@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,524 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Core/StaticArray.h>
8
+ #include <Jolt/Core/LockFreeHashMap.h>
9
+ #include <Jolt/Physics/EPhysicsUpdateError.h>
10
+ #include <Jolt/Physics/Body/BodyPair.h>
11
+ #include <Jolt/Physics/Collision/Shape/SubShapeIDPair.h>
12
+ #include <Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h>
13
+ #include <Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h>
14
+ #include <Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h>
15
+ #include <Jolt/Core/HashCombine.h>
16
+ #include <Jolt/Core/NonCopyable.h>
17
+
18
+ JPH_SUPPRESS_WARNINGS_STD_BEGIN
19
+ #include <atomic>
20
+ JPH_SUPPRESS_WARNINGS_STD_END
21
+
22
+ JPH_NAMESPACE_BEGIN
23
+
24
+ struct PhysicsSettings;
25
+ class PhysicsUpdateContext;
26
+
27
+ /// A contact constraint manager manages all contacts between two bodies
28
+ ///
29
+ /// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library.
30
+ class JPH_EXPORT ContactConstraintManager : public NonCopyable
31
+ {
32
+ public:
33
+ JPH_OVERRIDE_NEW_DELETE
34
+
35
+ /// Constructor
36
+ explicit ContactConstraintManager(const PhysicsSettings &inPhysicsSettings);
37
+ ~ContactConstraintManager();
38
+
39
+ /// Initialize the system.
40
+ /// @param inMaxBodyPairs Maximum amount of body pairs to process (anything else will fall through the world), this number should generally be much higher than the max amount of contact points as there will be lots of bodies close that are not actually touching
41
+ /// @param inMaxContactConstraints Maximum amount of contact constraints to process (anything else will fall through the world)
42
+ void Init(uint inMaxBodyPairs, uint inMaxContactConstraints);
43
+
44
+ /// Listener that is notified whenever a contact point between two bodies is added/updated/removed
45
+ void SetContactListener(ContactListener *inListener) { mContactListener = inListener; }
46
+ ContactListener * GetContactListener() const { return mContactListener; }
47
+
48
+ /// Callback function to combine the restitution or friction of two bodies
49
+ /// Note that when merging manifolds (when PhysicsSettings::mUseManifoldReduction is true) you will only get a callback for the merged manifold.
50
+ /// It is not possible in that case to get all sub shape ID pairs that were colliding, you'll get the first encountered pair.
51
+ using CombineFunction = float (*)(const Body &inBody1, const SubShapeID &inSubShapeID1, const Body &inBody2, const SubShapeID &inSubShapeID2);
52
+
53
+ /// Set the function that combines the friction of two bodies and returns it
54
+ /// Default method is the geometric mean: sqrt(friction1 * friction2).
55
+ void SetCombineFriction(CombineFunction inCombineFriction) { mCombineFriction = inCombineFriction; }
56
+ CombineFunction GetCombineFriction() const { return mCombineFriction; }
57
+
58
+ /// Set the function that combines the restitution of two bodies and returns it
59
+ /// Default method is max(restitution1, restitution1)
60
+ void SetCombineRestitution(CombineFunction inCombineRestitution) { mCombineRestitution = inCombineRestitution; }
61
+ CombineFunction GetCombineRestitution() const { return mCombineRestitution; }
62
+
63
+ /// Get the max number of contact constraints that are allowed
64
+ uint32 GetMaxConstraints() const { return mMaxConstraints; }
65
+
66
+ /// Check with the listener if inBody1 and inBody2 could collide, returns false if not
67
+ inline ValidateResult ValidateContactPoint(const Body &inBody1, const Body &inBody2, RVec3Arg inBaseOffset, const CollideShapeResult &inCollisionResult) const
68
+ {
69
+ if (mContactListener == nullptr)
70
+ return ValidateResult::AcceptAllContactsForThisBodyPair;
71
+
72
+ return mContactListener->OnContactValidate(inBody1, inBody2, inBaseOffset, inCollisionResult);
73
+ }
74
+
75
+ /// Sets up the constraint buffer. Should be called before starting collision detection.
