@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,448 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/NarrowPhaseQuery.h>
8
+ #include <Jolt/Physics/Collision/CollisionDispatch.h>
9
+ #include <Jolt/Physics/Collision/RayCast.h>
10
+ #include <Jolt/Physics/Collision/AABoxCast.h>
11
+ #include <Jolt/Physics/Collision/ShapeCast.h>
12
+ #include <Jolt/Physics/Collision/CollideShape.h>
13
+ #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
14
+ #include <Jolt/Physics/Collision/CastResult.h>
15
+ #include <Jolt/Physics/Collision/InternalEdgeRemovingCollector.h>
16
+
17
+ JPH_NAMESPACE_BEGIN
18
+
19
+ bool NarrowPhaseQuery::CastRay(const RRayCast &inRay, RayCastResult &ioHit, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter) const
20
+ {
21
+ JPH_PROFILE_FUNCTION();
22
+
23
+ class MyCollector : public RayCastBodyCollector
24
+ {
25
+ public:
26
+ MyCollector(const RRayCast &inRay, RayCastResult &ioHit, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter) :
27
+ mRay(inRay),
28
+ mHit(ioHit),
29
+ mBodyLockInterface(inBodyLockInterface),
30
+ mBodyFilter(inBodyFilter)
31
+ {
32
+ ResetEarlyOutFraction(ioHit.mFraction);
33
+ }
34
+
35
+ virtual void AddHit(const ResultType &inResult) override
36
+ {
37
+ JPH_ASSERT(inResult.mFraction < mHit.mFraction, "This hit should not have been passed on to the collector");
38
+
39
+ // Only test shape if it passes the body filter
40
+ if (mBodyFilter.ShouldCollide(inResult.mBodyID))
41
+ {
42
+ // Lock the body
43
+ BodyLockRead lock(mBodyLockInterface, inResult.mBodyID);
44
+ if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
45
+ {
46
+ const Body &body = lock.GetBody();
47
+
48
+ // Check body filter again now that we've locked the body
49
+ if (mBodyFilter.ShouldCollideLocked(body))
50
+ {
51
+ // Collect the transformed shape
52
+ TransformedShape ts = body.GetTransformedShape();
53
+
54
+ // Release the lock now, we have all the info we need in the transformed shape
55
+ lock.ReleaseLock();
56
+
57
+ // Do narrow phase collision check
58
+ if (ts.CastRay(mRay, mHit))
59
+ {
60
+ // Test that we didn't find a further hit by accident
61
+ JPH_ASSERT(mHit.mFraction >= 0.0f && mHit.mFraction < GetEarlyOutFraction());
62
+
63
+ // Update early out fraction based on narrow phase collector
64
+ UpdateEarlyOutFraction(mHit.mFraction);
65
+ }
66
+ }
67
+ }
68
+ }
69
+ }
70
+
71
+ RRayCast mRay;
72
+ RayCastResult & mHit;
73
+ const BodyLockInterface & mBodyLockInterface;
74
+ const BodyFilter & mBodyFilter;
75
+ };
76
+
77
+ // Do broadphase test, note that the broadphase uses floats so we drop precision here
78
+ MyCollector collector(inRay, ioHit, *mBodyLockInterface, inBodyFilter);
79
+ mBroadPhaseQuery->CastRay(RayCast(inRay), collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
80
+ return ioHit.mFraction <= 1.0f;
81
+ }
82
+
83
+ void NarrowPhaseQuery::CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
84
+ {
85
+ JPH_PROFILE_FUNCTION();
86
+
87
+ class MyCollector : public RayCastBodyCollector
88
+ {
89
+ public:
90
+ MyCollector(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
91
+ RayCastBodyCollector(ioCollector),
92
+ mRay(inRay),
93
+ mRayCastSettings(inRayCastSettings),
94
+ mCollector(ioCollector),
95
+ mBodyLockInterface(inBodyLockInterface),
96
+ mBodyFilter(inBodyFilter),
97
+ mShapeFilter(inShapeFilter)
98
+ {
99
+ }
100
+
101
+ virtual void AddHit(const ResultType &inResult) override
102
+ {
103
+ JPH_ASSERT(inResult.mFraction < mCollector.GetEarlyOutFraction(), "This hit should not have been passed on to the collector");
104
+
105
+ // Only test shape if it passes the body filter
106
+ if (mBodyFilter.ShouldCollide(inResult.mBodyID))
107
+ {
108
+ // Lock the body
109
