@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,93 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/ObjectStream/SerializableObject.h>
8
+ #include <Jolt/Core/LinearCurve.h>
9
+ #include <Jolt/Core/StreamIn.h>
10
+ #include <Jolt/Core/StreamOut.h>
11
+ #include <Jolt/Physics/StateRecorder.h>
12
+
13
+ JPH_NAMESPACE_BEGIN
14
+
15
+ #ifdef JPH_DEBUG_RENDERER
16
+ class DebugRenderer;
17
+ #endif // JPH_DEBUG_RENDERER
18
+
19
+ /// Generic properties for a vehicle engine
20
+ class JPH_EXPORT VehicleEngineSettings
21
+ {
22
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleEngineSettings)
23
+
24
+ public:
25
+ /// Constructor
26
+ VehicleEngineSettings();
27
+
28
+ /// Saves the contents in binary form to inStream.
29
+ void SaveBinaryState(StreamOut &inStream) const;
30
+
31
+ /// Restores the contents in binary form to inStream.
32
+ void RestoreBinaryState(StreamIn &inStream);
33
+
34
+ float mMaxTorque = 500.0f; ///< Max amount of torque (Nm) that the engine can deliver
35
+ float mMinRPM = 1000.0f; ///< Min amount of revolutions per minute (rpm) the engine can produce without stalling
36
+ float mMaxRPM = 6000.0f; ///< Max amount of revolutions per minute (rpm) the engine can generate
37
+ LinearCurve mNormalizedTorque; ///< Y-axis: Curve that describes a ratio of the max torque the engine can produce (0 = 0, 1 = mMaxTorque). X-axis: the fraction of the RPM of the engine (0 = mMinRPM, 1 = mMaxRPM)
38
+ float mInertia = 0.5f; ///< Moment of inertia (kg m^2) of the engine
39
+ float mAngularDamping = 0.2f; ///< Angular damping factor of the wheel: dw/dt = -c * w. Value should be zero or positive and is usually close to 0.
40
+ };
41
+
42
+ /// Runtime data for engine
43
+ class JPH_EXPORT VehicleEngine : public VehicleEngineSettings
44
+ {
45
+ public:
46
+ /// Multiply an angular velocity (rad/s) with this value to get rounds per minute (RPM)
47
+ static constexpr float cAngularVelocityToRPM = 60.0f / (2.0f * JPH_PI);
48
+
49
+ /// Clamp the RPM between min and max RPM
50
+ inline void ClampRPM() { mCurrentRPM = Clamp(mCurrentRPM, mMinRPM, mMaxRPM); }
51
+
52
+ /// Current rotation speed of engine in rounds per minute
53
+ float GetCurrentRPM() const { return mCurrentRPM; }
54
+
55
+ /// Update rotation speed of engine in rounds per minute
56
+ void SetCurrentRPM(float inRPM) { mCurrentRPM = inRPM; ClampRPM(); }
57
+
58
+ /// Get current angular velocity of the engine in radians / second
59
+ inline float GetAngularVelocity() const { return mCurrentRPM / cAngularVelocityToRPM; }
60
+
61
+ /// Get the amount of torque (N m) that the engine can supply
62
+ /// @param inAcceleration How much the gas pedal is pressed [0, 1]
63
+ float GetTorque(float inAcceleration) const { return inAcceleration * mMaxTorque * mNormalizedTorque.GetValue(mCurrentRPM / mMaxRPM); }
64
+
65
+ /// Apply a torque to the engine rotation speed
66
+ /// @param inTorque Torque in N m
67
+ /// @param inDeltaTime Delta time in seconds
68
+ void ApplyTorque(float inTorque, float inDeltaTime);
69
+
70
+ /// Update the engine RPM for damping
71
+ /// @param inDeltaTime Delta time in seconds
72