76
+ void PrepareConstraintBuffer(PhysicsUpdateContext *inContext);
77
+
78
+ /// Max 4 contact points are needed for a stable manifold
79
+ static const int MaxContactPoints = 4;
80
+
81
+ /// Contacts are allocated in a lock free hash map
82
+ class ContactAllocator : public LFHMAllocatorContext
83
+ {
84
+ public:
85
+ using LFHMAllocatorContext::LFHMAllocatorContext;
86
+
87
+ uint mNumBodyPairs = 0; ///< Total number of body pairs added using this allocator
88
+ uint mNumManifolds = 0; ///< Total number of manifolds added using this allocator
89
+ EPhysicsUpdateError mErrors = EPhysicsUpdateError::None; ///< Errors reported on this allocator
90
+ };
91
+
92
+ /// Get a new allocator context for storing contacts. Note that you should call this once and then add multiple contacts using the context.
93
+ ContactAllocator GetContactAllocator() { return mCache[mCacheWriteIdx].GetContactAllocator(); }
94
+
95
+ /// Check if the contact points from the previous frame are reusable and if so copy them.
96
+ /// When the cache was usable and the pair has been handled: outPairHandled = true.
97
+ /// When a contact constraint was produced: outConstraintCreated = true.
98
+ void GetContactsFromCache(ContactAllocator &ioContactAllocator, Body &inBody1, Body &inBody2, bool &outPairHandled, bool &outConstraintCreated);
99
+
100
+ /// Handle used to keep track of the current body pair
101
+ using BodyPairHandle = void *;
102
+
103
+ /// Create a handle for a colliding body pair so that contact constraints can be added between them.
104
+ /// Needs to be called once per body pair per frame before calling AddContactConstraint.
105
+ BodyPairHandle AddBodyPair(ContactAllocator &ioContactAllocator, const Body &inBody1, const Body &inBody2);
106
+
107
+ /// Add a contact constraint for this frame.
108
+ ///
109
+ /// @param ioContactAllocator The allocator that reserves memory for the contacts
110
+ /// @param inBodyPair The handle for the contact cache for this body pair
111
+ /// @param inBody1 The first body that is colliding
112
+ /// @param inBody2 The second body that is colliding
113
+ /// @param inManifold The manifold that describes the collision
114
+ /// @return true if a contact constraint was created (can be false in the case of a sensor)
115
+ ///
116
+ /// This is using the approach described in 'Modeling and Solving Constraints' by Erin Catto presented at GDC 2009 (and later years with slight modifications).
117
+ /// We're using the formulas from slide 50 - 53 combined.
118
+ ///
119
+ /// Euler velocity integration:
120
+ ///
121
+ /// v1' = v1 + M^-1 P
122
+ ///
123
+ /// Impulse:
124
+ ///
125
+ /// P = J^T lambda
126
+ ///
127
+ /// Constraint force:
128
+ ///
129
+ /// lambda = -K^-1 J v1
130
+ ///
131
+ /// Inverse effective mass:
132
+ ///
133
+ /// K = J M^-1 J^T
134
+ ///
135
+ /// Constraint equation (limits movement in 1 axis):
136
+ ///
137
+ /// C = (p2 - p1) . n
138
+ ///
139
+ /// Jacobian (for position constraint)
140
+ ///
141
+ /// J = [-n, -r1 x n, n, r2 x n]
142
+ ///
143
+ /// n = contact normal (pointing away from body 1).
144
+ /// p1, p2 = positions of collision on body 1 and 2.
145
+ /// r1, r2 = contact point relative to center of mass of body 1 and body 2 (r1 = p1 - x1, r2 = p2 - x2).
146
+ /// v1, v2 = (linear velocity, angular velocity): 6 vectors containing linear and angular velocity for body 1 and 2.
147
+ /// M = mass matrix, a diagonal matrix of the mass and inertia with diagonal [m1, I1, m2, I2].
148
+ bool AddContactConstraint(ContactAllocator &ioContactAllocator, BodyPairHandle inBodyPair, Body &inBody1, Body &inBody2, const ContactManifold &inManifold);
149
+
150
+ /// Finalizes the contact cache, the contact cache that was generated during the calls to AddContactConstraint in this update
151
+ /// will be used from now on to read from. After finalizing the contact cache, the contact removed callbacks will be called.
152
+ /// inExpectedNumBodyPairs / inExpectedNumManifolds are the amount of body pairs / manifolds found in the previous step and is
153
+ /// used to determine the amount of buckets the contact cache hash map will use in the next update.