+ BodyLockRead lock(mBodyLockInterface, inResult.mBodyID);
110
+ if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
111
+ {
112
+ const Body &body = lock.GetBody();
113
+
114
+ // Check body filter again now that we've locked the body
115
+ if (mBodyFilter.ShouldCollideLocked(body))
116
+ {
117
+ // Collect the transformed shape
118
+ TransformedShape ts = body.GetTransformedShape();
119
+
120
+ // Notify collector of new body
121
+ mCollector.OnBody(body);
122
+
123
+ // Release the lock now, we have all the info we need in the transformed shape
124
+ lock.ReleaseLock();
125
+
126
+ // Do narrow phase collision check
127
+ ts.CastRay(mRay, mRayCastSettings, mCollector, mShapeFilter);
128
+
129
+ // Notify collector of the end of this body
130
+ // We do this before updating the early out fraction so that the collector can still modify it
131
+ mCollector.OnBodyEnd();
132
+
133
+ // Update early out fraction based on narrow phase collector
134
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
135
+ }
136
+ }
137
+ }
138
+ }
139
+
140
+ RRayCast mRay;
141
+ RayCastSettings mRayCastSettings;
142
+ CastRayCollector & mCollector;
143
+ const BodyLockInterface & mBodyLockInterface;
144
+ const BodyFilter & mBodyFilter;
145
+ const ShapeFilter & mShapeFilter;
146
+ };
147
+
148
+ // Do broadphase test, note that the broadphase uses floats so we drop precision here
149
+ MyCollector collector(inRay, inRayCastSettings, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
150
+ mBroadPhaseQuery->CastRay(RayCast(inRay), collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
151
+ }
152
+
153
+ void NarrowPhaseQuery::CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
154
+ {
155
+ JPH_PROFILE_FUNCTION();
156
+
157
+ class MyCollector : public CollideShapeBodyCollector
158
+ {
159
+ public:
160
+ MyCollector(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
161
+ CollideShapeBodyCollector(ioCollector),
162
+ mPoint(inPoint),
163
+ mCollector(ioCollector),
164
+ mBodyLockInterface(inBodyLockInterface),
165
+ mBodyFilter(inBodyFilter),
166
+ mShapeFilter(inShapeFilter)
167
+ {
168
+ }
169
+
170
+ virtual void AddHit(const ResultType &inResult) override
171
+ {
172
+ // Only test shape if it passes the body filter
173
+ if (mBodyFilter.ShouldCollide(inResult))
174
+ {
175
+ // Lock the body
176
+ BodyLockRead lock(mBodyLockInterface, inResult);
177
+ if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
178
+ {
179
+ const Body &body = lock.GetBody();
180
+
181
+ // Check body filter again now that we've locked the body
182
+ if (mBodyFilter.ShouldCollideLocked(body))
183
+ {
184
+ // Collect the transformed shape
185
+ TransformedShape ts = body.GetTransformedShape();
186
+
187
+ // Notify collector of new body
188
+ mCollector.OnBody(body);
189
+
190
+ // Release the lock now, we have all the info we need in the transformed shape
191
+ lock.ReleaseLock();
192
+
193
+ // Do narrow phase collision check
194
+ ts.CollidePoint(mPoint, mCollector, mShapeFilter);
195
+
196
+ // Notify collector of the end of this body
197
+ // We do this before updating the early out fraction so that the collector can still modify it
198
+ mCollector.OnBodyEnd();
199
+
200
+ // Update early out fraction based on narrow phase collector
201
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
202
+ }
203
+ }
204
+ }
205
+ }
206
+
207
+ RVec3 mPoint;
208
+ CollidePointCollector & mCollector;
209
+ const BodyLockInterface & mBodyLockInterface;
210
+ const BodyFilter & mBodyFilter;
211
+ const ShapeFilter & mShapeFilter;
212
+ };
213
+
214
+ // Do broadphase test (note: truncates double to single precision since the broadphase uses single precision)
215
+ MyCollector collector(inPoint, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
