
+ use crate::drs::DrsController;
12
+ #[cfg(all(feature = "jolt", not(target_arch = "wasm32")))]
13
+ use crate::physics_jolt::JoltPhysics;
14
+
15
+ #[cfg(feature = "web")]
16
+ use web_time::Instant;
17
+ #[cfg(not(feature = "web"))]
18
+ use std::time::Instant;
19
+
20
+ pub struct EngineState {
21
+ pub renderer: Renderer,
22
+ pub text: TextRenderer,
23
+ pub input: InputState,
24
+ pub audio: AudioMixer,
25
+ pub textures: TextureManager,
26
+ pub models: ModelManager,
27
+ pub scene: SceneGraph,
28
+ pub frame_callbacks: FrameCallbackSystem,
29
+ pub postfx: Option<PostFxPipeline>,
30
+ pub profiler: Profiler,
31
+ pub screenshot_pending: bool,
32
+ pub drs: DrsController,
33
+
34
+ // Timing
35
+ pub target_fps: f64,
36
+ pub delta_time: f64,
37
+ last_frame_time: Instant,
38
+ frame_count: u64,
39
+ fps_timer: Instant,
40
+ fps_frame_count: u64,
41
+ current_fps: f64,
42
+ start_time: Instant,
43
+
44
+ pub should_close: bool,
45
+
46
+ // When true, end_frame() takes a direct-to-swapchain path that skips
47
+ // scene graph prep, shadow maps, HDR/post-FX, SDF/WSRC bakes, etc.
48
+ // Intended for pure-2D games that only need the batched 2D pipeline.
49
+ // Off by default to preserve existing behaviour.
50
+ pub direct_2d_mode: bool,
51
+
52
+ #[cfg(all(feature = "jolt", not(target_arch = "wasm32")))]
53
+ pub jolt: JoltPhysics,
54
+ }
55
+
56
+ impl EngineState {
57
+ pub fn new(renderer: Renderer) -> Self {
58
+ let now = Instant::now();
59
+ let mut profiler = Profiler::new();
60
+ profiler.init_gpu(&renderer.device, &renderer.queue);
61
+ // Ticket 007b: tell the scene graph whether the device was
62
+ // created with HW ray-query so geometry upload pays the BLAS /
63
+ // BLAS_INPUT cost only when it can be used.
64
+ let mut scene = SceneGraph::new();
65
+ scene.hw_rt_enabled = renderer.hw_rt_enabled;
66
+ Self {
67
+ renderer,
68
+ text: TextRenderer::new(),
69
+ input: InputState::new(),
70
+ audio: AudioMixer::new(),
71
+ textures: TextureManager::new(),
72
+ models: ModelManager::new(),
73
+ scene,
74
+ frame_callbacks: FrameCallbackSystem::new(),
75
+ postfx: None,
76
+ profiler,
77
+ screenshot_pending: false,
78
+ drs: DrsController::new(),
79
+ target_fps: 60.0,
80
+ delta_time: 0.0,
81
+ last_frame_time: now,
82
+ frame_count: 0,
83
+ fps_timer: now,
84
+ fps_frame_count: 0,
85
+ current_fps: 0.0,
86
+ start_time: now,
87
+ should_close: false,
88
+ direct_2d_mode: false,
89
+ #[cfg(all(feature = "jolt", not(target_arch = "wasm32")))]
90
+ jolt: JoltPhysics::new(),
91
+ }
92
+ }
93
+
94
+ pub fn begin_frame(&mut self) {
95
+ let now = Instant::now();
96
+ self.delta_time = now.duration_since(self.last_frame_time).as_secs_f64();
97
+ self.last_frame_time = now;
98
+
99
+ // DRS samples wall-clock frame time and may step render_scale
100
+ // up or down before this frame's renderer work begins. No-op
101
+ // when disabled (default) — and the controller's own cooldown
102
+ // + hysteresis bound how often a step actually happens.