+ void ApplyDamping(float inDeltaTime);
73
+
74
+ #ifdef JPH_DEBUG_RENDERER
75
+ // Function that converts RPM to an angle in radians for debugging purposes
76
+ float ConvertRPMToAngle(float inRPM) const { return (-0.75f + 1.5f * inRPM / mMaxRPM) * JPH_PI; }
77
+
78
+ /// Debug draw a RPM meter
79
+ void DrawRPM(DebugRenderer *inRenderer, RVec3Arg inPosition, Vec3Arg inForward, Vec3Arg inUp, float inSize, float inShiftDownRPM, float inShiftUpRPM) const;
80
+ #endif // JPH_DEBUG_RENDERER
81
+
82
+ /// If the engine is idle we allow the vehicle to sleep
83
+ bool AllowSleep() const { return mCurrentRPM <= 1.01f * mMinRPM; }
84
+
85
+ /// Saving state for replay
86
+ void SaveState(StateRecorder &inStream) const;
87
+ void RestoreState(StateRecorder &inStream);
88
+
89
+ private:
90
+ float mCurrentRPM = mMinRPM; ///< Current rotation speed of engine in rounds per minute
91
+ };
92
+
93
+ JPH_NAMESPACE_END
@@ -0,0 +1,52 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleTrack.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleTrackSettings)
13
+ {
14
+ JPH_ADD_ATTRIBUTE(VehicleTrackSettings, mDrivenWheel)
15
+ JPH_ADD_ATTRIBUTE(VehicleTrackSettings, mWheels)
16
+ JPH_ADD_ATTRIBUTE(VehicleTrackSettings, mInertia)
17
+ JPH_ADD_ATTRIBUTE(VehicleTrackSettings, mAngularDamping)
18
+ JPH_ADD_ATTRIBUTE(VehicleTrackSettings, mMaxBrakeTorque)
19
+ JPH_ADD_ATTRIBUTE(VehicleTrackSettings, mDifferentialRatio)
20
+ }
21
+
22
+ void VehicleTrackSettings::SaveBinaryState(StreamOut &inStream) const
23
+ {
24
+ inStream.Write(mDrivenWheel);
25
+ inStream.Write(mWheels);
26
+ inStream.Write(mInertia);
27
+ inStream.Write(mAngularDamping);
28
+ inStream.Write(mMaxBrakeTorque);
29
+ inStream.Write(mDifferentialRatio);
30
+ }
31
+
32
+ void VehicleTrackSettings::RestoreBinaryState(StreamIn &inStream)
33
+ {
34
+ inStream.Read(mDrivenWheel);
35
+ inStream.Read(mWheels);
36
+ inStream.Read(mInertia);
37
+ inStream.Read(mAngularDamping);
38
+ inStream.Read(mMaxBrakeTorque);
39
+ inStream.Read(mDifferentialRatio);
40
+ }
41
+
42
+ void VehicleTrack::SaveState(StateRecorder &inStream) const
43
+ {
44
+ inStream.Write(mAngularVelocity);
45
+ }
46
+
47
+ void VehicleTrack::RestoreState(StateRecorder &inStream)
48
+ {
49
+ inStream.Read(mAngularVelocity);
50
+ }
51
+
52
+ JPH_NAMESPACE_END
@@ -0,0 +1,56 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/ObjectStream/SerializableObject.h>
8
+ #include <Jolt/Core/LinearCurve.h>
9
+ #include <Jolt/Core/StreamIn.h>
10
+ #include <Jolt/Core/StreamOut.h>
11
+ #include <Jolt/Physics/StateRecorder.h>
12
+
13
+ JPH_NAMESPACE_BEGIN
14
+
15
+ /// On which side of the vehicle the track is located (for steering)
16
+ enum class ETrackSide : uint
17
+ {
18
+ Left = 0,
19
+ Right = 1,
20
+ Num = 2
21
+ };
22
+
23
+ /// Generic properties for tank tracks
24
+ class JPH_EXPORT VehicleTrackSettings
25
+ {
26
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleTrackSettings)
27
+
28
+ public:
29
+ /// Saves the contents in binary form to inStream.
30
+ void SaveBinaryState(StreamOut &inStream) const;
31
+
32
+ /// Restores the contents in binary form to inStream.
