@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,597 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/Ellipse.h>
8
+ #include <Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h>
9
+ #include <Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h>
10
+
11
+ JPH_NAMESPACE_BEGIN
12
+
13
+ /// How the swing limit behaves
14
+ enum class ESwingType : uint8
15
+ {
16
+ Cone, ///< Swing is limited by a cone shape, note that this cone starts to deform for larger swing angles. Cone limits only support limits that are symmetric around 0.
17
+ Pyramid, ///< Swing is limited by a pyramid shape, note that this pyramid starts to deform for larger swing angles.
18
+ };
19
+
20
+ /// Quaternion based constraint that decomposes the rotation in constraint space in swing and twist: q = q_swing * q_twist
21
+ /// where q_swing.x = 0 and where q_twist.y = q_twist.z = 0
22
+ ///
23
+ /// - Rotation around the twist (x-axis) is within [inTwistMinAngle, inTwistMaxAngle].
24
+ /// - Rotation around the swing axis (y and z axis) are limited to an ellipsoid in quaternion space formed by the equation:
25
+ ///
26
+ /// (q_swing.y / sin(inSwingYHalfAngle / 2))^2 + (q_swing.z / sin(inSwingZHalfAngle / 2))^2 <= 1
27
+ ///
28
+ /// Which roughly corresponds to an elliptic cone shape with major axis (inSwingYHalfAngle, inSwingZHalfAngle).
29
+ ///
30
+ /// In case inSwingYHalfAngle = 0, the rotation around Y will be constrained to 0 and the rotation around Z
31
+ /// will be constrained between [-inSwingZHalfAngle, inSwingZHalfAngle]. Vice versa if inSwingZHalfAngle = 0.
32
+ class SwingTwistConstraintPart
33
+ {
34
+ public:
35
+ /// Override the swing type
36
+ void SetSwingType(ESwingType inSwingType)
37
+ {
38
+ mSwingType = inSwingType;
39
+ }
40
+
41
+ /// Get the swing type for this part
42
+ ESwingType GetSwingType() const
43
+ {
44
+ return mSwingType;
45
+ }
46
+
47
+ /// Set limits for this constraint (see description above for parameters)
48
+ void SetLimits(float inTwistMinAngle, float inTwistMaxAngle, float inSwingYMinAngle, float inSwingYMaxAngle, float inSwingZMinAngle, float inSwingZMaxAngle)
49
+ {
50
+ constexpr float cLockedAngle = DegreesToRadians(0.5f);
51
+ constexpr float cFreeAngle = DegreesToRadians(179.5f);
52
+
53
+ // Assume sane input
54
+ JPH_ASSERT(inTwistMinAngle <= inTwistMaxAngle);
55
+ JPH_ASSERT(inSwingYMinAngle <= inSwingYMaxAngle);
56
+ JPH_ASSERT(inSwingZMinAngle <= inSwingZMaxAngle);
57
+ JPH_ASSERT(inSwingYMinAngle >= -JPH_PI && inSwingYMaxAngle <= JPH_PI);
58
+ JPH_ASSERT(inSwingZMinAngle >= -JPH_PI && inSwingZMaxAngle <= JPH_PI);
59
+
60
+ // Calculate the sine and cosine of the half angles
61
+ Vec4 half_twist = 0.5f * Vec4(inTwistMinAngle, inTwistMaxAngle, 0, 0);
62
+ Vec4 twist_s, twist_c;
63
+ half_twist.SinCos(twist_s, twist_c);
64
+ Vec4 half_swing = 0.5f * Vec4(inSwingYMinAngle, inSwingYMaxAngle, inSwingZMinAngle, inSwingZMaxAngle);
65
+ Vec4 swing_s, swing_c;
66