103
+ self.drs.tick(self.delta_time, &mut self.renderer);
104
+
105
+ self.fps_frame_count += 1;
106
+ let fps_elapsed = now.duration_since(self.fps_timer).as_secs_f64();
107
+ if fps_elapsed >= 1.0 {
108
+ self.current_fps = self.fps_frame_count as f64 / fps_elapsed;
109
+ self.fps_frame_count = 0;
110
+ self.fps_timer = now;
111
+ }
112
+
113
+ self.input.begin_frame();
114
+ self.renderer.begin_frame();
115
+ self.frame_count += 1;
116
+
117
+ // Run frame callbacks after begin_frame (matching R3F's useFrame timing)
118
+ self.profiler.begin("frame_callbacks");
119
+ self.frame_callbacks.run_all(self.delta_time);
120
+ self.profiler.end("frame_callbacks");
121
+ }
122
+
123
+ pub fn end_frame(&mut self) {
124
+ if self.direct_2d_mode {
125
+ // Fast path for pure-2D games: render direct to the swapchain,
126
+ // skipping scene prep, shadow maps, HDR/tonemap, SSAO, bloom,
127
+ // SDF/WSRC bakes and mesh-card capture. On mobile GPUs the
128
+ // full deferred pipeline easily costs tens of ms/frame even
129
+ // when the scene graph is empty; this path typically hits
130
+ // 60 fps on the same device.
131
+ self.profiler.begin("render_total");
132
+ self.renderer.end_frame();
133
+ self.profiler.end("render_total");
134
+ } else {
135
+ self.profiler.begin("scene_prepare");
136
+ self.scene.prepare(
137
+ &self.renderer.device,
138
+ &self.renderer.queue,
139
+ &self.renderer.vp_matrix(),
140
+ &self.renderer.prev_vp_matrix,
141
+ self.renderer.uniform_3d_layout(),
142
+ );
143
+ self.scene.prepare_materials(&self.renderer);
144
+ self.profiler.end("scene_prepare");
145
+
146
+ // Phase 6 — drain hot-reload events and rebuild any
147
+ // material whose .wgsl file changed on disk. Cheap when
148
+ // nothing has changed (just a try_recv on an empty queue).
149
+ self.renderer.poll_material_hot_reload();
150
+
151
+ // Sync material-system PerFrame + PerView UBOs with the
152
+ // current clock + camera before dispatching any queued
153
+ // material draws. Without this, group 1 (view/proj/camera/
154
+ // lights/shadow) is zero and shaders that read e.g.
155
+ // `view.view_proj` produce offscreen geometry.
156
+ let t = self.get_time() as f32;
157
+ let dt = self.delta_time as f32;
158
+ self.renderer.material_system_begin_frame(t, dt);
159
+
160
+ self.profiler.begin("render_total");
161
+ self.renderer.end_frame_with_scene(&mut self.scene, &mut self.profiler);
162
+ self.profiler.end("render_total");
163
+ }
164
+
165
+ self.profiler.frame_end(&self.renderer.device);
166
+ self.input.end_frame();
167
+
168
+ // Vsync (PresentMode::Fifo, the wgpu default) already caps frame rate.
169
+ // Only apply CPU sleep-based cap when vsync is not active.
170
+ // On WASM, frame pacing is handled by requestAnimationFrame.
171
+ #[cfg(not(target_arch = "wasm32"))]
172
+ if self.target_fps > 0.0 && !self.renderer.vsync_active() {
173
+ let target_frame_time = 1.0 / self.target_fps;
174
+ let elapsed = self.last_frame_time.elapsed().as_secs_f64();
175
+ if elapsed < target_frame_time {
176
+ let sleep_time = target_frame_time - elapsed;
177
+ std::thread::sleep(std::time::Duration::from_secs_f64(sleep_time));
178
+ }
179
+ }
180
+ }
181
+
182
+ pub fn get_fps(&self) -> f64 { self.current_fps }
183
+ pub fn get_time(&self) -> f64 { self.start_time.elapsed().as_secs_f64() }
184
+ pub fn screen_width(&self) -> f64 { self.renderer.width() as f64 }
185
+ pub fn screen_height(&self) -> f64 { self.renderer.height() as f64 }
186
+ }
@@ -0,0 +1,88 @@
1
+ //! Frame callback system for Bloom Engine.
2
+ //!