154
+ void FinalizeContactCacheAndCallContactPointRemovedCallbacks(uint inExpectedNumBodyPairs, uint inExpectedNumManifolds);
155
+
156
+ /// Check if 2 bodies were in contact during the last simulation step. Since contacts are only detected between active bodies, at least one of the bodies must be active.
157
+ /// Uses the read collision cache to determine if 2 bodies are in contact.
158
+ bool WereBodiesInContact(const BodyID &inBody1ID, const BodyID &inBody2ID) const;
159
+
160
+ /// Get the number of contact constraints that were found
161
+ uint32 GetNumConstraints() const { return min<uint32>(mNumConstraints, mMaxConstraints); }
162
+
163
+ /// Sort contact constraints deterministically
164
+ void SortContacts(uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd) const;
165
+
166
+ /// Get the affected bodies for a given constraint
167
+ inline void GetAffectedBodies(uint32 inConstraintIdx, const Body *&outBody1, const Body *&outBody2) const
168
+ {
169
+ const ContactConstraint &constraint = mConstraints[inConstraintIdx];
170
+ outBody1 = constraint.mBody1;
171
+ outBody2 = constraint.mBody2;
172
+ }
173
+
174
+ /// Apply last frame's impulses as an initial guess for this frame's impulses
175
+ template <class MotionPropertiesCallback>
176
+ void WarmStartVelocityConstraints(const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, MotionPropertiesCallback &ioCallback);
177
+
178
+ /// Solve velocity constraints, when almost nothing changes this should only apply very small impulses
179
+ /// since we're warm starting with the total impulse applied in the last frame above.
180
+ ///
181
+ /// Friction wise we're using the Coulomb friction model which says that:
182
+ ///
183
+ /// |F_T| <= mu |F_N|
184
+ ///
185
+ /// Where F_T is the tangential force, F_N is the normal force and mu is the friction coefficient
186
+ ///
187
+ /// In impulse terms this becomes:
188
+ ///
189
+ /// |lambda_T| <= mu |lambda_N|
190
+ ///
191
+ /// And the constraint that needs to be applied is exactly the same as a non penetration constraint
192
+ /// except that we use a tangent instead of a normal. The tangent should point in the direction of the
193
+ /// tangential velocity of the point:
194
+ ///
195
+ /// J = [-T, -r1 x T, T, r2 x T]
196
+ ///
197
+ /// Where T is the tangent.
198
+ ///
199
+ /// See slide 42 and 43.
200
+ ///
201
+ /// Restitution is implemented as a velocity bias (see slide 41):
202
+ ///
203
+ /// b = e v_n^-
204
+ ///
205
+ /// e = the restitution coefficient, v_n^- is the normal velocity prior to the collision
206
+ ///
207
+ /// Restitution is only applied when v_n^- is large enough and the points are moving towards collision
208
+ bool SolveVelocityConstraints(const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd);
209
+
210
+ /// Save back the lambdas to the contact cache for the next warm start
211
+ void StoreAppliedImpulses(const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd) const;
212
+
213
+ /// Solve position constraints.
214
+ /// This is using the approach described in 'Modeling and Solving Constraints' by Erin Catto presented at GDC 2007.
215
+ /// On slide 78 it is suggested to split up the Baumgarte stabilization for positional drift so that it does not
216
+ /// actually add to the momentum. We combine an Euler velocity integrate + a position integrate and then discard the velocity
217
+ /// change.
218
+ ///
219
+ /// Constraint force:
220
+ ///
221
+ /// lambda = -K^-1 b
222
+ ///
223
+ /// Baumgarte stabilization:
224
+ ///
225
+ /// b = beta / dt C
226
+ ///
227
+ /// beta = baumgarte stabilization factor.
228
+ /// dt = delta time.
229
+ bool SolvePositionConstraints(const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd);
230
+
231
+ /// Recycle the constraint buffer. Should be called between collision simulation steps.
232
+ void RecycleConstraintBuffer();
233
+
234
+ /// Terminate the constraint buffer. Should be called after simulation ends.