+ half_swing.SinCos(swing_s, swing_c);
67
+
68
+ // Store half angles for pyramid limit
69
+ mSwingYHalfMinAngle = half_swing.GetX();
70
+ mSwingYHalfMaxAngle = half_swing.GetY();
71
+ mSwingZHalfMinAngle = half_swing.GetZ();
72
+ mSwingZHalfMaxAngle = half_swing.GetW();
73
+
74
+ // Store axis flags which are used at runtime to quickly decided which constraints to apply
75
+ mRotationFlags = 0;
76
+ if (inTwistMinAngle > -cLockedAngle && inTwistMaxAngle < cLockedAngle)
77
+ {
78
+ mRotationFlags |= TwistXLocked;
79
+ mSinTwistHalfMinAngle = 0.0f;
80
+ mSinTwistHalfMaxAngle = 0.0f;
81
+ mCosTwistHalfMinAngle = 1.0f;
82
+ mCosTwistHalfMaxAngle = 1.0f;
83
+ }
84
+ else if (inTwistMinAngle < -cFreeAngle && inTwistMaxAngle > cFreeAngle)
85
+ {
86
+ mRotationFlags |= TwistXFree;
87
+ mSinTwistHalfMinAngle = -1.0f;
88
+ mSinTwistHalfMaxAngle = 1.0f;
89
+ mCosTwistHalfMinAngle = 0.0f;
90
+ mCosTwistHalfMaxAngle = 0.0f;
91
+ }
92
+ else
93
+ {
94
+ mSinTwistHalfMinAngle = twist_s.GetX();
95
+ mSinTwistHalfMaxAngle = twist_s.GetY();
96
+ mCosTwistHalfMinAngle = twist_c.GetX();
97
+ mCosTwistHalfMaxAngle = twist_c.GetY();
98
+ }
99
+
100
+ if (inSwingYMinAngle > -cLockedAngle && inSwingYMaxAngle < cLockedAngle)
101
+ {
102
+ mRotationFlags |= SwingYLocked;
103
+ mSinSwingYHalfMinAngle = 0.0f;
104
+ mSinSwingYHalfMaxAngle = 0.0f;
105
+ mCosSwingYHalfMinAngle = 1.0f;
106
+ mCosSwingYHalfMaxAngle = 1.0f;
107
+ }
108
+ else if (inSwingYMinAngle < -cFreeAngle && inSwingYMaxAngle > cFreeAngle)
109
+ {
110
+ mRotationFlags |= SwingYFree;
111
+ mSinSwingYHalfMinAngle = -1.0f;
112
+ mSinSwingYHalfMaxAngle = 1.0f;
113
+ mCosSwingYHalfMinAngle = 0.0f;
114
+ mCosSwingYHalfMaxAngle = 0.0f;
115
+ }
116
+ else
117
+ {
118
+ mSinSwingYHalfMinAngle = swing_s.GetX();
119
+ mSinSwingYHalfMaxAngle = swing_s.GetY();
120
+ mCosSwingYHalfMinAngle = swing_c.GetX();
121
+ mCosSwingYHalfMaxAngle = swing_c.GetY();
122
+ JPH_ASSERT(mSinSwingYHalfMinAngle <= mSinSwingYHalfMaxAngle);
123
+ }
124
+
125
+ if (inSwingZMinAngle > -cLockedAngle && inSwingZMaxAngle < cLockedAngle)
126
+ {
127
+ mRotationFlags |= SwingZLocked;
128
+ mSinSwingZHalfMinAngle = 0.0f;
129
+ mSinSwingZHalfMaxAngle = 0.0f;
130
+ mCosSwingZHalfMinAngle = 1.0f;
131
+ mCosSwingZHalfMaxAngle = 1.0f;
132
+ }
133
+ else if (inSwingZMinAngle < -cFreeAngle && inSwingZMaxAngle > cFreeAngle)
134
+ {
135
+ mRotationFlags |= SwingZFree;
136
+ mSinSwingZHalfMinAngle = -1.0f;
137
+ mSinSwingZHalfMaxAngle = 1.0f;
138
+ mCosSwingZHalfMinAngle = 0.0f;
139
+ mCosSwingZHalfMaxAngle = 0.0f;
140
+ }
141
+ else
142
+ {
143
+ mSinSwingZHalfMinAngle = swing_s.GetZ();
144
+ mSinSwingZHalfMaxAngle = swing_s.GetW();
145
+ mCosSwingZHalfMinAngle = swing_c.GetZ();
146
+ mCosSwingZHalfMaxAngle = swing_c.GetW();
147
+ JPH_ASSERT(mSinSwingZHalfMinAngle <= mSinSwingZHalfMaxAngle);
148
+ }
149
+ }
150
+
151
+ /// Flags to indicate which axis got clamped by ClampSwingTwist
152
+ static constexpr uint cClampedTwistMin = 1 << 0;