3
+ //! Allows Perry-compiled TypeScript to register callbacks that run every frame,
4
+ //! ordered by priority. This replaces React Three Fiber's useFrame(cb, priority).
5
+ //!
6
+ //! Callbacks are stored as function pointers (Perry compiles TS functions to native
7
+ //! function pointers). Lower priority numbers run first.
8
+
9
+ /// A registered frame callback.
10
+ struct FrameCallback {
11
+ priority: i32,
12
+ callback: extern "C" fn(f64), // receives delta_time as argument
13
+ active: bool,
14
+ }
15
+
16
+ /// Manages frame callbacks with priority ordering.
17
+ pub struct FrameCallbackSystem {
18
+ callbacks: Vec<FrameCallback>,
19
+ sorted: bool,
20
+ next_id: u64,
21
+ ids: Vec<u64>, // parallel to callbacks, for removal
22
+ }
23
+
24
+ impl FrameCallbackSystem {
25
+ pub fn new() -> Self {
26
+ Self {
27
+ callbacks: Vec::new(),
28
+ sorted: true,
29
+ next_id: 1,
30
+ ids: Vec::new(),
31
+ }
32
+ }
33
+
34
+ /// Register a callback with a priority. Returns an ID for removal.
35
+ /// Lower priority numbers run first (matching R3F convention).
36
+ pub fn register(&mut self, priority: i32, callback: extern "C" fn(f64)) -> u64 {
37
+ let id = self.next_id;
38
+ self.next_id += 1;
39
+ self.callbacks.push(FrameCallback {
40
+ priority,
41
+ callback,
42
+ active: true,
43
+ });
44
+ self.ids.push(id);
45
+ self.sorted = false;
46
+ id
47
+ }
48
+
49
+ /// Unregister a callback by ID.
50
+ pub fn unregister(&mut self, id: u64) {
51
+ if let Some(idx) = self.ids.iter().position(|&i| i == id) {
52
+ self.callbacks.remove(idx);
53
+ self.ids.remove(idx);
54
+ }
55
+ }
56
+
57
+ /// Run all active callbacks in priority order.
58
+ pub fn run_all(&mut self, delta_time: f64) {
59
+ if !self.sorted {
60
+ // Sort by priority (stable sort preserves insertion order for equal priorities)
61
+ let mut indices: Vec<usize> = (0..self.callbacks.len()).collect();
62
+ indices.sort_by_key(|&i| self.callbacks[i].priority);
63
+
64
+ let old_callbacks: Vec<_> = self.callbacks.drain(..).collect();
65
+ let old_ids: Vec<_> = self.ids.drain(..).collect();
66
+ for &i in &indices {
67
+ self.callbacks.push(FrameCallback {
68
+ priority: old_callbacks[i].priority,
69
+ callback: old_callbacks[i].callback,
70
+ active: old_callbacks[i].active,
71
+ });
72
+ self.ids.push(old_ids[i]);
73
+ }
74
+ self.sorted = true;
75
+ }
76
+
77
+ for cb in &self.callbacks {
78
+ if cb.active {
79
+ (cb.callback)(delta_time);
80
+ }
81
+ }
82
+ }
83
+
84
+ /// Get number of registered callbacks.
85
+ pub fn count(&self) -> usize {
86
+ self.callbacks.len()
87
+ }
88
+ }
@@ -0,0 +1,236 @@
1
+ //! Geometry generation for Bloom Engine.
2
+ //!
3
+ //! Provides polygon extrusion (for walls and slabs) and CSG box subtraction
4
+ //! (for door/window cutouts). These mirror the Three.js ExtrudeGeometry and
5
+ //! three-bvh-csg functionality used by the Pascal Editor.
6
+
7
+ use crate::renderer::Vertex3D;
8
+
9
+ /// Result of geometry generation.
10
+ pub struct GeometryData {
11
+ pub vertices: Vec<Vertex3D>,
12
+ pub indices: Vec<u32>,
13
+ }
14
+
15
+ /// Extrude a 2D polygon along the Y axis by the given depth.
16
+ ///
17
+ /// - `polygon`: flat array of 2D points [x0, z0, x1, z1, ...]
18
+ /// - `holes`: list of hole polygons, each as flat [x0, z0, x1, z1, ...]