216
+ mBroadPhaseQuery->CollidePoint(Vec3(inPoint), collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
217
+ }
218
+
219
+ void NarrowPhaseQuery::CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
220
+ {
221
+ JPH_PROFILE_FUNCTION();
222
+
223
+ class MyCollector : public CollideShapeBodyCollector
224
+ {
225
+ public:
226
+ MyCollector(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
227
+ CollideShapeBodyCollector(ioCollector),
228
+ mShape(inShape),
229
+ mShapeScale(inShapeScale),
230
+ mCenterOfMassTransform(inCenterOfMassTransform),
231
+ mCollideShapeSettings(inCollideShapeSettings),
232
+ mBaseOffset(inBaseOffset),
233
+ mCollector(ioCollector),
234
+ mBodyLockInterface(inBodyLockInterface),
235
+ mBodyFilter(inBodyFilter),
236
+ mShapeFilter(inShapeFilter)
237
+ {
238
+ }
239
+
240
+ virtual void AddHit(const ResultType &inResult) override
241
+ {
242
+ // Only test shape if it passes the body filter
243
+ if (mBodyFilter.ShouldCollide(inResult))
244
+ {
245
+ // Lock the body
246
+ BodyLockRead lock(mBodyLockInterface, inResult);
247
+ if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
248
+ {
249
+ const Body &body = lock.GetBody();
250
+
251
+ // Check body filter again now that we've locked the body
252
+ if (mBodyFilter.ShouldCollideLocked(body))
253
+ {
254
+ // Collect the transformed shape
255
+ TransformedShape ts = body.GetTransformedShape();
256
+
257
+ // Notify collector of new body
258
+ mCollector.OnBody(body);
259
+
260
+ // Release the lock now, we have all the info we need in the transformed shape
261
+ lock.ReleaseLock();
262
+
263
+ // Do narrow phase collision check
264
+ ts.CollideShape(mShape, mShapeScale, mCenterOfMassTransform, mCollideShapeSettings, mBaseOffset, mCollector, mShapeFilter);
265
+
266
+ // Notify collector of the end of this body
267
+ // We do this before updating the early out fraction so that the collector can still modify it
268
+ mCollector.OnBodyEnd();
269
+
270
+ // Update early out fraction based on narrow phase collector
271
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
272
+ }
273
+ }
274
+ }
275
+ }
276
+
277
+ const Shape * mShape;
278
+ Vec3 mShapeScale;
279
+ RMat44 mCenterOfMassTransform;
280
+ const CollideShapeSettings & mCollideShapeSettings;
281
+ RVec3 mBaseOffset;
282
+ CollideShapeCollector & mCollector;
283
+ const BodyLockInterface & mBodyLockInterface;
284
+ const BodyFilter & mBodyFilter;
285
+ const ShapeFilter & mShapeFilter;
286
+ };
287
+
288
+ // Calculate bounds for shape and expand by max separation distance
289
+ AABox bounds = inShape->GetWorldSpaceBounds(inCenterOfMassTransform, inShapeScale);
290
+ bounds.ExpandBy(Vec3::sReplicate(inCollideShapeSettings.mMaxSeparationDistance));
291
+
292
+ // Do broadphase test
293
+ MyCollector collector(inShape, inShapeScale, inCenterOfMassTransform, inCollideShapeSettings, inBaseOffset, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
294
+ mBroadPhaseQuery->CollideAABox(bounds, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
295
+ }
296
+
297
+ void NarrowPhaseQuery::CollideShapeWithInternalEdgeRemoval(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
298
+ {
299
+ // We require these settings for internal edge removal to work
300
+ CollideShapeSettings settings = inCollideShapeSettings;
301
+ settings.mActiveEdgeMode = EActiveEdgeMode::CollideWithAll;
302
+ settings.mCollectFacesMode = ECollectFacesMode::CollectFaces;
303
+
304
+ InternalEdgeRemovingCollector wrapper(ioCollector
305
+ #ifdef JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG
306
+ , inBaseOffset
307
+ #endif // JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG
308
+ );
309
