@bloomengine/engine 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +169 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +20 -0
  5. package/native/android/src/lib.rs +1747 -0
  6. package/native/ios/Cargo.lock +1688 -0
  7. package/native/ios/Cargo.toml +19 -0
  8. package/native/ios/src/lib.rs +2258 -0
  9. package/native/linux/Cargo.lock +1719 -0
  10. package/native/linux/Cargo.toml +22 -0
  11. package/native/linux/src/lib.rs +2236 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +29 -0
  14. package/native/macos/src/lib.rs +3444 -0
  15. package/native/shared/Cargo.lock +1898 -0
  16. package/native/shared/Cargo.toml +42 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +77 -0
  19. package/native/shared/shaders/common/fog.wgsl +16 -0
  20. package/native/shared/shaders/common/imposter.wgsl +112 -0
  21. package/native/shared/shaders/common/pbr.wgsl +186 -0
  22. package/native/shared/shaders/common/shadows.wgsl +77 -0
  23. package/native/shared/shaders/common/sky.wgsl +8 -0
  24. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  25. package/native/shared/shaders/impulse_field.wgsl +53 -0
  26. package/native/shared/shaders/material_abi.wgsl +360 -0
  27. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  28. package/native/shared/src/audio.rs +363 -0
  29. package/native/shared/src/custom_shaders.rs +104 -0
  30. package/native/shared/src/drs.rs +211 -0
  31. package/native/shared/src/engine.rs +186 -0
  32. package/native/shared/src/frame_callbacks.rs +88 -0
  33. package/native/shared/src/geometry.rs +236 -0
  34. package/native/shared/src/handles.rs +76 -0
  35. package/native/shared/src/input.rs +273 -0
  36. package/native/shared/src/jolt_sys.rs +822 -0
  37. package/native/shared/src/lib.rs +43 -0
  38. package/native/shared/src/models.rs +1941 -0
  39. package/native/shared/src/physics_jolt.rs +1528 -0
  40. package/native/shared/src/picking.rs +298 -0
  41. package/native/shared/src/postfx.rs +339 -0
  42. package/native/shared/src/profiler.rs +416 -0
  43. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  44. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  45. package/native/shared/src/renderer/formats.rs +778 -0
  46. package/native/shared/src/renderer/graph.rs +465 -0
  47. package/native/shared/src/renderer/hot_reload.rs +390 -0
  48. package/native/shared/src/renderer/impulse_field.rs +455 -0
  49. package/native/shared/src/renderer/material_pipeline.rs +604 -0
  50. package/native/shared/src/renderer/material_system.rs +2106 -0
  51. package/native/shared/src/renderer/mod.rs +13923 -0
  52. package/native/shared/src/renderer/planar_reflection.rs +458 -0
  53. package/native/shared/src/renderer/post_pass.rs +249 -0
  54. package/native/shared/src/renderer/shader_include.rs +205 -0
  55. package/native/shared/src/renderer/shader_library.rs +134 -0
  56. package/native/shared/src/renderer/shaders.rs +5855 -0
  57. package/native/shared/src/renderer/transient.rs +576 -0
  58. package/native/shared/src/renderer/types.rs +259 -0
  59. package/native/shared/src/renderer/util.rs +151 -0
  60. package/native/shared/src/scene.rs +1066 -0
  61. package/native/shared/src/sdf_cache.rs +274 -0
  62. package/native/shared/src/shadows.rs +551 -0
  63. package/native/shared/src/staging.rs +90 -0
  64. package/native/shared/src/string_header.rs +35 -0
  65. package/native/shared/src/text_renderer.rs +456 -0
  66. package/native/shared/src/textures.rs +154 -0
  67. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +242 -0
  68. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +121 -0
  69. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +296 -0
  70. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +323 -0
  71. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +555 -0
  72. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +112 -0
  73. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +94 -0
  74. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +713 -0
  75. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +44 -0
  76. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +96 -0
  77. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +74 -0
  78. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +38 -0
  79. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +98 -0
  80. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +652 -0
  81. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +143 -0
  82. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +96 -0
  83. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +43 -0
  84. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +92 -0
  85. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +54 -0
  86. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +122 -0
  87. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +215 -0
  88. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +234 -0
  89. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +876 -0
  90. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +58 -0
  91. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +27 -0
  92. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +38 -0
  93. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +311 -0
  94. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +56 -0
  95. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +65 -0
  96. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +62 -0
  97. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +364 -0
  98. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +101 -0
  99. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +230 -0
  100. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +85 -0
  101. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +51 -0
  102. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +67 -0
  103. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +182 -0
  104. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +351 -0
  105. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +85 -0
  106. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +85 -0
  107. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +223 -0
  108. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +98 -0
  109. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +18 -0
  110. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +677 -0
  111. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +301 -0
  112. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +90 -0
  113. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +137 -0
  114. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +149 -0
  115. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +436 -0
  116. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +244 -0
  117. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +174 -0
  118. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +72 -0
  119. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +127 -0
  120. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +170 -0
  121. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +80 -0
  122. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +49 -0
  123. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +135 -0
  124. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +68 -0
  125. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +329 -0
  126. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +120 -0
  127. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +97 -0
  128. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +168 -0
  129. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +53 -0
  130. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +63 -0
  131. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +101 -0
  132. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +38 -0