19
+ /// - `depth`: extrusion height (in Y direction)
20
+ ///
21
+ /// Returns vertices and indices. The geometry extends from Y=0 to Y=depth.
22
+ /// Normals and UVs are computed automatically.
23
+ pub fn extrude_polygon(
24
+ polygon: &[f64],
25
+ holes: &[Vec<f64>],
26
+ depth: f64,
27
+ ) -> GeometryData {
28
+ let depth = depth as f32;
29
+
30
+ // Build earcutr input: flatten polygon + holes, track hole starts
31
+ let n_poly = polygon.len() / 2;
32
+ let mut flat_coords: Vec<f64> = polygon.to_vec();
33
+ let mut hole_indices: Vec<usize> = Vec::new();
34
+
35
+ for hole in holes {
36
+ hole_indices.push(flat_coords.len() / 2);
37
+ flat_coords.extend_from_slice(hole);
38
+ }
39
+
40
+ // Triangulate the 2D polygon
41
+ let triangles = earcutr::earcut(&flat_coords, &hole_indices, 2)
42
+ .unwrap_or_default();
43
+
44
+ let n_points = flat_coords.len() / 2;
45
+ let mut vertices = Vec::new();
46
+ let mut indices = Vec::new();
47
+
48
+ // ---- Bottom face (Y = 0, normal pointing down) ----
49
+ let base_bottom = 0u32;
50
+ for i in 0..n_points {
51
+ let x = flat_coords[i * 2] as f32;
52
+ let z = flat_coords[i * 2 + 1] as f32;
53
+ vertices.push(Vertex3D {
54
+ position: [x, 0.0, z],
55
+ normal: [0.0, -1.0, 0.0],
56
+ color: [1.0, 1.0, 1.0, 1.0],
57
+ uv: [x, z], // planar UV
58
+ joints: [0.0; 4],
59
+ weights: [0.0; 4],
60
+ tangent: [0.0; 4],
61
+ });
62
+ }
63
+ // Bottom triangles (reversed winding for downward-facing)
64
+ for tri in triangles.chunks(3) {
65
+ indices.push(base_bottom + tri[0] as u32);
66
+ indices.push(base_bottom + tri[2] as u32);
67
+ indices.push(base_bottom + tri[1] as u32);
68
+ }
69
+
70
+ // ---- Top face (Y = depth, normal pointing up) ----
71
+ let base_top = vertices.len() as u32;
72
+ for i in 0..n_points {
73
+ let x = flat_coords[i * 2] as f32;
74
+ let z = flat_coords[i * 2 + 1] as f32;
75
+ vertices.push(Vertex3D {
76
+ position: [x, depth, z],
77
+ normal: [0.0, 1.0, 0.0],
78
+ color: [1.0, 1.0, 1.0, 1.0],
79
+ uv: [x, z],
80
+ joints: [0.0; 4],
81
+ weights: [0.0; 4],
82
+ tangent: [0.0; 4],
83
+ });
84
+ }
85
+ for tri in triangles.chunks(3) {
86
+ indices.push(base_top + tri[0] as u32);
87
+ indices.push(base_top + tri[1] as u32);
88
+ indices.push(base_top + tri[2] as u32);
89
+ }
90
+
91
+ // ---- Side faces (walls of the extrusion) ----
92
+ // Process each edge of the outer polygon and each hole
93
+ let mut edge_loops: Vec<Vec<usize>> = Vec::new();
94
+
95
+ // Outer polygon edges
96
+ let outer_loop: Vec<usize> = (0..n_poly).collect();
97
+ edge_loops.push(outer_loop);