235
+ void FinishConstraintBuffer();
236
+
237
+ /// Called by continuous collision detection to notify the contact listener that a contact was added
238
+ /// @param ioContactAllocator The allocator that reserves memory for the contacts
239
+ /// @param inBody1 The first body that is colliding
240
+ /// @param inBody2 The second body that is colliding
241
+ /// @param inManifold The manifold that describes the collision
242
+ /// @param outSettings The calculated contact settings (may be overridden by the contact listener)
243
+ void OnCCDContactAdded(ContactAllocator &ioContactAllocator, const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &outSettings);
244
+
245
+ #ifdef JPH_DEBUG_RENDERER
246
+ // Drawing properties
247
+ static bool sDrawContactPoint;
248
+ static bool sDrawSupportingFaces;
249
+ static bool sDrawContactPointReduction;
250
+ static bool sDrawContactManifolds;
251
+ #endif // JPH_DEBUG_RENDERER
252
+
253
+ /// Saving state for replay
254
+ void SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const;
255
+
256
+ /// Restoring state for replay. Returns false when failed.
257
+ bool RestoreState(StateRecorder &inStream, const StateRecorderFilter *inFilter);
258
+
259
+ private:
260
+ /// Local space contact point, used for caching impulses
261
+ class CachedContactPoint
262
+ {
263
+ public:
264
+ /// Saving / restoring state for replay
265
+ void SaveState(StateRecorder &inStream) const;
266
+ void RestoreState(StateRecorder &inStream);
267
+
268
+ /// Local space positions on body 1 and 2.
269
+ /// Note: these values are read through sLoadFloat3Unsafe.
270
+ Float3 mPosition1;
271
+ Float3 mPosition2;
272
+
273
+ /// Total applied impulse during the last update that it was used
274
+ float mNonPenetrationLambda;
275
+ Vector<2> mFrictionLambda;
276
+ };
277
+
278
+ static_assert(sizeof(CachedContactPoint) == 36, "Unexpected size");
279
+ static_assert(alignof(CachedContactPoint) == 4, "Assuming 4 byte aligned");
280
+
281
+ /// A single cached manifold
282
+ class CachedManifold
283
+ {
284
+ public:
285
+ /// Calculate size in bytes needed beyond the size of the class to store inNumContactPoints
286
+ static int sGetRequiredExtraSize(int inNumContactPoints) { return max(0, inNumContactPoints - 1) * sizeof(CachedContactPoint); }
287
+
288
+ /// Calculate total class size needed for storing inNumContactPoints
289
+ static int sGetRequiredTotalSize(int inNumContactPoints) { return sizeof(CachedManifold) + sGetRequiredExtraSize(inNumContactPoints); }
290
+
291
+ /// Saving / restoring state for replay
292
+ void SaveState(StateRecorder &inStream) const;
293
+ void RestoreState(StateRecorder &inStream);
294
+
295
+ /// Handle to next cached contact points in ManifoldCache::mCachedManifolds for the same body pair
296
+ uint32 mNextWithSameBodyPair;
297
+
298
+ /// Contact normal in the space of 2.
299
+ /// Note: this value is read through sLoadFloat3Unsafe.
300
+ Float3 mContactNormal;
301
+
302
+ /// Flags for this cached manifold
303
+ enum class EFlags : uint16
304
+ {
305
+ ContactPersisted = 1, ///< If this cache entry was reused in the next simulation update
306
+ CCDContact = 2 ///< This is a cached manifold reported by continuous collision detection and was only used to create a contact callback
307
+ };
308
+
309
+ /// @see EFlags
310
+ mutable atomic<uint16> mFlags { 0 };
311
+
312
+ /// Number of contact points in the array below
313
+ uint16 mNumContactPoints;
314
+
315
+ /// Contact points that this manifold consists of
316
+ CachedContactPoint mContactPoints[1];
317
+ };
318
+
319
+ static_assert(sizeof(CachedManifold) == 56, "This structure is expect to not contain any waste due to alignment");
320
+ static_assert(alignof(CachedManifold) == 4, "Assuming 4 byte aligned");
321
+
322
+ /// Define a map that maps SubShapeIDPair -> manifold
323
+ using ManifoldMap = LockFreeHashMap<SubShapeIDPair, CachedManifold>;
324
+ using MKeyValue = ManifoldMap::KeyValue;
325
+ using MKVAndCreated = std::pair<MKeyValue *, bool>;
326
+
327
+ /// Start of list of contact points for a particular pair of bodies
328
+ class CachedBodyPair
329
+ {
330
+ public:
331
+ /// Saving / restoring state for replay
332
+ void SaveState(StateRecorder &inStream) const;
333
+ void RestoreState(StateRecorder &inStream);
334
+
335
+ /// Local space position difference from Body A to Body B.