153
+ static constexpr uint cClampedTwistMax = 1 << 1;
154
+ static constexpr uint cClampedSwingYMin = 1 << 2;
155
+ static constexpr uint cClampedSwingYMax = 1 << 3;
156
+ static constexpr uint cClampedSwingZMin = 1 << 4;
157
+ static constexpr uint cClampedSwingZMax = 1 << 5;
158
+
159
+ /// Helper function to determine if we're clamped against the min or max limit
160
+ static JPH_INLINE bool sDistanceToMinShorter(float inDeltaMin, float inDeltaMax)
161
+ {
162
+ // We're outside of the limits, get actual delta to min/max range
163
+ // Note that a swing/twist of -1 and 1 represent the same angle, so if the difference is bigger than 1, the shortest angle is the other way around (2 - difference)
164
+ // We should actually be working with angles rather than sin(angle / 2). When the difference is small the approximation is accurate, but
165
+ // when working with extreme values the calculation is off and e.g. when the limit is between 0 and 180 a value of approx -60 will clamp
166
+ // to 180 rather than 0 (you'd expect anything > -90 to go to 0).
167
+ inDeltaMin = abs(inDeltaMin);
168
+ if (inDeltaMin > 1.0f) inDeltaMin = 2.0f - inDeltaMin;
169
+ inDeltaMax = abs(inDeltaMax);
170
+ if (inDeltaMax > 1.0f) inDeltaMax = 2.0f - inDeltaMax;
171
+ return inDeltaMin < inDeltaMax;
172
+ }
173
+
174
+ /// Clamp twist and swing against the constraint limits, returns which parts were clamped (everything assumed in constraint space)
175
+ inline void ClampSwingTwist(Quat &ioSwing, Quat &ioTwist, uint &outClampedAxis) const
176
+ {
177
+ // Start with not clamped
178
+ outClampedAxis = 0;
179
+
180
+ // Check that swing and twist quaternions don't contain rotations around the wrong axis
181
+ JPH_ASSERT(ioSwing.GetX() == 0.0f);
182
+ JPH_ASSERT(ioTwist.GetY() == 0.0f);
183
+ JPH_ASSERT(ioTwist.GetZ() == 0.0f);
184
+
185
+ // Ensure quaternions have w > 0
186
+ bool negate_swing = ioSwing.GetW() < 0.0f;
187
+ if (negate_swing)
188
+ ioSwing = -ioSwing;
189
+ bool negate_twist = ioTwist.GetW() < 0.0f;
190
+ if (negate_twist)
191
+ ioTwist = -ioTwist;
192
+
193
+ if (mRotationFlags & TwistXLocked)
194
+ {
195
+ // Twist axis is locked, clamp whenever twist is not identity
196
+ outClampedAxis |= ioTwist.GetX() != 0.0f? (cClampedTwistMin | cClampedTwistMax) : 0;
197
+ ioTwist = Quat::sIdentity();
198
+ }
199
+ else if ((mRotationFlags & TwistXFree) == 0)
200
+ {
201
+ // Twist axis has limit, clamp whenever out of range
202
+ float delta_min = mSinTwistHalfMinAngle - ioTwist.GetX();
203
+ float delta_max = ioTwist.GetX() - mSinTwistHalfMaxAngle;
204
+ if (delta_min > 0.0f || delta_max > 0.0f)
205
+ {
206
+ // Pick the twist that corresponds to the smallest delta
207
+ if (sDistanceToMinShorter(delta_min, delta_max))
208
+ {
209
+ ioTwist = Quat(mSinTwistHalfMinAngle, 0, 0, mCosTwistHalfMinAngle);
210
+ outClampedAxis |= cClampedTwistMin;
211
+ }
212
+ else
213
+ {
214