33
+ void RestoreBinaryState(StreamIn &inStream);
34
+
35
+ uint mDrivenWheel; ///< Which wheel on the track is connected to the engine
36
+ Array<uint> mWheels; ///< Indices of wheels that are inside this track, should include the driven wheel too
37
+ float mInertia = 10.0f; ///< Moment of inertia (kg m^2) of the track and its wheels as seen on the driven wheel
38
+ float mAngularDamping = 0.5f; ///< Damping factor of track and its wheels: dw/dt = -c * w as seen on the driven wheel
39
+ float mMaxBrakeTorque = 15000.0f; ///< How much torque (Nm) the brakes can apply on the driven wheel
40
+ float mDifferentialRatio = 6.0f; ///< Ratio between rotation speed of gear box and driven wheel of track
41
+ };
42
+
43
+ /// Runtime data for tank tracks
44
+ class JPH_EXPORT VehicleTrack : public VehicleTrackSettings
45
+ {
46
+ public:
47
+ /// Saving state for replay
48
+ void SaveState(StateRecorder &inStream) const;
49
+ void RestoreState(StateRecorder &inStream);
50
+
51
+ float mAngularVelocity = 0.0f; ///< Angular velocity of the driven wheel, will determine the speed of the entire track
52
+ };
53
+
54
+ using VehicleTracks = VehicleTrack[(int)ETrackSide::Num];
55
+
56
+ JPH_NAMESPACE_END
@@ -0,0 +1,159 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/VehicleTransmission.h>
8
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleTransmissionSettings)
13
+ {
14
+ JPH_ADD_ENUM_ATTRIBUTE(VehicleTransmissionSettings, mMode)
15
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mGearRatios)
16
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mReverseGearRatios)
17
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mSwitchTime)
18
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mClutchReleaseTime)
19
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mSwitchLatency)
20
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mShiftUpRPM)
21
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mShiftDownRPM)
22
+ JPH_ADD_ATTRIBUTE(VehicleTransmissionSettings, mClutchStrength)
23
+ }
24
+
25
+ void VehicleTransmissionSettings::SaveBinaryState(StreamOut &inStream) const
26
+ {
27
+ inStream.Write(mMode);
28
+ inStream.Write(mGearRatios);
29
+ inStream.Write(mReverseGearRatios);
30
+ inStream.Write(mSwitchTime);
31
+ inStream.Write(mClutchReleaseTime);
32
+ inStream.Write(mSwitchLatency);
33
+ inStream.Write(mShiftUpRPM);
34
+ inStream.Write(mShiftDownRPM);
35
+ inStream.Write(mClutchStrength);
36
+ }
37
+
38
+ void VehicleTransmissionSettings::RestoreBinaryState(StreamIn &inStream)
39
+ {
40
+ inStream.Read(mMode);
41
+ inStream.Read(mGearRatios);
42
+ inStream.Read(mReverseGearRatios);
43
+ inStream.Read(mSwitchTime);
44
+ inStream.Read(mClutchReleaseTime);
45
+ inStream.Read(mSwitchLatency);
46
+ inStream.Read(mShiftUpRPM);
47
+ inStream.Read(mShiftDownRPM);
48
+ inStream.Read(mClutchStrength);
49
+ }
50
+
51
+ void VehicleTransmission::Update(float inDeltaTime, float inCurrentRPM, float inForwardInput, bool inCanShiftUp)
52
+ {
53
+ // Update current gear and calculate clutch friction
54
+ if (mMode == ETransmissionMode::Auto)
55
+ {
56
+ // Switch gears based on rpm
57
+ int old_gear = mCurrentGear;
58
+ if (mCurrentGear == 0 // In neutral
59
+ || inForwardInput * float(mCurrentGear) < 0.0f) // Changing between forward / reverse
60
+ {
61
+ // Switch to first gear or reverse depending on input
62
+ mCurrentGear = inForwardInput > 0.0f? 1 : (inForwardInput < 0.0f? -1 : 0);
63
+ }
64
+ else if (mGearSwitchLatencyTimeLeft == 0.0f) // If not in the timout after switching gears
65
+ {
66
+ if (inCanShiftUp && inCurrentRPM > mShiftUpRPM)
67
+ {
68
+ if (mCurrentGear < 0)
69
+ {
70
+ // Shift up, reverse
71