336
+ /// Note: this value is read through sLoadFloat3Unsafe
337
+ Float3 mDeltaPosition;
338
+
339
+ /// Local space rotation difference from Body A to Body B, fourth component of quaternion is not stored but is guaranteed >= 0.
340
+ /// Note: this value is read through sLoadFloat3Unsafe
341
+ Float3 mDeltaRotation;
342
+
343
+ /// Handle to first manifold in ManifoldCache::mCachedManifolds
344
+ uint32 mFirstCachedManifold;
345
+ };
346
+
347
+ static_assert(sizeof(CachedBodyPair) == 28, "Unexpected size");
348
+ static_assert(alignof(CachedBodyPair) == 4, "Assuming 4 byte aligned");
349
+
350
+ /// Define a map that maps BodyPair -> CachedBodyPair
351
+ using BodyPairMap = LockFreeHashMap<BodyPair, CachedBodyPair>;
352
+ using BPKeyValue = BodyPairMap::KeyValue;
353
+
354
+ /// Holds all caches that are needed to quickly find cached body pairs / manifolds
355
+ class ManifoldCache
356
+ {
357
+ public:
358
+ /// Initialize the cache
359
+ void Init(uint inMaxBodyPairs, uint inMaxContactConstraints, uint inCachedManifoldsSize);
360
+
361
+ /// Reset all entries from the cache
362
+ void Clear();
363
+
364
+ /// Prepare cache before creating new contacts.
365
+ /// inExpectedNumBodyPairs / inExpectedNumManifolds are the amount of body pairs / manifolds found in the previous step and is used to determine the amount of buckets the contact cache hash map will use.
366
+ void Prepare(uint inExpectedNumBodyPairs, uint inExpectedNumManifolds);
367
+
368
+ /// Get a new allocator context for storing contacts. Note that you should call this once and then add multiple contacts using the context.
369
+ ContactAllocator GetContactAllocator() { return ContactAllocator(mAllocator, cAllocatorBlockSize); }
370
+
371
+ /// Find / create cached entry for SubShapeIDPair -> CachedManifold
372
+ const MKeyValue * Find(const SubShapeIDPair &inKey, uint64 inKeyHash) const;
373
+ MKeyValue * Create(ContactAllocator &ioContactAllocator, const SubShapeIDPair &inKey, uint64 inKeyHash, int inNumContactPoints);
374
+ MKVAndCreated FindOrCreate(ContactAllocator &ioContactAllocator, const SubShapeIDPair &inKey, uint64 inKeyHash, int inNumContactPoints);
375
+ uint32 ToHandle(const MKeyValue *inKeyValue) const;
376
+ const MKeyValue * FromHandle(uint32 inHandle) const;
377
+
378
+ /// Find / create entry for BodyPair -> CachedBodyPair
379
+ const BPKeyValue * Find(const BodyPair &inKey, uint64 inKeyHash) const;
380
+ BPKeyValue * Create(ContactAllocator &ioContactAllocator, const BodyPair &inKey, uint64 inKeyHash);
381
+ void GetAllBodyPairsSorted(Array<const BPKeyValue *> &outAll) const;
382
+ void GetAllManifoldsSorted(const CachedBodyPair &inBodyPair, Array<const MKeyValue *> &outAll) const;
383
+ void GetAllCCDManifoldsSorted(Array<const MKeyValue *> &outAll) const;
384
+ void ContactPointRemovedCallbacks(ContactListener *inListener);
385
+
386
+ #ifdef JPH_ENABLE_ASSERTS
387
+ /// Get the amount of manifolds in the cache
388
+ uint GetNumManifolds() const { return mCachedManifolds.GetNumKeyValues(); }
389
+
390
+ /// Get the amount of body pairs in the cache
391
+ uint GetNumBodyPairs() const { return mCachedBodyPairs.GetNumKeyValues(); }
392
+
393
+ /// Before a cache is finalized you can only do Create(), after only Find() or Clear()
394
+ void Finalize();
395
+ #endif
396
+
397
+ /// Saving / restoring state for replay
398
+ void SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const;
399
+ bool RestoreState(const ManifoldCache &inReadCache, StateRecorder &inStream, const StateRecorderFilter *inFilter);
