@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,942 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Math/Vec4.h>
6
+ #include <Jolt/Math/UVec4.h>
7
+ #include <Jolt/Core/HashCombine.h>
8
+
9
+ JPH_SUPPRESS_WARNINGS_STD_BEGIN
10
+ #include <random>
11
+ JPH_SUPPRESS_WARNINGS_STD_END
12
+
13
+ // Create a std::hash/JPH::Hash for Vec3
14
+ JPH_MAKE_HASHABLE(JPH::Vec3, t.GetX(), t.GetY(), t.GetZ())
15
+
16
+ JPH_NAMESPACE_BEGIN
17
+
18
+ void Vec3::CheckW() const
19
+ {
20
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
21
+ // Avoid asserts when both components are NaN
22
+ JPH_ASSERT(reinterpret_cast<const uint32 *>(mF32)[2] == reinterpret_cast<const uint32 *>(mF32)[3]);
23
+ #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
24
+ }
25
+
26
+ JPH_INLINE Vec3::Type Vec3::sFixW(Type inValue)
27
+ {
28
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
29
+ #if defined(JPH_USE_SSE)
30
+ return _mm_shuffle_ps(inValue, inValue, _MM_SHUFFLE(2, 2, 1, 0));
31
+ #elif defined(JPH_USE_NEON)
32
+ return JPH_NEON_SHUFFLE_F32x4(inValue, inValue, 0, 1, 2, 2);
33
+ #else
34
+ Type value;
35
+ value.mData[0] = inValue.mData[0];
36
+ value.mData[1] = inValue.mData[1];
37
+ value.mData[2] = inValue.mData[2];
38
+ value.mData[3] = inValue.mData[2];
39
+ return value;
40
+ #endif
41
+ #else
42
+ return inValue;
43
+ #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
44
+ }
45
+
46
+ Vec3::Vec3(Vec4Arg inRHS) :
47
+ mValue(sFixW(inRHS.mValue))
48
+ {
49
+ }
50
+
51
+ Vec3::Vec3(const Float3 &inV)
52
+ {
53
+ #if defined(JPH_USE_SSE)
54
+ Type x = _mm_load_ss(&inV.x);
55
+ Type y = _mm_load_ss(&inV.y);
56
+ Type z = _mm_load_ss(&inV.z);
57
+ Type xy = _mm_unpacklo_ps(x, y);
58
+ mValue = _mm_shuffle_ps(xy, z, _MM_SHUFFLE(0, 0, 1, 0)); // Assure Z and W are the same
59
+ #elif defined(JPH_USE_NEON)
60
+ float32x2_t xy = vld1_f32(&inV.x);
61
+ float32x2_t zz = vdup_n_f32(inV.z); // Assure Z and W are the same
62
+ mValue = vcombine_f32(xy, zz);
63
+ #else
64
+ mF32[0] = inV[0];
65
+ mF32[1] = inV[1];
66
+ mF32[2] = inV[2];
67
+ mF32[3] = inV[2]; // Not strictly needed when JPH_FLOATING_POINT_EXCEPTIONS_ENABLED is off but prevents warnings about uninitialized variables
68
+ #endif
69
+ }
70
+
71
+ Vec3::Vec3(float inX, float inY, float inZ)
72
+ {
73
+ #if defined(JPH_USE_SSE)
74
+ mValue = _mm_set_ps(inZ, inZ, inY, inX);
75
+ #elif defined(JPH_USE_NEON)
76
+ uint32x2_t xy = vcreate_u32(static_cast<uint64>(BitCast<uint32>(inX)) | (static_cast<uint64>(BitCast<uint32>(inY)) << 32));
77
+ uint32x2_t zz = vreinterpret_u32_f32(vdup_n_f32(inZ));
78
+ mValue = vreinterpretq_f32_u32(vcombine_u32(xy, zz));
79
+ #else
80
+ mF32[0] = inX;
81
+ mF32[1] = inY;
82
+ mF32[2] = inZ;
83
+ mF32[3] = inZ; // Not strictly needed when JPH_FLOATING_POINT_EXCEPTIONS_ENABLED is off but prevents warnings about uninitialized variables
84
+ #endif
85
+ }
86
+
87
+ template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ>
88
+ Vec3 Vec3::Swizzle() const
89
+ {
90
+ static_assert(SwizzleX <= 3, "SwizzleX template parameter out of range");
91
+ static_assert(SwizzleY <= 3, "SwizzleY template parameter out of range");
92
+ static_assert(SwizzleZ <= 3, "SwizzleZ template parameter out of range");
93
+
94
+ #if defined(JPH_USE_SSE)
95
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(SwizzleZ, SwizzleZ, SwizzleY, SwizzleX)); // Assure Z and W are the same
96
+ #elif defined(JPH_USE_NEON)
97
+ return JPH_NEON_SHUFFLE_F32x4(mValue, mValue, SwizzleX, SwizzleY, SwizzleZ, SwizzleZ);
98
+ #else
99
+ return Vec3(mF32[SwizzleX], mF32[SwizzleY], mF32[SwizzleZ]);
100
+ #endif
101
+ }
102
+
103
+ Vec3 Vec3::sZero()
104
+ {
105
+ #if defined(JPH_USE_SSE)
106
+ return _mm_setzero_ps();
107
+ #elif defined(JPH_USE_NEON)
108
+ return vdupq_n_f32(0);
109
+ #else
110
+ return Vec3(0, 0, 0);
111
+ #endif
112
+ }
113
+
114
+ Vec3 Vec3::sReplicate(float inV)