  133. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +209 -0
  134. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +37 -0
  135. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +58 -0
  136. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +80 -0
  137. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +32 -0
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +313 -0
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +224 -0
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +200 -0
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +498 -0
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +1467 -0
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +276 -0
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +335 -0
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +105 -0
  146. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +188 -0
  147. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +845 -0
  148. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +557 -0
  149. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +77 -0
  150. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +945 -0
  151. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +130 -0
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +222 -0
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +19 -0
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +40 -0
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +178 -0
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +39 -0
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +104 -0
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +241 -0
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +37 -0
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +101 -0
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +96 -0
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +158 -0
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +72 -0
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +34 -0
  165. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +703 -0
  166. package/native/third_party/JoltPhysics/Jolt/Jolt.h +16 -0
  167. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +116 -0
  168. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +99 -0
  169. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +177 -0
  170. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +158 -0
  171. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +310 -0
  172. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +291 -0
  173. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +941 -0
  174. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +48 -0
  175. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +31 -0
  176. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +177 -0
  177. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +42 -0
  178. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +36 -0
  179. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +50 -0
  180. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +44 -0
  181. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +102 -0
  182. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +208 -0
  183. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +243 -0
  184. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +952 -0
  185. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +208 -0
  186. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +32 -0
  187. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +259 -0
  188. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +268 -0
  189. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +406 -0
  190. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +44 -0
  191. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +19 -0
  192. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +79 -0
  193. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +232 -0
  194. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +636 -0
  195. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +71 -0
  196. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +308 -0
  197. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +942 -0
  198. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +320 -0
  199. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +1152 -0
  200. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +211 -0
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +54 -0
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +38 -0
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +337 -0
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +252 -0
  205. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +57 -0
  206. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +165 -0
  207. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +57 -0
  208. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +635 -0
  209. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +148 -0
  210. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +166 -0
  211. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +101 -0
  212. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +418 -0
  213. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +55 -0
  214. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +255 -0
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +62 -0
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +26 -0
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +111 -0
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +67 -0
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +60 -0
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +15 -0
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +170 -0
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +70 -0
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +45 -0
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +68 -0
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +426 -0
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +452 -0
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +197 -0
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +68 -0
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +28 -0
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +234 -0
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +124 -0
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +130 -0
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +101 -0
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +1099 -0
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +324 -0
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +111 -0
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +134 -0
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +120 -0
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +1220 -0
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +403 -0
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +36 -0
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +19 -0
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +185 -0
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +58 -0
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +92 -0
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +308 -0
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +178 -0
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +31 -0
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +17 -0
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +354 -0
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +159 -0
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +59 -0
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +157 -0
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +98 -0
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +1933 -0
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +752 -0