400
+
401
+ private:
402
+ /// Block size used when allocating new blocks in the contact cache
403
+ static constexpr uint32 cAllocatorBlockSize = 4096;
404
+
405
+ /// Allocator used by both mCachedManifolds and mCachedBodyPairs, this makes it more likely that a body pair and its manifolds are close in memory
406
+ LFHMAllocator mAllocator;
407
+
408
+ /// Simple hash map for SubShapeIDPair -> CachedManifold
409
+ ManifoldMap mCachedManifolds { mAllocator };
410
+
411
+ /// Simple hash map for BodyPair -> CachedBodyPair
412
+ BodyPairMap mCachedBodyPairs { mAllocator };
413
+
414
+ #ifdef JPH_ENABLE_ASSERTS
415
+ bool mIsFinalized = false; ///< Marks if this buffer is complete
416
+ #endif
417
+ };
418
+
419
+ ManifoldCache mCache[2]; ///< We have one cache to read from and one to write to
420
+ int mCacheWriteIdx = 0; ///< Which cache we're currently writing to
421
+
422
+ /// World space contact point, used for solving penetrations
423
+ class WorldContactPoint
424
+ {
425
+ public:
426
+ /// Calculate constraint properties below
427
+ void CalculateNonPenetrationConstraintProperties(const Body &inBody1, float inInvMass1, float inInvInertiaScale1, const Body &inBody2, float inInvMass2, float inInvInertiaScale2, RVec3Arg inWorldSpacePosition1, RVec3Arg inWorldSpacePosition2, Vec3Arg inWorldSpaceNormal);
428
+
429
+ template <EMotionType Type1, EMotionType Type2>
430
+ JPH_INLINE void TemplatedCalculateFrictionAndNonPenetrationConstraintProperties(float inDeltaTime, float inGravityDeltaTimeDotNormal, const Body &inBody1, const Body &inBody2, float inInvM1, float inInvM2, Mat44Arg inInvI1, Mat44Arg inInvI2, RVec3Arg inWorldSpacePosition1, RVec3Arg inWorldSpacePosition2, Vec3Arg inWorldSpaceNormal, Vec3Arg inWorldSpaceTangent1, Vec3Arg inWorldSpaceTangent2, const ContactSettings &inSettings, float inMinVelocityForRestitution);
431
+
432
+ /// The constraint parts
433
+ AxisConstraintPart mNonPenetrationConstraint;
434
+ AxisConstraintPart mFrictionConstraint1;
435
+ AxisConstraintPart mFrictionConstraint2;
436
+
437
+ /// Contact cache
438
+ CachedContactPoint * mContactPoint;
439
+ };
440
+
441
+ using WorldContactPoints = StaticArray<WorldContactPoint, MaxContactPoints>;
442
+
443
+ /// Contact constraint class, used for solving penetrations
444
+ class ContactConstraint
445
+ {
446
+ public:
447
+ #ifdef JPH_DEBUG_RENDERER
448
+ /// Draw the state of the contact constraint
449
+ void Draw(DebugRenderer *inRenderer, ColorArg inManifoldColor) const;
450
+ #endif // JPH_DEBUG_RENDERER
451
+
452
+ /// Convert the world space normal to a Vec3
453
+ JPH_INLINE Vec3 GetWorldSpaceNormal() const
454
+ {
455
+ return Vec3::sLoadFloat3Unsafe(mWorldSpaceNormal);
456
+ }
457
+
458
+ /// Get the tangents for this contact constraint
459
+ JPH_INLINE void GetTangents(Vec3 &outTangent1, Vec3 &outTangent2) const
460
+ {
461
+ Vec3 ws_normal = GetWorldSpaceNormal();
462
+ outTangent1 = ws_normal.GetNormalizedPerpendicular();
463
+ outTangent2 = ws_normal.Cross(outTangent1);
464
+ }
465
+
466
+ Body * mBody1;
467
+ Body * mBody2;
468
+ uint64 mSortKey;
469
+ Float3 mWorldSpaceNormal;
470
+ float mCombinedFriction;
471
+ float mInvMass1;
472
+ float mInvInertiaScale1;
473
+ float mInvMass2;
474
+ float mInvInertiaScale2;
475
+ WorldContactPoints mContactPoints;
476
+ };
477
+
478
+ public:
479
+ /// The maximum value that can be passed to Init for inMaxContactConstraints. Note you should really use a lower value, using this value will cost a lot of memory!