+ ioTwist = Quat(mSinTwistHalfMaxAngle, 0, 0, mCosTwistHalfMaxAngle);
215
+ outClampedAxis |= cClampedTwistMax;
216
+ }
217
+ }
218
+ }
219
+
220
+ // Clamp swing
221
+ if (mRotationFlags & SwingYLocked)
222
+ {
223
+ if (mRotationFlags & SwingZLocked)
224
+ {
225
+ // Both swing Y and Z are disabled, no degrees of freedom in swing
226
+ outClampedAxis |= ioSwing.GetY() != 0.0f? (cClampedSwingYMin | cClampedSwingYMax) : 0;
227
+ outClampedAxis |= ioSwing.GetZ() != 0.0f? (cClampedSwingZMin | cClampedSwingZMax) : 0;
228
+ ioSwing = Quat::sIdentity();
229
+ }
230
+ else
231
+ {
232
+ // Swing Y angle disabled, only 1 degree of freedom in swing
233
+ outClampedAxis |= ioSwing.GetY() != 0.0f? (cClampedSwingYMin | cClampedSwingYMax) : 0;
234
+ float delta_min = mSinSwingZHalfMinAngle - ioSwing.GetZ();
235
+ float delta_max = ioSwing.GetZ() - mSinSwingZHalfMaxAngle;
236
+ if (delta_min > 0.0f || delta_max > 0.0f)
237
+ {
238
+ // Pick the swing that corresponds to the smallest delta
239
+ if (sDistanceToMinShorter(delta_min, delta_max))
240
+ {
241
+ ioSwing = Quat(0, 0, mSinSwingZHalfMinAngle, mCosSwingZHalfMinAngle);
242
+ outClampedAxis |= cClampedSwingZMin;
243
+ }
244
+ else
245
+ {
246
+ ioSwing = Quat(0, 0, mSinSwingZHalfMaxAngle, mCosSwingZHalfMaxAngle);
247
+ outClampedAxis |= cClampedSwingZMax;
248
+ }
249
+ }
250
+ else if ((outClampedAxis & cClampedSwingYMin) != 0)
251
+ {
252
+ float z = ioSwing.GetZ();
253
+ ioSwing = Quat(0, 0, z, sqrt(1.0f - Square(z)));
254
+ }
255
+ }
256
+ }
257
+ else if (mRotationFlags & SwingZLocked)
258
+ {
259
+ // Swing Z angle disabled, only 1 degree of freedom in swing
260
+ outClampedAxis |= ioSwing.GetZ() != 0.0f? (cClampedSwingZMin | cClampedSwingZMax) : 0;
261
+ float delta_min = mSinSwingYHalfMinAngle - ioSwing.GetY();
262
+ float delta_max = ioSwing.GetY() - mSinSwingYHalfMaxAngle;
263
+ if (delta_min > 0.0f || delta_max > 0.0f)
264
+ {
265
+ // Pick the swing that corresponds to the smallest delta
266
+ if (sDistanceToMinShorter(delta_min, delta_max))
267
+ {
268
+ ioSwing = Quat(0, mSinSwingYHalfMinAngle, 0, mCosSwingYHalfMinAngle);
269
+ outClampedAxis |= cClampedSwingYMin;
270
+ }
271
+ else
272
+ {
273
+ ioSwing = Quat(0, mSinSwingYHalfMaxAngle, 0, mCosSwingYHalfMaxAngle);
274
+ outClampedAxis |= cClampedSwingYMax;
275
+ }
276
+ }
277
+ else if ((outClampedAxis & cClampedSwingZMin) != 0)
278
+ {
279
+ float y = ioSwing.GetY();
280
+ ioSwing = Quat(0, y, 0, sqrt(1.0f - Square(y)));
281
+ }
282
+ }
283
+ else
284
+ {
285
+ // Two degrees of freedom
286
+ if (mSwingType == ESwingType::Cone)
287
+ {
288
+ // Use ellipse to solve limits
289
+ Ellipse ellipse(mSinSwingYHalfMaxAngle, mSinSwingZHalfMaxAngle);
290
+ Float2 point(ioSwing.GetY(), ioSwing.GetZ());
291
+ if (!ellipse.IsInside(point))
292
+ {
293
+ Float2 closest = ellipse.GetClosestPoint(point);
294
+ ioSwing = Quat(0, closest.x, closest.y, sqrt(max(0.0f, 1.0f - Square(closest.x) - Square(closest.y))));
295