115
+ {
116
+ #if defined(JPH_USE_SSE)
117
+ return _mm_set1_ps(inV);
118
+ #elif defined(JPH_USE_NEON)
119
+ return vdupq_n_f32(inV);
120
+ #else
121
+ return Vec3(inV, inV, inV);
122
+ #endif
123
+ }
124
+
125
+ Vec3 Vec3::sOne()
126
+ {
127
+ return sReplicate(1.0f);
128
+ }
129
+
130
+ Vec3 Vec3::sNaN()
131
+ {
132
+ return sReplicate(numeric_limits<float>::quiet_NaN());
133
+ }
134
+
135
+ Vec3 Vec3::sLoadFloat3Unsafe(const Float3 &inV)
136
+ {
137
+ #if defined(JPH_USE_SSE)
138
+ Type v = _mm_loadu_ps(&inV.x);
139
+ #elif defined(JPH_USE_NEON)
140
+ Type v = vld1q_f32(&inV.x);
141
+ #else
142
+ Type v = { inV.x, inV.y, inV.z };
143
+ #endif
144
+ return sFixW(v);
145
+ }
146
+
147
+ Vec3 Vec3::sMin(Vec3Arg inV1, Vec3Arg inV2)
148
+ {
149
+ #if defined(JPH_USE_SSE)
150
+ return _mm_min_ps(inV1.mValue, inV2.mValue);
151
+ #elif defined(JPH_USE_NEON)
152
+ return vminq_f32(inV1.mValue, inV2.mValue);
153
+ #else
154
+ return Vec3(min(inV1.mF32[0], inV2.mF32[0]),
155
+ min(inV1.mF32[1], inV2.mF32[1]),
156
+ min(inV1.mF32[2], inV2.mF32[2]));
157
+ #endif
158
+ }
159
+
160
+ Vec3 Vec3::sMax(Vec3Arg inV1, Vec3Arg inV2)
161
+ {
162
+ #if defined(JPH_USE_SSE)
163
+ return _mm_max_ps(inV1.mValue, inV2.mValue);
164
+ #elif defined(JPH_USE_NEON)
165
+ return vmaxq_f32(inV1.mValue, inV2.mValue);
166
+ #else
167
+ return Vec3(max(inV1.mF32[0], inV2.mF32[0]),
168
+ max(inV1.mF32[1], inV2.mF32[1]),
169
+ max(inV1.mF32[2], inV2.mF32[2]));
170
+ #endif
171
+ }
172
+
173
+ Vec3 Vec3::sClamp(Vec3Arg inV, Vec3Arg inMin, Vec3Arg inMax)
174
+ {
175
+ return sMax(sMin(inV, inMax), inMin);
176
+ }
177
+
178
+ UVec4 Vec3::sEquals(Vec3Arg inV1, Vec3Arg inV2)
179
+ {
180
+ #if defined(JPH_USE_SSE)
181
+ return _mm_castps_si128(_mm_cmpeq_ps(inV1.mValue, inV2.mValue));
182
+ #elif defined(JPH_USE_NEON)
183
+ return vceqq_f32(inV1.mValue, inV2.mValue);
184
+ #else
185
+ uint32 z = inV1.mF32[2] == inV2.mF32[2]? 0xffffffffu : 0;
186
+ return UVec4(inV1.mF32[0] == inV2.mF32[0]? 0xffffffffu : 0,
187
+ inV1.mF32[1] == inV2.mF32[1]? 0xffffffffu : 0,
188
+ z,
189
+ z);
190
+ #endif
191
+ }
192
+
193
+ UVec4 Vec3::sLess(Vec3Arg inV1, Vec3Arg inV2)
194
+ {
195
+ #if defined(JPH_USE_SSE)
196
+ return _mm_castps_si128(_mm_cmplt_ps(inV1.mValue, inV2.mValue));
197
+ #elif defined(JPH_USE_NEON)
198
+ return vcltq_f32(inV1.mValue, inV2.mValue);
199
+ #else
200
+ uint32 z = inV1.mF32[2] < inV2.mF32[2]? 0xffffffffu : 0;
201
+ return UVec4(inV1.mF32[0] < inV2.mF32[0]? 0xffffffffu : 0,
202
+ inV1.mF32[1] < inV2.mF32[1]? 0xffffffffu : 0,
203
+ z,
204
+ z);
205
+ #endif
206
+ }
207
+
208
+ UVec4 Vec3::sLessOrEqual(Vec3Arg inV1, Vec3Arg inV2)
209
+ {
210
+ #if defined(JPH_USE_SSE)
211
+ return _mm_castps_si128(_mm_cmple_ps(inV1.mValue, inV2.mValue));
212
+ #elif defined(JPH_USE_NEON)
213
+ return vcleq_f32(inV1.mValue, inV2.mValue);
214
+ #else
215
+ uint32 z = inV1.mF32[2] <= inV2.mF32[2]? 0xffffffffu : 0;
216
+ return UVec4(inV1.mF32[0] <= inV2.mF32[0]? 0xffffffffu : 0,
217
+ inV1.mF32[1] <= inV2.mF32[1]? 0xffffffffu : 0,
218
+ z,
219
+ z);
220
+ #endif
221
+ }
222
+
223
+ UVec4 Vec3::sGreater(Vec3Arg inV1, Vec3Arg inV2)
224
+ {
225
+ #if defined(JPH_USE_SSE)
226
+ return _mm_castps_si128(_mm_cmpgt_ps(inV1.mValue, inV2.mValue));
227
+ #elif defined(JPH_USE_NEON)
228
+ return vcgtq_f32(inV1.mValue, inV2.mValue);
229
+ #else
230
+ uint32 z = inV1.mF32[2] > inV2.mF32[2]? 0xffffffffu : 0;
231
+ return UVec4(inV1.mF32[0] > inV2.mF32[0]? 0xffffffffu : 0,
232
+ inV1.mF32[1] > inV2.mF32[1]? 0xffffffffu : 0,
233
+ z,
234
+ z);
235
+ #endif
236
+ }
237
+
238
+ UVec4 Vec3::sGreaterOrEqual(Vec3Arg inV1, Vec3Arg inV2)
239
+ {
240
+ #if defined(JPH_USE_SSE)
241
+ return _mm_castps_si128(_mm_cmpge_ps(inV1.mValue, inV2.mValue));
242
+ #elif defined(JPH_USE_NEON)
243
+ return vcgeq_f32(inV1.mValue, inV2.mValue);
244
+ #else
245
+ uint32 z = inV1.mF32[2] >= inV2.mF32[2]? 0xffffffffu : 0;