+ CollideShape(inShape, inShapeScale, inCenterOfMassTransform, settings, inBaseOffset, wrapper, inBroadPhaseLayerFilter, inObjectLayerFilter, inBodyFilter, inShapeFilter);
310
+ }
311
+
312
+ void NarrowPhaseQuery::CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
313
+ {
314
+ JPH_PROFILE_FUNCTION();
315
+
316
+ class MyCollector : public CastShapeBodyCollector
317
+ {
318
+ public:
319
+ MyCollector(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
320
+ CastShapeBodyCollector(ioCollector),
321
+ mShapeCast(inShapeCast),
322
+ mShapeCastSettings(inShapeCastSettings),
323
+ mBaseOffset(inBaseOffset),
324
+ mCollector(ioCollector),
325
+ mBodyLockInterface(inBodyLockInterface),
326
+ mBodyFilter(inBodyFilter),
327
+ mShapeFilter(inShapeFilter)
328
+ {
329
+ }
330
+
331
+ virtual void AddHit(const ResultType &inResult) override
332
+ {
333
+ JPH_ASSERT(inResult.mFraction <= max(0.0f, mCollector.GetEarlyOutFraction()), "This hit should not have been passed on to the collector");
334
+
335
+ // Only test shape if it passes the body filter
336
+ if (mBodyFilter.ShouldCollide(inResult.mBodyID))
337
+ {
338
+ // Lock the body
339
+ BodyLockRead lock(mBodyLockInterface, inResult.mBodyID);
340
+ if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
341
+ {
342
+ const Body &body = lock.GetBody();
343
+
344
+ // Check body filter again now that we've locked the body
345
+ if (mBodyFilter.ShouldCollideLocked(body))
346
+ {
347
+ // Collect the transformed shape
348
+ TransformedShape ts = body.GetTransformedShape();
349
+
350
+ // Notify collector of new body
351
+ mCollector.OnBody(body);
352
+
353
+ // Release the lock now, we have all the info we need in the transformed shape
354
+ lock.ReleaseLock();
355
+
356
+ // Do narrow phase collision check
357
+ ts.CastShape(mShapeCast, mShapeCastSettings, mBaseOffset, mCollector, mShapeFilter);
358
+
359
+ // Notify collector of the end of this body
360
+ // We do this before updating the early out fraction so that the collector can still modify it
361
+ mCollector.OnBodyEnd();
362
+
363
+ // Update early out fraction based on narrow phase collector
364
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
365
+ }
366
+ }
367
+ }
368
+ }
369
+
370
+ RShapeCast mShapeCast;
371
+ const ShapeCastSettings & mShapeCastSettings;
372
+ RVec3 mBaseOffset;
373
+ CastShapeCollector & mCollector;
374
+ const BodyLockInterface & mBodyLockInterface;
375
+ const BodyFilter & mBodyFilter;
376
+ const ShapeFilter & mShapeFilter;
377
+ };
378
+
379
+ // Do broadphase test
380
+ MyCollector collector(inShapeCast, inShapeCastSettings, inBaseOffset, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
381
+ mBroadPhaseQuery->CastAABox({ inShapeCast.mShapeWorldBounds, inShapeCast.mDirection }, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
382
+ }
383
+
384
+ void NarrowPhaseQuery::CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
385
+ {
386
+ class MyCollector : public CollideShapeBodyCollector
387
+ {
388
+ public:
389
+ MyCollector(const AABox &inBox, TransformedShapeCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
390
+ CollideShapeBodyCollector(ioCollector),
391
+ mBox(inBox),
392
+ mCollector(ioCollector),
393
+ mBodyLockInterface(inBodyLockInterface),
394
+ mBodyFilter(inBodyFilter),
395
+ mShapeFilter(inShapeFilter)
396
+ {
397
+ }
398
+
399
+ virtual void AddHit(const ResultType &inResult) override
400
+ {
401
+ // Only test shape if it passes the body filter
402
+ if (mBodyFilter.ShouldCollide(inResult))
403
+ {
404
+ // Lock the body
405
+ BodyLockRead lock(mBodyLockInterface, inResult);
406
+ if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
407
+ {
408
+ const Body &body = lock.GetBody();
409
+
410
+ // Check body filter again now that we've locked the body