98
+
99
+ // Hole edges
100
+ for (hi, hole) in holes.iter().enumerate() {
101
+ let n_hole = hole.len() / 2;
102
+ let start = hole_indices[hi];
103
+ let hole_loop: Vec<usize> = (start..start + n_hole).collect();
104
+ edge_loops.push(hole_loop);
105
+ }
106
+
107
+ for edge_loop in &edge_loops {
108
+ let n = edge_loop.len();
109
+ for i in 0..n {
110
+ let i0 = edge_loop[i];
111
+ let i1 = edge_loop[(i + 1) % n];
112
+
113
+ let x0 = flat_coords[i0 * 2] as f32;
114
+ let z0 = flat_coords[i0 * 2 + 1] as f32;
115
+ let x1 = flat_coords[i1 * 2] as f32;
116
+ let z1 = flat_coords[i1 * 2 + 1] as f32;
117
+
118
+ // Edge direction and outward normal
119
+ let dx = x1 - x0;
120
+ let dz = z1 - z0;
121
+ let len = (dx * dx + dz * dz).sqrt();
122
+ if len < 1e-6 { continue; }
123
+ let nx = -dz / len;
124
+ let nz = dx / len;
125
+
126
+ // 4 vertices for this side quad
127
+ let base = vertices.len() as u32;
128
+
129
+ // Bottom-left, bottom-right, top-right, top-left
130
+ let u_len = len;
131
+ vertices.push(Vertex3D {
132
+ position: [x0, 0.0, z0],
133
+ normal: [nx, 0.0, nz],
134
+ color: [1.0, 1.0, 1.0, 1.0],
135
+ uv: [0.0, 0.0],
136
+ joints: [0.0; 4],
137
+ weights: [0.0; 4],
138
+ tangent: [0.0; 4],
139
+ });
140
+ vertices.push(Vertex3D {
141
+ position: [x1, 0.0, z1],
142
+ normal: [nx, 0.0, nz],
143
+ color: [1.0, 1.0, 1.0, 1.0],
144
+ uv: [u_len, 0.0],
145
+ joints: [0.0; 4],
146
+ weights: [0.0; 4],
147
+ tangent: [0.0; 4],
148
+ });
149
+ vertices.push(Vertex3D {
150
+ position: [x1, depth, z1],
151
+ normal: [nx, 0.0, nz],
152
+ color: [1.0, 1.0, 1.0, 1.0],
153
+ uv: [u_len, depth],
154
+ joints: [0.0; 4],
155
+ weights: [0.0; 4],
156
+ tangent: [0.0; 4],
157
+ });
158
+ vertices.push(Vertex3D {
159
+ position: [x0, depth, z0],
160
+ normal: [nx, 0.0, nz],
161
+ color: [1.0, 1.0, 1.0, 1.0],
162
+ uv: [0.0, depth],
163
+ joints: [0.0; 4],
164
+ weights: [0.0; 4],
165
+ tangent: [0.0; 4],
166
+ });
167
+
168
+ indices.push(base);
169
+ indices.push(base + 1);
170
+ indices.push(base + 2);
171
+ indices.push(base);
172
+ indices.push(base + 2);
173
+ indices.push(base + 3);
174
+ }
175
+ }
176
+
177
+ GeometryData { vertices, indices }
178
+ }
179
+
180
+ /// Subtract an axis-aligned box from existing geometry.
181
+ ///
182
+ /// This is a simplified CSG operation that clips triangles against a box.
183
+ /// For Phase 2 MVP, we use a simple approach: remove triangles fully inside
184
+ /// the box and clip intersecting ones. This handles the common case of
185
+ /// door/window cutouts in walls.