+ outClampedAxis |= cClampedSwingYMin | cClampedSwingYMax | cClampedSwingZMin | cClampedSwingZMax; // We're not using the flags on which side we got clamped here
296
+ }
297
+ }
298
+ else
299
+ {
300
+ // Use pyramid to solve limits
301
+ // The quaternion rotating by angle y around the Y axis then rotating by angle z around the Z axis is:
302
+ // q = Quat::sRotation(Vec3::sAxisZ(), z) * Quat::sRotation(Vec3::sAxisY(), y)
303
+ // [q.x, q.y, q.z, q.w] = [-sin(y / 2) * sin(z / 2), sin(y / 2) * cos(z / 2), cos(y / 2) * sin(z / 2), cos(y / 2) * cos(z / 2)]
304
+ // So we can calculate y / 2 = atan2(q.y, q.w) and z / 2 = atan2(q.z, q.w)
305
+ Vec4 half_angle = Vec4::sATan2(ioSwing.GetXYZW().Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>(), ioSwing.GetXYZW().SplatW());
306
+ Vec4 min_half_angle(mSwingYHalfMinAngle, mSwingYHalfMinAngle, mSwingZHalfMinAngle, mSwingZHalfMinAngle);
307
+ Vec4 max_half_angle(mSwingYHalfMaxAngle, mSwingYHalfMaxAngle, mSwingZHalfMaxAngle, mSwingZHalfMaxAngle);
308
+ Vec4 clamped_half_angle = Vec4::sMin(Vec4::sMax(half_angle, min_half_angle), max_half_angle);
309
+ UVec4 unclamped = Vec4::sEquals(half_angle, clamped_half_angle);
310
+ if (!unclamped.TestAllTrue())
311
+ {
312
+ // We now calculate the quaternion again using the formula for q above,
313
+ // but we leave out the x component in order to not introduce twist
314
+ Vec4 s, c;
315
+ clamped_half_angle.SinCos(s, c);
316
+ ioSwing = Quat(0, s.GetY() * c.GetZ(), c.GetY() * s.GetZ(), c.GetY() * c.GetZ()).Normalized();
317
+ outClampedAxis |= cClampedSwingYMin | cClampedSwingYMax | cClampedSwingZMin | cClampedSwingZMax; // We're not using the flags on which side we got clamped here
318
+ }
319
+ }
320
+ }
321
+
322
+ // Flip sign back
323
+ if (negate_swing)
324
+ ioSwing = -ioSwing;
325
+ if (negate_twist)
326
+ ioTwist = -ioTwist;
327
+
328
+ JPH_ASSERT(ioSwing.IsNormalized());
329
+ JPH_ASSERT(ioTwist.IsNormalized());
330
+ }
331
+
332
+ /// Calculate properties used during the functions below
333
+ /// @param inBody1 The first body that this constraint is attached to
334
+ /// @param inBody2 The second body that this constraint is attached to
335
+ /// @param inConstraintRotation The current rotation of the constraint in constraint space
336
+ /// @param inConstraintToWorld Rotates from constraint space into world space
337
+ inline void CalculateConstraintProperties(const Body &inBody1, const Body &inBody2, QuatArg inConstraintRotation, QuatArg inConstraintToWorld)
338
+ {
339
+ // Decompose into swing and twist
340
+ Quat q_swing, q_twist;
341
+ inConstraintRotation.GetSwingTwist(q_swing, q_twist);
342
+
343
+ // Clamp against joint limits
344
+ Quat q_clamped_swing = q_swing, q_clamped_twist = q_twist;
345
+ uint clamped_axis;
346
+ ClampSwingTwist(q_clamped_swing, q_clamped_twist, clamped_axis);
347
+
348
+ if (mRotationFlags & SwingYLocked)
349
+ {
350
+ Quat twist_to_world = inConstraintToWorld * q_swing;
351