246
+ return UVec4(inV1.mF32[0] >= inV2.mF32[0]? 0xffffffffu : 0,
247
+ inV1.mF32[1] >= inV2.mF32[1]? 0xffffffffu : 0,
248
+ z,
249
+ z);
250
+ #endif
251
+ }
252
+
253
+ Vec3 Vec3::sFusedMultiplyAdd(Vec3Arg inMul1, Vec3Arg inMul2, Vec3Arg inAdd)
254
+ {
255
+ #if defined(JPH_USE_SSE)
256
+ #ifdef JPH_USE_FMADD
257
+ return _mm_fmadd_ps(inMul1.mValue, inMul2.mValue, inAdd.mValue);
258
+ #else
259
+ return _mm_add_ps(_mm_mul_ps(inMul1.mValue, inMul2.mValue), inAdd.mValue);
260
+ #endif
261
+ #elif defined(JPH_USE_NEON)
262
+ return vmlaq_f32(inAdd.mValue, inMul1.mValue, inMul2.mValue);
263
+ #else
264
+ return Vec3(inMul1.mF32[0] * inMul2.mF32[0] + inAdd.mF32[0],
265
+ inMul1.mF32[1] * inMul2.mF32[1] + inAdd.mF32[1],
266
+ inMul1.mF32[2] * inMul2.mF32[2] + inAdd.mF32[2]);
267
+ #endif
268
+ }
269
+
270
+ Vec3 Vec3::sSelect(Vec3Arg inNotSet, Vec3Arg inSet, UVec4Arg inControl)
271
+ {
272
+ #if defined(JPH_USE_SSE4_1) && !defined(JPH_PLATFORM_WASM) // _mm_blendv_ps has problems on FireFox
273
+ Type v = _mm_blendv_ps(inNotSet.mValue, inSet.mValue, _mm_castsi128_ps(inControl.mValue));
274
+ return sFixW(v);
275
+ #elif defined(JPH_USE_SSE)
276
+ __m128 is_set = _mm_castsi128_ps(_mm_srai_epi32(inControl.mValue, 31));
277
+ Type v = _mm_or_ps(_mm_and_ps(is_set, inSet.mValue), _mm_andnot_ps(is_set, inNotSet.mValue));
278
+ return sFixW(v);
279
+ #elif defined(JPH_USE_NEON)
280
+ Type v = vbslq_f32(vreinterpretq_u32_s32(vshrq_n_s32(vreinterpretq_s32_u32(inControl.mValue), 31)), inSet.mValue, inNotSet.mValue);
281
+ return sFixW(v);
282
+ #else
283
+ Vec3 result;
284
+ for (int i = 0; i < 3; i++)
285
+ result.mF32[i] = (inControl.mU32[i] & 0x80000000u) ? inSet.mF32[i] : inNotSet.mF32[i];
286
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
287
+ result.mF32[3] = result.mF32[2];
288
+ #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
289
+ return result;
290
+ #endif
291
+ }
292
+
293
+ Vec3 Vec3::sOr(Vec3Arg inV1, Vec3Arg inV2)
294
+ {
295
+ #if defined(JPH_USE_SSE)
296
+ return _mm_or_ps(inV1.mValue, inV2.mValue);
297
+ #elif defined(JPH_USE_NEON)
298
+ return vreinterpretq_f32_u32(vorrq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue)));
299
+ #else
300
+ return Vec3(UVec4::sOr(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat());
301
+ #endif
302
+ }
303
+
304
+ Vec3 Vec3::sXor(Vec3Arg inV1, Vec3Arg inV2)
305
+ {
306
+ #if defined(JPH_USE_SSE)
307
+ return _mm_xor_ps(inV1.mValue, inV2.mValue);
308
+ #elif defined(JPH_USE_NEON)
309
+ return vreinterpretq_f32_u32(veorq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue)));
310
+ #else
311
+ return Vec3(UVec4::sXor(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat());
312
+ #endif
313
+ }
314
+
315
+ Vec3 Vec3::sAnd(Vec3Arg inV1, Vec3Arg inV2)
316
+ {
317
+ #if defined(JPH_USE_SSE)
318
+ return _mm_and_ps(inV1.mValue, inV2.mValue);
319
+ #elif defined(JPH_USE_NEON)
320
+ return vreinterpretq_f32_u32(vandq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue)));
321
+ #else
322
+ return Vec3(UVec4::sAnd(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat());
323
+ #endif
324
+ }
325
+
326
+ Vec3 Vec3::sUnitSpherical(float inTheta, float inPhi)
327
+ {
328
+ Vec4 s, c;
329
+ Vec4(inTheta, inPhi, 0, 0).SinCos(s, c);
330
+ return Vec3(s.GetX() * c.GetY(), s.GetX() * s.GetY(), c.GetX());
331
+ }
332
+
333
+ template <class Random>
334
+ Vec3 Vec3::sRandom(Random &inRandom)
335
+ {
336
+ std::uniform_real_distribution<float> zero_to_one(0.0f, 1.0f);
337
+ float theta = JPH_PI * zero_to_one(inRandom);
338
+ float phi = 2.0f * JPH_PI * zero_to_one(inRandom);
339
+ return sUnitSpherical(theta, phi);
340
+ }
341
+
342
+ bool Vec3::operator == (Vec3Arg inV2) const
343
+ {
344
+ return sEquals(*this, inV2).TestAllXYZTrue();
345
+ }
346
+
347
+ bool Vec3::IsClose(Vec3Arg inV2, float inMaxDistSq) const
348
+ {
349
+ return (inV2 - *this).LengthSq() <= inMaxDistSq;