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +20 -0
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +17 -0
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +114 -0
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +16 -0
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +16 -0
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +109 -0
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +313 -0
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +38 -0
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  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +205 -0
  485. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +204 -0
  486. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +29 -0
  487. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +1107 -0
  488. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +383 -0
  489. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +168 -0
  490. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +48 -0
  491. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +158 -0
  492. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +130 -0
  493. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +80 -0
  494. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +88 -0
  495. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +165 -0
  496. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +91 -0
  497. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +82 -0
  498. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +72 -0
  499. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +237 -0
  500. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +145 -0
  501. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +87 -0
  502. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +82 -0
  503. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +73 -0
  504. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +84 -0
  505. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +139 -0
  506. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +52 -0
  507. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +43 -0
  508. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +28 -0
  509. package/native/third_party/JoltPhysics/LICENSE +7 -0
  510. package/native/third_party/JoltPhysics/README.md +173 -0
  511. package/native/third_party/bloom_jolt/CMakeLists.txt +78 -0
  512. package/native/third_party/bloom_jolt/include/bloom_jolt.h +519 -0
  513. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +1780 -0
  514. package/native/tvos/Cargo.lock +1692 -0
  515. package/native/tvos/Cargo.toml +22 -0
  516. package/native/tvos/src/lib.rs +3179 -0
  517. package/native/watchos/Cargo.lock +16 -0
  518. package/native/watchos/Cargo.toml +19 -0
  519. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  520. package/native/watchos/src/BloomWatchApp.swift +1236 -0
  521. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  522. package/native/watchos/src/audio.rs +55 -0
  523. package/native/watchos/src/draw_list.rs +223 -0
  524. package/native/watchos/src/ffi_stubs.rs +454 -0
  525. package/native/watchos/src/lib.rs +1013 -0
  526. package/native/watchos/src/models.rs +746 -0
  527. package/native/watchos/src/postfx.rs +91 -0
  528. package/native/watchos/src/scene.rs +534 -0
  529. package/native/watchos/src/textures.rs +184 -0
  530. package/native/web/Cargo.lock +1656 -0
  531. package/native/web/Cargo.toml +38 -0
  532. package/native/web/bloom_glue.js +218 -0
  533. package/native/web/build.sh +101 -0
  534. package/native/web/index.html +390 -0
  535. package/native/web/jolt_bridge.js +1311 -0
  536. package/native/web/src/lib.rs +2739 -0
  537. package/native/windows/Cargo.lock +1813 -0
  538. package/native/windows/Cargo.toml +31 -0
  539. package/native/windows/src/lib.rs +1933 -0
  540. package/package.json +558 -0
  541. package/src/audio/index.ts +151 -0
  542. package/src/core/colors.ts +56 -0
  543. package/src/core/index.ts +903 -0
  544. package/src/core/keys.ts +63 -0
  545. package/src/core/types.ts +102 -0
  546. package/src/index.ts +158 -0
  547. package/src/math/index.ts +502 -0
  548. package/src/mobile/index.ts +294 -0
  549. package/src/models/index.ts +859 -0
  550. package/src/physics/index.ts +1072 -0
  551. package/src/scene/index.ts +570 -0
  552. package/src/shapes/index.ts +120 -0
  553. package/src/text/index.ts +48 -0
  554. package/src/textures/index.ts +173 -0
  555. package/src/world/index.ts +22 -0
  556. package/src/world/loader.ts +385 -0
  557. package/src/world/prefab.ts +205 -0
  558. package/src/world/saver.ts +61 -0
  559. package/src/world/terrain.ts +254 -0
  560. package/src/world/types.ts +136 -0
  561. package/src/world/validate.ts +202 -0
  562. package/src/world/version.ts +47 -0
@@ -0,0 +1,20 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/AABox.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// Structure that holds AABox moving linearly through 3d space
12
+ struct AABoxCast
13
+ {
14
+ JPH_OVERRIDE_NEW_DELETE
15
+
16
+ AABox mBox; ///< Axis aligned box at starting location
17
+ Vec3 mDirection; ///< Direction and length of the cast (anything beyond this length will not be reported as a hit)
18
+ };
19
+
20
+ JPH_NAMESPACE_END
@@ -0,0 +1,17 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// How to treat active/inactive edges.
10
+ /// An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large, see: ActiveEdges
11
+ enum class EActiveEdgeMode : uint8
12
+ {
13
+ CollideOnlyWithActive, ///< Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.
14
+ CollideWithAll, ///< Collide with all edges. Use this when you're interested in all collisions.
15
+ };
16
+
17
+ JPH_NAMESPACE_END
@@ -0,0 +1,114 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Geometry/ClosestPoint.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ /// An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large.
12
+ namespace ActiveEdges
13
+ {
14
+ /// Helper function to check if an edge is active or not
15
+ /// @param inNormal1 Triangle normal of triangle on the left side of the edge (when looking along the edge from the top)
16
+ /// @param inNormal2 Triangle normal of triangle on the right side of the edge
17
+ /// @param inEdgeDirection Vector that points along the edge
18
+ /// @param inCosThresholdAngle Cosine of the threshold angle (if the angle between the two triangles is bigger than this, the edge is active, note that a concave edge is always inactive)
19
+ inline static bool IsEdgeActive(Vec3Arg inNormal1, Vec3Arg inNormal2, Vec3Arg inEdgeDirection, float inCosThresholdAngle)
20
+ {
21
+ // If normals are opposite the edges are active (the triangles are back to back)
22
+ float cos_angle_normals = inNormal1.Dot(inNormal2);
23
+ if (cos_angle_normals < -0.999848f) // cos(179 degrees)
24
+ return true;
25
+
26
+ // Check if concave edge, if so we are not active
27
+ if (inNormal1.Cross(inNormal2).Dot(inEdgeDirection) < 0.0f)
28
+ return false;
29
+
30
+ // Convex edge, active when angle bigger than threshold
31
+ return cos_angle_normals < inCosThresholdAngle;
32
+ }
33
+
34
+ /// Replace normal by triangle normal if a hit is hitting an inactive edge
35
+ /// @param inV0 , inV1 , inV2 form the triangle
36
+ /// @param inTriangleNormal is the normal of the provided triangle (does not need to be normalized)
37
+ /// @param inActiveEdges bit 0 = edge v0..v1 is active, bit 1 = edge v1..v2 is active, bit 2 = edge v2..v0 is active
38
+ /// @param inPoint Collision point on the triangle
39
+ /// @param inNormal Collision normal on the triangle (does not need to be normalized)
40
+ /// @param inMovementDirection Can be zero. This gives an indication of in which direction the motion is to determine if when we hit an inactive edge/triangle we should return the triangle normal.