+ mWorldSpaceSwingLimitYRotationAxis = twist_to_world.RotateAxisY();
352
+ mWorldSpaceSwingLimitZRotationAxis = twist_to_world.RotateAxisZ();
353
+
354
+ if (mRotationFlags & SwingZLocked)
355
+ {
356
+ // Swing fully locked
357
+ mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
358
+ mSwingLimitZConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitZRotationAxis);
359
+ }
360
+ else
361
+ {
362
+ // Swing only locked around Y
363
+ mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
364
+ if ((clamped_axis & (cClampedSwingZMin | cClampedSwingZMax)) != 0)
365
+ {
366
+ if ((clamped_axis & cClampedSwingZMin) != 0)
367
+ mWorldSpaceSwingLimitZRotationAxis = -mWorldSpaceSwingLimitZRotationAxis; // Flip axis if hitting min limit because the impulse limit is going to be between [-FLT_MAX, 0]
368
+ mSwingLimitZConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitZRotationAxis);
369
+ }
370
+ else
371
+ mSwingLimitZConstraintPart.Deactivate();
372
+ }
373
+ }
374
+ else if (mRotationFlags & SwingZLocked)
375
+ {
376
+ // Swing only locked around Z
377
+ Quat twist_to_world = inConstraintToWorld * q_swing;
378
+ mWorldSpaceSwingLimitYRotationAxis = twist_to_world.RotateAxisY();
379
+ mWorldSpaceSwingLimitZRotationAxis = twist_to_world.RotateAxisZ();
380
+
381
+ if ((clamped_axis & (cClampedSwingYMin | cClampedSwingYMax)) != 0)
382
+ {
383
+ if ((clamped_axis & cClampedSwingYMin) != 0)
384
+ mWorldSpaceSwingLimitYRotationAxis = -mWorldSpaceSwingLimitYRotationAxis; // Flip axis if hitting min limit because the impulse limit is going to be between [-FLT_MAX, 0]
385
+ mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
386
+ }
387
+ else
388
+ mSwingLimitYConstraintPart.Deactivate();
389
+ mSwingLimitZConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitZRotationAxis);
390
+ }
391
+ else if ((mRotationFlags & SwingYZFree) != SwingYZFree)
392
+ {
393
+ // Swing has limits around Y and Z
394
+ if ((clamped_axis & (cClampedSwingYMin | cClampedSwingYMax | cClampedSwingZMin | cClampedSwingZMax)) != 0)
395
+ {
396
+ // Calculate axis of rotation from clamped swing to swing
397
+ Vec3 current = (inConstraintToWorld * q_swing).RotateAxisX();
398
+ Vec3 desired = (inConstraintToWorld * q_clamped_swing).RotateAxisX();
399
+ mWorldSpaceSwingLimitYRotationAxis = desired.Cross(current);
400
+ float len = mWorldSpaceSwingLimitYRotationAxis.Length();
401
+ if (len != 0.0f)
402
+ {
403
+ mWorldSpaceSwingLimitYRotationAxis /= len;
404
+ mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
405
+ }
406
+ else
407
+ mSwingLimitYConstraintPart.Deactivate();
408
+ }
409
+ else
410
+ mSwingLimitYConstraintPart.Deactivate();
411
+ mSwingLimitZConstraintPart.Deactivate();
412
+ }
413
+ else
414
+ {
415
+ // No swing limits
416
+ mSwingLimitYConstraintPart.Deactivate();
417
+ mSwingLimitZConstraintPart.Deactivate();
418
+ }
419
+
420
+ if (mRotationFlags & TwistXLocked)
421
+ {
422
+ // Twist locked, always activate constraint