350
+ }
351
+
352
+ bool Vec3::IsNearZero(float inMaxDistSq) const
353
+ {
354
+ return LengthSq() <= inMaxDistSq;
355
+ }
356
+
357
+ Vec3 Vec3::operator * (Vec3Arg inV2) const
358
+ {
359
+ #if defined(JPH_USE_SSE)
360
+ return _mm_mul_ps(mValue, inV2.mValue);
361
+ #elif defined(JPH_USE_NEON)
362
+ return vmulq_f32(mValue, inV2.mValue);
363
+ #else
364
+ return Vec3(mF32[0] * inV2.mF32[0], mF32[1] * inV2.mF32[1], mF32[2] * inV2.mF32[2]);
365
+ #endif
366
+ }
367
+
368
+ Vec3 Vec3::operator * (float inV2) const
369
+ {
370
+ #if defined(JPH_USE_SSE)
371
+ return _mm_mul_ps(mValue, _mm_set1_ps(inV2));
372
+ #elif defined(JPH_USE_NEON)
373
+ return vmulq_n_f32(mValue, inV2);
374
+ #else
375
+ return Vec3(mF32[0] * inV2, mF32[1] * inV2, mF32[2] * inV2);
376
+ #endif
377
+ }
378
+
379
+ Vec3 operator * (float inV1, Vec3Arg inV2)
380
+ {
381
+ #if defined(JPH_USE_SSE)
382
+ return _mm_mul_ps(_mm_set1_ps(inV1), inV2.mValue);
383
+ #elif defined(JPH_USE_NEON)
384
+ return vmulq_n_f32(inV2.mValue, inV1);
385
+ #else
386
+ return Vec3(inV1 * inV2.mF32[0], inV1 * inV2.mF32[1], inV1 * inV2.mF32[2]);
387
+ #endif
388
+ }
389
+
390
+ Vec3 Vec3::operator / (float inV2) const
391
+ {
392
+ #if defined(JPH_USE_SSE)
393
+ return _mm_div_ps(mValue, _mm_set1_ps(inV2));
394
+ #elif defined(JPH_USE_NEON)
395
+ return vdivq_f32(mValue, vdupq_n_f32(inV2));
396
+ #else
397
+ return Vec3(mF32[0] / inV2, mF32[1] / inV2, mF32[2] / inV2);
398
+ #endif
399
+ }
400
+
401
+ Vec3 &Vec3::operator *= (float inV2)
402
+ {
403
+ #if defined(JPH_USE_SSE)
404
+ mValue = _mm_mul_ps(mValue, _mm_set1_ps(inV2));
405
+ #elif defined(JPH_USE_NEON)
406
+ mValue = vmulq_n_f32(mValue, inV2);
407
+ #else
408
+ for (int i = 0; i < 3; ++i)
409
+ mF32[i] *= inV2;
410
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
411
+ mF32[3] = mF32[2];
412
+ #endif
413
+ #endif
414
+ return *this;
415
+ }
416
+
417
+ Vec3 &Vec3::operator *= (Vec3Arg inV2)
418
+ {
419
+ #if defined(JPH_USE_SSE)
420
+ mValue = _mm_mul_ps(mValue, inV2.mValue);
421
+ #elif defined(JPH_USE_NEON)
422
+ mValue = vmulq_f32(mValue, inV2.mValue);
423
+ #else
424
+ for (int i = 0; i < 3; ++i)
425
+ mF32[i] *= inV2.mF32[i];
426
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
427
+ mF32[3] = mF32[2];
428
+ #endif
429
+ #endif
430
+ return *this;
431
+ }
432
+
433
+ Vec3 &Vec3::operator /= (float inV2)
434
+ {
435
+ #if defined(JPH_USE_SSE)
436
+ mValue = _mm_div_ps(mValue, _mm_set1_ps(inV2));
437
+ #elif defined(JPH_USE_NEON)
438
+ mValue = vdivq_f32(mValue, vdupq_n_f32(inV2));
439
+ #else
440
+ for (int i = 0; i < 3; ++i)
441
+ mF32[i] /= inV2;
442
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
443
+ mF32[3] = mF32[2];
444
+ #endif
445
+ #endif
446
+ return *this;
447
+ }
448
+
449
+ Vec3 Vec3::operator + (Vec3Arg inV2) const
450
+ {
451
+ #if defined(JPH_USE_SSE)
452
+ return _mm_add_ps(mValue, inV2.mValue);
453
+ #elif defined(JPH_USE_NEON)
454
+ return vaddq_f32(mValue, inV2.mValue);
455
+ #else
456
+ return Vec3(mF32[0] + inV2.mF32[0], mF32[1] + inV2.mF32[1], mF32[2] + inV2.mF32[2]);
457
+ #endif
458
+ }
459
+
460
+ Vec3 &Vec3::operator += (Vec3Arg inV2)
461
+ {
462
+ #if defined(JPH_USE_SSE)
463
+ mValue = _mm_add_ps(mValue, inV2.mValue);
464
+ #elif defined(JPH_USE_NEON)
465
+ mValue = vaddq_f32(mValue, inV2.mValue);
466
+ #else
467
+ for (int i = 0; i < 3; ++i)
468
+ mF32[i] += inV2.mF32[i];
469
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
470
+ mF32[3] = mF32[2];
471
+ #endif
472
+ #endif
473
+ return *this;
474
+ }
475
+
476
+ Vec3 Vec3::operator - () const
477
+ {
478
+ #if defined(JPH_USE_SSE)
479
+ return _mm_sub_ps(_mm_setzero_ps(), mValue);
480
+ #elif defined(JPH_USE_NEON)
481
+ #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC
482
+ return vsubq_f32(vdupq_n_f32(0), mValue);
483
+ #else
484
+ return vnegq_f32(mValue);
485
+ #endif
486