41
+ /// @return Returns inNormal if an active edge was hit, otherwise returns inTriangleNormal
42
+ inline static Vec3 FixNormal(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inTriangleNormal, uint8 inActiveEdges, Vec3Arg inPoint, Vec3Arg inNormal, Vec3Arg inMovementDirection)
43
+ {
44
+ // Check: All of the edges are active, we have the correct normal already. No need to call this function!
45
+ JPH_ASSERT(inActiveEdges != 0b111);
46
+
47
+ // If inNormal would affect movement less than inTriangleNormal use inNormal
48
+ // This is done since it is really hard to make a distinction between sliding over a horizontal triangulated grid and hitting an edge (in this case you want to use the triangle normal)
49
+ // and sliding over a triangulated grid and grazing a vertical triangle with an inactive edge (in this case using the triangle normal will cause the object to bounce back so we want to use the calculated normal).
50
+ // To solve this we take a movement hint to give an indication of what direction our object is moving. If the edge normal results in less motion difference than the triangle normal we use the edge normal.
51
+ float normal_length = inNormal.Length();
52
+ float triangle_normal_length = inTriangleNormal.Length();
53
+ if (inMovementDirection.Dot(inNormal) * triangle_normal_length < inMovementDirection.Dot(inTriangleNormal) * normal_length)
54
+ return inNormal;
55
+
56
+ // Check: None of the edges are active, we need to use the triangle normal
57
+ if (inActiveEdges == 0)
58
+ return inTriangleNormal;
59
+
60
+ // Some edges are active.
61
+ // If normal is parallel to the triangle normal we don't need to check the active edges.
62
+ if (inTriangleNormal.Dot(inNormal) > 0.999848f * normal_length * triangle_normal_length) // cos(1 degree)
63
+ return inNormal;
64
+
65
+ const float cEpsilon = 1.0e-4f;
66
+ const float cOneMinusEpsilon = 1.0f - cEpsilon;
67
+
68
+ uint colliding_edge;
69
+
70
+ // Test where the contact point is in the triangle
71
+ float u, v, w;
72
+ ClosestPoint::GetBaryCentricCoordinates(inV0 - inPoint, inV1 - inPoint, inV2 - inPoint, u, v, w);
73
+ if (u > cOneMinusEpsilon)
74
+ {
75
+ // Colliding with v0, edge 0 or 2 needs to be active
76
+ colliding_edge = 0b101;
77
+ }
78
+ else if (v > cOneMinusEpsilon)
79
+ {
80
+ // Colliding with v1, edge 0 or 1 needs to be active
81
+ colliding_edge = 0b011;
82
+ }
83
+ else if (w > cOneMinusEpsilon)
84
+ {
85
+ // Colliding with v2, edge 1 or 2 needs to be active
86
+ colliding_edge = 0b110;
87
+ }
88
+ else if (u < cEpsilon)
89
+ {
90
+ // Colliding with edge v1, v2, edge 1 needs to be active
91
+ colliding_edge = 0b010;
92
+ }
93
+ else if (v < cEpsilon)
94
+ {
95
+ // Colliding with edge v0, v2, edge 2 needs to be active
96
+ colliding_edge = 0b100;
97
+ }
98
+ else if (w < cEpsilon)
99
+ {
100
+ // Colliding with edge v0, v1, edge 0 needs to be active
101
+ colliding_edge = 0b001;
102
+ }
103
+ else
104
+ {
105
+ // Interior hit
106
+ return inTriangleNormal;
107
+ }
108
+
109
+ // If this edge is active, use the provided normal instead of the triangle normal
110
+ return (inActiveEdges & colliding_edge) != 0? inNormal : inTriangleNormal;
111
+ }
112
+ }
113
+
114
+ JPH_NAMESPACE_END
@@ -0,0 +1,16 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ JPH_NAMESPACE_BEGIN
8
+
9
+ /// How collision detection functions will treat back facing triangles
10
+ enum class EBackFaceMode : uint8
11
+ {
12
+ IgnoreBackFaces, ///< Ignore collision with back facing surfaces/triangles
13
+ CollideWithBackFaces, ///< Collide with back facing surfaces/triangles
14
+ };
15
+
16
+ JPH_NAMESPACE_END
@@ -0,0 +1,16 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+
7
+ #include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
8
+
9
+ JPH_NAMESPACE_BEGIN
10
+
11
+ void BroadPhase::Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface)
12
+ {
13
+ mBodyManager = inBodyManager;
14
+ }
15
+
16
+ JPH_NAMESPACE_END
@@ -0,0 +1,109 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h>
8
+ #include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ // Shorthand function to ifdef out code if broadphase stats tracking is off
13
+ #ifdef JPH_TRACK_BROADPHASE_STATS
14
+ #define JPH_IF_TRACK_BROADPHASE_STATS(...) __VA_ARGS__
15
+ #else
16
+ #define JPH_IF_TRACK_BROADPHASE_STATS(...)