+ if (mCurrentGear > -(int)mReverseGearRatios.size())
72
+ mCurrentGear--;
73
+ }
74
+ else
75
+ {
76
+ // Shift up, forward
77
+ if (mCurrentGear < (int)mGearRatios.size())
78
+ mCurrentGear++;
79
+ }
80
+ }
81
+ else if (inCurrentRPM < mShiftDownRPM)
82
+ {
83
+ if (mCurrentGear < 0)
84
+ {
85
+ // Shift down, reverse
86
+ int max_gear = inForwardInput != 0.0f? -1 : 0;
87
+ if (mCurrentGear < max_gear)
88
+ mCurrentGear++;
89
+ }
90
+ else
91
+ {
92
+ // Shift down, forward
93
+ int min_gear = inForwardInput != 0.0f? 1 : 0;
94
+ if (mCurrentGear > min_gear)
95
+ mCurrentGear--;
96
+ }
97
+ }
98
+ }
99
+
100
+ if (old_gear != mCurrentGear)
101
+ {
102
+ // We've shifted gear, start switch countdown
103
+ mGearSwitchTimeLeft = old_gear != 0? mSwitchTime : 0.0f;
104
+ mClutchReleaseTimeLeft = mClutchReleaseTime;
105
+ mGearSwitchLatencyTimeLeft = mSwitchLatency;
106
+ mClutchFriction = 0.0f;
107
+ }
108
+ else if (mGearSwitchTimeLeft > 0.0f)
109
+ {
110
+ // If still switching gears, count down
111
+ mGearSwitchTimeLeft = max(0.0f, mGearSwitchTimeLeft - inDeltaTime);
112
+ mClutchFriction = 0.0f;
113
+ }
114
+ else if (mClutchReleaseTimeLeft > 0.0f)
115
+ {
116
+ // After switching the gears we slowly release the clutch
117
+ mClutchReleaseTimeLeft = max(0.0f, mClutchReleaseTimeLeft - inDeltaTime);
118
+ mClutchFriction = 1.0f - mClutchReleaseTimeLeft / mClutchReleaseTime;
119
+ }
120
+ else
121
+ {
122
+ // Clutch has full friction
123
+ mClutchFriction = 1.0f;
124
+
125
+ // Count down switch latency
126
+ mGearSwitchLatencyTimeLeft = max(0.0f, mGearSwitchLatencyTimeLeft - inDeltaTime);
127
+ }
128
+ }
129
+ }
130
+
131
+ float VehicleTransmission::GetCurrentRatio() const
132
+ {
133
+ if (mCurrentGear < 0)
134
+ return mReverseGearRatios[-mCurrentGear - 1];
135
+ else if (mCurrentGear == 0)
136
+ return 0.0f;
137
+ else
138
+ return mGearRatios[mCurrentGear - 1];
139
+ }
140
+
141
+ void VehicleTransmission::SaveState(StateRecorder &inStream) const
142
+ {
143
+ inStream.Write(mCurrentGear);
144
+ inStream.Write(mClutchFriction);
145
+ inStream.Write(mGearSwitchTimeLeft);
146
+ inStream.Write(mClutchReleaseTimeLeft);
147
+ inStream.Write(mGearSwitchLatencyTimeLeft);
148
+ }
149
+
150
+ void VehicleTransmission::RestoreState(StateRecorder &inStream)
151
+ {
152
+ inStream.Read(mCurrentGear);
153
+ inStream.Read(mClutchFriction);
154
+ inStream.Read(mGearSwitchTimeLeft);
155
+ inStream.Read(mClutchReleaseTimeLeft);
156
+ inStream.Read(mGearSwitchLatencyTimeLeft);
157
+ }
158
+
159
+ JPH_NAMESPACE_END
@@ -0,0 +1,87 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/ObjectStream/SerializableObject.h>
8
+ #include <Jolt/Core/StreamIn.h>
9
+ #include <Jolt/Core/StreamOut.h>
10
+ #include <Jolt/Physics/StateRecorder.h>
11
+
12
+ JPH_NAMESPACE_BEGIN
13
+
14
+ /// How gears are shifted
15
+ enum class ETransmissionMode : uint8
16
+ {
17
+ Auto, ///< Automatically shift gear up and down
18
+ Manual, ///< Manual gear shift (call SetTransmissionInput)
19
+ };
20
+
21
+ /// Configuration for the transmission of a vehicle (gear box)
22
+ class JPH_EXPORT VehicleTransmissionSettings
23
+ {
24
+ JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleTransmissionSettings)
25
+
26
+ public:
27
+ /// Saves the contents in binary form to inStream.
28
+ void SaveBinaryState(StreamOut &inStream) const;
29
+
30
+ /// Restores the contents in binary form to inStream.
31
+ void RestoreBinaryState(StreamIn &inStream);
32
+
33
+ ETransmissionMode mMode = ETransmissionMode::Auto; ///< How to switch gears
34
+ Array<float> mGearRatios { 2.66f, 1.78f, 1.3f, 1.0f, 0.74f }; ///< Ratio in rotation rate between engine and gear box, first element is 1st gear, 2nd element 2nd gear etc.