+ #else
487
+ #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC
488
+ return Vec3(0.0f - mF32[0], 0.0f - mF32[1], 0.0f - mF32[2]);
489
+ #else
490
+ return Vec3(-mF32[0], -mF32[1], -mF32[2]);
491
+ #endif
492
+ #endif
493
+ }
494
+
495
+ Vec3 Vec3::operator - (Vec3Arg inV2) const
496
+ {
497
+ #if defined(JPH_USE_SSE)
498
+ return _mm_sub_ps(mValue, inV2.mValue);
499
+ #elif defined(JPH_USE_NEON)
500
+ return vsubq_f32(mValue, inV2.mValue);
501
+ #else
502
+ return Vec3(mF32[0] - inV2.mF32[0], mF32[1] - inV2.mF32[1], mF32[2] - inV2.mF32[2]);
503
+ #endif
504
+ }
505
+
506
+ Vec3 &Vec3::operator -= (Vec3Arg inV2)
507
+ {
508
+ #if defined(JPH_USE_SSE)
509
+ mValue = _mm_sub_ps(mValue, inV2.mValue);
510
+ #elif defined(JPH_USE_NEON)
511
+ mValue = vsubq_f32(mValue, inV2.mValue);
512
+ #else
513
+ for (int i = 0; i < 3; ++i)
514
+ mF32[i] -= inV2.mF32[i];
515
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
516
+ mF32[3] = mF32[2];
517
+ #endif
518
+ #endif
519
+ return *this;
520
+ }
521
+
522
+ Vec3 Vec3::operator / (Vec3Arg inV2) const
523
+ {
524
+ inV2.CheckW(); // Check W equals Z to avoid div by zero
525
+ #if defined(JPH_USE_SSE)
526
+ return _mm_div_ps(mValue, inV2.mValue);
527
+ #elif defined(JPH_USE_NEON)
528
+ return vdivq_f32(mValue, inV2.mValue);
529
+ #else
530
+ return Vec3(mF32[0] / inV2.mF32[0], mF32[1] / inV2.mF32[1], mF32[2] / inV2.mF32[2]);
531
+ #endif
532
+ }
533
+
534
+ Vec4 Vec3::SplatX() const
535
+ {
536
+ #if defined(JPH_USE_SSE)
537
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(0, 0, 0, 0));
538
+ #elif defined(JPH_USE_NEON)
539
+ return vdupq_laneq_f32(mValue, 0);
540
+ #else
541
+ return Vec4(mF32[0], mF32[0], mF32[0], mF32[0]);
542
+ #endif
543
+ }
544
+
545
+ Vec4 Vec3::SplatY() const
546
+ {
547
+ #if defined(JPH_USE_SSE)
548
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(1, 1, 1, 1));
549
+ #elif defined(JPH_USE_NEON)
550
+ return vdupq_laneq_f32(mValue, 1);
551
+ #else
552
+ return Vec4(mF32[1], mF32[1], mF32[1], mF32[1]);
553
+ #endif
554
+ }
555
+
556
+ Vec4 Vec3::SplatZ() const
557
+ {
558
+ #if defined(JPH_USE_SSE)
559
+ return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(2, 2, 2, 2));
560
+ #elif defined(JPH_USE_NEON)
561
+ return vdupq_laneq_f32(mValue, 2);
562
+ #else
563
+ return Vec4(mF32[2], mF32[2], mF32[2], mF32[2]);
564
+ #endif
565
+ }
566
+
567
+ int Vec3::GetLowestComponentIndex() const
568
+ {
569
+ return GetX() < GetY() ? (GetZ() < GetX() ? 2 : 0) : (GetZ() < GetY() ? 2 : 1);
570
+ }
571
+
572
+ int Vec3::GetHighestComponentIndex() const
573
+ {
574
+ return GetX() > GetY() ? (GetZ() > GetX() ? 2 : 0) : (GetZ() > GetY() ? 2 : 1);
575
+ }
576
+
577
+ Vec3 Vec3::Abs() const
578
+ {
579
+ #if defined(JPH_USE_AVX512)
580
+ return _mm_range_ps(mValue, mValue, 0b1000);
581
+ #elif defined(JPH_USE_SSE)
582
+ return _mm_max_ps(_mm_sub_ps(_mm_setzero_ps(), mValue), mValue);
583
+ #elif defined(JPH_USE_NEON)
584
+ return vabsq_f32(mValue);
585
+ #else
586
+ return Vec3(abs(mF32[0]), abs(mF32[1]), abs(mF32[2]));
587
+ #endif
588
+ }
589
+
590
+ Vec3 Vec3::Reciprocal() const
591
+ {
592
+ return sOne() / mValue;
593
+ }
594
+
595
+ Vec3 Vec3::Cross(Vec3Arg inV2) const
596
+ {
597
+ #if defined(JPH_USE_SSE)
598
+ Type t1 = _mm_shuffle_ps(inV2.mValue, inV2.mValue, _MM_SHUFFLE(0, 0, 2, 1)); // Assure Z and W are the same
599
+ t1 = _mm_mul_ps(t1, mValue);
600
+ Type t2 = _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(0, 0, 2, 1)); // Assure Z and W are the same
601
+ t2 = _mm_mul_ps(t2, inV2.mValue);
602
+ Type t3 = _mm_sub_ps(t1, t2);
603
+ return _mm_shuffle_ps(t3, t3, _MM_SHUFFLE(0, 0, 2, 1)); // Assure Z and W are the same
604
+ #elif defined(JPH_USE_NEON)
605
+ Type t1 = JPH_NEON_SHUFFLE_F32x4(inV2.mValue, inV2.mValue, 1, 2, 0, 0); // Assure Z and W are the same
606
+ t1 = vmulq_f32(t1, mValue);
607