17
+ #endif // JPH_TRACK_BROADPHASE_STATS
18
+
19
+ class BodyManager;
20
+ struct BodyPair;
21
+
22
+ using BodyPairCollector = CollisionCollector<BodyPair, CollisionCollectorTraitsCollideShape>;
23
+
24
+ /// Used to do coarse collision detection operations to quickly prune out bodies that will not collide.
25
+ class JPH_EXPORT BroadPhase : public BroadPhaseQuery
26
+ {
27
+ public:
28
+ /// Initialize the broadphase.
29
+ /// @param inBodyManager The body manager singleton
30
+ /// @param inLayerInterface Interface that maps object layers to broadphase layers.
31
+ /// Note that the broadphase takes a pointer to the data inside inObjectToBroadPhaseLayer so this object should remain static.
32
+ virtual void Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface);
33
+
34
+ /// Should be called after many objects have been inserted to make the broadphase more efficient, usually done on startup only
35
+ virtual void Optimize() { /* Optionally overridden by implementation */ }
36
+
37
+ /// Must be called just before updating the broadphase when none of the body mutexes are locked
38
+ virtual void FrameSync() { /* Optionally overridden by implementation */ }
39
+
40
+ /// Must be called before UpdatePrepare to prevent modifications from being made to the tree
41
+ virtual void LockModifications() { /* Optionally overridden by implementation */ }
42
+
43
+ /// Context used during broadphase update
44
+ struct UpdateState { void *mData[4]; };
45
+
46
+ /// Update the broadphase, needs to be called frequently to update the internal state when bodies have been modified.
47
+ /// The UpdatePrepare() function can run in a background thread without influencing the broadphase
48
+ virtual UpdateState UpdatePrepare() { return UpdateState(); }
49
+
50
+ /// Finalizing the update will quickly apply the changes
51
+ virtual void UpdateFinalize([[maybe_unused]] const UpdateState &inUpdateState) { /* Optionally overridden by implementation */ }
52
+
53
+ /// Must be called after UpdateFinalize to allow modifications to the broadphase
54
+ virtual void UnlockModifications() { /* Optionally overridden by implementation */ }
55
+
56
+ /// Handle used during adding bodies to the broadphase
57
+ using AddState = void *;
58
+
59
+ /// Prepare adding inNumber bodies at ioBodies to the broadphase, returns a handle that should be used in AddBodiesFinalize/Abort.
60
+ /// This can be done on a background thread without influencing the broadphase.
61
+ /// ioBodies may be shuffled around by this function and should be kept that way until AddBodiesFinalize/Abort is called.
62
+ virtual AddState AddBodiesPrepare([[maybe_unused]] BodyID *ioBodies, [[maybe_unused]] int inNumber) { return nullptr; } // By default the broadphase doesn't support this
63
+
64
+ /// Finalize adding bodies to the broadphase, supply the return value of AddBodiesPrepare in inAddState.
65
+ /// Please ensure that the ioBodies array passed to AddBodiesPrepare is unmodified and passed again to this function.
66
+ virtual void AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState) = 0;
67
+
68
+ /// Abort adding bodies to the broadphase, supply the return value of AddBodiesPrepare in inAddState.
69
+ /// This can be done on a background thread without influencing the broadphase.
70
+ /// Please ensure that the ioBodies array passed to AddBodiesPrepare is unmodified and passed again to this function.
71
+ virtual void AddBodiesAbort([[maybe_unused]] BodyID *ioBodies, [[maybe_unused]] int inNumber, [[maybe_unused]] AddState inAddState) { /* By default nothing needs to be done */ }
72
+
73
+ /// Remove inNumber bodies in ioBodies from the broadphase.
74
+ /// ioBodies may be shuffled around by this function.
75
+ virtual void RemoveBodies(BodyID *ioBodies, int inNumber) = 0;
76
+
77
+ /// Call whenever the aabb of a body changes (can change order of ioBodies array)
78
+ /// inTakeLock should be false if we're between LockModifications/UnlockModifications, in which case care needs to be taken to not call this between UpdatePrepare/UpdateFinalize
79
+ virtual void NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock = true) = 0;
80
+
81
+ /// Call whenever the layer (and optionally the aabb as well) of a body changes (can change order of ioBodies array)
82
+ virtual void NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber) = 0;
83
+
84
+ /// Find all colliding pairs between dynamic bodies
85
+ /// Note that this function is very specifically tailored for the PhysicsSystem::Update function, hence it is not part of the BroadPhaseQuery interface.
86
+ /// One of the assumptions it can make is that no locking is needed during the query as it will only be called during a very particular part of the update.
87
+ /// @param ioActiveBodies is a list of bodies for which we need to find colliding pairs (this function can change the order of the ioActiveBodies array). This can be a subset of the set of active bodies in the system.