411
+ if (mBodyFilter.ShouldCollideLocked(body))
412
+ {
413
+ // Collect the transformed shape
414
+ TransformedShape ts = body.GetTransformedShape();
415
+
416
+ // Notify collector of new body
417
+ mCollector.OnBody(body);
418
+
419
+ // Release the lock now, we have all the info we need in the transformed shape
420
+ lock.ReleaseLock();
421
+
422
+ // Do narrow phase collision check
423
+ ts.CollectTransformedShapes(mBox, mCollector, mShapeFilter);
424
+
425
+ // Notify collector of the end of this body
426
+ // We do this before updating the early out fraction so that the collector can still modify it
427
+ mCollector.OnBodyEnd();
428
+
429
+ // Update early out fraction based on narrow phase collector
430
+ UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
431
+ }
432
+ }
433
+ }
434
+ }
435
+
436
+ const AABox & mBox;
437
+ TransformedShapeCollector & mCollector;
438
+ const BodyLockInterface & mBodyLockInterface;
439
+ const BodyFilter & mBodyFilter;
440
+ const ShapeFilter & mShapeFilter;
441
+ };
442
+
443
+ // Do broadphase test
444
+ MyCollector collector(inBox, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
445
+ mBroadPhaseQuery->CollideAABox(inBox, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
446
+ }
447
+
448
+ JPH_NAMESPACE_END
@@ -0,0 +1,77 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Body/BodyFilter.h>
8
+ #include <Jolt/Physics/Body/BodyLock.h>
9
+ #include <Jolt/Physics/Body/BodyLockInterface.h>
10
+ #include <Jolt/Physics/Collision/ShapeFilter.h>
11
+ #include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h>
12
+ #include <Jolt/Physics/Collision/BackFaceMode.h>
13
+
14
+ JPH_NAMESPACE_BEGIN
15
+
16
+ class Shape;
17
+ class CollideShapeSettings;
18
+ class RayCastResult;
19
+
20
+ /// Class that provides an interface for doing precise collision detection against the broad and then the narrow phase.
21
+ /// Unlike a BroadPhaseQuery, the NarrowPhaseQuery will test against shapes and will return collision information against triangles, spheres etc.
22
+ class JPH_EXPORT NarrowPhaseQuery : public NonCopyable
23
+ {
24
+ public:
25
+ /// Initialize the interface (should only be called by PhysicsSystem)
26
+ void Init(BodyLockInterface &inBodyLockInterface, BroadPhaseQuery &inBroadPhaseQuery) { mBodyLockInterface = &inBodyLockInterface; mBroadPhaseQuery = &inBroadPhaseQuery; }
27
+
28
+ /// Cast a ray and find the closest hit. Returns true if it finds a hit. Hits further than ioHit.mFraction will not be considered and in this case ioHit will remain unmodified (and the function will return false).
29
+ /// Convex objects will be treated as solid (meaning if the ray starts inside, you'll get a hit fraction of 0) and back face hits against triangles are returned.
30
+ /// If you want the surface normal of the hit use Body::GetWorldSpaceSurfaceNormal(ioHit.mSubShapeID2, inRay.GetPointOnRay(ioHit.mFraction)) on body with ID ioHit.mBodyID.
31
+ bool CastRay(const RRayCast &inRay, RayCastResult &ioHit, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }) const;
32
+
33
+ /// Cast a ray, allows collecting multiple hits. Note that this version is more flexible but also slightly slower than the CastRay function that returns only a single hit.
34
+ /// If you want the surface normal of the hit use Body::GetWorldSpaceSurfaceNormal(collected sub shape ID, inRay.GetPointOnRay(collected fraction)) on body with collected body ID.
35
+ void CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
36
+
37
+ /// Check if inPoint is inside any shapes. For this tests all shapes are treated as if they were solid.
38
+ /// For a mesh shape, this test will only provide sensible information if the mesh is a closed manifold.