+ Type t2 = JPH_NEON_SHUFFLE_F32x4(mValue, mValue, 1, 2, 0, 0); // Assure Z and W are the same
608
+ t2 = vmulq_f32(t2, inV2.mValue);
609
+ Type t3 = vsubq_f32(t1, t2);
610
+ return JPH_NEON_SHUFFLE_F32x4(t3, t3, 1, 2, 0, 0); // Assure Z and W are the same
611
+ #else
612
+ return Vec3(mF32[1] * inV2.mF32[2] - mF32[2] * inV2.mF32[1],
613
+ mF32[2] * inV2.mF32[0] - mF32[0] * inV2.mF32[2],
614
+ mF32[0] * inV2.mF32[1] - mF32[1] * inV2.mF32[0]);
615
+ #endif
616
+ }
617
+
618
+ Vec3 Vec3::DotV(Vec3Arg inV2) const
619
+ {
620
+ #if defined(JPH_USE_SSE4_1)
621
+ return _mm_dp_ps(mValue, inV2.mValue, 0x7f);
622
+ #elif defined(JPH_USE_NEON)
623
+ float32x4_t mul = vmulq_f32(mValue, inV2.mValue);
624
+ mul = vsetq_lane_f32(0, mul, 3);
625
+ return vdupq_n_f32(vaddvq_f32(mul));
626
+ #else
627
+ float dot = 0.0f;
628
+ for (int i = 0; i < 3; i++)
629
+ dot += mF32[i] * inV2.mF32[i];
630
+ return Vec3::sReplicate(dot);
631
+ #endif
632
+ }
633
+
634
+ Vec4 Vec3::DotV4(Vec3Arg inV2) const
635
+ {
636
+ #if defined(JPH_USE_SSE4_1)
637
+ return _mm_dp_ps(mValue, inV2.mValue, 0x7f);
638
+ #elif defined(JPH_USE_NEON)
639
+ float32x4_t mul = vmulq_f32(mValue, inV2.mValue);
640
+ mul = vsetq_lane_f32(0, mul, 3);
641
+ return vdupq_n_f32(vaddvq_f32(mul));
642
+ #else
643
+ float dot = 0.0f;
644
+ for (int i = 0; i < 3; i++)
645
+ dot += mF32[i] * inV2.mF32[i];
646
+ return Vec4::sReplicate(dot);
647
+ #endif
648
+ }
649
+
650
+ float Vec3::Dot(Vec3Arg inV2) const
651
+ {
652
+ #if defined(JPH_USE_SSE4_1)
653
+ return _mm_cvtss_f32(_mm_dp_ps(mValue, inV2.mValue, 0x7f));
654
+ #elif defined(JPH_USE_NEON)
655
+ float32x4_t mul = vmulq_f32(mValue, inV2.mValue);
656
+ mul = vsetq_lane_f32(0, mul, 3);
657
+ return vaddvq_f32(mul);
658
+ #else
659
+ float dot = 0.0f;
660
+ for (int i = 0; i < 3; i++)
661
+ dot += mF32[i] * inV2.mF32[i];
662
+ return dot;
663
+ #endif
664
+ }
665
+
666
+ float Vec3::LengthSq() const
667
+ {
668
+ #if defined(JPH_USE_SSE4_1)
669
+ return _mm_cvtss_f32(_mm_dp_ps(mValue, mValue, 0x7f));
670
+ #elif defined(JPH_USE_NEON)
671
+ float32x4_t mul = vmulq_f32(mValue, mValue);
672
+ mul = vsetq_lane_f32(0, mul, 3);
673
+ return vaddvq_f32(mul);
674
+ #else
675
+ float len_sq = 0.0f;
676
+ for (int i = 0; i < 3; i++)
677
+ len_sq += mF32[i] * mF32[i];
678
+ return len_sq;
679
+ #endif
680
+ }
681
+
682
+ float Vec3::Length() const
683
+ {
684
+ #if defined(JPH_USE_SSE4_1)
685
+ return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(mValue, mValue, 0x7f)));
686
+ #elif defined(JPH_USE_NEON)
687
+ float32x4_t mul = vmulq_f32(mValue, mValue);
688
+ mul = vsetq_lane_f32(0, mul, 3);
689
+ float32x2_t sum = vdup_n_f32(vaddvq_f32(mul));
690
+ return vget_lane_f32(vsqrt_f32(sum), 0);
691
+ #else
692
+ return sqrt(LengthSq());
693
+ #endif
694
+ }
695
+
696
+ Vec3 Vec3::Sqrt() const
697
+ {
698
+ #if defined(JPH_USE_SSE)
699
+ return _mm_sqrt_ps(mValue);
700
+ #elif defined(JPH_USE_NEON)
701
+ return vsqrtq_f32(mValue);
702
+ #else
703
+ return Vec3(sqrt(mF32[0]), sqrt(mF32[1]), sqrt(mF32[2]));
704
+ #endif
705
+ }
706
+
707
+ Vec3 Vec3::Normalized() const
708
+ {
709
+ #if defined(JPH_USE_SSE4_1)
710
+ return _mm_div_ps(mValue, _mm_sqrt_ps(_mm_dp_ps(mValue, mValue, 0x7f)));
711
+ #elif defined(JPH_USE_NEON)
712
+ float32x4_t mul = vmulq_f32(mValue, mValue);
713
+ mul = vsetq_lane_f32(0, mul, 3);
714
+ float32x4_t sum = vdupq_n_f32(vaddvq_f32(mul));
715
+ return vdivq_f32(mValue, vsqrtq_f32(sum));
716
+ #else
717
+ return *this / Length();
718
+ #endif
719
+ }
720
+
721
+ Vec3 Vec3::NormalizedOr(Vec3Arg inZeroValue) const
722
+ {
723
+ #if defined(JPH_USE_SSE4_1) && !defined(JPH_PLATFORM_WASM) // _mm_blendv_ps has problems on FireFox
724
+ Type len_sq = _mm_dp_ps(mValue, mValue, 0x7f);
725
+ // clang with '-ffast-math' (which you should not use!) can generate _mm_rsqrt_ps
726
+ // instructions which produce INFs/NaNs when they get a denormal float as input.