88
+ /// @param inNumActiveBodies is the size of the ioActiveBodies array.
89
+ /// @param inSpeculativeContactDistance Distance at which speculative contact points will be created.
90
+ /// @param inObjectVsBroadPhaseLayerFilter is the filter that determines if an object can collide with a broadphase layer.
91
+ /// @param inObjectLayerPairFilter is the filter that determines if two objects can collide.
92
+ /// @param ioPairCollector receives callbacks for every body pair found.
93
+ virtual void FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const = 0;
94
+
95
+ /// Same as BroadPhaseQuery::CastAABox but can be implemented in a way to take no broad phase locks.
96
+ virtual void CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const = 0;
97
+
98
+ #ifdef JPH_TRACK_BROADPHASE_STATS
99
+ /// Trace the collected broadphase stats in CSV form.
100
+ /// This report can be used to judge and tweak the efficiency of the broadphase.
101
+ virtual void ReportStats() { /* Can be implemented by derived classes */ }
102
+ #endif // JPH_TRACK_BROADPHASE_STATS
103
+
104
+ protected:
105
+ /// Link to the body manager that manages the bodies in this broadphase
106
+ BodyManager * mBodyManager = nullptr;
107
+ };
108
+
109
+ JPH_NAMESPACE_END
@@ -0,0 +1,313 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #include <Jolt/Jolt.h>
6
+ #include <Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h>
7
+ #include <Jolt/Physics/Collision/RayCast.h>
8
+ #include <Jolt/Physics/Collision/AABoxCast.h>
9
+ #include <Jolt/Physics/Collision/CastResult.h>
10
+ #include <Jolt/Physics/Body/BodyManager.h>
11
+ #include <Jolt/Physics/Body/BodyPair.h>
12
+ #include <Jolt/Geometry/RayAABox.h>
13
+ #include <Jolt/Geometry/OrientedBox.h>
14
+ #include <Jolt/Core/QuickSort.h>
15
+
16
+ JPH_NAMESPACE_BEGIN
17
+
18
+ void BroadPhaseBruteForce::AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState)
19
+ {
20
+ lock_guard lock(mMutex);
21
+
22
+ BodyVector &bodies = mBodyManager->GetBodies();
23
+
24
+ // Allocate space
25
+ uint32 idx = (uint32)mBodyIDs.size();
26
+ mBodyIDs.resize(idx + inNumber);
27
+
28
+ // Add bodies
29
+ for (const BodyID *b = ioBodies, *b_end = ioBodies + inNumber; b < b_end; ++b)
30
+ {
31
+ Body &body = *bodies[b->GetIndex()];
32
+
33
+ // Validate that body ID is consistent with array index
34
+ JPH_ASSERT(body.GetID() == *b);
35
+ JPH_ASSERT(!body.IsInBroadPhase());
36
+
37
+ // Add it to the list
38
+ mBodyIDs[idx] = body.GetID();
39
+ ++idx;
40
+
41
+ // Indicate body is in the broadphase
42
+ body.SetInBroadPhaseInternal(true);
43
+ }
44
+
45
+ // Resort
46
+ QuickSort(mBodyIDs.begin(), mBodyIDs.end());
47
+ }
48
+
49
+ void BroadPhaseBruteForce::RemoveBodies(BodyID *ioBodies, int inNumber)
50
+ {
51
+ lock_guard lock(mMutex);
52
+
53
+ BodyVector &bodies = mBodyManager->GetBodies();
54
+
55
+ JPH_ASSERT((int)mBodyIDs.size() >= inNumber);
56
+
57
+ // Remove bodies
58
+ for (const BodyID *b = ioBodies, *b_end = ioBodies + inNumber; b < b_end; ++b)
59
+ {
60
+ Body &body = *bodies[b->GetIndex()];
61
+
62
+ // Validate that body ID is consistent with array index
63
+ JPH_ASSERT(body.GetID() == *b);
64
+ JPH_ASSERT(body.IsInBroadPhase());
65
+
66
+ // Find body id
67
+ Array<BodyID>::const_iterator it = std::lower_bound(mBodyIDs.begin(), mBodyIDs.end(), body.GetID());
68
+ JPH_ASSERT(it != mBodyIDs.end());
69
+
70
+ // Remove element
71
+ mBodyIDs.erase(it);
72
+
73
+ // Indicate body is no longer in the broadphase
74
+ body.SetInBroadPhaseInternal(false);
75
+ }
76
+ }
77
+
78
+ void BroadPhaseBruteForce::NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock)
79
+ {
80
+ // Do nothing, we directly reference the body
81
+ }
82
+
83
+ void BroadPhaseBruteForce::NotifyBodiesLayerChanged(BodyID * ioBodies, int inNumber)
84
+ {
85
+ // Do nothing, we directly reference the body
86
+ }
87
+
88
+ void BroadPhaseBruteForce::CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
89
+ {
90
+ shared_lock lock(mMutex);
91
+
92
+ // Load ray
93
+ Vec3 origin(inRay.mOrigin);
94