423
+ mWorldSpaceTwistLimitRotationAxis = (inConstraintToWorld * q_swing).RotateAxisX();
424
+ mTwistLimitConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceTwistLimitRotationAxis);
425
+ }
426
+ else if ((mRotationFlags & TwistXFree) == 0)
427
+ {
428
+ // Twist has limits
429
+ if ((clamped_axis & (cClampedTwistMin | cClampedTwistMax)) != 0)
430
+ {
431
+ mWorldSpaceTwistLimitRotationAxis = (inConstraintToWorld * q_swing).RotateAxisX();
432
+ if ((clamped_axis & cClampedTwistMin) != 0)
433
+ mWorldSpaceTwistLimitRotationAxis = -mWorldSpaceTwistLimitRotationAxis; // Flip axis if hitting min limit because the impulse limit is going to be between [-FLT_MAX, 0]
434
+ mTwistLimitConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceTwistLimitRotationAxis);
435
+ }
436
+ else
437
+ mTwistLimitConstraintPart.Deactivate();
438
+ }
439
+ else
440
+ {
441
+ // No twist limits
442
+ mTwistLimitConstraintPart.Deactivate();
443
+ }
444
+ }
445
+
446
+ /// Deactivate this constraint
447
+ void Deactivate()
448
+ {
449
+ mSwingLimitYConstraintPart.Deactivate();
450
+ mSwingLimitZConstraintPart.Deactivate();
451
+ mTwistLimitConstraintPart.Deactivate();
452
+ }
453
+
454
+ /// Check if constraint is active
455
+ inline bool IsActive() const
456
+ {
457
+ return mSwingLimitYConstraintPart.IsActive() || mSwingLimitZConstraintPart.IsActive() || mTwistLimitConstraintPart.IsActive();
458
+ }
459
+
460
+ /// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
461
+ inline void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
462
+ {
463
+ mSwingLimitYConstraintPart.WarmStart(ioBody1, ioBody2, inWarmStartImpulseRatio);
464
+ mSwingLimitZConstraintPart.WarmStart(ioBody1, ioBody2, inWarmStartImpulseRatio);
465
+ mTwistLimitConstraintPart.WarmStart(ioBody1, ioBody2, inWarmStartImpulseRatio);
466
+ }
467
+
468
+ /// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
469
+ inline bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
470
+ {
471
+ bool impulse = false;
472
+
473
+ // Solve swing constraint
474
+ if (mSwingLimitYConstraintPart.IsActive())
475
+ impulse |= mSwingLimitYConstraintPart.SolveVelocityConstraint(ioBody1, ioBody2, mWorldSpaceSwingLimitYRotationAxis, -FLT_MAX, mSinSwingYHalfMinAngle == mSinSwingYHalfMaxAngle? FLT_MAX : 0.0f);
476
+
477
+ if (mSwingLimitZConstraintPart.IsActive())
478
+ impulse |= mSwingLimitZConstraintPart.SolveVelocityConstraint(ioBody1, ioBody2, mWorldSpaceSwingLimitZRotationAxis, -FLT_MAX, mSinSwingZHalfMinAngle == mSinSwingZHalfMaxAngle? FLT_MAX : 0.0f);
479
+
480
+ // Solve twist constraint
481
+ if (mTwistLimitConstraintPart.IsActive())
482
+ impulse |= mTwistLimitConstraintPart.SolveVelocityConstraint(ioBody1, ioBody2, mWorldSpaceTwistLimitRotationAxis, -FLT_MAX, mSinTwistHalfMinAngle == mSinTwistHalfMaxAngle? FLT_MAX : 0.0f);
483
+
484
+ return impulse;
485
+ }
486
+
487
+ /// Iteratively update the position constraint. Makes sure C(...) = 0.