727
+ // We therefore treat denormals as zero here.
728
+ Type is_zero = _mm_cmple_ps(len_sq, _mm_set1_ps(FLT_MIN));
729
+ #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
730
+ if (_mm_movemask_ps(is_zero) == 0xf)
731
+ return inZeroValue;
732
+ else
733
+ return _mm_div_ps(mValue, _mm_sqrt_ps(len_sq));
734
+ #else
735
+ return _mm_blendv_ps(_mm_div_ps(mValue, _mm_sqrt_ps(len_sq)), inZeroValue.mValue, is_zero);
736
+ #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
737
+ #elif defined(JPH_USE_NEON)
738
+ float32x4_t mul = vmulq_f32(mValue, mValue);
739
+ mul = vsetq_lane_f32(0, mul, 3);
740
+ float32x4_t len_sq = vdupq_n_f32(vaddvq_f32(mul));
741
+ uint32x4_t is_zero = vcleq_f32(len_sq, vdupq_n_f32(FLT_MIN));
742
+ return vbslq_f32(is_zero, inZeroValue.mValue, vdivq_f32(mValue, vsqrtq_f32(len_sq)));
743
+ #else
744
+ float len_sq = LengthSq();
745
+ if (len_sq <= FLT_MIN)
746
+ return inZeroValue;
747
+ else
748
+ return *this / sqrt(len_sq);
749
+ #endif
750
+ }
751
+
752
+ bool Vec3::IsNormalized(float inTolerance) const
753
+ {
754
+ return abs(LengthSq() - 1.0f) <= inTolerance;
755
+ }
756
+
757
+ bool Vec3::IsNaN() const
758
+ {
759
+ #if defined(JPH_USE_AVX512)
760
+ return (_mm_fpclass_ps_mask(mValue, 0b10000001) & 0x7) != 0;
761
+ #elif defined(JPH_USE_SSE)
762
+ return (_mm_movemask_ps(_mm_cmpunord_ps(mValue, mValue)) & 0x7) != 0;
763
+ #elif defined(JPH_USE_NEON)
764
+ uint32x4_t mask = JPH_NEON_UINT32x4(1, 1, 1, 0);
765
+ uint32x4_t is_equal = vceqq_f32(mValue, mValue); // If a number is not equal to itself it's a NaN
766
+ return vaddvq_u32(vandq_u32(is_equal, mask)) != 3;
767
+ #else
768
+ return isnan(mF32[0]) || isnan(mF32[1]) || isnan(mF32[2]);
769
+ #endif
770
+ }
771
+
772
+ void Vec3::StoreFloat3(Float3 *outV) const
773
+ {
774
+ #if defined(JPH_USE_SSE)
775
+ _mm_store_ss(&outV->x, mValue);
776
+ Vec3 t = Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_UNUSED>();
777
+ _mm_store_ss(&outV->y, t.mValue);
778
+ t = t.Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_UNUSED>();
779
+ _mm_store_ss(&outV->z, t.mValue);
780
+ #elif defined(JPH_USE_NEON)
781
+ float32x2_t xy = vget_low_f32(mValue);
782
+ vst1_f32(&outV->x, xy);
783
+ vst1q_lane_f32(&outV->z, mValue, 2);
784
+ #else
785
+ outV->x = mF32[0];
786
+ outV->y = mF32[1];
787
+ outV->z = mF32[2];
788
+ #endif
789
+ }
790
+
791
+ UVec4 Vec3::ToInt() const
792
+ {
793
+ #if defined(JPH_USE_SSE)
794
+ return _mm_cvttps_epi32(mValue);
795
+ #elif defined(JPH_USE_NEON)
796
+ return vcvtq_u32_f32(mValue);
797
+ #else
798
+ return UVec4(uint32(mF32[0]), uint32(mF32[1]), uint32(mF32[2]), uint32(mF32[3]));
799
+ #endif
800
+ }
801
+
802
+ UVec4 Vec3::ReinterpretAsInt() const
803
+ {
804
+ #if defined(JPH_USE_SSE)
805
+ return UVec4(_mm_castps_si128(mValue));
806
+ #elif defined(JPH_USE_NEON)
807
+ return vreinterpretq_u32_f32(mValue);
808
+ #else
809
+ return *reinterpret_cast<const UVec4 *>(this);
810
+ #endif
811
+ }
812
+
813
+ float Vec3::ReduceMin() const
814
+ {
815
+ Vec3 v = sMin(mValue, Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_Z>());
816
+ v = sMin(v, v.Swizzle<SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
817
+ return v.GetX();
818
+ }
819
+
820
+ float Vec3::ReduceMax() const
821
+ {
822
+ Vec3 v = sMax(mValue, Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_Z>());
823
+ v = sMax(v, v.Swizzle<SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
824
+ return v.GetX();
825
+ }
826
+
827
+ Vec3 Vec3::GetNormalizedPerpendicular() const
828
+ {
829
+ if (abs(mF32[0]) > abs(mF32[1]))
830
+ {
831
+ float len = sqrt(mF32[0] * mF32[0] + mF32[2] * mF32[2]);
832
+ return Vec3(mF32[2], 0.0f, -mF32[0]) / len;
833
+ }
834
+ else
835
+ {
836