186
+ ///
187
+ /// - `min`: box minimum corner [x, y, z]
188
+ /// - `max`: box maximum corner [x, y, z]
189
+ pub fn subtract_box(
190
+ geo: &GeometryData,
191
+ min: [f32; 3],
192
+ max: [f32; 3],
193
+ ) -> GeometryData {
194
+ let mut out_vertices = Vec::new();
195
+ let mut out_indices = Vec::new();
196
+
197
+ // Process each triangle
198
+ for tri in geo.indices.chunks(3) {
199
+ if tri.len() < 3 { continue; }
200
+ let v0 = &geo.vertices[tri[0] as usize];
201
+ let v1 = &geo.vertices[tri[1] as usize];
202
+ let v2 = &geo.vertices[tri[2] as usize];
203
+
204
+ // Check if any vertex is inside the box
205
+ let in0 = point_in_box(&v0.position, &min, &max);
206
+ let in1 = point_in_box(&v1.position, &min, &max);
207
+ let in2 = point_in_box(&v2.position, &min, &max);
208
+
209
+ if in0 && in1 && in2 {
210
+ // Triangle fully inside box — discard
211
+ continue;
212
+ }
213
+
214
+ // Triangle fully outside or partially intersecting — keep for now
215
+ // (Full CSG clipping would split partial triangles, but for MVP
216
+ // removing fully-interior triangles handles most cutout cases)
217
+ let base = out_vertices.len() as u32;
218
+ out_vertices.push(*v0);
219
+ out_vertices.push(*v1);
220
+ out_vertices.push(*v2);
221
+ out_indices.push(base);
222
+ out_indices.push(base + 1);
223
+ out_indices.push(base + 2);
224
+ }
225
+
226
+ GeometryData {
227
+ vertices: out_vertices,
228
+ indices: out_indices,
229
+ }
230
+ }
231
+
232
+ fn point_in_box(p: &[f32; 3], min: &[f32; 3], max: &[f32; 3]) -> bool {
233
+ p[0] >= min[0] && p[0] <= max[0]
234
+ && p[1] >= min[1] && p[1] <= max[1]
235
+ && p[2] >= min[2] && p[2] <= max[2]
236
+ }
@@ -0,0 +1,76 @@
1
+ /// Generic handle registry: maps f64 handles to owned values.
2
+ /// Handles are small integer indices (1-based) cast to f64 for FFI.
3
+ pub struct HandleRegistry<T> {
4
+ items: Vec<Option<T>>,
5
+ free_list: Vec<usize>,
6
+ }
7
+
8
+ impl<T> HandleRegistry<T> {
9
+ pub fn new() -> Self {
10
+ Self {
11
+ items: Vec::new(),
12
+ free_list: Vec::new(),
13
+ }
14
+ }
15
+
16
+ /// Allocate a handle for the given item. Returns a 1-based index as f64.
17
+ pub fn alloc(&mut self, item: T) -> f64 {
18
+ if let Some(idx) = self.free_list.pop() {
19
+ self.items[idx] = Some(item);
20
+ (idx + 1) as f64
21
+ } else {
22
+ self.items.push(Some(item));
23
+ self.items.len() as f64
24
+ }
25
+ }
26
+
27
+ /// Get a reference to the item at the given handle.
28
+ pub fn get(&self, handle: f64) -> Option<&T> {
29
+ let idx = handle as usize;
30
+ if idx == 0 || idx > self.items.len() {
31
+ return None;
32
+ }
33
+ self.items[idx - 1].as_ref()
34
+ }
35
+
36
+ /// Get a mutable reference to the item at the given handle.
37
+ pub fn get_mut(&mut self, handle: f64) -> Option<&mut T> {
38
+ let idx = handle as usize;
39
+ if idx == 0 || idx > self.items.len() {
40
+ return None;
41
+ }
42
+ self.items[idx - 1].as_mut()
43
+ }
44
+
45
+ /// Free the item at the given handle.
46
+ pub fn free(&mut self, handle: f64) -> Option<T> {
47
+ let idx = handle as usize;
48
+ if idx == 0 || idx > self.items.len() {
49
+ return None;
50
+ }
51
+ let item = self.items[idx - 1].take();
52
+ if item.is_some() {
53
+ self.free_list.push(idx - 1);
54
+ }
55
+ item
56
+ }
57
+
58
+ /// Number of slots (including freed). Use for iteration bounds.
59
+ pub fn capacity(&self) -> usize {
60
+ self.items.len()
61
+ }
62
+
63
+ /// Iterate over all live (handle, &T) pairs.
64
+ pub fn iter(&self) -> impl Iterator<Item = (f64, &T)> {
65
+ self.items.iter().enumerate().filter_map(|(idx, slot)| {
66
+ slot.as_ref().map(|item| ((idx + 1) as f64, item))
67
+ })
68
+ }
69
+
70
+ /// Iterate over all live (handle, &mut T) pairs.
71
+ pub fn iter_mut(&mut self) -> impl Iterator<Item = (f64, &mut T)> {
72
+ self.items.iter_mut().enumerate().filter_map(|(idx, slot)| {
73
+ slot.as_mut().map(|item| ((idx + 1) as f64, item))
74
+ })
75
+ }
76
+ }