488
+ /// @param ioBody1 The first body that this constraint is attached to
489
+ /// @param ioBody2 The second body that this constraint is attached to
490
+ /// @param inConstraintRotation The current rotation of the constraint in constraint space
491
+ /// @param inConstraintToBody1 , inConstraintToBody2 Rotates from constraint space to body 1/2 space
492
+ /// @param inBaumgarte Baumgarte constant (fraction of the error to correct)
493
+ inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inConstraintRotation, QuatArg inConstraintToBody1, QuatArg inConstraintToBody2, float inBaumgarte) const
494
+ {
495
+ Quat q_swing, q_twist;
496
+ inConstraintRotation.GetSwingTwist(q_swing, q_twist);
497
+
498
+ uint clamped_axis;
499
+ ClampSwingTwist(q_swing, q_twist, clamped_axis);
500
+
501
+ // Solve rotation violations
502
+ if (clamped_axis != 0)
503
+ {
504
+ RotationEulerConstraintPart part;
505
+ Quat inv_initial_orientation = inConstraintToBody2 * (inConstraintToBody1 * q_swing * q_twist).Conjugated();
506
+ part.CalculateConstraintProperties(ioBody1, Mat44::sRotation(ioBody1.GetRotation()), ioBody2, Mat44::sRotation(ioBody2.GetRotation()));
507
+ return part.SolvePositionConstraint(ioBody1, ioBody2, inv_initial_orientation, inBaumgarte);
508
+ }
509
+
510
+ return false;
511
+ }
512
+
513
+ /// Return lagrange multiplier for swing
514
+ inline float GetTotalSwingYLambda() const
515
+ {
516
+ return mSwingLimitYConstraintPart.GetTotalLambda();
517
+ }
518
+
519
+ inline float GetTotalSwingZLambda() const
520
+ {
521
+ return mSwingLimitZConstraintPart.GetTotalLambda();
522
+ }
523
+
524
+ /// Return lagrange multiplier for twist
525
+ inline float GetTotalTwistLambda() const
526
+ {
527
+ return mTwistLimitConstraintPart.GetTotalLambda();
528
+ }
529
+
530
+ /// Save state of this constraint part
531
+ void SaveState(StateRecorder &inStream) const
532
+ {
533
+ mSwingLimitYConstraintPart.SaveState(inStream);
534
+ mSwingLimitZConstraintPart.SaveState(inStream);
535
+ mTwistLimitConstraintPart.SaveState(inStream);
536
+ }
537
+
538
+ /// Restore state of this constraint part
539
+ void RestoreState(StateRecorder &inStream)
540
+ {
541
+ mSwingLimitYConstraintPart.RestoreState(inStream);
542
+ mSwingLimitZConstraintPart.RestoreState(inStream);
543
+ mTwistLimitConstraintPart.RestoreState(inStream);
544
+ }
545
+
546
+ private:
547
+ // CONFIGURATION PROPERTIES FOLLOW
548
+
549
+ enum ERotationFlags
550
+ {
551
+ /// Indicates that axis is completely locked (cannot rotate around this axis)
552
+ TwistXLocked = 1 << 0,
553
+ SwingYLocked = 1 << 1,
554
+ SwingZLocked = 1 << 2,
555
+
556
+ /// Indicates that axis is completely free (can rotate around without limits)
557
+ TwistXFree = 1 << 3,
558
+ SwingYFree = 1 << 4,
559
+ SwingZFree = 1 << 5,
560
+ SwingYZFree = SwingYFree | SwingZFree
561
+ };
562
+
563
+ uint8 mRotationFlags;
564
+
565
+ // Constants
566
+ ESwingType mSwingType = ESwingType::Cone;
567
+ float mSinTwistHalfMinAngle;
568
+ float mSinTwistHalfMaxAngle;
569
+ float mCosTwistHalfMinAngle;
570
+ float mCosTwistHalfMaxAngle;
571
+ float mSwingYHalfMinAngle;
572
+ float mSwingYHalfMaxAngle;
573
+ float mSwingZHalfMinAngle;
574
+ float mSwingZHalfMaxAngle;
575
+ float mSinSwingYHalfMinAngle;
576
+ float mSinSwingYHalfMaxAngle;
577
+ float mSinSwingZHalfMinAngle;
578
+ float mSinSwingZHalfMaxAngle;
579
+ float mCosSwingYHalfMinAngle;
580
+ float mCosSwingYHalfMaxAngle;
581
+ float mCosSwingZHalfMinAngle;
582
+ float mCosSwingZHalfMaxAngle;
583
+
584
+ // RUN TIME PROPERTIES FOLLOW
585
+
586
+ /// Rotation axis for the angle constraint parts
587
+ Vec3 mWorldSpaceSwingLimitYRotationAxis;
588
+ Vec3 mWorldSpaceSwingLimitZRotationAxis;
589
+ Vec3 mWorldSpaceTwistLimitRotationAxis;
590
+
591
+ /// The constraint parts
592
+ AngleConstraintPart mSwingLimitYConstraintPart;
593
+ AngleConstraintPart mSwingLimitZConstraintPart;
594
+ AngleConstraintPart mTwistLimitConstraintPart;
595
+ };
596
+
597
+ JPH_NAMESPACE_END