+ float len = sqrt(mF32[1] * mF32[1] + mF32[2] * mF32[2]);
837
+ return Vec3(0.0f, mF32[2], -mF32[1]) / len;
838
+ }
839
+ }
840
+
841
+ Vec3 Vec3::GetSign() const
842
+ {
843
+ #if defined(JPH_USE_AVX512)
844
+ return _mm_fixupimm_ps(mValue, mValue, _mm_set1_epi32(0xA9A90A00), 0);
845
+ #elif defined(JPH_USE_SSE)
846
+ Type minus_one = _mm_set1_ps(-1.0f);
847
+ Type one = _mm_set1_ps(1.0f);
848
+ return _mm_or_ps(_mm_and_ps(mValue, minus_one), one);
849
+ #elif defined(JPH_USE_NEON)
850
+ Type minus_one = vdupq_n_f32(-1.0f);
851
+ Type one = vdupq_n_f32(1.0f);
852
+ return vreinterpretq_f32_u32(vorrq_u32(vandq_u32(vreinterpretq_u32_f32(mValue), vreinterpretq_u32_f32(minus_one)), vreinterpretq_u32_f32(one)));
853
+ #else
854
+ return Vec3(std::signbit(mF32[0])? -1.0f : 1.0f,
855
+ std::signbit(mF32[1])? -1.0f : 1.0f,
856
+ std::signbit(mF32[2])? -1.0f : 1.0f);
857
+ #endif
858
+ }
859
+
860
+ template <int X, int Y, int Z>
861
+ JPH_INLINE Vec3 Vec3::FlipSign() const
862
+ {
863
+ static_assert(X == 1 || X == -1, "X must be 1 or -1");
864
+ static_assert(Y == 1 || Y == -1, "Y must be 1 or -1");
865
+ static_assert(Z == 1 || Z == -1, "Z must be 1 or -1");
866
+ return Vec3::sXor(*this, Vec3(X > 0? 0.0f : -0.0f, Y > 0? 0.0f : -0.0f, Z > 0? 0.0f : -0.0f));
867
+ }
868
+
869
+ uint32 Vec3::CompressUnitVector() const
870
+ {
871
+ constexpr float cOneOverSqrt2 = 0.70710678f;
872
+ constexpr uint cNumBits = 14;
873
+ constexpr uint cMask = (1 << cNumBits) - 1;
874
+ constexpr uint cMaxValue = cMask - 1; // Need odd number of buckets to quantize to or else we can't encode 0
875
+ constexpr float cScale = float(cMaxValue) / (2.0f * cOneOverSqrt2);
876
+
877
+ // Store sign bit
878
+ Vec3 v = *this;
879
+ uint32 max_element = v.Abs().GetHighestComponentIndex();
880
+ uint32 value = 0;
881
+ if (v[max_element] < 0.0f)
882
+ {
883
+ value = 0x80000000u;
884
+ v = -v;
885
+ }
886
+
887
+ // Store highest component
888
+ value |= max_element << 29;
889
+
890
+ // Store the other two components in a compressed format
891
+ UVec4 compressed = Vec3::sClamp((v + Vec3::sReplicate(cOneOverSqrt2)) * cScale + Vec3::sReplicate(0.5f), Vec3::sZero(), Vec3::sReplicate(cMaxValue)).ToInt();
892
+ switch (max_element)
893
+ {
894
+ case 0:
895
+ compressed = compressed.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>();
896
+ break;
897
+
898
+ case 1:
899
+ compressed = compressed.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>();
900
+ break;
901
+ }
902
+
903
+ value |= compressed.GetX();
904
+ value |= compressed.GetY() << cNumBits;
905
+ return value;
906
+ }
907
+
908
+ Vec3 Vec3::sDecompressUnitVector(uint32 inValue)
909
+ {
910
+ constexpr float cOneOverSqrt2 = 0.70710678f;
911
+ constexpr uint cNumBits = 14;
912
+ constexpr uint cMask = (1u << cNumBits) - 1;
913
+ constexpr uint cMaxValue = cMask - 1; // Need odd number of buckets to quantize to or else we can't encode 0
914
+ constexpr float cScale = 2.0f * cOneOverSqrt2 / float(cMaxValue);
915
+
916
+ // Restore two components
917
+ Vec3 v = Vec3(UVec4(inValue & cMask, (inValue >> cNumBits) & cMask, 0, 0).ToFloat()) * cScale - Vec3(cOneOverSqrt2, cOneOverSqrt2, 0.0f);
918
+ JPH_ASSERT(v.GetZ() == 0.0f);
919
+
920
+ // Restore the highest component
921
+ v.SetZ(sqrt(max(1.0f - v.LengthSq(), 0.0f)));
922
+
923
+ // Extract sign
924
+ if ((inValue & 0x80000000u) != 0)
925
+ v = -v;
926
+
927
+ // Swizzle the components in place
928
+ switch ((inValue >> 29) & 3)
929
+ {
930
+ case 0:
931
+ v = v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>();
932
+ break;
933
+
934
+ case 1:
935
+ v = v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>();
936
+ break;
937
+ }
938
+
939
+ return v;
940
+ }
941
+
942
+ JPH_NAMESPACE_END