+ RayInvDirection inv_direction(inRay.mDirection);
95
+
96
+ // For all bodies
97
+ float early_out_fraction = ioCollector.GetEarlyOutFraction();
98
+ for (BodyID b : mBodyIDs)
99
+ {
100
+ const Body &body = mBodyManager->GetBody(b);
101
+
102
+ // Test layer
103
+ if (inObjectLayerFilter.ShouldCollide(body.GetObjectLayer()))
104
+ {
105
+ // Test intersection with ray
106
+ const AABox &bounds = body.GetWorldSpaceBounds();
107
+ float fraction = RayAABox(origin, inv_direction, bounds.mMin, bounds.mMax);
108
+ if (fraction < early_out_fraction)
109
+ {
110
+ // Store hit
111
+ BroadPhaseCastResult result { b, fraction };
112
+ ioCollector.AddHit(result);
113
+ if (ioCollector.ShouldEarlyOut())
114
+ break;
115
+ early_out_fraction = ioCollector.GetEarlyOutFraction();
116
+ }
117
+ }
118
+ }
119
+ }
120
+
121
+ void BroadPhaseBruteForce::CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
122
+ {
123
+ shared_lock lock(mMutex);
124
+
125
+ // For all bodies
126
+ for (BodyID b : mBodyIDs)
127
+ {
128
+ const Body &body = mBodyManager->GetBody(b);
129
+
130
+ // Test layer
131
+ if (inObjectLayerFilter.ShouldCollide(body.GetObjectLayer()))
132
+ {
133
+ // Test intersection with box
134
+ const AABox &bounds = body.GetWorldSpaceBounds();
135
+ if (bounds.Overlaps(inBox))
136
+ {
137
+ // Store hit
138
+ ioCollector.AddHit(b);
139
+ if (ioCollector.ShouldEarlyOut())
140
+ break;
141
+ }
142
+ }
143
+ }
144
+ }
145
+
146
+ void BroadPhaseBruteForce::CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
147
+ {
148
+ shared_lock lock(mMutex);
149
+
150
+ float radius_sq = Square(inRadius);
151
+
152
+ // For all bodies
153
+ for (BodyID b : mBodyIDs)
154
+ {
155
+ const Body &body = mBodyManager->GetBody(b);
156
+
157
+ // Test layer
158
+ if (inObjectLayerFilter.ShouldCollide(body.GetObjectLayer()))
159
+ {
160
+ // Test intersection with box
161
+ const AABox &bounds = body.GetWorldSpaceBounds();
162
+ if (bounds.GetSqDistanceTo(inCenter) <= radius_sq)
163
+ {
164
+ // Store hit
165
+ ioCollector.AddHit(b);
166
+ if (ioCollector.ShouldEarlyOut())
167
+ break;
168
+ }
169
+ }
170
+ }
171
+ }
172
+
173
+ void BroadPhaseBruteForce::CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
174
+ {
175
+ shared_lock lock(mMutex);
176
+
177
+ // For all bodies
178
+ for (BodyID b : mBodyIDs)
179
+ {
180
+ const Body &body = mBodyManager->GetBody(b);
181
+
182
+ // Test layer
183
+ if (inObjectLayerFilter.ShouldCollide(body.GetObjectLayer()))
184
+ {
185
+ // Test intersection with box
186
+ const AABox &bounds = body.GetWorldSpaceBounds();
187
+ if (bounds.Contains(inPoint))
188
+ {
189
+ // Store hit
190
+ ioCollector.AddHit(b);
191
+ if (ioCollector.ShouldEarlyOut())
192
+ break;
193
+ }
194
+ }
195
+ }
196
+ }
197
+
198
+ void BroadPhaseBruteForce::CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
199
+ {
200
+ shared_lock lock(mMutex);
201
+
202
+ // For all bodies
203
+ for (BodyID b : mBodyIDs)
204
+ {
205
+ const Body &body = mBodyManager->GetBody(b);
206
+
207
+ // Test layer
208
+ if (inObjectLayerFilter.ShouldCollide(body.GetObjectLayer()))
209
+ {
210
+ // Test intersection with box
211
+ const AABox &bounds = body.GetWorldSpaceBounds();
212
+ if (inBox.Overlaps(bounds))
213
+ {
214
+ // Store hit
215
+ ioCollector.AddHit(b);
216
+ if (ioCollector.ShouldEarlyOut())
217
+ break;
218
+ }
219
+ }
220
+ }
221
+ }
222
+
223
+ void BroadPhaseBruteForce::CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
224
+ {
225
+ shared_lock lock(mMutex);
226
+
227
+ // Load box
228
+ Vec3 origin(inBox.mBox.GetCenter());
229
+ Vec3 extent(inBox.mBox.GetExtent());
230
+ RayInvDirection inv_direction(inBox.mDirection);
231
+
232
+ // For all bodies
233
+ float early_out_fraction = ioCollector.GetPositiveEarlyOutFraction();
234
+ for (BodyID b : mBodyIDs)
235
+ {
236
+ const Body &body = mBodyManager->GetBody(b);
237
+
238
+ // Test layer
239
+ if (inObjectLayerFilter.ShouldCollide(body.GetObjectLayer()))
240
+ {
241
+ // Test intersection with ray
242
+ const AABox &bounds = body.GetWorldSpaceBounds();