35
+ Array<float> mReverseGearRatios { -2.90f }; ///< Ratio in rotation rate between engine and gear box when driving in reverse
36
+ float mSwitchTime = 0.5f; ///< How long it takes to switch gears (s), only used in auto mode
37
+ float mClutchReleaseTime = 0.3f; ///< How long it takes to release the clutch (go to full friction), only used in auto mode
38
+ float mSwitchLatency = 0.5f; ///< How long to wait after releasing the clutch before another switch is attempted (s), only used in auto mode
39
+ float mShiftUpRPM = 4000.0f; ///< If RPM of engine is bigger then this we will shift a gear up, only used in auto mode
40
+ float mShiftDownRPM = 2000.0f; ///< If RPM of engine is smaller then this we will shift a gear down, only used in auto mode
41
+ float mClutchStrength = 10.0f; ///< Strength of the clutch when fully engaged. Total torque a clutch applies is Torque = ClutchStrength * (Velocity Engine - Avg Velocity Wheels At Clutch) (units: k m^2 s^-1)
42
+ };
43
+
44
+ /// Runtime data for transmission
45
+ class JPH_EXPORT VehicleTransmission : public VehicleTransmissionSettings
46
+ {
47
+ public:
48
+ /// Set input from driver regarding the transmission (only relevant when transmission is set to manual mode)
49
+ /// @param inCurrentGear Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
50
+ /// @param inClutchFriction Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
51
+ void Set(int inCurrentGear, float inClutchFriction) { mCurrentGear = inCurrentGear; mClutchFriction = inClutchFriction; }
52
+
53
+ /// Update the current gear and clutch friction if the transmission is in auto mode
54
+ /// @param inDeltaTime Time step delta time in s
55
+ /// @param inCurrentRPM Current RPM for engine
56
+ /// @param inForwardInput Hint if the user wants to drive forward (> 0) or backwards (< 0)
57
+ /// @param inCanShiftUp Indicates if we want to allow the transmission to shift up (e.g. pass false if wheels are slipping)
58
+ void Update(float inDeltaTime, float inCurrentRPM, float inForwardInput, bool inCanShiftUp);
59
+
60
+ /// Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
61
+ int GetCurrentGear() const { return mCurrentGear; }
62
+
63
+ /// Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
64
+ float GetClutchFriction() const { return mClutchFriction; }
65
+
66
+ /// If the auto box is currently switching gears
67
+ bool IsSwitchingGear() const { return mGearSwitchTimeLeft > 0.0f; }
68
+
69
+ /// Return the transmission ratio based on the current gear (ratio between engine and differential)
70
+ float GetCurrentRatio() const;
71
+
72
+ /// Only allow sleeping when the transmission is idle
73
+ bool AllowSleep() const { return mGearSwitchTimeLeft <= 0.0f && mClutchReleaseTimeLeft <= 0.0f && mGearSwitchLatencyTimeLeft <= 0.0f; }
74
+
75
+ /// Saving state for replay
76
+ void SaveState(StateRecorder &inStream) const;
77
+ void RestoreState(StateRecorder &inStream);
78
+
79
+ private:
80
+ int mCurrentGear = 0; ///< Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
81
+ float mClutchFriction = 1.0f; ///< Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
82
+ float mGearSwitchTimeLeft = 0.0f; ///< When switching gears this will be > 0 and will cause the engine to not provide any torque to the wheels for a short time (used for automatic gear switching only)
83
+ float mClutchReleaseTimeLeft = 0.0f; ///< After switching gears this will be > 0 and will cause the clutch friction to go from 0 to 1 (used for automatic gear switching only)
84
+ float mGearSwitchLatencyTimeLeft = 0.0f; ///< After releasing the clutch this will be > 0 and will prevent another gear switch (used for automatic gear switching only)
85
+ };
86
+
87
+ JPH_NAMESPACE_END
@@ -0,0 +1,93 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Vehicle/Wheel.h>