480
+ static constexpr uint cMaxContactConstraintsLimit = ~uint(0) / sizeof(ContactConstraint);
481
+
482
+ /// The maximum value that can be passed to Init for inMaxBodyPairs. Note you should really use a lower value, using this value will cost a lot of memory!
483
+ static constexpr uint cMaxBodyPairsLimit = ~uint(0) / sizeof(BodyPairMap::KeyValue);
484
+
485
+ private:
486
+ /// Internal helper function to calculate the friction and non-penetration constraint properties. Templated to the motion type to reduce the amount of branches and calculations.
487
+ template <EMotionType Type1, EMotionType Type2>
488
+ JPH_INLINE void TemplatedCalculateFrictionAndNonPenetrationConstraintProperties(ContactConstraint &ioConstraint, const ContactSettings &inSettings, float inDeltaTime, Vec3Arg inGravityDeltaTime, RMat44Arg inTransformBody1, RMat44Arg inTransformBody2, const Body &inBody1, const Body &inBody2);
489
+
490
+ /// Internal helper function to calculate the friction and non-penetration constraint properties.
491
+ inline void CalculateFrictionAndNonPenetrationConstraintProperties(ContactConstraint &ioConstraint, const ContactSettings &inSettings, float inDeltaTime, Vec3Arg inGravityDeltaTime, RMat44Arg inTransformBody1, RMat44Arg inTransformBody2, const Body &inBody1, const Body &inBody2);
492
+
493
+ /// Internal helper function to add a contact constraint. Templated to the motion type to reduce the amount of branches and calculations.
494
+ template <EMotionType Type1, EMotionType Type2>
495
+ bool TemplatedAddContactConstraint(ContactAllocator &ioContactAllocator, BodyPairHandle inBodyPairHandle, Body &inBody1, Body &inBody2, const ContactManifold &inManifold);
496
+
497
+ /// Internal helper function to warm start contact constraint. Templated to the motion type to reduce the amount of branches and calculations.
498
+ template <EMotionType Type1, EMotionType Type2>
499
+ JPH_INLINE static void sWarmStartConstraint(ContactConstraint &ioConstraint, MotionProperties *ioMotionProperties1, MotionProperties *ioMotionProperties2, float inWarmStartImpulseRatio);
500
+
501
+ /// Internal helper function to solve a single contact constraint. Templated to the motion type to reduce the amount of branches and calculations.
502
+ template <EMotionType Type1, EMotionType Type2>
503
+ JPH_INLINE static bool sSolveVelocityConstraint(ContactConstraint &ioConstraint, MotionProperties *ioMotionProperties1, MotionProperties *ioMotionProperties2);
504
+
505
+ /// The main physics settings instance
506
+ const PhysicsSettings & mPhysicsSettings;
507
+
508
+ /// Listener that is notified whenever a contact point between two bodies is added/updated/removed
509
+ ContactListener * mContactListener = nullptr;
510
+
511
+ /// Functions that are used to combine friction and restitution of 2 bodies
512
+ CombineFunction mCombineFriction = [](const Body &inBody1, const SubShapeID &, const Body &inBody2, const SubShapeID &) { return sqrt(inBody1.GetFriction() * inBody2.GetFriction()); };
513
+ CombineFunction mCombineRestitution = [](const Body &inBody1, const SubShapeID &, const Body &inBody2, const SubShapeID &) { return max(inBody1.GetRestitution(), inBody2.GetRestitution()); };
514
+
515
+ /// The constraints that were added this frame
516
+ ContactConstraint * mConstraints = nullptr;
517
+ uint32 mMaxConstraints = 0;
518
+ atomic<uint32> mNumConstraints { 0 };
519
+
520
+ /// Context used for this physics update
521
+ PhysicsUpdateContext * mUpdateContext;
522
+ };
523
+
524
+ JPH_NAMESPACE_END