243
+ float fraction = RayAABox(origin, inv_direction, bounds.mMin - extent, bounds.mMax + extent);
244
+ if (fraction < early_out_fraction)
245
+ {
246
+ // Store hit
247
+ BroadPhaseCastResult result { b, fraction };
248
+ ioCollector.AddHit(result);
249
+ if (ioCollector.ShouldEarlyOut())
250
+ break;
251
+ early_out_fraction = ioCollector.GetPositiveEarlyOutFraction();
252
+ }
253
+ }
254
+ }
255
+ }
256
+
257
+ void BroadPhaseBruteForce::CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
258
+ {
259
+ CastAABoxNoLock(inBox, ioCollector, inBroadPhaseLayerFilter, inObjectLayerFilter);
260
+ }
261
+
262
+ void BroadPhaseBruteForce::FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const
263
+ {
264
+ shared_lock lock(mMutex);
265
+
266
+ // Loop through all active bodies
267
+ size_t num_bodies = mBodyIDs.size();
268
+ for (int b1 = 0; b1 < inNumActiveBodies; ++b1)
269
+ {
270
+ BodyID b1_id = ioActiveBodies[b1];
271
+ const Body &body1 = mBodyManager->GetBody(b1_id);
272
+ const ObjectLayer layer1 = body1.GetObjectLayer();
273
+
274
+ // Expand the bounding box by the speculative contact distance
275
+ AABox bounds1 = body1.GetWorldSpaceBounds();
276
+ bounds1.ExpandBy(Vec3::sReplicate(inSpeculativeContactDistance));
277
+
278
+ // For all other bodies
279
+ for (size_t b2 = 0; b2 < num_bodies; ++b2)
280
+ {
281
+ // Check if bodies can collide
282
+ BodyID b2_id = mBodyIDs[b2];
283
+ const Body &body2 = mBodyManager->GetBody(b2_id);
284
+ if (!Body::sFindCollidingPairsCanCollide(body1, body2))
285
+ continue;
286
+
287
+ // Check if layers can collide
288
+ const ObjectLayer layer2 = body2.GetObjectLayer();
289
+ if (!inObjectLayerPairFilter.ShouldCollide(layer1, layer2))
290
+ continue;
291
+
292
+ // Check if bounds overlap
293
+ const AABox &bounds2 = body2.GetWorldSpaceBounds();
294
+ if (!bounds1.Overlaps(bounds2))
295
+ continue;
296
+
297
+ // Store overlapping pair
298
+ ioPairCollector.AddHit({ b1_id, b2_id });
299
+ }
300
+ }
301
+ }
302
+
303
+ AABox BroadPhaseBruteForce::GetBounds() const
304
+ {
305
+ shared_lock lock(mMutex);
306
+
307
+ AABox bounds;
308
+ for (BodyID b : mBodyIDs)
309
+ bounds.Encapsulate(mBodyManager->GetBody(b).GetWorldSpaceBounds());
310
+ return bounds;
311
+ }
312
+
313
+ JPH_NAMESPACE_END
@@ -0,0 +1,38 @@
1
+ // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
+ // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
+ // SPDX-License-Identifier: MIT
4
+
5
+ #pragma once
6
+
7
+ #include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
8
+ #include <Jolt/Core/Mutex.h>
9
+
10
+ JPH_NAMESPACE_BEGIN
11
+
12
+ /// Test BroadPhase implementation that does not do anything to speed up the operations. Can be used as a reference implementation.
13
+ class JPH_EXPORT BroadPhaseBruteForce final : public BroadPhase
14
+ {
15
+ public:
16
+ JPH_OVERRIDE_NEW_DELETE
17
+
18
+ // Implementing interface of BroadPhase (see BroadPhase for documentation)
19
+ virtual void AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState) override;
20
+ virtual void RemoveBodies(BodyID *ioBodies, int inNumber) override;
21
+ virtual void NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock) override;
22
+ virtual void NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber) override;
23
+ virtual void CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
24
+ virtual void CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
25
+ virtual void CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
26
+ virtual void CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
27
+ virtual void CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
28
+ virtual void CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
29
+ virtual void CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
30
+ virtual void FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const override;
31
+ virtual AABox GetBounds() const override;
32
+
33
+ private:
34
+ Array<BodyID> mBodyIDs;
35
+ mutable SharedMutex mMutex;
36
+ };
37
+
38
+ JPH_NAMESPACE_END