8
+ #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
9
+ #include <Jolt/ObjectStream/TypeDeclarations.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(WheelSettings)
14
+ {
15
+ JPH_ADD_ATTRIBUTE(WheelSettings, mSuspensionForcePoint)
16
+ JPH_ADD_ATTRIBUTE(WheelSettings, mPosition)
17
+ JPH_ADD_ATTRIBUTE(WheelSettings, mSuspensionDirection)
18
+ JPH_ADD_ATTRIBUTE(WheelSettings, mSteeringAxis)
19
+ JPH_ADD_ATTRIBUTE(WheelSettings, mWheelForward)
20
+ JPH_ADD_ATTRIBUTE(WheelSettings, mWheelUp)
21
+ JPH_ADD_ATTRIBUTE(WheelSettings, mSuspensionMinLength)
22
+ JPH_ADD_ATTRIBUTE(WheelSettings, mSuspensionMaxLength)
23
+ JPH_ADD_ATTRIBUTE(WheelSettings, mSuspensionPreloadLength)
24
+ JPH_ADD_ENUM_ATTRIBUTE_WITH_ALIAS(WheelSettings, mSuspensionSpring.mMode, "mSuspensionSpringMode")
25
+ JPH_ADD_ATTRIBUTE_WITH_ALIAS(WheelSettings, mSuspensionSpring.mFrequency, "mSuspensionFrequency") // Renaming attributes to stay compatible with old versions of the library
26
+ JPH_ADD_ATTRIBUTE_WITH_ALIAS(WheelSettings, mSuspensionSpring.mDamping, "mSuspensionDamping")
27
+ JPH_ADD_ATTRIBUTE(WheelSettings, mRadius)
28
+ JPH_ADD_ATTRIBUTE(WheelSettings, mWidth)
29
+ JPH_ADD_ATTRIBUTE(WheelSettings, mEnableSuspensionForcePoint)
30
+ }
31
+
32
+ void WheelSettings::SaveBinaryState(StreamOut &inStream) const
33
+ {
34
+ inStream.Write(mSuspensionForcePoint);
35
+ inStream.Write(mPosition);
36
+ inStream.Write(mSuspensionDirection);
37
+ inStream.Write(mSteeringAxis);
38
+ inStream.Write(mWheelForward);
39
+ inStream.Write(mWheelUp);
40
+ inStream.Write(mSuspensionMinLength);
41
+ inStream.Write(mSuspensionMaxLength);
42
+ inStream.Write(mSuspensionPreloadLength);
43
+ mSuspensionSpring.SaveBinaryState(inStream);
44
+ inStream.Write(mRadius);
45
+ inStream.Write(mWidth);
46
+ inStream.Write(mEnableSuspensionForcePoint);
47
+ }
48
+
49
+ void WheelSettings::RestoreBinaryState(StreamIn &inStream)
50
+ {
51
+ inStream.Read(mSuspensionForcePoint);
52
+ inStream.Read(mPosition);
53
+ inStream.Read(mSuspensionDirection);
54
+ inStream.Read(mSteeringAxis);
55
+ inStream.Read(mWheelForward);
56
+ inStream.Read(mWheelUp);
57
+ inStream.Read(mSuspensionMinLength);
58
+ inStream.Read(mSuspensionMaxLength);
59
+ inStream.Read(mSuspensionPreloadLength);
60
+ mSuspensionSpring.RestoreBinaryState(inStream);
61
+ inStream.Read(mRadius);
62
+ inStream.Read(mWidth);
63
+ inStream.Read(mEnableSuspensionForcePoint);
64
+ }
65
+
66
+ Wheel::Wheel(const WheelSettings &inSettings) :
67
+ mSettings(&inSettings),
68
+ mSuspensionLength(inSettings.mSuspensionMaxLength)
69
+ {
70
+ JPH_ASSERT(inSettings.mSuspensionDirection.IsNormalized());
71
+ JPH_ASSERT(inSettings.mSteeringAxis.IsNormalized());
72
+ JPH_ASSERT(inSettings.mWheelForward.IsNormalized());
73
+ JPH_ASSERT(inSettings.mWheelUp.IsNormalized());
74
+ JPH_ASSERT(inSettings.mSuspensionMinLength >= 0.0f);
75
+ JPH_ASSERT(inSettings.mSuspensionMaxLength >= inSettings.mSuspensionMinLength);
76
+ JPH_ASSERT(inSettings.mSuspensionPreloadLength >= 0.0f);
77
+ JPH_ASSERT(inSettings.mSuspensionSpring.mFrequency > 0.0f);
78
+ JPH_ASSERT(inSettings.mSuspensionSpring.mDamping >= 0.0f);
79
+ JPH_ASSERT(inSettings.mRadius > 0.0f);
80
+ JPH_ASSERT(inSettings.mWidth >= 0.0f);
81
+ }
82
+
83
+ bool Wheel::SolveLongitudinalConstraintPart(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)
84
+ {
85
+ return mLongitudinalPart.SolveVelocityConstraint(*inConstraint.GetVehicleBody(), *mContactBody, -mContactLongitudinal, inMinImpulse, inMaxImpulse);
86
+ }
87
+
88
+ bool Wheel::SolveLateralConstraintPart(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)
89
+ {
90
+ return mLateralPart.SolveVelocityConstraint(*inConstraint.GetVehicleBody(), *mContactBody, -mContactLateral, inMinImpulse, inMaxImpulse);
91
+ }
92
+
93
+ JPH_NAMESPACE_END