39
+ /// For each shape that collides, ioCollector will receive a hit
40
+ void CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
41
+
42
+ /// Collide a shape with the system
43
+ /// @param inShape Shape to test
44
+ /// @param inShapeScale Scale in local space of shape
45
+ /// @param inCenterOfMassTransform Center of mass transform for the shape
46
+ /// @param inCollideShapeSettings Settings
47
+ /// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. inCenterOfMassTransform.GetTranslation() since floats are most accurate near the origin
48
+ /// @param ioCollector Collector that receives the hits
49
+ /// @param inBroadPhaseLayerFilter Filter that filters at broadphase level
50
+ /// @param inObjectLayerFilter Filter that filters at layer level
51
+ /// @param inBodyFilter Filter that filters at body level
52
+ /// @param inShapeFilter Filter that filters at shape level
53
+ void CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
54
+
55
+ /// Same as CollideShape, but uses InternalEdgeRemovingCollector to remove internal edges from the collision results (a.k.a. ghost collisions)
56
+ void CollideShapeWithInternalEdgeRemoval(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
57
+
58
+ /// Cast a shape and report any hits to ioCollector
59
+ /// @param inShapeCast The shape cast and its position and direction
60
+ /// @param inShapeCastSettings Settings for the shape cast
61
+ /// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. inShapeCast.mCenterOfMassStart.GetTranslation() since floats are most accurate near the origin
62
+ /// @param ioCollector Collector that receives the hits
63
+ /// @param inBroadPhaseLayerFilter Filter that filters at broadphase level
64
+ /// @param inObjectLayerFilter Filter that filters at layer level
65
+ /// @param inBodyFilter Filter that filters at body level
66
+ /// @param inShapeFilter Filter that filters at shape level
67
+ void CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
68
+
69
+ /// Collect all leaf transformed shapes that fall inside world space box inBox
70
+ void CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
71
+
72
+ private:
73
+ BodyLockInterface * mBodyLockInterface = nullptr;
74
+ BroadPhaseQuery * mBroadPhaseQuery = nullptr;
75
+ };
76
+
77
+ JPH_NAMESPACE_END
@@ -0,0 +1,62 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
8
+
9
+ #ifdef JPH_TRACK_NARROWPHASE_STATS
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ NarrowPhaseStat NarrowPhaseStat::sCollideShape[NumSubShapeTypes][NumSubShapeTypes];
14
+ NarrowPhaseStat NarrowPhaseStat::sCastShape[NumSubShapeTypes][NumSubShapeTypes];
15
+
16
+ thread_local TrackNarrowPhaseStat *TrackNarrowPhaseStat::sRoot = nullptr;
17
+
18
+ void NarrowPhaseStat::ReportStats(const char *inName, EShapeSubType inType1, EShapeSubType inType2, uint64 inTicks100Pct) const
19
+ {
20
+ double total_pct = 100.0 * double(mTotalTicks) / double(inTicks100Pct);
21
+ double total_pct_excl_children = 100.0 * double(mTotalTicks - mChildTicks) / double(inTicks100Pct);
22
+
23
+ std::stringstream str;
24
+ str << inName << ", " << sSubShapeTypeNames[(int)inType1] << ", " << sSubShapeTypeNames[(int)inType2] << ", " << mNumQueries << ", " << total_pct << ", " << total_pct_excl_children << ", " << total_pct_excl_children / mNumQueries << ", " << mHitsReported;
25
+ Trace(str.str().c_str());
26
+ }
27
+
28
+ void NarrowPhaseStat::sReportStats()
29
+ {
30
+ Trace("Query Type, Shape Type 1, Shape Type 2, Num Queries, Total Time (%%), Total Time Excl Children (%%), Total Time Excl. Children / Query (%%), Hits Reported");
31
+
32
+ uint64 total_ticks = 0;
33
+ for (EShapeSubType t1 : sAllSubShapeTypes)
34
+ for (EShapeSubType t2 : sAllSubShapeTypes)
35
+ {
36
+ const NarrowPhaseStat &collide_stat = sCollideShape[(int)t1][(int)t2];
37
+ total_ticks += collide_stat.mTotalTicks - collide_stat.mChildTicks;
38
+
39
+ const NarrowPhaseStat &cast_stat = sCastShape[(int)t1][(int)t2];
40
+ total_ticks += cast_stat.mTotalTicks - cast_stat.mChildTicks;
41
+ }
42
+
43
+ for (EShapeSubType t1 : sAllSubShapeTypes)
44
+ for (EShapeSubType t2 : sAllSubShapeTypes)
45
+ {
46
+ const NarrowPhaseStat &stat = sCollideShape[(int)t1][(int)t2];
47
+ if (stat.mNumQueries > 0)
48
+ stat.ReportStats("CollideShape", t1, t2, total_ticks);
49
+ }
50
+
51
+ for (EShapeSubType t1 : sAllSubShapeTypes)
52
+ for (EShapeSubType t2 : sAllSubShapeTypes)
53
+ {
54
+ const NarrowPhaseStat &stat = sCastShape[(int)t1][(int)t2];
55
+ if (stat.mNumQueries > 0)
56
+ stat.ReportStats("CastShape", t1, t2, total_ticks);
57
+ }
58
+ }
59
+
60
+ JPH_NAMESPACE_END
61
+
62
+ #endif // JPH_TRACK_NARROWPHASE_STATS